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diff --git a/gfx/angle/checkout/src/compiler/translator/glslang_wrapper.h b/gfx/angle/checkout/src/compiler/translator/glslang_wrapper.h
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+++ b/gfx/angle/checkout/src/compiler/translator/glslang_wrapper.h
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+//
+// Copyright 2021 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// glslang_wrapper:
+// A wrapper to compile GLSL strings to SPIR-V blobs. glslang here refers to the Khronos
+// compiler.
+//
+
+#ifndef COMPILER_TRANSLATOR_GLSLANG_WRAPPER_H_
+#define COMPILER_TRANSLATOR_GLSLANG_WRAPPER_H_
+
+#include "GLSLANG/ShaderLang.h"
+#include "common/PackedEnums.h"
+#include "common/spirv/spirv_types.h"
+
+#include <string>
+#include <vector>
+
+namespace sh
+{
+#if defined(ANGLE_ENABLE_SPIRV_GENERATION_THROUGH_GLSLANG)
+void GlslangInitialize();
+void GlslangFinalize();
+
+// Generate SPIR-V out of intermediate GLSL through glslang.
+[[nodiscard]] bool GlslangCompileToSpirv(const ShBuiltInResources &resources,
+ sh::GLenum shaderType,
+ const std::string &shaderSource,
+ angle::spirv::Blob *spirvBlobOut);
+#else
+ANGLE_INLINE void GlslangInitialize() {}
+ANGLE_INLINE void GlslangFinalize() {}
+ANGLE_INLINE bool GlslangCompileToSpirv(const ShBuiltInResources &resources,
+ sh::GLenum shaderType,
+ const std::string &shaderSource,
+ angle::spirv::Blob *spirvBlobOut)
+{
+ UNREACHABLE();
+ return false;
+}
+#endif // defined(ANGLE_ENABLE_VULKAN) || defined(ANGLE_ENABLE_METAL)
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_GLSLANG_WRAPPER_H_