diff options
Diffstat (limited to 'vendor/console/src/windows_term/colors.rs')
-rw-r--r-- | vendor/console/src/windows_term/colors.rs | 451 |
1 files changed, 451 insertions, 0 deletions
diff --git a/vendor/console/src/windows_term/colors.rs b/vendor/console/src/windows_term/colors.rs new file mode 100644 index 000000000..dc8209ded --- /dev/null +++ b/vendor/console/src/windows_term/colors.rs @@ -0,0 +1,451 @@ +use std::io; +use std::mem; +use std::os::windows::io::AsRawHandle; +use std::str::Bytes; + +use windows_sys::Win32::Foundation::HANDLE; +use windows_sys::Win32::System::Console::{ + GetConsoleScreenBufferInfo, SetConsoleTextAttribute, CONSOLE_SCREEN_BUFFER_INFO, + FOREGROUND_BLUE as FG_BLUE, FOREGROUND_GREEN as FG_GREEN, FOREGROUND_INTENSITY as FG_INTENSITY, + FOREGROUND_RED as FG_RED, +}; + +use crate::Term; + +type WORD = u16; + +const FG_CYAN: WORD = FG_BLUE | FG_GREEN; +const FG_MAGENTA: WORD = FG_BLUE | FG_RED; +const FG_YELLOW: WORD = FG_GREEN | FG_RED; +const FG_WHITE: WORD = FG_BLUE | FG_GREEN | FG_RED; + +/// Query the given handle for information about the console's screen buffer. +/// +/// The given handle should represent a console. Otherwise, an error is +/// returned. +/// +/// This corresponds to calling [`GetConsoleScreenBufferInfo`]. +/// +/// [`GetConsoleScreenBufferInfo`]: https://docs.microsoft.com/en-us/windows/console/getconsolescreenbufferinfo +pub fn screen_buffer_info(h: HANDLE) -> io::Result<ScreenBufferInfo> { + unsafe { + let mut info: CONSOLE_SCREEN_BUFFER_INFO = mem::zeroed(); + let rc = GetConsoleScreenBufferInfo(h, &mut info); + if rc == 0 { + return Err(io::Error::last_os_error()); + } + Ok(ScreenBufferInfo(info)) + } +} + +/// Set the text attributes of the console represented by the given handle. +/// +/// This corresponds to calling [`SetConsoleTextAttribute`]. +/// +/// [`SetConsoleTextAttribute`]: https://docs.microsoft.com/en-us/windows/console/setconsoletextattribute +pub fn set_text_attributes(h: HANDLE, attributes: u16) -> io::Result<()> { + if unsafe { SetConsoleTextAttribute(h, attributes) } == 0 { + Err(io::Error::last_os_error()) + } else { + Ok(()) + } +} + +/// Represents console screen buffer information such as size, cursor position +/// and styling attributes. +/// +/// This wraps a [`CONSOLE_SCREEN_BUFFER_INFO`]. +/// +/// [`CONSOLE_SCREEN_BUFFER_INFO`]: https://docs.microsoft.com/en-us/windows/console/console-screen-buffer-info-str +#[derive(Clone)] +pub struct ScreenBufferInfo(CONSOLE_SCREEN_BUFFER_INFO); + +impl ScreenBufferInfo { + /// Returns the character attributes associated with this console. + /// + /// This corresponds to `wAttributes`. + /// + /// See [`char info`] for more details. + /// + /// [`char info`]: https://docs.microsoft.com/en-us/windows/console/char-info-str + pub fn attributes(&self) -> u16 { + self.0.wAttributes + } +} + +/// A Windows console. +/// +/// This represents a very limited set of functionality available to a Windows +/// console. In particular, it can only change text attributes such as color +/// and intensity. This may grow over time. If you need more routines, please +/// file an issue and/or PR. +/// +/// There is no way to "write" to this console. Simply write to +/// stdout or stderr instead, while interleaving instructions to the console +/// to change text attributes. +/// +/// A common pitfall when using a console is to forget to flush writes to +/// stdout before setting new text attributes. +#[derive(Debug)] +pub struct Console { + kind: HandleKind, + start_attr: TextAttributes, + cur_attr: TextAttributes, +} + +#[derive(Clone, Copy, Debug)] +enum HandleKind { + Stdout, + Stderr, +} + +impl HandleKind { + fn handle(&self) -> HANDLE { + match *self { + HandleKind::Stdout => io::stdout().as_raw_handle() as HANDLE, + HandleKind::Stderr => io::stderr().as_raw_handle() as HANDLE, + } + } +} + +impl Console { + /// Get a console for a standard I/O stream. + fn