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-rw-r--r--intl/icu/source/common/rbbitblb.cpp1810
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diff --git a/intl/icu/source/common/rbbitblb.cpp b/intl/icu/source/common/rbbitblb.cpp
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+++ b/intl/icu/source/common/rbbitblb.cpp
@@ -0,0 +1,1810 @@
+// © 2016 and later: Unicode, Inc. and others.
+// License & terms of use: http://www.unicode.org/copyright.html
+/*
+**********************************************************************
+* Copyright (c) 2002-2016, International Business Machines
+* Corporation and others. All Rights Reserved.
+**********************************************************************
+*/
+//
+// rbbitblb.cpp
+//
+
+
+#include "unicode/utypes.h"
+
+#if !UCONFIG_NO_BREAK_ITERATION
+
+#include "unicode/unistr.h"
+#include "rbbitblb.h"
+#include "rbbirb.h"
+#include "rbbiscan.h"
+#include "rbbisetb.h"
+#include "rbbidata.h"
+#include "cstring.h"
+#include "uassert.h"
+#include "uvectr32.h"
+#include "cmemory.h"
+
+U_NAMESPACE_BEGIN
+
+const int32_t kMaxStateFor8BitsTable = 255;
+
+RBBITableBuilder::RBBITableBuilder(RBBIRuleBuilder *rb, RBBINode **rootNode, UErrorCode &status) :
+ fRB(rb),
+ fTree(*rootNode),
+ fStatus(&status),
+ fDStates(nullptr),
+ fSafeTable(nullptr) {
+ if (U_FAILURE(status)) {
+ return;
+ }
+ // fDStates is UVector<RBBIStateDescriptor *>
+ fDStates = new UVector(status);
+ if (U_SUCCESS(status) && fDStates == nullptr ) {
+ status = U_MEMORY_ALLOCATION_ERROR;
+ }
+}
+
+
+
+RBBITableBuilder::~RBBITableBuilder() {
+ int i;
+ for (i=0; i<fDStates->size(); i++) {
+ delete (RBBIStateDescriptor *)fDStates->elementAt(i);
+ }
+ delete fDStates;
+ delete fSafeTable;
+ delete fLookAheadRuleMap;
+}
+
+
+//-----------------------------------------------------------------------------
+//
+// RBBITableBuilder::buildForwardTable - This is the main function for building
+// the DFA state transition table from the RBBI rules parse tree.
+//
+//-----------------------------------------------------------------------------
+void RBBITableBuilder::buildForwardTable() {
+
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+
+ // If there were no rules, just return. This situation can easily arise
+ // for the reverse rules.
+ if (fTree==nullptr) {
+ return;
+ }
+
+ //
+ // Walk through the tree, replacing any references to $variables with a copy of the
+ // parse tree for the substitution expression.
+ //
+ fTree = fTree->flattenVariables();
+#ifdef RBBI_DEBUG
+ if (fRB->fDebugEnv && uprv_strstr(fRB->fDebugEnv, "ftree")) {
+ RBBIDebugPuts("\nParse tree after flattening variable references.");
+ RBBINode::printTree(fTree, true);
+ }
+#endif
+
+ //
+ // If the rules contained any references to {bof}
+ // add a {bof} <cat> <former root of tree> to the
+ // tree. Means that all matches must start out with the
+ // {bof} fake character.
+ //
+ if (fRB->fSetBuilder->sawBOF()) {
+ RBBINode *bofTop = new RBBINode(RBBINode::opCat);
+ RBBINode *bofLeaf = new RBBINode(RBBINode::leafChar);
+ // Delete and exit if memory allocation failed.
+ if (bofTop == nullptr || bofLeaf == nullptr) {
+ *fStatus = U_MEMORY_ALLOCATION_ERROR;
+ delete bofTop;
+ delete bofLeaf;
+ return;
+ }
+ bofTop->fLeftChild = bofLeaf;
+ bofTop->fRightChild = fTree;
+ bofLeaf->fParent = bofTop;
+ bofLeaf->fVal = 2; // Reserved value for {bof}.
+ fTree = bofTop;
+ }
+
+ //
+ // Add a unique right-end marker to the expression.
+ // Appears as a cat-node, left child being the original tree,
+ // right child being the end marker.
+ //
+ RBBINode *cn = new RBBINode(RBBINode::opCat);
+ // Exit if memory allocation failed.
+ if (cn == nullptr) {
+ *fStatus = U_MEMORY_ALLOCATION_ERROR;
+ return;
+ }
+ cn->fLeftChild = fTree;
+ fTree->fParent = cn;
+ RBBINode *endMarkerNode = cn->fRightChild = new RBBINode(RBBINode::endMark);
+ // Delete and exit if memory allocation failed.
+ if (cn->fRightChild == nullptr) {
+ *fStatus = U_MEMORY_ALLOCATION_ERROR;
+ delete cn;
+ return;
+ }
+ cn->fRightChild->fParent = cn;
+ fTree = cn;
+
+ //
+ // Replace all references to UnicodeSets with the tree for the equivalent
+ // expression.
+ //
+ fTree->flattenSets();
+#ifdef RBBI_DEBUG
+ if (fRB->fDebugEnv && uprv_strstr(fRB->fDebugEnv, "stree")) {
+ RBBIDebugPuts("\nParse tree after flattening Unicode Set references.");
+ RBBINode::printTree(fTree, true);
+ }
+#endif
+
+
+ //
+ // calculate the functions nullable, firstpos, lastpos and followpos on
+ // nodes in the parse tree.
+ // See the algorithm description in Aho.
+ // Understanding how this works by looking at the code alone will be
+ // nearly impossible.
+ //
+ calcNullable(fTree);
+ calcFirstPos(fTree);
+ calcLastPos(fTree);
+ calcFollowPos(fTree);
+ if (fRB->fDebugEnv && uprv_strstr(fRB->fDebugEnv, "pos")) {
+ RBBIDebugPuts("\n");
+ printPosSets(fTree);
+ }
+
+ //
+ // For "chained" rules, modify the followPos sets
+ //
+ if (fRB->fChainRules) {
+ calcChainedFollowPos(fTree, endMarkerNode);
+ }
+
+ //
+ // BOF (start of input) test fixup.
+ //
+ if (fRB->fSetBuilder->sawBOF()) {
+ bofFixup();
+ }
+
+ //
+ // Build the DFA state transition tables.
+ //
+ buildStateTable();
+ mapLookAheadRules();
+ flagAcceptingStates();
+ flagLookAheadStates();
+ flagTaggedStates();
+
+ //
+ // Update the global table of rule status {tag} values
+ // The rule builder has a global vector of status values that are common
+ // for all tables. Merge the ones from this table into the global set.
+ //
+ mergeRuleStatusVals();
+}
+
+
+
+//-----------------------------------------------------------------------------
+//
+// calcNullable. Impossible to explain succinctly. See Aho, section 3.9
+//
+//-----------------------------------------------------------------------------
+void RBBITableBuilder::calcNullable(RBBINode *n) {
+ if (n == nullptr) {
+ return;
+ }
+ if (n->fType == RBBINode::setRef ||
+ n->fType == RBBINode::endMark ) {
+ // These are non-empty leaf node types.
+ n->fNullable = false;
+ return;
+ }
+
+ if (n->fType == RBBINode::lookAhead || n->fType == RBBINode::tag) {
+ // Lookahead marker node. It's a leaf, so no recursion on children.
+ // It's nullable because it does not match any literal text from the input stream.
+ n->fNullable = true;
+ return;
+ }
+
+
+ // The node is not a leaf.
+ // Calculate nullable on its children.
+ calcNullable(n->fLeftChild);
+ calcNullable(n->fRightChild);
+
+ // Apply functions from table 3.40 in Aho
+ if (n->fType == RBBINode::opOr) {
+ n->fNullable = n->fLeftChild->fNullable || n->fRightChild->fNullable;
+ }
+ else if (n->fType == RBBINode::opCat) {
+ n->fNullable = n->fLeftChild->fNullable && n->fRightChild->fNullable;
+ }
+ else if (n->fType == RBBINode::opStar || n->fType == RBBINode::opQuestion) {
+ n->fNullable = true;
+ }
+ else {
+ n->fNullable = false;
+ }
+}
+
+
+
+
+//-----------------------------------------------------------------------------
+//
+// calcFirstPos. Impossible to explain succinctly. See Aho, section 3.9
+//
+//-----------------------------------------------------------------------------
+void RBBITableBuilder::calcFirstPos(RBBINode *n) {
+ if (n == nullptr) {
+ return;
+ }
+ if (n->fType == RBBINode::leafChar ||
+ n->fType == RBBINode::endMark ||
+ n->fType == RBBINode::lookAhead ||
+ n->fType == RBBINode::tag) {
+ // These are non-empty leaf node types.
