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-rw-r--r--vendor/console/src/windows_term/colors.rs451
-rw-r--r--vendor/console/src/windows_term/mod.rs563
2 files changed, 1014 insertions, 0 deletions
diff --git a/vendor/console/src/windows_term/colors.rs b/vendor/console/src/windows_term/colors.rs
new file mode 100644
index 000000000..dc8209ded
--- /dev/null
+++ b/vendor/console/src/windows_term/colors.rs
@@ -0,0 +1,451 @@
+use std::io;
+use std::mem;
+use std::os::windows::io::AsRawHandle;
+use std::str::Bytes;
+
+use windows_sys::Win32::Foundation::HANDLE;
+use windows_sys::Win32::System::Console::{
+ GetConsoleScreenBufferInfo, SetConsoleTextAttribute, CONSOLE_SCREEN_BUFFER_INFO,
+ FOREGROUND_BLUE as FG_BLUE, FOREGROUND_GREEN as FG_GREEN, FOREGROUND_INTENSITY as FG_INTENSITY,
+ FOREGROUND_RED as FG_RED,
+};
+
+use crate::Term;
+
+type WORD = u16;
+
+const FG_CYAN: WORD = FG_BLUE | FG_GREEN;
+const FG_MAGENTA: WORD = FG_BLUE | FG_RED;
+const FG_YELLOW: WORD = FG_GREEN | FG_RED;
+const FG_WHITE: WORD = FG_BLUE | FG_GREEN | FG_RED;
+
+/// Query the given handle for information about the console's screen buffer.
+///
+/// The given handle should represent a console. Otherwise, an error is
+/// returned.
+///
+/// This corresponds to calling [`GetConsoleScreenBufferInfo`].
+///
+/// [`GetConsoleScreenBufferInfo`]: https://docs.microsoft.com/en-us/windows/console/getconsolescreenbufferinfo
+pub fn screen_buffer_info(h: HANDLE) -> io::Result<ScreenBufferInfo> {
+ unsafe {
+ let mut info: CONSOLE_SCREEN_BUFFER_INFO = mem::zeroed();
+ let rc = GetConsoleScreenBufferInfo(h, &mut info);
+ if rc == 0 {
+ return Err(io::Error::last_os_error());
+ }
+ Ok(ScreenBufferInfo(info))
+ }
+}
+
+/// Set the text attributes of the console represented by the given handle.
+///
+/// This corresponds to calling [`SetConsoleTextAttribute`].
+///
+/// [`SetConsoleTextAttribute`]: https://docs.microsoft.com/en-us/windows/console/setconsoletextattribute
+pub fn set_text_attributes(h: HANDLE, attributes: u16) -> io::Result<()> {
+ if unsafe { SetConsoleTextAttribute(h, attributes) } == 0 {
+ Err(io::Error::last_os_error())
+ } else {
+ Ok(())
+ }
+}
+
+/// Represents console screen buffer information such as size, cursor position
+/// and styling attributes.
+///
+/// This wraps a [`CONSOLE_SCREEN_BUFFER_INFO`].
+///
+/// [`CONSOLE_SCREEN_BUFFER_INFO`]: https://docs.microsoft.com/en-us/windows/console/console-screen-buffer-info-str
+#[derive(Clone)]
+pub struct ScreenBufferInfo(CONSOLE_SCREEN_BUFFER_INFO);
+
+impl ScreenBufferInfo {
+ /// Returns the character attributes associated with this console.
+ ///
+ /// This corresponds to `wAttributes`.
+ ///
+ /// See [`char info`] for more details.
+ ///
+ /// [`char info`]: https://docs.microsoft.com/en-us/windows/console/char-info-str
+ pub fn attributes(&self) -> u16 {
+ self.0.wAttributes
+ }
+}
+
+/// A Windows console.
+///
+/// This represents a very limited set of functionality available to a Windows
+/// console. In particular, it can only change text attributes such as color
+/// and intensity. This may grow over time. If you need more routines, please
+/// file an issue and/or PR.
+///
+/// There is no way to "write" to this console. Simply write to
+/// stdout or stderr instead, while interleaving instructions to the console
+/// to change text attributes.
+///
+/// A common pitfall when using a console is to forget to flush writes to
+/// stdout before setting new text attributes.
+#[derive(Debug)]
+pub struct Console {
+ kind: HandleKind,
+ start_attr: TextAttributes,
+ cur_attr: TextAttributes,
+}
+
+#[derive(Clone, Copy, Debug)]
+enum HandleKind {
+ Stdout,
+ Stderr,
+}
+
+impl HandleKind {
+ fn handle(&self) -> HANDLE {
+ match *self {
+ HandleKind::Stdout => io::stdout().as_raw_handle() as HANDLE,
+ HandleKind::Stderr => io::stderr().as_raw_handle() as HANDLE,
+ }
+ }
+}
+
+impl Console {
+ /// Get a console for a standard I/O stream.
