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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <drawinglayer/attribute/materialattribute3d.hxx>
#include <basegfx/color/bcolor.hxx>
namespace drawinglayer::attribute
{
class ImpMaterialAttribute3D
{
public:
// materialAttribute3D definitions
basegfx::BColor maColor; // object color
basegfx::BColor maSpecular; // material specular color
basegfx::BColor maEmission; // material emissive color
sal_uInt16 mnSpecularIntensity; // material specular intensity [0..128]
ImpMaterialAttribute3D(const basegfx::BColor& rColor, const basegfx::BColor& rSpecular, const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity)
: maColor(rColor),
maSpecular(rSpecular),
maEmission(rEmission),
mnSpecularIntensity(nSpecularIntensity)
{
}
explicit ImpMaterialAttribute3D(const basegfx::BColor& rColor)
: maColor(rColor),
maSpecular(1.0, 1.0, 1.0),
mnSpecularIntensity(15)
{
}
ImpMaterialAttribute3D()
: mnSpecularIntensity(0)
{
}
// data read access
const basegfx::BColor& getColor() const { return maColor; }
const basegfx::BColor& getSpecular() const { return maSpecular; }
const basegfx::BColor& getEmission() const { return maEmission; }
sal_uInt16 getSpecularIntensity() const { return mnSpecularIntensity; }
bool operator==(const ImpMaterialAttribute3D& rCandidate) const
{
return (getColor() == rCandidate.getColor()
&& getSpecular() == rCandidate.getSpecular()
&& getEmission() == rCandidate.getEmission()
&& getSpecularIntensity() == rCandidate.getSpecularIntensity());
}
};
namespace
{
MaterialAttribute3D::ImplType& theGlobalDefault()
{
static MaterialAttribute3D::ImplType SINGLETON;
return SINGLETON;
}
}
MaterialAttribute3D::MaterialAttribute3D(
const basegfx::BColor& rColor,
const basegfx::BColor& rSpecular,
const basegfx::BColor& rEmission,
sal_uInt16 nSpecularIntensity)
: mpMaterialAttribute3D(ImpMaterialAttribute3D(
rColor, rSpecular, rEmission, nSpecularIntensity))
{
}
MaterialAttribute3D::MaterialAttribute3D(
const basegfx::BColor& rColor)
: mpMaterialAttribute3D(ImpMaterialAttribute3D(rColor))
{
}
MaterialAttribute3D::MaterialAttribute3D()
: mpMaterialAttribute3D(theGlobalDefault())
{
}
MaterialAttribute3D::MaterialAttribute3D(const MaterialAttribute3D&) = default;
MaterialAttribute3D::~MaterialAttribute3D() = default;
MaterialAttribute3D& MaterialAttribute3D::operator=(const MaterialAttribute3D&) = default;
bool MaterialAttribute3D::operator==(const MaterialAttribute3D& rCandidate) const
{
return rCandidate.mpMaterialAttribute3D == mpMaterialAttribute3D;
}
const basegfx::BColor& MaterialAttribute3D::getColor() const
{
return mpMaterialAttribute3D->getColor();
}
const basegfx::BColor& MaterialAttribute3D::getSpecular() const
{
return mpMaterialAttribute3D->getSpecular();
}
const basegfx::BColor& MaterialAttribute3D::getEmission() const
{
return mpMaterialAttribute3D->getEmission();
}
sal_uInt16 MaterialAttribute3D::getSpecularIntensity() const
{
return mpMaterialAttribute3D->getSpecularIntensity();
}
} // end of namespace
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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