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-rw-r--r--cmake/scripts/windows/ArchSetup.cmake128
-rw-r--r--cmake/scripts/windows/CFlagOverrides.cmake10
-rw-r--r--cmake/scripts/windows/CXXFlagOverrides.cmake10
-rw-r--r--cmake/scripts/windows/Install.cmake0
-rw-r--r--cmake/scripts/windows/Macros.cmake66
-rw-r--r--cmake/scripts/windows/PathSetup.cmake34
-rw-r--r--cmake/scripts/windows/tools/patch.cmake50
7 files changed, 298 insertions, 0 deletions
diff --git a/cmake/scripts/windows/ArchSetup.cmake b/cmake/scripts/windows/ArchSetup.cmake
new file mode 100644
index 0000000..f0f8a08
--- /dev/null
+++ b/cmake/scripts/windows/ArchSetup.cmake
@@ -0,0 +1,128 @@
+# Minimum SDK version we support
+set(VS_MINIMUM_SDK_VERSION 10.0.14393.0)
+
+if(CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION VERSION_LESS VS_MINIMUM_SDK_VERSION)
+ message(FATAL_ERROR "Detected Windows SDK version is ${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}.\n"
+ "Windows SDK ${VS_MINIMUM_SDK_VERSION} or higher is required.\n"
+ "INFO: Windows SDKs can be installed from the Visual Studio installer.")
+endif()
+
+# -------- Host Settings ---------
+
+set(_gentoolset ${CMAKE_GENERATOR_TOOLSET})
+string(REPLACE "host=" "" HOSTTOOLSET "${_gentoolset}")
+unset(_gentoolset)
+
+# -------- Architecture settings ---------
+
+if(CMAKE_SIZEOF_VOID_P EQUAL 4)
+ set(ARCH win32)
+ set(SDK_TARGET_ARCH x86)
+elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
+ set(ARCH x64)
+ set(SDK_TARGET_ARCH x64)
+endif()
+
+
+# -------- Paths (mainly for find_package) ---------
+
+set(PLATFORM_DIR platform/win32)
+set(APP_RENDER_SYSTEM dx11)
+
+set(CORE_MAIN_SOURCE ${CMAKE_SOURCE_DIR}/xbmc/platform/win32/WinMain.cpp)
+
+# Precompiled headers fail with per target output directory. (needs CMake 3.1)
+set(PRECOMPILEDHEADER_DIR ${PROJECT_BINARY_DIR}/${CORE_BUILD_CONFIG}/objs)
+set(CMAKE_SYSTEM_NAME Windows)
+set(DEPS_FOLDER_RELATIVE project/BuildDependencies)
+set(NATIVEPREFIX ${CMAKE_SOURCE_DIR}/${DEPS_FOLDER_RELATIVE}/tools)
+set(DEPENDS_PATH ${CMAKE_SOURCE_DIR}/${DEPS_FOLDER_RELATIVE}/${ARCH})
+set(MINGW_LIBS_DIR ${CMAKE_SOURCE_DIR}/${DEPS_FOLDER_RELATIVE}/mingwlibs/${ARCH})
+
+# mingw libs
+list(APPEND CMAKE_PREFIX_PATH ${MINGW_LIBS_DIR})
+list(APPEND CMAKE_LIBRARY_PATH ${MINGW_LIBS_DIR}/bin)
+
+if(NOT TARBALL_DIR)
+ set(TARBALL_DIR "${CMAKE_SOURCE_DIR}/project/BuildDependencies/downloads")
+endif()
+
+# -------- Compiler options ---------
+
+add_options(CXX ALL_BUILDS "/wd\"4996\"")
+set(ARCH_DEFINES -D_WINDOWS -DTARGET_WINDOWS -DTARGET_WINDOWS_DESKTOP -D__SSE__ -D__SSE2__)
+set(SYSTEM_DEFINES -DWIN32_LEAN_AND_MEAN -DNOMINMAX -DHAS_DX -D__STDC_CONSTANT_MACROS
+ -DTAGLIB_STATIC -DNPT_CONFIG_ENABLE_LOGGING
+ -DPLT_HTTP_DEFAULT_USER_AGENT="UPnP/1.0 DLNADOC/1.50 Kodi"
+ -DPLT_HTTP_DEFAULT_SERVER="UPnP/1.0 DLNADOC/1.50 Kodi"
+ -DUNICODE -D_UNICODE
+ -DFRIBIDI_STATIC
+ $<$<CONFIG:Debug>:-DD3D_DEBUG_INFO>)
+
+# Additional SYSTEM_DEFINES
+list(APPEND SYSTEM_DEFINES -DHAS_WIN32_NETWORK -DHAS_FILESYSTEM_SMB)
+
+# The /MP option enables /FS by default.
