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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
commitc04dcc2e7d834218ef2d4194331e383402495ae1 (patch)
tree7333e38d10d75386e60f336b80c2443c1166031d /xbmc/games/controllers/guicontrols/GUISelectKeyButton.cpp
parentInitial commit. (diff)
downloadkodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz
kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/games/controllers/guicontrols/GUISelectKeyButton.cpp')
-rw-r--r--xbmc/games/controllers/guicontrols/GUISelectKeyButton.cpp87
1 files changed, 87 insertions, 0 deletions
diff --git a/xbmc/games/controllers/guicontrols/GUISelectKeyButton.cpp b/xbmc/games/controllers/guicontrols/GUISelectKeyButton.cpp
new file mode 100644
index 0000000..ea4a656
--- /dev/null
+++ b/xbmc/games/controllers/guicontrols/GUISelectKeyButton.cpp
@@ -0,0 +1,87 @@
+/*
+ * Copyright (C) 2017-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#include "GUISelectKeyButton.h"
+
+#include "guilib/LocalizeStrings.h"
+
+#include <string>
+
+using namespace KODI;
+using namespace GAME;
+
+CGUISelectKeyButton::CGUISelectKeyButton(const CGUIButtonControl& buttonTemplate,
+ IConfigurationWizard* wizard,
+ unsigned int index)
+ : CGUIFeatureButton(buttonTemplate, wizard, GetFeature(), index)
+{
+}
+
+const CPhysicalFeature& CGUISelectKeyButton::Feature(void) const
+{
+ if (m_state == STATE::NEED_INPUT)
+ return m_selectedKey;
+
+ return CGUIFeatureButton::Feature();
+}
+
+bool CGUISelectKeyButton::PromptForInput(CEvent& waitEvent)
+{
+ bool bInterrupted = false;
+
+ switch (m_state)
+ {
+ case STATE::NEED_KEY:
+ {
+ const std::string& strPrompt = g_localizeStrings.Get(35169); // "Press a key"
+ const std::string& strWarn = g_localizeStrings.Get(35170); // "Press a key ({1:d})"
+
+ bInterrupted = DoPrompt(strPrompt, strWarn, "", waitEvent);
+
+ m_state = GetNextState(m_state);
+
+ break;
+ }
+ case STATE::NEED_INPUT:
+ {
+ const std::string& strPrompt = g_localizeStrings.Get(35090); // "Press {0:s}"
+ const std::string& strWarn = g_localizeStrings.Get(35091); // "Press {0:s} ({1:d})"
+
+ bInterrupted = DoPrompt(strPrompt, strWarn, m_selectedKey.Label(), waitEvent);
+
+ m_state = GetNextState(m_state);
+
+ break;
+ }
+ default:
+ break;
+ }
+
+ return bInterrupted;
+}
+
+bool CGUISelectKeyButton::IsFinished(void) const
+{
+ return m_state >= STATE::FINISHED;
+}
+
+void CGUISelectKeyButton::SetKey(const CPhysicalFeature& key)
+{
+ m_selectedKey = key;
+}
+
+void CGUISelectKeyButton::Reset(void)
+{
+ m_state = STATE::NEED_KEY;
+ m_selectedKey.Reset();
+}
+
+CPhysicalFeature CGUISelectKeyButton::GetFeature()
+{
+ return CPhysicalFeature(35168); // "Select key"
+}