diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-05-04 01:13:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-05-04 01:13:14 +0000 |
commit | 60e8a3d404f0640fa5a3f834eae54b4f1fb9127d (patch) | |
tree | 1da89a218d0ecf010c67a87cb2f625c4cb18e7d7 /video/out/gpu | |
parent | Adding upstream version 0.37.0. (diff) | |
download | mpv-60e8a3d404f0640fa5a3f834eae54b4f1fb9127d.tar.xz mpv-60e8a3d404f0640fa5a3f834eae54b4f1fb9127d.zip |
Adding upstream version 0.38.0.upstream/0.38.0upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'video/out/gpu')
-rw-r--r-- | video/out/gpu/context.c | 11 | ||||
-rw-r--r-- | video/out/gpu/context.h | 2 | ||||
-rw-r--r-- | video/out/gpu/d3d11_helpers.c | 129 | ||||
-rw-r--r-- | video/out/gpu/d3d11_helpers.h | 19 | ||||
-rw-r--r-- | video/out/gpu/error_diffusion.c | 3 | ||||
-rw-r--r-- | video/out/gpu/hwdec.c | 4 | ||||
-rw-r--r-- | video/out/gpu/hwdec.h | 8 | ||||
-rw-r--r-- | video/out/gpu/lcms.c | 62 | ||||
-rw-r--r-- | video/out/gpu/lcms.h | 6 | ||||
-rw-r--r-- | video/out/gpu/libmpv_gpu.c | 2 | ||||
-rw-r--r-- | video/out/gpu/osd.c | 4 | ||||
-rw-r--r-- | video/out/gpu/osd.h | 2 | ||||
-rw-r--r-- | video/out/gpu/ra.h | 4 | ||||
-rw-r--r-- | video/out/gpu/spirv.c | 1 | ||||
-rw-r--r-- | video/out/gpu/user_shaders.c | 4 | ||||
-rw-r--r-- | video/out/gpu/user_shaders.h | 2 | ||||
-rw-r--r-- | video/out/gpu/utils.c | 6 | ||||
-rw-r--r-- | video/out/gpu/utils.h | 2 | ||||
-rw-r--r-- | video/out/gpu/video.c | 358 | ||||
-rw-r--r-- | video/out/gpu/video.h | 17 | ||||
-rw-r--r-- | video/out/gpu/video_shaders.c | 128 | ||||
-rw-r--r-- | video/out/gpu/video_shaders.h | 9 |
22 files changed, 426 insertions, 357 deletions
diff --git a/video/out/gpu/context.c b/video/out/gpu/context.c index 5ce18af..88d4f42 100644 --- a/video/out/gpu/context.c +++ b/video/out/gpu/context.c @@ -41,7 +41,6 @@ extern const struct ra_ctx_fns ra_ctx_wayland_egl; extern const struct ra_ctx_fns ra_ctx_wgl; extern const struct ra_ctx_fns ra_ctx_angle; extern const struct ra_ctx_fns ra_ctx_dxgl; -extern const struct ra_ctx_fns ra_ctx_rpi; extern const struct ra_ctx_fns ra_ctx_android; /* Vulkan */ @@ -67,9 +66,6 @@ static const struct ra_ctx_fns *contexts[] = { #if HAVE_EGL_ANDROID &ra_ctx_android, #endif -#if HAVE_RPI - &ra_ctx_rpi, -#endif #if HAVE_EGL_ANGLE_WIN32 &ra_ctx_angle, #endif @@ -133,8 +129,7 @@ static int ra_ctx_api_help(struct mp_log *log, const struct m_option *opt, return M_OPT_EXIT; } -static int ra_ctx_validate_api(struct mp_log *log, const struct m_option *opt, - struct bstr name, const char **value) +static inline OPT_STRING_VALIDATE_FUNC(ra_ctx_validate_api) { struct bstr param = bstr0(*value); if (bstr_equals0(param, "auto")) @@ -158,8 +153,7 @@ static int ra_ctx_context_help(struct mp_log *log, const struct m_option *opt, return M_OPT_EXIT; } -static int ra_ctx_validate_context(struct mp_log *log, const struct m_option *opt, - struct bstr name, const char **value) +static inline OPT_STRING_VALIDATE_FUNC(ra_ctx_validate_context) { struct bstr param = bstr0(*value); if (bstr_equals0(param, "auto")) @@ -208,6 +202,7 @@ struct ra_ctx *ra_ctx_create(struct vo *vo, struct ra_ctx_opts opts) MP_VERBOSE(ctx, "Initializing GPU context '%s'\n", ctx->fns->name); if (contexts[i]->init(ctx)) { vo->probing = old_probing; + vo->context_name = ctx->fns->name; return ctx; } diff --git a/video/out/gpu/context.h b/video/out/gpu/context.h index 6788e6f..447f40b 100644 --- a/video/out/gpu/context.h +++ b/video/out/gpu/context.h @@ -72,7 +72,7 @@ struct ra_fbo { // Host system's colorspace that it will be interpreting // the frame buffer as. - struct mp_colorspace color_space; + struct pl_color_space color_space; }; struct ra_swapchain_fns { diff --git a/video/out/gpu/d3d11_helpers.c b/video/out/gpu/d3d11_helpers.c index 30d9eae..d45c038 100644 --- a/video/out/gpu/d3d11_helpers.c +++ b/video/out/gpu/d3d11_helpers.c @@ -228,9 +228,9 @@ static const char *d3d11_get_csp_name(DXGI_COLOR_SPACE_TYPE csp) } static bool d3d11_get_mp_csp(DXGI_COLOR_SPACE_TYPE csp, - struct mp_colorspace *mp_csp) + struct pl_color_space *pl_color_system) { - if (!mp_csp) + if (!pl_color_system) return false; // Colorspaces utilizing gamma 2.2 (G22) are set to @@ -243,27 +243,27 @@ static bool d3d11_get_mp_csp(DXGI_COLOR_SPACE_TYPE csp, // regarding not doing conversion from BT.601 to BT.709. switch (csp) { case DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709: - *mp_csp = (struct mp_colorspace){ - .gamma = MP_CSP_TRC_AUTO, - .primaries = MP_CSP_PRIM_AUTO, + *pl_color_system = (struct pl_color_space){ + .transfer = PL_COLOR_TRC_UNKNOWN, + .primaries = PL_COLOR_PRIM_UNKNOWN, }; break; case DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709: - *mp_csp = (struct mp_colorspace) { - .gamma = MP_CSP_TRC_LINEAR, - .primaries = MP_CSP_PRIM_AUTO, + *pl_color_system = (struct pl_color_space) { + .transfer = PL_COLOR_TRC_LINEAR, + .primaries = PL_COLOR_PRIM_UNKNOWN, }; break; case DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020: - *mp_csp = (struct mp_colorspace) { - .gamma = MP_CSP_TRC_PQ, - .primaries = MP_CSP_PRIM_BT_2020, + *pl_color_system = (struct pl_color_space) { + .transfer = PL_COLOR_TRC_PQ, + .primaries = PL_COLOR_PRIM_BT_2020, }; break; case DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P2020: - *mp_csp = (struct mp_colorspace) { - .gamma = MP_CSP_TRC_AUTO, - .primaries = MP_CSP_PRIM_BT_2020, + *pl_color_system = (struct pl_color_space) { + .transfer = PL_COLOR_TRC_UNKNOWN, + .primaries = PL_COLOR_PRIM_BT_2020, }; break; default: @@ -287,28 +287,8 @@ static bool query_output_format_and_colorspace(struct mp_log *log, if (!out_fmt || !out_cspace) return false; - HRESULT hr = IDXGISwapChain_GetContainingOutput(swapchain, &output); - if (FAILED(hr)) { - mp_err(log, "Failed to get swap chain's containing output: %s!\n", - mp_HRESULT_to_str(hr)); - goto done; - } - - hr = IDXGIOutput_QueryInterface(output, &IID_IDXGIOutput6, - (void**)&output6); - if (FAILED(hr)) { - // point where systems older than Windows 10 would fail, - // thus utilizing error log level only with windows 10+ - mp_msg(log, IsWindows10OrGreater() ? MSGL_ERR : MSGL_V, - "Failed to create a DXGI 1.6 output interface: %s\n", - mp_HRESULT_to_str(hr)); - goto done; - } - - hr = IDXGIOutput6_GetDesc1(output6, &desc); - if (FAILED(hr)) { - mp_err(log, "Failed to query swap chain's output information: %s\n", - mp_HRESULT_to_str(hr)); + if (!mp_get_dxgi_output_desc(swapchain, &desc)) { + mp_err(log, "Failed to query swap chain's output information\n"); goto done; } @@ -371,9 +351,9 @@ static int get_feature_levels(int max_fl, int min_fl, return len; } -static IDXGIAdapter1 *get_d3d11_adapter(struct mp_log *log, - struct bstr requested_adapter_name, - struct bstr *listing) +IDXGIAdapter1 *mp_get_dxgi_adapter(struct mp_log *log, + bstr requested_adapter_name, + bstr *listing) { HRESULT hr = S_OK; IDXGIFactory1 *factory; @@ -437,6 +417,37 @@ static IDXGIAdapter1 *get_d3d11_adapter(struct mp_log *log, return picked_adapter; } +int mp_dxgi_validate_adapter(struct mp_log *log, + const struct m_option *opt, + struct bstr name, const char **value) +{ + struct bstr param = bstr0(*value); + bool help = bstr_equals0(param, "help"); + bool adapter_matched = false; + struct bstr listing = { 0 }; + + if (bstr_equals0(param, "")) { + return 0; + } + + adapter_matched = mp_dxgi_list_or_verify_adapters(log, + help ? bstr0(NULL) : param, + help ? &listing : NULL); + + if (help) { + mp_info(log, "Available DXGI adapters:\n%.*s", + BSTR_P(listing)); + talloc_free(listing.start); + return M_OPT_EXIT; + } + + if (!adapter_matched) { + mp_err(log, "No adapter matching '%.*s'!\n", BSTR_P(param)); + } + + return adapter_matched ? 0 : M_OPT_INVALID; +} + static HRESULT create_device(struct mp_log *log, IDXGIAdapter1 *adapter, bool warp, bool debug, int max_fl, int min_fl, ID3D11Device **dev) @@ -455,9 +466,9 @@ static HRESULT create_device(struct mp_log *log, IDXGIAdapter1 *adapter, NULL, flags, levels, levels_len, D3D11_SDK_VERSION, dev, NULL, NULL); } -bool mp_d3d11_list_or_verify_adapters(struct mp_log *log, - bstr adapter_name, - bstr *listing) +bool mp_dxgi_list_or_verify_adapters(struct mp_log *log, + bstr adapter_name, + bstr *listing) { IDXGIAdapter1 *picked_adapter = NULL; @@ -465,7 +476,7 @@ bool mp_d3d11_list_or_verify_adapters(struct mp_log *log, return false; } - if ((picked_adapter = get_d3d11_adapter(log, adapter_name, listing))) { + if ((picked_adapter = mp_get_dxgi_adapter(log, adapter_name, listing))) { SAFE_RELEASE(picked_adapter); return true; } @@ -497,7 +508,7 @@ bool mp_d3d11_create_present_device(struct mp_log *log, goto done; } - adapter = get_d3d11_adapter(log, bstr0(adapter_name), NULL); + adapter = mp_get_dxgi_adapter(log, bstr0(adapter_name), NULL); if (adapter_name && !adapter) { mp_warn(log, "Adapter matching '%s' was not found in the system! " @@ -793,7 +804,7 @@ static bool configure_created_swapchain(struct mp_log *log, IDXGISwapChain *swapchain, DXGI_FORMAT requested_format, DXGI_COLOR_SPACE_TYPE requested_csp, - struct mp_colorspace *configured_csp) + struct pl_color_space *configured_csp) { DXGI_FORMAT probed_format = DXGI_FORMAT_UNKNOWN; DXGI_FORMAT selected_format = DXGI_FORMAT_UNKNOWN; @@ -801,7 +812,7 @@ static bool configure_created_swapchain(struct mp_log *log, DXGI_COLOR_SPACE_TYPE selected_colorspace; const char *format_name = NULL; const char *csp_name = NULL; - struct mp_colorspace mp_csp = { 0 }; + struct pl_color_space pl_color_system = { 0 }; bool mp_csp_mapped = false; query_output_format_and_colorspace(log, swapchain, @@ -817,7 +828,7 @@ static bool configure_created_swapchain(struct mp_log *log, requested_csp : probed_colorspace; format_name = d3d11_get_format_name(selected_format); csp_name = d3d11_get_csp_name(selected_colorspace); - mp_csp_mapped = d3d11_get_mp_csp(selected_colorspace, &mp_csp); + mp_csp_mapped = d3d11_get_mp_csp(selected_colorspace, &pl_color_system); mp_verbose(log, "Selected swapchain format %s (%d), attempting " "to utilize it.