diff options
Diffstat (limited to '')
-rw-r--r-- | cmake/scripts/windows/ArchSetup.cmake | 128 | ||||
-rw-r--r-- | cmake/scripts/windows/CFlagOverrides.cmake | 10 | ||||
-rw-r--r-- | cmake/scripts/windows/CXXFlagOverrides.cmake | 10 | ||||
-rw-r--r-- | cmake/scripts/windows/Install.cmake | 0 | ||||
-rw-r--r-- | cmake/scripts/windows/Macros.cmake | 66 | ||||
-rw-r--r-- | cmake/scripts/windows/PathSetup.cmake | 34 | ||||
-rw-r--r-- | cmake/scripts/windows/tools/patch.cmake | 50 | ||||
-rw-r--r-- | cmake/scripts/windowsstore/ArchSetup.cmake | 127 | ||||
-rw-r--r-- | cmake/scripts/windowsstore/CFlagOverrides.cmake | 17 | ||||
-rw-r--r-- | cmake/scripts/windowsstore/CXXFlagOverrides.cmake | 17 | ||||
-rw-r--r-- | cmake/scripts/windowsstore/Install.cmake | 10 | ||||
-rw-r--r-- | cmake/scripts/windowsstore/Macros.cmake | 182 | ||||
-rw-r--r-- | cmake/scripts/windowsstore/PathSetup.cmake | 34 | ||||
-rw-r--r-- | cmake/scripts/windowsstore/tools/patch.cmake | 50 |
14 files changed, 735 insertions, 0 deletions
diff --git a/cmake/scripts/windows/ArchSetup.cmake b/cmake/scripts/windows/ArchSetup.cmake new file mode 100644 index 0000000..f0f8a08 --- /dev/null +++ b/cmake/scripts/windows/ArchSetup.cmake @@ -0,0 +1,128 @@ +# Minimum SDK version we support +set(VS_MINIMUM_SDK_VERSION 10.0.14393.0) + +if(CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION VERSION_LESS VS_MINIMUM_SDK_VERSION) + message(FATAL_ERROR "Detected Windows SDK version is ${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}.\n" + "Windows SDK ${VS_MINIMUM_SDK_VERSION} or higher is required.\n" + "INFO: Windows SDKs can be installed from the Visual Studio installer.") +endif() + +# -------- Host Settings --------- + +set(_gentoolset ${CMAKE_GENERATOR_TOOLSET}) +string(REPLACE "host=" "" HOSTTOOLSET "${_gentoolset}") +unset(_gentoolset) + +# -------- Architecture settings --------- + +if(CMAKE_SIZEOF_VOID_P EQUAL 4) + set(ARCH win32) + set(SDK_TARGET_ARCH x86) +elseif(CMAKE_SIZEOF_VOID_P EQUAL 8) + set(ARCH x64) + set(SDK_TARGET_ARCH x64) +endif() + + +# -------- Paths (mainly for find_package) --------- + +set(PLATFORM_DIR platform/win32) +set(APP_RENDER_SYSTEM dx11) + +set(CORE_MAIN_SOURCE ${CMAKE_SOURCE_DIR}/xbmc/platform/win32/WinMain.cpp) + +# Precompiled headers fail with per target output directory. (needs CMake 3.1) +set(PRECOMPILEDHEADER_DIR ${PROJECT_BINARY_DIR}/${CORE_BUILD_CONFIG}/objs) +set(CMAKE_SYSTEM_NAME Windows) +set(DEPS_FOLDER_RELATIVE project/BuildDependencies) +set(NATIVEPREFIX ${CMAKE_SOURCE_DIR}/${DEPS_FOLDER_RELATIVE}/tools) +set(DEPENDS_PATH ${CMAKE_SOURCE_DIR}/${DEPS_FOLDER_RELATIVE}/${ARCH}) +set(MINGW_LIBS_DIR ${CMAKE_SOURCE_DIR}/${DEPS_FOLDER_RELATIVE}/mingwlibs/${ARCH}) + +# mingw libs +list(APPEND CMAKE_PREFIX_PATH ${MINGW_LIBS_DIR}) +list(APPEND CMAKE_LIBRARY_PATH ${MINGW_LIBS_DIR}/bin) + +if(NOT TARBALL_DIR) + set(TARBALL_DIR "${CMAKE_SOURCE_DIR}/project/BuildDependencies/downloads") +endif() + +# -------- Compiler options --------- + +add_options(CXX ALL_BUILDS "/wd\"4996\"") +set(ARCH_DEFINES -D_WINDOWS -DTARGET_WINDOWS -DTARGET_WINDOWS_DESKTOP -D__SSE__ -D__SSE2__) +set(SYSTEM_DEFINES -DWIN32_LEAN_AND_MEAN -DNOMINMAX -DHAS_DX -D__STDC_CONSTANT_MACROS + -DTAGLIB_STATIC -DNPT_CONFIG_ENABLE_LOGGING + -DPLT_HTTP_DEFAULT_USER_AGENT="UPnP/1.0 DLNADOC/1.50 Kodi" + -DPLT_HTTP_DEFAULT_SERVER="UPnP/1.0 DLNADOC/1.50 Kodi" + -DUNICODE -D_UNICODE + -DFRIBIDI_STATIC + $<$<CONFIG:Debug>:-DD3D_DEBUG_INFO>) + +# Additional SYSTEM_DEFINES +list(APPEND SYSTEM_DEFINES -DHAS_WIN32_NETWORK -DHAS_FILESYSTEM_SMB) + +# The /MP option enables /FS by default. +if(CMAKE_GENERATOR MATCHES "Visual Studio") + if(DEFINED ENV{MAXTHREADS}) + set(MP_FLAG "/MP$ENV{MAXTHREADS}") + else() + set(MP_FLAG "/MP") + endif() + + set(CMAKE_CXX_FLAGS "/permissive- ${MP_FLAG} ${CMAKE_CXX_FLAGS}") +endif() + +# Google Test needs to use shared version of runtime libraries +set(gtest_force_shared_crt ON CACHE STRING "" FORCE) + + +# -------- Linker options --------- + +set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SAFESEH:NO") + +# For #pragma comment(lib X) +# TODO: It would certainly be better to handle these libraries via CMake modules. +link_directories(${DEPENDS_PATH}/lib) + +# Additional libraries +list(APPEND DEPLIBS bcrypt.lib d3d11.lib DInput8.lib DSound.lib winmm.lib Mpr.lib Iphlpapi.lib WS2_32.lib + PowrProf.lib setupapi.lib Shlwapi.lib dwmapi.lib dxguid.lib DelayImp.lib version.lib + crypt32.lib) + +# NODEFAULTLIB option +set(_nodefaultlibs_RELEASE libcmt) +set(_nodefaultlibs_DEBUG libcmt msvcrt) +foreach(_lib ${_nodefaultlibs_RELEASE}) + set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /NODEFAULTLIB:\"${_lib}\"") +endforeach() +foreach(_lib ${_nodefaultlibs_DEBUG}) + set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} /NODEFAULTLIB:\"${_lib}\"") +endforeach() + +# DELAYLOAD option +set(_delayloadlibs zlib.dll libmariadb.dll libxslt.dll dnssd.dll dwmapi.dll sqlite3.dll + d3dcompiler_47.dll) +foreach(_lib ${_delayloadlibs}) + set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /DELAYLOAD:\"${_lib}\"") +endforeach() + +# Make the Release version create a PDB +set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi") +# Minimize the size or the resulting DLLs +set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /DEBUG /OPT:REF") + + +# -------- Visual Studio options --------- + +if(CMAKE_GENERATOR MATCHES "Visual Studio") + set_property(GLOBAL PROPERTY USE_FOLDERS ON) + + # Generate a batch file that opens Visual Studio with the necessary env variables set. + file(WRITE ${CMAKE_BINARY_DIR}/kodi-sln.bat + "@echo off\n" + "set KODI_HOME=%~dp0\n" + "set PATH=%~dp0\\system\n" + "set PreferredToolArchitecture=x64\n" + "start %~dp0\\${PROJECT_NAME}.sln") +endif() diff --git a/cmake/scripts/windows/CFlagOverrides.cmake b/cmake/scripts/windows/CFlagOverrides.cmake new file mode 100644 index 0000000..cd96689 --- /dev/null +++ b/cmake/scripts/windows/CFlagOverrides.cmake @@ -0,0 +1,10 @@ +if(MSVC) + if(DEFINED ENV{MAXTHREADS}) + set(MP_FLAG "/MP$ENV{MAXTHREADS}") + else() + set(MP_FLAG "/MP") + endif() + set(CMAKE_C_FLAGS "/D_UNICODE /DUNICODE /DRPC_USE_NATIVE_WCHAR ${MP_FLAG} /DWIN32 /D_WINDOWS /W3 /Zi /arch:SSE2") + set(CMAKE_C_FLAGS_DEBUG "/D_DEBUG /MDd /Ob0 /Od /RTC1 /D_ITERATOR_DEBUG_LEVEL=0") + set(CMAKE_C_FLAGS_RELEASE "/MD /Ox /Ob2 /Oi /Ot /Oy /GL /DNDEBUG") +endif() diff --git a/cmake/scripts/windows/CXXFlagOverrides.cmake b/cmake/scripts/windows/CXXFlagOverrides.cmake new file mode 100644 index 0000000..72df9de --- /dev/null +++ b/cmake/scripts/windows/CXXFlagOverrides.cmake @@ -0,0 +1,10 @@ +if(MSVC) + if(DEFINED ENV{MAXTHREADS}) + set(MP_FLAG "/MP$ENV{MAXTHREADS}") + else() + set(MP_FLAG "/MP") + endif() + set(CMAKE_CXX_FLAGS "/D_UNICODE /DUNICODE /DRPC_USE_NATIVE_WCHAR ${MP_FLAG} /DWIN32 /D_WINDOWS /W3 /GR /Zi /EHsc /arch:SSE2") + set(CMAKE_CXX_FLAGS_DEBUG "/D_DEBUG /MDd /Ob0 /Od /RTC1 /D_ITERATOR_DEBUG_LEVEL=0") + set(CMAKE_CXX_FLAGS_RELEASE "/MD /Ox /Ob2 /Oi /Ot /Oy /GL /DNDEBUG") +endif() diff --git a/cmake/scripts/windows/Install.cmake b/cmake/scripts/windows/Install.cmake new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/cmake/scripts/windows/Install.cmake diff --git a/cmake/scripts/windows/Macros.cmake b/cmake/scripts/windows/Macros.cmake new file mode 100644 index 0000000..2d3500d --- /dev/null +++ b/cmake/scripts/windows/Macros.cmake @@ -0,0 +1,66 @@ +function(core_link_library lib wraplib) + message(AUTHOR_WARNING "core_link_library is not compatible with windows.") +endfunction() + +function(find_soname lib) + # Windows uses hardcoded dlls in xbmc/DllPaths_win32.h. + # Therefore the output of this function is unused. +endfunction() + +# Add precompiled header to target +# Arguments: +# target existing target that will be set up to compile with a precompiled header +# pch_header the precompiled header file +# pch_source the precompiled header source file +# Optional Arguments: +# PCH_TARGET build precompiled header as separate target with the given name +# so that the same precompiled header can be used for multiple