summaryrefslogtreecommitdiffstats
path: root/gfx/angle/checkout/src/libANGLE/capture
diff options
context:
space:
mode:
authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /gfx/angle/checkout/src/libANGLE/capture
parentInitial commit. (diff)
downloadfirefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz
firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/capture')
-rw-r--r--gfx/angle/checkout/src/libANGLE/capture/FrameCapture.h1208
-rw-r--r--gfx/angle/checkout/src/libANGLE/capture/FrameCapture_mock.cpp55
-rw-r--r--gfx/angle/checkout/src/libANGLE/capture/capture_egl.h69
-rw-r--r--gfx/angle/checkout/src/libANGLE/capture/capture_gl_1_autogen.h2072
-rw-r--r--gfx/angle/checkout/src/libANGLE/capture/capture_gl_2_autogen.h266
-rw-r--r--gfx/angle/checkout/src/libANGLE/capture/capture_gl_3_autogen.h609
-rw-r--r--gfx/angle/checkout/src/libANGLE/capture/capture_gl_4_autogen.h2524
-rw-r--r--gfx/angle/checkout/src/libANGLE/capture/capture_gles_1_0_autogen.h582
-rw-r--r--gfx/angle/checkout/src/libANGLE/capture/capture_gles_2_0_autogen.h1195
-rw-r--r--gfx/angle/checkout/src/libANGLE/capture/capture_gles_3_0_autogen.h1079
-rw-r--r--gfx/angle/checkout/src/libANGLE/capture/capture_gles_3_1_autogen.h728
-rw-r--r--gfx/angle/checkout/src/libANGLE/capture/capture_gles_3_2_autogen.h553
-rw-r--r--gfx/angle/checkout/src/libANGLE/capture/capture_gles_ext_autogen.h5231
-rw-r--r--gfx/angle/checkout/src/libANGLE/capture/frame_capture_utils.h23
-rw-r--r--gfx/angle/checkout/src/libANGLE/capture/frame_capture_utils_autogen.h3257
-rw-r--r--gfx/angle/checkout/src/libANGLE/capture/frame_capture_utils_mock.cpp19
-rw-r--r--gfx/angle/checkout/src/libANGLE/capture/gl_enum_utils.h32
-rw-r--r--gfx/angle/checkout/src/libANGLE/capture/gl_enum_utils_autogen.h419
18 files changed, 19921 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/capture/FrameCapture.h b/gfx/angle/checkout/src/libANGLE/capture/FrameCapture.h
new file mode 100644
index 0000000000..a9b0348b6a
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/capture/FrameCapture.h
@@ -0,0 +1,1208 @@
+//
+// Copyright 2019 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// FrameCapture.h:
+// ANGLE Frame capture interface.
+//
+
+#ifndef LIBANGLE_FRAME_CAPTURE_H_
+#define LIBANGLE_FRAME_CAPTURE_H_
+
+#include "common/PackedEnums.h"
+#include "common/system_utils.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/capture/frame_capture_utils_autogen.h"
+#include "libANGLE/entry_points_utils.h"
+
+namespace gl
+{
+enum class BigGLEnum;
+enum class GLESEnum;
+} // namespace gl
+
+namespace angle
+{
+
+using ParamData = std::vector<std::vector<uint8_t>>;
+struct ParamCapture : angle::NonCopyable
+{
+ ParamCapture();
+ ParamCapture(const char *nameIn, ParamType typeIn);
+ ~ParamCapture();
+
+ ParamCapture(ParamCapture &&other);
+ ParamCapture &operator=(ParamCapture &&other);
+
+ std::string name;
+ ParamType type;
+ ParamValue value;
+ gl::GLESEnum enumGroup; // only used for param type GLenum, GLboolean and GLbitfield
+ gl::BigGLEnum bigGLEnum; // only used for param type GLenum, GLboolean and GLbitfield
+ ParamData data;
+ int dataNElements = 0;
+ int arrayClientPointerIndex = -1;
+ size_t readBufferSizeBytes = 0;
+};
+
+class ParamBuffer final : angle::NonCopyable
+{
+ public:
+ ParamBuffer();
+ ~ParamBuffer();
+
+ ParamBuffer(ParamBuffer &&other);
+ ParamBuffer &operator=(ParamBuffer &&other);
+
+ template <typename T>
+ void addValueParam(const char *paramName, ParamType paramType, T paramValue);
+ template <typename T>
+ void setValueParamAtIndex(const char *paramName, ParamType paramType, T paramValue, int index);
+ template <typename T>
+ void addEnumParam(const char *paramName,
+ gl::GLESEnum enumGroup,
+ ParamType paramType,
+ T paramValue);
+ template <typename T>
+ void addEnumParam(const char *paramName,
+ gl::BigGLEnum enumGroup,
+ ParamType paramType,
+ T paramValue);
+
+ ParamCapture &getParam(const char *paramName, ParamType paramType, int index);
+ const ParamCapture &getParam(const char *paramName, ParamType paramType, int index) const;
+ ParamCapture &getParamFlexName(const char *paramName1,
+ const char *paramName2,
+ ParamType paramType,
+ int index);
+ const ParamCapture &getParamFlexName(const char *paramName1,
+ const char *paramName2,
+ ParamType paramType,
+ int index) const;
+ const ParamCapture &getReturnValue() const { return mReturnValueCapture; }
+
+ void addParam(ParamCapture &&param);
+ void addReturnValue(ParamCapture &&returnValue);
+ bool hasClientArrayData() const { return mClientArrayDataParam != -1; }
+ ParamCapture &getClientArrayPointerParameter();
+ size_t getReadBufferSize() const { return mReadBufferSize; }
+
+ const std::vector<ParamCapture> &getParamCaptures() const { return mParamCaptures; }
+
+ // These helpers allow us to track the ID of the buffer that was active when
+ // MapBufferRange was called. We'll use it during replay to track the
+ // buffer's contents, as they can be modified by the host.
+ void setMappedBufferID(gl::BufferID bufferID) { mMappedBufferID = bufferID; }
+ gl::BufferID getMappedBufferID() const { return mMappedBufferID; }
+
+ private:
+ std::vector<ParamCapture> mParamCaptures;
+ ParamCapture mReturnValueCapture;
+ int mClientArrayDataParam = -1;
+ size_t mReadBufferSize = 0;
+ gl::BufferID mMappedBufferID;
+};
+
+struct CallCapture
+{
+ CallCapture(EntryPoint entryPointIn, ParamBuffer &&paramsIn);
+ CallCapture(const std::string &customFunctionNameIn, ParamBuffer &&paramsIn);
+ ~CallCapture();
+
+ CallCapture(CallCapture &&other);
+ CallCapture &operator=(CallCapture &&other);
+
+ const char *name() const;
+
+ EntryPoint entryPoint;
+ std::string customFunctionName;
+ ParamBuffer params;
+ bool isActive = true;
+};
+
+class ReplayContext
+{
+ public:
+ ReplayContext(size_t readBufferSizebytes, const gl::AttribArray<size_t> &clientArraysSizebytes);
+ ~ReplayContext();
+
+ template <typename T>
+ T getReadBufferPointer(const ParamCapture &param)
+ {
+ ASSERT(param.readBufferSizeBytes > 0);
+ ASSERT(mReadBuffer.size() >= param.readBufferSizeBytes);
+ return reinterpret_cast<T>(mReadBuffer.data());
+ }
+ template <typename T>
+ T getAsConstPointer(const ParamCapture &param)
+ {
+ if (param.arrayClientPointerIndex != -1)
+ {
+ return reinterpret_cast<T>(mClientArraysBuffer[param.arrayClientPointerIndex].data());
+ }
+
+ if (!param.data.empty())
+ {
+ ASSERT(param.data.size() == 1);
+ return reinterpret_cast<T>(param.data[0].data());
+ }
+
+ return nullptr;
+ }
+
+ template <typename T>
+ T getAsPointerConstPointer(const ParamCapture &param)
+ {
+ static_assert(sizeof(typename std::remove_pointer<T>::type) == sizeof(uint8_t *),
+ "pointer size not match!");
+
+ ASSERT(!param.data.empty());
+ mPointersBuffer.clear();
+ mPointersBuffer.reserve(param.data.size());
+ for (const std::vector<uint8_t> &data : param.data)
+ {
+ mPointersBuffer.emplace_back(data.data());
+ }
+ return reinterpret_cast<T>(mPointersBuffer.data());
+ }
+
+ gl::AttribArray<std::vector<uint8_t>> &getClientArraysBuffer() { return mClientArraysBuffer; }
+
+ private:
+ std::vector<uint8_t> mReadBuffer;
+ std::vector<const uint8_t *> mPointersBuffer;
+ gl::AttribArray<std::vector<uint8_t>> mClientArraysBuffer;
+};
+
+// Helper to use unique IDs for each local data variable.
