summaryrefslogtreecommitdiffstats
path: root/gfx/angle/checkout/src/compiler/translator/blocklayout.h
blob: 97f9daa2510365438fee9216ab9c0ad0e94f5099 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
//
// Copyright 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// blocklayout.h:
//   Methods and classes related to uniform layout and packing in GLSL and HLSL.
//

#ifndef COMMON_BLOCKLAYOUT_H_
#define COMMON_BLOCKLAYOUT_H_

#include <cstddef>
#include <map>
#include <vector>

#include <GLSLANG/ShaderLang.h>
#include "angle_gl.h"

namespace sh
{
struct ShaderVariable;
struct InterfaceBlock;

struct BlockMemberInfo
{
    constexpr BlockMemberInfo() = default;

    constexpr BlockMemberInfo(int offset, int arrayStride, int matrixStride, bool isRowMajorMatrix)
        : offset(offset),
          arrayStride(arrayStride),
          matrixStride(matrixStride),
          isRowMajorMatrix(isRowMajorMatrix)
    {}

    constexpr BlockMemberInfo(int offset,
                              int arrayStride,
                              int matrixStride,
                              bool isRowMajorMatrix,
                              int topLevelArrayStride)
        : offset(offset),
          arrayStride(arrayStride),
          matrixStride(matrixStride),
          isRowMajorMatrix(isRowMajorMatrix),
          topLevelArrayStride(topLevelArrayStride)
    {}

    // A single integer identifying the offset of an active variable.
    int offset = -1;

    // A single integer identifying the stride between array elements in an active variable.
    int arrayStride = -1;

    // A single integer identifying the stride between columns of a column-major matrix or rows of a
    // row-major matrix.
    int matrixStride = -1;

    // A single integer identifying whether an active variable is a row-major matrix.
    bool isRowMajorMatrix = false;

    // A single integer identifying the number of active array elements of the top-level shader
    // storage block member containing the active variable.
    int topLevelArrayStride = -1;
};

constexpr size_t ComponentAlignment(size_t numComponents)
{
    return (numComponents == 3u ? 4u : numComponents);
}

constexpr BlockMemberInfo kDefaultBlockMemberInfo;

class BlockLayoutEncoder
{
  public:
    BlockLayoutEncoder();
    virtual ~BlockLayoutEncoder() {}

    BlockMemberInfo encodeType(GLenum type,
                               const std::vector<unsigned int> &arraySizes,
                               bool isRowMajorMatrix);
    // Advance the offset based on struct size and array dimensions.  Size can be calculated with
    // getShaderVariableSize() or equivalent.  |enterAggregateType|/|exitAggregateType| is necessary
    // around this call.
    BlockMemberInfo encodeArrayOfPreEncodedStructs(size_t size,
                                                   const std::vector<unsigned int> &arraySizes);

    size_t getCurrentOffset() const;
    size_t getShaderVariableSize(const ShaderVariable &structVar, bool isRowMajor);

    // Called when entering/exiting a structure variable.
    virtual void enterAggregateType(const ShaderVariable &structVar) = 0;
    virtual void exitAggregateType(const ShaderVariable &structVar)  = 0;

    static constexpr size_t kBytesPerComponent           = 4u;
    static constexpr unsigned int kComponentsPerRegister = 4u;

    static size_t GetBlockRegister(const BlockMemberInfo &info);
    static size_t GetBlockRegisterElement(const BlockMemberInfo &info);

  protected:
    void align(size_t baseAlignment);

    virtual void getBlockLayoutInfo(GLenum type,
                                    const std::vector<unsigned int> &arraySizes,
                                    bool isRowMajorMatrix,
                                    int *arrayStrideOut,
                                    int *matrixStrideOut) = 0;
    virtual void advanceOffset(GLenum type,
                               const std::vector<unsigned int> &arraySizes,
                               bool isRowMajorMatrix,
                               int arrayStride,
                               int matrixStride)          = 0;

    size_t mCurrentOffset;
};

// Will return default values for everything.
class StubBlockEncoder : public BlockLayoutEncoder
{
  public:
    StubBlockEncoder() = default;

    void enterAggregateType(const ShaderVariable &structVar) override {}
    void exitAggregateType(const ShaderVariable &structVar) override {}

  protected:
    void getBlockLayoutInfo(GLenum type,
                            const std::vector<unsigned int> &arraySizes,
                            bool isRowMajorMatrix,
                            int *arrayStrideOut,
                            int *matrixStrideOut) override;

    void advanceOffset(GLenum type,
                       const std::vector<unsigned int> &arraySizes,
                       bool isRowMajorMatrix,
                       int arrayStride,
                       int matrixStride) override
    {}
};

// Block layout according to the std140 block layout
// See "Standard Uniform Block Layout" in Section 2.11.6 of the OpenGL ES 3.0 specification

class Std140BlockEncoder : public BlockLayoutEncoder
{
  public:
    Std140BlockEncoder();

    void enterAggregateType(const ShaderVariable &structVar) override;
    void exitAggregateType(const ShaderVariable &structVar) override;

  protected:
    void getBlockLayoutInfo(GLenum type,
                            const std::vector<unsigned int> &arraySizes,
                            bool isRowMajorMatrix,
                            int *arrayStrideOut,
                            int *matrixStrideOut) override;
    void advanceOffset(GLenum type,
                       const std::vector<unsigned int> &arraySizes,
                       bool isRowMajorMatrix,
                       int arrayStride,
                       int matrixStride) override;

    virtual size_t getBaseAlignment(const ShaderVariable &variable) const;
    virtual size_t getTypeBaseAlignment(GLenum type, bool isRowMajorMatrix) const;
};

class Std430BlockEncoder : public Std140BlockEncoder
{
  public:
    Std430BlockEncoder();

  protected:
    size_t getBaseAlignment(const ShaderVariable &variable) const override;
    size_t getTypeBaseAlignment(GLenum type, bool isRowMajorMatrix) const override;
};

using BlockLayoutMap = std::map<std::string, BlockMemberInfo>;

void GetInterfaceBlockInfo(const std::vector<ShaderVariable> &fields,
                           const std::string &prefix,
                           BlockLayoutEncoder *encoder,
                           BlockLayoutMap *blockInfoOut);