+ // Note: In order to maintain the sort invariant on the set,
+ // this function should only be called on a node whose set is
+ // empty to start with.
+ n->fFirstPosSet->addElement(n, *fStatus);
+ return;
+ }
+
+ // The node is not a leaf.
+ // Calculate firstPos on its children.
+ calcFirstPos(n->fLeftChild);
+ calcFirstPos(n->fRightChild);
+
+ // Apply functions from table 3.40 in Aho
+ if (n->fType == RBBINode::opOr) {
+ setAdd(n->fFirstPosSet, n->fLeftChild->fFirstPosSet);
+ setAdd(n->fFirstPosSet, n->fRightChild->fFirstPosSet);
+ }
+ else if (n->fType == RBBINode::opCat) {
+ setAdd(n->fFirstPosSet, n->fLeftChild->fFirstPosSet);
+ if (n->fLeftChild->fNullable) {
+ setAdd(n->fFirstPosSet, n->fRightChild->fFirstPosSet);
+ }
+ }
+ else if (n->fType == RBBINode::opStar ||
+ n->fType == RBBINode::opQuestion ||
+ n->fType == RBBINode::opPlus) {
+ setAdd(n->fFirstPosSet, n->fLeftChild->fFirstPosSet);
+ }
+}
+
+
+
+//-----------------------------------------------------------------------------
+//
+// calcLastPos. Impossible to explain succinctly. See Aho, section 3.9
+//
+//-----------------------------------------------------------------------------
+void RBBITableBuilder::calcLastPos(RBBINode *n) {
+ if (n == nullptr) {
+ return;
+ }
+ if (n->fType == RBBINode::leafChar ||
+ n->fType == RBBINode::endMark ||
+ n->fType == RBBINode::lookAhead ||
+ n->fType == RBBINode::tag) {
+ // These are non-empty leaf node types.
+ // Note: In order to maintain the sort invariant on the set,
+ // this function should only be called on a node whose set is
+ // empty to start with.
+ n->fLastPosSet->addElement(n, *fStatus);
+ return;
+ }
+
+ // The node is not a leaf.
+ // Calculate lastPos on its children.
+ calcLastPos(n->fLeftChild);
+ calcLastPos(n->fRightChild);
+
+ // Apply functions from table 3.40 in Aho
+ if (n->fType == RBBINode::opOr) {
+ setAdd(n->fLastPosSet, n->fLeftChild->fLastPosSet);
+ setAdd(n->fLastPosSet, n->fRightChild->fLastPosSet);
+ }
+ else if (n->fType == RBBINode::opCat) {
+ setAdd(n->fLastPosSet, n->fRightChild->fLastPosSet);
+ if (n->fRightChild->fNullable) {
+ setAdd(n->fLastPosSet, n->fLeftChild->fLastPosSet);
+ }
+ }
+ else if (n->fType == RBBINode::opStar ||
+ n->fType == RBBINode::opQuestion ||
+ n->fType == RBBINode::opPlus) {
+ setAdd(n->fLastPosSet, n->fLeftChild->fLastPosSet);
+ }
+}
+
+
+
+//-----------------------------------------------------------------------------
+//
+// calcFollowPos. Impossible to explain succinctly. See Aho, section 3.9
+//
+//-----------------------------------------------------------------------------
+void RBBITableBuilder::calcFollowPos(RBBINode *n) {
+ if (n == nullptr ||
+ n->fType == RBBINode::leafChar ||
+ n->fType == RBBINode::endMark) {
+ return;
+ }
+
+ calcFollowPos(n->fLeftChild);
+ calcFollowPos(n->fRightChild);
+
+ // Aho rule #1
+ if (n->fType == RBBINode::opCat) {
+ RBBINode *i; // is 'i' in Aho's description
+ uint32_t ix;
+
+ UVector *LastPosOfLeftChild = n->fLeftChild->fLastPosSet;
+
+ for (ix=0; ix<(uint32_t)LastPosOfLeftChild->size(); ix++) {
+ i = (RBBINode *)LastPosOfLeftChild->elementAt(ix);
+ setAdd(i->fFollowPos, n->fRightChild->fFirstPosSet);
+ }
+ }
+
+ // Aho rule #2
+ if (n->fType == RBBINode::opStar ||
+ n->fType == RBBINode::opPlus) {
+ RBBINode *i; // again, n and i are the names from Aho's description.
+ uint32_t ix;
+
+ for (ix=0; ix<(uint32_t)n->fLastPosSet->size(); ix++) {
+ i = (RBBINode *)n->fLastPosSet->elementAt(ix);
+ setAdd(i->fFollowPos, n->fFirstPosSet);
+ }
+ }
+
+
+
+}
+
+//-----------------------------------------------------------------------------
+//
+// addRuleRootNodes Recursively walk a parse tree, adding all nodes flagged
+// as roots of a rule to a destination vector.
+//
+//-----------------------------------------------------------------------------
+void RBBITableBuilder::addRuleRootNodes(UVector *dest, RBBINode *node) {
+ if (node == nullptr || U_FAILURE(*fStatus)) {
+ return;
+ }
+ U_ASSERT(!dest->hasDeleter());
+ if (node->fRuleRoot) {
+ dest->addElement(node, *fStatus);
+ // Note: rules cannot nest. If we found a rule start node,
+ // no child node can also be a start node.
+ return;
+ }
+ addRuleRootNodes(dest, node->fLeftChild);
+ addRuleRootNodes(dest, node->fRightChild);
+}
+
+//-----------------------------------------------------------------------------
+//
+// calcChainedFollowPos. Modify the previously calculated followPos sets
+// to implement rule chaining. NOT described by Aho
+//
+//-----------------------------------------------------------------------------
+void RBBITableBuilder::calcChainedFollowPos(RBBINode *tree, RBBINode *endMarkNode) {
+
+ UVector leafNodes(*fStatus);
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+
+ // get a list all leaf nodes
+ tree->findNodes(&leafNodes, RBBINode::leafChar, *fStatus);
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+
+ // Collect all leaf nodes that can start matches for rules
+ // with inbound chaining enabled, which is the union of the
+ // firstPosition sets from each of the rule root nodes.
+
+ UVector ruleRootNodes(*fStatus);
+ addRuleRootNodes(&ruleRootNodes, tree);
+
+ UVector matchStartNodes(*fStatus);
+ for (int j=0; j<ruleRootNodes.size(); ++j) {
+ RBBINode *node = static_cast<RBBINode *>(ruleRootNodes.elementAt(j));
+ if (node->fChainIn) {
+ setAdd(&matchStartNodes, node->fFirstPosSet);
+ }
+ }
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+
+ int32_t endNodeIx;
+ int32_t startNodeIx;
+
+ for (endNodeIx=0; endNodeIx<leafNodes.size(); endNodeIx++) {
+ RBBINode *endNode = (RBBINode *)leafNodes.elementAt(endNodeIx);
+
+ // Identify leaf nodes that correspond to overall rule match positions.
+ // These include the endMarkNode in their followPos sets.
+ //
+ // Note: do not consider other end marker nodes, those that are added to
+ // look-ahead rules. These can't chain; a match immediately stops
+ // further matching. This leaves exactly one end marker node, the one
+ // at the end of the complete tree.
+
+ if (!endNode->fFollowPos->contains(endMarkNode)) {
+ continue;
+ }
+
+ // We've got a node that can end a match.
+
+ // !!LBCMNoChain implementation: If this node's val correspond to
+ // the Line Break $CM char class, don't chain from it.
+ // TODO: Remove this. !!LBCMNoChain is deprecated, and is not used
+ // by any of the standard ICU rules.
+ if (fRB->fLBCMNoChain) {
+ UChar32 c = this->fRB->fSetBuilder->getFirstChar(endNode->fVal);
+ if (c != -1) {
+ // c == -1 occurs with sets containing only the {eof} marker string.
+ ULineBreak cLBProp = (ULineBreak)u_getIntPropertyValue(c, UCHAR_LINE_BREAK);
+ if (cLBProp == U_LB_COMBINING_MARK) {
+ continue;
+ }
+ }
+ }
+
+ // Now iterate over the nodes that can start a match, looking for ones
+ // with the same char class as our ending node.