\n", @@ -848,7 +859,7 @@ static bool configure_created_swapchain(struct mp_log *log, "mapping! Overriding to standard sRGB!\n", csp_name, selected_colorspace); selected_colorspace = DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709; - d3d11_get_mp_csp(selected_colorspace, &mp_csp); + d3d11_get_mp_csp(selected_colorspace, &pl_color_system); } mp_verbose(log, "Selected swapchain color space %s (%d), attempting to " @@ -860,7 +871,7 @@ static bool configure_created_swapchain(struct mp_log *log, } if (configured_csp) { - *configured_csp = mp_csp; + *configured_csp = pl_color_system; } return true; @@ -964,3 +975,23 @@ done: SAFE_RELEASE(dxgi_dev); return success; } + +bool mp_get_dxgi_output_desc(IDXGISwapChain *swapchain, DXGI_OUTPUT_DESC1 *desc) +{ + bool ret = false; + IDXGIOutput *output = NULL; + IDXGIOutput6 *output6 = NULL; + + if (FAILED(IDXGISwapChain_GetContainingOutput(swapchain, &output))) + goto done; + + if (FAILED(IDXGIOutput_QueryInterface(output, &IID_IDXGIOutput6, (void**)&output6))) + goto done; + + ret = SUCCEEDED(IDXGIOutput6_GetDesc1(output6, desc)); + +done: + SAFE_RELEASE(output); + SAFE_RELEASE(output6); + return ret; +} diff --git a/video/out/gpu/d3d11_helpers.h b/video/out/gpu/d3d11_helpers.h index c115d33..6cc6818 100644 --- a/video/out/gpu/d3d11_helpers.h +++ b/video/out/gpu/d3d11_helpers.h @@ -22,6 +22,7 @@ #include <windows.h> #include <d3d11.h> #include <dxgi1_2.h> +#include <dxgi1_6.h> #include "video/mp_image.h" @@ -65,9 +66,17 @@ struct d3d11_device_opts { char *adapter_name; }; -bool mp_d3d11_list_or_verify_adapters(struct mp_log *log, - bstr adapter_name, - bstr *listing); +IDXGIAdapter1 *mp_get_dxgi_adapter(struct mp_log *log, + bstr requested_adapter_name, + bstr *listing); + +bool mp_get_dxgi_output_desc(IDXGISwapChain *swapchain, DXGI_OUTPUT_DESC1 *desc); + +OPT_STRING_VALIDATE_FUNC(mp_dxgi_validate_adapter); + +bool mp_dxgi_list_or_verify_adapters(struct mp_log *log, + bstr adapter_name, + bstr *listing); bool mp_d3d11_create_present_device(struct mp_log *log, struct d3d11_device_opts *opts, @@ -80,10 +89,10 @@ struct d3d11_swapchain_opts { DXGI_FORMAT format; DXGI_COLOR_SPACE_TYPE color_space; - // mp_colorspace mapping of the configured swapchain colorspace + // pl_color_space mapping of the configured swapchain colorspace // shall be written into this memory location if configuration // succeeds. Will be ignored if NULL. - struct mp_colorspace *configured_csp; + struct pl_color_space *configured_csp; // Use DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL if possible bool flip; diff --git a/video/out/gpu/error_diffusion.c b/video/out/gpu/error_diffusion.c index c1ea542..72063c3 100644 --- a/video/out/gpu/error_diffusion.c +++ b/video/out/gpu/error_diffusion.c @@ -227,7 +227,8 @@ void pass_error_diffusion(struct gl_shader_cache *sc, } // Different kernels for error diffusion. -// Patterns are from http://www.efg2.com/Lab/Library/ImageProcessing/DHALF.TXT +// Patterns are from <https://web.archive.org/web/20181031005427/ +// http://www.efg2.com/Lab/Library/ImageProcessing/DHALF.TXT> const struct error_diffusion_kernel mp_error_diffusion_kernels[] = { { .name = "simple", diff --git a/video/out/gpu/hwdec.c b/video/out/gpu/hwdec.c index c8098f3..c7d817c 100644 --- a/video/out/gpu/hwdec.c +++ b/video/out/gpu/hwdec.c @@ -34,7 +34,6 @@ extern const struct ra_hwdec_driver ra_hwdec_dxva2gldx; extern const struct ra_hwdec_driver ra_hwdec_d3d11va; extern const struct ra_hwdec_driver ra_hwdec_dxva2dxgi; extern const struct ra_hwdec_driver ra_hwdec_cuda; -extern const struct ra_hwdec_driver ra_hwdec_rpi_overlay; extern const struct ra_hwdec_driver ra_hwdec_drmprime; extern const struct ra_hwdec_driver ra_hwdec_drmprime_overlay; extern const struct ra_hwdec_driver ra_hwdec_aimagereader; @@ -70,9 +69,6 @@ const struct ra_hwdec_driver *const ra_hwdec_drivers[] = { #if HAVE_VDPAU_GL_X11 &ra_hwdec_vdpau, #endif -#if HAVE_RPI_MMAL - &ra_hwdec_rpi_overlay, -#endif #if HAVE_DRM &ra_hwdec_drmprime, &ra_hwdec_drmprime_overlay, diff --git a/video/out/gpu/hwdec.h b/video/out/gpu/hwdec.h index 7766073..f195606 100644 --- a/video/out/gpu/hwdec.h +++ b/video/out/gpu/hwdec.h @@ -18,12 +18,8 @@ struct ra_hwdec_ctx { int num_hwdecs; }; -int ra_hwdec_validate_opt(struct mp_log *log, const m_option_t *opt, - struct bstr name, const char **value); - -int ra_hwdec_validate_drivers_only_opt(struct mp_log *log, - const m_option_t *opt, - struct bstr name, const char **value); +OPT_STRING_VALIDATE_FUNC(ra_hwdec_validate_opt); +OPT_STRING_VALIDATE_FUNC(ra_hwdec_validate_drivers_only_opt); void ra_hwdec_ctx_init(struct ra_hwdec_ctx *ctx, struct mp_hwdec_devices *devs, const char *opt, bool load_all_by_default); diff --git a/video/out/gpu/lcms.c b/video/out/gpu/lcms.c index 7006a96..c197acf 100644 --- a/video/out/gpu/lcms.c +++ b/video/out/gpu/lcms.c @@ -46,8 +46,8 @@ struct gl_lcms { char *current_profile; bool using_memory_profile; bool changed; - enum mp_csp_prim current_prim; - enum mp_csp_trc current_trc; + enum pl_color_primaries current_prim; + enum pl_color_transfer current_trc; struct mp_log *log; struct mpv_global *global; @@ -162,8 +162,8 @@ static bool vid_profile_eq(struct AVBufferRef *a, struct AVBufferRef *b) // Return whether the profile or config has changed since the last time it was // retrieved. If it has changed, gl_lcms_get_lut3d() should be called. -bool gl_lcms_has_changed(struct gl_lcms *p, enum mp_csp_prim prim, - enum mp_csp_trc trc, struct AVBufferRef *vid_profile) +bool gl_lcms_has_changed(struct gl_lcms *p, enum pl_color_primaries prim, + enum pl_color_transfer trc, struct AVBufferRef *vid_profile) { if (p->changed || p->current_prim != prim || p->current_trc != trc) return true; @@ -180,7 +180,7 @@ bool gl_lcms_has_profile(struct gl_lcms *p) static cmsHPROFILE get_vid_profile(struct gl_lcms *p, cmsContext cms, cmsHPROFILE disp_profile, - enum mp_csp_prim prim, enum mp_csp_trc trc) + enum pl_color_primaries prim, enum pl_color_transfer trc) { if (p->opts->use_embedded && p->vid_profile) { // Try using the embedded ICC profile @@ -197,36 +197,41 @@ static cmsHPROFILE get_vid_profile(struct gl_lcms *p, cmsContext cms, // The input profile for the transformation is dependent on the video // primaries and transfer characteristics - struct mp_csp_primaries csp = mp_get_csp_primaries(prim); - cmsCIExyY wp_xyY = {csp.white.x, csp.white.y, 1.0}; + const struct pl_raw_primaries *csp = pl_raw_primaries_get(prim); + cmsCIExyY wp_xyY = {csp->white.x, csp->white.y, 1.0}; cmsCIExyYTRIPLE prim_xyY = { - .Red = {csp.red.x, csp.red.y, 1.0}, - .Green = {csp.green.x, csp.green.y, 1.0}, - .Blue = {csp.blue.x, csp.blue.y, 1.0}, + .Red = {csp->red.x, csp->red.y, 1.0}, + .Green = {csp->green.x, csp->green.y, 1.0}, + .Blue = {csp->blue.x, csp->blue.y, 1.0}, }; cmsToneCurve *tonecurve[3] = {0}; switch (trc) { - case MP_CSP_TRC_LINEAR: tonecurve[0] = cmsBuildGamma(cms, 1.0); break; - case MP_CSP_TRC_GAMMA18: tonecurve[0] = cmsBuildGamma(cms, 1.8); break; - case MP_CSP_TRC_GAMMA20: tonecurve[0] = cmsBuildGamma(cms, 2.0); break; - case MP_CSP_TRC_GAMMA22: tonecurve[0] = cmsBuildGamma(cms, 2.2); break; - case MP_CSP_TRC_GAMMA24: tonecurve[0] = cmsBuildGamma(cms, 2.4); break; - case MP_CSP_TRC_GAMMA26: tonecurve[0] = cmsBuildGamma(cms, 2.6); break; - case MP_CSP_TRC_GAMMA28: tonecurve[0] = cmsBuildGamma(cms, 2.8); break; - - case MP_CSP_TRC_SRGB: + case PL_COLOR_TRC_LINEAR: tonecurve[0] = cmsBuildGamma(cms, 1.0); break; + case PL_COLOR_TRC_GAMMA18: tonecurve[0] = cmsBuildGamma(cms, 1.8); break; + case PL_COLOR_TRC_GAMMA20: tonecurve[0] = cmsBuildGamma(cms, 2.0); break; + case PL_COLOR_TRC_GAMMA22: tonecurve[0] = cmsBuildGamma(cms, 2.2); break; + case PL_COLOR_TRC_GAMMA24: tonecurve[0] = cmsBuildGamma(cms, 2.4); break; + case PL_COLOR_TRC_GAMMA26: tonecurve[0] = cmsBuildGamma(cms, 2.6); break; + case PL_COLOR_TRC_GAMMA28: tonecurve[0] = cmsBuildGamma(cms, 2.8); break; + + case PL_COLOR_TRC_ST428: + tonecurve[0] = cmsBuildParametricToneCurve(cms, 2, + (double[3]){2.6, pow(52.37/48.0, 1/2.6), 0.0}); + break; + + case PL_COLOR_TRC_SRGB: // Values copied from Little-CMS tonecurve[0] = cmsBuildParametricToneCurve(cms, 4, (double[5]){2.40, 1/1.055, 0.055/1.055, 1/12.92, 0.04045}); break; - case MP_CSP_TRC_PRO_PHOTO: + case PL_COLOR_TRC_PRO_PHOTO: tonecurve[0] = cmsBuildParametricToneCurve(cms, 4, (double[5]){1.8, 1.0, 0.0, 1/16.0, 0.03125}); break; - case MP_CSP_TRC_BT_1886: { + case PL_COLOR_TRC_BT_1886: { double src_black[3]; if (p->opts->contrast < 0) { // User requested infinite contrast, return 2.4 profile @@ -242,7 +247,7 @@ static cmsHPROFILE get_vid_profile(struct gl_lcms *p, cmsContext cms, // function. Relative colorimetric is used since we want to // approximate the BT.1886 to the target device's actual black // point even in e.g. perceptual mode - const int intent = MP_INTENT_RELATIVE_COLORIMETRIC; + const int intent = PL_INTENT_RELATIVE_COLORIMETRIC; cmsCIEXYZ bp_XYZ; if (!cmsDetectBlackPoint(&bp_XYZ, disp_profile, intent, 0)) return false; @@ -300,7 +305,7 @@ static cmsHPROFILE get_vid_profile(struct gl_lcms *p, cmsContext cms, } bool gl_lcms_get_lut3d(struct gl_lcms *p, struct lut3d **result_lut3d, - enum mp_csp_prim prim, enum mp_csp_trc trc, + enum pl_color_primaries prim, enum pl_color_transfer trc, struct AVBufferRef *vid_profile) { int s_r, s_g, s_b; @@ -474,8 +479,8 @@ struct gl_lcms *gl_lcms_init(void *talloc_ctx, struct mp_log *log, void gl_lcms_update_options(struct gl_lcms *p) { } bool gl_lcms_set_memory_profile(struct gl_lcms *p, bstr profile) {return false;} -bool gl_lcms_has_changed(struct gl_lcms *p, enum mp_csp_prim prim, - enum mp_csp_trc trc, struct AVBufferRef *vid_profile) +bool gl_lcms_has_changed(struct gl_lcms *p, enum pl_color_primaries prim, + enum pl_color_transfer trc, struct AVBufferRef *vid_profile) { return false; } @@ -486,7 +491,7 @@ bool gl_lcms_has_profile(struct gl_lcms *p) } bool gl_lcms_get_lut3d(struct gl_lcms *p, struct lut3d **result_lut3d, - enum mp_csp_prim prim, enum mp_csp_trc trc, + enum pl_color_primaries prim, enum pl_color_transfer trc, struct AVBufferRef *vid_profile) { return false; @@ -494,8 +499,7 @@ bool gl_lcms_get_lut3d(struct gl_lcms *p, struct lut3d **result_lut3d, #endif -static int validate_3dlut_size_opt(struct mp_log *log, const m_option_t *opt, - struct bstr name, const char **value) +static inline OPT_STRING_VALIDATE_FUNC(validate_3dlut_size_opt) { int p1, p2, p3; return gl_parse_3dlut_size(*value, &p1, &p2, &p3) ? 