+class DataCounters final : angle::NonCopyable
+{
+ public:
+ DataCounters();
+ ~DataCounters();
+
+ int getAndIncrement(EntryPoint entryPoint, const std::string &paramName);
+
+ private:
+ // <CallName, ParamName>
+ using Counter = std::pair<EntryPoint, std::string>;
+ std::map<Counter, int> mData;
+};
+
+constexpr int kStringsNotFound = -1;
+class StringCounters final : angle::NonCopyable
+{
+ public:
+ StringCounters();
+ ~StringCounters();
+
+ int getStringCounter(const std::vector<std::string> &str);
+ void setStringCounter(const std::vector<std::string> &str, int &counter);
+
+ private:
+ std::map<std::vector<std::string>, int> mStringCounterMap;
+};
+
+class DataTracker final : angle::NonCopyable
+{
+ public:
+ DataTracker();
+ ~DataTracker();
+
+ DataCounters &getCounters() { return mCounters; }
+ StringCounters &getStringCounters() { return mStringCounters; }
+
+ private:
+ DataCounters mCounters;
+ StringCounters mStringCounters;
+};
+
+class ReplayWriter final : angle::NonCopyable
+{
+ public:
+ ReplayWriter();
+ ~ReplayWriter();
+
+ void setSourceFileSizeThreshold(size_t sourceFileSizeThreshold);
+ void setFilenamePattern(const std::string &pattern);
+ void setCaptureLabel(const std::string &label);
+ void setSourcePrologue(const std::string &prologue);
+ void setHeaderPrologue(const std::string &prologue);
+
+ void addPublicFunction(const std::string &functionProto,
+ const std::stringstream &headerStream,
+ const std::stringstream &bodyStream);
+ void addPrivateFunction(const std::string &functionProto,
+ const std::stringstream &headerStream,
+ const std::stringstream &bodyStream);
+ std::string getInlineVariableName(EntryPoint entryPoint, const std::string &paramName);
+
+ std::string getInlineStringSetVariableName(EntryPoint entryPoint,
+ const std::string &paramName,
+ const std::vector<std::string> &strings,
+ bool *isNewEntryOut);
+
+ void saveFrame();
+ void saveFrameIfFull();
+ void saveIndexFilesAndHeader();
+ void saveSetupFile();
+
+ std::vector<std::string> getAndResetWrittenFiles();
+
+ private:
+ static std::string GetVarName(EntryPoint entryPoint, const std::string &paramName, int counter);
+
+ void saveHeader();
+ void writeReplaySource(const std::string &filename);
+ void addWrittenFile(const std::string &filename);
+ size_t getStoredReplaySourceSize() const;
+
+ size_t mSourceFileSizeThreshold;
+ size_t mFrameIndex;
+
+ DataTracker mDataTracker;
+ std::string mFilenamePattern;
+ std::string mCaptureLabel;
+ std::string mSourcePrologue;
+ std::string mHeaderPrologue;
+
+ std::vector<std::string> mReplayHeaders;
+ std::vector<std::string> mGlobalVariableDeclarations;
+
+ std::vector<std::string> mPublicFunctionPrototypes;
+ std::vector<std::string> mPublicFunctions;
+
+ std::vector<std::string> mPrivateFunctionPrototypes;
+ std::vector<std::string> mPrivateFunctions;
+
+ std::vector<std::string> mWrittenFiles;
+};
+
+using BufferCalls = std::map<GLuint, std::vector<CallCapture>>;
+
+// true means mapped, false means unmapped
+using BufferMapStatusMap = std::map<GLuint, bool>;
+
+using FenceSyncSet = std::set<GLsync>;
+using FenceSyncCalls = std::map<GLsync, std::vector<CallCapture>>;
+
+// For default uniforms, we need to track which ones are dirty, and the series of calls to reset.
+// Each program has unique default uniforms, and each uniform has one or more locations in the
+// default buffer. For reset efficiency, we track only the uniforms dirty by location, per program.