+ RBBINode *startNode;
+ for (startNodeIx = 0; startNodeIx<matchStartNodes.size(); startNodeIx++) {
+ startNode = (RBBINode *)matchStartNodes.elementAt(startNodeIx);
+ if (startNode->fType != RBBINode::leafChar) {
+ continue;
+ }
+
+ if (endNode->fVal == startNode->fVal) {
+ // The end val (character class) of one possible match is the
+ // same as the start of another.
+
+ // Add all nodes from the followPos of the start node to the
+ // followPos set of the end node, which will have the effect of
+ // letting matches transition from a match state at endNode
+ // to the second char of a match starting with startNode.
+ setAdd(endNode->fFollowPos, startNode->fFollowPos);
+ }
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+//
+// bofFixup. Fixup for state tables that include {bof} beginning of input testing.
+// Do an swizzle similar to chaining, modifying the followPos set of
+// the bofNode to include the followPos nodes from other {bot} nodes
+// scattered through the tree.
+//
+// This function has much in common with calcChainedFollowPos().
+//
+//-----------------------------------------------------------------------------
+void RBBITableBuilder::bofFixup() {
+
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+
+ // The parse tree looks like this ...
+ // fTree root ---> <cat>
+ // / \ .
+ // <cat> <#end node>
+ // / \ .
+ // <bofNode> rest
+ // of tree
+ //
+ // We will be adding things to the followPos set of the <bofNode>
+ //
+ RBBINode *bofNode = fTree->fLeftChild->fLeftChild;
+ U_ASSERT(bofNode->fType == RBBINode::leafChar);
+ U_ASSERT(bofNode->fVal == 2);
+
+ // Get all nodes that can be the start a match of the user-written rules
+ // (excluding the fake bofNode)
+ // We want the nodes that can start a match in the
+ // part labeled "rest of tree"
+ //
+ UVector *matchStartNodes = fTree->fLeftChild->fRightChild->fFirstPosSet;
+
+ RBBINode *startNode;
+ int startNodeIx;
+ for (startNodeIx = 0; startNodeIx<matchStartNodes->size(); startNodeIx++) {
+ startNode = (RBBINode *)matchStartNodes->elementAt(startNodeIx);
+ if (startNode->fType != RBBINode::leafChar) {
+ continue;
+ }
+
+ if (startNode->fVal == bofNode->fVal) {
+ // We found a leaf node corresponding to a {bof} that was
+ // explicitly written into a rule.
+ // Add everything from the followPos set of this node to the
+ // followPos set of the fake bofNode at the start of the tree.
+ //
+ setAdd(bofNode->fFollowPos, startNode->fFollowPos);
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+//
+// buildStateTable() Determine the set of runtime DFA states and the
+// transition tables for these states, by the algorithm
+// of fig. 3.44 in Aho.
+//
+// Most of the comments are quotes of Aho's psuedo-code.
+//
+//-----------------------------------------------------------------------------
+void RBBITableBuilder::buildStateTable() {
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+ RBBIStateDescriptor *failState;
+ // Set it to nullptr to avoid uninitialized warning
+ RBBIStateDescriptor *initialState = nullptr;
+ //
+ // Add a dummy state 0 - the stop state. Not from Aho.
+ int lastInputSymbol = fRB->fSetBuilder->getNumCharCategories() - 1;
+ failState = new RBBIStateDescriptor(lastInputSymbol, fStatus);
+ if (failState == nullptr) {
+ *fStatus = U_MEMORY_ALLOCATION_ERROR;
+ goto ExitBuildSTdeleteall;
+ }
+ failState->fPositions = new UVector(*fStatus);
+ if (failState->fPositions == nullptr) {
+ *fStatus = U_MEMORY_ALLOCATION_ERROR;
+ }
+ if (failState->fPositions == nullptr || U_FAILURE(*fStatus)) {
+ goto ExitBuildSTdeleteall;
+ }
+ fDStates->addElement(failState, *fStatus);
+ if (U_FAILURE(*fStatus)) {
+ goto ExitBuildSTdeleteall;
+ }
+
+ // initially, the only unmarked state in Dstates is firstpos(root),
+ // where toot is the root of the syntax tree for (r)#;
+ initialState = new RBBIStateDescriptor(lastInputSymbol, fStatus);
+ if (initialState == nullptr) {
+ *fStatus = U_MEMORY_ALLOCATION_ERROR;
+ }
+ if (U_FAILURE(*fStatus)) {
+ goto ExitBuildSTdeleteall;
+ }
+ initialState->fPositions = new UVector(*fStatus);
+ if (initialState->fPositions == nullptr) {
+ *fStatus = U_MEMORY_ALLOCATION_ERROR;
+ }
+ if (U_FAILURE(*fStatus)) {
+ goto ExitBuildSTdeleteall;
+ }
+ setAdd(initialState->fPositions, fTree->fFirstPosSet);
+ fDStates->addElement(initialState, *fStatus);
+ if (U_FAILURE(*fStatus)) {
+ goto ExitBuildSTdeleteall;
+ }
+
+ // while there is an unmarked state T in Dstates do begin
+ for (;;) {
+ RBBIStateDescriptor *T = nullptr;
+ int32_t tx;
+ for (tx=1; tx<fDStates->size(); tx++) {
+ RBBIStateDescriptor *temp;
+ temp = (RBBIStateDescriptor *)fDStates->elementAt(tx);
+ if (temp->fMarked == false) {
+ T = temp;
+ break;
+ }
+ }
+ if (T == nullptr) {
+ break;
+ }
+
+ // mark T;
+ T->fMarked = true;
+
+ // for each input symbol a do begin
+ int32_t a;
+ for (a = 1; a<=lastInputSymbol; a++) {
+ // let U be the set of positions that are in followpos(p)
+ // for some position p in T
+ // such that the symbol at position p is a;
+ UVector *U = nullptr;
+ RBBINode *p;
+ int32_t px;
+ for (px=0; px<T->fPositions->size(); px++) {
+ p = (RBBINode *)T->fPositions->elementAt(px);
+ if ((p->fType == RBBINode::leafChar) && (p->fVal == a)) {
+ if (U == nullptr) {
+ U = new UVector(*fStatus);
+ if (U == nullptr) {
+ *fStatus = U_MEMORY_ALLOCATION_ERROR;
+ goto ExitBuildSTdeleteall;
+ }
+ }
+ setAdd(U, p->fFollowPos);
+ }
+ }
+
+ // if U is not empty and not in DStates then
+ int32_t ux = 0;
+ UBool UinDstates = false;
+ if (U != nullptr) {
+ U_ASSERT(U->size() > 0);
+ int ix;
+ for (ix=0; ix<fDStates->size(); ix++) {
+ RBBIStateDescriptor *temp2;
+ temp2 = (RBBIStateDescriptor *)fDStates->elementAt(ix);
+ if (setEquals(U, temp2->fPositions)) {
+ delete U;
+ U = temp2->fPositions;
+ ux = ix;
+ UinDstates = true;
+ break;
+ }
+ }
+
+ // Add U as an unmarked state to Dstates
+ if (!UinDstates)
+ {
+ RBBIStateDescriptor *newState = new RBBIStateDescriptor(lastInputSymbol, fStatus);
+ if (newState == nullptr) {
+ *fStatus = U_MEMORY_ALLOCATION_ERROR;
+ }
+ if (U_FAILURE(*fStatus)) {
+ goto ExitBuildSTdeleteall;
+ }
+ newState->fPositions = U;
+ fDStates->addElement(newState, *fStatus);
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+ ux = fDStates->size()-1;
+ }
+
+ // Dtran[T, a] := U;
+ T->fDtran->setElementAt(ux, a);
+ }
+ }
+ }
+ return;
+ // delete local pointers only if error occurred.
+ExitBuildSTdeleteall:
+ delete initialState;
+ delete failState;
+}
+
+
+/**
+ * mapLookAheadRules
+ *
+ */
+void RBBITableBuilder::mapLookAheadRules() {
+ fLookAheadRuleMap = new UVector32(fRB->fScanner->numRules() + 1, *fStatus);
+ if (fLookAheadRuleMap == nullptr) {
+ *fStatus = U_MEMORY_ALLOCATION_ERROR;
+ }
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+ fLookAheadRuleMap->setSize(fRB->fScanner->numRules() + 1);
+
+ for (int32_t n=0; n<fDStates->size(); n++) {
+ RBBIStateDescriptor *sd = (RBBIStateDescriptor *)fDStates->elementAt(n);
+ int32_t laSlotForState = 0;
+
+ // Establish the look-ahead slot for this state, if the state covers
+ // any look-ahead nodes - corresponding to the '/' in look-ahead rules.
