diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
---|---|---|
committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/reftest | |
parent | Initial commit. (diff) | |
download | firefox-esr-upstream.tar.xz firefox-esr-upstream.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/reftest')
99 files changed, 3000 insertions, 0 deletions
diff --git a/dom/canvas/test/reftest/1177726-text-stroke-bounds-ref.html b/dom/canvas/test/reftest/1177726-text-stroke-bounds-ref.html new file mode 100644 index 0000000000..46d37d8ed8 --- /dev/null +++ b/dom/canvas/test/reftest/1177726-text-stroke-bounds-ref.html @@ -0,0 +1,24 @@ +<!DOCTYPE HTML> +<html> +<head> + <meta charset="utf-8"> + <title>Testcase for bug 1177726</title> +</head> +<body> + +<canvas id="c" width="400" height="200"> +<p>No canvas.</p> +</canvas> + +<script> +var canvas = document.getElementsByTagName("canvas")[0]; +var ctx = canvas.getContext('2d'); + +ctx.font = "120px 'Helvetica'"; +ctx.lineWidth = 15; +ctx.lineJoin = "round"; + +ctx.strokeText("Ehsan", 20, 110); +</script> +</body> +</html> diff --git a/dom/canvas/test/reftest/1177726-text-stroke-bounds.html b/dom/canvas/test/reftest/1177726-text-stroke-bounds.html new file mode 100644 index 0000000000..1f459ce0b6 --- /dev/null +++ b/dom/canvas/test/reftest/1177726-text-stroke-bounds.html @@ -0,0 +1,28 @@ +<!DOCTYPE HTML> +<html> +<head> + <meta charset="utf-8"> + <title>Testcase for bug 1177726</title> +</head> +<body> + +<canvas id="c" width="400" height="200"> +<p>No canvas.</p> +</canvas> + +<script> +var canvas = document.getElementsByTagName("canvas")[0]; +var ctx = canvas.getContext('2d'); + +ctx.shadowColor = 'white'; +ctx.shadowOffsetX = 5; +ctx.shadowOffsetY = 5; +ctx.shadowBlur = 0; +ctx.font = "120px 'Helvetica'"; +ctx.lineWidth = 15; +ctx.lineJoin = "round"; + +ctx.strokeText("Ehsan", 20, 110); +</script> +</body> +</html> diff --git a/dom/canvas/test/reftest/1678909-1-ref.html b/dom/canvas/test/reftest/1678909-1-ref.html new file mode 100644 index 0000000000..c97f31752d --- /dev/null +++ b/dom/canvas/test/reftest/1678909-1-ref.html @@ -0,0 +1,15 @@ +<!DOCTYPE html>
+<head><meta charset="utf-8"></head>
+<body>
+ <canvas id="canvas" width="200" height="200"></canvas>
+ <script>
+ let canvas = document.getElementById('canvas');
+ let ctx = canvas.getContext('2d');
+ for (let i=0; i<100; i+=50) {
+ let arr = new Uint8ClampedArray(Array(40000).fill(200));
+ createImageBitmap(new ImageData(arr, 100)).then(img => {
+ ctx.drawImage(img, i, i);
+ });
+ }
+ </script>
+</body>
diff --git a/dom/canvas/test/reftest/1678909-1.html b/dom/canvas/test/reftest/1678909-1.html new file mode 100644 index 0000000000..74bc21f53e --- /dev/null +++ b/dom/canvas/test/reftest/1678909-1.html @@ -0,0 +1,14 @@ +<!DOCTYPE html>
+<head><meta charset="utf-8"></head>
+<body>
+ <canvas id="canvas" width="200" height="200"></canvas>
+ <script>
+ let canvas = document.getElementById('canvas');
+ let ctx = canvas.getContext('2d');
+ let arr = new Uint8ClampedArray(Array(40000).fill(200));
+ createImageBitmap(new ImageData(arr, 100)).then(img => {
+ for (let i=0; i<100; i+=50)
+ ctx.drawImage(img, i, i);
+ });
+ </script>
+</body>
diff --git a/dom/canvas/test/reftest/1719886-1-ref.html b/dom/canvas/test/reftest/1719886-1-ref.html new file mode 100644 index 0000000000..da35d86677 --- /dev/null +++ b/dom/canvas/test/reftest/1719886-1-ref.html @@ -0,0 +1,28 @@ +<!DOCTYPE html> +<html> +<body> +Pattern Canvas<br> +<canvas id="patternCanvas" style="border: 1px solid black" width="10" height="10"></canvas><br> +Main Canvas (red square should be in top-left corner)<br> +<canvas id="canvas" style="border: 1px solid black" width="100" height="100"></canvas> +<script> + +// Draw a 10x10 red rectangle that will be used for the pattern. +const patternCanvas = document.getElementById("patternCanvas"); +const patternCtx = patternCanvas.getContext("2d"); +patternCtx.fillStyle = "red"; +patternCtx.fillRect(0, 0, patternCanvas.width, patternCanvas.height); + +const canvas = document.getElementById("canvas"); +const ctx = canvas.getContext("2d"); + +const pattern = ctx.createPattern(patternCanvas, "no-repeat"); + +ctx.fillStyle = pattern; +// Fill the entire canvas with the pattern. +ctx.fillRect(0, 0, 100, 100); + +</script> + +</body> +</html> diff --git a/dom/canvas/test/reftest/1719886-1.html b/dom/canvas/test/reftest/1719886-1.html new file mode 100644 index 0000000000..7a0c0f7ea4 --- /dev/null +++ b/dom/canvas/test/reftest/1719886-1.html @@ -0,0 +1,32 @@ +<!DOCTYPE html> +<html> +<body> +Pattern Canvas<br> +<canvas id="patternCanvas" style="border: 1px solid black" width="10" height="10"></canvas><br> +Main Canvas (red square should be in top-left corner)<br> +<canvas id="canvas" style="border: 1px solid black" width="100" height="100"></canvas> +<script> + +// Draw a 10x10 red rectangle that will be used for the pattern. +const patternCanvas = document.getElementById("patternCanvas"); +const patternCtx = patternCanvas.getContext("2d"); +patternCtx.fillStyle = "red"; +patternCtx.fillRect(0, 0, patternCanvas.width, patternCanvas.height); + +const canvas = document.getElementById("canvas"); +const ctx = canvas.getContext("2d"); +const height = 100; +ctx.translate(0, height); + +const pattern = ctx.createPattern(patternCanvas, "no-repeat"); +// Reverse translation applied to the canvas. +pattern.setTransform((new DOMMatrix()).translate(0, -height)); + +ctx.fillStyle = pattern; +// Fill the entire canvas with the pattern. +ctx.fillRect(0, -height, 100, 100); + +</script> + +</body> +</html>
\ No newline at end of file diff --git a/dom/canvas/test/reftest/1758968-1-ref.html b/dom/canvas/test/reftest/1758968-1-ref.html new file mode 100644 index 0000000000..a97e27d5fe --- /dev/null +++ b/dom/canvas/test/reftest/1758968-1-ref.html @@ -0,0 +1,13 @@ +<div style="width: 100px; height: 100px;"><canvas id="canvas" width="100" height="50"></canvas></div> +<script> + var can = document.getElementById('canvas'); + var ctx = can.getContext('2d'); + + ctx.shadowOffsetX = 24; + ctx.shadowOffsetY = 24; + ctx.shadowColor = 'blue'; + ctx.shadowBlur = 20; + + ctx.fillStyle = 'black'; + ctx.fillRect(0,0,40,40); +</script> diff --git a/dom/canvas/test/reftest/1758968-1.html b/dom/canvas/test/reftest/1758968-1.html new file mode 100644 index 0000000000..0a78686594 --- /dev/null +++ b/dom/canvas/test/reftest/1758968-1.html @@ -0,0 +1,16 @@ +<canvas id="canvas" width="100" height="100"></canvas> +<script> + var can = document.getElementById('canvas'); + var ctx = can.getContext('2d'); + + ctx.shadowOffsetX = 24; + ctx.shadowOffsetY = 24; + ctx.shadowColor = 'blue'; + ctx.shadowBlur = 20; + + ctx.rect(0,0,100,50); + ctx.clip(); + + ctx.fillStyle = 'black'; + ctx.fillRect(0,0,40,40); +</script> diff --git a/dom/canvas/test/reftest/1768521-1-ref.html b/dom/canvas/test/reftest/1768521-1-ref.html new file mode 100644 index 0000000000..d3c86ea35b --- /dev/null +++ b/dom/canvas/test/reftest/1768521-1-ref.html @@ -0,0 +1,22 @@ +<!DOCTYPE html> +<html> +<body> +<canvas id="patternCanvas" width="8" height="32"></canvas> +<br> +<canvas id="canvas" width="32" height="32"></canvas> +<script> + +const patternCanvas = document.getElementById("patternCanvas"); +const patternCtx = patternCanvas.getContext("2d"); +patternCtx.fillStyle = "green"; +patternCtx.fillRect(0, 0, patternCanvas.width, patternCanvas.height); + +const canvas = document.getElementById("canvas"); +const ctx = canvas.getContext("2d"); +ctx.fillStyle = "green"; +ctx.fillRect(16, 16, 16, 16); +</script> + +</body> +</html> + diff --git a/dom/canvas/test/reftest/1768521-1.html b/dom/canvas/test/reftest/1768521-1.html new file mode 100644 index 0000000000..e9e681f2e6 --- /dev/null +++ b/dom/canvas/test/reftest/1768521-1.html @@ -0,0 +1,23 @@ +<!DOCTYPE html> +<html> +<body> +<canvas id="patternCanvas" width="8" height="32"></canvas> +<br> +<canvas id="canvas" width="32" height="32"></canvas> +<script> + +const patternCanvas = document.getElementById("patternCanvas"); +const patternCtx = patternCanvas.getContext("2d"); +patternCtx.fillStyle = "green"; +patternCtx.fillRect(0, 0, patternCanvas.width, patternCanvas.height); + +const canvas = document.getElementById("canvas"); +const ctx = canvas.getContext("2d"); +const pattern = ctx.createPattern(patternCanvas, "repeat-x"); +ctx.fillStyle = pattern; +ctx.fillRect(16, 16, 16, 16); +</script> + +</body> +</html> + diff --git a/dom/canvas/test/reftest/black.html b/dom/canvas/test/reftest/black.html new file mode 100644 index 0000000000..d2c721b1d5 --- /dev/null +++ b/dom/canvas/test/reftest/black.html @@ -0,0 +1,9 @@ +<!DOCTYPE html> +<html> +<head> +<meta charset="UTF-8"> +</head> +<body> + <div style="width: 256px; height: 256px; background-color: black"></div> +</body> +</html> diff --git a/dom/canvas/test/reftest/capturestream.html b/dom/canvas/test/reftest/capturestream.html new file mode 100644 index 0000000000..b07ab394bc --- /dev/null +++ b/dom/canvas/test/reftest/capturestream.html @@ -0,0 +1,35 @@ +<!DOCTYPE html> +<meta charset='UTF-8'> +<!-- +Clear the canvas to green and capture it to a stream to test that we can get +the stream to screen in a local video element. +--> +<html class="reftest-wait"> + +<head> + <script type='text/javascript'> +function finished() { + document.documentElement.removeAttribute("class"); +} + +function runTest() { + var canvas = document.getElementById('canvas'); + var context = canvas.getContext('2d'); + context.fillStyle = "rgba(0, 255, 0, 1)"; + context.fillRect(0, 0, canvas.width, canvas.height); + + var video = document.getElementById('video'); + video.srcObject = canvas.captureStream(0); + video.play(); + video.onloadeddata = finished; + video.onerror = finished; +} + </script> +</head> + +<body onload='runTest();'> + <video id='video' width='256' height='256'></video> + <canvas id='canvas' width='256' height='256' style="display:none"></canvas> +</body> + +</html> diff --git a/dom/canvas/test/reftest/clip-multiple-move-1-ref.html b/dom/canvas/test/reftest/clip-multiple-move-1-ref.html new file mode 100644 index 0000000000..4e85b76565 --- /dev/null +++ b/dom/canvas/test/reftest/clip-multiple-move-1-ref.html @@ -0,0 +1,22 @@ +<!DOCTYPE html> +<html> +<head> +<canvas id="canvas" width="100" height="100"></canvas> +<script> + +var canvas = document.getElementById('canvas'); +var ctx = canvas.getContext('2d'); + +ctx.fillStyle = '#0f0'; +ctx.fillRect(0, 0, 100, 100); + +ctx.beginPath(); +ctx.rect(30, 30, 40, 40); +ctx.clip(); + +ctx.fillStyle = '#f00'; + +ctx.fillRect(0, 0, 100, 100); + +</script> +</body></html> diff --git a/dom/canvas/test/reftest/clip-multiple-move-1.html b/dom/canvas/test/reftest/clip-multiple-move-1.html new file mode 100644 index 0000000000..3dbd0391d6 --- /dev/null +++ b/dom/canvas/test/reftest/clip-multiple-move-1.html @@ -0,0 +1,27 @@ +<!DOCTYPE html> +<html> +<head> +<canvas id="canvas" width="100" height="100"></canvas> + +<script> + +var canvas = document.getElementById('canvas'); +var ctx = canvas.getContext('2d'); + +ctx.fillStyle = '#0f0'; +ctx.fillRect(0, 0, 100, 100); + +ctx.beginPath(); +ctx.moveTo(100, 30); +ctx.moveTo(30, 30); +ctx.lineTo(30, 70); +ctx.lineTo(70, 70); +ctx.lineTo(70, 30); +ctx.closePath(); +ctx.clip(); + +ctx.fillStyle = '#f00'; +ctx.fillRect(0, 0, 100, 100); + +</script> +</body></html> diff --git a/dom/canvas/test/reftest/clip-multiple-move-2-ref.html b/dom/canvas/test/reftest/clip-multiple-move-2-ref.html new file mode 100644 index 0000000000..8b3d37a362 --- /dev/null +++ b/dom/canvas/test/reftest/clip-multiple-move-2-ref.html @@ -0,0 +1,13 @@ +<!DOCTYPE html> +<html> +<head> +<canvas id="canvas" width="150" height="150"></canvas> +<script> + +var canvas = document.getElementById('canvas'); +var ctx = canvas.getContext('2d'); +ctx.fillStyle = '#0f0'; +ctx.fillRect(0, 0, 150, 150); + +</script> +</body></html> diff --git a/dom/canvas/test/reftest/clip-multiple-move-2.html b/dom/canvas/test/reftest/clip-multiple-move-2.html new file mode 100644 index 0000000000..55e272f357 --- /dev/null +++ b/dom/canvas/test/reftest/clip-multiple-move-2.html @@ -0,0 +1,32 @@ +<!DOCTYPE html> +<html> +<head> +<canvas id="canvas" width="150" height="150"></canvas> + +<script> + +var canvas = document.getElementById('canvas'); +var ctx = canvas.getContext('2d'); + +ctx.fillStyle = '#f00'; +ctx.fillRect(0, 0, 150, 150); + +ctx.beginPath(); +ctx.moveTo(0, 0); +ctx.moveTo(0, -1); +ctx.lineTo(0, 150); +ctx.lineTo(150, 150); + +// The coordinate '149.99999' makes skia use GrConvexPolyEffect to handle the points. +// The result should be same as '150'. So this test checks if the GrConvexPolyEffect +// works well. +ctx.lineTo(149.99999, -1); + +ctx.closePath(); +ctx.clip(); + +ctx.fillStyle = '#0f0'; +ctx.fillRect(0, 0, 150, 150); + +</script> +</body></html> diff --git a/dom/canvas/test/reftest/clip-multiple-paths-badref.html b/dom/canvas/test/reftest/clip-multiple-paths-badref.html new file mode 100644 index 0000000000..42a987a19e --- /dev/null +++ b/dom/canvas/test/reftest/clip-multiple-paths-badref.html @@ -0,0 +1,22 @@ +<!DOCTYPE html> +<html> +<head> +<canvas id="canvas" width="100" height="100"></canvas> +<script> + +var canvas = document.getElementById('canvas'); +var ctx = canvas.getContext('2d'); + +ctx.fillStyle = '#0f0'; +ctx.fillRect(0, 0, 100, 100); + +ctx.beginPath(); +ctx.arc(50, 50, 25, 0, 2 * Math.PI); +ctx.clip(); + +ctx.fillStyle = '#f00'; + +ctx.fillRect(0, 0, 100, 100); + +</script> +</body></html> diff --git a/dom/canvas/test/reftest/clip-multiple-paths.html b/dom/canvas/test/reftest/clip-multiple-paths.html new file mode 100644 index 0000000000..0e1e0d4994 --- /dev/null +++ b/dom/canvas/test/reftest/clip-multiple-paths.html @@ -0,0 +1,27 @@ +<!DOCTYPE html> +<html> +<head> +<canvas id="canvas" width="100" height="100"></canvas> + +<script> + +var canvas = document.getElementById('canvas'); +var ctx = canvas.getContext('2d'); + +ctx.fillStyle = '#0f0'; +ctx.fillRect(0, 0, 100, 100); + +ctx.beginPath(); +ctx.rect(30, 30, 40, 40); +ctx.clip(); + +ctx.beginPath(); +ctx.arc(50, 50, 25, 0, 2 * Math.PI); +ctx.clip(); + +ctx.fillStyle = '#f00'; + +ctx.fillRect(0, 0, 100, 100); + +</script> +</body></html> diff --git a/dom/canvas/test/reftest/clipped-dash-stroke-rect-ref.html b/dom/canvas/test/reftest/clipped-dash-stroke-rect-ref.html new file mode 100644 index 0000000000..117bf4fbca --- /dev/null +++ b/dom/canvas/test/reftest/clipped-dash-stroke-rect-ref.html @@ -0,0 +1,19 @@ +<!doctype html> +<html> +<body> +<script> +canvas = document.createElement('canvas'); +document.body.appendChild(canvas); +ctx = canvas.getContext('2d'); + +canvas.width = 1000; +canvas.height = 1000; +ctx.translate(420.31465167323177, 40.531991340689785); + + +ctx.strokeStyle = 'red'; +ctx.lineWidth = 3; +ctx.setLineDash([24, 12]); +ctx.strokeRect(15, -441, 60, 420); + +</script> diff --git a/dom/canvas/test/reftest/clipped-dash-stroke-rect.html b/dom/canvas/test/reftest/clipped-dash-stroke-rect.html new file mode 100644 index 0000000000..0e44254ec3 --- /dev/null +++ b/dom/canvas/test/reftest/clipped-dash-stroke-rect.html @@ -0,0 +1,19 @@ +<!doctype html> +<html> +<body> +<script> +canvas = document.createElement('canvas'); +document.body.appendChild(canvas); +ctx = canvas.getContext('2d'); + +canvas.width = 1000; +canvas.height = 1000; +ctx.translate(420.31465167323177, 40.531991340689785); +ctx.scale(3, 3); + +ctx.strokeStyle = 'red'; +ctx.lineWidth = 1; +ctx.setLineDash([8, 4]); +ctx.strokeRect(5, -147, 20, 140); + +</script> diff --git a/dom/canvas/test/reftest/color_quads.html b/dom/canvas/test/reftest/color_quads.html new file mode 100644 index 0000000000..944d1f1370 --- /dev/null +++ b/dom/canvas/test/reftest/color_quads.html @@ -0,0 +1,327 @@ +<!DOCTYPE html> +<html class="reftest-wait"> + <!