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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /gfx/angle/checkout/src/compiler/translator/glslang_wrapper.h | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/compiler/translator/glslang_wrapper.h')
-rw-r--r-- | gfx/angle/checkout/src/compiler/translator/glslang_wrapper.h | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/compiler/translator/glslang_wrapper.h b/gfx/angle/checkout/src/compiler/translator/glslang_wrapper.h new file mode 100644 index 0000000000..a5cd49bcbb --- /dev/null +++ b/gfx/angle/checkout/src/compiler/translator/glslang_wrapper.h @@ -0,0 +1,46 @@ +// +// Copyright 2021 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// glslang_wrapper: +// A wrapper to compile GLSL strings to SPIR-V blobs. glslang here refers to the Khronos +// compiler. +// + +#ifndef COMPILER_TRANSLATOR_GLSLANG_WRAPPER_H_ +#define COMPILER_TRANSLATOR_GLSLANG_WRAPPER_H_ + +#include "GLSLANG/ShaderLang.h" +#include "common/PackedEnums.h" +#include "common/spirv/spirv_types.h" + +#include <string> +#include <vector> + +namespace sh +{ +#if defined(ANGLE_ENABLE_SPIRV_GENERATION_THROUGH_GLSLANG) +void GlslangInitialize(); +void GlslangFinalize(); + +// Generate SPIR-V out of intermediate GLSL through glslang. +[[nodiscard]] bool GlslangCompileToSpirv(const ShBuiltInResources &resources, + sh::GLenum shaderType, + const std::string &shaderSource, + angle::spirv::Blob *spirvBlobOut); +#else +ANGLE_INLINE void GlslangInitialize() {} +ANGLE_INLINE void GlslangFinalize() {} +ANGLE_INLINE bool GlslangCompileToSpirv(const ShBuiltInResources &resources, + sh::GLenum shaderType, + const std::string &shaderSource, + angle::spirv::Blob *spirvBlobOut) +{ + UNREACHABLE(); + return false; +} +#endif // defined(ANGLE_ENABLE_VULKAN) || defined(ANGLE_ENABLE_METAL) +} // namespace sh + +#endif // COMPILER_TRANSLATOR_GLSLANG_WRAPPER_H_ |