+ fn create_for_stream(kind: HandleKind) -> io::Result<Console> {
+ let h = kind.handle();
+ let info = screen_buffer_info(h)?;
+ let attr = TextAttributes::from_word(info.attributes());
+ Ok(Console {
+ kind: kind,
+ start_attr: attr,
+ cur_attr: attr,
+ })
+ }
+
+ /// Create a new Console to stdout.
+ ///
+ /// If there was a problem creating the console, then an error is returned.
+ pub fn stdout() -> io::Result<Console> {
+ Self::create_for_stream(HandleKind::Stdout)
+ }
+
+ /// Create a new Console to stderr.
+ ///
+ /// If there was a problem creating the console, then an error is returned.
+ pub fn stderr() -> io::Result<Console> {
+ Self::create_for_stream(HandleKind::Stderr)
+ }
+
+ /// Applies the current text attributes.
+ fn set(&mut self) -> io::Result<()> {
+ set_text_attributes(self.kind.handle(), self.cur_attr.to_word())
+ }
+
+ /// Apply the given intensity and color attributes to the console
+ /// foreground.
+ ///
+ /// If there was a problem setting attributes on the console, then an error
+ /// is returned.
+ pub fn fg(&mut self, intense: Intense, color: Color) -> io::Result<()> {
+ self.cur_attr.fg_color = color;
+ self.cur_attr.fg_intense = intense;
+ self.set()
+ }
+
+ /// Apply the given intensity and color attributes to the console
+ /// background.
+ ///
+ /// If there was a problem setting attributes on the console, then an error
+ /// is returned.
+ pub fn bg(&mut self, intense: Intense, color: Color) -> io::Result<()> {
+ self.cur_attr.bg_color = color;
+ self.cur_attr.bg_intense = intense;
+ self.set()
+ }
+
+ /// Reset the console text attributes to their original settings.
+ ///
+ /// The original settings correspond to the text attributes on the console
+ /// when this `Console` value was created.
+ ///
+ /// If there was a problem setting attributes on the console, then an error
+ /// is returned.
+ pub fn reset(&mut self) -> io::Result<()> {
+ self.cur_attr = self.start_attr;
+ self.set()
+ }
+}
+
+/// A representation of text attributes for the Windows console.
+#[derive(Copy, Clone, Debug, Eq, PartialEq)]
+struct TextAttributes {
+ fg_color: Color,
+ fg_intense: Intense,
+ bg_color: Color,
+ bg_intense: Intense,
+}
+
+impl TextAttributes {
+ fn to_word(&self) -> WORD {
+ let mut w = 0;
+ w |= self.fg_color.to_fg();
+ w |= self.fg_intense.to_fg();
+ w |= self.bg_color.to_bg();
+ w |= self.bg_intense.to_bg();
+ w
+ }
+
+ fn from_word(word: WORD) -> TextAttributes {
+ TextAttributes {
+ fg_color: Color::from_fg(word),
+ fg_intense: Intense::from_fg(word),
+ bg_color: Color::from_bg(word),
+ bg_intense: Intense::from_bg(word),
+ }
+ }
+}
+
+/// Whether to use intense colors or not.
+#[allow(missing_docs)]
+#[derive(Clone, Copy, Debug, Eq, PartialEq)]
+pub enum Intense {
+ Yes,
+ No,
+}
+
+impl Intense {
+ fn to_bg(&self) -> WORD {
+ self.to_fg() << 4
+ }
+
+ fn from_bg(word: WORD) -> Intense {
+ Intense::from_fg(word >> 4)
+ }
+
+ fn to_fg(&self) -> WORD {
+ match *self {
+ Intense::No => 0,
+ Intense::Yes => FG_INTENSITY,
+ }
+ }
+
+ fn from_fg(word: WORD) -> Intense {
+ if word & FG_INTENSITY > 0 {
+ Intense::Yes
+ } else {
+ Intense::No
+ }
+ }
+}
+
+/// The set of available colors for use with a Windows console.
