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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /testing/web-platform/meta/scroll-animations/scroll-timelines/finish-animation.html.ini
parentInitial commit. (diff)
downloadfirefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz
firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'testing/web-platform/meta/scroll-animations/scroll-timelines/finish-animation.html.ini')
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diff --git a/testing/web-platform/meta/scroll-animations/scroll-timelines/finish-animation.html.ini b/testing/web-platform/meta/scroll-animations/scroll-timelines/finish-animation.html.ini
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@@ -0,0 +1,63 @@
+[finish-animation.html]
+ [Finishing an animation resolves the finished promise synchronously]
+ expected: FAIL
+
+ [Finishing an animation attached to inactive timeline while play-pending doesn't resolves the pending task]
+ expected: FAIL
+
+ [Finishing an animation seeks to the end time]
+ expected: FAIL
+
+ [Finishing an animation fires finish event on orphaned element]
+ expected: FAIL
+
+ [A pending ready promise is resolved and not replaced when the animation is finished]
+ expected: FAIL
+
+ [Finishing a reversed animation with a current time less than zero makes it jump back to zero]
+ expected: FAIL
+
+ [Finishing a reversed animation jumps to zero time]
+ expected: FAIL
+
+ [Finishing an animation with a zero playback rate throws]
+ expected: FAIL
+
+ [Finishing a canceled animation sets the current and start times]
+ expected: FAIL
+
+ [Finishing idle animation attached to inactive timeline pauses the animation.]
+ expected: FAIL
+
+ [Finishing an animation while play-pending resolves the pending task immediately]
+ expected: FAIL
+
+ [Finishing an animation with a current time past the effect end jumps back to the end]
+ expected: FAIL
+
+ [Finishing idle animation produces correct state and fires finish event.]
+ expected: FAIL
+
+ [Finishing running animation attached to inactive timeline pauses the animation.]
+ expected: FAIL
+
+ [Finishing running animation produces correct state and fires finish event.]
+ expected: FAIL
+
+ [Finishing a pause-pending animation resolves the pending task immediately and update the start time]
+ expected: FAIL
+
+ [Finishing a paused animation resolves the start time]
+ expected: FAIL
+
+ [An exception should be thrown if the effective playback rate is zero]
+ expected: FAIL
+
+ [Finishing an animation during an aborted pause makes it finished immediately]
+ expected: FAIL
+
+ [A pending playback rate should be applied immediately when an animation is finished]
+ expected: FAIL
+
+ [Finishing a pause-pending animation with negative playback rate resolves the pending task immediately]
+ expected: FAIL