create_for_stream(kind: HandleKind) -> io::Result<Console> { + let h = kind.handle(); + let info = screen_buffer_info(h)?; + let attr = TextAttributes::from_word(info.attributes()); + Ok(Console { + kind: kind, + start_attr: attr, + cur_attr: attr, + }) + } + + /// Create a new Console to stdout. + /// + /// If there was a problem creating the console, then an error is returned. + pub fn stdout() -> io::Result<Console> { + Self::create_for_stream(HandleKind::Stdout) + } + + /// Create a new Console to stderr. + /// + /// If there was a problem creating the console, then an error is returned. + pub fn stderr() -> io::Result<Console> { + Self::create_for_stream(HandleKind::Stderr) + } + + /// Applies the current text attributes. + fn set(&mut self) -> io::Result<()> { + set_text_attributes(self.kind.handle(), self.cur_attr.to_word()) + } + + /// Apply the given intensity and color attributes to the console + /// foreground. + /// + /// If there was a problem setting attributes on the console, then an error + /// is returned. + pub fn fg(&mut self, intense: Intense, color: Color) -> io::Result<()> { + self.cur_attr.fg_color = color; + self.cur_attr.fg_intense = intense; + self.set() + } + + /// Apply the given intensity and color attributes to the console + /// background. + /// + /// If there was a problem setting attributes on the console, then an error + /// is returned. + pub fn bg(&mut self, intense: Intense, color: Color) -> io::Result<()> { + self.cur_attr.bg_color = color; + self.cur_attr.bg_intense = intense; + self.set() + } + + /// Reset the console text attributes to their original settings. + /// + /// The original settings correspond to the text attributes on the console + /// when this `Console` value was created. + /// + /// If there was a problem setting attributes on the console, then an error + /// is returned. + pub fn reset(&mut self) -> io::Result<()> { + self.cur_attr = self.start_attr; + self.set() + } +} + +/// A representation of text attributes for the Windows console. +#[derive(Copy, Clone, Debug, Eq, PartialEq)] +struct TextAttributes { + fg_color: Color, + fg_intense: Intense, + bg_color: Color, + bg_intense: Intense, +} + +impl TextAttributes { + fn to_word(&self) -> WORD { + let mut w = 0; + w |= self.fg_color.to_fg(); + w |= self.fg_intense.to_fg(); + w |= self.bg_color.to_bg(); + w |= self.bg_intense.to_bg(); + w + } + + fn from_word(word: WORD) -> TextAttributes { + TextAttributes { + fg_color: Color::from_fg(word), + fg_intense: Intense::from_fg(word), + bg_color: Color::from_bg(word), + bg_intense: Intense::from_bg(word), + } + } +} + +/// Whether to use intense colors or not. +#[allow(missing_docs)] +#[derive(Clone, Copy, Debug, Eq, PartialEq)] +pub enum Intense { + Yes, + No, +} + +impl Intense { + fn to_bg(&self) -> WORD { + self.to_fg() << 4 + } + + fn from_bg(word: WORD) -> Intense { + Intense::from_fg(word >> 4) + } + + fn to_fg(&self) -> WORD { + match *self { + Intense::No => 0, + Intense::Yes => FG_INTENSITY, + } + } + + fn from_fg(word: WORD) -> Intense { + if word & FG_INTENSITY > 0 { + Intense::Yes + } else { + Intense::No + } + } +} + +/// The set of available colors for use with a Windows console. +#[allow(missing_docs)] +#[derive(Clone, Copy, Debug, Eq, PartialEq)] +pub enum Color { + Black, + Blue, + Green, + Red, + Cyan, + Magenta, + Yellow, + White, +} + +impl Color { + fn to_bg(&self) -> WORD { + self.to_fg() << 4 + } + + fn from_bg(word: WORD) -> Color { + Color::from_fg(word >> 4) + } + + fn to_fg(&self) -> WORD { + match *self { + Color::Black => 0, + Color::Blue => FG_BLUE, + Color::Green => FG_GREEN, + Color::Red => FG_RED, + Color::Cyan => FG_CYAN, + Color::Magenta => FG_MAGENTA, + Color::Yellow => FG_YELLOW, + Color::White => FG_WHITE, + } + } + + fn from_fg(word: WORD) -> Color { + match word & 0b111 { + FG_BLUE => Color::Blue, + FG_GREEN => Color::Green, + FG_RED => Color::Red, + FG_CYAN => Color::Cyan, + FG_MAGENTA => Color::Magenta, + FG_YELLOW => Color::Yellow, + FG_WHITE => Color::White, + _ => Color::Black, + } + } +} + +pub fn console_colors(out: &Term, mut con: Console, bytes: &[u8]) -> io::Result<()> { + use crate::ansi::AnsiCodeIterator; + use std::str::from_utf8; + + let s = from_utf8(bytes).expect("data to be printed is not an ansi string"); + let mut iter = AnsiCodeIterator::new(s); + + while !iter.rest_slice().is_empty() { + if let Some((part, is_esc)) = iter.next() { + if !is_esc { + out.write_through_common(part.as_bytes())?; + } else if part == "\x1b[0m" { + con.reset()?; + } else if let Some((intense, color, fg_bg)) = driver(parse_color, part) { + match fg_bg { + FgBg::Foreground => con.fg(intense, color), + FgBg::Background => con.bg(intense, color), + }?; + } else if driver(parse_attr, part).is_none() { + out.write_through_common(part.as_bytes())?; + } + } + } + + Ok(()) +} + +#[derive(Debug, PartialEq, Eq)] +enum FgBg { + Foreground, + Background, +} + +impl FgBg { + fn new(byte: u8) -> Option<Self> { + match byte { + b'3' => Some(Self::Foreground), + b'4' => Some(Self::Background), + _ => None, + } + } +} + +fn driver<Out>(parse: fn(Bytes<'_>) -> Option<Out>, part: &str) -> Option<Out> { + let mut bytes = part.bytes(); + + loop { + while bytes.next()? != b'\x1b' {} + + if let ret @ Some(_) = (parse)(bytes.clone()) { + return ret; + } + } +} + +// `driver(parse_color, s)` parses the equivalent of the regex +// \x1b\[(3|4)8;5;(8|9|1[0-5])m +// for intense or +// \x1b\[(3|4)([0-7])m +// for normal +fn parse_color(mut bytes: Bytes<'_>) -> Option<(Intense, Color, FgBg)> { + parse_prefix(&mut bytes)?; + + let fg_bg = FgBg::new(bytes.next()?)?; + let (intense, color) = match bytes.next()? { + b @ b'0'..=b'7' => (Intense::No, normal_color_ansi_from_byte(b)?), + b'8' => { + if &[bytes.next()?, bytes.next()?, bytes.next()?] != b";5;" { + return None; + } + (Intense::Yes, parse_intense_color_ansi(&mut bytes)?) + } + _ => return None, + }; + + parse_suffix(&mut bytes)?; + Some((intense, color, fg_bg)) +} + +// `driver(parse_attr, s)` parses the equivalent of the regex +// \x1b\[([1-8])m +fn parse_attr(mut bytes: Bytes<'_>) -> Option<u8> { + parse_prefix(&mut bytes)?; + let attr = match bytes.next()? { + attr @ b'1'..=b'8' => attr, + _ => return None, + }; + parse_suffix(&mut bytes)?; + Some(attr) +} + +fn parse_prefix(bytes: &mut Bytes<'_>) -> Option<()> { + if bytes.next()? == b'[' { + Some(()) + } else { + None + } +} + +fn parse_intense_color_ansi(bytes: &mut Bytes<'_>) -> Option<Color> { + let color = match bytes.next()? { + b'8' => Color::Black, + b'9' => Color::Red, + b'1' => match bytes.next()? { + b'0' => Color::Green, + b'1' => Color::Yellow, + b'2' => Color::Blue, + b'3' => Color::Magenta, + b'4' => Color::Cyan, + b'5' => Color::White, + _ => return None, + }, + _ => return None, + }; + Some(color) +} + +fn normal_color_ansi_from_byte(b: u8) -> Option<Color> { + let color = match b { + b'0' => Color::Black, + b'1' => Color::Red, + b'2' => Color::Green, + b'3' => Color::Yellow, + b'4' => Color::Blue, + b'5' => Color::Magenta, + b'6' => Color::Cyan, + b'7' => Color::White, + _ => return None, + }; + Some(color) +} + +fn parse_suffix(bytes: &mut Bytes<'_>) -> Option<()> { + if bytes.next()? == b'm' { + Some(()) + } else { + None + } +} + +#[cfg(test)] +mod tests { + use super::*; + + #[test] + fn color_parsing() { + let intense_color = "leading bytes \x1b[38;5;10m trailing bytes"; + let parsed = driver(parse_color, intense_color).unwrap(); + assert_eq!(parsed, (Intense::Yes, Color::Green, FgBg::Foreground)); + + let normal_color = "leading bytes \x1b[40m trailing bytes"; + let parsed = driver(parse_color, normal_color).unwrap(); + assert_eq!(parsed, (Intense::No, Color::Black, FgBg::Background)); + } + + #[test] + fn attr_parsing() { + let attr = "leading bytes \x1b[1m trailing bytes"; + let parsed = driver(parse_attr, attr).unwrap(); + assert_eq!(parsed, b'1'); + } +} |