+#[allow(missing_docs)]
+#[derive(Clone, Copy, Debug, Eq, PartialEq)]
+pub enum Color {
+ Black,
+ Blue,
+ Green,
+ Red,
+ Cyan,
+ Magenta,
+ Yellow,
+ White,
+}
+
+impl Color {
+ fn to_bg(&self) -> WORD {
+ self.to_fg() << 4
+ }
+
+ fn from_bg(word: WORD) -> Color {
+ Color::from_fg(word >> 4)
+ }
+
+ fn to_fg(&self) -> WORD {
+ match *self {
+ Color::Black => 0,
+ Color::Blue => FG_BLUE,
+ Color::Green => FG_GREEN,
+ Color::Red => FG_RED,
+ Color::Cyan => FG_CYAN,
+ Color::Magenta => FG_MAGENTA,
+ Color::Yellow => FG_YELLOW,
+ Color::White => FG_WHITE,
+ }
+ }
+
+ fn from_fg(word: WORD) -> Color {
+ match word & 0b111 {
+ FG_BLUE => Color::Blue,
+ FG_GREEN => Color::Green,
+ FG_RED => Color::Red,
+ FG_CYAN => Color::Cyan,
+ FG_MAGENTA => Color::Magenta,
+ FG_YELLOW => Color::Yellow,
+ FG_WHITE => Color::White,
+ _ => Color::Black,
+ }
+ }
+}
+
+pub fn console_colors(out: &Term, mut con: Console, bytes: &[u8]) -> io::Result<()> {
+ use crate::ansi::AnsiCodeIterator;
+ use std::str::from_utf8;
+
+ let s = from_utf8(bytes).expect("data to be printed is not an ansi string");
+ let mut iter = AnsiCodeIterator::new(s);
+
+ while !iter.rest_slice().is_empty() {
+ if let Some((part, is_esc)) = iter.next() {
+ if !is_esc {
+ out.write_through_common(part.as_bytes())?;
+ } else if part == "\x1b[0m" {
+ con.reset()?;
+ } else if let Some((intense, color, fg_bg)) = driver(parse_color, part) {
+ match fg_bg {
+ FgBg::Foreground => con.fg(intense, color),
+ FgBg::Background => con.bg(intense, color),
+ }?;
+ } else if driver(parse_attr, part).is_none() {
+ out.write_through_common(part.as_bytes())?;
+ }
+ }
+ }
+
+ Ok(())
+}
+
+#[derive(Debug, PartialEq, Eq)]
+enum FgBg {
+ Foreground,
+ Background,
+}
+
+impl FgBg {
+ fn new(byte: u8) -> Option<Self> {
+ match byte {
+ b'3' => Some(Self::Foreground),
+ b'4' => Some(Self::Background),
+ _ => None,
+ }
+ }
+}
+
+fn driver<Out>(parse: fn(Bytes<'_>) -> Option<Out>, part: &str) -> Option<Out> {
+ let mut bytes = part.bytes();
+
+ loop {
+ while bytes.next()? != b'\x1b' {}
+
+ if let ret @ Some(_) = (parse)(bytes.clone()) {
+ return ret;
+ }
+ }
+}
+
+// `driver(parse_color, s)` parses the equivalent of the regex
+// \x1b\[(3|4)8;5;(8|9|1[0-5])m
+// for intense or
+// \x1b\[(3|4)([0-7])m
+// for normal
+fn parse_color(mut bytes: Bytes<'_>) -> Option<(Intense, Color, FgBg)> {
+ parse_prefix(&mut bytes)?;
+
+ let fg_bg = FgBg::new(bytes.next()?)?;
+ let (intense, color) = match bytes.next()? {
+ b @ b'0'..=b'7' => (Intense::No, normal_color_ansi_from_byte(b)?),
+ b'8' => {
+ if &[bytes.next()?, bytes.next()?, bytes.next()?] != b";5;" {
+ return None;
+ }
+ (Intense::Yes, parse_intense_color_ansi(&mut bytes)?)
+ }
+ _ => return None,
+ };
+
+ parse_suffix(&mut bytes)?;
+ Some((intense, color, fg_bg))
+}
+
+// `driver(parse_attr, s)` parses the equivalent of the regex
+// \x1b\[([1-8])m
+fn parse_attr(mut bytes: Bytes<'_>) -> Option<u8> {
+ parse_prefix(&mut bytes)?;
+ let attr = match bytes.next()? {
+ attr @ b'1'..=b'8' => attr,
+ _ => return None,
+ };
+ parse_suffix(&mut bytes)?;
+ Some(attr)
+}
+
+fn parse_prefix(bytes: &mut Bytes<'_>) -> Option<()> {
+ if bytes.next()? == b'[' {
+ Some(())
+ } else {
+ None
+ }
+}
+
+fn parse_intense_color_ansi(bytes: &mut Bytes<'_>) -> Option<Color> {
+ let color = match bytes.next()? {
+ b'8' => Color::Black,
+ b'9' => Color::Red,
+ b'1' => match bytes.next()? {
+ b'0' => Color::Green,
+ b'1' => Color::Yellow,
+ b'2' => Color::Blue,
+ b'3' => Color::Magenta,
+ b'4' => Color::Cyan,
+ b'5' => Color::White,
+ _ => return None,
+ },
+ _ => return None,
+ };
+ Some(color)
+}
+
