summaryrefslogtreecommitdiffstats
path: root/gfx/angle/checkout/src/compiler/translator/tree_ops/RemoveInactiveInterfaceVariables.h
diff options
context:
space:
mode:
Diffstat (limited to 'gfx/angle/checkout/src/compiler/translator/tree_ops/RemoveInactiveInterfaceVariables.h')
-rw-r--r--gfx/angle/checkout/src/compiler/translator/tree_ops/RemoveInactiveInterfaceVariables.h42
1 files changed, 42 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/compiler/translator/tree_ops/RemoveInactiveInterfaceVariables.h b/gfx/angle/checkout/src/compiler/translator/tree_ops/RemoveInactiveInterfaceVariables.h
new file mode 100644
index 0000000000..ddbdea2ced
--- /dev/null
+++ b/gfx/angle/checkout/src/compiler/translator/tree_ops/RemoveInactiveInterfaceVariables.h
@@ -0,0 +1,42 @@
+//
+// Copyright 2019 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// RemoveInactiveInterfaceVariables.h:
+// Drop shader interface variable declarations for those that are inactive. This step needs to be
+// done after CollectVariables. This avoids having to emulate them (e.g. atomic counters for
+// Vulkan) or remove them in glslang wrapper (again, for Vulkan).
+//
+// Shouldn't be run for the GL backend, as it queries shader interface variables from GL itself,
+// instead of relying on what was gathered during CollectVariables.
+//
+
+#ifndef COMPILER_TRANSLATOR_TREEOPS_REMOVEINACTIVEVARIABLES_H_
+#define COMPILER_TRANSLATOR_TREEOPS_REMOVEINACTIVEVARIABLES_H_
+
+#include "common/angleutils.h"
+
+namespace sh
+{
+
+struct InterfaceBlock;
+struct ShaderVariable;
+class TCompiler;
+class TIntermBlock;
+class TSymbolTable;
+
+[[nodiscard]] bool RemoveInactiveInterfaceVariables(
+ TCompiler *compiler,
+ TIntermBlock *root,
+ TSymbolTable *symbolTable,
+ const std::vector<sh::ShaderVariable> &attributes,
+ const std::vector<sh::ShaderVariable> &inputVaryings,
+ const std::vector<sh::ShaderVariable> &outputVariables,
+ const std::vector<sh::ShaderVariable> &uniforms,
+ const std::vector<sh::InterfaceBlock> &interfaceBlocks,
+ bool removeFragmentOutputs);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_TREEOPS_REMOVEINACTIVEVARIABLES_H_