+
+// A set of all default uniforms (per program) that were modified during the run
+using DefaultUniformLocationsSet = std::set<gl::UniformLocation>;
+using DefaultUniformLocationsPerProgramMap =
+ std::map<gl::ShaderProgramID, DefaultUniformLocationsSet>;
+
+// A map of programs which maps to locations and their reset calls
+using DefaultUniformCallsPerLocationMap = std::map<gl::UniformLocation, std::vector<CallCapture>>;
+using DefaultUniformCallsPerProgramMap =
+ std::map<gl::ShaderProgramID, DefaultUniformCallsPerLocationMap>;
+
+using DefaultUniformBaseLocationMap =
+ std::map<std::pair<gl::ShaderProgramID, gl::UniformLocation>, gl::UniformLocation>;
+
+using ResourceSet = std::set<GLuint>;
+using ResourceCalls = std::map<GLuint, std::vector<CallCapture>>;
+
+class TrackedResource final : angle::NonCopyable
+{
+ public:
+ TrackedResource();
+ ~TrackedResource();
+
+ const ResourceSet &getStartingResources() const { return mStartingResources; }
+ ResourceSet &getStartingResources() { return mStartingResources; }
+ const ResourceSet &getNewResources() const { return mNewResources; }
+ ResourceSet &getNewResources() { return mNewResources; }
+ const ResourceSet &getResourcesToRegen() const { return mResourcesToRegen; }
+ ResourceSet &getResourcesToRegen() { return mResourcesToRegen; }
+ const ResourceSet &getResourcesToRestore() const { return mResourcesToRestore; }
+ ResourceSet &getResourcesToRestore() { return mResourcesToRestore; }
+
+ void setGennedResource(GLuint id);
+ void setDeletedResource(GLuint id);
+ void setModifiedResource(GLuint id);
+ bool resourceIsGenerated(GLuint id);
+
+ ResourceCalls &getResourceRegenCalls() { return mResourceRegenCalls; }
+ ResourceCalls &getResourceRestoreCalls() { return mResourceRestoreCalls; }
+
+ private:
+ // Resource regen calls will gen a resource
+ ResourceCalls mResourceRegenCalls;
+ // Resource restore calls will restore the contents of a resource
+ ResourceCalls mResourceRestoreCalls;
+
+ // Resources created during startup
+ ResourceSet mStartingResources;
+
+ // Resources created during the run that need to be deleted
+ ResourceSet mNewResources;
+ // Resources deleted during the run that need to be recreated
+ ResourceSet mResourcesToRegen;
+ // Resources modified during the run that need to be restored
+ ResourceSet mResourcesToRestore;
+};
+
+using TrackedResourceArray =
+ std::array<TrackedResource, static_cast<uint32_t>(ResourceIDType::EnumCount)>;
+
+// Helper to track resource changes during the capture
+class ResourceTracker final : angle::NonCopyable
+{
+ public:
+ ResourceTracker();
+ ~ResourceTracker();
+
+ BufferCalls &getBufferMapCalls() { return mBufferMapCalls; }
+ BufferCalls &getBufferUnmapCalls() { return mBufferUnmapCalls; }
+
+ std::vector<CallCapture> &getBufferBindingCalls() { return mBufferBindingCalls; }
+
+ void setBufferMapped(gl::ContextID contextID, GLuint id);
+ void setBufferUnmapped(gl::ContextID contextID, GLuint id);
+
+ bool getStartingBuffersMappedCurrent(GLuint id) const;
+ bool getStartingBuffersMappedInitial(GLuint id) const;
+
+ void setStartingBufferMapped(GLuint id, bool mapped)
+ {
+ // Track the current state (which will change throughout the trace)
+ mStartingBuffersMappedCurrent[id] = mapped;
+
+ // And the initial state, to compare during frame loop reset
+ mStartingBuffersMappedInitial[id] = mapped;
+ }
+
+ void onShaderProgramAccess(gl::ShaderProgramID shaderProgramID);
+ uint32_t getMaxShaderPrograms() const { return mMaxShaderPrograms; }
+
+ FenceSyncSet &getStartingFenceSyncs() { return mStartingFenceSyncs; }
+ FenceSyncCalls &getFenceSyncRegenCalls() { return mFenceSyncRegenCalls; }
+ FenceSyncSet &getFenceSyncsToRegen() { return mFenceSyncsToRegen; }
+ void setDeletedFenceSync(GLsync sync);
+
+ DefaultUniformLocationsPerProgramMap &getDefaultUniformsToReset()
+ {
+ return mDefaultUniformsToReset;
+ }
+ DefaultUniformCallsPerLocationMap &getDefaultUniformResetCalls(gl::ShaderProgramID id)
+ {
+ return mDefaultUniformResetCalls[id];
+ }
+ void setModifiedDefaultUniform(gl::ShaderProgramID programID, gl::UniformLocation location);
+ void setDefaultUniformBaseLocation(gl::ShaderProgramID programID,
+ gl::UniformLocation location,
+ gl::UniformLocation baseLocation);
+ gl::UniformLocation getDefaultUniformBaseLocation(gl::ShaderProgramID programID,
+ gl::UniformLocation location)
+ {
+ ASSERT(mDefaultUniformBaseLocations.find({programID, location}) !=
+ mDefaultUniformBaseLocations.end());
+ return mDefaultUniformBaseLocations[{programID, location}];
+ }
+
+ TrackedResource &getTrackedResource(gl::ContextID contextID, ResourceIDType type);
+
+ void getContextIDs(std::set<gl::ContextID> &idsOut);
+
+ std::map<void *, egl::AttributeMap> &getImageToAttribTable() { return mMatchImageToAttribs; }
+
+ std::map<GLuint, void *> &getTextureIDToImageTable() { return mMatchTextureIDToImage; }
+
+ private:
+ // Buffer map calls will map a buffer with correct offset, length, and access flags
+ BufferCalls mBufferMapCalls;
+ // Buffer unmap calls will bind and unmap a given buffer
+ BufferCalls mBufferUnmapCalls;
+
+ // Buffer binding calls to restore bindings recorded during MEC
+ std::vector<CallCapture> mBufferBindingCalls;
+
+ // Whether a given buffer was mapped at the start of the trace
+ BufferMapStatusMap mStartingBuffersMappedInitial;
+ // The status of buffer mapping throughout the trace, modified with each Map/Unmap call
+ BufferMapStatusMap mStartingBuffersMappedCurrent;
+
+ // Maximum accessed shader program ID.
+ uint32_t mMaxShaderPrograms = 0;
+
+ // Fence sync objects created during MEC setup
+ FenceSyncSet mStartingFenceSyncs;
+ // Fence sync regen calls will create a fence sync objects
+ FenceSyncCalls mFenceSyncRegenCalls;
+ // Fence syncs to regen are a list of starting fence sync objects that were deleted and need to
+ // be regen'ed.
+ FenceSyncSet mFenceSyncsToRegen;
+
+ // Default uniforms that were modified during the run
+ DefaultUniformLocationsPerProgramMap mDefaultUniformsToReset;
+ // Calls per default uniform to return to original state
+ DefaultUniformCallsPerProgramMap mDefaultUniformResetCalls;
+
+ // Base location of arrayed uniforms
+ DefaultUniformBaseLocationMap mDefaultUniformBaseLocations;
+
+ // Tracked resources per context
+ TrackedResourceArray mTrackedResourcesShared;
+ std::map<gl::ContextID, TrackedResourceArray> mTrackedResourcesPerContext;
+
+ std::map<void *, egl::AttributeMap> mMatchImageToAttribs;
+ std::map<GLuint, void *> mMatchTextureIDToImage;
+};
+
+// Used by the CPP replay to filter out unnecessary code.
+using HasResourceTypeMap = angle::PackedEnumBitSet<ResourceIDType>;
+
+// Map of ResourceType to IDs and range of setup calls
+using ResourceIDToSetupCallsMap =
+ PackedEnumMap<ResourceIDType, std::map<GLuint, gl::Range<size_t>>>;
+
+// Map of buffer ID to offset and size used when mapped
+using BufferDataMap = std::map<gl::BufferID, std::pair<GLintptr, GLsizeiptr>>;
+
+// A dictionary of sources indexed by shader type.
+using ProgramSources = gl::ShaderMap<std::string>;
+
+// Maps from IDs to sources.
+using ShaderSourceMap = std::map<gl::ShaderProgramID, std::string>;
+using ProgramSourceMap = std::map<gl::ShaderProgramID, ProgramSources>;
+
+// Map from textureID to level and data
+using TextureLevels = std::map<GLint, std::vector<uint8_t>>;
+using TextureLevelDataMap = std::map<gl::TextureID, TextureLevels>;
+
+struct SurfaceParams
+{
+ gl::Extents extents;
+ egl::ColorSpace colorSpace;
+};
+
+// Map from ContextID to SurfaceParams
+using SurfaceParamsMap = std::map<gl::ContextID, SurfaceParams>;
+
+using CallVector = std::vector<std::vector<CallCapture> *>;
+
+// A map from API entry point to calls
+using CallResetMap = std::map<angle::EntryPoint, std::vector<CallCapture>>;
+
+// StateResetHelper provides a simple way to track whether an entry point has been called during the
+// trace, along with the reset calls to get it back to starting state. This is useful for things
+// that are one dimensional, like context bindings or context state.
