blob: ddbdea2ced11e451414da06e4ddcc95c0cece8f0 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
|
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RemoveInactiveInterfaceVariables.h:
// Drop shader interface variable declarations for those that are inactive. This step needs to be
// done after CollectVariables. This avoids having to emulate them (e.g. atomic counters for
// Vulkan) or remove them in glslang wrapper (again, for Vulkan).
//
// Shouldn't be run for the GL backend, as it queries shader interface variables from GL itself,
// instead of relying on what was gathered during CollectVariables.
//
#ifndef COMPILER_TRANSLATOR_TREEOPS_REMOVEINACTIVEVARIABLES_H_
#define COMPILER_TRANSLATOR_TREEOPS_REMOVEINACTIVEVARIABLES_H_
#include "common/angleutils.h"
namespace sh
{
struct InterfaceBlock;
struct ShaderVariable;
class TCompiler;
class TIntermBlock;
class TSymbolTable;
[[nodiscard]] bool RemoveInactiveInterfaceVariables(
TCompiler *compiler,
TIntermBlock *root,
TSymbolTable *symbolTable,
const std::vector<sh::ShaderVariable> &attributes,
const std::vector<sh::ShaderVariable> &inputVaryings,
const std::vector<sh::ShaderVariable> &outputVariables,
const std::vector<sh::ShaderVariable> &uniforms,
const std::vector<sh::InterfaceBlock> &interfaceBlocks,
bool removeFragmentOutputs);
} // namespace sh
#endif // COMPILER_TRANSLATOR_TREEOPS_REMOVEINACTIVEVARIABLES_H_
|