+fn normal_color_ansi_from_byte(b: u8) -> Option<Color> {
+ let color = match b {
+ b'0' => Color::Black,
+ b'1' => Color::Red,
+ b'2' => Color::Green,
+ b'3' => Color::Yellow,
+ b'4' => Color::Blue,
+ b'5' => Color::Magenta,
+ b'6' => Color::Cyan,
+ b'7' => Color::White,
+ _ => return None,
+ };
+ Some(color)
+}
+
+fn parse_suffix(bytes: &mut Bytes<'_>) -> Option<()> {
+ if bytes.next()? == b'm' {
+ Some(())
+ } else {
+ None
+ }
+}
+
+#[cfg(test)]
+mod tests {
+ use super::*;
+
+ #[test]
+ fn color_parsing() {
+ let intense_color = "leading bytes \x1b[38;5;10m trailing bytes";
+ let parsed = driver(parse_color, intense_color).unwrap();
+ assert_eq!(parsed, (Intense::Yes, Color::Green, FgBg::Foreground));
+
+ let normal_color = "leading bytes \x1b[40m trailing bytes";
+ let parsed = driver(parse_color, normal_color).unwrap();
+ assert_eq!(parsed, (Intense::No, Color::Black, FgBg::Background));
+ }
+
+ #[test]
+ fn attr_parsing() {
+ let attr = "leading bytes \x1b[1m trailing bytes";
+ let parsed = driver(parse_attr, attr).unwrap();
+ assert_eq!(parsed, b'1');
+ }
+}
diff --git a/vendor/console/src/windows_term/mod.rs b/vendor/console/src/windows_term/mod.rs
new file mode 100644
index 000000000..c4ec193cf
--- /dev/null
+++ b/vendor/console/src/windows_term/mod.rs
@@ -0,0 +1,563 @@
+use std::cmp;
+use std::env;
+use std::ffi::OsStr;
+use std::fmt::Display;
+use std::io;
+use std::iter::once;
+use std::mem;
+use std::os::raw::c_void;
+use std::os::windows::ffi::OsStrExt;
+use std::os::windows::io::AsRawHandle;
+use std::slice;
+use std::{char, mem::MaybeUninit};
+
+use encode_unicode::error::InvalidUtf16Tuple;
+use encode_unicode::CharExt;
+use windows_sys::Win32::Foundation::{CHAR, HANDLE, INVALID_HANDLE_VALUE, MAX_PATH};
+use windows_sys::Win32::Storage::FileSystem::{
+ FileNameInfo, GetFileInformationByHandleEx, FILE_NAME_INFO,
+};
+use windows_sys::Win32::System::Console::{
+ FillConsoleOutputAttribute, FillConsoleOutputCharacterA, GetConsoleCursorInfo, GetConsoleMode,
+ GetConsoleScreenBufferInfo, GetNumberOfConsoleInputEvents, GetStdHandle, ReadConsoleInputW,
+ SetConsoleCursorInfo, SetConsoleCursorPosition, SetConsoleMode, SetConsoleTitleW,
+ CONSOLE_CURSOR_INFO, CONSOLE_SCREEN_BUFFER_INFO, COORD, INPUT_RECORD, KEY_EVENT,
+ KEY_EVENT_RECORD, STD_ERROR_HANDLE, STD_HANDLE, STD_INPUT_HANDLE, STD_OUTPUT_HANDLE,
+};
+use windows_sys::Win32::UI::Input::KeyboardAndMouse::VIRTUAL_KEY;
+
+use crate::common_term;
+use crate::kb::Key;
+use crate::term::{Term, TermTarget};
+
+#[cfg(feature = "windows-console-colors")]
+mod colors;
+
+#[cfg(feature = "windows-console-colors")]
+pub use self::colors::*;
+
+const ENABLE_VIRTUAL_TERMINAL_PROCESSING: u32 = 0x4;
+pub const DEFAULT_WIDTH: u16 = 79;
+
+pub fn as_handle(term: &Term) -> HANDLE {
+ // convert between windows_sys::Win32::Foundation::HANDLE and std::os::windows::raw::HANDLE
+ term.as_raw_handle() as HANDLE
+}
+
+pub fn is_a_terminal(out: &Term) -> bool {
+ let (fd, others) = match out.target() {
+ TermTarget::Stdout => (STD_OUTPUT_HANDLE, [STD_INPUT_HANDLE, STD_ERROR_HANDLE]),
+ TermTarget::Stderr => (STD_ERROR_HANDLE, [STD_INPUT_HANDLE, STD_OUTPUT_HANDLE]),
+ };
+
+ if unsafe { console_on_any(&[fd]) } {
+ // False positives aren't possible. If we got a console then
+ // we definitely have a tty on stdin.
+ return true;
+ }
+
+ // At this point, we *could* have a false negative. We can determine that
+ // this is true negative if we can detect the presence of a console on
+ // any of the other streams. If another stream has a console, then we know
+ // we're in a Windows console and can therefore trust the negative.
