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/*
* Copyright (C) 2014-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "games/controllers/ControllerTypes.h"
#include "guilib/GUIImage.h"
#include "threads/CriticalSection.h"
namespace KODI
{
namespace GAME
{
class CGUIGameController : public CGUIImage
{
public:
CGUIGameController(
int parentID, int controlID, float posX, float posY, float width, float height);
CGUIGameController(const CGUIGameController& from);
~CGUIGameController() override = default;
// implementation of CGUIControl via CGUIImage
CGUIGameController* Clone() const override;
void Render() override;
void ActivateController(const ControllerPtr& controller);
private:
ControllerPtr m_currentController;
CCriticalSection m_mutex;
};
} // namespace GAME
} // namespace KODI
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