-- +# color_quads.html + +* The default is a 400x400 2d canvas, with 0, 16, 235, and 255 "gray" outer + quads, and 50%-red, -green, -blue, and -gray inner quads. + +* We default to showing the settings pane when loaded without a query string. + This way, someone naively opens this in a browser, they can immediately see + all available options. + +* The "Publish" button updates the url, and so causes the settings pane to + hide. + +* Clicking on the canvas toggles the settings pane for further editing. + --> + <head> + <meta charset="utf-8"> + <title>color_quads.html (2022-07-15)</title> + </head> + <body> + <div id="e_settings"> + Image override: <input id="e_img" type="text"> + + <br> + <br>Canvas Width: <input id="e_width" type="text" value="400"> + <br>Canvas Height: <input id="e_height" type="text" value="400"> + <br>Canvas Colorspace: <input id="e_cspace" type="text"> + <br>Canvas Context Type: <select id="e_context"> + <option value="2d" selected="selected">Canvas2D</option> + <option value="webgl">WebGL</option> + </select> + <br>Canvas Context Options: <input id="e_options" type="text" value="{}"> + + <br> + <br>OuterTopLeft: <input id="e_color_o1" type="text" value="rgb(0,0,0)"> + <br>OuterTopRight: <input id="e_color_o2" type="text" value="rgb(16,16,16)"> + <br>OuterBottomLeft: <input id="e_color_o3" type="text" value="rgb(235,235,235)"> + <br>OuterBottomRight: <input id="e_color_o4" type="text" value="rgb(255,255,255)"> + <br> + <br>InnerTopLeft: <input id="e_color_i1" type="text" value="rgb(127,0,0)"> + <br>InnerTopRight: <input id="e_color_i2" type="text" value="rgb(0,127,0)"> + <br>InnerBottomLeft: <input id="e_color_i3" type="text" value="rgb(0,0,127)"> + <br>InnerBottomRight: <input id="e_color_i4" type="text" value="rgb(127,127,127)"> + <br><input id="e_publish" type="button" value="Publish"> + <hr> + </div> + <div id="e_canvas_holder"> + <canvas></canvas> + </div> + <script> +"use strict"; + +// document.body.style.backgroundColor = '#fdf'; + +// - + +// Click the canvas to toggle the settings pane. +e_canvas_holder.addEventListener("click", () => { + // Toggle display:none to hide/unhide. + e_settings.style.display = e_settings.style.display ? "" : "none"; +}); + +// Hide settings initially if there's a query string in the url. +if (window.location.search.startsWith("?")) { + e_settings.style.display = "none"; +} + +// - + +function map(obj, fn) { + fn = fn || (x => x); + const ret = {}; + for (const [k,v] of Object.entries(obj)) { + ret[k] = fn(v, k); + } + return ret; +} + +function map_keys_required(obj, keys, fn) { + fn = fn || (x => x); + + const ret = {}; + for (const k of keys) { + const v = obj[k]; + if (v === undefined) throw {k, obj}; + ret[k] = fn(v, k); + } + return ret; +} + +function set_device_pixel_size(e, device_size) { + const DPR = window.devicePixelRatio; + map_keys_required(device_size, ['width', 'height'], (device, k) => { + const css = device / DPR; + e.style[k] = css + 'px'; + }); +} + +function pad_top_left_to_device_pixels(e) { + const DPR = window.devicePixelRatio; + + e.style.padding = ''; + let css_rect = e.getBoundingClientRect(); + css_rect = map_keys_required(css_rect, ['left', 'top']); + + const orig_device_rect = {}; + const snapped_padding = map(css_rect, (css, k) => { + const device = orig_device_rect[k] = css * DPR; + const device_snapped = Math.round(device); + let device_padding = device_snapped - device; + // Negative padding is treated as 0. + // We want to pad: + // * 3.9 -> 4.0 + // * 3.1 -> 4.0 + // * 3.00000001 -> 3.0 + if (device_padding < 0.01) { + device_padding += 1; + } + const css_padding = device_padding / DPR; + // console.log({css, k, device, device_snapped, device_padding, css_padding}); + return css_padding; + }); + + e.style.paddingLeft = snapped_padding.left + 'px'; + e.style.paddingTop = snapped_padding.top + 'px'; + console.log(`[info] At dpr=${DPR}, padding`, css_rect, '(', orig_device_rect, 'device) by', snapped_padding); +} + +// - + +const SETTING_NODES = {}; +e_settings.childNodes.forEach(n => { + if (!n.id) return; + SETTING_NODES[n.id] = n; + n._default = n.value; +}); + +const URL_PARAMS = new URLSearchParams(window.location.search); +URL_PARAMS.forEach((v,k) => { + const n = SETTING_NODES[k]; + if (!n) { + if (k && !k.startsWith('__')) { + console.warn(`Unrecognized setting: ${k} = ${v}`); + } + return; + } + n.value = v; +}); + +// - + +function UNITTEST_STR_EQ(was, expected) { + function to_result(src) { + let result = src; + if (typeof(result) == 'string') { + result = eval(result); + } + let result_str = result.toString(); + if (result instanceof Array) { + result_str = '[' + result_str + ']'; + } + return {src, result, result_str}; + } + was = to_result(was); + expected = to_result(expected); + + if (false) { + if (was.result_str != expected.result_str) { + throw {was, expected}; + } + console.log(`[unittest] OK `, was.src, ` -> ${was.result_str} (`, expected.src, `)`); + } + console.assert(was.result_str == expected.result_str, + was.src, ` -> ${was.result_str} (`, expected.src, `)`); +} + +// - + +/// Non-Premult-Alpha, e.g. [1.0, 1.0, 1.0, 0.5] +function parse_css_color_npa(str) { + const m = /(rgba?)\((.*)\)/.exec(str); + if (!m) throw str; + + let vals = m[2]; + vals = vals.split(',').map(s => parseFloat(s)); + if (vals.length == 3) { + vals.push(1.0); + } + for (let i = 0; i < 3; i++) { + vals[i] /= 255; + } + return vals; +} +UNITTEST_STR_EQ(`parse_css_color_npa('rgb(255,255,255)');`, [1,1,1,1]); +UNITTEST_STR_EQ(`parse_css_color_npa('rgba(255,255,255)');`, [1,1,1,1]); +UNITTEST_STR_EQ(`parse_css_color_npa('rgb(20,40,60)');`, '[20/255, 40/255, 60/255, 1]'); +UNITTEST_STR_EQ(`parse_css_color_npa('rgb(20,40,60,0.5)');`, '[20/255, 40/255, 60/255, 0.5]'); +UNITTEST_STR_EQ(`parse_css_color_npa('rgb(20,40,60,0)');`, '[20/255, 40/255, 60/255, 0]'); + +// - + +let e_canvas; + +async function draw() { + while (e_canvas_holder.firstChild) { + e_canvas_holder.removeChild(e_canvas_holder.firstChild); + } + + if (e_img.value) { + const img = document.createElement("img"); + img.src = e_img.value; + console.log('img.src =', img.src); + await img.decode(); + e_canvas_holder.appendChild(img); + set_device_pixel_size(img, {width: img.naturalWidth, height: img.naturalHeight}); + pad_top_left_to_device_pixels(img); + return; + } + + e_canvas = document.createElement("canvas"); + + let options = eval(`Object.assign(${e_options.value})`); + options.colorSpace = e_cspace.value || undefined; + + const context = e_canvas.getContext(e_context.value, options); + if (context.drawingBufferColorSpace && options.colorSpace) { + context.drawingBufferColorSpace = options.colorSpace; + } + if (context.getContextAttributes) { + options = context.getContextAttributes(); + } + console.log({options}); + + // - + + const W = parseInt(e_width.value); + const H = parseInt(e_height.value); + context.canvas.width = W; + context.canvas.height = H; + e_canvas_holder.appendChild(e_canvas); + + // If we don't snap to the device pixel grid, borders between color blocks + // will be filtered, and this causes a lot of fuzzy() annotations. + set_device_pixel_size(e_canvas, e_canvas); + pad_top_left_to_device_pixels(e_canvas); + + // - + + let fillFromElem; + if (context.fillRect) { + const c2d = context; + fillFromElem = (e, left, top, w, h) => { + if (!e.value) return; + c2d.fillStyle = e.value; + c2d.fillRect(left, top, w, h); + }; + + } else if (context.drawArrays) { + const gl = context; + gl.enable(gl.SCISSOR_TEST); + gl.disable(gl.DEPTH_TEST); + fillFromElem = (e, left, top, w, h) => { + if (!e.value) return; + const rgba = parse_css_color_npa(e.value.trim()); + if (false && options.premultipliedAlpha) { + for (let i = 0; i < 3; i++) { + rgba[i] *= rgba[3]; + } + } + + const bottom = top+h; // in y-down c2d coords + gl.scissor(left, gl.drawingBufferHeight - bottom, w, h); + gl.clearColor(...rgba); + gl.clear(gl.COLOR_BUFFER_BIT); + }; + } + + // - + + const LEFT_HALF = W/2 | 0; // Round + const TOP_HALF = H/2 | 0; + + fillFromElem(e_color_o1, 0 , 0 , LEFT_HALF, TOP_HALF); + fillFromElem(e_color_o2, LEFT_HALF, 0 , W-LEFT_HALF, TOP_HALF); + fillFromElem(e_color_o3, 0 , TOP_HALF, LEFT_HALF, H-TOP_HALF); + fillFromElem(e_color_o4, LEFT_HALF, TOP_HALF, W-LEFT_HALF, H-TOP_HALF); + + // - + + const INNER_SCALE = 1/4; + const W_INNER = W*INNER_SCALE | 0; + const H_INNER = H*INNER_SCALE | 0; + + fillFromElem(e_color_i1, LEFT_HALF-W_INNER, TOP_HALF-H_INNER, W_INNER, H_INNER); + fillFromElem(e_color_i2, LEFT_HALF , TOP_HALF-H_INNER, W_INNER, H_INNER); + fillFromElem(e_color_i3, LEFT_HALF-W_INNER, TOP_HALF , W_INNER, H_INNER); + fillFromElem(e_color_i4, LEFT_HALF , TOP_HALF , W_INNER, H_INNER); +} + +(async () => { + await draw(); + document.documentElement.removeAttribute("class"); +})(); + +// - + +Object.values(SETTING_NODES).forEach(x => { + x.addEventListener("change", draw); +}); + +e_publish.addEventListener("click", () => { + let settings = []; + for (const n of Object.values(SETTING_NODES)) { + if (n.value == n._default) continue; + settings.push(`${n.id}=${n.value}`); + } + settings = settings.join("&"); + if (!settings) { + settings = "="; // Empty key-value pair is "publish with default settings" + } + window.location.search = "?" + settings; +}); + </script> + </body> +</html> diff --git a/dom/canvas/test/reftest/color_quads.list b/dom/canvas/test/reftest/color_quads.list new file mode 100644 index 0000000000..ea96838275 --- /dev/null +++ b/dom/canvas/test/reftest/color_quads.list @@ -0,0 +1,17 @@ +defaults pref(webgl.force-enabled,true) + +== color_quads.html?= color_quads.html?e_img=color_quads.png +== color_quads.html?e_context=webgl color_quads.html?= + +# Test odd width and height +== color_quads.html?e_width=401&e_height=401 color_quads.html?e_img=color_quads_401.png +== color_quads.html?e_context=webgl&e_width=401&e_height=401 color_quads.html?e_width=401&e_height=401 + +# Test various alpha values for webgl. +== color_quads.html?desc=premult-alpha_&e_context=webgl&e_color_o1=rgb(0,0,0,0.95)&e_color_o2=rgb(16,16,16,0.95)&e_color_o3=rgb(235,235,235,0.95)&e_color_o4=rgb(255,255,255,0.95)&e_color_i4=rgb(0,0,0,0) color_quads.html?e_color_o1=rgb(13,13,13)&e_color_o2=rgb(29,29,29)&e_color_o3=rgb(248,248,248)&e_color_i4=rgb(255,255,255) + +== color_quads.html?desc=no-alpha______&e_context=webgl&e_options={alpha:false}&e_color_o1=rgb(0,0,0,0.95)&e_color_o2=rgb(16,16,16,0.95)&e_color_o3=rgb(235,235,235,0.95)&e_color_o4=rgb(255,255,255,0.95)&e_color_i4=rgb(0,0,0,0) color_quads.html?e_color_i4=rgb(0,0,0) + +skip-if(swgl) skip-if(gtkWidget&&useDrawSnapshot) fuzzy-if(Android&&!swgl,255-255,120000-120000) == color_quads.html?desc=straight-alpha&e_context=webgl&e_options={premultipliedAlpha:false}&e_color_o1=rgb(0,0,0,0.95)&e_color_o2=rgb(16,16,16,0.95)&e_color_o3=rgb(235,235,235,0.95)&e_color_o4=rgb(255,255,255,0.95)&e_color_i4=rgb(0,0,0,0) color_quads.html?e_color_o1=rgb(13,13,13)&e_color_o2=rgb(28,28,28)&e_color_o3=rgb(236,236,236)&e_color_i4=rgb(255,255,255) +skip-if(!swgl) == color_quads.html?desc=straight-alpha&e_context=webgl&e_options={premultipliedAlpha:false}&e_color_o1=rgb(0,0,0,0.95)&e_color_o2=rgb(16,16,16,0.95)&e_color_o3=rgb(235,235,235,0.95)&e_color_o4=rgb(255,255,255,0.95)&e_color_i4=rgb(0,0,0,0) color_quads.html?e_color_o1=rgb(14,14,14)&e_color_o2=rgb(30,30,30)&e_color_o3=rgb(237,237,237)&e_color_i1=rgb(128,1,1)&e_color_i2=rgb(1,128,1)&e_color_i3=rgb(1,1,128)&e_color_i4=rgb(255,255,255) +skip-if(!