+ if unsafe { console_on_any(&others) } {
+ return false;
+ }
+
+ msys_tty_on(out)
+}
+
+pub fn is_a_color_terminal(out: &Term) -> bool {
+ if !is_a_terminal(out) {
+ return false;
+ }
+ if msys_tty_on(out) {
+ return match env::var("TERM") {
+ Ok(term) => term != "dumb",
+ Err(_) => true,
+ };
+ }
+ enable_ansi_on(out)
+}
+
+fn enable_ansi_on(out: &Term) -> bool {
+ unsafe {
+ let handle = as_handle(out);
+
+ let mut dw_mode = 0;
+ if GetConsoleMode(handle, &mut dw_mode) == 0 {
+ return false;
+ }
+
+ dw_mode |= ENABLE_VIRTUAL_TERMINAL_PROCESSING;
+ if SetConsoleMode(handle, dw_mode) == 0 {
+ return false;
+ }
+
+ true
+ }
+}
+
+unsafe fn console_on_any(fds: &[STD_HANDLE]) -> bool {
+ for &fd in fds {
+ let mut out = 0;
+ let handle = GetStdHandle(fd);
+ if GetConsoleMode(handle, &mut out) != 0 {
+ return true;
+ }
+ }
+ false
+}
+
+pub fn terminal_size(out: &Term) -> Option<(u16, u16)> {
+ use windows_sys::Win32::System::Console::SMALL_RECT;
+
+ // convert between windows_sys::Win32::Foundation::HANDLE and std::os::windows::raw::HANDLE
+ let handle = out.as_raw_handle();
+ let hand = handle as windows_sys::Win32::Foundation::HANDLE;
+
+ if hand == INVALID_HANDLE_VALUE {
+ return None;
+ }
+
+ let zc = COORD { X: 0, Y: 0 };
+ let mut csbi = CONSOLE_SCREEN_BUFFER_INFO {
+ dwSize: zc,
+ dwCursorPosition: zc,
+ wAttributes: 0,
+ srWindow: SMALL_RECT {
+ Left: 0,
+ Top: 0,
+ Right: 0,
+ Bottom: 0,
+ },
+ dwMaximumWindowSize: zc,
+ };
+ if unsafe { GetConsoleScreenBufferInfo(hand, &mut csbi) } == 0 {
+ return None;
+ }
+
+ let rows = (csbi.srWindow.Bottom - csbi.srWindow.Top + 1) as u16;
+ let columns = (csbi.srWindow.Right - csbi.srWindow.Left + 1) as u16;
+
+ Some((rows, columns))
+}
+
+pub fn move_cursor_to(out: &Term, x: usize, y: usize) -> io::Result<()> {
+ if out.is_msys_tty {
+ return common_term::move_cursor_to(out, x, y);
+ }
+ if let Some((hand, _)) = get_console_screen_buffer_info(as_handle(out)) {
+ unsafe {
+ SetConsoleCursorPosition(
+ hand,
+ COORD {
+ X: x as i16,
+ Y: y as i16,
+ },
+ );
+ }
+ }
+ Ok(())
+}
+
+pub fn move_cursor_up(out: &Term, n: usize) -> io::Result<()> {
+ if out.is_msys_tty {
+ return common_term::move_cursor_up(out, n);
+ }
+
+ if let Some((_, csbi)) = get_console_screen_buffer_info(as_handle(out)) {
+ move_cursor_to(out, 0, csbi.dwCursorPosition.Y as usize - n)?;
+ }
+ Ok(())
+}
+
+pub fn move_cursor_down(out: &Term, n: usize) -> io::Result<()> {
+ if out.is_msys_tty {
+ return common_term::move_cursor_down(out, n);
+ }
+
+ if let Some((_, csbi)) = get_console_screen_buffer_info(as_handle(out)) {
+ move_cursor_to(out, 0, csbi.dwCursorPosition.Y as usize + n)?;
+ }
+ Ok(())
+}
+
+pub fn move_cursor_left(out: &Term, n: usize) -> io::Result<()> {
+ if out.is_msys_tty {
+ return common_term::move_cursor_left(out, n);
+ }
+
+ if let Some((_, csbi)) = get_console_screen_buffer_info(as_handle(out)) {
+ move_cursor_to(
+ out,