libraries +# EXCLUDE_SOURCES if not all target sources shall use the precompiled header, +# the relevant files can be listed here +# On return: +# Compiles the pch_source into a precompiled header and adds the header to +# the given target +function(add_precompiled_header target pch_header pch_source) + cmake_parse_arguments(PCH "" "PCH_TARGET" "EXCLUDE_SOURCES" ${ARGN}) + + if(PCH_PCH_TARGET) + set(pch_binary ${PRECOMPILEDHEADER_DIR}/${PCH_PCH_TARGET}.pch) + else() + set(pch_binary ${PRECOMPILEDHEADER_DIR}/${target}.pch) + endif() + + # Set compile options and dependency for sources + get_target_property(sources ${target} SOURCES) + list(REMOVE_ITEM sources ${pch_source}) + foreach(exclude_source IN LISTS PCH_EXCLUDE_SOURCES) + list(REMOVE_ITEM sources ${exclude_source}) + endforeach() + set_source_files_properties(${sources} + PROPERTIES COMPILE_FLAGS "/Yu\"${pch_header}\" /Fp\"${pch_binary}\" /FI\"${pch_header}\"" + OBJECT_DEPENDS "${pch_binary}") + + # Set compile options for precompiled header + if(NOT PCH_PCH_TARGET OR NOT TARGET ${PCH_PCH_TARGET}_pch) + set_source_files_properties(${pch_source} + PROPERTIES COMPILE_FLAGS "/Yc\"${pch_header}\" /Fp\"${pch_binary}\"" + OBJECT_OUTPUTS "${pch_binary}") + endif() + + # Compile precompiled header + if(PCH_PCH_TARGET) + # As own target for usage in multiple libraries + if(NOT TARGET ${PCH_PCH_TARGET}_pch) + add_library(${PCH_PCH_TARGET}_pch STATIC ${pch_source}) + set_target_properties(${PCH_PCH_TARGET}_pch PROPERTIES COMPILE_PDB_NAME vc140 + COMPILE_PDB_OUTPUT_DIRECTORY ${PRECOMPILEDHEADER_DIR} + FOLDER "Build Utilities") + endif() + # From VS2012 onwards, precompiled headers have to be linked against (LNK2011). + target_link_libraries(${target} PUBLIC ${PCH_PCH_TARGET}_pch) + set_target_properties(${target} PROPERTIES COMPILE_PDB_NAME vc140 + COMPILE_PDB_OUTPUT_DIRECTORY ${PRECOMPILEDHEADER_DIR}) + else() + # As part of the target + target_sources(${target} PRIVATE ${pch_source}) + endif() +endfunction() diff --git a/cmake/scripts/windows/PathSetup.cmake b/cmake/scripts/windows/PathSetup.cmake new file mode 100644 index 0000000..f6defde --- /dev/null +++ b/cmake/scripts/windows/PathSetup.cmake @@ -0,0 +1,34 @@ +if(NOT prefix) + set(prefix ${CMAKE_INSTALL_PREFIX}) +else() + set(CMAKE_INSTALL_PREFIX ${prefix}) +endif() +if(NOT exec_prefix) + set(exec_prefix ${prefix}) +endif() +if(NOT libdir) + set(libdir ${prefix}/lib) +endif() +if(NOT bindir) + set(bindir ${prefix}/bin) +endif() +if(NOT includedir) + set(includedir ${prefix}/include) +endif() +if(NOT datarootdir) + set(datarootdir ${prefix}/share) +endif() +if(NOT datadir) + set(datadir ${datarootdir}) +endif() + +list(APPEND final_message "-- PATH config --") +list(APPEND final_message "Prefix: ${prefix}") +list(APPEND final_message "Libdir: ${libdir}") +list(APPEND final_message "Bindir: ${bindir}") +list(APPEND final_message "Includedir: ${includedir}") +list(APPEND final_message "Datarootdir: ${datarootdir}") +list(APPEND final_message "Datadir: ${datadir}") + +set(PATH_DEFINES -DBIN_INSTALL_PATH=\"${libdir}/${APP_NAME_LC}\" + -DINSTALL_PATH=\"${datarootdir}/${APP_NAME_LC}\") diff --git a/cmake/scripts/windows/tools/patch.cmake b/cmake/scripts/windows/tools/patch.cmake new file mode 100644 index 0000000..451fc66 --- /dev/null +++ b/cmake/scripts/windows/tools/patch.cmake @@ -0,0 +1,50 @@ +# prioritize Git patch.exe +find_package(Git) +if(Git_FOUND) + get_filename_component(GIT_DIR ${GIT_EXECUTABLE} DIRECTORY) + get_filename_component(GIT_DIR ${GIT_DIR} DIRECTORY) +endif() + +find_program(PATCH_FOUND NAMES patch.exe HINTS ${GIT_DIR} PATH_SUFFIXES usr/bin) + +if(PATCH_FOUND) + message(STATUS "patch utility found at ${PATCH_FOUND}") +else() + set(PATCH_ARCHIVE_NAME "patch-2.7.6-bin") + set(PATCH_ARCHIVE "${PATCH_ARCHIVE_NAME}.zip") + set(PATCH_URL "${KODI_MIRROR}/build-deps/win32/${PATCH_ARCHIVE}") + set(PATCH_DOWNLOAD ${BUILD_DIR}/download/${PATCH_ARCHIVE}) + + # download the archive containing patch.exe + message(STATUS "Downloading patch utility from ${PATCH_URL}...") + file(DOWNLOAD "${PATCH_URL}" "${PATCH_DOWNLOAD}" STATUS PATCH_DL_STATUS LOG PATCH_LOG SHOW_PROGRESS) + list(GET PATCH_DL_STATUS 0 PATCH_RETCODE) + if(NOT PATCH_RETCODE EQUAL 0) + message(FATAL_ERROR "ERROR downloading ${PATCH_URL} - status: ${PATCH_DL_STATUS} log: ${PATCH_LOG}") + endif() + + # extract the archive containing patch.exe + execute_process(COMMAND ${CMAKE_COMMAND} -E tar xzvf ${PATCH_DOWNLOAD} + WORKING_DIRECTORY ${BUILD_DIR}) + + # make sure the extraction worked and that patch.exe is there + set(PATCH_PATH ${BUILD_DIR}/${PATCH_ARCHIVE_NAME}) + set(PATCH_BINARY_PATH ${PATCH_PATH}/bin/patch.exe) + if(NOT EXISTS ${PATCH_PATH} OR NOT EXISTS ${PATCH_BINARY_PATH}) + message(FATAL_ERROR "ERROR extracting patch utility from ${PATCH_PATH}") + endif() + + # copy patch.exe into the output directory + file(INSTALL ${PATCH_BINARY_PATH} DESTINATION ${ADDON_DEPENDS_PATH}/bin) + # copy patch depends + file(GLOB PATCH_BINARIES ${PATCH_PATH}/bin/*.dll) + if(NOT "${PATCH_BINARIES}" STREQUAL "") + file(INSTALL ${PATCH_BINARIES} DESTINATION ${ADDON_DEPENDS_PATH}/bin) + endif() + + # make sure that cmake can find the copied patch.exe + find_program(PATCH_FOUND NAMES patch patch.exe) + if(NOT PATCH_FOUND) + message(FATAL_ERROR "ERROR installing patch utility from ${PATCH_BINARY_PATH} to ${ADDON_DEPENDS_PATH}/bin") + endif() +endif() diff --git a/cmake/scripts/windowsstore/ArchSetup.cmake b/cmake/scripts/windowsstore/ArchSetup.cmake new file mode 100644 index 0000000..f71ca7a --- /dev/null +++ b/cmake/scripts/windowsstore/ArchSetup.cmake @@ -0,0 +1,127 @@ +# Minimum SDK version we support +set(VS_MINIMUM_SDK_VERSION 10.0.17763.0) + +if(CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION VERSION_LESS VS_MINIMUM_SDK_VERSION) + message(FATAL_ERROR "Detected Windows SDK version is ${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}.\n" + "Windows SDK ${VS_MINIMUM_SDK_VERSION} or higher is required.\n" + "INFO: Windows SDKs can be installed from the Visual Studio installer.") +endif() + +# -------- Host Settings --------- + +set(_gentoolset ${CMAKE_GENERATOR_TOOLSET}) +string(REPLACE "host=" "" HOSTTOOLSET ${_gentoolset}) +unset(_gentoolset) + +# -------- Architecture settings --------- + +check_symbol_exists(_X86_ "Windows.h" _X86_) +check_symbol_exists(_AMD64_ "Windows.h" _AMD64_) +check_symbol_exists(_ARM_ "Windows.h" _ARM_) + +if(_X86_) + set(ARCH win32) + set(SDK_TARGET_ARCH x86) +elseif(_AMD64_) + set(ARCH x64) + set(SDK_TARGET_ARCH x64) +elseif(_ARM_) + set(ARCH arm) + set(SDK_TARGET_ARCH arm) +else() + message(FATAL_ERROR "Unsupported architecture") +endif() + +unset(_X86_) +unset(_AMD64_) +unset(_ARM_) + +# -------- Paths (mainly for find_package) --------- + +set(PLATFORM_DIR platform/win32) +set(APP_RENDER_SYSTEM dx11) +set(CORE_MAIN_SOURCE ${CMAKE_SOURCE_DIR}/xbmc/platform/win10/main.cpp) + +# Precompiled headers fail with per target output directory. (needs CMake 3.1) +set(PRECOMPILEDHEADER_DIR ${PROJECT_BINARY_DIR}/${CORE_BUILD_CONFIG}/objs) + +set(CMAKE_SYSTEM_NAME WindowsStore) +set(CORE_SYSTEM_NAME "windowsstore") +set(PACKAGE_GUID "281d668b-5739-4abd-b3c2-ed1cda572ed2") +set(APP_MANIFEST_NAME package.appxmanifest) +set(DEPS_FOLDER_RELATIVE project/BuildDependencies) + +set(NATIVEPREFIX ${CMAKE_SOURCE_DIR}/${DEPS_FOLDER_RELATIVE}/tools) +set(DEPENDS_PATH ${CMAKE_SOURCE_DIR}/${DEPS_FOLDER_RELATIVE}/win10-${ARCH}) +set(MINGW_LIBS_DIR ${CMAKE_SOURCE_DIR}/${DEPS_FOLDER_RELATIVE}/mingwlibs/win10-${ARCH}) + +# mingw libs +list(APPEND CMAKE_PREFIX_PATH ${MINGW_LIBS_DIR}) +list(APPEND CMAKE_LIBRARY_PATH ${MINGW_LIBS_DIR}/bin) + +if(NOT TARBALL_DIR) + set(TARBALL_DIR "${CMAKE_SOURCE_DIR}/project/BuildDependencies/downloads") +endif() + +# -------- Compiler options --------- + +add_options(CXX ALL_BUILDS "/wd\"4996\"") +add_options(CXX ALL_BUILDS "/wd\"4146\"") +add_options(CXX ALL_BUILDS "/wd\"4251\"") +add_options(CXX ALL_BUILDS "/wd\"4668\"") +add_options(CXX ALL_BUILDS "/wd\"5033\"") +set(ARCH_DEFINES -D_WINDOWS -DTARGET_WINDOWS -DTARGET_WINDOWS_STORE -DXBMC_EXPORT -DMS_UWP -DMS_STORE) +if(NOT SDK_TARGET_ARCH STREQUAL arm) + list(APPEND ARCH_DEFINES -D__SSE__ -D__SSE2__) +endif() +set(SYSTEM_DEFINES -DWIN32_LEAN_AND_MEAN -DNOMINMAX -DHAS_DX -D__STDC_CONSTANT_MACROS + -DTAGLIB_STATIC -DNPT_CONFIG_ENABLE_LOGGING + -DPLT_HTTP_DEFAULT_USER_AGENT="UPnP/1.0 DLNADOC/1.50 Kodi" + -DPLT_HTTP_DEFAULT_SERVER="UPnP/1.0 DLNADOC/1.50 Kodi" + -DUNICODE -D_UNICODE + -DFRIBIDI_STATIC + $<$<CONFIG:Debug>:-DD3D_DEBUG_INFO>) + +# Additional SYSTEM_DEFINES +list(APPEND SYSTEM_DEFINES -DHAS_WIN10_NETWORK) + +# The /MP option enables /FS by default. +if(DEFINED ENV{MAXTHREADS}) + set(MP_FLAG "/MP$ENV{MAXTHREADS}") +else() + set(MP_FLAG "/MP") +endif() +set(CMAKE_CXX_FLAGS "${MP_FLAG} ${CMAKE_CXX_FLAGS} /EHsc /await /permissive-") +# Google Test needs to use shared version of runtime libraries +set(gtest_force_shared_crt ON CACHE STRING "" FORCE) + + +# -------- Linker options --------- + +# For #pragma comment(lib X) +# TODO: It would certainly be better to handle these libraries via CMake modules. +link_directories(${MINGW_LIBS_DIR}/lib + ${DEPENDS_PATH}/lib) + +list(APPEND DEPLIBS bcrypt.lib d3d11.lib WS2_32.lib dxguid.lib dloadhelper.lib WindowsApp.lib) + +set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /WINMD:NO") +set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} /NODEFAULTLIB:msvcrt /DEBUG:FASTLINK /OPT:NOREF /OPT:NOICF") + +# Make the Release version create a PDB +set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi") +# Minimize the size or the resulting DLLs +set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /DEBUG /OPT:REF") +# remove warning +set(CMAKE_STATIC_LINKER_FLAGS "${CMAKE_STATIC_LINKER_FLAGS} /ignore:4264") + + +# -------- Visual Studio options --------- + +if(CMAKE_GENERATOR MATCHES "Visual Studio") + set_property(GLOBAL PROPERTY USE_FOLDERS ON) +endif() + +# -------- Build options --------- + +set(ENABLE_OPTICAL OFF CACHE BOOL "" FORCE) diff --git a/cmake/scripts/windowsstore/CFlagOverrides.cmake b/cmake/scripts/windowsstore/CFlagOverrides.cmake new file mode 100644 index 0000000..ab2f59c --- /dev/null +++ b/cmake/scripts/windowsstore/CFlagOverrides.cmake @@ -0,0 +1,17 @@ +# compiler flags +if(DEFINED ENV{MAXTHREADS}) + set(MP_FLAG "/MP$ENV{MAXTHREADS}") +else() + set(MP_FLAG "/MP") +endif() +string(APPEND CMAKE_C_FLAGS_INIT " /D_UNICODE /DUNICODE ${MP_FLAG} /DWIN32 /D_WINDOWS /W3 /Zi /DTARGET_WINDOWS") +string(APPEND CMAKE_C_FLAGS_INIT " /DWINAPI_FAMILY=2 /DTARGET_WINDOWS_STORE /D_WINSOCK_DEPRECATED_NO_WARNINGS /D_CRT_NONSTDC_NO_DEPRECATE") +string(APPEND CMAKE_C_FLAGS_DEBUG_INIT " /D_DEBUG /MDd /Ob0 /Od /RTC1 /D_ITERATOR_DEBUG_LEVEL=0") +string(APPEND CMAKE_C_FLAGS_RELEASE_INIT " /MD /Ox /Ob2 /Oi /Ot /Oy /GL /DNDEBUG") +# linker flags +string(APPEND CMAKE_SHARED_LINKER_FLAGS_INIT " /DYNAMICBASE /NXCOMPAT /APPCONTAINER") +# win32 specific flags +if("$ENV{Platform}" STREQUAL X86) + string(APPEND CMAKE_C_FLAGS_INIT " /arch:SSE2") + string(APPEND CMAKE_SHARED_LINKER_FLAGS_INIT " /SAFESEH") +endif() diff --git a/cmake/scripts/windowsstore/CXXFlagOverrides.cmake b/cmake/scripts/windowsstore/CXXFlagOverrides.cmake new file mode 100644 index 0000000..4ae3ac3 --- /dev/null +++ b/cmake/scripts/windowsstore/CXXFlagOverrides.cmake @@ -0,0 +1,17 @@ +# compiler flags +if(DEFINED ENV{MAXTHREADS}) + set(MP_FLAG "/MP$ENV{MAXTHREADS}") +else() + set(MP_FLAG "/MP") +endif() +string(APPEND CMAKE_CXX_FLAGS_INIT " /D_UNICODE /DUNICODE ${MP_FLAG} /DWIN32 /D_WINDOWS /W3 /GR /Zi /EHsc /DTARGET_WINDOWS") +string(APPEND CMAKE_CXX_FLAGS_INIT " /DWINAPI_FAMILY=2 /DTARGET_WINDOWS_STORE /D_WINSOCK_DEPRECATED_NO_WARNINGS /D_CRT_NONSTDC_NO_DEPRECATE") +string(APPEND CMAKE_CXX_FLAGS_DEBUG_INIT " /D_DEBUG /MDd /Ob0 /Od /RTC1 /D_ITERATOR_DEBUG_LEVEL=0") +string(APPEND CMAKE_CXX_FLAGS_RELEASE_INIT " /MD /Ox /Ob2 /Oi /Ot /Oy /GL /DNDEBUG") +# linker flags +string(APPEND CMAKE_SHARED_LINKER_FLAGS_INIT " /DYNAMICBASE /NXCOMPAT /APPCONTAINER") +# win32 specific flags +if("$ENV{Platform}" STREQUAL X86) + string(APPEND