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<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL Texture Copying Feedback Loops Test</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
</head>
<body>
<canvas id="example" width="1" height="1" style="width: 40px; height: 40px;"></canvas>
<div id="description"></div>
<div id="console"></div>

<script>
"use strict";
description("Checks that texture copying feedback loops fail correctly.");
var wtu = WebGLTestUtils;
var gl = wtu.create3DContext("example");

var texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2, 2, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);

var texture2 = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture2);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2, 2, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);

var framebuffer = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
assertMsg(gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE,
    "framebuffer should be FRAMEBUFFER_COMPLETE.");
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after setup");

debug("");
debug("testing copyTexImage2D");
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.copyTexImage2D(gl.TEXTURE_2D, 1, gl.RGBA, 0, 0, 2, 2, 0);
wtu.glErrorShouldBe(gl, gl.NO_ERROR,
    "after copyTexImage2D to same texture but different level");
gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, 2, 2, 0);
wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
    "after copyTexImage2D to same texture same level, invalid feedback loop");
gl.bindTexture(gl.TEXTURE_2D, texture2);
gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, 2, 2, 0);
wtu.glErrorShouldBe(gl, gl.NO_ERROR,
    "after copyTexImage2D to different texture");

debug("");
debug("testing copyTexSubImage2D");
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.copyTexSubImage2D(gl.TEXTURE_2D, 1, 0, 0, 0, 0, 1, 1);
wtu.glErrorShouldBe(gl, gl.NO_ERROR,
    "after copyTexSubImage2D to same texture but different level");
gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1);
wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
    "after copyTexSubImage2D to same texture same level, invalid feedback loop");
gl.bindTexture(gl.TEXTURE_2D, texture2);
gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1);
wtu.glErrorShouldBe(gl, gl.NO_ERROR,
    "after copyTexSubImage2D to different texture");
var successfullyParsed = true;
</script>
<script src="../../../js/js-test-post.js"></script>

</body>
</html>