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<!--
  A variation on reset-2.svg.
  
  Perhaps surprisingly, restart behaviour only applies for the second interval
  onwards. This is inconsistent but it's the spec
  (see http://lists.w3.org/Archives/Public/www-smil/2009OctDec/0004.html)

  In this test we ensure that times are NOT cleared upon starting the first
  interval.

  Therefore we build up the following graph:

    |..|
    1  2

  But at t=0.5s we add a begin instance at t=1.5s. This should NOT be cleared
  when we start at t=1s and hence the animation should STILL be playing
  at t=2.0s.
 -->
<svg xmlns="http://www.w3.org/2000/svg"
  xmlns:xlink="http://www.w3.org/1999/xlink"
  class="reftest-wait"
  onload="addInstanceTimes()">
  <script type="text/ecmascript"><![CDATA[
    function addInstanceTimes() {
      var svg = document.documentElement;
      svg.pauseAnimations();
      svg.setCurrentTime(0.5);
      var anim = document.getElementById('anim');
      anim.beginElementAt(1);
      setTimeAndSnapshot(2.0, true);
    }
  ]]></script>
  <script xlink:href="../smil-util.js" type="text/javascript"/>
  <rect width="100" height="100" fill="red">
    <set attributeName="fill" attributeType="CSS"
      to="green" begin="1s" dur="1s" fill="remove" id="anim"/>
  </rect>
</svg>