+if(CMAKE_GENERATOR MATCHES "Visual Studio")
+ if(DEFINED ENV{MAXTHREADS})
+ set(MP_FLAG "/MP$ENV{MAXTHREADS}")
+ else()
+ set(MP_FLAG "/MP")
+ endif()
+
+ set(CMAKE_CXX_FLAGS "/permissive- ${MP_FLAG} ${CMAKE_CXX_FLAGS}")
+endif()
+
+# Google Test needs to use shared version of runtime libraries
+set(gtest_force_shared_crt ON CACHE STRING "" FORCE)
+
+
+# -------- Linker options ---------
+
+set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SAFESEH:NO")
+
+# For #pragma comment(lib X)
+# TODO: It would certainly be better to handle these libraries via CMake modules.
+link_directories(${DEPENDS_PATH}/lib)
+
+# Additional libraries
+list(APPEND DEPLIBS bcrypt.lib d3d11.lib DInput8.lib DSound.lib winmm.lib Mpr.lib Iphlpapi.lib WS2_32.lib
+ PowrProf.lib setupapi.lib Shlwapi.lib dwmapi.lib dxguid.lib DelayImp.lib version.lib
+ crypt32.lib)
+
+# NODEFAULTLIB option
+set(_nodefaultlibs_RELEASE libcmt)
+set(_nodefaultlibs_DEBUG libcmt msvcrt)
+foreach(_lib ${_nodefaultlibs_RELEASE})
+ set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /NODEFAULTLIB:\"${_lib}\"")
+endforeach()
+foreach(_lib ${_nodefaultlibs_DEBUG})
+ set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} /NODEFAULTLIB:\"${_lib}\"")
+endforeach()
+
+# DELAYLOAD option
+set(_delayloadlibs zlib.dll libmariadb.dll libxslt.dll dnssd.dll dwmapi.dll sqlite3.dll
+ d3dcompiler_47.dll)
+foreach(_lib ${_delayloadlibs})
+ set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /DELAYLOAD:\"${_lib}\"")
+endforeach()
+
+# Make the Release version create a PDB
+set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
+# Minimize the size or the resulting DLLs
+set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /DEBUG /OPT:REF")
+
+
+# -------- Visual Studio options ---------
+
+if(CMAKE_GENERATOR MATCHES "Visual Studio")
+ set_property(GLOBAL PROPERTY USE_FOLDERS ON)
+
+ # Generate a batch file that opens Visual Studio with the necessary env variables set.
+ file(WRITE ${CMAKE_BINARY_DIR}/kodi-sln.bat
+ "@echo off\n"
+ "set KODI_HOME=%~dp0\n"
+ "set PATH=%~dp0\\system\n"
+ "set PreferredToolArchitecture=x64\n"
+ "start %~dp0\\${PROJECT_NAME}.sln")
+endif()
diff --git a/cmake/scripts/windows/CFlagOverrides.cmake b/cmake/scripts/windows/CFlagOverrides.cmake
new file mode 100644
index 0000000..cd96689
--- /dev/null
+++ b/cmake/scripts/windows/CFlagOverrides.cmake
@@ -0,0 +1,10 @@
+if(MSVC)
+ if(DEFINED ENV{MAXTHREADS})
+ set(MP_FLAG "/MP$ENV{MAXTHREADS}")
+ else()
+ set(MP_FLAG "/MP")
+ endif()
+ set(CMAKE_C_FLAGS "/D_UNICODE /DUNICODE /DRPC_USE_NATIVE_WCHAR ${MP_FLAG} /DWIN32 /D_WINDOWS /W3 /Zi /arch:SSE2")
+ set(CMAKE_C_FLAGS_DEBUG "/D_DEBUG /MDd /Ob0 /Od /RTC1 /D_ITERATOR_DEBUG_LEVEL=0")
+ set(CMAKE_C_FLAGS_RELEASE "/MD /Ox /Ob2 /Oi /Ot /Oy /GL /DNDEBUG")
+endif()
diff --git a/cmake/scripts/windows/CXXFlagOverrides.cmake b/cmake/scripts/windows/CXXFlagOverrides.cmake
new file mode 100644
index 0000000..72df9de
--- /dev/null
+++ b/cmake/scripts/windows/CXXFlagOverrides.cmake
@@ -0,0 +1,10 @@
+if(MSVC)
+ if(DEFINED ENV{MAXTHREADS})
+ set(MP_FLAG "/MP$ENV{MAXTHREADS}")
+ else()
+ set(MP_FLAG "/MP")
+ endif()
+ set(CMAKE_CXX_FLAGS "/D_UNICODE /DUNICODE /DRPC_USE_NATIVE_WCHAR ${MP_FLAG} /DWIN32 /D_WINDOWS /W3 /GR /Zi /EHsc /arch:SSE2")
+ set(CMAKE_CXX_FLAGS_DEBUG "/D_DEBUG /MDd /Ob0 /Od /RTC1 /D_ITERATOR_DEBUG_LEVEL=0")
+ set(CMAKE_CXX_FLAGS_RELEASE "/MD /Ox /Ob2 /Oi /Ot /Oy /GL /DNDEBUG")
+endif()
diff --git a/cmake/scripts/windows/Install.cmake b/cmake/scripts/windows/Install.cmake
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/cmake/scripts/windows/Install.cmake
diff --git a/cmake/scripts/windows/Macros.cmake b/cmake/scripts/windows/Macros.cmake
new file mode 100644
index 0000000..2d3500d
--- /dev/null
+++ b/cmake/scripts/windows/Macros.cmake
@@ -0,0 +1,66 @@
+function(core_link_library lib wraplib)
+ message(AUTHOR_WARNING "core_link_library is not compatible with windows.")