(gtkWidget&&useDrawSnapshot)) == color_quads.html?desc=straight-alpha&e_context=webgl&e_options={premultipliedAlpha:false}&e_color_o1=rgb(0,0,0,0.95)&e_color_o2=rgb(16,16,16,0.95)&e_color_o3=rgb(235,235,235,0.95)&e_color_o4=rgb(255,255,255,0.95)&e_color_i4=rgb(0,0,0,0) color_quads.html?e_color_o1=rgb(13,13,13)&e_color_o2=rgb(29,29,29)&e_color_o3=rgb(237,237,237)&e_color_i4=rgb(255,255,255) diff --git a/dom/canvas/test/reftest/color_quads.png b/dom/canvas/test/reftest/color_quads.png Binary files differnew file mode 100644 index 0000000000..de92b33494 --- /dev/null +++ b/dom/canvas/test/reftest/color_quads.png diff --git a/dom/canvas/test/reftest/color_quads_401.png b/dom/canvas/test/reftest/color_quads_401.png Binary files differnew file mode 100644 index 0000000000..a596ea8301 --- /dev/null +++ b/dom/canvas/test/reftest/color_quads_401.png diff --git a/dom/canvas/test/reftest/colors-no-alpha.png b/dom/canvas/test/reftest/colors-no-alpha.png Binary files differnew file mode 100644 index 0000000000..5c6f48a40a --- /dev/null +++ b/dom/canvas/test/reftest/colors-no-alpha.png diff --git a/dom/canvas/test/reftest/colors-non-premult.png b/dom/canvas/test/reftest/colors-non-premult.png Binary files differnew file mode 100644 index 0000000000..727fe15a8c --- /dev/null +++ b/dom/canvas/test/reftest/colors-non-premult.png diff --git a/dom/canvas/test/reftest/colors-premult.png b/dom/canvas/test/reftest/colors-premult.png Binary files differnew file mode 100644 index 0000000000..98d5e0feca --- /dev/null +++ b/dom/canvas/test/reftest/colors-premult.png diff --git a/dom/canvas/test/reftest/draw-large-image-ref.html b/dom/canvas/test/reftest/draw-large-image-ref.html new file mode 100644 index 0000000000..a86079e129 --- /dev/null +++ b/dom/canvas/test/reftest/draw-large-image-ref.html @@ -0,0 +1,4 @@ +<!DOCTYPE html><meta charset=utf-8> +<body> +<img style="width: 200px;" src="red_ref.png"> +</body> diff --git a/dom/canvas/test/reftest/draw-large-image.html b/dom/canvas/test/reftest/draw-large-image.html new file mode 100644 index 0000000000..ba758d01e8 --- /dev/null +++ b/dom/canvas/test/reftest/draw-large-image.html @@ -0,0 +1,15 @@ +<!DOCTYPE html><meta charset=utf-8> +<body class="reftest-wait"> +<canvas style="width: 200px;" id="canvas"></canvas> +<script> +const ctx1 = document.getElementById("canvas").getContext("2d"); +const img1 = new Image(); +img1.onload = () => { + ctx1.canvas.width = img1.width; + ctx1.canvas.height = 200; + ctx1.drawImage(img1, 0, 0); + document.body.classList.remove("reftest-wait"); +}; +img1.src = "red_tall.png"; +</script> +</body> diff --git a/dom/canvas/test/reftest/drawCustomFocusRing-ref.html b/dom/canvas/test/reftest/drawCustomFocusRing-ref.html new file mode 100644 index 0000000000..e1499ff1ed --- /dev/null +++ b/dom/canvas/test/reftest/drawCustomFocusRing-ref.html @@ -0,0 +1,18 @@ +<!--docytpe html--> +<html><head> +<meta http-equiv="content-type" content="text/html; charset=UTF-8"> +<meta charset="UTF-8"> +<script> +window.onload=function(){ +var c=document.getElementById("myCanvas").getContext("2d"); +c.beginPath(); +c.strokeRect(10, 10, 200, 200); +} +</script> +</head> +<body> +<canvas id="myCanvas" height="500" width="500" style="border:1px solid black"> + +</canvas> + +</body></html> diff --git a/dom/canvas/test/reftest/drawFocusIfNeeded-ref.html b/dom/canvas/test/reftest/drawFocusIfNeeded-ref.html new file mode 100644 index 0000000000..f22f6e72cd --- /dev/null +++ b/dom/canvas/test/reftest/drawFocusIfNeeded-ref.html @@ -0,0 +1,18 @@ +<!--docytpe html--> +<html><head> +<meta http-equiv="content-type" content="text/html; charset=UTF-8"> +<meta charset="UTF-8"> +<script> +window.onload=function(){ +var c=document.getElementById("myCanvas").getContext("2d"); +c.beginPath(); +c.setLineDash([1,1]); +c.strokeRect(10, 10, 200, 200); +} +</script> +</head> +<body> +<canvas id="myCanvas" height="500" width="500" style="border:1px solid black"> +</canvas> + +</body></html> diff --git a/dom/canvas/test/reftest/drawFocusIfNeeded.html b/dom/canvas/test/reftest/drawFocusIfNeeded.html new file mode 100644 index 0000000000..048723fd48 --- /dev/null +++ b/dom/canvas/test/reftest/drawFocusIfNeeded.html @@ -0,0 +1,28 @@ +<!--docytpe html-->
+<html><head>
+<meta http-equiv="content-type" content="text/html; charset=UTF-8">
+<meta charset="UTF-8">
+<script>
+window.onload=function(){
+var c=document.getElementById("myCanvas").getContext("2d");
+var in1=document.getElementById("in1");
+var in2=document.getElementById("in2");
+in1.onfocus=function(){
+c.beginPath();
+c.rect(10, 10, 200, 200);
+c.drawFocusIfNeeded(in1);
+c.beginPath();
+c.rect(10, 220, 200, 200);
+c.drawFocusIfNeeded(in2);
+}
+in1.focus();
+}
+</script>
+</head>
+<body>
+<canvas id="myCanvas" height="500" width="500" style="border:1px solid black">
+ <input id="in1" type="range" min="1" max="12">
+ <input id="in2" type="range" min="1" max="12">
+</canvas>
+
+</body></html>
diff --git a/dom/canvas/test/reftest/filters/default-color.html b/dom/canvas/test/reftest/filters/default-color.html new file mode 100644 index 0000000000..82fb5eda38 --- /dev/null +++ b/dom/canvas/test/reftest/filters/default-color.html @@ -0,0 +1,16 @@ +<!DOCTYPE html> +<html> +<body> +<canvas id="canvas" width="100" height="100"></canvas> +<script> + +var canvas = document.getElementById('canvas'); +var ctx = canvas.getContext('2d'); + +ctx.filter = 'drop-shadow(0 10px)'; +ctx.fillStyle = '#0f0'; +ctx.fillRect(25, 25, 50, 40); + +</script> +</body> +</html> diff --git a/dom/canvas/test/reftest/filters/drop-shadow-transformed.html b/dom/canvas/test/reftest/filters/drop-shadow-transformed.html new file mode 100644 index 0000000000..0cf33deea8 --- /dev/null +++ b/dom/canvas/test/reftest/filters/drop-shadow-transformed.html @@ -0,0 +1,17 @@ +<!DOCTYPE html> +<html> +<body> +<canvas id="canvas" width="100" height="100"></canvas> +<script> + +var canvas = document.getElementById('canvas'); +var ctx = canvas.getContext('2d'); + +ctx.fillStyle = '#0f0'; +ctx.scale(-1, -1); +ctx.filter = 'drop-shadow(0 10px black)'; +ctx.fillRect(-75, -65, 50, 40); + +</script> +</body> +</html> diff --git a/dom/canvas/test/reftest/filters/drop-shadow.html b/dom/canvas/test/reftest/filters/drop-shadow.html new file mode 100644 index 0000000000..6977b7d5e0 --- /dev/null +++ b/dom/canvas/test/reftest/filters/drop-shadow.html @@ -0,0 +1,16 @@ +<!DOCTYPE html> +<html> +<body> +<canvas id="canvas" width="100" height="100"></canvas> +<script> + +var canvas = document.getElementById('canvas'); +var ctx = canvas.getContext('2d'); + +ctx.filter = 'drop-shadow(0 10px black)'; +ctx.fillStyle = '#0f0'; +ctx.fillRect(25, 25, 50, 40); + +</script> +</body> +</html> diff --git a/dom/canvas/test/reftest/filters/fillText-with-filter-grayscale-1-ref.html b/dom/canvas/test/reftest/filters/fillText-with-filter-grayscale-1-ref.html new file mode 100644 index 0000000000..897d0565f1 --- /dev/null +++ b/dom/canvas/test/reftest/filters/fillText-with-filter-grayscale-1-ref.html @@ -0,0 +1,12 @@ +<!DOCTYPE html> +<html> +<head> +<canvas id="canvas" width="100" height="100"></canvas> +<script> +var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); +ctx.fillStyle = "rgb(85,85,85)"; +ctx.font = "20px serif"; +ctx.fillText("Hello world", 0, 50); +</script> +</body></html> diff --git a/dom/canvas/test/reftest/filters/fillText-with-filter-grayscale-1.html b/dom/canvas/test/reftest/filters/fillText-with-filter-grayscale-1.html new file mode 100644 index 0000000000..28c3d7d028 --- /dev/null +++ b/dom/canvas/test/reftest/filters/fillText-with-filter-grayscale-1.html @@ -0,0 +1,13 @@ +<!DOCTYPE html> +<html> +<head> +<canvas id="canvas" width="100" height="100"></canvas> +<script> +var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); +ctx.fillStyle = "rgb(85,85,85)"; +ctx.filter = "grayscale(100%)"; +ctx.font = "20px serif"; +ctx.fillText("Hello world", 0, 50); +</script> +</body></html> diff --git a/dom/canvas/test/reftest/filters/fillText-with-filter-grayscale-2-ref.html b/dom/canvas/test/reftest/filters/fillText-with-filter-grayscale-2-ref.html new file mode 100644 index 0000000000..9e416dbe94 --- /dev/null +++ b/dom/canvas/test/reftest/filters/fillText-with-filter-grayscale-2-ref.html @@ -0,0 +1,13 @@ +<!DOCTYPE html> +<html> +<head> +<canvas id="canvas" width="100" height="100"></canvas> +<script> +var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); +ctx.globalAlpha = 0.5; +ctx.fillStyle = "rgb(85,85,85)"; +ctx.font = "20px serif"; +ctx.fillText("Hello world", 0, 50); +</script> +</body></html> diff --git a/dom/canvas/test/reftest/filters/fillText-with-filter-grayscale-2.html b/dom/canvas/test/reftest/filters/fillText-with-filter-grayscale-2.html new file mode 100644 index 0000000000..3abc4ae82a --- /dev/null +++ b/dom/canvas/test/reftest/filters/fillText-with-filter-grayscale-2.html @@ -0,0 +1,14 @@ +<!DOCTYPE html> +<html> +<head> +<canvas id="canvas" width="100" height="100"></canvas> +<script> +var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); +ctx.globalAlpha = 0.5; +ctx.fillStyle = "rgb(85,85,85)"; +ctx.filter = "grayscale(100%)"; +ctx.font = "20px serif"; +ctx.fillText("Hello world", 0, 50); +</script> +</body></html> diff --git a/dom/canvas/test/reftest/filters/fillText-with-filter-opacity-1-ref.html b/dom/canvas/test/reftest/filters/fillText-with-filter-opacity-1-ref.html new file mode 100644 index 0000000000..f471335c86 --- /dev/null +++ b/dom/canvas/test/reftest/filters/fillText-with-filter-opacity-1-ref.html @@ -0,0 +1,13 @@ +<!DOCTYPE html> +<html> +<head> +<canvas id="canvas" width="100" height="100"></canvas> +<script> +var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); +ctx.globalAlpha = 0.5; +ctx.fillStyle = "rgb(0,128,0)"; +ctx.font = "20px serif"; +ctx.fillText("Hello world", 0, 50); +</script> +</body></html> diff --git a/dom/canvas/test/reftest/filters/fillText-with-filter-opacity-1.html b/dom/canvas/test/reftest/filters/fillText-with-filter-opacity-1.html new file mode 100644 index 0000000000..898a3d9261 --- /dev/null +++ b/dom/canvas/test/reftest/filters/fillText-with-filter-opacity-1.html @@ -0,0 +1,13 @@ +<!DOCTYPE html> +<html> +<head> +<canvas id="canvas" width="100" height="100"></canvas> +<script> +var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); +ctx.fillStyle = "rgb(0,128,0)"; +ctx.filter = "opacity(0.5)"; +ctx.font = "20px serif"; +ctx.fillText("Hello world", 0, 50); +</script> +</body></html> diff --git a/dom/canvas/test/reftest/filters/fillText-with-filter-opacity-2-ref.html b/dom/canvas/test/reftest/filters/fillText-with-filter-opacity-2-ref.html new file mode 100644 index 0000000000..64762a3a67 --- /dev/null +++ b/dom/canvas/test/reftest/filters/fillText-with-filter-opacity-2-ref.html @@ -0,0 +1,13 @@ +<!DOCTYPE html> +<html> +<head> +<canvas id="canvas" width="100" height="100"></canvas> +<script> +var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); +ctx.globalAlpha = 0.25; +ctx.fillStyle = "rgb(0,255,0)"; +ctx.font = "20px serif"; +ctx.fillText("Hello world", 0, 50); +</script> +</body></html> diff --git a/dom/canvas/test/reftest/filters/fillText-with-filter-opacity-2.html b/dom/canvas/test/reftest/filters/fillText-with-filter-opacity-2.html new file mode 100644 index 0000000000..41c9c5c642 --- /dev/null +++ b/dom/canvas/test/reftest/filters/fillText-with-filter-opacity-2.html @@ -0,0 +1,14 @@ +<!DOCTYPE html> +<html> +<head> +<canvas id="canvas" width="100" height="100"></canvas> +<script> +var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); +ctx.globalAlpha = 0.5; +ctx.fillStyle = "rgb(0,255,0)"; +ctx.filter = "opacity(0.5)"; +ctx.font = "20px serif"; +ctx.fillText("Hello world", 0, 50); +</script> +</body></html> diff --git a/dom/canvas/test/reftest/filters/fillText-with-shadow-1.html b/dom/canvas/test/reftest/filters/fillText-with-shadow-1.html new file mode 100644 index 0000000000..a84b2fe92d --- /dev/null +++ b/dom/canvas/test/reftest/filters/fillText-with-shadow-1.html @@ -0,0 +1,14 @@ +<!DOCTYPE html> +<html> +<head> +<canvas id="canvas" width="100" height="100"></canvas> +<script> +var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); +ctx.shadowColor = "black"; +ctx.shadowBlur = 2; +ctx.fillStyle = "green"; +ctx.font = "20px serif"; +ctx.fillText("Hello world", 0, 50); +</script> +</body></html> diff --git a/dom/canvas/test/reftest/filters/fillText-with-shadow-2.html b/dom/canvas/test/reftest/filters/fillText-with-shadow-2.html new file mode 100644 index 0000000000..17975bf37c --- /dev/null +++ b/dom/canvas/test/reftest/filters/fillText-with-shadow-2.html @@ -0,0 +1,15 @@ +<!DOCTYPE html> +<html> +<head> +<canvas id="canvas" width="100" height="100"></canvas> +<script> +var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); +ctx.globalAlpha = 0.5; +ctx.shadowColor = "black"; +ctx.shadowBlur = 2; +ctx.fillStyle = "green"; +ctx.font = "20px serif"; +ctx.fillText("Hello world", 0, 50); +</script> +</body></html> diff --git a/dom/canvas/test/reftest/filters/fillText-without-shadow-1-ref.html b/dom/canvas/test/reftest/filters/fillText-without-shadow-1-ref.html new file mode 100644 index 0000000000..5d332e3f09 --- /dev/null +++ b/dom/canvas/test/reftest/filters/fillText-without-shadow-1-ref.html @@ -0,0 +1,12 @@ +<!DOCTYPE html> +<html> +<head> +<canvas id="canvas" width="100" height="100"></canvas> +<script> +var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); +ctx.fillStyle = "green"; +ctx.font = "20px serif"; +ctx.fillText("Hello world", 0, 50); +</script> +</body></html> diff --git a/dom/canvas/test/reftest/filters/fillText-without-shadow-2-ref.html b/dom/canvas/test/reftest/filters/fillText-without-shadow-2-ref.html new file mode 100644 index 0000000000..9469175832 --- /dev/null +++ b/dom/canvas/test/reftest/filters/fillText-without-shadow-2-ref.html @@ -0,0 +1,13 @@ +<!DOCTYPE html> +<html> +<head> +<canvas id="canvas" width="100" height="100"></canvas> +<script> +var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); +ctx.globalAlpha = 0.5; +ctx.fillStyle = "green"; +ctx.font = "20px serif"; +ctx.fillText("Hello world", 0, 50); +</script> +</body></html> diff --git a/dom/canvas/test/reftest/filters/global-alpha-ref.html b/dom/canvas/test/reftest/filters/global-alpha-ref.html new file mode 100644 index 0000000000..2577581401 --- /dev/null +++ b/dom/canvas/test/reftest/filters/global-alpha-ref.html @@ -0,0 +1,18 @@ +<!DOCTYPE html> +<html> +<body> +<canvas id="canvas" width="100" height="100"></canvas> +<script> + +var canvas = document.getElementById('canvas'); +var ctx = canvas.getContext('2d'); + +ctx.globalAlpha = 0.5; +ctx.fillStyle = '#000'; +ctx.fillRect(25, 35, 50, 40); +ctx.fillStyle = '#0f0'; +ctx.fillRect(25, 25, 50, 40); + +</script> +</body> +</html> diff --git a/dom/canvas/test/reftest/filters/global-alpha.html b/dom/canvas/test/reftest/filters/global-alpha.html new file mode 100644 index 0000000000..8b6eb97520 --- /dev/null +++ b/dom/canvas/test/reftest/filters/global-alpha.html @@ -0,0 +1,17 @@ +<!DOCTYPE html> +<html> +<body> +<canvas id="canvas" width="100" height="100"></canvas> +<script> + +var canvas = document.getElementById('canvas'); +var ctx = canvas.getContext('2d'); + +ctx.filter = 'drop-shadow(0 10px #000)'; +ctx.globalAlpha = 0.5; +ctx.fillStyle = '#0f0'; +ctx.fillRect(25, 25, 50, 40); + +</script> +</body> +</html> diff --git a/dom/canvas/test/reftest/filters/global-composite-operation-ref.html b/dom/canvas/test/reftest/filters/global-composite-operation-ref.html new file mode 100644 index 0000000000..cad9089354 --- /dev/null +++ b/dom/canvas/test/reftest/filters/global-composite-operation-ref.html @@ -0,0 +1,26 @@ +<!DOCTYPE html> +<html> +<body> +<canvas id="canvas" width="100" height="100"></canvas> +<script> + +var