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//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// WrapSwitchStatementsInBlocks.h: Wrap switch statements in blocks and declare all switch-scoped
// variables there to make the AST compatible with HLSL output.
#ifndef COMPILER_TRANSLATOR_TREEOPS_D3D_WRAPSWITCHSTATEMENTSINBLOCKS_H_
#define COMPILER_TRANSLATOR_TREEOPS_D3D_WRAPSWITCHSTATEMENTSINBLOCKS_H_
#include "common/angleutils.h"
namespace sh
{
class TCompiler;
class TIntermBlock;
// Wrap switch statements in the AST into blocks when needed. Returns true if the AST was changed.
[[nodiscard]] bool WrapSwitchStatementsInBlocks(TCompiler *compiler, TIntermBlock *root);
} // namespace sh
#endif // COMPILER_TRANSLATOR_TREEOPS_D3D_WRAPSWITCHSTATEMENTSINBLOCKS_H_
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