0 : M_OPT_INVALID; @@ -519,7 +523,7 @@ const struct m_sub_options mp_icc_conf = { .size = sizeof(struct mp_icc_opts), .defaults = &(const struct mp_icc_opts) { .size_str = "auto", - .intent = MP_INTENT_RELATIVE_COLORIMETRIC, + .intent = PL_INTENT_RELATIVE_COLORIMETRIC, .use_embedded = true, .cache = true, }, diff --git a/video/out/gpu/lcms.h b/video/out/gpu/lcms.h index 607353a..d0b0fe5 100644 --- a/video/out/gpu/lcms.h +++ b/video/out/gpu/lcms.h @@ -37,10 +37,10 @@ void gl_lcms_update_options(struct gl_lcms *p); bool gl_lcms_set_memory_profile(struct gl_lcms *p, bstr profile); bool gl_lcms_has_profile(struct gl_lcms *p); bool gl_lcms_get_lut3d(struct gl_lcms *p, struct lut3d **, - enum mp_csp_prim prim, enum mp_csp_trc trc, + enum pl_color_primaries prim, enum pl_color_transfer trc, struct AVBufferRef *vid_profile); -bool gl_lcms_has_changed(struct gl_lcms *p, enum mp_csp_prim prim, - enum mp_csp_trc trc, struct AVBufferRef *vid_profile); +bool gl_lcms_has_changed(struct gl_lcms *p, enum pl_color_primaries prim, + enum pl_color_transfer trc, struct AVBufferRef *vid_profile); static inline bool gl_parse_3dlut_size(const char *arg, int *p1, int *p2, int *p3) { diff --git a/video/out/gpu/libmpv_gpu.c b/video/out/gpu/libmpv_gpu.c index aae1d18..542db7f 100644 --- a/video/out/gpu/libmpv_gpu.c +++ b/video/out/gpu/libmpv_gpu.c @@ -185,7 +185,7 @@ static int render(struct render_backend *ctx, mpv_render_param *params, &(int){0}); struct ra_fbo target = {.tex = tex, .flip = flip}; - gl_video_render_frame(p->renderer, frame, target, RENDER_FRAME_DEF); + gl_video_render_frame(p->renderer, frame, &target, RENDER_FRAME_DEF); p->context->fns->done_frame(p->context, frame->display_synced); return 0; diff --git a/video/out/gpu/osd.c b/video/out/gpu/osd.c index 91505a9..7892904 100644 --- a/video/out/gpu/osd.c +++ b/video/out/gpu/osd.c @@ -286,7 +286,7 @@ static void get_3d_side_by_side(int stereo_mode, int div[2]) } void mpgl_osd_draw_finish(struct mpgl_osd *ctx, int index, - struct gl_shader_cache *sc, struct ra_fbo fbo) + struct gl_shader_cache *sc, const struct ra_fbo *fbo) { struct mpgl_osd_part *part = ctx->parts[index]; @@ -312,7 +312,7 @@ void mpgl_osd_draw_finish(struct mpgl_osd *ctx, int index, const int *factors = &blend_factors[part->format][0]; gl_sc_blend(sc, factors[0], factors[1], factors[2], factors[3]); - gl_sc_dispatch_draw(sc, fbo.tex, false, vertex_vao, MP_ARRAY_SIZE(vertex_vao), + gl_sc_dispatch_draw(sc, fbo->tex, false, vertex_vao, MP_ARRAY_SIZE(vertex_vao), sizeof(struct vertex), part->vertices, part->num_vertices); } diff --git a/video/out/gpu/osd.h b/video/out/gpu/osd.h index 00fbc49..1b05e25 100644 --- a/video/out/gpu/osd.h +++ b/video/out/gpu/osd.h @@ -18,7 +18,7 @@ void mpgl_osd_resize(struct mpgl_osd *ctx, struct mp_osd_res res, int stereo_mod bool mpgl_osd_draw_prepare(struct mpgl_osd *ctx, int index, struct gl_shader_cache *sc); void mpgl_osd_draw_finish(struct mpgl_osd *ctx, int index, - struct gl_shader_cache *sc, struct ra_fbo fbo); + struct gl_shader_cache *sc, const struct ra_fbo *fbo); bool mpgl_osd_check_change(struct mpgl_osd *ctx, struct mp_osd_res *res, double pts); diff --git a/video/out/gpu/ra.h b/video/out/gpu/ra.h index 5f229f8..c0c58ac 100644 --- a/video/out/gpu/ra.h +++ b/video/out/gpu/ra.h @@ -143,8 +143,8 @@ struct ra_tex_params { // be true depends on ra_format.linear_filter) bool src_repeat; // if false, clamp texture coordinates to edge // if true, repeat texture coordinates - bool non_normalized; // hack for GL_TEXTURE_RECTANGLE OSX idiocy - // always set to false, except in OSX code + bool non_normalized; // hack for GL_TEXTURE_RECTANGLE macOS idiocy + // always set to false, except in macOS code bool external_oes; // hack for GL_TEXTURE_EXTERNAL_OES idiocy // If non-NULL, the texture will be created with these contents. Using // this does *not* require setting host_mutable. Otherwise, the initial diff --git a/video/out/gpu/spirv.c b/video/out/gpu/spirv.c index 67088bc..6910049 100644 --- a/video/out/gpu/spirv.c +++ b/video/out/gpu/spirv.c @@ -16,6 +16,7 @@ static const struct spirv_compiler_fns *compilers[] = { #if HAVE_SHADERC [SPIRV_SHADERC] = &spirv_shaderc, #endif + NULL }; static const struct m_opt_choice_alternatives compiler_choices[] = { diff --git a/video/out/gpu/user_shaders.c b/video/out/gpu/user_shaders.c index 708de87..f2507b6 100644 --- a/video/out/gpu/user_shaders.c +++ b/video/out/gpu/user_shaders.c @@ -431,7 +431,7 @@ static bool parse_tex(struct mp_log *log, struct ra *ra, struct bstr *body, void parse_user_shader(struct mp_log *log, struct ra *ra, struct bstr shader, void *priv, - bool (*dohook)(void *p, struct gl_user_shader_hook hook), + bool (*dohook)(void *p, const struct gl_user_shader_hook *hook), bool (*dotex)(void *p, struct gl_user_shader_tex tex)) { if (!dohook || !dotex || !shader.len) @@ -457,7 +457,7 @@ void parse_user_shader(struct mp_log *log, struct ra *ra, struct bstr shader, } struct gl_user_shader_hook h; - if (!parse_hook(log, &shader, &h) || !dohook(priv, h)) + if (!parse_hook(log, &shader, &h) || !dohook(priv, &h)) return; } } diff --git a/video/out/gpu/user_shaders.h b/video/out/gpu/user_shaders.h index 4bb7c22..d3405a8 100644 --- a/video/out/gpu/user_shaders.h +++ b/video/out/gpu/user_shaders.h @@ -88,7 +88,7 @@ struct gl_user_shader_tex { // valid shader block parsed. void parse_user_shader(struct mp_log *log, struct ra *ra, struct bstr shader, void *priv, - bool (*dohook)(void *p, struct gl_user_shader_hook hook), + bool (*dohook)(void *p, const struct gl_user_shader_hook *hook), bool (*dotex)(void *p, struct gl_user_shader_tex tex)); // Evaluate a szexp, given a lookup function for named textures diff --git a/video/out/gpu/utils.c b/video/out/gpu/utils.c index 8a1aacf..d18cf6e 100644 --- a/video/out/gpu/utils.c +++ b/video/out/gpu/utils.c @@ -33,10 +33,10 @@ void gl_transform_trans(struct gl_transform t, struct gl_transform *x) gl_transform_vec(t, &x->t[0], &x->t[1]); } -void gl_transform_ortho_fbo(struct gl_transform *t, struct ra_fbo fbo) +void gl_transform_ortho_fbo(struct gl_transform *t, const struct ra_fbo *fbo) { - int y_dir = fbo.flip ? -1 : 1; - gl_transform_ortho(t, 0, fbo.tex->params.w, 0, fbo.tex->params.h * y_dir); + int y_dir = fbo->flip ? -1 : 1; + gl_transform_ortho(t, 0, fbo->tex->params.w, 0, fbo->tex->params.h * y_dir); } float gl_video_scale_ambient_lux(float lmin, float lmax, diff --git a/video/out/gpu/utils.h b/video/out/gpu/utils.h index 215873e..dd52c38 100644 --- a/video/out/gpu/utils.h +++ b/video/out/gpu/utils.h @@ -63,7 +63,7 @@ static inline bool gl_transform_eq(struct gl_transform a, struct gl_transform b) void gl_transform_trans(struct gl_transform t, struct gl_transform *x); -void gl_transform_ortho_fbo(struct gl_transform *t, struct ra_fbo fbo); +void gl_transform_ortho_fbo(struct gl_transform *t, const struct ra_fbo *fbo); float gl_video_scale_ambient_lux(float lmin, float lmax, float rmin, float rmax, float lux); diff --git a/video/out/gpu/video.c b/video/out/gpu/video.c index 852ee78..1478ec4 100644 --- a/video/out/gpu/video.c +++ b/video/out/gpu/video.c @@ -183,6 +183,7 @@ struct gl_video { struct mp_image_params real_image_params; // configured format struct mp_image_params image_params; // texture format (mind hwdec case) + struct mp_image_params target_params; // target format struct ra_imgfmt_desc ra_format; // texture format int plane_count; @@ -212,6 +213,7 @@ struct gl_video { struct ra_tex *merge_tex[4]; struct ra_tex *scale_tex[4]; struct ra_tex *integer_tex[4]; + struct ra_tex *chroma_tex[4]; struct ra_tex *indirect_tex; struct ra_tex *blend_subs_tex; struct ra_tex *error_diffusion_tex[2]; @@ -312,8 +314,8 @@ static const struct gl_video_opts gl_video_opts_def = { .linear_downscaling = true, .sigmoid_upscaling = true, .interpolation_threshold = 0.01, - .alpha_mode = ALPHA_BLEND_TILES, - .background = {0, 0, 0, 255}, + .background = BACKGROUND_TILES, + .background_color = {0, 0, 0, 255}, .gamma = 1.0f, .tone_map = { .curve = TONE_MAPPING_AUTO, @@ -329,14 +331,9 @@ static const struct gl_video_opts gl_video_opts_def = { .hwdec_interop = "auto", }; -static int validate_scaler_opt(struct mp_log *log, const m_option_t *opt, - struct bstr name, const char **value); - -static int validate_window_opt(struct mp_log *log, const m_option_t *opt, - struct bstr name, const char **value); - -static int validate_error_diffusion_opt(struct mp_log *log, const m_option_t *opt, - struct bstr name, const char **value); +static OPT_STRING_VALIDATE_FUNC(validate_scaler_opt); +static OPT_STRING_VALIDATE_FUNC(validate_window_opt); +static OPT_STRING_VALIDATE_FUNC(validate_error_diffusion_opt); #define OPT_BASE_STRUCT struct gl_video_opts @@ -368,13 +365,13 @@ const struct m_sub_options gl_video_conf = { .deprecation_message = "no replacement"}, {"gamma-auto", OPT_BOOL(gamma_auto), .deprecation_message = "no replacement"}, - {"target-prim", OPT_CHOICE_C(target_prim, mp_csp_prim_names)}, - {"target-trc", OPT_CHOICE_C(target_trc, mp_csp_trc_names)}, + {"target-prim", OPT_CHOICE_C(target_prim, pl_csp_prim_names)}, + {"target-trc", OPT_CHOICE_C(target_trc, pl_csp_trc_names)}, {"target-peak", OPT_CHOICE(target_peak, {"auto", 