canvas = document.getElementById('canvas'); +var ctx = canvas.getContext('2d'); + +ctx.fillStyle = '#000'; +ctx.arc(50, 50, 25, 0, Math.PI * 2, true); +ctx.fill(); + +var tmp_canvas = canvas.cloneNode(); +var tmp_ctx = tmp_canvas.getContext('2d'); +tmp_ctx.fillStyle = '#0f0'; +tmp_ctx.fillRect(25, 25, 50, 50); +tmp_ctx.fillStyle = '#000'; +tmp_ctx.fillRect(25, 65, 50, 10); + +ctx.globalCompositeOperation = 'source-in'; +ctx.drawImage(tmp_canvas, 0, 0); + +</script> +</body> +</html> diff --git a/dom/canvas/test/reftest/filters/global-composite-operation.html b/dom/canvas/test/reftest/filters/global-composite-operation.html new file mode 100644 index 0000000000..61a6f206a3 --- /dev/null +++ b/dom/canvas/test/reftest/filters/global-composite-operation.html @@ -0,0 +1,21 @@ +<!DOCTYPE html> +<html> +<body> +<canvas id="canvas" width="100" height="100"></canvas> +<script> + +var canvas = document.getElementById('canvas'); +var ctx = canvas.getContext('2d'); + +ctx.fillStyle = '#000'; +ctx.arc(50, 50, 25, 0, Math.PI * 2, true); +ctx.fill(); + +ctx.filter = 'drop-shadow(0 10px black)'; +ctx.globalCompositeOperation = 'source-in'; +ctx.fillStyle = '#0f0'; +ctx.fillRect(25, 25, 50, 40); + +</script> +</body> +</html> diff --git a/dom/canvas/test/reftest/filters/liveness-document-open.html b/dom/canvas/test/reftest/filters/liveness-document-open.html new file mode 100644 index 0000000000..de31875e53 --- /dev/null +++ b/dom/canvas/test/reftest/filters/liveness-document-open.html @@ -0,0 +1,35 @@ +<!DOCTYPE html> +<html lang="en"> +<title>canvas filters: remove referenced filter element through document.open()</title> +<body onload="loaded()"> +<canvas id="canvas" width="10" height="10"></canvas> +<svg height="0"> + <filter id="filter"> + <feFlood flood-color="red"/> + </filter> +</svg> +<script> +function loaded() { + var ctx = document.getElementById('canvas').getContext('2d'); + ctx.filter = 'url(#filter)'; + ctx.fillRect(0, 0, 10, 10); // do a draw first to work around bug 1287316 + document.open(); + // The document.open() call removed #filter from the document. So the filter + // reference should now be invalid, and the rect should be drawn without a + // filter applied, resulting in black. + ctx.fillRect(0, 0, 10, 10); + try { + var data = ctx.getImageData(0, 0, 1, 1).data; + if (data[0] == 0 && data[1] == 0 && data[2] == 0 && data[3] == 255) { + // Successfully painted black. + document.write('PASS'); + } else { + // Painted something else, like red. + document.write('FAIL'); + } + } catch (e) { + document.write('getImageData failed'); + } + document.close(); +} +</script> diff --git a/dom/canvas/test/reftest/filters/liveness-document-removeChild.html b/dom/canvas/test/reftest/filters/liveness-document-removeChild.html new file mode 100644 index 0000000000..acce9b8694 --- /dev/null +++ b/dom/canvas/test/reftest/filters/liveness-document-removeChild.html @@ -0,0 +1,34 @@ +<!DOCTYPE html> +<html lang="en"> +<title>canvas filters: remove referenced filter element through document.removeChild()</title> +<body onload="loaded()"> +<canvas id="canvas" width="10" height="10"></canvas> +<svg height="0"> + <filter id="filter"> + <feFlood flood-color="red"/> + </filter> +</svg> +<script> +function loaded() { + var ctx = document.getElementById('canvas').getContext('2d'); + ctx.filter = 'url(#filter)'; + ctx.fillRect(0, 0, 10, 10); // do a draw first to work around bug 1287316 + document.removeChild(document.documentElement); + // The document.removeChild() call removed #filter from the document. So the + // filter reference should now be invalid, and the rect should be drawn + // without a filter applied, resulting in black. + ctx.fillRect(0, 0, 10, 10); + try { + var data = ctx.getImageData(0, 0, 1, 1).data; + if (data[0] == 0 && data[1] == 0 && data[2] == 0 && data[3] == 255) { + // Successfully painted black. + document.write('PASS'); + } else { + // Painted something else, like red. + document.write('FAIL'); + } + } catch (e) { + document.write('getImageData failed'); + } +} +</script> diff --git a/dom/canvas/test/reftest/filters/liveness.html b/dom/canvas/test/reftest/filters/liveness.html new file mode 100644 index 0000000000..1f3b75d78e --- /dev/null +++ b/dom/canvas/test/reftest/filters/liveness.html @@ -0,0 +1,18 @@ +<!DOCTYPE html> +<html> +<body> +<canvas id="canvas" width="100" height="100"></canvas> +<script> + +var canvas = document.getElementById('canvas'); +var ctx = canvas.getContext('2d'); + +ctx.font = '20px sans-serif'; +ctx.filter = 'drop-shadow(0 .5em black)'; +ctx.font = '10px sans-serif'; +ctx.fillStyle = '#0f0'; +ctx.fillRect(25, 25, 50, 40); + +</script> +</body> +</html> diff --git a/dom/canvas/test/reftest/filters/multiple-drop-shadows.html b/dom/canvas/test/reftest/filters/multiple-drop-shadows.html new file mode 100644 index 0000000000..f8d9261c65 --- /dev/null +++ b/dom/canvas/test/reftest/filters/multiple-drop-shadows.html @@ -0,0 +1,16 @@ +<!DOCTYPE html> +<html> +<body> +<canvas id="canvas" width="100" height="100"></canvas> +<script> + +var canvas = document.getElementById('canvas'); +var ctx = canvas.getContext('2d'); + +ctx.fillStyle = '#0f0'; +ctx.filter = 'drop-shadow(0 10px black) drop-shadow(10px 0 #ccc)'; +ctx.fillRect(20, 25, 50, 40); + +</script> +</body> +</html> diff --git a/dom/canvas/test/reftest/filters/ref.html b/dom/canvas/test/reftest/filters/ref.html new file mode 100644 index 0000000000..bb634fe66d --- /dev/null +++ b/dom/canvas/test/reftest/filters/ref.html @@ -0,0 +1,17 @@ +<!DOCTYPE html> +<html> +<body> +<canvas id="canvas" width="100" height="100"></canvas> +<script> + +var canvas = document.getElementById('canvas'); +var ctx = canvas.getContext('2d'); + +ctx.fillStyle = '#0f0'; +ctx.fillRect(25, 25, 50, 40); +ctx.fillStyle = '#000'; +ctx.fillRect(25, 65, 50, 10); + +</script> +</body> +</html> diff --git a/dom/canvas/test/reftest/filters/reftest.list b/dom/canvas/test/reftest/filters/reftest.list new file mode 100644 index 0000000000..c9990f5cc1 --- /dev/null +++ b/dom/canvas/test/reftest/filters/reftest.list @@ -0,0 +1,32 @@ +defaults pref(canvas.filters.enabled,true) + +== default-color.html ref.html +== drop-shadow.html ref.html +== drop-shadow-transformed.html ref.html +fuzzy-if(/^Windows\x20NT\x2010\.0/.test(http.oscpu)||azureSkia,0-1,0-1500) == global-alpha.html global-alpha-ref.html +== global-composite-operation.html global-composite-operation-ref.html +== liveness.html ref.html +== liveness-document-open.html data:text/html,PASS +== liveness-document-removeChild.html data:text/html,PASS +== multiple-drop-shadows.html shadow-ref.html +== shadow.html shadow-ref.html +== subregion-fill-paint.html subregion-ref.html +== subregion-stroke-paint.html subregion-ref.html +== svg-bbox.html svg-bbox-ref.html +== svg-inline.html ref.html +== svg-liveness.html ref.html +== svg-off-screen.html ref.html +== units.html ref.html +== units-em.html ref.html +== units-ex.html ref.html +== units-off-screen.html ref.html +fuzzy(0-2,0-700) == fillText-with-filter-opacity-1.html fillText-with-filter-opacity-1-ref.html +fuzzy(0-1,0-302) == fillText-with-filter-opacity-2.html fillText-with-filter-opacity-2-ref.html +fuzzy(0-1,0-600) fuzzy-if(d2d&&!swgl,0-36,0-15) == strokeText-with-filter-grayscale-1.html strokeText-with-filter-grayscale-1-ref.html +fuzzy(0-1,0-600) == strokeText-with-filter-grayscale-2.html strokeText-with-filter-grayscale-2-ref.html +!= fillText-with-shadow-1.html fillText-without-shadow-1-ref.html +!= fillText-with-shadow-2.html fillText-without-shadow-2-ref.html +fuzzy(0-1,0-400) == fillText-with-filter-grayscale-1.html fillText-with-filter-grayscale-1-ref.html +fuzzy(0-1,0-400) == fillText-with-filter-grayscale-2.html fillText-with-filter-grayscale-2-ref.html +!= strokeText-with-shadow-1.html strokeText-without-shadow-1-ref.html +!= strokeText-with-shadow-2.html strokeText-without-shadow-2-ref.html diff --git a/dom/canvas/test/reftest/filters/shadow-ref.html b/dom/canvas/test/reftest/filters/shadow-ref.html new file mode 100644 index 0000000000..736c5f94dd --- /dev/null +++ b/dom/canvas/test/reftest/filters/shadow-ref.html @@ -0,0 +1,19 @@ +<!DOCTYPE html> +<html> +<body> +<canvas id="canvas" width="100" height="100"></canvas> +<script> + +var canvas = document.getElementById('canvas'); +var ctx = canvas.getContext('2d'); + +ctx.fillStyle = '#0f0'; +ctx.shadowOffsetX = 10; +ctx.shadowColor = '#ccc'; +ctx.fillRect(20, 25, 50, 40); +ctx.fillStyle = '#000'; +ctx.fillRect(20, 65, 50, 10); + +</script> +</body> +</html> diff --git a/dom/canvas/test/reftest/filters/shadow.html b/dom/canvas/test/reftest/filters/shadow.html new file mode 100644 index 0000000000..61de33bdc2 --- /dev/null +++ b/dom/canvas/test/reftest/filters/shadow.html @@ -0,0 +1,18 @@ +<!DOCTYPE html> +<html> +<body> +<canvas id="canvas" width="100" height="100"></canvas> +<script> + +var canvas = document.getElementById('canvas'); +var ctx = canvas.getContext('2d'); + +ctx.fillStyle = '#0f0'; +ctx.filter = 'drop-shadow(0 10px black)'; +ctx.shadowOffsetX = 10; +ctx.shadowColor = '#ccc'; +ctx.fillRect(20, 25, 50, 40); + +</script> +</body> +</html> diff --git a/dom/canvas/test/reftest/filters/strokeText-with-filter-grayscale-1-ref.html b/dom/canvas/test/reftest/filters/strokeText-with-filter-grayscale-1-ref.html new file mode 100644 index 0000000000..e576da6294 --- /dev/null +++ b/dom/canvas/test/reftest/filters/strokeText-with-filter-grayscale-1-ref.html @@ -0,0 +1,12 @@ +<!DOCTYPE html> +<html> +<head> +<canvas id="canvas" width="100" height="100"></canvas> +<script> +var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); +ctx.strokeStyle = "rgb(85,85,85)"; +ctx.font = "20px serif"; +ctx.strokeText("Hello world", 0, 50); +</script> +</body></html> diff --git a/dom/canvas/test/reftest/filters/strokeText-with-filter-grayscale-1.html b/dom/canvas/test/reftest/filters/strokeText-with-filter-grayscale-1.html new file mode 100644 index 0000000000..76ef3271e6 --- /dev/null +++ b/dom/canvas/test/reftest/filters/strokeText-with-filter-grayscale-1.html @@ -0,0 +1,13 @@ +<!DOCTYPE html> +<html> +<head> +<canvas id="canvas" width="100" height="100"></canvas> +<script> +var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); +ctx.strokeStyle = "rgb(85,85,85)"; +ctx.filter = "grayscale(100%)"; +ctx.font = "20px serif"; +ctx.strokeText("Hello world", 0, 50); +</script> +</body></html> diff --git a/dom/canvas/test/reftest/filters/strokeText-with-filter-grayscale-2-ref.html b/dom/canvas/test/reftest/filters/strokeText-with-filter-grayscale-2-ref.html new file mode 100644 index 0000000000..e020ab205c --- /dev/null +++ b/dom/canvas/test/reftest/filters/strokeText-with-filter-grayscale-2-ref.html @@ -0,0 +1,13 @@ +<!DOCTYPE html> +<html> +<head> +<canvas id="canvas" width="100" height="100"></canvas> +<script> +var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); +ctx.globalAlpha = 0.5; +ctx.strokeStyle = "rgb(85,85,85)"; +ctx.font = "20px serif"; +ctx.strokeText("Hello world", 0, 50); +</script> +</body></html> diff --git a/dom/canvas/test/reftest/filters/strokeText-with-filter-grayscale-2.html b/dom/canvas/test/reftest/filters/strokeText-with-filter-grayscale-2.html new file mode 100644 index 0000000000..60e3374980 --- /dev/null +++ b/dom/canvas/test/reftest/filters/strokeText-with-filter-grayscale-2.html @@ -0,0 +1,14 @@ +<!DOCTYPE html> +<html> +<head> +<canvas id="canvas" width="100" height="100"></canvas> +<script> +var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); +ctx.globalAlpha = 0.5; +ctx.strokeStyle = "rgb(85,85,85)"; +ctx.filter = "grayscale(100%)"; +ctx.font = "20px serif"; +ctx.strokeText("Hello world", 0, 50); +</script> +</body></html> diff --git a/dom/canvas/test/reftest/filters/strokeText-with-shadow-1.html b/dom/canvas/test/reftest/filters/strokeText-with-shadow-1.html new file mode 100644 index 0000000000..6c7ecf137a --- /dev/null +++ b/dom/canvas/test/reftest/filters/strokeText-with-shadow-1.html @@ -0,0 +1,14 @@ +<!DOCTYPE html> +<html> +<head> +<canvas id="canvas" width="100" height="100"></canvas> +<script> +var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); +ctx.shadowColor = "black"; +ctx.shadowBlur = 2; +ctx.strokeStyle = "green"; +ctx.font = "20px serif"; +ctx.strokeText("Hello world", 0, 50); +</script> +</body></html> diff --git a/dom/canvas/test/reftest/filters/strokeText-with-shadow-2.html b/dom/canvas/test/reftest/filters/strokeText-with-shadow-2.html new file mode 100644 index 0000000000..3b8b8be478 --- /dev/null +++ b/dom/canvas/test/reftest/filters/strokeText-with-shadow-2.html @@ -0,0 +1,15 @@ +<!DOCTYPE html> +<html> +<head> +<canvas id="canvas" width="100" height="100"></canvas> +<script> +var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); +ctx.globalAlpha = 0.5; +ctx.shadowColor = "black"; +ctx.shadowBlur = 2; +ctx.strokeStyle = "green"; +ctx.font = "20px serif"; +ctx.strokeText("Hello world", 0, 50); +</script> +</body></html> diff --git a/dom/canvas/test/reftest/filters/strokeText-without-shadow-1-ref.html b/dom/canvas/test/reftest/filters/strokeText-without-shadow-1-ref.html new file mode 100644 index 0000000000..120cce9eb9 --- /dev/null +++ b/dom/canvas/test/reftest/filters/strokeText-without-shadow-1-ref.html @@ -0,0 +1,12 @@ +<!DOCTYPE html> +<html> +<head> +<canvas id="canvas" width="100" height="100"></canvas> +<script> +var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); +ctx.strokeStyle = "green"; +ctx.font = "20px serif"; +ctx.strokeText("Hello world", 0, 50); +</script> +</body></html> diff --git a/dom/canvas/test/reftest/filters/strokeText-without-shadow-2-ref.html b/dom/canvas/test/reftest/filters/strokeText-without-shadow-2-ref.html new file mode 100644 index 0000000000..0892587a5e --- /dev/null +++ b/dom/canvas/test/reftest/filters/strokeText-without-shadow-2-ref.html @@ -0,0 +1,13 @@ +<!DOCTYPE html> +<html> +<head> +<canvas id="canvas" width="100" height="100"></canvas> +<script> +var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); +ctx.globalAlpha = 0.5; +ctx.strokeStyle = "green"; +ctx.font = "20px serif"; +ctx.strokeText("Hello world", 0, 50); +</script> +</body></html> diff --git a/dom/canvas/test/reftest/filters/subregion-fill-paint.html b/dom/canvas/test/reftest/filters/subregion-fill-paint.html new file mode 100644 index 0000000000..854190359f --- /dev/null +++ b/dom/canvas/test/reftest/filters/subregion-fill-paint.html @@ -0,0 +1,27 @@ +<!DOCTYPE html> +<html> +<body> +<svg style="display: block; width: 0; height: 0"> + <defs> + <filter id="merge" primitiveUnits="objectBoundingBox"> + <feMerge x="25%" y="25%" width="50%" height="50%"> + <feMergeNode in="SourceGraphic"/> + <feMergeNode in="FillPaint"/> + </feMerge> + </filter> + </defs> +</svg> +<canvas id="canvas" width="100" height="100"></canvas> +<script> + +var canvas = document.getElementById('canvas'); +var ctx = canvas.getContext('2d'); + +ctx.filter = 'url(#merge)'; +ctx.fillStyle = '#0f0'; +ctx.arc(50, 50, 25, 0, Math.PI * 2, true); +ctx.fill(); + +</script> +</body> +</html> diff --git a/dom/canvas/test/reftest/filters/subregion-ref.html b/dom/canvas/test/reftest/filters/subregion-ref.html new file mode 100644 index 0000000000..97b231b946 --- /dev/null +++ b/dom/canvas/test/reftest/filters/subregion-ref.html @@ -0,0 +1,15 @@ +<!DOCTYPE html> +<html> +<body> +<canvas id="canvas" width="100" height="100"></canvas> +<script> + +var canvas = document.getElementById('canvas'); +var ctx = canvas.getContext('2d'); + +ctx.fillStyle = '#0f0'; +ctx.fillRect(25, 25, 50, 50); + +</script> +</body> +</html> diff --git a/dom/canvas/test/reftest/filters/subregion-stroke-paint.html b/dom/canvas/test/reftest/filters/subregion-stroke-paint.html new file mode 100644 index 0000000000..24ed92a9be --- /dev/null +++ b/dom/canvas/test/reftest/filters/subregion-stroke-paint.html @@ -0,0 +1,27 @@ +<!DOCTYPE html> +<html> +<body> +<svg style="display: block; width: 0; height: 0"> + <defs> + <filter id="merge" primitiveUnits="objectBoundingBox"> + <feMerge x="25%" y="25%" width="50%" height="50%"> + <feMergeNode in="SourceGraphic"/> + <feMergeNode in="StrokePaint"/> + </feMerge> + </filter> + </defs> +</svg> +<canvas id="canvas" width="100" height="100"></canvas> +<script> + +var canvas = document.getElementById('canvas'); +var ctx = canvas.getContext('2d'); + +ctx.filter = 'url(#merge)'; +ctx.strokeStyle = '#0f0'; +ctx.arc(50, 50, 25, 0, Math.PI * 2, true); +ctx.fill(); + +</script> +</body> +</html> diff --git a/dom/canvas/test/reftest/filters/svg-bbox-ref.html b/dom/canvas/test/reftest/filters/svg-bbox-ref.html new file mode 100644 index 0000000000..323cea948a --- /dev/null +++ b/dom/canvas/test/reftest/filters/svg-bbox-ref.html @@ -0,0 +1,15 @@ +<!DOCTYPE html> +<html> +<body> +<canvas id="canvas" width="100" height="100"></canvas> +<script> + +var canvas = document.getElementById('canvas'); +var ctx = canvas.getContext('2d'); + +ctx.fillStyle = '#0f0'; +ctx.fillRect(0, 0, 100, 100); + +</script> +</body> +</html> diff --git a/dom/canvas/test/reftest/filters/svg-bbox.html b/dom/canvas/test/reftest/filters/svg-bbox.html new file mode 100644 index 0000000000..f25e26355d --- /dev/null +++ b/dom/canvas/test/reftest/filters/svg-bbox.html @@ -0,0 +1,27 @@ +<!DOCTYPE html> +<html> +<body> +<svg style="display: block; width: 0; height: 0"> + <defs> + <filter id="color-matrix"> + <feColorMatrix type="matrix" in="SourceGraphic" + values="0 0 0 0 0 + 0 0 0 0 255 + 0 0 0 0 0 + 0 0 0 0 255"/> + </filter> + </defs> +</svg> +<canvas id="canvas" width="100" height="100"></canvas> +<script> + +var canvas = document.getElementById('canvas'); +var ctx = canvas.getContext('2d'); + +ctx.filter = 'url(#color-matrix)'; +ctx.fillStyle = '#fff'; +ctx.fillRect(25, 25, 50, 50); + +</script> +</body> +</html> diff --git a/dom/canvas/test/reftest/filters/svg-inline.html b/dom/canvas/test/reftest/filters/svg-inline.html new file mode 100644 index 0000000000..f9be99800a --- /dev/null +++ b/dom/canvas/test/reftest/filters/svg-inline.html @@ -0,0 +1,30 @@ +<!DOCTYPE html> +<html> +<body> +<svg style="display: block; width: 0; height: 0"> + <defs> + <filter id="drop-shadow"> + <feGaussianBlur in="SourceAlpha" stdDeviation="0"/> + <feOffset dx="0" dy="10" result="offsetblur"/> + <feFlood flood-color="rgba(0,0,0,1)"/> + <feComposite in2="offsetblur" operator="in"/> + <feMerge> + <feMergeNode/> + <feMergeNode in="SourceGraphic"/> + </feMerge> + </filter> + </defs> +</svg> +<canvas id="canvas" width="100" height="100"></canvas> +<script> + +var canvas = document.getElementById('canvas'); +var ctx = canvas.getContext('2d'); + +ctx.filter = 'url(#drop-shadow)'; +ctx.fillStyle = '#0f0'; +ctx.fillRect(25, 25, 50, 40); + +</script> +</body> +</html> diff --git a/dom/canvas/test/reftest/filters/svg-liveness.html b/dom/canvas/test/reftest/filters/svg-liveness.html new file mode 100644 index 0000000000..732fe7562f --- /dev/null +++ b/dom/canvas/test/reftest/filters/svg-liveness.html @@ -0,0 +1,64 @@ +<!DOCTYPE html> +<html> +<body> +<script> + +var svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg'); +svg.setAttribute('style', 'display: block; width: 0; height: 0'); + +var defs = document.createElementNS('http://www.w3.org/2000/svg', 'defs'); + +var dropShadowFilter = document.createElementNS('http://www.w3.org/2000/svg', 'filter'); +dropShadowFilter.setAttribute('id', 'drop-shadow'); + +var gaussianFilter = document.createElementNS('http://www.w3.org/2000/svg', 'feGaussianBlur'); +gaussianFilter.setAttribute('in', 'SourceAlpha'); +gaussianFilter.setAttribute('stdDeviation', '0'); +dropShadowFilter.appendChild(gaussianFilter); + +var offset = document.createElementNS('http://www.w3.org/2000/svg', 'feOffset'); +offset.setAttribute('dx', '0'); +offset.setAttribute('dy', '0'); +offset.setAttribute('result', 'offsetblur'); +dropShadowFilter.appendChild(offset); + +var flood = document.createElementNS('http://www.w3.org/2000/svg', 'feFlood'); +flood.setAttribute('flood-color', 'rgba(0,0,0,1)'); +dropShadowFilter.appendChild(flood); + +var composite = document.createElementNS('http://www.w3.org/2000/svg', 'feComposite'); +composite.setAttribute('in2', 'offsetblur'); +composite.setAttribute('operator', 'in'); +dropShadowFilter.appendChild(composite); + +var merge = document.createElementNS('http://www.w3.org/2000/svg', 'feMerge'); +var mergeNode = document.createElementNS('http://www.w3.org/2000/svg', 'feMergeNode'); +merge.appendChild(mergeNode); + +var mergeNode = document.createElementNS('http://www.w3.org/2000/svg', 'feMergeNode'); +mergeNode.setAttribute('in', 'SourceGraphic'); +merge.appendChild(mergeNode); +dropShadowFilter.appendChild(merge); + +defs.appendChild(dropShadowFilter); +svg.appendChild(defs); + +document.body.appendChild(svg); + +</script> +<canvas id="canvas" width="100" height="100"></canvas> +<script> + +var canvas = document.getElementById('canvas'); +var ctx = canvas.getContext('2d'); + +ctx.filter = 'url(#drop-shadow)'; + +offset.setAttribute('dy', '10'); + +ctx.fillStyle = '#0f0'; +ctx.fillRect(25, 25, 50, 40); + +</script> +</body> +</html> diff --git a/dom/canvas/test/reftest/filters/svg-off-screen.html b/dom/canvas/test/reftest/filters/svg-off-screen.html new file mode 100644 index 0000000000..1aa22cd990 --- /dev/null +++ b/dom/canvas/test/reftest/filters/svg-off-screen.html @@ -0,0 +1,33 @@ +<!DOCTYPE html> +<html> +<body> +<svg style="display: block; width: 0; height: 0"> + <defs> + <filter id="drop-shadow"> + <feGaussianBlur in="SourceAlpha" stdDeviation="0"/> + <feOffset dx="0" dy="10" result="offsetblur"/> + <feFlood flood-color="rgba(0,0,0,1)"/> + <feComposite in2="offsetblur" operator="in"/> + <feMerge> + <feMergeNode/> + <feMergeNode in="SourceGraphic"/> + </feMerge> + </filter> + </defs> +</svg> +<script> + +var canvas = document.createElement('canvas'); +canvas.width = 100; +canvas.height = 100; +var ctx = canvas.getContext('2d'); + +ctx.filter = 'url(#drop-shadow)'; +ctx.fillStyle = '#0f0'; +ctx.fillRect(25, 25, 50, 40); + +document.body.appendChild(canvas); + +</script> +</body> +</html> diff --git a/dom/canvas/test/reftest/filters/units-em.html b/dom/canvas/test/reftest/filters/units-em.html new file mode 100644 index 0000000000..44f76dc4b4 --- /dev/null +++ b/dom/canvas/test/reftest/filters/units-em.html @@ -0,0 +1,21 @@ +<!DOCTYPE html> +<html> +<body> +<canvas id="canvas" width="100" height="100"></canvas> +<script> + +var canvas = document.getElementById('canvas'); +var ctx = canvas.getContext('2d'); + +ctx.font = '20px sans-serif'; +ctx.filter = 'drop-shadow(0 .5em black)'; +ctx.fillStyle = '#0f0'; +ctx.fillRect(25, 25, 50, 40); + +canvas.style.fontSize = '5px'; +ctx.font = '4em sans-serif'; +ctx.filter = 'drop-shadow(0 .5em black)'; + +</script> +</body> +</html> diff --git a/dom/canvas/test/reftest/filters/units-ex.html b/dom/canvas/test/reftest/filters/units-ex.html new file mode 100644 index 0000000000..3bf4fadd74 --- /dev/null +++ b/dom/canvas/test/reftest/filters/units-ex.html @@ -0,0 +1,17 @@ +<!DOCTYPE html> +<html> +<body> +<canvas id="canvas" width="100" height="100"></canvas> +<script> + +var canvas = document.getElementById('canvas'); +var ctx = canvas.getContext('2d'); + +ctx.font = '10px sans-serif'; +ctx.filter = 'drop-shadow(0 2ex black)'; +ctx.fillStyle = '#0f0'; +ctx.fillRect(25, 25, 50, 40); + +</script> +</body> +</html> diff --git a/dom/canvas/test/reftest/filters/units-off-screen.html b/dom/canvas/test/reftest/filters/units-off-screen.html new file mode 100644 index 0000000000..879e575c10 --- /dev/null +++ b/dom/canvas/test/reftest/filters/units-off-screen.html @@ -0,0 +1,21 @@ +<!DOCTYPE html> +<html> +<body> +<script> + +var canvas = document.createElement('canvas'); +canvas.width = 500; +canvas.height = 500; +canvas.style.width = '100px'; +canvas.style.height = '100px'; +var ctx = canvas.getContext('2d'); + +ctx.filter = 'drop-shadow(0 50px black)'; +ctx.fillStyle = '#0f0'; +ctx.fillRect(125, 125, 250, 200); + +document.body.appendChild(canvas); + +</script> +</body> +</html> diff --git a/dom/canvas/test/reftest/filters/units-pt.html b/dom/canvas/test/reftest/filters/units-pt.html new file mode 100644 index 0000000000..74fecb3d81 --- /dev/null +++ b/dom/canvas/test/reftest/filters/units-pt.html @@ -0,0 +1,16 @@ +<!DOCTYPE html> +<html> +<body> +<canvas id="canvas" width="100" height="100"></canvas> +<script> + +var canvas = document.getElementById('canvas'); +var ctx = canvas.getContext('2d'); + +ctx.filter = 'drop-shadow(0 10mm black)'; +ctx.fillStyle = '#0f0'; +ctx.fillRect(25, 25, 50, 40); + +</script> +</body> +</html> diff --git a/dom/canvas/test/reftest/filters/units.html b/dom/canvas/test/reftest/filters/units.html new file mode 100644 index 0000000000..d12abdeb13 --- /dev/null +++ b/dom/canvas/test/reftest/filters/units.html @@ -0,0 +1,16 @@ +<!DOCTYPE html> +<html> +<body> +<canvas id="canvas" width="500" height="500" style="width: 100px; height: 100px"></canvas> +<script> + +var canvas = document.getElementById('canvas'); +var ctx = canvas.getContext('2d'); + +ctx.filter = 'drop-shadow(0 50px black)'; +ctx.fillStyle = '#0f0'; +ctx.fillRect(125, 125, 250, 200); + +</script> +</body> +</html> diff --git a/dom/canvas/test/reftest/green.png b/dom/canvas/test/reftest/green.png Binary files differnew file mode 100644 index 0000000000..348330a558 --- /dev/null +++ b/dom/canvas/test/reftest/green.png diff --git a/dom/canvas/test/reftest/red_ref.png b/dom/canvas/test/reftest/red_ref.png Binary files differnew file mode 100644 index 0000000000..487085a148 --- /dev/null +++ b/dom/canvas/test/reftest/red_ref.png diff --git a/dom/canvas/test/reftest/red_tall.png b/dom/canvas/test/reftest/red_tall.png Binary files differnew file mode 100644 index 0000000000..fdf5f4978b --- /dev/null +++ b/dom/canvas/test/reftest/red_tall.png diff --git a/dom/canvas/test/reftest/reftest.list b/dom/canvas/test/reftest/reftest.list new file mode 100644 index 0000000000..fca1c1c490 --- /dev/null +++ b/dom/canvas/test/reftest/reftest.list @@ -0,0 +1,255 @@ +# Canvas Filter Reftests +include filters/reftest.list +include color_quads.list + +# WebGL Reftests! +defaults pref(webgl.force-enabled,true) skip-if(Android) + +# Check that disabling works: + == webgl-disable-test.html?nogl wrapper.html?green.png +pref(webgl.disabled,true) == webgl-disable-test.html wrapper.html?green.png + +# Basic WebGL tests: +# Do we get pixels to the screen at all? +# Neither of these should ever break. +skip-if(Android) == webgl-clear-test.html wrapper.html?green.png +skip-if(Android) == webgl-clear-test.html?readback wrapper.html?green.png + +# Make sure that our choice of attribs doesn't break rendering. +skip-if(Android) == webgl-clear-test.html?depth wrapper.html?green.png +skip-if(Android) == webgl-clear-test.html?stencil wrapper.html?green.png +skip-if(Android) == webgl-clear-test.html?depth&stencil wrapper.html?green.png + +# Check that resize works: +skip-if(Android) == webgl-resize-test.html wrapper.html?green.png + +# Check that captureStream() displays in a local video element +skip-if(Android) == webgl-capturestream-test.html?preserve wrapper.html?green.png + +# Some of the failure conditions are a little weird. I'm (jgilbert) setting these based on +# failures encountered when running on Try, and then targetting the Try config by +# differences in the `sandbox` contents. That is, I'm labeling based on symptoms rather +# than cause. +# WinXP R: winWidget && layersGPUAccelerated && !d3d11 +# Win7+ R: winWidget && layersGPUAccelerated && d3d11 +# Win7+ Ru: winWidget && !layersGPUAccelerated && d3d11 +# (Note that we have to remove spaces when used below) + +# IMPORTANT: Expected outcomes are evaluated left-to-right, and they replace eachother. +# That means that if an unconditional status (`fuzzy()`) is to the right of another status +# (such as fails-if), it will overwrite the old status. +# +# As such, all unconditional statuses should be to the left of conditional statuses. +# (See /layout/tools/reftest/reftest.js:945) + +# Does we draw the correct colors in the correct places? +# Combinations: PowerSet([readback, aa, preserve, premult, alpha]) x [frame=1,frame=6] +# This is 2^6 = 64 combinations. +skip-if(Android) == webgl-color-test.html?frame=1&__&________&_______&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) == webgl-color-test.html?frame=1&aa&________&_______&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) == webgl-color-test.html?frame=1&__&preserve&_______&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) == webgl-color-test.html?frame=1&aa&preserve&_______&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) == webgl-color-test.html?frame=1&__&________&premult&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) == webgl-color-test.html?frame=1&aa&________&premult&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) == webgl-color-test.html?frame=1&__&preserve&premult&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) == webgl-color-test.html?frame=1&aa&preserve&premult&_____ wrapper.html?colors-no-alpha.png +fuzzy(0-1,0-30000) skip-if(Android) == webgl-color-test.html?frame=1&__&________&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(0-1,0-30000) skip-if(Android) == webgl-color-test.html?frame=1&aa&________&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(0-1,0-30000) skip-if(Android) == webgl-color-test.html?frame=1&__&preserve&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(0-1,0-30000) skip-if(Android) == webgl-color-test.html?frame=1&aa&preserve&_______&alpha wrapper.html?colors-non-premult.png +skip-if(Android) == webgl-color-test.html?frame=1&__&________&premult&alpha wrapper.html?colors-premult.png +skip-if(Android) == webgl-color-test.html?frame=1&aa&________&premult&alpha wrapper.html?colors-premult.png +skip-if(Android) == webgl-color-test.html?frame=1&__&preserve&premult&alpha wrapper.html?colors-premult.png +skip-if(Android) == webgl-color-test.html?frame=1&aa&preserve&premult&alpha wrapper.html?colors-premult.png + +skip-if(Android) == webgl-color-test.html?frame=6&__&________&_______&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) == webgl-color-test.html?frame=6&aa&________&_______&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) == webgl-color-test.html?frame=6&__&preserve&_______&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) == webgl-color-test.html?frame=6&aa&preserve&_______&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) == webgl-color-test.html?frame=6&__&________&premult&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) == webgl-color-test.html?frame=6&aa&________&premult&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) == webgl-color-test.html?frame=6&__&preserve&premult&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) == webgl-color-test.html?frame=6&aa&preserve&premult&_____ wrapper.html?colors-no-alpha.png +fuzzy(0-1,0-30000) skip-if(Android) == webgl-color-test.html?frame=6&__&________&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(0-1,0-30000) skip-if(Android) == webgl-color-test.html?frame=6&aa&________&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(0-1,0-30000) skip-if(Android) == webgl-color-test.html?frame=6&__&preserve&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(0-1,0-30000) skip-if(Android) == webgl-color-test.html?frame=6&aa&preserve&_______&alpha wrapper.html?colors-non-premult.png +skip-if(Android) == webgl-color-test.html?frame=6&__&________&premult&alpha wrapper.html?colors-premult.png +skip-if(Android) == webgl-color-test.html?frame=6&aa&________&premult&alpha wrapper.html?colors-premult.png +skip-if(Android) == webgl-color-test.html?frame=6&__&preserve&premult&alpha wrapper.html?colors-premult.png +skip-if(Android) == webgl-color-test.html?frame=6&aa&preserve&premult&alpha wrapper.html?colors-premult.png + +== webgl-color-test.html?frame=1&readback&__&________&_______&_____ wrapper.html?colors-no-alpha.png +== webgl-color-test.html?frame=1&readback&aa&________&_______&_____ wrapper.html?colors-no-alpha.png +== webgl-color-test.html?frame=1&readback&__&preserve&_______&_____ wrapper.html?colors-no-alpha.png +== webgl-color-test.html?frame=1&readback&aa&preserve&_______&_____ wrapper.html?colors-no-alpha.png +== webgl-color-test.html?frame=1&readback&__&________&premult&_____ wrapper.html?colors-no-alpha.png +== webgl-color-test.html?frame=1&readback&aa&________&premult&_____ wrapper.html?colors-no-alpha.png +== webgl-color-test.html?frame=1&readback&__&preserve&premult&_____ wrapper.html?colors-no-alpha.png +== webgl-color-test.html?frame=1&readback&aa&preserve&premult&_____ wrapper.html?colors-no-alpha.png +fuzzy(0-1,0-30000) == webgl-color-test.html?frame=1&readback&__&________&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(0-1,0-30000) == webgl-color-test.html?frame=1&readback&aa&________&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(0-1,0-30000) == webgl-color-test.html?frame=1&readback&__&preserve&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(0-1,0-30000) == webgl-color-test.html?frame=1&readback&aa&preserve&_______&alpha wrapper.html?colors-non-premult.png +== webgl-color-test.html?frame=1&readback&__&________&premult&alpha wrapper.html?colors-premult.png +== webgl-color-test.html?frame=1&readback&aa&________&premult&alpha wrapper.html?colors-premult.png +== webgl-color-test.html?frame=1&readback&__&preserve&premult&alpha wrapper.html?colors-premult.png +== webgl-color-test.html?frame=1&readback&aa&preserve&premult&alpha wrapper.html?colors-premult.png + +== webgl-color-test.html?frame=6&readback&__&________&_______&_____ wrapper.html?colors-no-alpha.png +== webgl-color-test.html?frame=6&readback&aa&________&_______&_____ wrapper.html?colors-no-alpha.png +== webgl-color-test.html?frame=6&readback&__&preserve&_______&_____ wrapper.html?colors-no-alpha.png +== webgl-color-test.html?frame=6&readback&aa&preserve&_______&_____ wrapper.html?colors-no-alpha.png +== webgl-color-test.html?frame=6&readback&__&________&premult&_____ wrapper.html?colors-no-alpha.png +== webgl-color-test.html?frame=6&readback&aa&________&premult&_____ wrapper.html?colors-no-alpha.png +== webgl-color-test.html?frame=6&readback&__&preserve&premult&_____ wrapper.html?colors-no-alpha.png +== webgl-color-test.html?frame=6&readback&aa&preserve&premult&_____ wrapper.html?colors-no-alpha.png +fuzzy(0-1,0-30000) == webgl-color-test.html?frame=6&readback&__&________&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(0-1,0-30000) == webgl-color-test.html?frame=6&readback&aa&________&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(0-1,0-30000) == webgl-color-test.html?frame=6&readback&__&preserve&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(0-1,0-30000) == webgl-color-test.html?frame=6&readback&aa&preserve&_______&alpha wrapper.html?colors-non-premult.png +== webgl-color-test.html?frame=6&readback&__&________&premult&alpha wrapper.html?colors-premult.png +== webgl-color-test.html?frame=6&readback&aa&________&premult&alpha wrapper.html?colors-premult.png +== webgl-color-test.html?frame=6&readback&__&preserve&premult&alpha wrapper.html?colors-premult.png +== webgl-color-test.html?frame=6&readback&aa&preserve&premult&alpha wrapper.html?colors-premult.png + +# OffscreenCanvas variant of the above. +skip-if(Android) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=1&__&________&_______&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=1&aa&________&_______&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=1&__&preserve&_______&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=1&aa&preserve&_______&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=1&__&________&premult&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=1&aa&________&premult&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=1&__&preserve&premult&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=1&aa&preserve&premult&_____ wrapper.html?colors-no-alpha.png +fuzzy(0-1,0-30000) skip-if(Android) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=1&__&________&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(0-1,0-30000) skip-if(Android) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=1&aa&________&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(0-1,0-30000) skip-if(Android) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=1&__&preserve&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(0-1,0-30000) skip-if(Android) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=1&aa&preserve&_______&alpha wrapper.html?colors-non-premult.png +skip-if(Android) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=1&__&________&premult&alpha wrapper.html?colors-premult.png +skip-if(Android) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=1&aa&________&premult&alpha wrapper.html?colors-premult.png +skip-if(Android) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=1&__&preserve&premult&alpha wrapper.html?colors-premult.png +skip-if(Android) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=1&aa&preserve&premult&alpha wrapper.html?colors-premult.png + +skip-if(Android) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=6&__&________&_______&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=6&aa&________&_______&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=6&__&preserve&_______&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=6&aa&preserve&_______&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=6&__&________&premult&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=6&aa&________&premult&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=6&__&preserve&premult&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=6&aa&preserve&premult&_____ wrapper.html?colors-no-alpha.png +fuzzy(0-1,0-30000) skip-if(Android) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=6&__&________&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(0-1,0-30000) skip-if(Android) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=6&aa&________&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(0-1,0-30000) skip-if(Android) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=6&__&preserve&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(0-1,0-30000) skip-if(Android) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=6&aa&preserve&_______&alpha wrapper.html?colors-non-premult.png +skip-if(Android) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=6&__&________&premult&alpha wrapper.html?colors-premult.png +skip-if(Android) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=6&aa&________&premult&alpha wrapper.html?colors-premult.png +skip-if(Android) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=6&__&preserve&premult&alpha wrapper.html?colors-premult.png +skip-if(Android) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=6&aa&preserve&premult&alpha wrapper.html?colors-premult.png + +pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=1&readback&__&________&_______&_____ wrapper.html?colors-no-alpha.png +pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=1&readback&aa&________&_______&_____ wrapper.html?colors-no-alpha.png +pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=1&readback&__&preserve&_______&_____ wrapper.html?colors-no-alpha.png +pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=1&readback&aa&preserve&_______&_____ wrapper.html?colors-no-alpha.png +pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=1&readback&__&________&premult&_____ wrapper.html?colors-no-alpha.png +pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=1&readback&aa&________&premult&_____ wrapper.html?colors-no-alpha.png +pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=1&readback&__&preserve&premult&_____ wrapper.html?colors-no-alpha.png +pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=1&readback&aa&preserve&premult&_____ wrapper.html?colors-no-alpha.png +fuzzy(0-1,0-30000) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=1&readback&__&________&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(0-1,0-30000) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=1&readback&aa&________&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(0-1,0-30000) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=1&readback&__&preserve&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(0-1,0-30000) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=1&readback&aa&preserve&_______&alpha wrapper.html?colors-non-premult.png +pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=1&readback&__&________&premult&alpha wrapper.html?colors-premult.png +pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=1&readback&aa&________&premult&alpha wrapper.html?colors-premult.png +pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=1&readback&__&preserve&premult&alpha wrapper.html?colors-premult.png +pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=1&readback&aa&preserve&premult&alpha wrapper.html?colors-premult.png + +pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=6&readback&__&________&_______&_____ wrapper.html?colors-no-alpha.png +pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=6&readback&aa&________&_______&_____ wrapper.html?colors-no-alpha.png +pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=6&readback&__&preserve&_______&_____ wrapper.html?colors-no-alpha.png +pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=6&readback&aa&preserve&_______&_____ wrapper.html?colors-no-alpha.png +pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=6&readback&__&________&premult&_____ wrapper.html?colors-no-alpha.png +pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=6&readback&aa&________&premult&_____ wrapper.html?colors-no-alpha.png +pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=6&readback&__&preserve&premult&_____ wrapper.html?colors-no-alpha.png +pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=6&readback&aa&preserve&premult&_____ wrapper.html?colors-no-alpha.png +fuzzy(0-1,0-30000) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=6&readback&__&________&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(0-1,0-30000) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=6&readback&aa&________&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(0-1,0-30000) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=6&readback&__&preserve&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(0-1,0-30000) pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=6&readback&aa&preserve&_______&alpha wrapper.html?colors-non-premult.png +pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=6&readback&__&________&premult&alpha wrapper.html?colors-premult.png +pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=6&readback&aa&________&premult&alpha wrapper.html?colors-premult.png +pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=6&readback&__&preserve&premult&alpha wrapper.html?colors-premult.png +pref(gfx.offscreencanvas.enabled,true) == webgl-color-offscreen-test.html?frame=6&readback&aa&preserve&premult&alpha wrapper.html?colors-premult.png + + +# Check for hanging bindings/state settings: +skip-if(Android) == webgl-hanging-fb-test.html?