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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/state/state-uneffected-after-compositing.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/state/state-uneffected-after-compositing.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/state/state-uneffected-after-compositing.html | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/state/state-uneffected-after-compositing.html b/dom/canvas/test/webgl-conf/checkout/conformance/state/state-uneffected-after-compositing.html new file mode 100644 index 0000000000..f428156c17 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/state/state-uneffected-after-compositing.html @@ -0,0 +1,86 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL: Check that state is not lost by compositing</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<canvas id="testbed" width="16" height="16" style="width:50px; height:50px"></canvas> +<div id="description"></div> +<div id="console"></div> +<script> +"use strict"; +description(); +var wtu = WebGLTestUtils; + +function runTest() +{ + var gl = wtu.create3DContext('testbed', { antialias: false }); + if (!gl) { + testFailed('could not create context'); + return; + } + + var program = wtu.setupTexturedQuad(gl); + var tex = gl.createTexture(); + var fb = gl.createFramebuffer(); + + var step1 = function() { + wtu.fillTexture(gl, tex, 1, 1, [0, 255, 0, 255]); + wtu.clearAndDrawUnitQuad(gl); + wtu.checkCanvas(gl, [0, 255, 0, 255], "drawing with texture should be green"); + }; + + var step2 = function() { + wtu.clearAndDrawUnitQuad(gl); + wtu.checkCanvas(gl, [0, 255, 0, 255], "drawing with texture after composite without rebinding should be green"); + + // Clear background to red + gl.clearColor(1, 0, 0, 1); + gl.clear(gl.COLOR_BUFFER_BIT); + + // Bind framebuffer with green texture. + gl.bindFramebuffer(gl.FRAMEBUFFER, fb); + gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0); + wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0, 255, 0, 255], "reading from fbo with attached texture should be green"); + }; + + var step3 = function() { + // Should still have fb bound and reading should be green + wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0, 255, 0, 255], "reading from fbo after composite without rebinding should be green"); + }; + + var steps = [ + step1, + step2, + step3, + ]; + + var stepIndex = 0; + var runNextStep = function() { + steps[stepIndex++](); + if (stepIndex == steps.length) { + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors"); + finishTest(); + return; + } + wtu.waitForComposite(runNextStep); + }; + runNextStep(); +} + +runTest(); +var successfullyParsed = true; +</script> +</body> +</html> + |