0}), M_RANGE(10, 10000)}, {"target-contrast", OPT_CHOICE(target_contrast, {"auto", 0}, {"inf", -1}), M_RANGE(10, 1000000)}, - {"target-gamut", OPT_CHOICE_C(target_gamut, mp_csp_prim_names)}, + {"target-gamut", OPT_CHOICE_C(target_gamut, pl_csp_prim_names)}, {"tone-mapping", OPT_CHOICE(tone_map.curve, {"auto", TONE_MAPPING_AUTO}, {"clip", TONE_MAPPING_CLIP}, @@ -447,13 +444,12 @@ const struct m_sub_options gl_video_conf = { M_RANGE(1, 128)}, {"error-diffusion", OPT_STRING_VALIDATE(error_diffusion, validate_error_diffusion_opt)}, - {"alpha", OPT_CHOICE(alpha_mode, - {"no", ALPHA_NO}, - {"yes", ALPHA_YES}, - {"blend", ALPHA_BLEND}, - {"blend-tiles", ALPHA_BLEND_TILES})}, + {"background", OPT_CHOICE(background, + {"none", BACKGROUND_NONE}, + {"color", BACKGROUND_COLOR}, + {"tiles", BACKGROUND_TILES})}, {"opengl-rectangle-textures", OPT_BOOL(use_rectangle)}, - {"background", OPT_COLOR(background)}, + {"background-color", OPT_COLOR(background_color)}, {"interpolation", OPT_BOOL(interpolation)}, {"interpolation-threshold", OPT_FLOAT(interpolation_threshold)}, {"blend-subtitles", OPT_CHOICE(blend_subs, @@ -483,6 +479,7 @@ const struct m_sub_options gl_video_conf = { }, .size = sizeof(struct gl_video_opts), .defaults = &gl_video_opts_def, + .change_flags = UPDATE_VIDEO, }; static void uninit_rendering(struct gl_video *p); @@ -578,6 +575,7 @@ static void uninit_rendering(struct gl_video *p) ra_tex_free(p->ra, &p->merge_tex[n]); ra_tex_free(p->ra, &p->scale_tex[n]); ra_tex_free(p->ra, &p->integer_tex[n]); + ra_tex_free(p->ra, &p->chroma_tex[n]); } ra_tex_free(p->ra, &p->indirect_tex); @@ -605,15 +603,6 @@ bool gl_video_gamma_auto_enabled(struct gl_video *p) return p->opts.gamma_auto; } -struct mp_colorspace gl_video_get_output_colorspace(struct gl_video *p) -{ - return (struct mp_colorspace) { - .primaries = p->opts.target_prim, - .gamma = p->opts.target_trc, - .hdr.max_luma = p->opts.target_peak, - }; -} - // Warning: profile.start must point to a ta allocation, and the function // takes over ownership. void gl_video_set_icc_profile(struct gl_video *p, bstr icc_data) @@ -627,8 +616,8 @@ bool gl_video_icc_auto_enabled(struct gl_video *p) return p->opts.icc_opts ? p->opts.icc_opts->profile_auto : false; } -static bool gl_video_get_lut3d(struct gl_video *p, enum mp_csp_prim prim, - enum mp_csp_trc trc) +static bool gl_video_get_lut3d(struct gl_video *p, enum pl_color_primaries prim, + enum pl_color_transfer trc) { if (!p->use_lut_3d) return false; @@ -771,16 +760,16 @@ static void pass_get_images(struct gl_video *p, struct video_image *vimg, struct gl_transform chroma = {{{ls_w, 0.0}, {0.0, ls_h}}}; - if (p->image_params.chroma_location != MP_CHROMA_CENTER) { - int cx, cy; - mp_get_chroma_location(p->image_params.chroma_location, &cx, &cy); + if (p->image_params.chroma_location != PL_CHROMA_CENTER) { + float cx, cy; + pl_chroma_location_offset(p->image_params.chroma_location, &cx, &cy); // By default texture coordinates are such that chroma is centered with // any chroma subsampling. If a specific direction is given, make it // so that the luma and chroma sample line up exactly. // For 4:4:4, setting chroma location should have no effect at all. // luma sample size (in chroma coord. space) - chroma.t[0] = ls_w < 1 ? ls_w * -cx / 2 : 0; - chroma.t[1] = ls_h < 1 ? ls_h * -cy / 2 : 0; + chroma.t[0] = ls_w < 1 ? ls_w * -cx : 0; + chroma.t[1] = ls_h < 1 ? ls_h * -cy : 0; } memset(img, 0, 4 * sizeof(img[0])); @@ -796,9 +785,9 @@ static void pass_get_images(struct gl_video *p, struct video_image *vimg, ctype = PLANE_NONE; } else if (c == 4) { ctype = PLANE_ALPHA; - } else if (p->image_params.color.space == MP_CSP_RGB) { + } else if (p->image_params.repr.sys == PL_COLOR_SYSTEM_RGB) { ctype = PLANE_RGB; - } else if (p->image_params.color.space == MP_CSP_XYZ) { + } else if (p->image_params.repr.sys == PL_COLOR_SYSTEM_XYZ) { ctype = PLANE_XYZ; } else { ctype = c == 1 ? PLANE_LUMA : PLANE_CHROMA; @@ -810,7 +799,7 @@ static void pass_get_images(struct gl_video *p, struct video_image *vimg, int msb_valid_bits = p->ra_format.component_bits + MPMIN(p->ra_format.component_pad, 0); - int csp = type == PLANE_ALPHA ? MP_CSP_RGB : p->image_params.color.space; + int csp = type == PLANE_ALPHA ? PL_COLOR_SYSTEM_RGB : p->image_params.repr.sys; float tex_mul = 1.0 / mp_get_csp_mul(csp, msb_valid_bits, p->ra_format.component_bits); if (p->ra_format.component_type == RA_CTYPE_FLOAT) @@ -1065,13 +1054,13 @@ static void uninit_video(struct gl_video *p) ra_hwdec_mapper_free(&p->hwdec_mapper); } -static void pass_record(struct gl_video *p, struct mp_pass_perf perf) +static void pass_record(struct gl_video *p, const struct mp_pass_perf *perf) { if (!p->pass || p->pass_idx == VO_PASS_PERF_MAX) return; struct pass_info *pass = &p->pass[p->pass_idx]; - pass->perf = perf; + pass->perf = *perf; if (pass->desc.len == 0) bstr_xappend(p, &pass->desc, bstr0("(unknown)")); @@ -1211,12 +1200,13 @@ static void dispatch_compute(struct gl_video *p, int w, int h, if (!(p->ra->caps & RA_CAP_NUM_GROUPS)) PRELUDE("#define gl_NumWorkGroups uvec3(%d, %d, 1)\n", num_x, num_y); - pass_record(p, gl_sc_dispatch_compute(p->sc, num_x, num_y, 1)); + struct mp_pass_perf perf = gl_sc_dispatch_compute(p->sc, num_x, num_y, 1); + pass_record(p, &perf); cleanup_binds(p); } static struct mp_pass_perf render_pass_quad(struct gl_video *p, - struct ra_fbo fbo, bool discard, + const struct ra_fbo *fbo, bool discard, const struct mp_rect *dst) { // The first element is reserved for `vec2 position` @@ -1274,15 +1264,16 @@ static struct mp_pass_perf render_pass_quad(struct gl_video *p, &p->tmp_vertex[num_vertex_attribs * 1], vertex_stride); - return gl_sc_dispatch_draw(p->sc, fbo.tex, discard, p->vao, num_vertex_attribs, + return gl_sc_dispatch_draw(p->sc, fbo->tex, discard, p->vao, num_vertex_attribs, vertex_stride, p->tmp_vertex, num_vertices); } -static void finish_pass_fbo(struct gl_video *p, struct ra_fbo fbo, +static void finish_pass_fbo(struct gl_video *p, const struct ra_fbo *fbo, bool discard, const struct mp_rect *dst) { pass_prepare_src_tex(p); - pass_record(p, render_pass_quad(p, fbo, discard, dst)); + struct mp_pass_perf perf = render_pass_quad(p, fbo, discard, dst); + pass_record(p, &perf); debug_check_gl(p, "after rendering"); cleanup_binds(p); } @@ -1319,7 +1310,7 @@ static void finish_pass_tex(struct gl_video *p, struct ra_tex **dst_tex, debug_check_gl(p, "after dispatching compute shader"); } else { struct ra_fbo fbo = { .tex = *dst_tex, }; - finish_pass_fbo(p, fbo, true, &(struct mp_rect){0, 0, w, h}); + finish_pass_fbo(p, &fbo, true, &(struct mp_rect){0, 0, w, h}); } } @@ -1955,7 +1946,7 @@ static void deband_hook(struct gl_video *p, struct image img, { pass_describe(p, "debanding (%s)", plane_names[img.type]); pass_sample_deband(p->sc, p->opts.deband_opts, &p->lfg, - p->image_params.color.gamma); + p->image_params.color.transfer); } static void unsharp_hook(struct gl_video *p, struct image img, @@ -2046,25 +2037,23 @@ static void user_hook(struct gl_video *p, struct image img, gl_transform_trans(shader->offset, trans); } -static bool add_user_hook(void *priv, struct gl_user_shader_hook hook) +static bool add_user_hook(void *priv, const struct gl_user_shader_hook *hook) { struct gl_video *p = priv; - struct gl_user_shader_hook *copy = talloc_ptrtype(p, copy); - *copy = hook; - + struct gl_user_shader_hook *copy = talloc_dup(p, (struct gl_user_shader_hook *)hook); struct tex_hook texhook = { - .save_tex = bstrdup0(copy, hook.save_tex), - .components = hook.components, - .align_offset = hook.align_offset, + .save_tex = bstrdup0(copy, copy->save_tex), + .components = copy->components, + .align_offset = copy->align_offset, .hook = user_hook, .cond = user_hook_cond, .priv = copy, }; for (int h = 0; h < SHADER_MAX_HOOKS; h++) - texhook.hook_tex[h] = bstrdup0(copy, hook.hook_tex[h]); + texhook.hook_tex[h] = bstrdup0(copy, copy->hook_tex[h]); for (int h = 0; h < SHADER_MAX_BINDS; h++) - texhook.bind_tex[h] = bstrdup0(copy, hook.bind_tex[h]); + texhook.bind_tex[h] = bstrdup0(copy, copy->bind_tex[h]); MP_TARRAY_APPEND(p, p->tex_hooks, p->num_tex_hooks, texhook); return true; @@ -2213,6 +2202,23 @@ static void pass_read_video(struct gl_video *p) } } + // If chroma textures are in a subsampled semi-planar format and rotated, + // introduce an explicit conversion pass to avoid breaking chroma scalers. + for (int n = 0; n < 4; n++) { + if (img[n].tex && img[n].type == PLANE_CHROMA && + img[n].tex->params.format->num_components == 2 && + p->image_params.rotate % 180 == 90 && + p->ra_format.chroma_w != 1) + { + GLSLF("// chroma fix for rotated plane %d\n", n); + copy_image(p, &(int){0}, img[n]); + pass_describe(p, "chroma fix for rotated plane"); + finish_pass_tex(p, &p->chroma_tex[n], img[n].w, img[n].h); + img[n] = image_wrap(p->chroma_tex[n], img[n].type, + img[n].components); + } + } + // At this point all planes are finalized but they may not be at the // required size yet. Furthermore, they may have texture offsets that // require realignment. @@ -2345,29 +2351,29 @@ static void pass_convert_yuv(struct gl_video *p) GLSLF("color = color.