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/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
"use strict";
// Check that the AnimationsActor can retrieve all animations inside a node's
// subtree (but not going into iframes).
const URL = MAIN_DOMAIN + "animation.html";
// Import inspector's shared head.
Services.scriptloader.loadSubScript(
"chrome://mochitests/content/browser/devtools/client/inspector/test/shared-head.js",
this
);
add_task(async function () {
info("Creating a test document with 2 iframes containing animated nodes");
const { inspector, target, walker, animations } =
await initAnimationsFrontForUrl(
"data:text/html;charset=utf-8," +
"<iframe id='iframe' src='" +
URL +
"'></iframe>"
);
info("Try retrieving all animations from the root doc's <body> node");
const rootBody = await walker.querySelector(walker.rootNode, "body");
let players = await animations.getAnimationPlayersForNode(rootBody);
is(players.length, 0, "The node has no animation players");
info("Retrieve all animations from the iframe's <body> node");
const frameBody = await getNodeFrontInFrames(["#iframe", "body"], inspector);
const animationsForFrame = await frameBody.targetFront.getFront("animations");
players = await animationsForFrame.getAnimationPlayersForNode(frameBody);
// Testing for a hard-coded number of animations here would intermittently
// fail depending on how fast or slow the test is (indeed, the test page
// contains short transitions, and delayed animations). So just make sure we
// at least have the infinitely running animations.
ok(players.length >= 4, "All subtree animations were retrieved");
await target.destroy();
gBrowser.removeCurrentTab();
});
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