+class StateResetHelper final : angle::NonCopyable
+{
+ public:
+ StateResetHelper();
+ ~StateResetHelper();
+
+ const std::set<angle::EntryPoint> &getDirtyEntryPoints() const { return mDirtyEntryPoints; }
+ void setEntryPointDirty(EntryPoint entryPoint) { mDirtyEntryPoints.insert(entryPoint); }
+
+ CallResetMap &getResetCalls() { return mResetCalls; }
+ const CallResetMap &getResetCalls() const { return mResetCalls; }
+
+ void setDefaultResetCalls(const gl::Context *context, angle::EntryPoint);
+
+ private:
+ // Dirty state per entry point
+ std::set<angle::EntryPoint> mDirtyEntryPoints;
+
+ // Reset calls per API entry point
+ CallResetMap mResetCalls;
+};
+
+class FrameCapture final : angle::NonCopyable
+{
+ public:
+ FrameCapture();
+ ~FrameCapture();
+
+ std::vector<CallCapture> &getSetupCalls() { return mSetupCalls; }
+ void clearSetupCalls() { mSetupCalls.clear(); }
+
+ StateResetHelper &getStateResetHelper() { return mStateResetHelper; }
+
+ void reset();
+
+ private:
+ std::vector<CallCapture> mSetupCalls;
+
+ StateResetHelper mStateResetHelper;
+};
+
+// Page range inside a coherent buffer
+struct PageRange
+{
+ PageRange(size_t start, size_t end);
+ ~PageRange();
+
+ // Relative start page
+ size_t start;
+
+ // First page after the relative end
+ size_t end;
+};
+
+// Memory address range defined by start and size
+struct AddressRange
+{
+ AddressRange();
+ AddressRange(uintptr_t start, size_t size);
+ ~AddressRange();
+
+ uintptr_t end();
+
+ uintptr_t start;
+ size_t size;
+};
+
+// Used to handle protection of buffers that overlap in pages.
+enum class PageSharingType
+{
+ NoneShared,
+ FirstShared,
+ LastShared,
+ FirstAndLastShared
+};
+
+class CoherentBuffer
+{
+ public:
+ CoherentBuffer(uintptr_t start, size_t size, size_t pageSize);
+ ~CoherentBuffer();
+
+ // Sets the a range in the buffer clean and protects a selected range
+ void protectPageRange(const PageRange &pageRange);
+
+ // Sets a page dirty state and sets it's protection
+ void setDirty(size_t relativePage, bool dirty);
+
+ // Removes protection
+ void removeProtection(PageSharingType sharingType);
+
+ bool contains(size_t page, size_t *relativePage);
+ bool isDirty();
+
+ // Returns dirty page ranges
+ std::vector<PageRange> getDirtyPageRanges();
+
+ // Calculates address range from page range
+ AddressRange getDirtyAddressRange(const PageRange &dirtyPageRange);
+ AddressRange getRange();
+
+ private:
+ // Actual buffer start and size
+ AddressRange mRange;
+
+ // Start and size of page aligned protected area
+ AddressRange mProtectionRange;
+
+ // Start and end of protection in relative pages, calculated from mProtectionRange.
+ size_t mProtectionStartPage;
+ size_t mProtectionEndPage;
+
+ size_t mPageCount;
+ size_t mPageSize;
+
+ // Clean pages are protected
+ std::vector<bool> mDirtyPages;
+};
+
+class CoherentBufferTracker final : angle::NonCopyable
+{
+ public:
+ CoherentBufferTracker();
+ ~CoherentBufferTracker();
+
+ bool isDirty(gl::BufferID id);
+ void addBuffer(gl::BufferID id, uintptr_t start, size_t size);
+ void removeBuffer(gl::BufferID id);
+ void disable();
+ void enable();
+ void onEndFrame();
+
+ private:
+ // Detect overlapping pages when removing protection
+ PageSharingType doesBufferSharePage(gl::BufferID id);
+
+ // Returns a map to found buffers and the corresponding pages for a given address.
+ // For addresses that are in a page shared by 2 buffers, 2 results are returned.
+ HashMap<std::shared_ptr<CoherentBuffer>, size_t> getBufferPagesForAddress(uintptr_t address);
+ PageFaultHandlerRangeType handleWrite(uintptr_t address);
+ bool haveBuffer(gl::BufferID id);
+
+ public:
+ std::mutex mMutex;
+ HashMap<GLuint, std::shared_ptr<CoherentBuffer>> mBuffers;
+
+ private:
+ bool mEnabled = false;
+ std::unique_ptr<PageFaultHandler> mPageFaultHandler;
+ size_t mPageSize;
+};
+
+// Shared class for any items that need to be tracked by FrameCapture across shared contexts
+class FrameCaptureShared final : angle::NonCopyable
+{
+ public:
+ FrameCaptureShared();
+ ~FrameCaptureShared();
+
+ void captureCall(const gl::Context *context, CallCapture &&call, bool isCallValid);
+ void checkForCaptureTrigger();
+ void onEndFrame(const gl::Context *context);
+ void onDestroyContext(const gl::Context *context);
+ void onMakeCurrent(const gl::Context *context, const egl::Surface *drawSurface);
+ bool enabled() const { return mEnabled; }
+
+ bool isCapturing() const;
+ void replay(gl::Context *context);
+ uint32_t getFrameCount() const;
+
+ // Returns a frame index starting from "1" as the first frame.
+ uint32_t getReplayFrameIndex() const;
+
+ void trackBufferMapping(const gl::Context *context,
+ CallCapture *call,
+ gl::BufferID id,
+ gl::Buffer *buffer,
+ GLintptr offset,
+ GLsizeiptr length,
+ bool writable,
+ bool coherent);
+
+ void trackTextureUpdate(const gl::Context *context, const CallCapture &call);
+ void trackDefaultUniformUpdate(const gl::Context *context, const CallCapture &call);
+ void trackVertexArrayUpdate(const gl::Context *context, const CallCapture &call);
+
+ const std::string &getShaderSource(gl::ShaderProgramID id) const;
+ void setShaderSource(gl::ShaderProgramID id, std::string sources);
+
+ const ProgramSources &getProgramSources(gl::ShaderProgramID id) const;
+ void setProgramSources(gl::ShaderProgramID id, ProgramSources sources);
+
+ // Load data from a previously stored texture level
+ const std::vector<uint8_t> &retrieveCachedTextureLevel(gl::TextureID id,
+ gl::TextureTarget target,
+ GLint level);
+
+ // Create new texture level data and copy the source into it
+ void copyCachedTextureLevel(const gl::Context *context,
+ gl::TextureID srcID,
+ GLint srcLevel,
+ gl::TextureID dstID,
+ GLint dstLevel,
+ const CallCapture &call);
+
+ // Create the location that should be used to cache texture level data
+ std::vector<uint8_t> &getCachedTextureLevelData(gl::Texture *texture,
+ gl::TextureTarget target,
+ GLint level,
+ EntryPoint entryPoint);
+
+ // Capture coherent buffer storages
+ void captureCoherentBufferSnapshot(const gl::Context *context, gl::BufferID bufferID);