// Used for laying out the default uniform block on the Vulkan backend.
void GetActiveUniformBlockInfo(const std::vector<ShaderVariable> &uniforms,
                               const std::string &prefix,
                               BlockLayoutEncoder *encoder,
                               BlockLayoutMap *blockInfoOut);

class ShaderVariableVisitor
{
  public:
    virtual ~ShaderVariableVisitor() {}

    virtual void enterStruct(const ShaderVariable &structVar) {}
    virtual void exitStruct(const ShaderVariable &structVar) {}

    virtual void enterStructAccess(const ShaderVariable &structVar, bool isRowMajor) {}
    virtual void exitStructAccess(const ShaderVariable &structVar, bool isRowMajor) {}

    virtual void enterArray(const ShaderVariable &arrayVar) {}
    virtual void exitArray(const ShaderVariable &arrayVar) {}

    virtual void enterArrayElement(const ShaderVariable &arrayVar, unsigned int arrayElement) {}
    virtual void exitArrayElement(const ShaderVariable &arrayVar, unsigned int arrayElement) {}

    virtual void visitOpaqueObject(const sh::ShaderVariable &variable) {}

    virtual void visitVariable(const ShaderVariable &variable, bool isRowMajor) = 0;

  protected:
    ShaderVariableVisitor() {}
};

class VariableNameVisitor : public ShaderVariableVisitor
{
  public:
    VariableNameVisitor(const std::string &namePrefix, const std::string &mappedNamePrefix);
    ~VariableNameVisitor() override;

    void enterStruct(const ShaderVariable &structVar) override;
    void exitStruct(const ShaderVariable &structVar) override;
    void enterStructAccess(const ShaderVariable &structVar, bool isRowMajor) override;
    void exitStructAccess(const ShaderVariable &structVar, bool isRowMajor) override;
    void enterArray(const ShaderVariable &arrayVar) override;
    void exitArray(const ShaderVariable &arrayVar) override;
    void enterArrayElement(const ShaderVariable &arrayVar, unsigned int arrayElement) override;
    void exitArrayElement(const ShaderVariable &arrayVar, unsigned int arrayElement) override;

  protected:
    virtual void visitNamedOpaqueObject(const sh::ShaderVariable &variable,
                                        const std::string &name,
                                        const std::string &mappedName,
                                        const std::vector<unsigned int> &arraySizes)
    {}
    virtual void visitNamedVariable(const ShaderVariable &variable,
                                    bool isRowMajor,
                                    const std::string &name,
                                    const std::string &mappedName,
                                    const std::vector<unsigned int> &arraySizes) = 0;

    std::string collapseNameStack() const;
    std::string collapseMappedNameStack() const;

  private:
    void visitOpaqueObject(const sh::ShaderVariable &variable) final;
    void visitVariable(const ShaderVariable &variable, bool isRowMajor) final;

    std::vector<std::string> mNameStack;
    std::vector<std::string> mMappedNameStack;
    std::vector<unsigned int> mArraySizeStack;
};

class BlockEncoderVisitor : public VariableNameVisitor
{
  public:
    BlockEncoderVisitor(const std::string &namePrefix,
                        const std::string &mappedNamePrefix,
                        BlockLayoutEncoder *encoder);
    ~BlockEncoderVisitor() override;

    void enterStructAccess(const ShaderVariable &structVar, bool isRowMajor) override;
    void exitStructAccess(const ShaderVariable &structVar, bool isRowMajor) override;
    void enterArrayElement(const ShaderVariable &arrayVar, unsigned int arrayElement) override;
    void exitArrayElement(const ShaderVariable &arrayVar, unsigned int arrayElement) override;

    void visitNamedVariable(const ShaderVariable &variable,
                            bool isRowMajor,
                            const std::string &name,
                            const std::string &mappedName,
                            const std::vector<unsigned int> &arraySizes) override;

    virtual void encodeVariable(const ShaderVariable &variable,
                                const BlockMemberInfo &variableInfo,
                                const std::string &name,
                                const std::string &mappedName)
    {}

  protected:
    int mTopLevelArraySize           = 1;
    int mTopLevelArrayStride         = 0;
    bool mIsTopLevelArrayStrideReady = true;
    bool mSkipEnabled                = false;

  private:
    BlockLayoutEncoder *mEncoder;
    unsigned int mStructStackSize = 0;
};

void TraverseShaderVariable(const ShaderVariable &variable,
                            bool isRowMajorLayout,
                            ShaderVariableVisitor *visitor);

template <typename T>
void TraverseShaderVariables(const std::vector<T> &vars,
                             bool isRowMajorLayout,
                             ShaderVariableVisitor *visitor)
{
    for (const T &var : vars)
    {
        TraverseShaderVariable(var, isRowMajorLayout, visitor);
    }
}

template <typename T>
void TraverseActiveShaderVariables(const std::vector<T> &vars,
                                   bool isRowMajorLayout,
                                   ShaderVariableVisitor *visitor)
{
    for (const T &var : vars)
    {
        if (var.active)
        {
            TraverseShaderVariable(var, isRowMajorLayout, visitor);
        }
    }
}
}  // namespace sh

#endif  // COMMON_BLOCKLAYOUT_H_