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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// DeviceD3D.h: D3D implementation of egl::Device

#ifndef LIBANGLE_RENDERER_D3D_DEVICED3D_H_
#define LIBANGLE_RENDERER_D3D_DEVICED3D_H_

#include "libANGLE/Device.h"
#include "libANGLE/renderer/DeviceImpl.h"
#include "libANGLE/renderer/d3d/RendererD3D.h"

namespace rx
{
class DeviceD3D : public DeviceImpl
{
  public:
    DeviceD3D(EGLint deviceType, void *nativeDevice);
    ~DeviceD3D() override;

    egl::Error initialize() override;
    egl::Error getAttribute(const egl::Display *display,
                            EGLint attribute,
                            void **outValue) override;
    EGLint getType() override;
    void generateExtensions(egl::DeviceExtensions *outExtensions) const override;

  private:
    void *mDevice;
    EGLint mDeviceType;
    bool mIsInitialized;
};

}  // namespace rx

#endif  // LIBANGLE_RENDERER_D3D_DEVICED3D_H_