%s;\n", p->color_swizzle); // Pre-colormatrix input gamma correction - if (cparams.color.space == MP_CSP_XYZ) - pass_linearize(p->sc, p->image_params.color.gamma); + if (cparams.repr.sys == PL_COLOR_SYSTEM_XYZ) + pass_linearize(p->sc, p->image_params.color.transfer); // We always explicitly normalize the range in pass_read_video cparams.input_bits = cparams.texture_bits = 0; // Conversion to RGB. For RGB itself, this still applies e.g. brightness // and contrast controls, or expansion of e.g. LSB-packed 10 bit data. - struct mp_cmat m = {{{0}}}; + struct pl_transform3x3 m = {0}; mp_get_csp_matrix(&cparams, &m); - gl_sc_uniform_mat3(sc, "colormatrix", true, &m.m[0][0]); + gl_sc_uniform_mat3(sc, "colormatrix", true, &m.mat.m[0][0]); gl_sc_uniform_vec3(sc, "colormatrix_c", m.c); GLSL(color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c;) - if (cparams.color.space == MP_CSP_XYZ) { - pass_delinearize(p->sc, p->image_params.color.gamma); + if (cparams.repr.sys == PL_COLOR_SYSTEM_XYZ) { + pass_delinearize(p->sc, p->image_params.color.transfer); // mp_get_csp_matrix implicitly converts XYZ to DCI-P3 - p->image_params.color.space = MP_CSP_RGB; - p->image_params.color.primaries = MP_CSP_PRIM_DCI_P3; + p->image_params.repr.sys = PL_COLOR_SYSTEM_RGB; + p->image_params.color.primaries = PL_COLOR_PRIM_DCI_P3; } - if (p->image_params.color.space == MP_CSP_BT_2020_C) { + if (p->image_params.repr.sys == PL_COLOR_SYSTEM_BT_2020_C) { // Conversion for C'rcY'cC'bc via the BT.2020 CL system: // C'bc = (B'-Y'c) / 1.9404 | C'bc <= 0 // = (B'-Y'c) / 1.5816 | C'bc > 0 @@ -2404,9 +2410,9 @@ static void pass_convert_yuv(struct gl_video *p) } p->components = 3; - if (!p->has_alpha || p->opts.alpha_mode == ALPHA_NO) { + if (!p->has_alpha) { GLSL(color.a = 1.0;) - } else if (p->image_params.alpha == MP_ALPHA_PREMUL) { + } else if (p->image_params.repr.alpha == PL_ALPHA_PREMULTIPLIED) { p->components = 4; } else { p->components = 4; @@ -2491,7 +2497,7 @@ static void pass_scale_main(struct gl_video *p) // Linear light downscaling results in nasty artifacts for HDR curves // due to the potentially extreme brightness differences severely // compounding any ringing. So just scale in gamma light instead. - if (mp_trc_is_hdr(p->image_params.color.gamma)) + if (pl_color_space_is_hdr(&p->image_params.color)) use_linear = false; } else if (upscaling) { use_linear = p->opts.linear_upscaling || p->opts.sigmoid_upscaling; @@ -2499,7 +2505,7 @@ static void pass_scale_main(struct gl_video *p) if (use_linear) { p->use_linear = true; - pass_linearize(p->sc, p->image_params.color.gamma); + pass_linearize(p->sc, p->image_params.color.transfer); pass_opt_hook_point(p, "LINEAR", NULL); } @@ -2552,8 +2558,9 @@ static void pass_scale_main(struct gl_video *p) // rendering) // If OSD is true, ignore any changes that may have been made to the video // by previous passes (i.e. linear scaling) -static void pass_colormanage(struct gl_video *p, struct mp_colorspace src, - struct mp_colorspace fbo_csp, int flags, bool osd) +static void pass_colormanage(struct gl_video *p, struct pl_color_space src, + enum mp_csp_light src_light, + struct pl_color_space fbo_csp, int flags, bool osd) { struct ra *ra = p->ra; @@ -2561,18 +2568,17 @@ static void pass_colormanage(struct gl_video *p, struct mp_colorspace src, // unless specific transfer function, primaries or target peak // is set. If values are set to _AUTO, the most likely intended // values are guesstimated later in this function. - struct mp_colorspace dst = { - .gamma = p->opts.target_trc == MP_CSP_TRC_AUTO ? - fbo_csp.gamma : p->opts.target_trc, - .primaries = p->opts.target_prim == MP_CSP_PRIM_AUTO ? + struct pl_color_space dst = { + .transfer = p->opts.target_trc == PL_COLOR_TRC_UNKNOWN ? + fbo_csp.transfer : p->opts.target_trc, + .primaries = p->opts.target_prim == PL_COLOR_PRIM_UNKNOWN ? fbo_csp.primaries : p->opts.target_prim, - .light = MP_CSP_LIGHT_DISPLAY, .hdr.max_luma = !p->opts.target_peak ? fbo_csp.hdr.max_luma : p->opts.target_peak, }; if (!p->colorspace_override_warned && - ((fbo_csp.gamma && dst.gamma != fbo_csp.gamma) || + ((fbo_csp.transfer && dst.transfer != fbo_csp.transfer) || (fbo_csp.primaries && dst.primaries != fbo_csp.primaries))) { MP_WARN(p, "One or more colorspace value is being overridden " @@ -2580,44 +2586,44 @@ static void pass_colormanage(struct gl_video *p, struct mp_colorspace src, "transfer function: (dst: %s, fbo: %s), " "primaries: (dst: %s, fbo: %s). " "Rendering can lead to incorrect results!\n", - m_opt_choice_str(mp_csp_trc_names, dst.gamma), - m_opt_choice_str(mp_csp_trc_names, fbo_csp.gamma), - m_opt_choice_str(mp_csp_prim_names, dst.primaries), - m_opt_choice_str(mp_csp_prim_names, fbo_csp.primaries)); + m_opt_choice_str(pl_csp_trc_names, dst.transfer), + m_opt_choice_str(pl_csp_trc_names, fbo_csp.transfer), + m_opt_choice_str(pl_csp_prim_names, dst.primaries), + m_opt_choice_str(pl_csp_prim_names, fbo_csp.primaries)); p->colorspace_override_warned = true; } - if (dst.gamma == MP_CSP_TRC_HLG) - dst.light = MP_CSP_LIGHT_SCENE_HLG; + enum mp_csp_light dst_light = dst.transfer == PL_COLOR_TRC_HLG ? + MP_CSP_LIGHT_SCENE_HLG : MP_CSP_LIGHT_DISPLAY; if (p->use_lut_3d && (flags & RENDER_SCREEN_COLOR)) { // The 3DLUT is always generated against the video's original source // space, *not* the reference space. (To avoid having to regenerate // the 3DLUT for the OSD on every frame) - enum mp_csp_prim prim_orig = p->image_params.color.primaries; - enum mp_csp_trc trc_orig = p->image_params.color.gamma; + enum pl_color_primaries prim_orig = p->image_params.color.primaries; + enum pl_color_transfer trc_orig = p->image_params.color.transfer; // One exception: HDR is not implemented by LittleCMS for technical // limitation reasons, so we use a gamma 2.2 input curve here instead. // We could pick any value we want here, the difference is just coding // efficiency. - if (mp_trc_is_hdr(trc_orig)) - trc_orig = MP_CSP_TRC_GAMMA22; + if (pl_color_space_is_hdr(&p->image_params.color)) + trc_orig = PL_COLOR_TRC_GAMMA22; if (gl_video_get_lut3d(p, prim_orig, trc_orig)) { dst.primaries = prim_orig; - dst.gamma = trc_orig; - assert(dst.primaries && dst.gamma); + dst.transfer = trc_orig; + assert(dst.primaries && dst.transfer); } } - if (dst.primaries == MP_CSP_PRIM_AUTO) { + if (dst.primaries == PL_COLOR_PRIM_UNKNOWN) { // The vast majority of people are on sRGB or BT.709 displays, so pick // this as the default output color space. - dst.primaries = MP_CSP_PRIM_BT_709; + dst.primaries = PL_COLOR_PRIM_BT_709; - if (src.primaries == MP_CSP_PRIM_BT_601_525 || - src.primaries == MP_CSP_PRIM_BT_601_625) + if (src.primaries == PL_COLOR_PRIM_BT_601_525 || + src.primaries == PL_COLOR_PRIM_BT_601_625) { // Since we auto-pick BT.601 and BT.709 based on the dimensions, // combined with the fact that they're very similar to begin with, @@ -2627,28 +2633,28 @@ static void pass_colormanage(struct gl_video *p, struct mp_colorspace src, } } - if (dst.gamma == MP_CSP_TRC_AUTO) { + if (dst.transfer == PL_COLOR_TRC_UNKNOWN) { // Most people seem to complain when the image is darker or brighter // than what they're "used to", so just avoid changing the gamma // altogether by default. The only exceptions to this rule apply to // very unusual TRCs, which even hardcode technoluddites would probably // not enjoy viewing unaltered. - dst.gamma = src.gamma; + dst.transfer = src.transfer; // Avoid outputting linear light or HDR content "by default". For these // just pick gamma 2.2 as a default, since it's a good estimate for // the response of typical displays - if (dst.gamma == MP_CSP_TRC_LINEAR || mp_trc_is_hdr(dst.gamma)) - dst.gamma = MP_CSP_TRC_GAMMA22; + if (dst.transfer == PL_COLOR_TRC_LINEAR || pl_color_space_is_hdr(&dst)) + dst.transfer = PL_COLOR_TRC_GAMMA22; } // If there's no specific signal peak known for the output display, infer // it from the chosen transfer function. Also normalize the src peak, in // case it was unknown if (!dst.hdr.max_luma) - dst.hdr.max_luma = mp_trc_nom_peak(dst.gamma) * MP_REF_WHITE; + dst.hdr.max_luma = pl_color_transfer_nominal_peak(dst.transfer) * MP_REF_WHITE; if (!src.hdr.max_luma) - src.hdr.max_luma = mp_trc_nom_peak(src.gamma) * MP_REF_WHITE; + src.hdr.max_luma = pl_color_transfer_nominal_peak(src.transfer) * MP_REF_WHITE; // Whitelist supported modes switch (p->opts.tone_map.curve) { @@ -2680,7 +2686,7 @@ static void pass_colormanage(struct gl_video *p, struct mp_colorspace src, } struct gl_tone_map_opts tone_map = p->opts.tone_map; - bool detect_peak = tone_map.compute_peak >= 0 && mp_trc_is_hdr(src.gamma) + bool detect_peak = tone_map.compute_peak >= 0 && pl_color_space_is_hdr(&src) && src.hdr.max_luma > dst.hdr.max_luma; if (detect_peak && !p->hdr_peak_ssbo) { @@ -2719,7 +2725,22 @@ static void pass_colormanage(struct gl_video *p, struct mp_colorspace src, } // Adapt from src to dst as necessary - pass_color_map(p->sc, p->use_linear && !osd, src, dst, &tone_map); + pass_color_map(p->sc, p->use_linear && !osd, src, dst, src_light, dst_light, &tone_map); + + if (!osd) { + struct mp_csp_params cparams = MP_CSP_PARAMS_DEFAULTS; + mp_csp_equalizer_state_get(p->video_eq, &cparams); + if (cparams.levels_out == PL_COLOR_LEVELS_UNKNOWN) + cparams.levels_out = PL_COLOR_LEVELS_FULL; + p->target_params = (struct mp_image_params){ + .imgfmt_name = p->fbo_format ? p->fbo_format->name : "unknown", + .w = p->texture_w, + .h = p->texture_h, + .color = dst, + .repr = {.sys = PL_COLOR_SYSTEM_RGB, .levels = cparams.levels_out}, + .rotate = p->image_params.rotate, + }; + } if (p->use_lut_3d && (flags & RENDER_SCREEN_COLOR)) { gl_sc_uniform_texture(p->sc, "lut_3d", p->lut_3d_texture); @@ -2735,7 +2756,7 @@ void gl_video_set_fb_depth(struct gl_video *p, int fb_depth) p->fb_depth = fb_depth; } -static void pass_dither(struct gl_video *p) +static void pass_dither(struct gl_video *p, const struct ra_fbo *fbo) { // Assume 8 bits per component if unknown. int dst_depth = p->fb_depth > 0 ? p->fb_depth : 8; @@ -2868,7 +2889,9 @@ static void pass_dither(struct gl_video *p) gl_sc_uniform_texture(p->sc, "dither", p->dither_texture); - GLSLF("vec2 dither_pos = gl_FragCoord.xy * 1.0/%d.0;\n", dither_size); + GLSLF("vec2 dither_coord = vec2(gl_FragCoord.x, %d.0 + %f * gl_FragCoord.y);", + fbo->flip ? fbo->tex->params.h : 0, fbo->flip ? -1.0 : 1.0); + GLSLF("vec2 dither_pos = dither_coord * 1.0/%d.0;\n", dither_size); if (p->opts.temporal_dither) { int phase = (p->frames_rendered / p->opts.temporal_dither_period) % 8u; @@ -2891,7 +2914,7 @@ static void pass_dither(struct gl_video *p) // Draws the OSD, in scene-referred colors.. If cms is true, subtitles are // instead adapted to the display's