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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /devtools/server/tests/browser/browser_animation_getSubTreeAnimations.js
parentInitial commit. (diff)
downloadfirefox-esr-upstream.tar.xz
firefox-esr-upstream.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'devtools/server/tests/browser/browser_animation_getSubTreeAnimations.js')
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1 files changed, 46 insertions, 0 deletions
diff --git a/devtools/server/tests/browser/browser_animation_getSubTreeAnimations.js b/devtools/server/tests/browser/browser_animation_getSubTreeAnimations.js
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+/* Any copyright is dedicated to the Public Domain.
+ http://creativecommons.org/publicdomain/zero/1.0/ */
+
+"use strict";
+
+// Check that the AnimationsActor can retrieve all animations inside a node's
+// subtree (but not going into iframes).
+
+const URL = MAIN_DOMAIN + "animation.html";
+
+// Import inspector's shared head.
+Services.scriptloader.loadSubScript(
+ "chrome://mochitests/content/browser/devtools/client/inspector/test/shared-head.js",
+ this
+);
+
+add_task(async function () {
+ info("Creating a test document with 2 iframes containing animated nodes");
+
+ const { inspector, target, walker, animations } =
+ await initAnimationsFrontForUrl(
+ "data:text/html;charset=utf-8," +
+ "<iframe id='iframe' src='" +
+ URL +
+ "'></iframe>"
+ );
+
+ info("Try retrieving all animations from the root doc's <body> node");
+ const rootBody = await walker.querySelector(walker.rootNode, "body");
+ let players = await animations.getAnimationPlayersForNode(rootBody);
+ is(players.length, 0, "The node has no animation players");
+
+ info("Retrieve all animations from the iframe's <body> node");
+ const frameBody = await getNodeFrontInFrames(["#iframe", "body"], inspector);
+ const animationsForFrame = await frameBody.targetFront.getFront("animations");
+ players = await animationsForFrame.getAnimationPlayersForNode(frameBody);
+
+ // Testing for a hard-coded number of animations here would intermittently
+ // fail depending on how fast or slow the test is (indeed, the test page
+ // contains short transitions, and delayed animations). So just make sure we
+ // at least have the infinitely running animations.
+ ok(players.length >= 4, "All subtree animations were retrieved");
+
+ await target.destroy();
+ gBrowser.removeCurrentTab();
+});