__&________ wrapper.html?green.png +skip-if(Android) == webgl-hanging-fb-test.html?aa&________ wrapper.html?green.png +skip-if(Android) == webgl-hanging-fb-test.html?__&preserve wrapper.html?green.png +skip-if(Android) == webgl-hanging-fb-test.html?aa&preserve wrapper.html?green.png +== webgl-hanging-fb-test.html?readback&__&________ wrapper.html?green.png +== webgl-hanging-fb-test.html?readback&aa&________ wrapper.html?green.png +== webgl-hanging-fb-test.html?readback&__&preserve wrapper.html?green.png +== webgl-hanging-fb-test.html?readback&aa&preserve wrapper.html?green.png + +skip-if(Android) == webgl-hanging-scissor-test.html?__ wrapper.html?green.png +skip-if(Android) == webgl-hanging-scissor-test.html?aa wrapper.html?green.png +== webgl-hanging-scissor-test.html?readback&__ wrapper.html?green.png +== webgl-hanging-scissor-test.html?readback&aa wrapper.html?green.png + + +# Check that our experimental prefs still work: + +# 16bpp for Android: [16bpp] * PowerSet([readback, premult, alpha]) +# RGB565 dithers 127 to [123,132]. (Max error: 5) +# RGBA4444 dithers 128 to [119,136], and 191 to [192]. (Max error: 9) +# Bug 1285531 - tests disabled for memory corruption +fuzzy(0-5,0-30000) skip pref(webgl.prefer-16bpp,true) == webgl-color-test.html?16bpp&________&_______&_____ wrapper.html?colors-no-alpha.png +fuzzy(0-5,0-30000) skip pref(webgl.prefer-16bpp,true) == webgl-color-test.html?16bpp&readback&_______&_____ wrapper.html?colors-no-alpha.png +fuzzy(0-5,0-30000) skip pref(webgl.prefer-16bpp,true) == webgl-color-test.html?16bpp&________&premult&_____ wrapper.html?colors-no-alpha.png +fuzzy(0-5,0-30000) skip pref(webgl.prefer-16bpp,true) == webgl-color-test.html?16bpp&readback&premult&_____ wrapper.html?colors-no-alpha.png +fuzzy(0-9,0-40000) skip pref(webgl.prefer-16bpp,true) == webgl-color-test.html?16bpp&________&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(0-9,0-40000) skip pref(webgl.prefer-16bpp,true) == webgl-color-test.html?16bpp&readback&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(0-9,0-40000) skip pref(webgl.prefer-16bpp,true) == webgl-color-test.html?16bpp&________&premult&alpha wrapper.html?colors-premult.png +fuzzy(0-9,0-40000) skip pref(webgl.prefer-16bpp,true) == webgl-color-test.html?16bpp&readback&premult&alpha wrapper.html?colors-premult.png + +# Force native GL (Windows): +skip pref(webgl.disable-angle,true) == webgl-color-test.html?native-gl wrapper.html?colors-no-alpha.png + + +# ---------------------------------------------------------------------- +# Non-WebGL Reftests! + + +# Do we correctly handle multiple clip paths? +!= clip-multiple-paths.html clip-multiple-paths-badref.html + +# Bug 1255062 +== clip-multiple-move-1.html clip-multiple-move-1-ref.html +fuzzy(0-1,0-150) == clip-multiple-move-2.html clip-multiple-move-2-ref.html + +# Bug 815648 +== stroketext-shadow.html stroketext-shadow-ref.html + +# focus rings +pref(canvas.focusring.enabled,true) fuzzy(0-1,0-2) skip-if(cocoaWidget||winWidget||gtkWidget) needs-focus == drawFocusIfNeeded.html drawFocusIfNeeded-ref.html + +# Check that captureStream() displays in a local video element +== capturestream.html wrapper.html?green.png + +fuzzy-if(azureSkia,0-16,0-20) fuzzy-if(Android,0-3,0-40) fuzzy-if(/^Windows\x20NT\x2010\.0/.test(http.oscpu),0-1,0-1) == 1177726-text-stroke-bounds.html 1177726-text-stroke-bounds-ref.html + +# Bug 1366027 +== clipped-dash-stroke-rect.html clipped-dash-stroke-rect-ref.html + +# Bug 1377303 +skip-if(Android) == visible-occluded.html visible-occluded-ref.html + +== 1678909-1.html 1678909-1-ref.html +== 1719886-1.html 1719886-1-ref.html + +skip-if(isDebugBuild) == draw-large-image.html draw-large-image-ref.html + +== 1758968-1.html 1758968-1-ref.html +== 1768521-1.html 1768521-1-ref.html diff --git a/dom/canvas/test/reftest/stroketext-shadow-ref.html b/dom/canvas/test/reftest/stroketext-shadow-ref.html new file mode 100644 index 0000000000..1a77caaaa5 --- /dev/null +++ b/dom/canvas/test/reftest/stroketext-shadow-ref.html @@ -0,0 +1,19 @@ +<!--docytpe html--> +<html><head> +<meta http-equiv="content-type" content="text/html; charset=UTF-8"> +<meta charset="UTF-8"> +<script> +window.onload=function(){ +c=document.getElementById("myCanvas").getContext("2d"); +c.canvas.width=c.canvas.width; +c.font="35px sans-serif"; +c.shadowColor="darkblue"; +c.shadowBlur=2; +c.strokeText('ABCDEF',20,100); +} +</script> +</head> +<body> +<canvas id="myCanvas" height="500" width="500" style="border:1px solid black"></canvas> + +</body></html> diff --git a/dom/canvas/test/reftest/stroketext-shadow.html b/dom/canvas/test/reftest/stroketext-shadow.html new file mode 100644 index 0000000000..acfa8d8929 --- /dev/null +++ b/dom/canvas/test/reftest/stroketext-shadow.html @@ -0,0 +1,20 @@ +<!--docytpe html--> +<html><head> +<meta http-equiv="content-type" content="text/html; charset=UTF-8"> +<meta charset="UTF-8"> +<script> +window.onload=function(){ +c=document.getElementById("myCanvas").getContext("2d"); +c.canvas.width=c.canvas.width; +c.font="35px sans-serif"; +c.shadowColor="darkblue"; +c.shadowBlur=2; +c.moveTo(20,20); +c.strokeText('ABCDEF',20,100); +} +</script> +</head> +<body> +<canvas id="myCanvas" height="500" width="500" style="border:1px solid black"></canvas> + +</body></html> diff --git a/dom/canvas/test/reftest/visible-occluded-ref.html b/dom/canvas/test/reftest/visible-occluded-ref.html new file mode 100644 index 0000000000..d5a5853165 --- /dev/null +++ b/dom/canvas/test/reftest/visible-occluded-ref.html @@ -0,0 +1,127 @@ +<!DOCTYPE html> +<meta charset='UTF-8'> +<!-- +Color Test + +Clear the four quadrants of the canvas as follows: ++------+------+ +| blue |black | +| | | ++------+------+ +| red |green | +| | | ++------+------+ + +Clear with a given alpha value. What effect this has depends on the +context-creation args passed to this page. +--> +<html class='reftest-wait'> + +<head> + <script type='text/javascript' src='webgl-utils.js'></script> + <script type='text/javascript'> +'use strict'; + +var COLOR_VALUE = 127.0 / 255.0; +var ALPHA_VALUE = 127.0 / 255.0; + +function renderFrame(gl) { + gl.enable(gl.SCISSOR_TEST); + + gl.scissor(0, 0, 100, 100); + gl.clearColor(COLOR_VALUE, 0.0, 0.0, ALPHA_VALUE); + gl.clear(gl.COLOR_BUFFER_BIT); + + gl.scissor(100, 0, 100, 100); + gl.clearColor(0.0, COLOR_VALUE, 0.0, ALPHA_VALUE); + gl.clear(gl.COLOR_BUFFER_BIT); + + gl.scissor(0, 100, 100, 100); + gl.clearColor(0.0, 0.0, COLOR_VALUE, ALPHA_VALUE); + gl.clear(gl.COLOR_BUFFER_BIT); + + gl.scissor(100, 100, 100, 100); + gl.clearColor(0.0, 0.0, 0.0, ALPHA_VALUE); + gl.clear(gl.COLOR_BUFFER_BIT); + + gl.scissor(0, 75, 50, 50); + gl.clearColor(0.0, 0.0, 1.0, 1.0); + gl.clear(gl.COLOR_BUFFER_BIT); +} + +//////////////////////////////////////////////////////////////////////////////// +// Boilerplate + +var TIMEOUT_MS = 30 * 1000; + +function setStatus(text) { + var elem = document.getElementById('status'); + elem.innerHTML = text; +} + +var gIsComplete = false; + +function markComplete(statusText) { + if (!statusText) + statusText = ''; + + if (gIsComplete) + return; + gIsComplete = true; + + setStatus(statusText); + document.documentElement.removeAttribute('class'); +} + +function markError(text) { + markComplete('Error: ' + text); +} + +function markTimedOut() { + markError('Timed out waiting on test completion.'); +} + +function runFrame(gl, frameCount, maxFrameCount) { + renderFrame(gl); + frameCount++; + + if (frameCount >= maxFrameCount) { + console.log('Rendered ' + frameCount + ' frames.'); + markComplete(); + return; + } + + requestAnimationFrame(function(){ + runFrame(gl, frameCount, maxFrameCount); + }); +} + +function runTest() { + var canvas = document.getElementById('canvas'); + + var gl = initGL(canvas); + if (!gl) { + markError('WebGL context creation failed.'); + return; + } + + var maxFrameCount = arg('frame', 1); + if (maxFrameCount < 1) { + markError('Invalid `frame` arg: ' + maxFrameCount); + return; + } + + setStatus('Waiting...'); + + runFrame(gl, 0, maxFrameCount); + setTimeout(markTimedOut, TIMEOUT_MS); +} + </script> +</head> + +<body onload='runTest();'> +<canvas style="position:fixed; left: 0px; top: 0px;" id='canvas' width='200' height='200'></canvas> +<div id='status'></div> +</body> + +</html> diff --git a/dom/canvas/test/reftest/visible-occluded.html b/dom/canvas/test/reftest/visible-occluded.html new file mode 100644 index 0000000000..6beae5f132 --- /dev/null +++ b/dom/canvas/test/reftest/visible-occluded.html @@ -0,0 +1,124 @@ +<!DOCTYPE html> +<meta charset='UTF-8'> +<!-- +Color Test + +Clear the four quadrants of the canvas as follows: ++------+------+ +| blue |black | +| | | ++------+------+ +| red |green | +| | | ++------+------+ + +Clear with a given alpha value. What effect this has depends on the +context-creation args passed to this page. +--> +<html class='reftest-wait'> + +<head> + <script type='text/javascript' src='webgl-utils.js'></script> + <script type='text/javascript'> +'use strict'; + +var COLOR_VALUE = 127.0 / 255.0; +var ALPHA_VALUE = 127.0 / 255.0; + +function renderFrame(gl) { + gl.enable(gl.SCISSOR_TEST); + + gl.scissor(0, 0, 100, 100); + gl.clearColor(COLOR_VALUE, 0.0, 0.0, ALPHA_VALUE); + gl.clear(gl.COLOR_BUFFER_BIT); + + gl.scissor(100, 0, 100, 100); + gl.clearColor(0.0, COLOR_VALUE, 0.0, ALPHA_VALUE); + gl.clear(gl.COLOR_BUFFER_BIT); + + gl.scissor(0, 100, 100, 100); + gl.clearColor(0.0, 0.0, COLOR_VALUE, ALPHA_VALUE); + gl.clear(gl.COLOR_BUFFER_BIT); + + gl.scissor(100, 100, 100, 100); + gl.clearColor(0.0, 0.0, 0.0, ALPHA_VALUE); + gl.clear(gl.COLOR_BUFFER_BIT); +} + +//////////////////////////////////////////////////////////////////////////////// +// Boilerplate + +var TIMEOUT_MS = 30 * 1000; + +function setStatus(text) { + var elem = document.getElementById('status'); + elem.innerHTML = text; +} + +var gIsComplete = false; + +function markComplete(statusText) { + if (!statusText) + statusText = ''; + + if (gIsComplete) + return; + gIsComplete = true; + + setStatus(statusText); + document.documentElement.removeAttribute('class'); +} + +function markError(text) { + markComplete('Error: ' + text); +} + +function markTimedOut() { + markError('Timed out waiting on test completion.'); +} + +function runFrame(gl, frameCount, maxFrameCount) { + renderFrame(gl); + frameCount++; + + if (frameCount >= maxFrameCount) { + console.log('Rendered ' + frameCount + ' frames.'); + markComplete(); + return; + } + + requestAnimationFrame(function(){ + runFrame(gl, frameCount, maxFrameCount); + }); +} + +function runTest() { + var canvas = document.getElementById('canvas'); + + var gl = initGL(canvas); + if (!gl) { + markError('WebGL context creation failed.'); + return; + } + + var maxFrameCount = arg('frame', 1); + if (maxFrameCount < 1) { + markError('Invalid `frame` arg: ' + maxFrameCount); + return; + } + + setStatus('Waiting...'); + + runFrame(gl, 0, maxFrameCount); + setTimeout(markTimedOut, TIMEOUT_MS); +} + </script> +</head> + +<body onload='runTest();'> +<canvas style="position:fixed; left: 0px; top: 0px;" id='canvas' width='200' height='200'></canvas> +<div style="display:block; background-color: blue; position: fixed; top: 75px; left: 0px; width: 50px; height: 50px;"></div> +<div id='status'></div> +</body> + +</html> diff --git a/dom/canvas/test/reftest/webgl-capturestream-test.html b/dom/canvas/test/reftest/webgl-capturestream-test.html new file mode 100644 index 0000000000..efd343702e --- /dev/null +++ b/dom/canvas/test/reftest/webgl-capturestream-test.html @@ -0,0 +1,50 @@ +<!DOCTYPE html> +<meta charset='UTF-8'> +<!-- +Clear the canvas to green and capture it to a stream to test that we can get +the stream to screen in a local video element. +--> +<html class="reftest-wait"> + +<head> + <script type='text/javascript' src='webgl-utils.js'></script> + <script type='text/javascript'> +'use strict'; + +function setStatus(text) { + var elem = document.getElementById('status'); + elem.innerHTML = text; +} + +function finished() { + document.documentElement.removeAttribute("class"); +} + +function runTest() { + var canvas = document.getElementById('canvas'); + + var gl = initGL(canvas); + if (!gl) { + setStatus('WebGL context creation failed.'); + return; + } + + gl.clearColor(0.0, 1.0, 0.0, 1.0); + gl.clear(gl.COLOR_BUFFER_BIT); + + var video = document.getElementById('video'); + video.srcObject = canvas.captureStream(0); + video.play(); + video.onloadeddata = finished; + video.onerror = finished; +} + </script> +</head> + +<body onload='runTest();'> + <video id='video' width='256' height='256'></video> + <canvas id='canvas' width='256' height='256' style="display:none"></canvas> + <div id='status'></div> +</body> + +</html> diff --git a/dom/canvas/test/reftest/webgl-clear-test.html b/dom/canvas/test/reftest/webgl-clear-test.html new file mode 100644 index 0000000000..9be310c8ac --- /dev/null +++ b/dom/canvas/test/reftest/webgl-clear-test.html @@ -0,0 +1,40 @@ +<!DOCTYPE html> +<meta charset='UTF-8'> +<!-- +Clear the canvas to green to test that we get pixels to the screen. + +If this fails, something is seriously wrong. +--> +<html> + +<head> + <script type='text/javascript' src='webgl-utils.js'></script> + <script type='text/javascript'> +'use strict'; + +function setStatus(text) { + var elem = document.getElementById('status'); + elem.innerHTML = text; +} + +function runTest() { + var canvas = document.getElementById('canvas'); + + var gl = initGL(canvas); + if (!gl) { + setStatus('WebGL context creation failed.'); + return; + } + + gl.clearColor(0.0, 1.0, 0.0, 1.0); + gl.clear(gl.COLOR_BUFFER_BIT); +} + </script> +</head> + +<body onload='runTest();'> + <canvas id='canvas' width='256' height='256'></canvas> + <div id='status'></div> +</body> + +</html> diff --git a/dom/canvas/test/reftest/webgl-color-offscreen-test.html b/dom/canvas/test/reftest/webgl-color-offscreen-test.html new file mode 100644 index 0000000000..517a34e6f5 --- /dev/null +++ b/dom/canvas/test/reftest/webgl-color-offscreen-test.html @@ -0,0 +1,124 @@ +<!DOCTYPE html> +<meta charset='UTF-8'> +<!