+
+ // If any of the look-ahead nodes already have a slot assigned, use it,
+ // otherwise assign a new one.
+
+ bool sawLookAheadNode = false;
+ for (int32_t ipos=0; ipos<sd->fPositions->size(); ++ipos) {
+ RBBINode *node = static_cast<RBBINode *>(sd->fPositions->elementAt(ipos));
+ if (node->fType != RBBINode::NodeType::lookAhead) {
+ continue;
+ }
+ sawLookAheadNode = true;
+ int32_t ruleNum = node->fVal; // Set when rule was originally parsed.
+ U_ASSERT(ruleNum < fLookAheadRuleMap->size());
+ U_ASSERT(ruleNum > 0);
+ int32_t laSlot = fLookAheadRuleMap->elementAti(ruleNum);
+ if (laSlot != 0) {
+ if (laSlotForState == 0) {
+ laSlotForState = laSlot;
+ } else {
+ // TODO: figure out if this can fail, change to setting an error code if so.
+ U_ASSERT(laSlot == laSlotForState);
+ }
+ }
+ }
+ if (!sawLookAheadNode) {
+ continue;
+ }
+
+ if (laSlotForState == 0) {
+ laSlotForState = ++fLASlotsInUse;
+ }
+
+ // For each look ahead node covered by this state,
+ // set the mapping from the node's rule number to the look ahead slot.
+ // There can be multiple nodes/rule numbers going to the same la slot.
+
+ for (int32_t ipos=0; ipos<sd->fPositions->size(); ++ipos) {
+ RBBINode *node = static_cast<RBBINode *>(sd->fPositions->elementAt(ipos));
+ if (node->fType != RBBINode::NodeType::lookAhead) {
+ continue;
+ }
+ int32_t ruleNum = node->fVal; // Set when rule was originally parsed.
+ int32_t existingVal = fLookAheadRuleMap->elementAti(ruleNum);
+ (void)existingVal;
+ U_ASSERT(existingVal == 0 || existingVal == laSlotForState);
+ fLookAheadRuleMap->setElementAt(laSlotForState, ruleNum);
+ }
+ }
+
+}
+
+//-----------------------------------------------------------------------------
+//
+// flagAcceptingStates Identify accepting states.
+// First get a list of all of the end marker nodes.
+// Then, for each state s,
+// if s contains one of the end marker nodes in its list of tree positions then
+// s is an accepting state.
+//
+//-----------------------------------------------------------------------------
+void RBBITableBuilder::flagAcceptingStates() {
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+ UVector endMarkerNodes(*fStatus);
+ RBBINode *endMarker;
+ int32_t i;
+ int32_t n;
+
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+
+ fTree->findNodes(&endMarkerNodes, RBBINode::endMark, *fStatus);
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+
+ for (i=0; i<endMarkerNodes.size(); i++) {
+ endMarker = (RBBINode *)endMarkerNodes.elementAt(i);
+ for (n=0; n<fDStates->size(); n++) {
+ RBBIStateDescriptor *sd = (RBBIStateDescriptor *)fDStates->elementAt(n);
+ if (sd->fPositions->indexOf(endMarker) >= 0) {
+ // Any non-zero value for fAccepting means this is an accepting node.
+ // The value is what will be returned to the user as the break status.
+ // If no other value was specified, force it to ACCEPTING_UNCONDITIONAL (1).
+
+ if (sd->fAccepting==0) {
+ // State hasn't been marked as accepting yet. Do it now.
+ sd->fAccepting = fLookAheadRuleMap->elementAti(endMarker->fVal);
+ if (sd->fAccepting == 0) {
+ sd->fAccepting = ACCEPTING_UNCONDITIONAL;
+ }
+ }
+ if (sd->fAccepting==ACCEPTING_UNCONDITIONAL && endMarker->fVal != 0) {
+ // Both lookahead and non-lookahead accepting for this state.
+ // Favor the look-ahead, because a look-ahead match needs to
+ // immediately stop the run-time engine. First match, not longest.
+ sd->fAccepting = fLookAheadRuleMap->elementAti(endMarker->fVal);
+ }
+ // implicit else:
+ // if sd->fAccepting already had a value other than 0 or 1, leave it be.
+ }
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+//
+// flagLookAheadStates Very similar to flagAcceptingStates, above.
+//
+//-----------------------------------------------------------------------------
+void RBBITableBuilder::flagLookAheadStates() {
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+ UVector lookAheadNodes(*fStatus);
+ RBBINode *lookAheadNode;
+ int32_t i;
+ int32_t n;
+
+ fTree->findNodes(&lookAheadNodes, RBBINode::lookAhead, *fStatus);
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+ for (i=0; i<lookAheadNodes.size(); i++) {
+ lookAheadNode = (RBBINode *)lookAheadNodes.elementAt(i);
+ U_ASSERT(lookAheadNode->fType == RBBINode::NodeType::lookAhead);
+
+ for (n=0; n<fDStates->size(); n++) {
+ RBBIStateDescriptor *sd = (RBBIStateDescriptor *)fDStates->elementAt(n);
+ int32_t positionsIdx = sd->fPositions->indexOf(lookAheadNode);
+ if (positionsIdx >= 0) {
+ U_ASSERT(lookAheadNode == sd->fPositions->elementAt(positionsIdx));
+ uint32_t lookaheadSlot = fLookAheadRuleMap->elementAti(lookAheadNode->fVal);
+ U_ASSERT(sd->fLookAhead == 0 || sd->fLookAhead == lookaheadSlot);
+ // if (sd->fLookAhead != 0 && sd->fLookAhead != lookaheadSlot) {
+ // printf("%s:%d Bingo. sd->fLookAhead:%d lookaheadSlot:%d\n",
+ // __FILE__, __LINE__, sd->fLookAhead, lookaheadSlot);
+ // }
+ sd->fLookAhead = lookaheadSlot;
+ }
+ }
+ }
+}
+
+
+
+
+//-----------------------------------------------------------------------------
+//
+// flagTaggedStates
+//
+//-----------------------------------------------------------------------------
+void RBBITableBuilder::flagTaggedStates() {
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+ UVector tagNodes(*fStatus);
+ RBBINode *tagNode;
+ int32_t i;
+ int32_t n;
+
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+ fTree->findNodes(&tagNodes, RBBINode::tag, *fStatus);
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+ for (i=0; i<tagNodes.size(); i++) { // For each tag node t (all of 'em)
+ tagNode = (RBBINode *)tagNodes.elementAt(i);
+
+ for (n=0; n<fDStates->size(); n++) { // For each state s (row in the state table)
+ RBBIStateDescriptor *sd = (RBBIStateDescriptor *)fDStates->elementAt(n);
+ if (sd->fPositions->indexOf(tagNode) >= 0) { // if s include the tag node t
+ sortedAdd(&sd->fTagVals, tagNode->fVal);
+ }
+ }
+ }
+}
+
+
+
+
+//-----------------------------------------------------------------------------
+//
+// mergeRuleStatusVals
+//
+// Update the global table of rule status {tag} values
+// The rule builder has a global vector of status values that are common
+// for all tables. Merge the ones from this table into the global set.
+//
+//-----------------------------------------------------------------------------
+void RBBITableBuilder::mergeRuleStatusVals() {
+ //
+ // The basic outline of what happens here is this...
+ //
+ // for each state in this state table
+ // if the status tag list for this state is in the global statuses list
+ // record where and
+ // continue with the next state
+ // else
+ // add the tag list for this state to the global list.
+ //
+ int i;
+ int n;
+
+ // Pre-set a single tag of {0} into the table.
+ // We will need this as a default, for rule sets with no explicit tagging.
+ if (fRB->fRuleStatusVals->size() == 0) {
+ fRB->fRuleStatusVals->addElement(1, *fStatus); // Num of statuses in group
+ fRB->fRuleStatusVals->addElement((int32_t)0, *fStatus); // and our single status of zero
+ }
+
+ // For each state
+ for (n=0; n<fDStates->size(); n++) {
+ RBBIStateDescriptor *sd = (RBBIStateDescriptor *)fDStates->elementAt(n);
+ UVector *thisStatesTagValues = sd->fTagVals;
+ if (thisStatesTagValues == nullptr) {
+ // No tag values are explicitly associated with this state.
