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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 01:47:29 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 01:47:29 +0000 |
commit | 0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d (patch) | |
tree | a31f07c9bcca9d56ce61e9a1ffd30ef350d513aa /dom/vr/test/reftest/draw_rect.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d.tar.xz firefox-esr-0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d.zip |
Adding upstream version 115.8.0esr.upstream/115.8.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/vr/test/reftest/draw_rect.html')
-rw-r--r-- | dom/vr/test/reftest/draw_rect.html | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/dom/vr/test/reftest/draw_rect.html b/dom/vr/test/reftest/draw_rect.html new file mode 100644 index 0000000000..acb8580c1b --- /dev/null +++ b/dom/vr/test/reftest/draw_rect.html @@ -0,0 +1,136 @@ +<!DOCTYPE html> +<meta charset='UTF-8'> +<!-- Draw rect in WebGL and submit it to the VR device as a base64 image. +If this fails, something is seriously wrong. --> +<html class="reftest-wait"> +<head> + <script type='text/javascript' src='webgl-util.js'></script> + <script type='text/javascript' src="VRSimulationDriver.js"></script> + <script id="vs" type="x-shader/x-vertex"> + attribute vec2 aVertCoord; + + void main(void) { + gl_Position = vec4(aVertCoord, 0.0, 1.0); + } + </script> + <script id="fs" type="x-shader/x-fragment"> + precision mediump float; + + void main(void) { + gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); + } + </script> + <script type='text/javascript'> + 'use strict'; + + var submitResult = null; + var vrDisplay = null; + var webglCanvas = null; + var gl = null; + var prog = null; + var img = null; + + function setStatus(text) { + var elem = document.getElementById('status'); + elem.innerHTML = text; + } + + function initVRMock() { + VRServiceTest = navigator.requestVRServiceTest(); + if (!VRServiceTest) { + setStatus('VRServiceTest get failed.'); + return; + } + + VRSimulationDriver.AttachWebVRDisplay().then(() => { + // Looking for VR displays + if (navigator.getVRDisplays) { + submitResult = new VRSubmitFrameResult(); + navigator.getVRDisplays().then(function (displays) { + if (displays.length > 0) { + vrDisplay = displays[0]; + vrDisplay.requestPresent([{ source: webglCanvas }]); + vrDisplay.requestAnimationFrame(onAnimationFrame); + } + }); + } + }); + } + + function onAnimationFrame() { + if (!vrDisplay.isPresenting) { + return; + } + + gl.clearColor(0.0, 1.0, 0.0, 1.0); + gl.clear(gl.COLOR_BUFFER_BIT); + + // Presenting render a stereo view. + gl.viewport(0, 0, webglCanvas.width * 0.5, webglCanvas.height); + gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); + + gl.viewport(webglCanvas.width * 0.5, 0, webglCanvas.width * 0.5, webglCanvas.height); + gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); + + // Indicate VRDisplay we're done rendering. + vrDisplay.submitFrame(); + if (vrDisplay.getSubmitFrameResult(submitResult)) { + if (!img) { + img = document.createElement("img"); + img.onload = function(){ + webglCanvas.style.display = 'none'; + vrDisplay.exitPresent(); + setTimeout(testComplete, 0); + }; + img.src = submitResult.base64Image; + document.body.appendChild(img); + } else { + img.src = submitResult.base64Image; + } + } + vrDisplay.requestAnimationFrame(onAnimationFrame); + } + + function runTest() { + webglCanvas = document.getElementById('canvas'); + gl = webglCanvas.getContext('webgl'); + if (!gl) { + setStatus('WebGL context creation failed.'); + return; + } + gl.disable(gl.DEPTH_TEST); + prog = WebGLUtil.createProgramByIds(gl, 'vs', 'fs'); + if (!prog) { + setStatus('Program linking failed.'); + return; + } + prog.aVertCoord = gl.getAttribLocation(prog, "aVertCoord"); + + var vertCoordArr = new Float32Array([ + -0.5, -0.5, + 0.5, -0.5, + -0.5, 0.5, + 0.5, 0.5, + ]); + var vertCoordBuff = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, vertCoordBuff); + gl.bufferData(gl.ARRAY_BUFFER, vertCoordArr, gl.STATIC_DRAW); + gl.useProgram(prog); + gl.enableVertexAttribArray(prog.aVertCoord); + gl.vertexAttribPointer(prog.aVertCoord, 2, gl.FLOAT, false, 0, 0); + + initVRMock(); + } + + function testComplete() { + document.documentElement.removeAttribute("class"); + } + </script> +</head> + +<body onload='runTest();'> + <canvas id='canvas' width='256' height='256'></canvas> + <div id='status'></div> +</body> + +</html> |