+
+ // Remove any cached texture levels on deletion
+ void deleteCachedTextureLevelData(gl::TextureID id);
+
+ void eraseBufferDataMapEntry(const gl::BufferID bufferId)
+ {
+ const auto &bufferDataInfo = mBufferDataMap.find(bufferId);
+ if (bufferDataInfo != mBufferDataMap.end())
+ {
+ mBufferDataMap.erase(bufferDataInfo);
+ }
+ }
+
+ bool hasBufferData(gl::BufferID bufferID)
+ {
+ const auto &bufferDataInfo = mBufferDataMap.find(bufferID);
+ if (bufferDataInfo != mBufferDataMap.end())
+ {
+ return true;
+ }
+ return false;
+ }
+
+ std::pair<GLintptr, GLsizeiptr> getBufferDataOffsetAndLength(gl::BufferID bufferID)
+ {
+ const auto &bufferDataInfo = mBufferDataMap.find(bufferID);
+ ASSERT(bufferDataInfo != mBufferDataMap.end());
+ return bufferDataInfo->second;
+ }
+
+ void setCaptureActive() { mCaptureActive = true; }
+ void setCaptureInactive() { mCaptureActive = false; }
+ bool isCaptureActive() { return mCaptureActive; }
+ bool usesMidExecutionCapture() { return mCaptureStartFrame > 1; }
+
+ gl::ContextID getWindowSurfaceContextID() const { return mWindowSurfaceContextID; }
+
+ void markResourceSetupCallsInactive(std::vector<CallCapture> *setupCalls,
+ ResourceIDType type,
+ GLuint id,
+ gl::Range<size_t> range);
+
+ void updateReadBufferSize(size_t readBufferSize)
+ {
+ mReadBufferSize = std::max(mReadBufferSize, readBufferSize);
+ }
+
+ template <typename ResourceType>
+ void handleGennedResource(const gl::Context *context, ResourceType resourceID)
+ {
+ if (isCaptureActive())
+ {
+ ResourceIDType idType = GetResourceIDTypeFromType<ResourceType>::IDType;
+ TrackedResource &tracker = mResourceTracker.getTrackedResource(context->id(), idType);
+ tracker.setGennedResource(resourceID.value);
+ }
+ }
+
+ template <typename ResourceType>
+ bool resourceIsGenerated(const gl::Context *context, ResourceType resourceID)
+ {
+ ResourceIDType idType = GetResourceIDTypeFromType<ResourceType>::IDType;
+ TrackedResource &tracker = mResourceTracker.getTrackedResource(context->id(), idType);
+ return tracker.resourceIsGenerated(resourceID.value);
+ }
+
+ template <typename ResourceType>
+ void handleDeletedResource(const gl::Context *context, ResourceType resourceID)
+ {
+ if (isCaptureActive())
+ {
+ ResourceIDType idType = GetResourceIDTypeFromType<ResourceType>::IDType;
+ TrackedResource &tracker = mResourceTracker.getTrackedResource(context->id(), idType);
+ tracker.setDeletedResource(resourceID.value);
+ }
+ }
+
+ private:
+ void writeJSON(const gl::Context *context);
+ void writeCppReplayIndexFiles(const gl::Context *context, bool writeResetContextCall);
+ void writeMainContextCppReplay(const gl::Context *context,
+ const std::vector<CallCapture> &setupCalls,
+ StateResetHelper &StateResetHelper);
+
+ void captureClientArraySnapshot(const gl::Context *context,
+ size_t vertexCount,
+ size_t instanceCount);
+ void captureMappedBufferSnapshot(const gl::Context *context, const CallCapture &call);
+
+ void copyCompressedTextureData(const gl::Context *context, const CallCapture &call);
+ void captureCompressedTextureData(const gl::Context *context, const CallCapture &call);
+
+ void reset();
+ void maybeOverrideEntryPoint(const gl::Context *context,
+ CallCapture &call,
+ std::vector<CallCapture> &newCalls);
+ void maybeCapturePreCallUpdates(const gl::Context *context,
+ CallCapture &call,
+ std::vector<CallCapture> *shareGroupSetupCalls,
+ ResourceIDToSetupCallsMap *resourceIDToSetupCalls);
+ template <typename ParamValueType>
+ void maybeGenResourceOnBind(const gl::Context *context, CallCapture &call);
+ void maybeCapturePostCallUpdates(const gl::Context *context);
+ void maybeCaptureDrawArraysClientData(const gl::Context *context,
+ CallCapture &call,
+ size_t instanceCount);
+ void maybeCaptureDrawElementsClientData(const gl::Context *context,
+ CallCapture &call,
+ size_t instanceCount);
+ void maybeCaptureCoherentBuffers(const gl::Context *context);
+ void updateCopyImageSubData(CallCapture &call);
+ void overrideProgramBinary(const gl::Context *context,
+ CallCapture &call,
+ std::vector<CallCapture> &outCalls);
+ void updateResourceCountsFromParamCapture(const ParamCapture &param, ResourceIDType idType);
+ void updateResourceCountsFromCallCapture(const CallCapture &call);
+
+ void runMidExecutionCapture(const gl::Context *context);
+
+ void scanSetupCalls(const gl::Context *context, std::vector<CallCapture> &setupCalls);
+
+ static void ReplayCall(gl::Context *context,
+ ReplayContext *replayContext,
+ const CallCapture &call);
+
+ std::vector<CallCapture> mFrameCalls;
+ gl::ContextID mLastContextId;
+
+ // We save one large buffer of binary data for the whole CPP replay.
+ // This simplifies a lot of file management.
+ std::vector<uint8_t> mBinaryData;
+
+ bool mEnabled;
+ bool mSerializeStateEnabled;
+ std::string mOutDirectory;
+ std::string mCaptureLabel;
+ bool mCompression;
+ gl::AttribArray<int> mClientVertexArrayMap;
+ uint32_t mFrameIndex;
+ uint32_t mCaptureStartFrame;
+ uint32_t mCaptureEndFrame;
+ bool mIsFirstFrame = true;
+ bool mWroteIndexFile = false;
+ SurfaceParamsMap mDrawSurfaceParams;
+ gl::AttribArray<size_t> mClientArraySizes;
+ size_t mReadBufferSize;
+ HasResourceTypeMap mHasResourceType;
+ ResourceIDToSetupCallsMap mResourceIDToSetupCalls;
+ BufferDataMap mBufferDataMap;
+ bool mValidateSerializedState = false;
+ std::string mValidationExpression;
+ bool mTrimEnabled = true;
+ PackedEnumMap<ResourceIDType, uint32_t> mMaxAccessedResourceIDs;
+ CoherentBufferTracker mCoherentBufferTracker;
+
+ ResourceTracker mResourceTracker;
+ ReplayWriter mReplayWriter;
+
+ // If you don't know which frame you want to start capturing at, use the capture trigger.
+ // Initialize it to the number of frames you want to capture, and then clear the value to 0 when
+ // you reach the content you want to capture. Currently only available on Android.
+ uint32_t mCaptureTrigger;
+
+ bool mCaptureActive;
+ std::vector<uint32_t> mActiveFrameIndices;
+
+ // Cache most recently compiled and linked sources.
