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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-copying-feedback-loops.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-copying-feedback-loops.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-copying-feedback-loops.html | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-copying-feedback-loops.html b/dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-copying-feedback-loops.html new file mode 100644 index 0000000000..0ff4e0ec4c --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-copying-feedback-loops.html @@ -0,0 +1,82 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL Texture Copying Feedback Loops Test</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +</head> +<body> +<canvas id="example" width="1" height="1" style="width: 40px; height: 40px;"></canvas> +<div id="description"></div> +<div id="console"></div> + +<script> +"use strict"; +description("Checks that texture copying feedback loops fail correctly."); +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("example"); + +var texture = gl.createTexture(); +gl.bindTexture(gl.TEXTURE_2D, texture); +gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2, 2, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); + +var texture2 = gl.createTexture(); +gl.bindTexture(gl.TEXTURE_2D, texture2); +gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2, 2, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); + +var framebuffer = gl.createFramebuffer(); +gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer); +gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0); +assertMsg(gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE, + "framebuffer should be FRAMEBUFFER_COMPLETE."); +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after setup"); + +debug(""); +debug("testing copyTexImage2D"); +gl.bindTexture(gl.TEXTURE_2D, texture); +gl.copyTexImage2D(gl.TEXTURE_2D, 1, gl.RGBA, 0, 0, 2, 2, 0); +wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "after copyTexImage2D to same texture but different level"); +gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, 2, 2, 0); +wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, + "after copyTexImage2D to same texture same level, invalid feedback loop"); +gl.bindTexture(gl.TEXTURE_2D, texture2); +gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, 2, 2, 0); +wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "after copyTexImage2D to different texture"); + +debug(""); +debug("testing copyTexSubImage2D"); +gl.bindTexture(gl.TEXTURE_2D, texture); +gl.copyTexSubImage2D(gl.TEXTURE_2D, 1, 0, 0, 0, 0, 1, 1); +wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "after copyTexSubImage2D to same texture but different level"); +gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); +wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, + "after copyTexSubImage2D to same texture same level, invalid feedback loop"); +gl.bindTexture(gl.TEXTURE_2D, texture2); +gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); +wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "after copyTexSubImage2D to different texture"); +var successfullyParsed = true; +</script> +<script src="../../../js/js-test-post.js"></script> + +</body> +</html> |