+ // Set the default tag value.
+ sd->fTagsIdx = 0;
+ continue;
+ }
+
+ // There are tag(s) associated with this state.
+ // fTagsIdx will be the index into the global tag list for this state's tag values.
+ // Initial value of -1 flags that we haven't got it set yet.
+ sd->fTagsIdx = -1;
+ int32_t thisTagGroupStart = 0; // indexes into the global rule status vals list
+ int32_t nextTagGroupStart = 0;
+
+ // Loop runs once per group of tags in the global list
+ while (nextTagGroupStart < fRB->fRuleStatusVals->size()) {
+ thisTagGroupStart = nextTagGroupStart;
+ nextTagGroupStart += fRB->fRuleStatusVals->elementAti(thisTagGroupStart) + 1;
+ if (thisStatesTagValues->size() != fRB->fRuleStatusVals->elementAti(thisTagGroupStart)) {
+ // The number of tags for this state is different from
+ // the number of tags in this group from the global list.
+ // Continue with the next group from the global list.
+ continue;
+ }
+ // The lengths match, go ahead and compare the actual tag values
+ // between this state and the group from the global list.
+ for (i=0; i<thisStatesTagValues->size(); i++) {
+ if (thisStatesTagValues->elementAti(i) !=
+ fRB->fRuleStatusVals->elementAti(thisTagGroupStart + 1 + i) ) {
+ // Mismatch.
+ break;
+ }
+ }
+
+ if (i == thisStatesTagValues->size()) {
+ // We found a set of tag values in the global list that match
+ // those for this state. Use them.
+ sd->fTagsIdx = thisTagGroupStart;
+ break;
+ }
+ }
+
+ if (sd->fTagsIdx == -1) {
+ // No suitable entry in the global tag list already. Add one
+ sd->fTagsIdx = fRB->fRuleStatusVals->size();
+ fRB->fRuleStatusVals->addElement(thisStatesTagValues->size(), *fStatus);
+ for (i=0; i<thisStatesTagValues->size(); i++) {
+ fRB->fRuleStatusVals->addElement(thisStatesTagValues->elementAti(i), *fStatus);
+ }
+ }
+ }
+}
+
+
+
+
+
+
+
+//-----------------------------------------------------------------------------
+//
+// sortedAdd Add a value to a vector of sorted values (ints).
+// Do not replicate entries; if the value is already there, do not
+// add a second one.
+// Lazily create the vector if it does not already exist.
+//
+//-----------------------------------------------------------------------------
+void RBBITableBuilder::sortedAdd(UVector **vector, int32_t val) {
+ int32_t i;
+
+ if (*vector == nullptr) {
+ *vector = new UVector(*fStatus);
+ }
+ if (*vector == nullptr || U_FAILURE(*fStatus)) {
+ return;
+ }
+ UVector *vec = *vector;
+ int32_t vSize = vec->size();
+ for (i=0; i<vSize; i++) {
+ int32_t valAtI = vec->elementAti(i);
+ if (valAtI == val) {
+ // The value is already in the vector. Don't add it again.
+ return;
+ }
+ if (valAtI > val) {
+ break;
+ }
+ }
+ vec->insertElementAt(val, i, *fStatus);
+}
+
+
+
+//-----------------------------------------------------------------------------
+//
+// setAdd Set operation on UVector
+// dest = dest union source
+// Elements may only appear once and must be sorted.
+//
+//-----------------------------------------------------------------------------
+void RBBITableBuilder::setAdd(UVector *dest, UVector *source) {
+ U_ASSERT(!dest->hasDeleter());
+ U_ASSERT(!source->hasDeleter());
+ int32_t destOriginalSize = dest->size();
+ int32_t sourceSize = source->size();
+ int32_t di = 0;
+ MaybeStackArray<void *, 16> destArray, sourceArray; // Handle small cases without malloc
+ void **destPtr, **sourcePtr;
+ void **destLim, **sourceLim;
+
+ if (destOriginalSize > destArray.getCapacity()) {
+ if (destArray.resize(destOriginalSize) == nullptr) {
+ return;
+ }
+ }
+ destPtr = destArray.getAlias();
+ destLim = destPtr + destOriginalSize; // destArray.getArrayLimit()?
+
+ if (sourceSize > sourceArray.getCapacity()) {
+ if (sourceArray.resize(sourceSize) == nullptr) {
+ return;
+ }
+ }
+ sourcePtr = sourceArray.getAlias();
+ sourceLim = sourcePtr + sourceSize; // sourceArray.getArrayLimit()?
+
+ // Avoid multiple "get element" calls by getting the contents into arrays
+ (void) dest->toArray(destPtr);
+ (void) source->toArray(sourcePtr);
+
+ dest->setSize(sourceSize+destOriginalSize, *fStatus);
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+
+ while (sourcePtr < sourceLim && destPtr < destLim) {
+ if (*destPtr == *sourcePtr) {
+ dest->setElementAt(*sourcePtr++, di++);
+ destPtr++;
+ }
+ // This check is required for machines with segmented memory, like i5/OS.
+ // Direct pointer comparison is not recommended.
+ else if (uprv_memcmp(destPtr, sourcePtr, sizeof(void *)) < 0) {
+ dest->setElementAt(*destPtr++, di++);
+ }
+ else { /* *sourcePtr < *destPtr */
+ dest->setElementAt(*sourcePtr++, di++);
+ }
+ }
+
+ // At most one of these two cleanup loops will execute
+ while (destPtr < destLim) {
+ dest->setElementAt(*destPtr++, di++);
+ }
+ while (sourcePtr < sourceLim) {
+ dest->setElementAt(*sourcePtr++, di++);
+ }
+
+ dest->setSize(di, *fStatus);
+}
+
+
+
+//-----------------------------------------------------------------------------
+//
+// setEqual Set operation on UVector.
+// Compare for equality.
+// Elements must be sorted.
+//
+//-----------------------------------------------------------------------------
+UBool RBBITableBuilder::setEquals(UVector *a, UVector *b) {
+ return a->equals(*b);
+}
+
+
+//-----------------------------------------------------------------------------
+//
+// printPosSets Debug function. Dump Nullable, firstpos, lastpos and followpos
+// for each node in the tree.
+//
+//-----------------------------------------------------------------------------
+#ifdef RBBI_DEBUG
+void RBBITableBuilder::printPosSets(RBBINode *n) {
+ if (n==nullptr) {
+ return;
+ }
+ printf("\n");
+ RBBINode::printNodeHeader();
+ RBBINode::printNode(n);
+ RBBIDebugPrintf(" Nullable: %s\n", n->fNullable?"true":"false");
+
+ RBBIDebugPrintf(" firstpos: ");
+ printSet(n->fFirstPosSet);
+
+ RBBIDebugPrintf(" lastpos: ");
+ printSet(n->fLastPosSet);
+
+ RBBIDebugPrintf(" followpos: ");
+ printSet(n->fFollowPos);
+
+ printPosSets(n->fLeftChild);
+ printPosSets(n->fRightChild);
+}
+#endif
+
+//
+// findDuplCharClassFrom()
+//
+bool RBBITableBuilder::findDuplCharClassFrom(IntPair *categories) {
+ int32_t numStates = fDStates->size();
+ int32_t numCols = fRB->fSetBuilder->getNumCharCategories();
+
+ for (; categories->first < numCols-1; categories->first++) {
+ // Note: dictionary & non-dictionary columns cannot be merged.
+ // The limitSecond value prevents considering mixed pairs.
+ // Dictionary categories are >= DictCategoriesStart.
+ // Non dict categories are < DictCategoriesStart.
+ int limitSecond = categories->first < fRB->fSetBuilder->getDictCategoriesStart() ?
+ fRB->fSetBuilder->getDictCategoriesStart() : numCols;
+ for (categories->second=categories->first+1; categories->second < limitSecond; categories->second++) {
+ // Initialized to different values to prevent returning true if numStates = 0 (implies no duplicates).