CMAKE_CXX_FLAGS_INIT " /arch:SSE2") + string(APPEND CMAKE_SHARED_LINKER_FLAGS_INIT " /SAFESEH") +endif() diff --git a/cmake/scripts/windowsstore/Install.cmake b/cmake/scripts/windowsstore/Install.cmake new file mode 100644 index 0000000..a0522d3 --- /dev/null +++ b/cmake/scripts/windowsstore/Install.cmake @@ -0,0 +1,10 @@ +# Fix UWP addons security issue caused by empty __init__.py Python Lib files packaged with Kodi +set(uwp_pythonlibinit_filepattern "${DEPENDS_PATH}/bin/Python/Lib/__init__.py") +file(GLOB_RECURSE uwp_pythonlibinit_foundfiles "${uwp_pythonlibinit_filepattern}") +foreach(uwp_pythonlibinit_file ${uwp_pythonlibinit_foundfiles}) + file(SIZE "${uwp_pythonlibinit_file}" uwp_pythonlibinit_filesize) + if(${uwp_pythonlibinit_filesize} EQUAL 0) + message("Adding hash comment character in the following empty file: ${uwp_pythonlibinit_file}") + file(APPEND ${uwp_pythonlibinit_file} "#") + endif() +endforeach() diff --git a/cmake/scripts/windowsstore/Macros.cmake b/cmake/scripts/windowsstore/Macros.cmake new file mode 100644 index 0000000..713e878 --- /dev/null +++ b/cmake/scripts/windowsstore/Macros.cmake @@ -0,0 +1,182 @@ +function(core_link_library lib wraplib) + message(AUTHOR_WARNING "core_link_library is not compatible with windows.") +endfunction() + +function(find_soname lib) + # Windows uses hardcoded dlls in xbmc/DllPaths_win32.h. + # Therefore the output of this function is unused. +endfunction() + +# Add precompiled header to target +# Arguments: +# target existing target that will be set up to compile with a precompiled header +# pch_header the precompiled header file +# pch_source the precompiled header source file +# Optional Arguments: +# PCH_TARGET build precompiled header as separate target with the given name +# so that the same precompiled header can be used for multiple libraries +# EXCLUDE_SOURCES if not all target sources shall use the precompiled header, +# the relevant files can be listed here +# On return: +# Compiles the pch_source into a precompiled header and adds the header to +# the given target +function(add_precompiled_header target pch_header pch_source) + cmake_parse_arguments(PCH "" "PCH_TARGET" "EXCLUDE_SOURCES" ${ARGN}) + + if(PCH_PCH_TARGET) + set(pch_binary ${PRECOMPILEDHEADER_DIR}/${PCH_PCH_TARGET}.pch) + else() + set(pch_binary ${PRECOMPILEDHEADER_DIR}/${target}.pch) + endif() + + # Set compile options and dependency for sources + get_target_property(sources ${target} SOURCES) + list(REMOVE_ITEM sources ${pch_source}) + foreach(exclude_source IN LISTS PCH_EXCLUDE_SOURCES) + list(REMOVE_ITEM sources ${exclude_source}) + endforeach() + set_source_files_properties(${sources} + PROPERTIES COMPILE_FLAGS "/Yu\"${pch_header}\" /Fp\"${pch_binary}\" /FI\"${pch_header}\"" + OBJECT_DEPENDS "${pch_binary}") + + # Set compile options for precompiled header + if(NOT PCH_PCH_TARGET OR NOT TARGET ${PCH_PCH_TARGET}_pch) + set_source_files_properties(${pch_source} + PROPERTIES COMPILE_FLAGS "/Yc\"${pch_header}\" /Fp\"${pch_binary}\"" + OBJECT_OUTPUTS "${pch_binary}") + endif() + + # Compile precompiled header + if(PCH_PCH_TARGET) + # As own target for usage in multiple libraries + if(NOT TARGET ${PCH_PCH_TARGET}_pch) + add_library(${PCH_PCH_TARGET}_pch STATIC ${pch_source}) + set_target_properties(${PCH_PCH_TARGET}_pch PROPERTIES COMPILE_PDB_NAME vc140 + COMPILE_PDB_OUTPUT_DIRECTORY ${PRECOMPILEDHEADER_DIR} + FOLDER "Build Utilities") + endif() + # From VS2012 onwards, precompiled headers have to be linked against (LNK2011). + target_link_libraries(${target} PUBLIC ${PCH_PCH_TARGET}_pch) + set_target_properties(${target} PROPERTIES COMPILE_PDB_NAME vc140 + COMPILE_PDB_OUTPUT_DIRECTORY ${PRECOMPILEDHEADER_DIR}) + else() + # As part of the target + target_sources(${target} PRIVATE ${pch_source}) + endif() +endfunction() + +macro(winstore_set_assets target) + file(GLOB ASSET_FILES "${CMAKE_SOURCE_DIR}/tools/windows/packaging/uwp/media/*.png") + set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_CONTENT 