-- +Color Test + +Clear the four quadrants of the canvas as follows: ++------+------+ +| blue |black | +| | | ++------+------+ +| red |green | +| | | ++------+------+ + +Clear with a given alpha value. What effect this has depends on the +context-creation args passed to this page. +--> +<html class='reftest-wait'> + +<head> + <script type='text/javascript' src='webgl-utils.js'></script> + <script type='text/javascript'> +'use strict'; + +var COLOR_VALUE = 127.0 / 255.0; +var ALPHA_VALUE = 127.0 / 255.0; + +function renderFrame(gl) { + gl.enable(gl.SCISSOR_TEST); + + gl.scissor(0, 0, 100, 100); + gl.clearColor(COLOR_VALUE, 0.0, 0.0, ALPHA_VALUE); + gl.clear(gl.COLOR_BUFFER_BIT); + + gl.scissor(100, 0, 100, 100); + gl.clearColor(0.0, COLOR_VALUE, 0.0, ALPHA_VALUE); + gl.clear(gl.COLOR_BUFFER_BIT); + + gl.scissor(0, 100, 100, 100); + gl.clearColor(0.0, 0.0, COLOR_VALUE, ALPHA_VALUE); + gl.clear(gl.COLOR_BUFFER_BIT); + + gl.scissor(100, 100, 100, 100); + gl.clearColor(0.0, 0.0, 0.0, ALPHA_VALUE); + gl.clear(gl.COLOR_BUFFER_BIT); +} + +//////////////////////////////////////////////////////////////////////////////// +// Boilerplate + +var TIMEOUT_MS = 30 * 1000; + +function setStatus(text) { + var elem = document.getElementById('status'); + elem.innerHTML = text; +} + +var gIsComplete = false; + +function markComplete(statusText) { + if (!statusText) + statusText = ''; + + if (gIsComplete) + return; + gIsComplete = true; + + setStatus(statusText); + document.documentElement.removeAttribute('class'); +} + +function markError(text) { + markComplete('Error: ' + text); +} + +function markTimedOut() { + markError('Timed out waiting on test completion.'); +} + +function runFrame(gl, frameCount, maxFrameCount) { + renderFrame(gl); + frameCount++; + + if (frameCount >= maxFrameCount) { + console.log('Rendered ' + frameCount + ' frames.'); + markComplete(); + return; + } + + requestAnimationFrame(function(){ + runFrame(gl, frameCount, maxFrameCount); + }); +} + +function runTest() { + var canvas = document.getElementById('canvas'); + var offscreenCanvas = canvas.transferControlToOffscreen(); + + var gl = initGL(offscreenCanvas); + if (!gl) { + markError('WebGL context creation failed.'); + return; + } + + var maxFrameCount = arg('frame', 1); + if (maxFrameCount < 1) { + markError('Invalid `frame` arg: ' + maxFrameCount); + return; + } + + setStatus('Waiting...'); + + runFrame(gl, 0, maxFrameCount); + setTimeout(markTimedOut, TIMEOUT_MS); +} + </script> +</head> + +<body onload='runTest();'> + <canvas id='canvas' width='200' height='200'></canvas> + <div id='status'></div> +</body> + +</html> diff --git a/dom/canvas/test/reftest/webgl-color-test.html b/dom/canvas/test/reftest/webgl-color-test.html new file mode 100644 index 0000000000..acbddd806a --- /dev/null +++ b/dom/canvas/test/reftest/webgl-color-test.html @@ -0,0 +1,123 @@ +<!DOCTYPE html> +<meta charset='UTF-8'> +<!-- +Color Test + +Clear the four quadrants of the canvas as follows: ++------+------+ +| blue |black | +| | | ++------+------+ +| red |green | +| | | ++------+------+ + +Clear with a given alpha value. What effect this has depends on the +context-creation args passed to this page. +--> +<html class='reftest-wait'> + +<head> + <script type='text/javascript' src='webgl-utils.js'></script> + <script type='text/javascript'> +'use strict'; + +var COLOR_VALUE = 127.0 / 255.0; +var ALPHA_VALUE = 127.0 / 255.0; + +function renderFrame(gl) { + gl.enable(gl.SCISSOR_TEST); + + gl.scissor(0, 0, 100, 100); + gl.clearColor(COLOR_VALUE, 0.0, 0.0, ALPHA_VALUE); + gl.clear(gl.COLOR_BUFFER_BIT); + + gl.scissor(100, 0, 100, 100); + gl.clearColor(0.0, COLOR_VALUE, 0.0, ALPHA_VALUE); + gl.clear(gl.COLOR_BUFFER_BIT); + + gl.scissor(0, 100, 100, 100); + gl.clearColor(0.0, 0.0, COLOR_VALUE, ALPHA_VALUE); + gl.clear(gl.COLOR_BUFFER_BIT); + + gl.scissor(100, 100, 100, 100); + gl.clearColor(0.0, 0.0, 0.0, ALPHA_VALUE); + gl.clear(gl.COLOR_BUFFER_BIT); +} + +//////////////////////////////////////////////////////////////////////////////// +// Boilerplate + +var TIMEOUT_MS = 30 * 1000; + +function setStatus(text) { + var elem = document.getElementById('status'); + elem.innerHTML = text; +} + +var gIsComplete = false; + +function markComplete(statusText) { + if (!statusText) + statusText = ''; + + if (gIsComplete) + return; + gIsComplete = true; + + setStatus(statusText); + document.documentElement.removeAttribute('class'); +} + +function markError(text) { + markComplete('Error: ' + text); +} + +function markTimedOut() { + markError('Timed out waiting on test completion.'); +} + +function runFrame(gl, frameCount, maxFrameCount) { + renderFrame(gl); + frameCount++; + + if (frameCount >= maxFrameCount) { + console.log('Rendered ' + frameCount + ' frames.'); + markComplete(); + return; + } + + requestAnimationFrame(function(){ + runFrame(gl, frameCount, maxFrameCount); + }); +} + +function runTest() { + var canvas = document.getElementById('canvas'); + + var gl = initGL(canvas); + if (!gl) { + markError('WebGL context creation failed.'); + return; + } + + var maxFrameCount = arg('frame', 1); + if (maxFrameCount < 1) { + markError('Invalid `frame` arg: ' + maxFrameCount); + return; + } + + setStatus('Waiting...'); + + runFrame(gl, 0, maxFrameCount); + setTimeout(markTimedOut, TIMEOUT_MS); +} + </script> +</head> + +<body onload='runTest();'> + <canvas id='canvas' width='200' height='200'></canvas> + <div id='status'></div> +</body> + +</html> diff --git a/dom/canvas/test/reftest/webgl-disable-test.html b/dom/canvas/test/reftest/webgl-disable-test.html new file mode 100644 index 0000000000..30581ec255 --- /dev/null +++ b/dom/canvas/test/reftest/webgl-disable-test.html @@ -0,0 +1,60 @@ +<!DOCTYPE html>
+<html class="reftest-wait">
+<head>
+<meta charset="UTF-8">
+
+<script type="text/javascript" src="webgl-utils.js"></script>
+<script type="text/javascript">
+/* Disable Test
+ *
+ * If we succeed in getting a WebGL context, we will fill
+ * the canvas with red. If we fail to acquire a WebGL context,
+ * we will use Canvas2D to instead fill it with green.
+ *
+ * Note that this test differs from the others in that
+ * it will draw differently if it receives a WebGL context.
+ * Other tests are designed to fallback silently to Canvas2D.
+ *
+ * We use this test to assure that when we disable WebGL,
+ * WebGL does not function. This is trivially true for systems
+ * that don't support WebGL. This test is not viable for testing
+ * that WebGL works, as blocklisted systems will always draw green.
+ */
+
+"use strict";
+
+function renderGL(gl) {
+ gl.clearColor(1.0, 0.0, 0.0, 1.0);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+ gl.finish();
+}
+
+function renderBackup(canvas) {
+ var context = canvas.getContext("2d");
+ context.fillStyle = "rgba(0, 255, 0, 1.0)";
+ context.fillRect(0, 0, 256, 256);
+}
+
+function runTest() {
+ var canvas = document.getElementById("canvas");
+ var gl = initGL(canvas);
+
+ if (gl)
+ renderGL(gl);
+ else
+ renderBackup(canvas);
+
+ waitForComposite(testComplete);
+}
+
+function testComplete() {
+ document.documentElement.removeAttribute("class");
+}
+</script>
+</head>
+
+<body onload="rAF(runTest);">
+ <canvas id="canvas" width="256" height="256"></canvas>
+</body>
+
+</html>
diff --git a/dom/canvas/test/reftest/webgl-hanging-fb-test.html b/dom/canvas/test/reftest/webgl-hanging-fb-test.html new file mode 100644 index 0000000000..3f950d8295 --- /dev/null +++ b/dom/canvas/test/reftest/webgl-hanging-fb-test.html @@ -0,0 +1,58 @@ +<!DOCTYPE html> +<html class="reftest-wait"> +<head> +<meta charset="UTF-8"> + +<script type="text/javascript" src="webgl-utils.js"></script> +<script type="text/javascript"> +/* Hanging Framebuffer Test + * + * Clear the canvas to green, but create and bind a new framebuffer + * before returning. This will fail if we blindly read from the bound + * framebuffer, instead of binding to the screen and reading from that. + * + * How failure looks isn't well defined, since this is an empty framebuffer, + * thus is incomplete, and should cause errors if it's read from. + */ + +"use strict"; + +function renderGL(gl) { + gl.clearColor(0.0, 1.0, 0.0, 1.0); + gl.clear(gl.COLOR_BUFFER_BIT); + + var fb = gl.createFramebuffer(); + gl.bindFramebuffer(gl.FRAMEBUFFER, fb); + + gl.finish(); +} + +function renderFailure(canvas) { + // This will also trigger RAF for us. + var context = canvas.getContext("2d"); + context.fillText('WebGL failed.', 64, 64); +} + +function runTest() { + var canvas = document.getElementById("canvas"); + var gl = initGL(canvas); + + if (gl) + renderGL(gl); + else + renderFailure(canvas); + + waitForComposite(testComplete); +} + +function testComplete() { + document.documentElement.removeAttribute("class"); +} +</script> +</head> + +<body onload="rAF(runTest);"> + <canvas id="canvas" width="256" height="256"></canvas> +</body> + +</html> diff --git a/dom/canvas/test/reftest/webgl-hanging-scissor-test.html b/dom/canvas/test/reftest/webgl-hanging-scissor-test.html new file mode 100644 index 0000000000..fb035153f1 --- /dev/null +++ b/dom/canvas/test/reftest/webgl-hanging-scissor-test.html @@ -0,0 +1,57 @@ +<!DOCTYPE html> +<html class="reftest-wait"> +<head> +<meta charset="UTF-8"> + +<script type="text/javascript" src="webgl-utils.js"></script> +<script type="text/javascript"> +/* Hanging Scissor Test + * + * Clear the canvas to green, but create and enable and set scissor values + * before returning. This can fail if we blindly blit or read from the screen + * without disabling scissor-test. + * + * Failure should look like only the top-left quadrant is rendered. + */ + +"use strict"; + +function renderGL(gl) { + gl.clearColor(0.0, 1.0, 0.0, 1.0); + gl.clear(gl.COLOR_BUFFER_BIT); + + gl.enable(gl.SCISSOR_TEST); + gl.scissor(0, 128, 128, 128); + + gl.finish(); +} + +function renderFailure(canvas) { + // This will also trigger RAF for us. + var context = canvas.getContext("2d"); + context.fillText('WebGL failed.', 64, 64); +} + +function runTest() { + var canvas = document.getElementById("canvas"); + var gl = initGL(canvas); + + if (gl) + renderGL(gl); + else + renderFailure(canvas); + + waitForComposite(testComplete); +} + +function testComplete() { + document.documentElement.removeAttribute("class"); +} +</script> +</head> + +<body onload="rAF(runTest);"> + <canvas id="canvas" width="256" height="256"></canvas> +</body> + +</html> diff --git a/dom/canvas/test/reftest/webgl-resize-test.html b/dom/canvas/test/reftest/webgl-resize-test.html new file mode 100644 index 0000000000..0917e997de --- /dev/null +++ b/dom/canvas/test/reftest/webgl-resize-test.html @@ -0,0 +1,53 @@ +<!DOCTYPE html> +<html class='reftest-wait'> + <head> + <meta charset='UTF-8'> + <script type='text/javascript' src='webgl-utils.js'></script> + </head> + + <body> + <canvas id='e_canvas'></canvas> + <br> + <div id='e_log'></div> + <script> +/* Resize Test + * + * Create canvas of wrong size. + * Clear the canvas to red. + * Resize to correct size. + * Clear to green. + */ + +'use strict'; + +async function awaitComposite() { + await new Promise((res, rej) => { + waitForComposite(res); + }); +} + +function testComplete() { + document.documentElement.removeAttribute('class'); +} + +(async function() { + const gl = initGL(e_canvas); + if (!gl) { + e_log.textContent = 'WebGL failed.'; + } else { + gl.clearColor(1.0, 0.0, 0.0, 1.0); // red + gl.clear(gl.COLOR_BUFFER_BIT); + await awaitComposite(); + + gl.canvas.width = 256; + gl.canvas.height = 256; + gl.clearColor(0.0, 1.0, 0.0, 1.0); // green + gl.clear(gl.COLOR_BUFFER_BIT); + } + + await awaitComposite(); + testComplete(); +})(); + </script> + </body> +</html> diff --git a/dom/canvas/test/reftest/webgl-utils.js b/dom/canvas/test/reftest/webgl-utils.js new file mode 100644 index 0000000000..798e7fee0f --- /dev/null +++ b/dom/canvas/test/reftest/webgl-utils.js @@ -0,0 +1,82 @@ +"use strict";
+
+function parseArgs() {
+ var query = window.location.search.substring(1);
+
+ var split = query.split("&");
+
+ var args = {}
+ for (var i = 0; i < split.length; i++) {
+ var pair = split[i].split("=");
+
+ var key = pair[0];
+ var value = true;
+ if (pair.length >= 2) {
+ eval("value = " + decodeURIComponent(pair[1]) + ";");
+ }
+
+ args[key] = value;
+ }
+
+ return args;
+}
+
+var gArgs = null;
+function arg(key, defaultVal) {
+ if (gArgs === null) {
+ gArgs = parseArgs();
+ }
+
+ if (!(key in gArgs))
+ return defaultVal;
+
+ return gArgs[key];
+}
+
+function initGL(canvas) {
+ if (arg("nogl"))
+ return null;
+
+ var gl = null;
+
+ var withAA = arg("aa", false);
+ var withAlpha = arg("alpha", false);
+ var withDepth = arg("depth", false);
+ var withPremult = arg("premult", false);
+ var withPreserve = arg("preserve", false);
+ var withStencil = arg("stencil", false);
+
+ try {
+ var argDict = {
+ alpha: withAlpha,
+ depth: withDepth,
+ stencil: withStencil,
+ antialias: withAA,
+ premultipliedAlpha: withPremult,
+ preserveDrawingBuffer: withPreserve,
+ };
+ gl = canvas.getContext("webgl", argDict);
+ } catch(e) {}
+
+ return gl;
+}
+
+function rAF(func) {
+ var raf = window.requestAnimationFrame;
+ raf(func);
+}
+
+var MAX_WAIT_FOR_COMPOSITE_DELAY_MS = 500;
+
+function waitForComposite(func) {
+ var isDone = false;
+ var doneFunc = function () {
+ if (isDone)
+ return;
+ isDone = true;
+ func();
+ };
+
+ rAF(doneFunc);
+ setTimeout(doneFunc, MAX_WAIT_FOR_COMPOSITE_DELAY_MS);
+}
diff --git a/dom/canvas/test/reftest/white.png b/dom/canvas/test/reftest/white.png Binary files differnew file mode 100644 index 0000000000..23b21c59cb --- /dev/null +++ b/dom/canvas/test/reftest/white.png diff --git a/dom/canvas/test/reftest/wrapper.html b/dom/canvas/test/reftest/wrapper.html new file mode 100644 index 0000000000..1b59b226c3 --- /dev/null +++ b/dom/canvas/test/reftest/wrapper.html @@ -0,0 +1,27 @@ +<!DOCTYPE HTML>
+<html class="reftest-wait">
+<head>
+<title>Image reftest wrapper</title>
+<style type="text/css">
+ #image1 { background-color: rgb(10, 100, 250); }
+</style>
+<script>
+ // The image is loaded async after the page loads
+ // wait for it to finish loading
+ function onImageLoad() {
+ document.documentElement.removeAttribute("class");
+ };
+</script>
+</head>
+<body>
+<img id="image1">
+<script>
+ // Use as "wrapper.html?image.png"
+ var imgURL = document.location.search.substr(1);
+ document.images[0].onload = onImageLoad;
+ document.images[0].onerror = onImageLoad;
+ document.images[0].src = imgURL;
+</script>
+</body>
+</html>
+
|