+ uint16_t table_base = 0;
+ uint16_t table_dupl = 1;
+ for (int32_t state=0; state<numStates; state++) {
+ RBBIStateDescriptor *sd = (RBBIStateDescriptor *)fDStates->elementAt(state);
+ table_base = (uint16_t)sd->fDtran->elementAti(categories->first);
+ table_dupl = (uint16_t)sd->fDtran->elementAti(categories->second);
+ if (table_base != table_dupl) {
+ break;
+ }
+ }
+ if (table_base == table_dupl) {
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+
+//
+// removeColumn()
+//
+void RBBITableBuilder::removeColumn(int32_t column) {
+ int32_t numStates = fDStates->size();
+ for (int32_t state=0; state<numStates; state++) {
+ RBBIStateDescriptor *sd = (RBBIStateDescriptor *)fDStates->elementAt(state);
+ U_ASSERT(column < sd->fDtran->size());
+ sd->fDtran->removeElementAt(column);
+ }
+}
+
+/*
+ * findDuplicateState
+ */
+bool RBBITableBuilder::findDuplicateState(IntPair *states) {
+ int32_t numStates = fDStates->size();
+ int32_t numCols = fRB->fSetBuilder->getNumCharCategories();
+
+ for (; states->first<numStates-1; states->first++) {
+ RBBIStateDescriptor *firstSD = (RBBIStateDescriptor *)fDStates->elementAt(states->first);
+ for (states->second=states->first+1; states->second<numStates; states->second++) {
+ RBBIStateDescriptor *duplSD = (RBBIStateDescriptor *)fDStates->elementAt(states->second);
+ if (firstSD->fAccepting != duplSD->fAccepting ||
+ firstSD->fLookAhead != duplSD->fLookAhead ||
+ firstSD->fTagsIdx != duplSD->fTagsIdx) {
+ continue;
+ }
+ bool rowsMatch = true;
+ for (int32_t col=0; col < numCols; ++col) {
+ int32_t firstVal = firstSD->fDtran->elementAti(col);
+ int32_t duplVal = duplSD->fDtran->elementAti(col);
+ if (!((firstVal == duplVal) ||
+ ((firstVal == states->first || firstVal == states->second) &&
+ (duplVal == states->first || duplVal == states->second)))) {
+ rowsMatch = false;
+ break;
+ }
+ }
+ if (rowsMatch) {
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+
+bool RBBITableBuilder::findDuplicateSafeState(IntPair *states) {
+ int32_t numStates = fSafeTable->size();
+
+ for (; states->first<numStates-1; states->first++) {
+ UnicodeString *firstRow = static_cast<UnicodeString *>(fSafeTable->elementAt(states->first));
+ for (states->second=states->first+1; states->second<numStates; states->second++) {
+ UnicodeString *duplRow = static_cast<UnicodeString *>(fSafeTable->elementAt(states->second));
+ bool rowsMatch = true;
+ int32_t numCols = firstRow->length();
+ for (int32_t col=0; col < numCols; ++col) {
+ int32_t firstVal = firstRow->charAt(col);
+ int32_t duplVal = duplRow->charAt(col);
+ if (!((firstVal == duplVal) ||
+ ((firstVal == states->first || firstVal == states->second) &&
+ (duplVal == states->first || duplVal == states->second)))) {
+ rowsMatch = false;
+ break;
+ }
+ }
+ if (rowsMatch) {
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+
+void RBBITableBuilder::removeState(IntPair duplStates) {
+ const int32_t keepState = duplStates.first;
+ const int32_t duplState = duplStates.second;
+ U_ASSERT(keepState < duplState);
+ U_ASSERT(duplState < fDStates->size());
+
+ RBBIStateDescriptor *duplSD = (RBBIStateDescriptor *)fDStates->elementAt(duplState);
+ fDStates->removeElementAt(duplState);
+ delete duplSD;
+
+ int32_t numStates = fDStates->size();
+ int32_t numCols = fRB->fSetBuilder->getNumCharCategories();
+ for (int32_t state=0; state<numStates; ++state) {
+ RBBIStateDescriptor *sd = (RBBIStateDescriptor *)fDStates->elementAt(state);
+ for (int32_t col=0; col<numCols; col++) {
+ int32_t existingVal = sd->fDtran->elementAti(col);
+ int32_t newVal = existingVal;
+ if (existingVal == duplState) {
+ newVal = keepState;
+ } else if (existingVal > duplState) {
+ newVal = existingVal - 1;
+ }
+ sd->fDtran->setElementAt(newVal, col);
+ }
+ }
+}
+
+void RBBITableBuilder::removeSafeState(IntPair duplStates) {
+ const int32_t keepState = duplStates.first;
+ const int32_t duplState = duplStates.second;
+ U_ASSERT(keepState < duplState);
+ U_ASSERT(duplState < fSafeTable->size());
+
+ fSafeTable->removeElementAt(duplState); // Note that fSafeTable has a deleter function
+ // and will auto-delete the removed element.
+ int32_t numStates = fSafeTable->size();
+ for (int32_t state=0; state<numStates; ++state) {
+ UnicodeString *sd = (UnicodeString *)fSafeTable->elementAt(state);
+ int32_t numCols = sd->length();
+ for (int32_t col=0; col<numCols; col++) {
+ int32_t existingVal = sd->charAt(col);
+ int32_t newVal = existingVal;
+ if (existingVal == duplState) {
+ newVal = keepState;
+ } else if (existingVal > duplState) {
+ newVal = existingVal - 1;
+ }
+ sd->setCharAt(col, static_cast<char16_t>(newVal));
+ }
+ }
+}
+
+
+/*
+ * RemoveDuplicateStates
+ */
+int32_t RBBITableBuilder::removeDuplicateStates() {
+ IntPair dupls = {3, 0};
+ int32_t numStatesRemoved = 0;
+
+ while (findDuplicateState(&dupls)) {
+ // printf("Removing duplicate states (%d, %d)\n", dupls.first, dupls.second);
+ removeState(dupls);
+ ++numStatesRemoved;
+ }
+ return numStatesRemoved;
+}
+
+
+//-----------------------------------------------------------------------------
+//
+// getTableSize() Calculate the size of the runtime form of this
+// state transition table.
+//
+//-----------------------------------------------------------------------------
+int32_t RBBITableBuilder::getTableSize() const {
+ int32_t size = 0;
+ int32_t numRows;
+ int32_t numCols;
+ int32_t rowSize;
+
+ if (fTree == nullptr) {
+ return 0;
+ }
+
+ size = offsetof(RBBIStateTable, fTableData); // The header, with no rows to the table.
+
+ numRows = fDStates->size();
+ numCols = fRB->fSetBuilder->getNumCharCategories();
+
+ if (use8BitsForTable()) {
+ rowSize = offsetof(RBBIStateTableRow8, fNextState) + sizeof(int8_t)*numCols;
+ } else {
+ rowSize = offsetof(RBBIStateTableRow16, fNextState) + sizeof(int16_t)*numCols;
+ }
+ size += numRows * rowSize;
+ return size;
+}
+
+bool RBBITableBuilder::use8BitsForTable() const {
+ return fDStates->size() <= kMaxStateFor8BitsTable;
+}
+
+//-----------------------------------------------------------------------------
+//
+// exportTable() export the state transition table in the format required
+// by the runtime engine. getTableSize() bytes of memory
+// must be available at the output address "where".