gamut. static void pass_draw_osd(struct gl_video *p, int osd_flags, int frame_flags, - double pts, struct mp_osd_res rect, struct ra_fbo fbo, + double pts, struct mp_osd_res rect, const struct ra_fbo *fbo, bool cms) { if (frame_flags & RENDER_FRAME_VF_SUBS) @@ -2910,20 +2933,21 @@ static void pass_draw_osd(struct gl_video *p, int osd_flags, int frame_flags, // When subtitles need to be color managed, assume they're in sRGB // (for lack of anything saner to do) if (cms) { - static const struct mp_colorspace csp_srgb = { - .primaries = MP_CSP_PRIM_BT_709, - .gamma = MP_CSP_TRC_SRGB, - .light = MP_CSP_LIGHT_DISPLAY, + static const struct pl_color_space csp_srgb = { + .primaries = PL_COLOR_PRIM_BT_709, + .transfer = PL_COLOR_TRC_SRGB, }; - pass_colormanage(p, csp_srgb, fbo.color_space, frame_flags, true); + pass_colormanage(p, csp_srgb, MP_CSP_LIGHT_DISPLAY, fbo->color_space, + frame_flags, true); } mpgl_osd_draw_finish(p->osd, n, p->sc, fbo); } timer_pool_stop(p->osd_timer); pass_describe(p, "drawing osd"); - pass_record(p, timer_pool_measure(p->osd_timer)); + struct mp_pass_perf perf = timer_pool_measure(p->osd_timer); + pass_record(p, &perf); } static float chroma_realign(int size, int pixel) @@ -3013,7 +3037,7 @@ static bool pass_render_frame(struct gl_video *p, struct mp_image *mpi, }; finish_pass_tex(p, &p->blend_subs_tex, rect.w, rect.h); struct ra_fbo fbo = { p->blend_subs_tex }; - pass_draw_osd(p, OSD_DRAW_SUB_ONLY, flags, vpts, rect, fbo, false); + pass_draw_osd(p, OSD_DRAW_SUB_ONLY, flags, vpts, rect, &fbo, false); pass_read_tex(p, p->blend_subs_tex); pass_describe(p, "blend subs video"); } @@ -3040,12 +3064,12 @@ static bool pass_render_frame(struct gl_video *p, struct mp_image *mpi, rect.mt *= scale[1]; rect.mb *= scale[1]; // We should always blend subtitles in non-linear light if (p->use_linear) { - pass_delinearize(p->sc, p->image_params.color.gamma); + pass_delinearize(p->sc, p->image_params.color.transfer); p->use_linear = false; } finish_pass_tex(p, &p->blend_subs_tex, p->texture_w, p->texture_h); struct ra_fbo fbo = { p->blend_subs_tex }; - pass_draw_osd(p, OSD_DRAW_SUB_ONLY, flags, vpts, rect, fbo, false); + pass_draw_osd(p, OSD_DRAW_SUB_ONLY, flags, vpts, rect, &fbo, false); pass_read_tex(p, p->blend_subs_tex); pass_describe(p, "blend subs"); } @@ -3055,7 +3079,7 @@ static bool pass_render_frame(struct gl_video *p, struct mp_image *mpi, return true; } -static void pass_draw_to_screen(struct gl_video *p, struct ra_fbo fbo, int flags) +static void pass_draw_to_screen(struct gl_video *p, const struct ra_fbo *fbo, int flags) { if (p->dumb_mode) pass_render_frame_dumb(p); @@ -3067,7 +3091,8 @@ static void pass_draw_to_screen(struct gl_video *p, struct ra_fbo fbo, int flags GLSL(color.rgb = pow(color.rgb, vec3(user_gamma));) } - pass_colormanage(p, p->image_params.color, fbo.color_space, flags, false); + pass_colormanage(p, p->image_params.color, p->image_params.light, + fbo->color_space, flags, false); // Since finish_pass_fbo doesn't work with compute shaders, and neither // does the checkerboard/dither code, we may need an indirection via @@ -3080,28 +3105,30 @@ static void pass_draw_to_screen(struct gl_video *p, struct ra_fbo fbo, int flags copy_image(p, &(int){0}, tmp); } - if (p->has_alpha){ - if (p->opts.alpha_mode == ALPHA_BLEND_TILES) { + if (p->has_alpha) { + if (p->opts.background == BACKGROUND_TILES) { // Draw checkerboard pattern to indicate transparency GLSLF("// transparency checkerboard\n"); - GLSL(bvec2 tile = lessThan(fract(gl_FragCoord.xy * 1.0/32.0), vec2(0.5));) + GLSLF("vec2 tile_coord = vec2(gl_FragCoord.x, %d.0 + %f * gl_FragCoord.y);", + fbo->flip ? fbo->tex->params.h : 0, fbo->flip ? -1.0 : 1.0); + GLSL(bvec2 tile = lessThan(fract(tile_coord * 1.0 / 32.0), vec2(0.5));) GLSL(vec3 background = vec3(tile.x == tile.y ? 0.93 : 0.87);) GLSL(color.rgb += background.rgb * (1.0 - color.a);) GLSL(color.a = 1.0;) - } else if (p->opts.alpha_mode == ALPHA_BLEND) { + } else if (p->opts.background == BACKGROUND_COLOR) { // Blend into background color (usually black) - struct m_color c = p->opts.background; + struct m_color c = p->opts.background_color; GLSLF("vec4 background = vec4(%f, %f, %f, %f);\n", c.r / 255.0, c.g / 255.0, c.b / 255.0, c.a / 255.0); - GLSL(color.rgb += background.rgb * (1.0 - color.a);) - GLSL(color.a = background.a;) + GLSL(color += background * (1.0 - color.a);) + GLSL(color.rgb *= vec3(color.a);); } } pass_opt_hook_point(p, "OUTPUT", NULL); if (flags & RENDER_SCREEN_COLOR) - pass_dither(p); + pass_dither(p, fbo); pass_describe(p, "output to screen"); finish_pass_fbo(p, fbo, false, &p->dst_rect); } @@ -3122,7 +3149,7 @@ static bool update_surface(struct gl_video *p, struct mp_image *mpi, // because mixing in compressed light artificially darkens the results if (!p->use_linear) { p->use_linear = true; - pass_linearize(p->sc, p->image_params.color.gamma); + pass_linearize(p->sc, p->image_params.color.transfer); } finish_pass_tex(p, &surf->tex, vp_w, vp_h); @@ -3134,7 +3161,7 @@ static bool update_surface(struct gl_video *p, struct mp_image *mpi, // Draws an interpolate frame to fbo, based on the frame timing in t // flags: bit set of RENDER_FRAME_* flags static void gl_video_interpolate_frame(struct gl_video *p, struct vo_frame *t, - struct ra_fbo fbo, int flags) + const struct ra_fbo *fbo, int flags) { bool is_new = false; @@ -3201,7 +3228,7 @@ static void gl_video_interpolate_frame(struct gl_video *p, struct vo_frame *t, struct mp_image *f = t->frames[i]; uint64_t f_id = t->frame_id + i; - if (!mp_image_params_equal(&f->params, &p->real_image_params)) + if (!mp_image_params_static_equal(&f->params, &p->real_image_params)) continue; if (f_id > p->surfaces[p->surface_idx].id) { @@ -3306,11 +3333,11 @@ static void gl_video_interpolate_frame(struct gl_video *p, struct vo_frame *t, } void gl_video_render_frame(struct gl_video *p, struct vo_frame *frame, - struct ra_fbo fbo, int flags) + const struct ra_fbo *fbo, int flags) { gl_video_update_options(p); - struct mp_rect target_rc = {0, 0, fbo.tex->params.w, fbo.tex->params.h}; + struct mp_rect target_rc = {0, 0, fbo->tex->params.w, fbo->tex->params.h}; p->broken_frame = false; @@ -3318,12 +3345,15 @@ void gl_video_render_frame(struct gl_video *p, struct vo_frame *frame, struct m_color c = p->clear_color; float clear_color[4] = {c.r / 255.0, c.g / 255.0, c.b / 255.0, c.a / 255.0}; - p->ra->fns->clear(p->ra, fbo.tex, clear_color, &target_rc); + clear_color[0] *= clear_color[3]; + clear_color[1] *= clear_color[3]; + clear_color[2] *= clear_color[3]; + p->ra->fns->clear(p->ra, fbo->tex, clear_color, &target_rc); if (p->hwdec_overlay) { if (has_frame) { float *color = p->hwdec_overlay->overlay_colorkey; - p->ra->fns->clear(p->ra, fbo.tex, color, &p->dst_rect); + p->ra->fns->clear(p->ra, fbo->tex, color, &p->dst_rect); } p->hwdec_overlay->driver->overlay_frame(p->hwdec_overlay, frame->current, @@ -3364,43 +3394,41 @@ void gl_video_render_frame(struct gl_video *p, struct vo_frame *frame, // For the non-interpolation case, we draw to a single "cache" // texture to speed up subsequent re-draws (if any exist) - struct ra_fbo dest_fbo = fbo; bool repeats = frame->num_vsyncs > 1 && frame->display_synced; + bool r = false; if ((repeats || frame->still) && !p->dumb_mode && - (p->ra->caps & RA_CAP_BLIT) && fbo.tex->params.blit_dst) + (p->ra->caps & RA_CAP_BLIT) && fbo->tex->params.blit_dst) { // Attempt to use the same format as the destination FBO // if possible. Some RAs use a wrapped dummy format here, // so fall back to the fbo_format in that case. - const struct ra_format *fmt = fbo.tex->params.format; + const struct ra_format *fmt = fbo->tex->params.format; if (fmt->dummy_format) fmt = p->fbo_format; - - bool r = ra_tex_resize(p->ra, p->log, &p->output_tex, - fbo.tex->params.w, fbo.tex->params.h, - fmt); - if (r) { - dest_fbo = (struct ra_fbo) { p->output_tex }; - p->output_tex_valid = true; - } + r = ra_tex_resize(p->ra, p->log, &p->output_tex, + fbo->tex->params.w, fbo->tex->params.h, + fmt); } + const struct ra_fbo *dest_fbo = r ? &(struct ra_fbo) { p->output_tex } : fbo; + p->output_tex_valid = r; pass_draw_to_screen(p, dest_fbo, flags); } // "output tex valid" and "output tex needed" are equivalent - if (p->output_tex_valid && fbo.tex->params.blit_dst) { + if (p->output_tex_valid && fbo->tex->params.blit_dst) { pass_info_reset(p, true); pass_describe(p, "redraw cached frame"); struct mp_rect src = p->dst_rect; struct mp_rect dst = src; - if (fbo.flip) { - dst.y0 = fbo.tex->params.h - src.y0; - dst.y1 = fbo.tex->params.h - src.y1; + if (fbo->flip) { + dst.y0 = fbo->tex->params.h - src.y0; + dst.y1 = fbo->tex->params.h - src.y1; } timer_pool_start(p->blit_timer); - p->ra->fns->blit(p->ra, fbo.tex, p->output_tex, &dst, &src); + p->ra->fns->blit(p->ra, fbo->tex, p->output_tex, &dst, &src); timer_pool_stop(p->blit_timer); - pass_record(p, timer_pool_measure(p->blit_timer)); + struct mp_pass_perf perf = timer_pool_measure(p->blit_timer); + pass_record(p, &perf); } } } @@ -3431,7 +3459,7 @@ done: // Make the screen solid blue to make it visually clear that an // error has occurred float color[4] = {0.0, 0.05, 0.5, 1.0}; - p->ra->fns->clear(p->ra, fbo.tex, color, &target_rc); + p->ra->fns->clear(p->ra, fbo->tex, color, &target_rc); } p->frames_rendered++; @@ -3522,7 +3550,7 @@ void gl_video_screenshot(struct gl_video *p, struct vo_frame *frame, flags |= RENDER_FRAME_OSD; if (args->scaled) flags |= RENDER_SCREEN_COLOR; - gl_video_render_frame(p, nframe, (struct ra_fbo){target}, flags); + gl_video_render_frame(p, nframe, &(struct ra_fbo){target}, flags); res = mp_image_alloc(mpfmt, params.w, params.h); if (!res) @@ -3636,7 +3664,8 @@ static bool pass_upload_image(struct gl_video *p, struct mp_image *mpi, uint64_t timer_pool_start(p->upload_timer); bool ok = ra_hwdec_mapper_map(p->hwdec_mapper, vimg->mpi) >= 0; timer_pool_stop(p->upload_timer); - pass_record(p, timer_pool_measure(p->upload_timer)); + struct mp_pass_perf perf = timer_pool_measure(p->upload_timer); + pass_record(p, &perf); vimg->hwdec_mapped = true; if (ok) { @@ -3708,7 +3737,8 @@ static bool pass_upload_image(struct gl_video *p, struct mp_image *mpi, uint64_t bool using_pbo = p->ra->use_pbo || !