+ csbi.dwCursorPosition.X as usize - n,
+ csbi.dwCursorPosition.Y as usize,
+ )?;
+ }
+ Ok(())
+}
+
+pub fn move_cursor_right(out: &Term, n: usize) -> io::Result<()> {
+ if out.is_msys_tty {
+ return common_term::move_cursor_right(out, n);
+ }
+
+ if let Some((_, csbi)) = get_console_screen_buffer_info(as_handle(out)) {
+ move_cursor_to(
+ out,
+ csbi.dwCursorPosition.X as usize + n,
+ csbi.dwCursorPosition.Y as usize,
+ )?;
+ }
+ Ok(())
+}
+
+pub fn clear_line(out: &Term) -> io::Result<()> {
+ if out.is_msys_tty {
+ return common_term::clear_line(out);
+ }
+ if let Some((hand, csbi)) = get_console_screen_buffer_info(as_handle(out)) {
+ unsafe {
+ let width = csbi.srWindow.Right - csbi.srWindow.Left;
+ let pos = COORD {
+ X: 0,
+ Y: csbi.dwCursorPosition.Y,
+ };
+ let mut written = 0;
+ FillConsoleOutputCharacterA(hand, b' ' as CHAR, width as u32, pos, &mut written);
+ FillConsoleOutputAttribute(hand, csbi.wAttributes, width as u32, pos, &mut written);
+ SetConsoleCursorPosition(hand, pos);
+ }
+ }
+ Ok(())
+}
+
+pub fn clear_chars(out: &Term, n: usize) -> io::Result<()> {
+ if out.is_msys_tty {
+ return common_term::clear_chars(out, n);
+ }
+ if let Some((hand, csbi)) = get_console_screen_buffer_info(as_handle(out)) {
+ unsafe {
+ let width = cmp::min(csbi.dwCursorPosition.X, n as i16);
+ let pos = COORD {
+ X: csbi.dwCursorPosition.X - width,
+ Y: csbi.dwCursorPosition.Y,
+ };
+ let mut written = 0;
+ FillConsoleOutputCharacterA(hand, b' ' as CHAR, width as u32, pos, &mut written);
+ FillConsoleOutputAttribute(hand, csbi.wAttributes, width as u32, pos, &mut written);
+ SetConsoleCursorPosition(hand, pos);
+ }
+ }
+ Ok(())
+}
+
+pub fn clear_screen(out: &Term) -> io::Result<()> {
+ if out.is_msys_tty {
+ return common_term::clear_screen(out);
+ }
+ if let Some((hand, csbi)) = get_console_screen_buffer_info(as_handle(out)) {
+ unsafe {
+ let cells = csbi.dwSize.X as u32 * csbi.dwSize.Y as u32; // as u32, or else this causes stack overflows.
+ let pos = COORD { X: 0, Y: 0 };
+ let mut written = 0;
+ FillConsoleOutputCharacterA(hand, b' ' as CHAR, cells, pos, &mut written); // cells as u32 no longer needed.
+ FillConsoleOutputAttribute(hand, csbi.wAttributes, cells, pos, &mut written);
+ SetConsoleCursorPosition(hand, pos);
+ }
+ }
+ Ok(())
+}
+
+pub fn clear_to_end_of_screen(out: &Term) -> io::Result<()> {
+ if out.is_msys_tty {
+ return common_term::clear_to_end_of_screen(out);
+ }
+ if let Some((hand, csbi)) = get_console_screen_buffer_info(as_handle(out)) {
+ unsafe {
+ let bottom = csbi.srWindow.Right as u32 * csbi.srWindow.Bottom as u32;
+ let cells = bottom - (csbi.dwCursorPosition.X as u32 * csbi.dwCursorPosition.Y as u32); // as u32, or else this causes stack overflows.
+ let pos = COORD {
+ X: 0,
+ Y: csbi.dwCursorPosition.Y,
+ };
+ let mut written = 0;
+ FillConsoleOutputCharacterA(hand, b' ' as CHAR, cells, pos, &mut written); // cells as u32 no longer needed.
