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+//
+// Copyright 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// blocklayout.h:
+// Methods and classes related to uniform layout and packing in GLSL and HLSL.
+//
+
+#ifndef COMMON_BLOCKLAYOUT_H_
+#define COMMON_BLOCKLAYOUT_H_
+
+#include <cstddef>
+#include <map>
+#include <vector>
+
+#include <GLSLANG/ShaderLang.h>
+#include "angle_gl.h"
+
+namespace sh
+{
+struct ShaderVariable;
+struct InterfaceBlock;
+
+struct BlockMemberInfo
+{
+ constexpr BlockMemberInfo() = default;
+
+ constexpr BlockMemberInfo(int offset, int arrayStride, int matrixStride, bool isRowMajorMatrix)
+ : offset(offset),
+ arrayStride(arrayStride),
+ matrixStride(matrixStride),
+ isRowMajorMatrix(isRowMajorMatrix)
+ {}
+
+ constexpr BlockMemberInfo(int offset,
+ int arrayStride,
+ int matrixStride,
+ bool isRowMajorMatrix,
+ int topLevelArrayStride)
+ : offset(offset),
+ arrayStride(arrayStride),
+ matrixStride(matrixStride),
+ isRowMajorMatrix(isRowMajorMatrix),
+ topLevelArrayStride(topLevelArrayStride)
+ {}
+
+ // A single integer identifying the offset of an active variable.
+ int offset = -1;
+
+ // A single integer identifying the stride between array elements in an active variable.
+ int arrayStride = -1;
+
+ // A single integer identifying the stride between columns of a column-major matrix or rows of a
+ // row-major matrix.
+ int matrixStride = -1;
+
+ // A single integer identifying whether an active variable is a row-major matrix.
+ bool isRowMajorMatrix = false;
+
+ // A single integer identifying the number of active array elements of the top-level shader
+ // storage block member containing the active variable.
+ int topLevelArrayStride = -1;
+};
+
+constexpr size_t ComponentAlignment(size_t numComponents)
+{
+ return (numComponents == 3u ? 4u : numComponents);
+}
+
+constexpr BlockMemberInfo kDefaultBlockMemberInfo;
+
+class BlockLayoutEncoder
+{
+ public:
+ BlockLayoutEncoder();
+ virtual ~BlockLayoutEncoder() {}
+
+ BlockMemberInfo encodeType(GLenum type,
+ const std::vector<unsigned int> &arraySizes,
+ bool isRowMajorMatrix);
+ // Advance the offset based on struct size and array dimensions. Size can be calculated with
+ // getShaderVariableSize() or equivalent. |enterAggregateType|/|exitAggregateType| is necessary
+ // around this call.
+ BlockMemberInfo encodeArrayOfPreEncodedStructs(size_t size,
+ const std::vector<unsigned int> &arraySizes);
+
+ size_t getCurrentOffset() const;
+ size_t getShaderVariableSize(const ShaderVariable &structVar, bool isRowMajor);
+
+ // Called when entering/exiting a structure variable.
+ virtual void enterAggregateType(const ShaderVariable &structVar) = 0;
+ virtual void exitAggregateType(const ShaderVariable &structVar) = 0;
+
+ static constexpr size_t kBytesPerComponent = 4u;
+ static constexpr unsigned int kComponentsPerRegister = 4u;
+
+ static size_t GetBlockRegister(const BlockMemberInfo &info);
+ static size_t GetBlockRegisterElement(const BlockMemberInfo &info);
+
+ protected:
+ void align(size_t baseAlignment);
+
+ virtual void getBlockLayoutInfo(GLenum type,
+ const std::vector<unsigned int> &arraySizes,
+ bool isRowMajorMatrix,
+ int *arrayStrideOut,
+ int *matrixStrideOut) = 0;
+ virtual void advanceOffset(GLenum type,
+ const std::vector<unsigned int> &arraySizes,
+ bool isRowMajorMatrix,
+ int arrayStride,
+ int matrixStride) = 0;
+
+ size_t mCurrentOffset;
+};
+
+// Will return default values for everything.