+ ShaderSourceMap mCachedShaderSource;
+ ProgramSourceMap mCachedProgramSources;
+
+ gl::ContextID mWindowSurfaceContextID;
+
+ std::vector<CallCapture> mShareGroupSetupCalls;
+};
+
+template <typename CaptureFuncT, typename... ArgsT>
+void CaptureCallToFrameCapture(CaptureFuncT captureFunc,
+ bool isCallValid,
+ gl::Context *context,
+ ArgsT... captureParams)
+{
+ FrameCaptureShared *frameCaptureShared = context->getShareGroup()->getFrameCaptureShared();
+ if (!frameCaptureShared->isCapturing())
+ {
+ return;
+ }
+
+ CallCapture call = captureFunc(context->getState(), isCallValid, captureParams...);
+
+ frameCaptureShared->captureCall(context, std::move(call), isCallValid);
+}
+
+template <typename T>
+void ParamBuffer::addValueParam(const char *paramName, ParamType paramType, T paramValue)
+{
+ ParamCapture capture(paramName, paramType);
+ InitParamValue(paramType, paramValue, &capture.value);
+ mParamCaptures.emplace_back(std::move(capture));
+}
+
+template <typename T>
+void ParamBuffer::setValueParamAtIndex(const char *paramName,
+ ParamType paramType,
+ T paramValue,
+ int index)
+{
+ ASSERT(mParamCaptures.size() > static_cast<size_t>(index));
+
+ ParamCapture capture(paramName, paramType);
+ InitParamValue(paramType, paramValue, &capture.value);
+ mParamCaptures[index] = std::move(capture);
+}
+
+template <typename T>
+void ParamBuffer::addEnumParam(const char *paramName,
+ gl::GLESEnum enumGroup,
+ ParamType paramType,
+ T paramValue)
+{
+ ParamCapture capture(paramName, paramType);
+ InitParamValue(paramType, paramValue, &capture.value);
+ capture.enumGroup = enumGroup;
+ mParamCaptures.emplace_back(std::move(capture));
+}
+
+template <typename T>
+void ParamBuffer::addEnumParam(const char *paramName,
+ gl::BigGLEnum enumGroup,
+ ParamType paramType,
+ T paramValue)
+{
+ ParamCapture capture(paramName, paramType);
+ InitParamValue(paramType, paramValue, &capture.value);
+ capture.bigGLEnum = enumGroup;
+ mParamCaptures.emplace_back(std::move(capture));
+}
+
+// Pointer capture helpers.
+void CaptureMemory(const void *source, size_t size, ParamCapture *paramCapture);
+void CaptureString(const GLchar *str, ParamCapture *paramCapture);
+void CaptureStringLimit(const GLchar *str, uint32_t limit, ParamCapture *paramCapture);
+void CaptureVertexPointerGLES1(const gl::State &glState,
+ gl::ClientVertexArrayType type,
+ const void *pointer,
+ ParamCapture *paramCapture);
+
+gl::Program *GetProgramForCapture(const gl::State &glState, gl::ShaderProgramID handle);
+
+// For GetIntegerv, GetFloatv, etc.
+void CaptureGetParameter(const gl::State &glState,
+ GLenum pname,
+ size_t typeSize,
+ ParamCapture *paramCapture);
+
+void CaptureGetActiveUniformBlockivParameters(const gl::State &glState,
+ gl::ShaderProgramID handle,
+ gl::UniformBlockIndex uniformBlockIndex,
+ GLenum pname,
+ ParamCapture *paramCapture);
+
+template <typename T>
+void CaptureClearBufferValue(GLenum buffer, const T *value, ParamCapture *paramCapture)
+{
+ // Per the spec, color buffers have a vec4, the rest a single value
+ uint32_t valueSize = (buffer == GL_COLOR) ? 4 : 1;
+ CaptureMemory(value, valueSize * sizeof(T), paramCapture);
+}
+
+void CaptureGenHandlesImpl(GLsizei n, GLuint *handles, ParamCapture *paramCapture);
+
+template <typename T>
+void CaptureGenHandles(GLsizei n, T *handles, ParamCapture *paramCapture)
+{
+ paramCapture->dataNElements = n;
+ CaptureGenHandlesImpl(n, reinterpret_cast<GLuint *>(handles), paramCapture);
+}
+
+template <typename T>
+void CaptureArray(T *elements, GLsizei n, ParamCapture *paramCapture)
+{
+ paramCapture->dataNElements = n;
+ CaptureMemory(elements, n * sizeof(T), paramCapture);
+}
+
+void CaptureShaderStrings(GLsizei count,
+ const GLchar *const *strings,
+ const GLint *length,
+ ParamCapture *paramCapture);
+
+template <ParamType ParamT, typename T>
+void WriteParamValueReplay(std::ostream &os, const CallCapture &call, T value);
+
+template <>
+void WriteParamValueReplay<ParamType::TGLboolean>(std::ostream &os,
+ const CallCapture &call,
+ GLboolean value);
+
+template <>
+void WriteParamValueReplay<ParamType::TGLbooleanPointer>(std::ostream &os,
+ const CallCapture &call,
+ GLboolean *value);
+
+template <>
+void WriteParamValueReplay<ParamType::TvoidConstPointer>(std::ostream &os,
+ const CallCapture &call,
+ const void *value);
+
+template <>
+void WriteParamValueReplay<ParamType::TvoidPointer>(std::ostream &os,
+ const CallCapture &call,
+ void *value);
+
+template <>
+void WriteParamValueReplay<ParamType::TGLfloatConstPointer>(std::ostream &os,
+ const CallCapture &call,
+ const GLfloat *value);
+
+template <>
+void WriteParamValueReplay<ParamType::TGLintConstPointer>(std::ostream &os,
+ const CallCapture &call,
+ const GLint *value);
+
+template <>
+void WriteParamValueReplay<ParamType::TGLsizeiPointer>(std::ostream &os,
+ const CallCapture &call,
+ GLsizei *value);
+
+template <>
+void WriteParamValueReplay<ParamType::TGLuintConstPointer>(std::ostream &os,
+ const CallCapture &call,
+ const GLuint *value);
+
+template <>
+void WriteParamValueReplay<ParamType::TGLDEBUGPROCKHR>(std::ostream &os,
+ const CallCapture &call,
+ GLDEBUGPROCKHR value);
+
+template <>
+void WriteParamValueReplay<ParamType::TGLDEBUGPROC>(std::ostream &os,
+ const CallCapture &call,
+ GLDEBUGPROC value);
+
+template <>
+void WriteParamValueReplay<ParamType::TBufferID>(std::ostream &os,
+ const CallCapture &call,
+ gl::BufferID value);
+
+template <>
+void WriteParamValueReplay<ParamType::TFenceNVID>(std::ostream &os,
+ const CallCapture &call,
+ gl::FenceNVID value);
+
+template <>
+void WriteParamValueReplay<ParamType::TFramebufferID>(std::ostream &os,
+ const CallCapture &call,
+ gl::FramebufferID value);
+
+template <>
+void WriteParamValueReplay<ParamType::TMemoryObjectID>(std::ostream &os,
+ const CallCapture &call,
+ gl::MemoryObjectID value);
+
+template <>
+void WriteParamValueReplay<ParamType::TProgramPipelineID>(std::ostream &os,
+ const CallCapture &call,
+ gl::ProgramPipelineID value);
+
+template <>
+void WriteParamValueReplay<ParamType::TQueryID>(std::ostream &os,
+ const CallCapture &call,
+ gl::QueryID value);
+
+template <>
+void WriteParamValueReplay<ParamType::TRenderbufferID>(std::ostream &os,
+ const CallCapture &call,
+ gl::RenderbufferID value);
+
+template <>
+void WriteParamValueReplay<ParamType::TSamplerID>(std::ostream &os,
+ const CallCapture &call,
+ gl::SamplerID value);
+
+template <>
+void WriteParamValueReplay<ParamType::TSemaphoreID>(std::ostream &os,
+ const CallCapture &call,
+ gl::SemaphoreID value);
+
+template <>
+void WriteParamValueReplay<ParamType::TShaderProgramID>(std::ostream &os,
+ const CallCapture &call,
+ gl::ShaderProgramID value);
+
+template <>
+void WriteParamValueReplay<ParamType::TTextureID>(std::ostream &os,
+ const CallCapture &call,
+ gl::TextureID value);
+
+template <>
+void WriteParamValueReplay<ParamType::TTransformFeedbackID>(std::ostream &os,
+ const CallCapture &call,
+ gl::TransformFeedbackID value);
+
+template <>
+void WriteParamValueReplay<ParamType::TVertexArrayID>(std::ostream &os,
+ const CallCapture &call,
+ gl::VertexArrayID value);
+
+template <>
+void WriteParamValueReplay<ParamType::TUniformLocation>(std::ostream &os,