+ FillConsoleOutputAttribute(hand, csbi.wAttributes, cells, pos, &mut written);
+ SetConsoleCursorPosition(hand, pos);
+ }
+ }
+ Ok(())
+}
+
+pub fn show_cursor(out: &Term) -> io::Result<()> {
+ if out.is_msys_tty {
+ return common_term::show_cursor(out);
+ }
+ if let Some((hand, mut cci)) = get_console_cursor_info(as_handle(out)) {
+ unsafe {
+ cci.bVisible = 1;
+ SetConsoleCursorInfo(hand, &cci);
+ }
+ }
+ Ok(())
+}
+
+pub fn hide_cursor(out: &Term) -> io::Result<()> {
+ if out.is_msys_tty {
+ return common_term::hide_cursor(out);
+ }
+ if let Some((hand, mut cci)) = get_console_cursor_info(as_handle(out)) {
+ unsafe {
+ cci.bVisible = 0;
+ SetConsoleCursorInfo(hand, &cci);
+ }
+ }
+ Ok(())
+}
+
+fn get_console_screen_buffer_info(hand: HANDLE) -> Option<(HANDLE, CONSOLE_SCREEN_BUFFER_INFO)> {
+ let mut csbi: CONSOLE_SCREEN_BUFFER_INFO = unsafe { mem::zeroed() };
+ match unsafe { GetConsoleScreenBufferInfo(hand, &mut csbi) } {
+ 0 => None,
+ _ => Some((hand, csbi)),
+ }
+}
+
+fn get_console_cursor_info(hand: HANDLE) -> Option<(HANDLE, CONSOLE_CURSOR_INFO)> {
+ let mut cci: CONSOLE_CURSOR_INFO = unsafe { mem::zeroed() };
+ match unsafe { GetConsoleCursorInfo(hand, &mut cci) } {
+ 0 => None,
+ _ => Some((hand, cci)),
+ }
+}
+
+pub fn key_from_key_code(code: VIRTUAL_KEY) -> Key {
+ use windows_sys::Win32::UI::Input::KeyboardAndMouse;
+
+ match code {
+ KeyboardAndMouse::VK_LEFT => Key::ArrowLeft,
+ KeyboardAndMouse::VK_RIGHT => Key::ArrowRight,
+ KeyboardAndMouse::VK_UP => Key::ArrowUp,
+ KeyboardAndMouse::VK_DOWN => Key::ArrowDown,
+ KeyboardAndMouse::VK_RETURN => Key::Enter,
+ KeyboardAndMouse::VK_ESCAPE => Key::Escape,
+ KeyboardAndMouse::VK_BACK => Key::Backspace,
+ KeyboardAndMouse::VK_TAB => Key::Tab,
+ KeyboardAndMouse::VK_HOME => Key::Home,
+ KeyboardAndMouse::VK_END => Key::End,
+ KeyboardAndMouse::VK_DELETE => Key::Del,
+ KeyboardAndMouse::VK_SHIFT => Key::Shift,
+ KeyboardAndMouse::VK_MENU => Key::Alt,
+ _ => Key::Unknown,
+ }
+}
+
+pub fn read_secure() -> io::Result<String> {
+ let mut rv = String::new();
+ loop {
+ match read_single_key()? {
+ Key::Enter => {
+ break;
+ }
+ Key::Char('\x08') => {
+ if !rv.is_empty() {
+ let new_len = rv.len() - 1;
+ rv.truncate(new_len);
+ }
+ }
+ Key::Char(c) => {
+ rv.push(c);
+ }
+ _ => {}
+ }
+ }
+ Ok(rv)
+}
+
+pub fn read_single_key() -> io::Result<Key> {
+ let key_event = read_key_event()?;
+
+ let unicode_char = unsafe { key_event.uChar.UnicodeChar };
+ if unicode_char == 0 {
+ Ok(key_from_key_code(key_event.wVirtualKeyCode))
+ } else {
+ // This is a unicode character, in utf-16. Try to decode it by itself.
+ match char::from_utf16_tuple((unicode_char, None)) {
+ Ok(c) => {
+ // Maintain backward compatibility. The previous implementation (_getwch()) would return
+ // a special keycode for `Enter`, while ReadConsoleInputW() prefers to use '\r'.
+ if c == '\r' {
+ Ok(Key::Enter)
+ } else if c == '\x08' {
+ Ok(Key::Backspace)
+ } else if c == '\x1B' {
+ Ok(Key::Escape)
+ } else {
+ Ok(Key::Char(c))
+ }
+ }
+ // This is part of a surrogate pair. Try to read the second half.
+ Err(InvalidUtf16Tuple::MissingSecond) => {
+ // Confirm that there is a next character to read.
+ if get_key_event_count()? == 0 {
+ let message = format!(
+ "Read invlid utf16 {}: {}",
+ unicode_char,
+ InvalidUtf16Tuple::MissingSecond
+ );
+ return Err(io::Error::new(io::ErrorKind::InvalidData, message));
+ }
+
+ // Read the next character.
+ let next_event = read_key_event()?;
+ let next_surrogate = unsafe { next_event.uChar.UnicodeChar };
+
+ // Attempt to decode it.
+ match char::from_utf16_tuple((unicode_char, Some(next_surrogate))) {
+ Ok(c) => Ok(Key::Char(c)),
+
+ // Return an InvalidData error. This is the recommended value for UTF-related I/O errors.
+ // (This error is given when reading a non-UTF8 file into a String, for example.)
+ Err(e) => {
+ let message = format!(
+ "Read invalid surrogate pair ({}, {}): {}",
+ unicode_char, next_surrogate, e
+ );
+ Err(io::Error::new(io::ErrorKind::InvalidData, message))
+ }
+ }
+ }
+
+ // Return an InvalidData error. This is the recommended value for UTF-related I/O errors.
+ // (This error is given when reading a non-UTF8 file into a String, for example.)