+class StubBlockEncoder : public BlockLayoutEncoder
+{
+ public:
+ StubBlockEncoder() = default;
+
+ void enterAggregateType(const ShaderVariable &structVar) override {}
+ void exitAggregateType(const ShaderVariable &structVar) override {}
+
+ protected:
+ void getBlockLayoutInfo(GLenum type,
+ const std::vector<unsigned int> &arraySizes,
+ bool isRowMajorMatrix,
+ int *arrayStrideOut,
+ int *matrixStrideOut) override;
+
+ void advanceOffset(GLenum type,
+ const std::vector<unsigned int> &arraySizes,
+ bool isRowMajorMatrix,
+ int arrayStride,
+ int matrixStride) override
+ {}
+};
+
+// Block layout according to the std140 block layout
+// See "Standard Uniform Block Layout" in Section 2.11.6 of the OpenGL ES 3.0 specification
+
+class Std140BlockEncoder : public BlockLayoutEncoder
+{
+ public:
+ Std140BlockEncoder();
+
+ void enterAggregateType(const ShaderVariable &structVar) override;
+ void exitAggregateType(const ShaderVariable &structVar) override;
+
+ protected:
+ void getBlockLayoutInfo(GLenum type,
+ const std::vector<unsigned int> &arraySizes,
+ bool isRowMajorMatrix,
+ int *arrayStrideOut,
+ int *matrixStrideOut) override;
+ void advanceOffset(GLenum type,
+ const std::vector<unsigned int> &arraySizes,
+ bool isRowMajorMatrix,
+ int arrayStride,
+ int matrixStride) override;
+
+ virtual size_t getBaseAlignment(const ShaderVariable &variable) const;
+ virtual size_t getTypeBaseAlignment(GLenum type, bool isRowMajorMatrix) const;
+};
+
+class Std430BlockEncoder : public Std140BlockEncoder
+{
+ public:
+ Std430BlockEncoder();
+
+ protected:
+ size_t getBaseAlignment(const ShaderVariable &variable) const override;
+ size_t getTypeBaseAlignment(GLenum type, bool isRowMajorMatrix) const override;
+};
+
+using BlockLayoutMap = std::map<std::string, BlockMemberInfo>;
+
+void GetInterfaceBlockInfo(const std::vector<ShaderVariable> &fields,
+ const std::string &prefix,
+ BlockLayoutEncoder *encoder,
+ BlockLayoutMap *blockInfoOut);
+
+// Used for laying out the default uniform block on the Vulkan backend.
+void GetActiveUniformBlockInfo(const std::vector<ShaderVariable> &uniforms,
+ const std::string &prefix,
+ BlockLayoutEncoder *encoder,
+ BlockLayoutMap *blockInfoOut);
+
+class ShaderVariableVisitor
+{
+ public:
+ virtual ~ShaderVariableVisitor() {}
+
+ virtual void enterStruct(const ShaderVariable &structVar) {}
+ virtual void exitStruct(const ShaderVariable &structVar) {}
+
+ virtual void enterStructAccess(const ShaderVariable &structVar, bool isRowMajor) {}
+ virtual void exitStructAccess(const ShaderVariable &structVar, bool isRowMajor) {}
+
+ virtual void enterArray(const ShaderVariable &arrayVar) {}
+ virtual void exitArray(const ShaderVariable &arrayVar) {}
+
+ virtual void enterArrayElement(const ShaderVariable &arrayVar, unsigned int arrayElement) {}
+ virtual void exitArrayElement(const ShaderVariable &arrayVar, unsigned int arrayElement) {}
+
+ virtual void visitOpaqueObject(const sh::ShaderVariable &variable) {}
+
+ virtual void visitVariable(const ShaderVariable &variable, bool isRowMajor) = 0;
+
+ protected:
+ ShaderVariableVisitor() {}
+};
+
+class VariableNameVisitor : public ShaderVariableVisitor
+{
+ public:
+ VariableNameVisitor(const std::string &namePrefix, const std::string &mappedNamePrefix);