(p->ra->caps & RA_CAP_DIRECT_UPLOAD); const char *mode = p->using_dr_path ? "DR" : using_pbo ? "PBO" : "naive"; pass_describe(p, "upload frame (%s)", mode); - pass_record(p, timer_pool_measure(p->upload_timer)); + struct mp_pass_perf perf = timer_pool_measure(p->upload_timer); + pass_record(p, &perf); return true; @@ -3806,9 +3836,8 @@ static void check_gl_features(struct gl_video *p) p->opts.dither_algo = DITHER_NONE; MP_WARN(p, "Disabling dithering (no gl_FragCoord).\n"); } - if (!have_fragcoord && p->opts.alpha_mode == ALPHA_BLEND_TILES) { - p->opts.alpha_mode = ALPHA_BLEND; - // Verbose, since this is the default setting + if (!have_fragcoord && p->opts.background == BACKGROUND_TILES) { + p->opts.background = BACKGROUND_COLOR; MP_VERBOSE(p, "Disabling alpha checkerboard (no gl_FragCoord).\n"); } if (!have_fbo && have_compute) { @@ -3864,9 +3893,9 @@ static void check_gl_features(struct gl_video *p) .gamma_auto = p->opts.gamma_auto, .pbo = p->opts.pbo, .fbo_format = p->opts.fbo_format, - .alpha_mode = p->opts.alpha_mode, - .use_rectangle = p->opts.use_rectangle, .background = p->opts.background, + .use_rectangle = p->opts.use_rectangle, + .background_color = p->opts.background_color, .dither_algo = p->opts.dither_algo, .dither_depth = p->opts.dither_depth, .dither_size = p->opts.dither_size, @@ -3913,8 +3942,8 @@ static void check_gl_features(struct gl_video *p) } } - int use_cms = p->opts.target_prim != MP_CSP_PRIM_AUTO || - p->opts.target_trc != MP_CSP_TRC_AUTO || p->use_lut_3d; + int use_cms = p->opts.target_prim != PL_COLOR_PRIM_UNKNOWN || + p->opts.target_trc != PL_COLOR_TRC_UNKNOWN || p->use_lut_3d; // mix() is needed for some gamma functions if (!have_mglsl && (p->opts.linear_downscaling || @@ -3926,8 +3955,8 @@ static void check_gl_features(struct gl_video *p) MP_WARN(p, "Disabling linear/sigmoid scaling (GLSL version too old).\n"); } if (!have_mglsl && use_cms) { - p->opts.target_prim = MP_CSP_PRIM_AUTO; - p->opts.target_trc = MP_CSP_TRC_AUTO; + p->opts.target_prim = PL_COLOR_PRIM_UNKNOWN; + p->opts.target_trc = PL_COLOR_TRC_UNKNOWN; p->use_lut_3d = false; MP_WARN(p, "Disabling color management (GLSL version too old).\n"); } @@ -4022,7 +4051,7 @@ void gl_video_config(struct gl_video *p, struct mp_image_params *params) unmap_overlay(p); unref_current_image(p); - if (!mp_image_params_equal(&p->real_image_params, params)) { + if (!mp_image_params_static_equal(&p->real_image_params, params)) { uninit_video(p); p->real_image_params = *params; p->image_params = *params; @@ -4117,7 +4146,7 @@ static void reinit_from_options(struct gl_video *p) p->opts = *(struct gl_video_opts *)p->opts_cache->opts; if (!p->force_clear_color) - p->clear_color = p->opts.background; + p->clear_color = p->opts.background_color; check_gl_features(p); uninit_rendering(p); @@ -4362,3 +4391,8 @@ void gl_video_load_hwdecs_for_img_fmt(struct gl_video *p, struct mp_hwdec_device assert(p->hwdec_ctx.ra_ctx); ra_hwdec_ctx_load_fmt(&p->hwdec_ctx, devs, params); } + +struct mp_image_params *gl_video_get_target_params_ptr(struct gl_video *p) +{ + return &p->target_params; +} diff --git a/video/out/gpu/video.h b/video/out/gpu/video.h index 411d336..66ccd9c 100644 --- a/video/out/gpu/video.h +++ b/video/out/gpu/video.h @@ -72,11 +72,10 @@ enum dither_algo { DITHER_ERROR_DIFFUSION, }; -enum alpha_mode { - ALPHA_NO = 0, - ALPHA_YES, - ALPHA_BLEND, - ALPHA_BLEND_TILES, +enum background_type { + BACKGROUND_NONE = 0, + BACKGROUND_COLOR, + BACKGROUND_TILES, }; enum blend_subs_mode { @@ -155,9 +154,9 @@ struct gl_video_opts { int temporal_dither_period; char *error_diffusion; char *fbo_format; - int alpha_mode; + int background; bool use_rectangle; - struct m_color background; + struct m_color background_color; bool interpolation; float interpolation_threshold; int blend_subs; @@ -195,7 +194,7 @@ void gl_video_set_osd_source(struct gl_video *p, struct osd_state *osd); bool gl_video_check_format(struct gl_video *p, int mp_format); void gl_video_config(struct gl_video *p, struct mp_image_params *params); void gl_video_render_frame(struct gl_video *p, struct vo_frame *frame, - struct ra_fbo fbo, int flags); + const struct ra_fbo *fbo, int flags); void gl_video_resize(struct gl_video *p, struct mp_rect *src, struct mp_rect *dst, struct mp_osd_res *osd); @@ -215,7 +214,6 @@ void gl_video_set_ambient_lux(struct gl_video *p, int lux); void gl_video_set_icc_profile(struct gl_video *p, bstr icc_data); bool gl_video_icc_auto_enabled(struct gl_video *p); bool gl_video_gamma_auto_enabled(struct gl_video *p); -struct mp_colorspace gl_video_get_output_colorspace(struct gl_video *p); void gl_video_reset(struct gl_video *p); bool gl_video_showing_interpolated_frame(struct gl_video *p); @@ -234,5 +232,6 @@ void gl_video_configure_queue(struct gl_video *p, struct vo *vo); struct mp_image *gl_video_get_image(struct gl_video *p, int imgfmt, int w, int h, int stride_align, int flags); +struct mp_image_params *gl_video_get_target_params_ptr(struct gl_video *p); #endif diff --git a/video/out/gpu/video_shaders.c b/video/out/gpu/video_shaders.c index 6c0e8a8..e202818 100644 --- a/video/out/gpu/video_shaders.c +++ b/video/out/gpu/video_shaders.c @@ -17,6 +17,8 @@ #include <math.h> +#include <libplacebo/colorspace.h> + #include "video_shaders.h" #include "video.h" @@ -252,7 +254,7 @@ void pass_compute_polar(struct gl_shader_cache *sc, struct scaler *scaler, static void bicubic_calcweights(struct gl_shader_cache *sc, const char *t, const char *s) { // Explanation of how bicubic scaling with only 4 texel fetches is done: - // http://www.mate.tue.nl/mate/pdfs/10318.pdf + // <https://web.archive.org/web/20180720154854/http://www.mate.tue.nl/mate/pdfs/10318.pdf> // 'Efficient GPU-Based Texture Interpolation using Uniform B-Splines' // Explanation why this algorithm normally always blurs, even with unit // scaling: @@ -337,10 +339,10 @@ static const float SLOG_A = 0.432699, // // These functions always output to a normalized scale of [0,1], for // convenience of the video.c code that calls it. To get the values in an -// absolute scale, multiply the result by `mp_trc_nom_peak(trc)` -void pass_linearize(struct gl_shader_cache *sc, enum mp_csp_trc trc) +// absolute scale, multiply the result by `pl_color_transfer_nominal_peak(trc)` +void pass_linearize(struct gl_shader_cache *sc, enum pl_color_transfer trc) { - if (trc == MP_CSP_TRC_LINEAR) + if (trc == PL_COLOR_TRC_LINEAR) return; GLSLF("// linearize\n"); @@ -353,40 +355,40 @@ void pass_linearize(struct gl_shader_cache *sc, enum mp_csp_trc trc) GLSL(color.rgb = clamp(color.rgb, 0.0, 1.0);) switch (trc) { - case MP_CSP_TRC_SRGB: + case PL_COLOR_TRC_SRGB: GLSLF("color.rgb = mix(color.rgb * vec3(1.0/12.92), \n" " pow((color.rgb + vec3(0.055))/vec3(1.055), vec3(2.4)), \n" " %s(lessThan(vec3(0.04045), color.rgb))); \n", gl_sc_bvec(sc, 3)); break; - case MP_CSP_TRC_BT_1886: + case PL_COLOR_TRC_BT_1886: GLSL(color.rgb = pow(color.rgb, vec3(2.4));) break; - case MP_CSP_TRC_GAMMA18: + case PL_COLOR_TRC_GAMMA18: GLSL(color.rgb = pow(color.rgb, vec3(1.8));) break; - case MP_CSP_TRC_GAMMA20: + case PL_COLOR_TRC_GAMMA20: GLSL(color.rgb = pow(color.rgb, vec3(2.0));) break; - case MP_CSP_TRC_GAMMA22: + case PL_COLOR_TRC_GAMMA22: GLSL(color.rgb = pow(color.rgb, vec3(2.2));) break; - case MP_CSP_TRC_GAMMA24: + case PL_COLOR_TRC_GAMMA24: GLSL(color.rgb = pow(color.rgb, vec3(2.4));) break; - case MP_CSP_TRC_GAMMA26: + case PL_COLOR_TRC_GAMMA26: GLSL(color.rgb = pow(color.rgb, vec3(2.6));) break; - case MP_CSP_TRC_GAMMA28: + case PL_COLOR_TRC_GAMMA28: GLSL(color.rgb = pow(color.rgb, vec3(2.8));) break; - case MP_CSP_TRC_PRO_PHOTO: + case PL_COLOR_TRC_PRO_PHOTO: GLSLF("color.rgb = mix(color.rgb * vec3(1.0/16.0), \n" " pow(color.rgb, vec3(1.8)), \n" " %s(lessThan(vec3(0.03125), color.rgb))); \n", gl_sc_bvec(sc, 3)); break; - case MP_CSP_TRC_PQ: + case PL_COLOR_TRC_PQ: GLSLF("color.rgb = pow(color.rgb, vec3(1.0/%f));\n", PQ_M2); GLSLF("color.rgb = max(color.rgb - vec3(%f), vec3(0.0)) \n" " / (vec3(%f) - vec3(%f) * color.rgb);\n", @@ -396,33 +398,33 @@ void pass_linearize(struct gl_shader_cache *sc, enum mp_csp_trc trc) // MP_REF_WHITE instead, so rescale GLSLF("color.rgb *= vec3(%f);\n", 10000 / MP_REF_WHITE); break; - case MP_CSP_TRC_HLG: + case PL_COLOR_TRC_HLG: GLSLF("color.rgb = mix(vec3(4.0) * color.rgb * color.rgb,\n" " exp((color.rgb - vec3(%f)) * vec3(1.0/%f)) + vec3(%f),\n" " %s(lessThan(vec3(0.5), color.rgb)));\n", HLG_C, HLG_A, HLG_B, gl_sc_bvec(sc, 3)); GLSLF("color.rgb *= vec3(1.0/%f);\n", MP_REF_WHITE_HLG); break; - case MP_CSP_TRC_V_LOG: + case PL_COLOR_TRC_V_LOG: GLSLF("color.rgb = mix((color.rgb - vec3(0.125)) * vec3(1.0/5.6), \n" " pow(vec3(10.0), (color.rgb - vec3(%f)) * vec3(1.0/%f)) \n" " - vec3(%f), \n" " %s(lessThanEqual(vec3(0.181), color.rgb))); \n", VLOG_D, VLOG_C, VLOG_B, gl_sc_bvec(sc, 3)); break; - case MP_CSP_TRC_S_LOG1: + case PL_COLOR_TRC_S_LOG1: GLSLF("color.rgb = pow(vec3(10.0), (color.rgb - vec3(%f)) * vec3(1.0/%f))\n" " - vec3(%f);\n", SLOG_C, SLOG_A, SLOG_B); break; - case MP_CSP_TRC_S_LOG2: + case PL_COLOR_TRC_S_LOG2: GLSLF("color.rgb = mix((color.rgb - vec3(%f)) * vec3(1.0/%f), \n" " (pow(vec3(10.0), (color.rgb - vec3(%f)) * vec3(1.0/%f)) \n" " - vec3(%f)) * vec3(1.0/%f), \n" " %s(lessThanEqual(vec3(%f), color.rgb))); \n", SLOG_Q, SLOG_P, SLOG_C, SLOG_A, SLOG_B, SLOG_K2, gl_sc_bvec(sc, 3), SLOG_Q); break; - case MP_CSP_TRC_ST428: + case PL_COLOR_TRC_ST428: GLSL(color.rgb = vec3(52.37/48.0) * pow(color.rgb, vec3(2.6));); break; default: @@ -430,7 +432,7 @@ void pass_linearize(struct gl_shader_cache *sc, enum mp_csp_trc