+ Err(e) => {
+ let message = format!("Read invalid utf16 {}: {}", unicode_char, e);
+ Err(io::Error::new(io::ErrorKind::InvalidData, message))
+ }
+ }
+ }
+}
+
+fn get_stdin_handle() -> io::Result<HANDLE> {
+ let handle = unsafe { GetStdHandle(STD_INPUT_HANDLE) };
+ if handle == INVALID_HANDLE_VALUE {
+ Err(io::Error::last_os_error())
+ } else {
+ Ok(handle)
+ }
+}
+
+/// Get the number of pending events in the ReadConsoleInput queue. Note that while
+/// these aren't necessarily key events, the only way that multiple events can be
+/// put into the queue simultaneously is if a unicode character spanning multiple u16's
+/// is read.
+///
+/// Therefore, this is accurate as long as at least one KEY_EVENT has already been read.
+fn get_key_event_count() -> io::Result<u32> {
+ let handle = get_stdin_handle()?;
+ let mut event_count: u32 = unsafe { mem::zeroed() };
+
+ let success = unsafe { GetNumberOfConsoleInputEvents(handle, &mut event_count) };
+ if success == 0 {
+ Err(io::Error::last_os_error())
+ } else {
+ Ok(event_count)
+ }
+}
+
+fn read_key_event() -> io::Result<KEY_EVENT_RECORD> {
+ let handle = get_stdin_handle()?;
+ let mut buffer: INPUT_RECORD = unsafe { mem::zeroed() };
+
+ let mut events_read: u32 = unsafe { mem::zeroed() };
+
+ let mut key_event: KEY_EVENT_RECORD;
+ loop {
+ let success = unsafe { ReadConsoleInputW(handle, &mut buffer, 1, &mut events_read) };
+ if success == 0 {
+ return Err(io::Error::last_os_error());
+ }
+ if events_read == 0 {
+ return Err(io::Error::new(
+ io::ErrorKind::Other,
+ "ReadConsoleInput returned no events, instead of waiting for an event",
+ ));
+ }
+
+ if events_read == 1 && buffer.EventType != KEY_EVENT as u16 {
+ // This isn't a key event; ignore it.
+ continue;
+ }
+
+ key_event = unsafe { mem::transmute(buffer.Event) };
+
+ if key_event.bKeyDown == 0 {
+ // This is a key being released; ignore it.
+ continue;
+ }
+
+ return Ok(key_event);
+ }
+}
+
+pub fn wants_emoji() -> bool {
+ // If WT_SESSION is set, we can assume we're running in the nne
+ // Windows Terminal. The correct way to detect this is not available
+ // yet. See https://github.com/microsoft/terminal/issues/1040
+ env::var("WT_SESSION").is_ok()
+}
+
+/// Returns true if there is an MSYS tty on the given handle.
+pub fn msys_tty_on(term: &Term) -> bool {
+ let handle = term.as_raw_handle();
+ unsafe {
+ // Check whether the Windows 10 native pty is enabled
+ {
+ let mut out = MaybeUninit::uninit();
+ let res = GetConsoleMode(handle as HANDLE, out.as_mut_ptr());
+ if res != 0 // If res is true then out was initialized.
+ && (out.assume_init() & ENABLE_VIRTUAL_TERMINAL_PROCESSING)
+ == ENABLE_VIRTUAL_TERMINAL_PROCESSING
+ {
+ return true;
+ }
+ }
+
+ let size = mem::size_of::<FILE_NAME_INFO>();
+ let mut name_info_bytes = vec![0u8; size + MAX_PATH as usize * mem::size_of::<u16>()];
+ let res = GetFileInformationByHandleEx(
+ handle as HANDLE,
+ FileNameInfo,
+ &mut *name_info_bytes as *mut _ as *mut c_void,
+ name_info_bytes.len() as u32,
+ );
+ if res == 0 {
+ return false;
+ }
+ let name_info: &FILE_NAME_INFO = &*(name_info_bytes.as_ptr() as *const FILE_NAME_INFO);
+ let s = slice::from_raw_parts(
+ name_info.FileName.as_ptr(),
+ name_info.FileNameLength as usize / 2,
+ );
+ let name = String::from_utf16_lossy(s);
+ // This checks whether 'pty' exists in the file name, which indicates that
+ // a pseudo-terminal is attached. To mitigate against false positives
+ // (e.g., an actual file name that contains 'pty'), we also require that
+ // either the strings 'msys-' or 'cygwin-' are in the file name as well.)
+ let is_msys = name.contains("msys-") || name.contains("cygwin-");
+ let is_pty = name.contains("-pty");
+ is_msys && is_pty
+ }
+}
+
+pub fn set_title<T: Display>(title: T) {
+ let buffer: Vec<u16> = OsStr::new(&format!("{}", title))
+ .encode_wide()
+ .chain(once(0))
+ .collect();
+ unsafe {
+ SetConsoleTitleW(buffer.as_ptr());
+ }
+}