+ ~VariableNameVisitor() override;
+
+ void enterStruct(const ShaderVariable &structVar) override;
+ void exitStruct(const ShaderVariable &structVar) override;
+ void enterStructAccess(const ShaderVariable &structVar, bool isRowMajor) override;
+ void exitStructAccess(const ShaderVariable &structVar, bool isRowMajor) override;
+ void enterArray(const ShaderVariable &arrayVar) override;
+ void exitArray(const ShaderVariable &arrayVar) override;
+ void enterArrayElement(const ShaderVariable &arrayVar, unsigned int arrayElement) override;
+ void exitArrayElement(const ShaderVariable &arrayVar, unsigned int arrayElement) override;
+
+ protected:
+ virtual void visitNamedOpaqueObject(const sh::ShaderVariable &variable,
+ const std::string &name,
+ const std::string &mappedName,
+ const std::vector<unsigned int> &arraySizes)
+ {}
+ virtual void visitNamedVariable(const ShaderVariable &variable,
+ bool isRowMajor,
+ const std::string &name,
+ const std::string &mappedName,
+ const std::vector<unsigned int> &arraySizes) = 0;
+
+ std::string collapseNameStack() const;
+ std::string collapseMappedNameStack() const;
+
+ private:
+ void visitOpaqueObject(const sh::ShaderVariable &variable) final;
+ void visitVariable(const ShaderVariable &variable, bool isRowMajor) final;
+
+ std::vector<std::string> mNameStack;
+ std::vector<std::string> mMappedNameStack;
+ std::vector<unsigned int> mArraySizeStack;
+};
+
+class BlockEncoderVisitor : public VariableNameVisitor
+{
+ public:
+ BlockEncoderVisitor(const std::string &namePrefix,
+ const std::string &mappedNamePrefix,
+ BlockLayoutEncoder *encoder);
+ ~BlockEncoderVisitor() override;
+
+ void enterStructAccess(const ShaderVariable &structVar, bool isRowMajor) override;
+ void exitStructAccess(const ShaderVariable &structVar, bool isRowMajor) override;
+ void enterArrayElement(const ShaderVariable &arrayVar, unsigned int arrayElement) override;
+ void exitArrayElement(const ShaderVariable &arrayVar, unsigned int arrayElement) override;
+
+ void visitNamedVariable(const ShaderVariable &variable,
+ bool isRowMajor,
+ const std::string &name,
+ const std::string &mappedName,
+ const std::vector<unsigned int> &arraySizes) override;
+
+ virtual void encodeVariable(const ShaderVariable &variable,
+ const BlockMemberInfo &variableInfo,
+ const std::string &name,
+ const std::string &mappedName)
+ {}
+
+ protected:
+ int mTopLevelArraySize = 1;
+ int mTopLevelArrayStride = 0;
+ bool mIsTopLevelArrayStrideReady = true;
+ bool mSkipEnabled = false;
+
+ private:
+ BlockLayoutEncoder *mEncoder;
+ unsigned int mStructStackSize = 0;
+};
+
+void TraverseShaderVariable(const ShaderVariable &variable,
+ bool isRowMajorLayout,
+ ShaderVariableVisitor *visitor);
+
+template <typename T>
+void TraverseShaderVariables(const std::vector<T> &vars,
+ bool isRowMajorLayout,
+ ShaderVariableVisitor *visitor)
+{
+ for (const T &var : vars)
+ {
+ TraverseShaderVariable(var, isRowMajorLayout, visitor);
+ }
+}
+
+template <typename T>
+void TraverseActiveShaderVariables(const std::vector<T> &vars,
+ bool isRowMajorLayout,
+ ShaderVariableVisitor *visitor)
+{
+ for (const T &var : vars)
+ {
+ if (var.active)
+ {
+ TraverseShaderVariable(var, isRowMajorLayout, visitor);
+ }
+ }
+}
+} // namespace sh
+
+#endif // COMMON_BLOCKLAYOUT_H_