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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml and wgl.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationGL2_autogen.h:
// Validation functions for the OpenGL 2.0 entry points.
#ifndef LIBANGLE_VALIDATION_GL2_AUTOGEN_H_
#define LIBANGLE_VALIDATION_GL2_AUTOGEN_H_
#include "common/PackedEnums.h"
namespace gl
{
class Context;
bool ValidateGetVertexAttribdv(Context *context, GLuint index, GLenum pname, GLdouble *params);
bool ValidateVertexAttrib1d(Context *context, GLuint index, GLdouble x);
bool ValidateVertexAttrib1dv(Context *context, GLuint index, const GLdouble *v);
bool ValidateVertexAttrib1s(Context *context, GLuint index, GLshort x);
bool ValidateVertexAttrib1sv(Context *context, GLuint index, const GLshort *v);
bool ValidateVertexAttrib2d(Context *context, GLuint index, GLdouble x, GLdouble y);
bool ValidateVertexAttrib2dv(Context *context, GLuint index, const GLdouble *v);
bool ValidateVertexAttrib2s(Context *context, GLuint index, GLshort x, GLshort y);
bool ValidateVertexAttrib2sv(Context *context, GLuint index, const GLshort *v);
bool ValidateVertexAttrib3d(Context *context, GLuint index, GLdouble x, GLdouble y, GLdouble z);
bool ValidateVertexAttrib3dv(Context *context, GLuint index, const GLdouble *v);
bool ValidateVertexAttrib3s(Context *context, GLuint index, GLshort x, GLshort y, GLshort z);
bool ValidateVertexAttrib3sv(Context *context, GLuint index, const GLshort *v);
bool ValidateVertexAttrib4Nbv(Context *context, GLuint index, const GLbyte *v);
bool ValidateVertexAttrib4Niv(Context *context, GLuint index, const GLint *v);
bool ValidateVertexAttrib4Nsv(Context *context, GLuint index, const GLshort *v);
bool ValidateVertexAttrib4Nub(Context *context,
GLuint index,
GLubyte x,
GLubyte y,
GLubyte z,
GLubyte w);
bool ValidateVertexAttrib4Nubv(Context *context, GLuint index, const GLubyte *v);
bool ValidateVertexAttrib4Nuiv(Context *context, GLuint index, const GLuint *v);
bool ValidateVertexAttrib4Nusv(Context *context, GLuint index, const GLushort *v);
bool ValidateVertexAttrib4bv(Context *context, GLuint index, const GLbyte *v);
bool ValidateVertexAttrib4d(Context *context,
GLuint index,
GLdouble x,
GLdouble y,
GLdouble z,
GLdouble w);
bool ValidateVertexAttrib4dv(Context *context, GLuint index, const GLdouble *v);
bool ValidateVertexAttrib4iv(Context *context, GLuint index, const GLint *v);
bool ValidateVertexAttrib4s(Context *context,
GLuint index,
GLshort x,
GLshort y,
GLshort z,
GLshort w);
bool ValidateVertexAttrib4sv(Context *context, GLuint index, const GLshort *v);
bool ValidateVertexAttrib4ubv(Context *context, GLuint index, const GLubyte *v);
bool ValidateVertexAttrib4uiv(Context *context, GLuint index, const GLuint *v);
bool ValidateVertexAttrib4usv(Context *context, GLuint index, const GLushort *v);
} // namespace gl
#endif // LIBANGLE_VALIDATION_GL2_AUTOGEN_H_
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