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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_gfx_layers_mlgpu_ClearRegionHelper_h
#define mozilla_gfx_layers_mlgpu_ClearRegionHelper_h
#include "SharedBufferMLGPU.h"
namespace mozilla {
namespace layers {
// This is a helper class for issuing a clear operation based on either
// a shader or an API like ClearView. It also works when the depth
// buffer is enabled.
struct ClearRegionHelper {
// If using ClearView-based clears, we fill mRegions.
nsTArray<gfx::IntRect> mRects;
// If using shader-based clears, we fill these buffers.
VertexBufferSection mInput;
ConstantBufferSection mVSBuffer;
};
} // namespace layers
} // namespace mozilla
#endif // mozilla_gfx_layers_mlgpu_ClearRegionHelper_h
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