+//
+//-----------------------------------------------------------------------------
+void RBBITableBuilder::exportTable(void *where) {
+ RBBIStateTable *table = (RBBIStateTable *)where;
+ uint32_t state;
+ int col;
+
+ if (U_FAILURE(*fStatus) || fTree == nullptr) {
+ return;
+ }
+
+ int32_t catCount = fRB->fSetBuilder->getNumCharCategories();
+ if (catCount > 0x7fff ||
+ fDStates->size() > 0x7fff) {
+ *fStatus = U_BRK_INTERNAL_ERROR;
+ return;
+ }
+
+ table->fNumStates = fDStates->size();
+ table->fDictCategoriesStart = fRB->fSetBuilder->getDictCategoriesStart();
+ table->fLookAheadResultsSize = fLASlotsInUse == ACCEPTING_UNCONDITIONAL ? 0 : fLASlotsInUse + 1;
+ table->fFlags = 0;
+ if (use8BitsForTable()) {
+ table->fRowLen = offsetof(RBBIStateTableRow8, fNextState) + sizeof(uint8_t) * catCount;
+ table->fFlags |= RBBI_8BITS_ROWS;
+ } else {
+ table->fRowLen = offsetof(RBBIStateTableRow16, fNextState) + sizeof(int16_t) * catCount;
+ }
+ if (fRB->fLookAheadHardBreak) {
+ table->fFlags |= RBBI_LOOKAHEAD_HARD_BREAK;
+ }
+ if (fRB->fSetBuilder->sawBOF()) {
+ table->fFlags |= RBBI_BOF_REQUIRED;
+ }
+
+ for (state=0; state<table->fNumStates; state++) {
+ RBBIStateDescriptor *sd = (RBBIStateDescriptor *)fDStates->elementAt(state);
+ RBBIStateTableRow *row = (RBBIStateTableRow *)(table->fTableData + state*table->fRowLen);
+ if (use8BitsForTable()) {
+ U_ASSERT (sd->fAccepting <= 255);
+ U_ASSERT (sd->fLookAhead <= 255);
+ U_ASSERT (0 <= sd->fTagsIdx && sd->fTagsIdx <= 255);
+ RBBIStateTableRow8 *r8 = (RBBIStateTableRow8*)row;
+ r8->fAccepting = sd->fAccepting;
+ r8->fLookAhead = sd->fLookAhead;
+ r8->fTagsIdx = sd->fTagsIdx;
+ for (col=0; col<catCount; col++) {
+ U_ASSERT (sd->fDtran->elementAti(col) <= kMaxStateFor8BitsTable);
+ r8->fNextState[col] = sd->fDtran->elementAti(col);
+ }
+ } else {
+ U_ASSERT (sd->fAccepting <= 0xffff);
+ U_ASSERT (sd->fLookAhead <= 0xffff);
+ U_ASSERT (0 <= sd->fTagsIdx && sd->fTagsIdx <= 0xffff);
+ row->r16.fAccepting = sd->fAccepting;
+ row->r16.fLookAhead = sd->fLookAhead;
+ row->r16.fTagsIdx = sd->fTagsIdx;
+ for (col=0; col<catCount; col++) {
+ row->r16.fNextState[col] = sd->fDtran->elementAti(col);
+ }
+ }
+ }
+}
+
+
+/**
+ * Synthesize a safe state table from the main state table.
+ */
+void RBBITableBuilder::buildSafeReverseTable(UErrorCode &status) {
+ // The safe table creation has three steps:
+
+ // 1. Identify pairs of character classes that are "safe." Safe means that boundaries
+ // following the pair do not depend on context or state before the pair. To test
+ // whether a pair is safe, run it through the main forward state table, starting
+ // from each state. If the the final state is the same, no matter what the starting state,
+ // the pair is safe.
+ //
+ // 2. Build a state table that recognizes the safe pairs. It's similar to their
+ // forward table, with a column for each input character [class], and a row for
+ // each state. Row 1 is the start state, and row 0 is the stop state. Initially
+ // create an additional state for each input character category; being in
+ // one of these states means that the character has been seen, and is potentially
+ // the first of a pair. In each of these rows, the entry for the second character
+ // of a safe pair is set to the stop state (0), indicating that a match was found.
+ // All other table entries are set to the state corresponding the current input
+ // character, allowing that character to be the of a start following pair.
+ //
+ // Because the safe rules are to be run in reverse, moving backwards in the text,
+ // the first and second pair categories are swapped when building the table.
+ //
+ // 3. Compress the table. There are typically many rows (states) that are
+ // equivalent - that have zeroes (match completed) in the same columns -
+ // and can be folded together.
+
+ // Each safe pair is stored as two UChars in the safePair string.
+ UnicodeString safePairs;
+
+ int32_t numCharClasses = fRB->fSetBuilder->getNumCharCategories();
+ int32_t numStates = fDStates->size();
+
+ for (int32_t c1=0; c1<numCharClasses; ++c1) {
+ for (int32_t c2=0; c2 < numCharClasses; ++c2) {
+ int32_t wantedEndState = -1;
+ int32_t endState = 0;
+ for (int32_t startState = 1; startState < numStates; ++startState) {
+ RBBIStateDescriptor *startStateD = static_cast<RBBIStateDescriptor *>(fDStates->elementAt(startState));
+ int32_t s2 = startStateD->fDtran->elementAti(c1);
+ RBBIStateDescriptor *s2StateD = static_cast<RBBIStateDescriptor *>(fDStates->elementAt(s2));
+ endState = s2StateD->fDtran->elementAti(c2);
+ if (wantedEndState < 0) {
+ wantedEndState = endState;
+ } else {
+ if (wantedEndState != endState) {
+ break;
+ }
+ }
+ }
+ if (wantedEndState == endState) {
+ safePairs.append((char16_t)c1);
+ safePairs.append((char16_t)c2);
+ // printf("(%d, %d) ", c1, c2);
+ }
+ }
+ // printf("\n");
+ }
+
+ // Populate the initial safe table.
+ // The table as a whole is UVector<UnicodeString>
+ // Each row is represented by a UnicodeString, being used as a Vector<int16>.
+ // Row 0 is the stop state.
+ // Row 1 is the start state.
+ // Row 2 and beyond are other states, initially one per char class, but
+ // after initial construction, many of the states will be combined, compacting the table.
+ // The String holds the nextState data only. The four leading fields of a row, fAccepting,
+ // fLookAhead, etc. are not needed for the safe table, and are omitted at this stage of building.
+
+ U_ASSERT(fSafeTable == nullptr);
+ LocalPointer<UVector> lpSafeTable(
+ new UVector(uprv_deleteUObject, uhash_compareUnicodeString, numCharClasses + 2, status), status);
+ if (U_FAILURE(status)) {
+ return;
+ }
+ fSafeTable = lpSafeTable.orphan();
+ for (int32_t row=0; row<numCharClasses + 2; ++row) {
+ LocalPointer<UnicodeString> lpString(new UnicodeString(numCharClasses, 0, numCharClasses+4), status);
+ fSafeTable->adoptElement(lpString.orphan(), status);
+ }
+ if (U_FAILURE(status)) {
+ return;
+ }
+
+ // From the start state, each input char class transitions to the state for that input.
+ UnicodeString &startState = *static_cast<UnicodeString *>(fSafeTable->elementAt(1));
+ for (int32_t charClass=0; charClass < numCharClasses; ++charClass) {
+ // Note: +2 for the start & stop state.
+ startState.setCharAt(charClass, static_cast<char16_t>(charClass+2));
+ }
+
+ // Initially make every other state table row look like the start state row,
+ for (int32_t row=2; row<numCharClasses+2; ++row) {
+ UnicodeString &rowState = *static_cast<UnicodeString *>(fSafeTable->elementAt(row));
+ rowState = startState; // UnicodeString assignment, copies contents.
+ }
+
+ // Run through the safe pairs, set the next state to zero when pair has been seen.
+ // Zero being the stop state, meaning we found a safe point.
+ for (int32_t pairIdx=0; pairIdx<safePairs.length(); pairIdx+=2) {
+ int32_t c1 = safePairs.charAt(pairIdx);
+ int32_t c2 = safePairs.charAt(pairIdx + 1);
+
+ UnicodeString &rowState = *static_cast<UnicodeString *>(fSafeTable->elementAt(c2 + 2));
+ rowState.setCharAt(c1, 0);
+ }
+
+ // Remove duplicate or redundant rows from the table.
+ IntPair states = {1, 0};
+ while (findDuplicateSafeState(&states)) {
+ // printf("Removing duplicate safe states (%d, %d)\n", states.first, states.second);
+ removeSafeState(states);
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+//
+// getSafeTableSize() Calculate the size of the runtime form of this
+// safe state table.
+//
+//-----------------------------------------------------------------------------
+int32_t RBBITableBuilder::getSafeTableSize() const {
+ int32_t size = 0;
+ int32_t numRows;
+ int32_t numCols;
+ int32_t rowSize;
+
+ if (fSafeTable == nullptr) {
+ return 0;
+ }
+
+ size = offsetof(RBBIStateTable, fTableData); // The header, with no rows to the table.
+
+ numRows = fSafeTable->size();
+ numCols = fRB->fSetBuilder->getNumCharCategories();
+
+ if (use8BitsForSafeTable()) {
+ rowSize = offsetof(RBBIStateTableRow8, fNextState) + sizeof(int8_t)*numCols;
+ } else {
+ rowSize = offsetof(RBBIStateTableRow16, fNextState) + sizeof(int16_t)*numCols;
+ }
+ size += numRows * rowSize;
+ return size;
+}
+
+bool RBBITableBuilder::use8BitsForSafeTable() const {
+ return fSafeTable->size() <= kMaxStateFor8BitsTable;
+}
+
+//-----------------------------------------------------------------------------
+//
+// exportSafeTable() export the state transition table in the format required
+// by the runtime engine. getTableSize() bytes of memory
+// must be available at the output address "where".