1) + set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_LOCATION "media") + source_group("media" FILES ${ASSET_FILES}) + set(RESOURCES ${RESOURCES} ${ASSET_FILES} + "${CMAKE_SOURCE_DIR}/tools/windows/packaging/uwp/kodi_temp_key.pfx") + + set(LICENSE_FILES + ${CMAKE_SOURCE_DIR}/LICENSE.md + ${CMAKE_SOURCE_DIR}/privacy-policy.txt) + if(EXISTS "${CMAKE_SOURCE_DIR}/known_issues.txt") + list(APPEND LICENSE_FILES ${CMAKE_SOURCE_DIR}/known_issues.txt) + endif() + set_property(SOURCE ${LICENSE_FILES} PROPERTY VS_DEPLOYMENT_CONTENT 1) + list(APPEND RESOURCES ${LICENSE_FILES}) +endmacro() + +macro(winstore_generate_manifest target) + configure_file( + ${CMAKE_SOURCE_DIR}/tools/windows/packaging/uwp/${APP_MANIFEST_NAME}.in + ${CMAKE_CURRENT_BINARY_DIR}/${APP_MANIFEST_NAME} + @ONLY) + set(RESOURCES ${RESOURCES} ${CMAKE_CURRENT_BINARY_DIR}/${APP_MANIFEST_NAME}) +endmacro() + +macro(add_deployment_content_group path link match exclude) + set(_link "") + set(_exclude "") + file(TO_NATIVE_PATH ${path} _path) + file(TO_NATIVE_PATH ${match} _match) + if (NOT "${link}" STREQUAL "") + file(TO_NATIVE_PATH ${link} _link) + set(_link "${_link}\\") + endif() + if(NOT "${exclude}" STREQUAL "") + string(REPLACE "/" "\\" _exclude ${exclude}) + endif() + string(CONCAT UWP_DEPLOYMENT_CONTENT_STR "${UWP_DEPLOYMENT_CONTENT_STR}" + " <EmbedResources Include=\"${_path}\\${_match}\" Exclude=\"${_exclude}\">\n" + " <Link>${_link}%(RecursiveDir)%(FileName)%(Extension)</Link>\n" + " <DeploymentContent>true</DeploymentContent>\n" + " </EmbedResources>\n") +endmacro() + +macro(winstore_append_props target) + # exclude debug dlls from packaging + set(DEBUG_DLLS zlibd.dll) + foreach(_dll ${DEBUG_DLLS}) + if (DEBUG_DLLS_EXCLUDE) + list(APPEND DEBUG_DLLS_EXCLUDE "\;$(BuildRootPath)/dlls/${_dll}") + else() + list(APPEND DEBUG_DLLS_EXCLUDE "$(BuildRootPath)/dlls/${_dll}") + endif() + string(CONCAT DEBUG_DLLS_LINKAGE_PROPS "${DEBUG_DLLS_LINKAGE_PROPS}" + " <ItemGroup Label=\"Binaries\">\n" + " <None Include=\"$(BinPath)\\${_dll}\" Condition=\"'$(Configuration)'=='Debug'\">\n" + " <DeploymentContent>true</DeploymentContent>\n" + " </None>\n" + " </ItemGroup>\n") + endforeach(_dll DEBUG_DLLS) + + add_deployment_content_group($(BuildRootPath)/dlls "" *.dll "${DEBUG_DLLS_EXCLUDE}") + add_deployment_content_group($(BuildRootPath)/system system **/* "$(BuildRootPath)/**/shaders/**") + add_deployment_content_group($(BuildRootPath)/system/shaders system/shaders **/*.fx "") + add_deployment_content_group($(BuildRootPath)/media media **/* "") + add_deployment_content_group($(BuildRootPath)/userdata userdata **/* "") + add_deployment_content_group($(BuildRootPath)/addons addons **/* "") + add_deployment_content_group($(BinaryAddonsPath) addons **/* "") + + foreach(xbt_file ${XBT_FILES}) + file(RELATIVE_PATH relative ${CMAKE_CURRENT_BINARY_DIR} ${xbt_file}) + file(TO_NATIVE_PATH ${relative} relative) + string(CONCAT XBT_FILE_PROPS "${XBT_FILE_PROPS}" + " <ItemGroup Label=\"SkinsMedia\">\n" + " <None Include=\"$(BuildRootPath)\\${relative}\">\n" + " <Link>${relative}</Link>\n" + " <DeploymentContent>true</DeploymentContent>\n" + " </None>\n" + " </ItemGroup>\n") + endforeach() + + set(VCPROJECT_PROPS_FILE "${CMAKE_CURRENT_BINARY_DIR}/${target}.props") + file(TO_NATIVE_PATH ${DEPENDS_PATH} DEPENDENCIES_DIR_NATIVE) + file(TO_NATIVE_PATH ${CMAKE_CURRENT_BINARY_DIR} CMAKE_CURRENT_BINARY_DIR_NATIVE) + file(TO_NATIVE_PATH ${CMAKE_SOURCE_DIR}/project/Win32BuildSetup/BUILD_WIN32/addons BINARY_ADDONS_DIR_NATIVE) + + file(WRITE ${VCPROJECT_PROPS_FILE} + "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n" + "<Project ToolsVersion=\"4.0\" xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">\n" + " <ImportGroup Label=\"PropertySheets\" />\n" + " <PropertyGroup Label=\"APP_DLLS\">\n" + " <BinPath>${DEPENDENCIES_DIR_NATIVE}\\bin</BinPath>\n" + " <BuildRootPath>${CMAKE_CURRENT_BINARY_DIR_NATIVE}</BuildRootPath>\n" + " <BinaryAddonsPath>${BINARY_ADDONS_DIR_NATIVE}</BinaryAddonsPath>\n" + " </PropertyGroup>\n" + "${DEBUG_DLLS_LINKAGE_PROPS}" + "${XBT_FILE_PROPS}" + " <ItemGroup>\n" + "${UWP_DEPLOYMENT_CONTENT_STR}" + " </ItemGroup>\n" + " <Target Name=\"_CollectCustomResources\" Inputs=\"@(EmbedResources)\" Outputs=\"@(EmbedResources->'$(OutputPath)\\PackageLayout\\%(Link)')\" BeforeTargets=\"AssignTargetPaths\">\n" + " <Message Text=\"Collecting package resources...