+endfunction()
+
+function(find_soname lib)
+ # Windows uses hardcoded dlls in xbmc/DllPaths_win32.h.
+ # Therefore the output of this function is unused.
+endfunction()
+
+# Add precompiled header to target
+# Arguments:
+# target existing target that will be set up to compile with a precompiled header
+# pch_header the precompiled header file
+# pch_source the precompiled header source file
+# Optional Arguments:
+# PCH_TARGET build precompiled header as separate target with the given name
+# so that the same precompiled header can be used for multiple libraries
+# EXCLUDE_SOURCES if not all target sources shall use the precompiled header,
+# the relevant files can be listed here
+# On return:
+# Compiles the pch_source into a precompiled header and adds the header to
+# the given target
+function(add_precompiled_header target pch_header pch_source)
+ cmake_parse_arguments(PCH "" "PCH_TARGET" "EXCLUDE_SOURCES" ${ARGN})
+
+ if(PCH_PCH_TARGET)
+ set(pch_binary ${PRECOMPILEDHEADER_DIR}/${PCH_PCH_TARGET}.pch)
+ else()
+ set(pch_binary ${PRECOMPILEDHEADER_DIR}/${target}.pch)
+ endif()
+
+ # Set compile options and dependency for sources
+ get_target_property(sources ${target} SOURCES)
+ list(REMOVE_ITEM sources ${pch_source})
+ foreach(exclude_source IN LISTS PCH_EXCLUDE_SOURCES)
+ list(REMOVE_ITEM sources ${exclude_source})
+ endforeach()
+ set_source_files_properties(${sources}
+ PROPERTIES COMPILE_FLAGS "/Yu\"${pch_header}\" /Fp\"${pch_binary}\" /FI\"${pch_header}\""
+ OBJECT_DEPENDS "${pch_binary}")
+
+ # Set compile options for precompiled header
+ if(NOT PCH_PCH_TARGET OR NOT TARGET ${PCH_PCH_TARGET}_pch)
+ set_source_files_properties(${pch_source}
+ PROPERTIES COMPILE_FLAGS "/Yc\"${pch_header}\" /Fp\"${pch_binary}\""
+ OBJECT_OUTPUTS "${pch_binary}")
+ endif()
+
+ # Compile precompiled header
+ if(PCH_PCH_TARGET)
+ # As own target for usage in multiple libraries
+ if(NOT TARGET ${PCH_PCH_TARGET}_pch)
+ add_library(${PCH_PCH_TARGET}_pch STATIC ${pch_source})
+ set_target_properties(${PCH_PCH_TARGET}_pch PROPERTIES COMPILE_PDB_NAME vc140
+ COMPILE_PDB_OUTPUT_DIRECTORY ${PRECOMPILEDHEADER_DIR}
+ FOLDER "Build Utilities")
+ endif()
+ # From VS2012 onwards, precompiled headers have to be linked against (LNK2011).
