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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/misc/invalid-passed-params.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/misc/invalid-passed-params.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/misc/invalid-passed-params.html | 170 |
1 files changed, 170 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/misc/invalid-passed-params.html b/dom/canvas/test/webgl-conf/checkout/conformance/misc/invalid-passed-params.html new file mode 100644 index 0000000000..3f1ca805da --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/misc/invalid-passed-params.html @@ -0,0 +1,170 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/desktop-gl-constants.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> + +<script> +"use strict"; +description("Test for invalid passed parameters"); + +var wtu = WebGLTestUtils; +var context = wtu.create3DContext(); +var contextVersion = wtu.getDefault3DContextVersion(); + +debug(""); +debug("Test createShader()"); +wtu.shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.FRAGMENT_SHADER)"); +wtu.shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.VERTEX_SHADER)"); +wtu.shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(0)"); +wtu.shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(context.TRIANGLES)"); + +debug(""); +debug("Test clear()"); +wtu.shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'])"); +wtu.shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT)"); +wtu.shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)"); +wtu.shouldGenerateGLError(context, context.NO_ERROR, "context.clear(context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)"); + +debug(""); +debug("Test {copy}Tex{Sub}Image2D with negative offset/width/height"); +var tex = context.createTexture(); +var pixels = new Uint8Array(2 * 2 * 4); +wtu.shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, tex)"); +wtu.shouldGenerateGLError(context, context.INVALID_VALUE, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, -16, -16, 0, context.RGBA, context.UNSIGNED_BYTE, null)"); +wtu.shouldGenerateGLError(context, context.NO_ERROR, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 16, 16, 0, context.RGBA, context.UNSIGNED_BYTE, null)"); +wtu.shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(context.TEXTURE_2D, 0, -1, -1, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)"); +wtu.shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(context.TEXTURE_2D, 0, 0, 0, -1, -1, context.RGBA, context.UNSIGNED_BYTE, pixels)"); +wtu.shouldGenerateGLError(context, context.NO_ERROR, "context.texSubImage2D(context.TEXTURE_2D, 0, 0, 0, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)"); +wtu.shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, -1, -1, 0)"); +wtu.shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, 16, 16, 0)"); +wtu.shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, -1, -1, 0, 0, 2, 2)"); +wtu.shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, -1, -1)"); +wtu.shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2)"); + +debug(""); +debug("Test renderbufferStorage() with negative width/height"); +var renderbuffer = context.createRenderbuffer(); +wtu.shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, renderbuffer)"); +wtu.shouldGenerateGLError(context, context.INVALID_VALUE, "context.renderbufferStorage(context.RENDERBUFFER, context.RGBA4, -2, -2)"); +wtu.shouldGenerateGLError(context, context.NO_ERROR, "context.renderbufferStorage(context.RENDERBUFFER, context.RGBA4, 16, 16)"); + +debug(""); +debug("Test scissor() with negative width/height"); +wtu.shouldGenerateGLError(context, context.INVALID_VALUE, "context.scissor(0, 0, -2, -2)"); +wtu.shouldGenerateGLError(context, context.NO_ERROR, "context.scissor(0, 0, 16, 16)"); + +debug(""); +debug("Test viewport() with negative width/height"); +wtu.shouldGenerateGLError(context, context.INVALID_VALUE, "context.viewport(0, 0, -2, -2)"); +wtu.shouldGenerateGLError(context, context.NO_ERROR, "context.viewport(0, 0, 16, 16)"); + +debug(""); +debug("Set up a program to test invalid characters"); +var invalidSet = ['"', '$', '`', '@', '\\', "'"]; +var validUniformName = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_1234567890"; +var validAttribName = "abcdefghijklmnopqrstuvwxyz_ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890"; +function generateShaderSource(opt_invalidIdentifierChar, opt_invalidCommentChar) { + var invalidIdentifierString = ""; + var invalidCommentString = ""; + if (opt_invalidIdentifierChar != undefined) { + invalidIdentifierString += opt_invalidIdentifierChar; + } + if (opt_invalidCommentChar != undefined) { + invalidCommentString += opt_invalidCommentChar; + } + return "uniform float " + validUniformName + invalidIdentifierString + ";\n" + + "varying float " + validAttribName + ";\n" + + "void main() {\n" + + validAttribName + " = " + validUniformName + ";\n" + + "gl_Position = vec4(0.0, 0.0, 0.0, 1.0); }\n" + + "//.+-/*%<>[](){}^|&~=!:;,?# " + invalidCommentString; +} +var vShader = context.createShader(context.VERTEX_SHADER); +context.shaderSource(vShader, generateShaderSource()); +context.compileShader(vShader); +shouldBe("context.getError()", "context.NO_ERROR"); +var fShader = context.createShader(context.FRAGMENT_SHADER); +context.shaderSource(fShader, "precision mediump float;\n" + + "varying float " + validAttribName + ";\n" + + "void main() {\n" + + "gl_FragColor = vec4(" + validAttribName + ", 0.0, 0.0, 1.0); }"); +context.compileShader(fShader); +shouldBe("context.getError()", "context.NO_ERROR"); +var program = context.createProgram(); +context.attachShader(program, vShader); +context.attachShader(program, fShader); +context.linkProgram(program); +var linkStatus = context.getProgramParameter(program, context.LINK_STATUS); +shouldBeTrue("linkStatus"); +if (!linkStatus) + debug(context.getProgramInfoLog(program)); +shouldBe("context.getError()", "context.NO_ERROR"); +context.bindAttribLocation(program, 1, validAttribName); +shouldBe("context.getError()", "context.NO_ERROR"); +context.getAttribLocation(program, validAttribName); +shouldBe("context.getError()", "context.NO_ERROR"); +context.getUniformLocation(program, validUniformName); +shouldBe("context.getError()", "context.NO_ERROR"); + +debug(""); +debug("Test shaderSource() with invalid characters"); +for (var i = 0; i < invalidSet.length; ++i) { + // Backslash as line-continuation is allowed in WebGL 2.0. + if (contextVersion > 1 && invalidSet[i] == '\\') + continue; + // With recent specification changes from + // https://github.com/KhronosGroup/WebGL/pull/3206 , shaderSource no + // longer generates INVALID_VALUE. + var validShaderSource = generateShaderSource(undefined, invalidSet[i]); + context.shaderSource(vShader, validShaderSource); + shouldBe("context.getError()", "context.NO_ERROR"); + var invalidShaderSource = generateShaderSource(invalidSet[i], undefined); + context.shaderSource(vShader, invalidShaderSource); + shouldBe("context.getError()", "context.NO_ERROR"); +} + +debug(""); +debug("Test bindAttribLocation() with invalid characters"); +for (var i = 0; i < invalidSet.length; ++i) { + var invalidName = validAttribName + invalidSet[i]; + context.bindAttribLocation(program, 1, invalidName); + shouldBe("context.getError()", "context.INVALID_VALUE"); +} + +debug(""); +debug("Test getAttribLocation() with invalid characters"); +for (var i = 0; i < invalidSet.length; ++i) { + var invalidName = validAttribName + invalidSet[i]; + context.getAttribLocation(program, invalidName); + shouldBe("context.getError()", "context.INVALID_VALUE"); +} + +debug(""); +debug("Test getUniformLocation() with invalid characters"); +for (var i = 0; i < invalidSet.length; ++i) { + var invalidName = validUniformName + invalidSet[i]; + context.getUniformLocation(program, invalidName); + shouldBe("context.getError()", "context.INVALID_VALUE"); +} + +debug("") +var successfullyParsed = true; +</script> + +<script src="../../js/js-test-post.js"></script> +</body> +</html> |