summaryrefslogtreecommitdiffstats
path: root/dom/canvas/test/webgl-conf/checkout/conformance/misc/invalid-passed-params.html
blob: 3f1ca805da5cea77eaf34f886e0a3331f53ac502 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/desktop-gl-constants.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>

<script>
"use strict";
description("Test for invalid passed parameters");

var wtu = WebGLTestUtils;
var context = wtu.create3DContext();
var contextVersion = wtu.getDefault3DContextVersion();

debug("");
debug("Test createShader()");
wtu.shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.FRAGMENT_SHADER)");
wtu.shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.VERTEX_SHADER)");
wtu.shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(0)");
wtu.shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(context.TRIANGLES)");

debug("");
debug("Test clear()");
wtu.shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'])");
wtu.shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT)");
wtu.shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)");
wtu.shouldGenerateGLError(context, context.NO_ERROR, "context.clear(context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)");

debug("");
debug("Test {copy}Tex{Sub}Image2D with negative offset/width/height");
var tex = context.createTexture();
var pixels = new Uint8Array(2 * 2 * 4);
wtu.shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, tex)");
wtu.shouldGenerateGLError(context, context.INVALID_VALUE, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, -16, -16, 0, context.RGBA, context.UNSIGNED_BYTE, null)");
wtu.shouldGenerateGLError(context, context.NO_ERROR, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 16, 16, 0, context.RGBA, context.UNSIGNED_BYTE, null)");
wtu.shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(context.TEXTURE_2D, 0, -1, -1, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)");
wtu.shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(context.TEXTURE_2D, 0, 0, 0, -1, -1, context.RGBA, context.UNSIGNED_BYTE, pixels)");
wtu.shouldGenerateGLError(context, context.NO_ERROR, "context.texSubImage2D(context.TEXTURE_2D, 0, 0, 0, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)");
wtu.shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, -1, -1, 0)");
wtu.shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, 16, 16, 0)");
wtu.shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, -1, -1, 0, 0, 2, 2)");
wtu.shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, -1, -1)");
wtu.shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2)");

debug("");
debug("Test renderbufferStorage() with negative width/height");
var renderbuffer = context.createRenderbuffer();
wtu.shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, renderbuffer)");
wtu.shouldGenerateGLError(context, context.INVALID_VALUE, "context.renderbufferStorage(context.RENDERBUFFER, context.RGBA4, -2, -2)");
wtu.shouldGenerateGLError(context, context.NO_ERROR, "context.renderbufferStorage(context.RENDERBUFFER, context.RGBA4, 16, 16)");

debug("");
debug("Test scissor() with negative width/height");
wtu.shouldGenerateGLError(context, context.INVALID_VALUE, "context.scissor(0, 0, -2, -2)");
wtu.shouldGenerateGLError(context, context.NO_ERROR, "context.scissor(0, 0, 16, 16)");

debug("");
debug("Test viewport() with negative width/height");
wtu.shouldGenerateGLError(context, context.INVALID_VALUE, "context.viewport(0, 0, -2, -2)");
wtu.shouldGenerateGLError(context, context.NO_ERROR, "context.viewport(0, 0, 16, 16)");

debug("");
debug("Set up a program to test invalid characters");
var invalidSet = ['"', '$', '`', '@', '\\', "'"];
var validUniformName = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_1234567890";
var validAttribName = "abcdefghijklmnopqrstuvwxyz_ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890";
function generateShaderSource(opt_invalidIdentifierChar, opt_invalidCommentChar) {
  var invalidIdentifierString = "";
  var invalidCommentString = "";
  if (opt_invalidIdentifierChar != undefined) {
    invalidIdentifierString += opt_invalidIdentifierChar;
  }
  if (opt_invalidCommentChar != undefined) {
    invalidCommentString += opt_invalidCommentChar;
  }
  return "uniform float " + validUniformName + invalidIdentifierString + ";\n"
                          + "varying float " + validAttribName + ";\n"
                          + "void main() {\n"
                          + validAttribName  + " = " + validUniformName + ";\n"
                          + "gl_Position = vec4(0.0, 0.0, 0.0, 1.0); }\n"
                          + "//.+-/*%<>[](){}^|&~=!:;,?# " + invalidCommentString;
}
var vShader = context.createShader(context.VERTEX_SHADER);
context.shaderSource(vShader, generateShaderSource());
context.compileShader(vShader);
shouldBe("context.getError()", "context.NO_ERROR");
var fShader = context.createShader(context.FRAGMENT_SHADER);
context.shaderSource(fShader, "precision mediump float;\n"
                              + "varying float " + validAttribName + ";\n"
                              + "void main() {\n"
                              + "gl_FragColor = vec4(" + validAttribName + ", 0.0, 0.0, 1.0); }");
context.compileShader(fShader);
shouldBe("context.getError()", "context.NO_ERROR");
var program = context.createProgram();
context.attachShader(program, vShader);
context.attachShader(program, fShader);
context.linkProgram(program);
var linkStatus = context.getProgramParameter(program, context.LINK_STATUS);
shouldBeTrue("linkStatus");
if (!linkStatus)
  debug(context.getProgramInfoLog(program));
shouldBe("context.getError()", "context.NO_ERROR");
context.bindAttribLocation(program, 1, validAttribName);
shouldBe("context.getError()", "context.NO_ERROR");
context.getAttribLocation(program, validAttribName);
shouldBe("context.getError()", "context.NO_ERROR");
context.getUniformLocation(program, validUniformName);
shouldBe("context.getError()", "context.NO_ERROR");

debug("");
debug("Test shaderSource() with invalid characters");
for (var i = 0; i < invalidSet.length; ++i) {
  // Backslash as line-continuation is allowed in WebGL 2.0.
  if (contextVersion > 1 && invalidSet[i] == '\\')
    continue;
  // With recent specification changes from
  // https://github.com/KhronosGroup/WebGL/pull/3206 , shaderSource no
  // longer generates INVALID_VALUE.
  var validShaderSource = generateShaderSource(undefined, invalidSet[i]);
  context.shaderSource(vShader, validShaderSource);
  shouldBe("context.getError()", "context.NO_ERROR");
  var invalidShaderSource = generateShaderSource(invalidSet[i], undefined);
  context.shaderSource(vShader, invalidShaderSource);
  shouldBe("context.getError()", "context.NO_ERROR");
}

debug("");
debug("Test bindAttribLocation() with invalid characters");
for (var i = 0; i < invalidSet.length; ++i) {
  var invalidName = validAttribName + invalidSet[i];
  context.bindAttribLocation(program, 1, invalidName);
  shouldBe("context.getError()", "context.INVALID_VALUE");
}

debug("");
debug("Test getAttribLocation() with invalid characters");
for (var i = 0; i < invalidSet.length; ++i) {
  var invalidName = validAttribName + invalidSet[i];
  context.getAttribLocation(program, invalidName);
  shouldBe("context.getError()", "context.INVALID_VALUE");
}

debug("");
debug("Test getUniformLocation() with invalid characters");
for (var i = 0; i < invalidSet.length; ++i) {
  var invalidName = validUniformName + invalidSet[i];
  context.getUniformLocation(program, invalidName);
  shouldBe("context.getError()", "context.INVALID_VALUE");
}

debug("")
var successfullyParsed = true;
</script>

<script src="../../js/js-test-post.js"></script>
</body>
</html>