+ target_link_libraries(${target} PUBLIC ${PCH_PCH_TARGET}_pch)
+ set_target_properties(${target} PROPERTIES COMPILE_PDB_NAME vc140
+ COMPILE_PDB_OUTPUT_DIRECTORY ${PRECOMPILEDHEADER_DIR})
+ else()
+ # As part of the target
+ target_sources(${target} PRIVATE ${pch_source})
+ endif()
+endfunction()
diff --git a/cmake/scripts/windows/PathSetup.cmake b/cmake/scripts/windows/PathSetup.cmake
new file mode 100644
index 0000000..f6defde
--- /dev/null
+++ b/cmake/scripts/windows/PathSetup.cmake
@@ -0,0 +1,34 @@
+if(NOT prefix)
+ set(prefix ${CMAKE_INSTALL_PREFIX})
+else()
+ set(CMAKE_INSTALL_PREFIX ${prefix})
+endif()
+if(NOT exec_prefix)
+ set(exec_prefix ${prefix})
+endif()
+if(NOT libdir)
+ set(libdir ${prefix}/lib)
+endif()
+if(NOT bindir)
+ set(bindir ${prefix}/bin)
+endif()
+if(NOT includedir)
+ set(includedir ${prefix}/include)
+endif()
+if(NOT datarootdir)
+ set(datarootdir ${prefix}/share)
+endif()
+if(NOT datadir)
+ set(datadir ${datarootdir})
+endif()
+
+list(APPEND final_message "-- PATH config --")
+list(APPEND final_message "Prefix: ${prefix}")
+list(APPEND final_message "Libdir: ${libdir}")
+list(APPEND final_message "Bindir: ${bindir}")
+list(APPEND final_message "Includedir: ${includedir}")
+list(APPEND final_message "Datarootdir: ${datarootdir}")
+list(APPEND final_message "Datadir: ${datadir}")
+
+set(PATH_DEFINES -DBIN_INSTALL_PATH=\"${libdir}/${APP_NAME_LC}\"
+ -DINSTALL_PATH=\"${datarootdir}/${APP_NAME_LC}\")
diff --git a/cmake/scripts/windows/tools/patch.cmake b/cmake/scripts/windows/tools/patch.cmake
new file mode 100644
index 0000000..451fc66
--- /dev/null
+++ b/cmake/scripts/windows/tools/patch.cmake
@@ -0,0 +1,50 @@
+# prioritize Git patch.exe
+find_package(Git)
+if(Git_FOUND)
+ get_filename_component(GIT_DIR ${GIT_EXECUTABLE} DIRECTORY)
+ get_filename_component(GIT_DIR ${GIT_DIR} DIRECTORY)
+endif()
+
+find_program(PATCH_FOUND NAMES patch.exe HINTS ${GIT_DIR} PATH_SUFFIXES usr/bin)
+
+if(PATCH_FOUND)
+ message(STATUS "patch utility found at ${PATCH_FOUND}")
+else()
+ set(PATCH_ARCHIVE_NAME "patch-2.7.6-bin")
+ set(PATCH_ARCHIVE "${PATCH_ARCHIVE_NAME}.zip")
+ set(PATCH_URL "${KODI_MIRROR}/build-deps/win32/${PATCH_ARCHIVE}")
+ set(PATCH_DOWNLOAD ${BUILD_DIR}/download/${PATCH_ARCHIVE})
+
+ # download the archive containing patch.exe
+ message(STATUS "Downloading patch utility from ${PATCH_URL}...")
+ file(DOWNLOAD "${PATCH_URL}" "${PATCH_DOWNLOAD}" STATUS PATCH_DL_STATUS LOG PATCH_LOG SHOW_PROGRESS)
+ list(GET PATCH_DL_STATUS 0 PATCH_RETCODE)
+ if(NOT PATCH_RETCODE EQUAL 0)
+ message(FATAL_ERROR "ERROR downloading ${PATCH_URL} - status: ${PATCH_DL_STATUS} log: ${PATCH_LOG}")
+ endif()
+
+ # extract the archive containing patch.exe
+ execute_process(COMMAND ${CMAKE_COMMAND} -E tar xzvf ${PATCH_DOWNLOAD}
+ WORKING_DIRECTORY ${BUILD_DIR})
+
+ # make sure the extraction worked and that patch.exe is there
+ set(PATCH_PATH ${BUILD_DIR}/${PATCH_ARCHIVE_NAME})
+ set(PATCH_BINARY_PATH ${PATCH_PATH}/bin/patch.exe)
+ if(NOT EXISTS ${PATCH_PATH} OR NOT EXISTS ${PATCH_BINARY_PATH})
+ message(FATAL_ERROR "ERROR extracting patch utility from ${PATCH_PATH}")
+ endif()
+
+ # copy patch.exe into the output directory
+ file(INSTALL ${PATCH_BINARY_PATH} DESTINATION ${ADDON_DEPENDS_PATH}/bin)
+ # copy patch depends
+ file(GLOB PATCH_BINARIES ${PATCH_PATH}/bin/*.dll)
+ if(NOT "${PATCH_BINARIES}" STREQUAL "")
+ file(INSTALL ${PATCH_BINARIES} DESTINATION ${ADDON_DEPENDS_PATH}/bin)
+ endif()
+
+ # make sure that cmake can find the copied patch.exe
+ find_program(PATCH_FOUND NAMES patch patch.exe)
+ if(NOT PATCH_FOUND)
+ message(FATAL_ERROR "ERROR installing patch utility from ${PATCH_BINARY_PATH} to ${ADDON_DEPENDS_PATH}/bin")
+ endif()
+endif()