+ const CallCapture &call,
+ gl::UniformLocation value);
+
+template <>
+void WriteParamValueReplay<ParamType::TUniformBlockIndex>(std::ostream &os,
+ const CallCapture &call,
+ gl::UniformBlockIndex value);
+
+template <>
+void WriteParamValueReplay<ParamType::TGLsync>(std::ostream &os,
+ const CallCapture &call,
+ GLsync value);
+
+template <>
+void WriteParamValueReplay<ParamType::TGLeglImageOES>(std::ostream &os,
+ const CallCapture &call,
+ GLeglImageOES value);
+
+template <>
+void WriteParamValueReplay<ParamType::TGLubyte>(std::ostream &os,
+ const CallCapture &call,
+ GLubyte value);
+
+template <>
+void WriteParamValueReplay<ParamType::TEGLContext>(std::ostream &os,
+ const CallCapture &call,
+ EGLContext value);
+
+template <>
+void WriteParamValueReplay<ParamType::TEGLDisplay>(std::ostream &os,
+ const CallCapture &call,
+ EGLContext value);
+
+template <>
+void WriteParamValueReplay<ParamType::TEGLSurface>(std::ostream &os,
+ const CallCapture &call,
+ EGLContext value);
+
+template <>
+void WriteParamValueReplay<ParamType::TEGLDEBUGPROCKHR>(std::ostream &os,
+ const CallCapture &call,
+ EGLDEBUGPROCKHR value);
+
+template <>
+void WriteParamValueReplay<ParamType::TEGLGetBlobFuncANDROID>(std::ostream &os,
+ const CallCapture &call,
+ EGLGetBlobFuncANDROID value);
+
+template <>
+void WriteParamValueReplay<ParamType::TEGLSetBlobFuncANDROID>(std::ostream &os,
+ const CallCapture &call,
+ EGLSetBlobFuncANDROID value);
+template <>
+void WriteParamValueReplay<ParamType::TEGLClientBuffer>(std::ostream &os,
+ const CallCapture &call,
+ EGLClientBuffer value);
+
+template <>
+void WriteParamValueReplay<ParamType::TEGLConfig>(std::ostream &os,
+ const CallCapture &call,
+ EGLConfig value);
+
+template <>
+void WriteParamValueReplay<ParamType::TEGLSurface>(std::ostream &os,
+ const CallCapture &call,
+ EGLSurface value);
+
+// General fallback for any unspecific type.
+template <ParamType ParamT, typename T>
+void WriteParamValueReplay(std::ostream &os, const CallCapture &call, T value)
+{
+ os << value;
+}
+} // namespace angle
+
+template <typename T>
+void CaptureTextureAndSamplerParameter_params(GLenum pname,
+ const T *param,
+ angle::ParamCapture *paramCapture)
+{
+ if (pname == GL_TEXTURE_BORDER_COLOR || pname == GL_TEXTURE_CROP_RECT_OES)
+ {
+ CaptureMemory(param, sizeof(T) * 4, paramCapture);
+ }
+ else
+ {
+ CaptureMemory(param, sizeof(T), paramCapture);
+ }
+}
+
+#endif // LIBANGLE_FRAME_CAPTURE_H_
diff --git a/gfx/angle/checkout/src/libANGLE/capture/FrameCapture_mock.cpp b/gfx/angle/checkout/src/libANGLE/capture/FrameCapture_mock.cpp
new file mode 100644
index 0000000000..dc9e44c5bb
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/capture/FrameCapture_mock.cpp
@@ -0,0 +1,55 @@
+//
+// Copyright 2019 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// FrameCapture_mock.cpp:
+// ANGLE mock Frame capture implementation.
+//
+
+#include "libANGLE/capture/FrameCapture.h"
+
+#if ANGLE_CAPTURE_ENABLED
+# error Frame capture must be disabled to include this file.
+#endif // ANGLE_CAPTURE_ENABLED
+
+namespace angle
+{
+CallCapture::~CallCapture() {}
+ParamBuffer::~ParamBuffer() {}
+ParamCapture::~ParamCapture() {}
+ResourceTracker::ResourceTracker() {}
+ResourceTracker::~ResourceTracker() {}
+TrackedResource::TrackedResource() {}
+TrackedResource::~TrackedResource() {}
+StateResetHelper::StateResetHelper() {}
+StateResetHelper::~StateResetHelper() {}
+DataTracker::DataTracker() {}
+DataTracker::~DataTracker() {}
+DataCounters::DataCounters() {}
+DataCounters::~DataCounters() {}
+StringCounters::StringCounters() {}
+StringCounters::~StringCounters() {}
+ReplayWriter::ReplayWriter() {}
+ReplayWriter::~ReplayWriter() {}
+
+FrameCapture::FrameCapture() {}
+FrameCapture::~FrameCapture() {}
+
+FrameCaptureShared::FrameCaptureShared() : mEnabled(false) {}
+FrameCaptureShared::~FrameCaptureShared() {}
+void FrameCaptureShared::onEndFrame(const gl::Context *context) {}
+void FrameCaptureShared::onMakeCurrent(const gl::Context *context, const egl::Surface *drawSurface)
+{}
+void FrameCaptureShared::onDestroyContext(const gl::Context *context) {}
+void FrameCaptureShared::replay(gl::Context *context) {}
+const ProgramSources &FrameCaptureShared::getProgramSources(gl::ShaderProgramID id) const
+{
+ const auto &foundSources = mCachedProgramSources.find(id);
+ return foundSources->second;
+}
+void FrameCaptureShared::setProgramSources(gl::ShaderProgramID id, ProgramSources sources) {}
+
+CoherentBufferTracker::CoherentBufferTracker() {}
+CoherentBufferTracker::~CoherentBufferTracker() {}
+} // namespace angle
diff --git a/gfx/angle/checkout/src/libANGLE/capture/capture_egl.h b/gfx/angle/checkout/src/libANGLE/capture/capture_egl.h
new file mode 100644
index 0000000000..f23bc1a2ce
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/capture/capture_egl.h
@@ -0,0 +1,69 @@
+//
+// Copyright 2022 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// capture_egl.h:
+// EGL capture functions
+//
+
+#ifndef LIBANGLE_CAPTURE_EGL_H_
+#define LIBANGLE_CAPTURE_EGL_H_
+
+#include "libANGLE/Context.h"
+#include "libANGLE/Thread.h"
+#include "libANGLE/capture/FrameCapture.h"
+
+namespace gl
+{
+enum class GLenumGroup;
+}
+
+namespace egl
+{
+
+template <typename CaptureFuncT, typename... ArgsT>
+void CaptureCallToCaptureEGL(CaptureFuncT captureFunc, egl::Thread *thread, ArgsT... captureParams)
+{
+ gl::Context *context = thread->getContext();
+ if (!context)
+ {
+ return;
+ }
+
+ angle::FrameCaptureShared *frameCaptureShared =
+ context->getShareGroup()->getFrameCaptureShared();
+ if (!frameCaptureShared->isCapturing())
+ {
+ return;
+ }
+
+ angle::CallCapture call = captureFunc(captureParams...);
+
+ frameCaptureShared->captureCall(context, std::move(call), true);
+}
+
+angle::CallCapture CaptureCreateNativeClientBufferANDROID(const egl::AttributeMap &attribMap,
+ EGLClientBuffer eglClientBuffer);
+angle::CallCapture CaptureEGLCreateImage(const gl::Context *context,
+ EGLenum target,
+ EGLClientBuffer buffer,
+ const egl::AttributeMap &attributes,
+ egl::Image *image);
+angle::CallCapture CaptureEGLDestroyImage(egl::Display *display, egl::Image *image);
+
+angle::CallCapture CaptureEGLCreatePbufferSurface(const AttributeMap &attrib_list,
+ egl::Surface *surface);
+
+angle::CallCapture CaptureEGLDestroySurface(Display *display, Surface *surface);
+
+angle::CallCapture CaptureEGLBindTexImage(egl::Surface *surface, EGLint buffer);
+
+angle::CallCapture CaptureEGLReleaseTexImage(egl::Surface *surface, EGLint buffer);
+
+angle::CallCapture CaptureEGLMakeCurrent(Surface *drawSurface,
+ Surface *readSurface,
+ gl::Context *context);
+} // namespace egl
+
+#endif // LIBANGLE_FRAME_CAPTURE_H_
diff --git a/gfx/angle/checkout/src/libANGLE/capture/capture_gl_1_autogen.h b/gfx/angle/checkout/src/libANGLE/capture/capture_gl_1_autogen.h
new file mode 100644
index 0000000000..7e4eea7af1
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/capture/capture_gl_1_autogen.h
@@ -0,0 +1,2072 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
+//
+// Copyright 2020 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// capture_gl_1_autogen.h:
+// Capture functions for the OpenGL ES Desktop GL 1.x entry points.
