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+<!--
+ A variation on reset-2.svg.
+
+ Perhaps surprisingly, restart behaviour only applies for the second interval
+ onwards. This is inconsistent but it's the spec
+ (see http://lists.w3.org/Archives/Public/www-smil/2009OctDec/0004.html)
+
+ In this test we ensure that times are NOT cleared upon starting the first
+ interval.
+
+ Therefore we build up the following graph:
+
+ |..|
+ 1 2
+
+ But at t=0.5s we add a begin instance at t=1.5s. This should NOT be cleared
+ when we start at t=1s and hence the animation should STILL be playing
+ at t=2.0s.
+ -->
+<svg xmlns="http://www.w3.org/2000/svg"
+ xmlns:xlink="http://www.w3.org/1999/xlink"
+ class="reftest-wait"
+ onload="addInstanceTimes()">
+ <script type="text/ecmascript"><![CDATA[
+ function addInstanceTimes() {
+ var svg = document.documentElement;
+ svg.pauseAnimations();
+ svg.setCurrentTime(0.5);
+ var anim = document.getElementById('anim');
+ anim.beginElementAt(1);
+ setTimeAndSnapshot(2.0, true);
+ }
+ ]]></script>
+ <script xlink:href="../smil-util.js" type="text/javascript"/>
+ <rect width="100" height="100" fill="red">
+ <set attributeName="fill" attributeType="CSS"
+ to="green" begin="1s" dur="1s" fill="remove" id="anim"/>
+ </rect>
+</svg>