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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /gfx/webrender_bindings/RenderTextureHost.h
parentInitial commit. (diff)
downloadfirefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz
firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/webrender_bindings/RenderTextureHost.h')
-rw-r--r--gfx/webrender_bindings/RenderTextureHost.h135
1 files changed, 135 insertions, 0 deletions
diff --git a/gfx/webrender_bindings/RenderTextureHost.h b/gfx/webrender_bindings/RenderTextureHost.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_GFX_RENDERTEXTUREHOST_H
+#define MOZILLA_GFX_RENDERTEXTUREHOST_H
+
+#include "GLConsts.h"
+#include "GLTypes.h"
+#include "nsISupportsImpl.h"
+#include "mozilla/gfx/2D.h"
+#include "mozilla/layers/LayersSurfaces.h"
+#include "mozilla/RefPtr.h"
+#include "mozilla/webrender/webrender_ffi.h"
+#include "mozilla/webrender/WebRenderTypes.h"
+
+namespace mozilla {
+
+namespace gl {
+class GLContext;
+}
+
+namespace wr {
+
+class RenderAndroidHardwareBufferTextureHost;
+class RenderAndroidSurfaceTextureHost;
+class RenderCompositor;
+class RenderDXGITextureHost;
+class RenderDXGIYCbCrTextureHost;
+class RenderDcompSurfaceTextureHost;
+class RenderMacIOSurfaceTextureHost;
+class RenderBufferTextureHost;
+class RenderTextureHostSWGL;
+class RenderTextureHostWrapper;
+
+void ActivateBindAndTexParameteri(gl::GLContext* aGL, GLenum aActiveTexture,
+ GLenum aBindTarget, GLuint aBindTexture);
+
+class RenderTextureHost {
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(RenderTextureHost)
+
+ public:
+ RenderTextureHost();
+
+ virtual gfx::SurfaceFormat GetFormat() const {
+ return gfx::SurfaceFormat::UNKNOWN;
+ }
+
+ virtual gfx::YUVRangedColorSpace GetYUVColorSpace() const {
+ return gfx::YUVRangedColorSpace::Default;
+ }
+
+ virtual wr::WrExternalImage Lock(uint8_t aChannelIndex, gl::GLContext* aGL);
+
+ virtual void Unlock() {}
+
+ virtual wr::WrExternalImage LockSWGL(uint8_t aChannelIndex, void* aContext,
+ RenderCompositor* aCompositor);
+
+ virtual void UnlockSWGL() {}
+
+ virtual void ClearCachedResources() {}
+
+ // Called asynchronouly when corresponding TextureHost's mCompositableCount
+ // becomes from 0 to 1. For now, it is used only for
+ // SurfaceTextureHost/RenderAndroidSurfaceTextureHost.
+ virtual void PrepareForUse() {}
+ // Called asynchronouly when corresponding TextureHost's is actually going to
+ // be used by WebRender. For now, it is used only for
+ // SurfaceTextureHost/RenderAndroidSurfaceTextureHost.
+ virtual void NotifyForUse() {}
+ // Called asynchronouly when corresponding TextureHost's mCompositableCount
+ // becomes 0. For now, it is used only for
+ // SurfaceTextureHost/RenderAndroidSurfaceTextureHost.
+ virtual void NotifyNotUsed() {}
+ // Returns true when RenderTextureHost needs SyncObjectHost::Synchronize()
+ // call, before its usage.
+ virtual bool SyncObjectNeeded() { return false; }
+ // Returns true when this texture was generated from a DRM-protected source.
+ bool IsFromDRMSource() { return mIsFromDRMSource; }
+ void SetIsFromDRMSource(bool aIsFromDRMSource) {
+ mIsFromDRMSource = aIsFromDRMSource;
+ }
+
+ virtual size_t Bytes() = 0;
+
+ virtual RenderDXGITextureHost* AsRenderDXGITextureHost() { return nullptr; }
+ virtual RenderDXGIYCbCrTextureHost* AsRenderDXGIYCbCrTextureHost() {
+ return nullptr;
+ }
+
+ virtual RenderMacIOSurfaceTextureHost* AsRenderMacIOSurfaceTextureHost() {
+ return nullptr;
+ }
+
+ virtual RenderAndroidHardwareBufferTextureHost*
+ AsRenderAndroidHardwareBufferTextureHost() {
+ return nullptr;
+ }
+
+ virtual RenderAndroidSurfaceTextureHost* AsRenderAndroidSurfaceTextureHost() {
+ return nullptr;
+ }
+
+ virtual RenderTextureHostSWGL* AsRenderTextureHostSWGL() { return nullptr; }
+
+ virtual RenderDcompSurfaceTextureHost* AsRenderDcompSurfaceTextureHost() {
+ return nullptr;
+ }
+
+ virtual bool IsWrappingAsyncRemoteTexture() { return false; }
+
+ virtual void Destroy();
+
+ protected:
+ virtual ~RenderTextureHost();
+
+ // Returns the UV coordinates to be used when sampling the texture, in pixels.
+ // For most implementations these will be (0, 0) and (size.x, size.y), but
+ // some texture types (such as RenderAndroidSurfaceTextureHost) require an
+ // additional transform to be applied to the coordinates.
+ virtual std::pair<gfx::Point, gfx::Point> GetUvCoords(
+ gfx::IntSize aTextureSize) const;
+
+ bool mIsFromDRMSource;
+
+ friend class RenderTextureHostWrapper;
+};
+
+} // namespace wr
+} // namespace mozilla
+
+#endif // MOZILLA_GFX_RENDERTEXTUREHOST_H