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/*
* Copyright (C) 2015-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "UISoundsResource.h"
#include "ServiceBroker.h"
#include "addons/addoninfo/AddonType.h"
#include "guilib/GUIAudioManager.h"
#include "settings/Settings.h"
#include "settings/SettingsComponent.h"
#include "utils/StringUtils.h"
#include "utils/URIUtils.h"
namespace ADDON
{
CUISoundsResource::CUISoundsResource(const AddonInfoPtr& addonInfo)
: CResource(addonInfo, AddonType::RESOURCE_UISOUNDS)
{
}
bool CUISoundsResource::IsAllowed(const std::string& file) const
{
return StringUtils::EqualsNoCase(file, "sounds.xml")
|| URIUtils::HasExtension(file, ".wav");
}
bool CUISoundsResource::IsInUse() const
{
return CServiceBroker::GetSettingsComponent()->GetSettings()->GetString(CSettings::SETTING_LOOKANDFEEL_SOUNDSKIN) == ID();
}
void CUISoundsResource::OnPostInstall(bool update, bool modal)
{
CGUIComponent* gui = CServiceBroker::GetGUI();
if (IsInUse() && gui)
gui->GetAudioManager().Load();
}
}
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