+//
+//-----------------------------------------------------------------------------
+void RBBITableBuilder::exportSafeTable(void *where) {
+ RBBIStateTable *table = (RBBIStateTable *)where;
+ uint32_t state;
+ int col;
+
+ if (U_FAILURE(*fStatus) || fSafeTable == nullptr) {
+ return;
+ }
+
+ int32_t catCount = fRB->fSetBuilder->getNumCharCategories();
+ if (catCount > 0x7fff ||
+ fSafeTable->size() > 0x7fff) {
+ *fStatus = U_BRK_INTERNAL_ERROR;
+ return;
+ }
+
+ table->fNumStates = fSafeTable->size();
+ table->fFlags = 0;
+ if (use8BitsForSafeTable()) {
+ table->fRowLen = offsetof(RBBIStateTableRow8, fNextState) + sizeof(uint8_t) * catCount;
+ table->fFlags |= RBBI_8BITS_ROWS;
+ } else {
+ table->fRowLen = offsetof(RBBIStateTableRow16, fNextState) + sizeof(int16_t) * catCount;
+ }
+
+ for (state=0; state<table->fNumStates; state++) {
+ UnicodeString *rowString = (UnicodeString *)fSafeTable->elementAt(state);
+ RBBIStateTableRow *row = (RBBIStateTableRow *)(table->fTableData + state*table->fRowLen);
+ if (use8BitsForSafeTable()) {
+ RBBIStateTableRow8 *r8 = (RBBIStateTableRow8*)row;
+ r8->fAccepting = 0;
+ r8->fLookAhead = 0;
+ r8->fTagsIdx = 0;
+ for (col=0; col<catCount; col++) {
+ U_ASSERT(rowString->charAt(col) <= kMaxStateFor8BitsTable);
+ r8->fNextState[col] = static_cast<uint8_t>(rowString->charAt(col));
+ }
+ } else {
+ row->r16.fAccepting = 0;
+ row->r16.fLookAhead = 0;
+ row->r16.fTagsIdx = 0;
+ for (col=0; col<catCount; col++) {
+ row->r16.fNextState[col] = rowString->charAt(col);
+ }
+ }
+ }
+}
+
+
+
+
+//-----------------------------------------------------------------------------
+//
+// printSet Debug function. Print the contents of a UVector
+//
+//-----------------------------------------------------------------------------
+#ifdef RBBI_DEBUG
+void RBBITableBuilder::printSet(UVector *s) {
+ int32_t i;
+ for (i=0; i<s->size(); i++) {
+ const RBBINode *v = static_cast<const RBBINode *>(s->elementAt(i));
+ RBBIDebugPrintf("%5d", v==nullptr? -1 : v->fSerialNum);
+ }
+ RBBIDebugPrintf("\n");
+}
+#endif
+
+
+//-----------------------------------------------------------------------------
+//
+// printStates Debug Function. Dump the fully constructed state transition table.
+//
+//-----------------------------------------------------------------------------
+#ifdef RBBI_DEBUG
+void RBBITableBuilder::printStates() {
+ int c; // input "character"
+ int n; // state number
+
+ RBBIDebugPrintf("state | i n p u t s y m b o l s \n");
+ RBBIDebugPrintf(" | Acc LA Tag");
+ for (c=0; c<fRB->fSetBuilder->getNumCharCategories(); c++) {
+ RBBIDebugPrintf(" %3d", c);
+ }
+ RBBIDebugPrintf("\n");
+ RBBIDebugPrintf(" |---------------");
+ for (c=0; c<fRB->fSetBuilder->getNumCharCategories(); c++) {
+ RBBIDebugPrintf("----");
+ }
+ RBBIDebugPrintf("\n");
+
+ for (n=0; n<fDStates->size(); n++) {
+ RBBIStateDescriptor *sd = (RBBIStateDescriptor *)fDStates->elementAt(n);
+ RBBIDebugPrintf(" %3d | " , n);
+ RBBIDebugPrintf("%3d %3d %5d ", sd->fAccepting, sd->fLookAhead, sd->fTagsIdx);
+ for (c=0; c<fRB->fSetBuilder->getNumCharCategories(); c++) {
+ RBBIDebugPrintf(" %3d", sd->fDtran->elementAti(c));
+ }
+ RBBIDebugPrintf("\n");
+ }
+ RBBIDebugPrintf("\n\n");
+}
+#endif
+
+
+//-----------------------------------------------------------------------------
+//
+// printSafeTable Debug Function. Dump the fully constructed safe table.
+//
+//-----------------------------------------------------------------------------
+#ifdef RBBI_DEBUG
+void RBBITableBuilder::printReverseTable() {
+ int c; // input "character"
+ int n; // state number
+
+ RBBIDebugPrintf(" Safe Reverse Table \n");
+ if (fSafeTable == nullptr) {
+ RBBIDebugPrintf(" --- nullptr ---\n");
+ return;
+ }
+ RBBIDebugPrintf("state | i n p u t s y m b o l s \n");
+ RBBIDebugPrintf(" | Acc LA Tag");
+ for (c=0; c<fRB->fSetBuilder->getNumCharCategories(); c++) {
+ RBBIDebugPrintf(" %2d", c);
+ }
+ RBBIDebugPrintf("\n");
+ RBBIDebugPrintf(" |---------------");
+ for (c=0; c<fRB->fSetBuilder->getNumCharCategories(); c++) {
+ RBBIDebugPrintf("---");
+ }
+ RBBIDebugPrintf("\n");
+
+ for (n=0; n<fSafeTable->size(); n++) {
+ UnicodeString *rowString = (UnicodeString *)fSafeTable->elementAt(n);
+ RBBIDebugPrintf(" %3d | " , n);
+ RBBIDebugPrintf("%3d %3d %5d ", 0, 0, 0); // Accepting, LookAhead, Tags
+ for (c=0; c<fRB->fSetBuilder->getNumCharCategories(); c++) {
+ RBBIDebugPrintf(" %2d", rowString->charAt(c));
+ }
+ RBBIDebugPrintf("\n");
+ }
+ RBBIDebugPrintf("\n\n");
+}
+#endif
+
+
+
+//-----------------------------------------------------------------------------
+//
+// printRuleStatusTable Debug Function. Dump the common rule status table
+//
+//-----------------------------------------------------------------------------
+#ifdef RBBI_DEBUG
+void RBBITableBuilder::printRuleStatusTable() {
+ int32_t thisRecord = 0;
+ int32_t nextRecord = 0;
+ int i;
+ UVector *tbl = fRB->fRuleStatusVals;
+
+ RBBIDebugPrintf("index | tags \n");
+ RBBIDebugPrintf("-------------------\n");
+
+ while (nextRecord < tbl->size()) {
+ thisRecord = nextRecord;
+ nextRecord = thisRecord + tbl->elementAti(thisRecord) + 1;
+ RBBIDebugPrintf("%4d ", thisRecord);
+ for (i=thisRecord+1; i<nextRecord; i++) {
+ RBBIDebugPrintf(" %5d", tbl->elementAti(i));
+ }
+ RBBIDebugPrintf("\n");
+ }
+ RBBIDebugPrintf("\n\n");
+}
+#endif
+
+
+//-----------------------------------------------------------------------------
+//
+// RBBIStateDescriptor Methods. This is a very struct-like class
+// Most access is directly to the fields.
+//
+//-----------------------------------------------------------------------------
+
+RBBIStateDescriptor::RBBIStateDescriptor(int lastInputSymbol, UErrorCode *fStatus) {
+ fMarked = false;
+ fAccepting = 0;
+ fLookAhead = 0;
+ fTagsIdx = 0;
+ fTagVals = nullptr;
+ fPositions = nullptr;
+ fDtran = nullptr;
+
+ fDtran = new UVector32(lastInputSymbol+1, *fStatus);
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+ if (fDtran == nullptr) {
+ *fStatus = U_MEMORY_ALLOCATION_ERROR;
+ return;
+ }
+ fDtran->setSize(lastInputSymbol+1); // fDtran needs to be pre-sized.
+ // It is indexed by input symbols, and will
+ // hold the next state number for each
+ // symbol.
+}
+
+
+RBBIStateDescriptor::~RBBIStateDescriptor() {
+ delete fPositions;
+ delete fDtran;
+ delete fTagVals;
+ fPositions = nullptr;
+ fDtran = nullptr;
+ fTagVals = nullptr;
+}
+
+U_NAMESPACE_END
+
+#endif /* #if !UCONFIG_NO_BREAK_ITERATION */