trc) } // Rescale to prevent clipping on non-float textures - GLSLF("color.rgb *= vec3(1.0/%f);\n", mp_trc_nom_peak(trc)); + GLSLF("color.rgb *= vec3(1.0/%f);\n", pl_color_transfer_nominal_peak(trc)); } // Delinearize (compress), given a TRC as output. This corresponds to the @@ -438,51 +440,51 @@ void pass_linearize(struct gl_shader_cache *sc, enum mp_csp_trc trc) // reference monitor. // // Like pass_linearize, this functions ingests values on an normalized scale -void pass_delinearize(struct gl_shader_cache *sc, enum mp_csp_trc trc) +void pass_delinearize(struct gl_shader_cache *sc, enum pl_color_transfer trc) { - if (trc == MP_CSP_TRC_LINEAR) + if (trc == PL_COLOR_TRC_LINEAR) return; GLSLF("// delinearize\n"); GLSL(color.rgb = clamp(color.rgb, 0.0, 1.0);) - GLSLF("color.rgb *= vec3(%f);\n", mp_trc_nom_peak(trc)); + GLSLF("color.rgb *= vec3(%f);\n", pl_color_transfer_nominal_peak(trc)); switch (trc) { - case MP_CSP_TRC_SRGB: + case PL_COLOR_TRC_SRGB: GLSLF("color.rgb = mix(color.rgb * vec3(12.92), \n" " vec3(1.055) * pow(color.rgb, vec3(1.0/2.4)) \n" " - vec3(0.055), \n" " %s(lessThanEqual(vec3(0.0031308), color.rgb))); \n", gl_sc_bvec(sc, 3)); break; - case MP_CSP_TRC_BT_1886: + case PL_COLOR_TRC_BT_1886: GLSL(color.rgb = pow(color.rgb, vec3(1.0/2.4));) break; - case MP_CSP_TRC_GAMMA18: + case PL_COLOR_TRC_GAMMA18: GLSL(color.rgb = pow(color.rgb, vec3(1.0/1.8));) break; - case MP_CSP_TRC_GAMMA20: + case PL_COLOR_TRC_GAMMA20: GLSL(color.rgb = pow(color.rgb, vec3(1.0/2.0));) break; - case MP_CSP_TRC_GAMMA22: + case PL_COLOR_TRC_GAMMA22: GLSL(color.rgb = pow(color.rgb, vec3(1.0/2.2));) break; - case MP_CSP_TRC_GAMMA24: + case PL_COLOR_TRC_GAMMA24: GLSL(color.rgb = pow(color.rgb, vec3(1.0/2.4));) break; - case MP_CSP_TRC_GAMMA26: + case PL_COLOR_TRC_GAMMA26: GLSL(color.rgb = pow(color.rgb, vec3(1.0/2.6));) break; - case MP_CSP_TRC_GAMMA28: + case PL_COLOR_TRC_GAMMA28: GLSL(color.rgb = pow(color.rgb, vec3(1.0/2.8));) break; - case MP_CSP_TRC_PRO_PHOTO: + case PL_COLOR_TRC_PRO_PHOTO: GLSLF("color.rgb = mix(color.rgb * vec3(16.0), \n" " pow(color.rgb, vec3(1.0/1.8)), \n" " %s(lessThanEqual(vec3(0.001953), color.rgb))); \n", gl_sc_bvec(sc, 3)); break; - case MP_CSP_TRC_PQ: + case PL_COLOR_TRC_PQ: GLSLF("color.rgb *= vec3(1.0/%f);\n", 10000 / MP_REF_WHITE); GLSLF("color.rgb = pow(color.rgb, vec3(%f));\n", PQ_M1); GLSLF("color.rgb = (vec3(%f) + vec3(%f) * color.rgb) \n" @@ -490,32 +492,32 @@ void pass_delinearize(struct gl_shader_cache *sc, enum mp_csp_trc trc) PQ_C1, PQ_C2, PQ_C3); GLSLF("color.rgb = pow(color.rgb, vec3(%f));\n", PQ_M2); break; - case MP_CSP_TRC_HLG: + case PL_COLOR_TRC_HLG: GLSLF("color.rgb *= vec3(%f);\n", MP_REF_WHITE_HLG); GLSLF("color.rgb = mix(vec3(0.5) * sqrt(color.rgb),\n" " vec3(%f) * log(color.rgb - vec3(%f)) + vec3(%f),\n" " %s(lessThan(vec3(1.0), color.rgb)));\n", HLG_A, HLG_B, HLG_C, gl_sc_bvec(sc, 3)); break; - case MP_CSP_TRC_V_LOG: + case PL_COLOR_TRC_V_LOG: GLSLF("color.rgb = mix(vec3(5.6) * color.rgb + vec3(0.125), \n" " vec3(%f) * log(color.rgb + vec3(%f)) \n" " + vec3(%f), \n" " %s(lessThanEqual(vec3(0.01), color.rgb))); \n", VLOG_C / M_LN10, VLOG_B, VLOG_D, gl_sc_bvec(sc, 3)); break; - case MP_CSP_TRC_S_LOG1: + case PL_COLOR_TRC_S_LOG1: GLSLF("color.rgb = vec3(%f) * log(color.rgb + vec3(%f)) + vec3(%f);\n", SLOG_A / M_LN10, SLOG_B, SLOG_C); break; - case MP_CSP_TRC_S_LOG2: + case PL_COLOR_TRC_S_LOG2: GLSLF("color.rgb = mix(vec3(%f) * color.rgb + vec3(%f), \n" " vec3(%f) * log(vec3(%f) * color.rgb + vec3(%f)) \n" " + vec3(%f), \n" " %s(lessThanEqual(vec3(0.0), color.rgb))); \n", SLOG_P, SLOG_Q, SLOG_A / M_LN10, SLOG_K2, SLOG_B, SLOG_C, gl_sc_bvec(sc, 3)); break; - case MP_CSP_TRC_ST428: + case PL_COLOR_TRC_ST428: GLSL(color.rgb = pow(color.rgb * vec3(48.0/52.37), vec3(1.0/2.6));); break; default: @@ -834,42 +836,42 @@ static void pass_tone_map(struct gl_shader_cache *sc, // the caller to have already bound the appropriate SSBO and set up the compute // shader metadata void pass_color_map(struct gl_shader_cache *sc, bool is_linear, - struct mp_colorspace src, struct mp_colorspace dst, + struct pl_color_space src, struct pl_color_space dst, + enum mp_csp_light src_light, enum mp_csp_light dst_light, const struct gl_tone_map_opts *opts) { GLSLF("// color mapping\n"); // Some operations need access to the video's luma coefficients, so make // them available - float rgb2xyz[3][3]; - mp_get_rgb2xyz_matrix(mp_get_csp_primaries(src.primaries), rgb2xyz); - gl_sc_uniform_vec3(sc, "src_luma", rgb2xyz[1]); - mp_get_rgb2xyz_matrix(mp_get_csp_primaries(dst.primaries), rgb2xyz); - gl_sc_uniform_vec3(sc, "dst_luma", rgb2xyz[1]); - - bool need_ootf = src.light != dst.light; - if (src.light == MP_CSP_LIGHT_SCENE_HLG && src.hdr.max_luma != dst.hdr.max_luma) + pl_matrix3x3 rgb2xyz = pl_get_rgb2xyz_matrix(pl_raw_primaries_get(src.primaries)); + gl_sc_uniform_vec3(sc, "src_luma", rgb2xyz.m[1]); + rgb2xyz = pl_get_rgb2xyz_matrix(pl_raw_primaries_get(dst.primaries)); + gl_sc_uniform_vec3(sc, "dst_luma", rgb2xyz.m[1]); + + bool need_ootf = src_light != dst_light; + if (src_light == MP_CSP_LIGHT_SCENE_HLG && src.hdr.max_luma != dst.hdr.max_luma) need_ootf = true; // All operations from here on require linear light as a starting point, - // so we linearize even if src.gamma == dst.gamma when one of the other + // so we linearize even if src.gamma == dst.transfer when one of the other // operations needs it - bool need_linear = src.gamma != dst.gamma || + bool need_linear = src.transfer != dst.transfer || src.primaries != dst.primaries || src.hdr.max_luma != dst.hdr.max_luma || need_ootf; if (need_linear && !is_linear) { // We also pull it up so that 1.0 is the reference white - pass_linearize(sc, src.gamma); + pass_linearize(sc, src.transfer); is_linear = true; } // Pre-scale the incoming values into an absolute scale - GLSLF("color.rgb *= vec3(%f);\n", mp_trc_nom_peak(src.gamma)); + GLSLF("color.rgb *= vec3(%f);\n", pl_color_transfer_nominal_peak(src.transfer)); if (need_ootf) - pass_ootf(sc, src.light, src.hdr.max_luma / MP_REF_WHITE); + pass_ootf(sc, src_light, src.hdr.max_luma / MP_REF_WHITE); // Tone map to prevent clipping due to excessive brightness if (src.hdr.max_luma > dst.hdr.max_luma) { @@ -879,11 +881,11 @@ void pass_color_map(struct gl_shader_cache *sc, bool is_linear, // Adapt to the right colorspace if necessary if (src.primaries != dst.primaries) { - struct mp_csp_primaries csp_src = mp_get_csp_primaries(src.primaries), - csp_dst = mp_get_csp_primaries(dst.primaries); - float m[3][3] = {{0}}; - mp_get_cms_matrix(csp_src, csp_dst, MP_INTENT_RELATIVE_COLORIMETRIC, m); - gl_sc_uniform_mat3(sc, "cms_matrix", true, &m[0][0]); + const struct pl_raw_primaries *csp_src = pl_raw_primaries_get(src.primaries), + *csp_dst = pl_raw_primaries_get(dst.primaries); + pl_matrix3x3 m = pl_get_color_mapping_matrix(csp_src, csp_dst, + PL_INTENT_RELATIVE_COLORIMETRIC); + gl_sc_uniform_mat3(sc, "cms_matrix", true, &m.m[0][0]); GLSL(color.rgb = cms_matrix * color.rgb;) if (!opts->gamut_mode || opts->gamut_mode == GAMUT_DESATURATE) { @@ -900,14 +902,14 @@ void pass_color_map(struct gl_shader_cache *sc, bool is_linear, } if (need_ootf) - pass_inverse_ootf(sc, dst.light, dst.hdr.max_luma / MP_REF_WHITE); + pass_inverse_ootf(sc, dst_light, dst.hdr.max_luma / MP_REF_WHITE); // Post-scale the outgoing values from absolute scale to normalized. // For SDR, we normalize to the chosen signal peak. For HDR, we normalize // to the encoding range of the transfer function. float dst_range = dst.hdr.max_luma / MP_REF_WHITE; - if (mp_trc_is_hdr(dst.gamma)) - dst_range = mp_trc_nom_peak(dst.gamma); + if (pl_color_space_is_hdr(&dst)) + dst_range = pl_color_transfer_nominal_peak(dst.transfer); GLSLF("color.rgb *= vec3(%f);\n", 1.0 / dst_range); @@ -919,7 +921,7 @@ void pass_color_map(struct gl_shader_cache *sc, bool is_linear, } if (is_linear) - pass_delinearize(sc, dst.gamma); + pass_delinearize(sc, dst.transfer); } // Wide usage friendly PRNG, shamelessly stolen from a GLSL tricks forum post. @@ -964,7 +966,7 @@ const struct m_sub_options deband_conf = { // Stochastically sample a debanded result from a hooked texture. void pass_sample_deband(struct gl_shader_cache *sc, struct deband_opts *opts, - AVLFG *lfg, enum mp_csp_trc trc) + AVLFG *lfg, enum pl_color_transfer trc) { // Initialize the PRNG GLSLF("{\n"); @@ -1008,7 +1010,7 @@ void pass_sample_deband(struct gl_shader_cache *sc, struct deband_opts *opts, GLSL(noise.z = rand(h); h = permute(h);) // Noise is scaled to the signal level to prevent extreme noise for HDR - float gain = opts->grain/8192.0 / mp_trc_nom_peak(trc); + float gain = opts->grain/8192.0 / pl_color_transfer_nominal_peak(trc); GLSLF("color.xyz += %f * (noise - vec3(0.5));\n", gain); GLSLF("}\n"); } diff --git a/video/out/gpu/video_shaders.h b/video/out/gpu/video_shaders.h index 27e7874..7547df6 100644 --- a/video/out/gpu/video_shaders.h +++ b/video/out/gpu/video_shaders.h @@ -44,15 +44,16 @@ void pass_sample_bicubic_fast(struct gl_shader_cache *sc); void pass_sample_oversample(struct gl_shader_cache *sc, struct scaler *scaler, int w, int h); -void pass_linearize(struct gl_shader_cache *sc, enum mp_csp_trc trc); -void pass_delinearize(struct gl_shader_cache *sc, enum mp_csp_trc trc); +void pass_linearize(struct gl_shader_cache *sc, enum pl_color_transfer trc); +void pass_delinearize(struct gl_shader_cache *sc, enum pl_color_transfer trc); void pass_color_map(struct gl_shader_cache *sc, bool is_linear, - struct mp_colorspace src, struct mp_colorspace dst, + struct pl_color_space src, struct pl_color_space dst, + enum mp_csp_light src_light, enum mp_csp_light dst_light, const struct gl_tone_map_opts *opts); void pass_sample_deband(struct gl_shader_cache *sc, struct deband_opts *opts, - AVLFG *lfg, enum mp_csp_trc trc); + AVLFG *lfg, enum pl_color_transfer trc); void pass_sample_unsharp(struct gl_shader_cache *sc, float param); |