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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DebugAnnotator9.h: D3D9 helpers for adding trace annotations.
//

#include "libANGLE/renderer/d3d/d3d9/DebugAnnotator9.h"

#include "common/platform.h"

namespace rx
{

void DebugAnnotator9::beginEvent(gl::Context *context,
                                 angle::EntryPoint entryPoint,
                                 const char *eventName,
                                 const char *eventMessage)
{
    angle::LoggingAnnotator::beginEvent(context, entryPoint, eventName, eventMessage);
    std::mbstate_t state = std::mbstate_t();
    std::mbsrtowcs(mWCharMessage, &eventMessage, kMaxMessageLength, &state);
    D3DPERF_BeginEvent(0, mWCharMessage);
}

void DebugAnnotator9::endEvent(gl::Context *context,
                               const char *eventName,
                               angle::EntryPoint entryPoint)
{
    angle::LoggingAnnotator::endEvent(context, eventName, entryPoint);
    D3DPERF_EndEvent();
}

void DebugAnnotator9::setMarker(gl::Context *context, const char *markerName)
{
    angle::LoggingAnnotator::setMarker(context, markerName);
    std::mbstate_t state = std::mbstate_t();
    std::mbsrtowcs(mWCharMessage, &markerName, kMaxMessageLength, &state);
    D3DPERF_SetMarker(0, mWCharMessage);
}

bool DebugAnnotator9::getStatus(const gl::Context *context)
{
    return !!D3DPERF_GetStatus();
}

}  // namespace rx