\"/>\n" + " <ItemGroup>\n" + " <None Include=\"@(EmbedResources)\" />\n" + " </ItemGroup>\n" + " </Target>\n" + "</Project>") +endmacro() + +macro(winstore_add_target_properties target) + winstore_set_assets(${target}) + winstore_generate_manifest(${target}) + winstore_append_props(${target}) +endmacro() diff --git a/cmake/scripts/windowsstore/PathSetup.cmake b/cmake/scripts/windowsstore/PathSetup.cmake new file mode 100644 index 0000000..8550616 --- /dev/null +++ b/cmake/scripts/windowsstore/PathSetup.cmake @@ -0,0 +1,34 @@ +if(NOT prefix) + set(prefix ${CMAKE_INSTALL_PREFIX}) +else() + set(CMAKE_INSTALL_PREFIX ${prefix}) +endif() +if(NOT exec_prefix) + set(exec_prefix ${prefix}) +endif() +if(NOT libdir) + set(libdir ${prefix}/lib) +endif() +if(NOT bindir) + set(bindir ${prefix}/bin) +endif() +if(NOT includedir) + set(includedir ${prefix}/include) +endif() +if(NOT datarootdir) + set(datarootdir ${prefix}/share) +endif() +if(NOT datadir) + set(datadir ${datarootdir}) +endif() + +list(APPEND final_message "-- PATH config --") +list(APPEND final_message "Prefix: ${prefix}") +list(APPEND final_message "Libdir: ${libdir}") +list(APPEND final_message "Bindir: ${bindir}") +list(APPEND final_message "Includedir: ${includedir}") +list(APPEND final_message "Datarootdir: ${datarootdir}") +list(APPEND final_message "Datadir: ${datadir}") + +set(PATH_DEFINES -DBIN_INSTALL_PATH=\"${libdir}/kodi\" + -DINSTALL_PATH=\"${datarootdir}/kodi\") diff --git a/cmake/scripts/windowsstore/tools/patch.cmake b/cmake/scripts/windowsstore/tools/patch.cmake new file mode 100644 index 0000000..451fc66 --- /dev/null +++ b/cmake/scripts/windowsstore/tools/patch.cmake @@ -0,0 +1,50 @@ +# prioritize Git patch.exe +find_package(Git) +if(Git_FOUND) + get_filename_component(GIT_DIR ${GIT_EXECUTABLE} DIRECTORY) + get_filename_component(GIT_DIR ${GIT_DIR} DIRECTORY) +endif() + +find_program(PATCH_FOUND NAMES patch.exe HINTS ${GIT_DIR} PATH_SUFFIXES usr/bin) + +if(PATCH_FOUND) + message(STATUS "patch utility found at ${PATCH_FOUND}") +else() + set(PATCH_ARCHIVE_NAME "patch-2.7.6-bin") + set(PATCH_ARCHIVE "${PATCH_ARCHIVE_NAME}.zip") + set(PATCH_URL "${KODI_MIRROR}/build-deps/win32/${PATCH_ARCHIVE}") + set(PATCH_DOWNLOAD ${BUILD_DIR}/download/${PATCH_ARCHIVE}) + + # download the archive containing patch.exe + message(STATUS "Downloading patch utility from ${PATCH_URL}...") + file(DOWNLOAD "${PATCH_URL}" "${PATCH_DOWNLOAD}" STATUS PATCH_DL_STATUS LOG PATCH_LOG SHOW_PROGRESS) + list(GET PATCH_DL_STATUS 0 PATCH_RETCODE) + if(NOT PATCH_RETCODE EQUAL 0) + message(FATAL_ERROR "ERROR downloading ${PATCH_URL} - status: ${PATCH_DL_STATUS} log: ${PATCH_LOG}") + endif() + + # extract the archive containing patch.exe + execute_process(COMMAND ${CMAKE_COMMAND} -E tar xzvf ${PATCH_DOWNLOAD} + WORKING_DIRECTORY ${BUILD_DIR}) + + # make sure the extraction worked and that patch.exe is there + set(PATCH_PATH ${BUILD_DIR}/${PATCH_ARCHIVE_NAME}) + set(PATCH_BINARY_PATH ${PATCH_PATH}/bin/patch.exe) + if(NOT EXISTS ${PATCH_PATH} OR NOT EXISTS ${PATCH_BINARY_PATH}) + message(FATAL_ERROR "ERROR extracting patch utility from ${PATCH_PATH}") + endif() + + # copy patch.exe into the output directory + file(INSTALL ${PATCH_BINARY_PATH} DESTINATION ${ADDON_DEPENDS_PATH}/bin) + # copy patch depends + file(GLOB PATCH_BINARIES ${PATCH_PATH}/bin/*.dll) + if(NOT "${PATCH_BINARIES}" STREQUAL "") + file(INSTALL ${PATCH_BINARIES} DESTINATION ${ADDON_DEPENDS_PATH}/bin) + endif() + + # make sure that cmake can find the copied patch.exe + find_program(PATCH_FOUND NAMES patch patch.exe) + if(NOT PATCH_FOUND) + message(FATAL_ERROR "ERROR installing patch utility from ${PATCH_BINARY_PATH} to ${ADDON_DEPENDS_PATH}/bin") + endif() +endif() |