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/**
* FreeRDP: A Remote Desktop Protocol Implementation
* SDL Client helper dialogs
*
* Copyright 2023 Armin Novak <armin.novak@thincast.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <memory>
#include <mutex>
#include <string>
#include <vector>
#include <SDL.h>
#include <freerdp/freerdp.h>
#include "sdl_widget.hpp"
#include "sdl_buttons.hpp"
class SDLConnectionDialog
{
public:
explicit SDLConnectionDialog(rdpContext* context);
SDLConnectionDialog(const SDLConnectionDialog& other) = delete;
SDLConnectionDialog(const SDLConnectionDialog&& other) = delete;
virtual ~SDLConnectionDialog();
bool visible() const;
bool setTitle(const char* fmt, ...);
bool showInfo(const char* fmt, ...);
bool showWarn(const char* fmt, ...);
bool showError(const char* fmt, ...);
bool show();
bool hide();
bool running() const;
bool wait(bool ignoreRdpContextQuit = false);
bool handle(const SDL_Event& event);
private:
enum MsgType
{
MSG_NONE,
MSG_INFO,
MSG_WARN,
MSG_ERROR,
MSG_DISCARD
};
private:
bool createWindow();
void destroyWindow();
bool update();
bool setModal();
bool clearWindow(SDL_Renderer* renderer);
bool update(SDL_Renderer* renderer);
bool show(MsgType type, const char* fmt, va_list ap);
bool show(MsgType type);
std::string print(const char* fmt, va_list ap);
bool setTimer(Uint32 timeoutMS = 15000);
void resetTimer();
private:
static Uint32 timeout(Uint32 intervalMS, void* _this);
private:
struct widget_cfg_t
{
SDL_Color fgcolor;
SDL_Color bgcolor;
SdlWidget widget;
};
private:
rdpContext* _context;
SDL_Window* _window;
SDL_Renderer* _renderer;
mutable std::mutex _mux;
std::string _title;
std::string _msg;
MsgType _type = MSG_NONE;
MsgType _type_active = MSG_NONE;
SDL_TimerID _timer = -1;
bool _running = false;
std::vector<widget_cfg_t> _list;
SdlButtonList _buttons;
};
class SDLConnectionDialogHider
{
public:
explicit SDLConnectionDialogHider(freerdp* instance);
explicit SDLConnectionDialogHider(rdpContext* context);
explicit SDLConnectionDialogHider(SDLConnectionDialog* dialog);
~SDLConnectionDialogHider();
private:
SDLConnectionDialog* get(freerdp* instance);
SDLConnectionDialog* get(rdpContext* context);
private:
SDLConnectionDialog* _dialog;
bool _visible;
};
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