+
+#ifndef LIBANGLE_CAPTURE_GL_1_AUTOGEN_H_
+#define LIBANGLE_CAPTURE_GL_1_AUTOGEN_H_
+
+#include "common/PackedEnums.h"
+#include "libANGLE/capture/FrameCapture.h"
+
+namespace gl
+{
+
+// Method Captures
+
+// GL 1.0
+angle::CallCapture CaptureAccum(const State &glState, bool isCallValid, GLenum op, GLfloat value);
+angle::CallCapture CaptureBegin(const State &glState, bool isCallValid, GLenum mode);
+angle::CallCapture CaptureBitmap(const State &glState,
+ bool isCallValid,
+ GLsizei width,
+ GLsizei height,
+ GLfloat xorig,
+ GLfloat yorig,
+ GLfloat xmove,
+ GLfloat ymove,
+ const GLubyte *bitmap);
+angle::CallCapture CaptureCallList(const State &glState, bool isCallValid, GLuint list);
+angle::CallCapture CaptureCallLists(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ GLenum type,
+ const void *lists);
+angle::CallCapture CaptureClearAccum(const State &glState,
+ bool isCallValid,
+ GLfloat red,
+ GLfloat green,
+ GLfloat blue,
+ GLfloat alpha);
+angle::CallCapture CaptureClearDepth(const State &glState, bool isCallValid, GLdouble depth);
+angle::CallCapture CaptureClearIndex(const State &glState, bool isCallValid, GLfloat c);
+angle::CallCapture CaptureClipPlane(const State &glState,
+ bool isCallValid,
+ GLenum plane,
+ const GLdouble *equation);
+angle::CallCapture CaptureColor3b(const State &glState,
+ bool isCallValid,
+ GLbyte red,
+ GLbyte green,
+ GLbyte blue);
+angle::CallCapture CaptureColor3bv(const State &glState, bool isCallValid, const GLbyte *v);
+angle::CallCapture CaptureColor3d(const State &glState,
+ bool isCallValid,
+ GLdouble red,
+ GLdouble green,
+ GLdouble blue);
+angle::CallCapture CaptureColor3dv(const State &glState, bool isCallValid, const GLdouble *v);
+angle::CallCapture CaptureColor3f(const State &glState,
+ bool isCallValid,
+ GLfloat red,
+ GLfloat green,
+ GLfloat blue);
+angle::CallCapture CaptureColor3fv(const State &glState, bool isCallValid, const GLfloat *v);
+angle::CallCapture CaptureColor3i(const State &glState,
+ bool isCallValid,
+ GLint red,
+ GLint green,
+ GLint blue);
+angle::CallCapture CaptureColor3iv(const State &glState, bool isCallValid, const GLint *v);
+angle::CallCapture CaptureColor3s(const State &glState,
+ bool isCallValid,
+ GLshort red,
+ GLshort green,
+ GLshort blue);
+angle::CallCapture CaptureColor3sv(const State &glState, bool isCallValid, const GLshort *v);
+angle::CallCapture CaptureColor3ub(const State &glState,
+ bool isCallValid,
+ GLubyte red,
+ GLubyte green,
+ GLubyte blue);
+angle::CallCapture CaptureColor3ubv(const State &glState, bool isCallValid, const GLubyte *v);
+angle::CallCapture CaptureColor3ui(const State &glState,
+ bool isCallValid,
+ GLuint red,
+ GLuint green,
+ GLuint blue);
+angle::CallCapture CaptureColor3uiv(const State &glState, bool isCallValid, const GLuint *v);
+angle::CallCapture CaptureColor3us(const State &glState,
+ bool isCallValid,
+ GLushort red,
+ GLushort green,
+ GLushort blue);
+angle::CallCapture CaptureColor3usv(const State &glState, bool isCallValid, const GLushort *v);
+angle::CallCapture CaptureColor4b(const State &glState,
+ bool isCallValid,
+ GLbyte red,
+ GLbyte green,
+ GLbyte blue,
+ GLbyte alpha);
+angle::CallCapture CaptureColor4bv(const State &glState, bool isCallValid, const GLbyte *v);
+angle::CallCapture CaptureColor4d(const State &glState,
+ bool isCallValid,
+ GLdouble red,
+ GLdouble green,
+ GLdouble blue,
+ GLdouble alpha);
+angle::CallCapture CaptureColor4dv(const State &glState, bool isCallValid, const GLdouble *v);
+angle::CallCapture CaptureColor4fv(const State &glState, bool isCallValid, const GLfloat *v);
+angle::CallCapture CaptureColor4i(const State &glState,
+ bool isCallValid,
+ GLint red,
+ GLint green,
+ GLint blue,
+ GLint alpha);
+angle::CallCapture CaptureColor4iv(const State &glState, bool isCallValid, const GLint *v);
+angle::CallCapture CaptureColor4s(const State &glState,
+ bool isCallValid,
+ GLshort red,
+ GLshort green,
+ GLshort blue,
+ GLshort alpha);
+angle::CallCapture CaptureColor4sv(const State &glState, bool isCallValid, const GLshort *v);
+angle::CallCapture CaptureColor4ubv(const State &glState, bool isCallValid, const GLubyte *v);
+angle::CallCapture CaptureColor4ui(const State &glState,
+ bool isCallValid,
+ GLuint red,
+ GLuint green,
+ GLuint blue,
+ GLuint alpha);
+angle::CallCapture CaptureColor4uiv(const State &glState, bool isCallValid, const GLuint *v);
+angle::CallCapture CaptureColor4us(const State &glState,
+ bool isCallValid,
+ GLushort red,
+ GLushort green,
+ GLushort blue,
+ GLushort alpha);
+angle::CallCapture CaptureColor4usv(const State &glState, bool isCallValid, const GLushort *v);
+angle::CallCapture CaptureColorMaterial(const State &glState,
+ bool isCallValid,
+ GLenum face,
+ GLenum mode);
+angle::CallCapture CaptureCopyPixels(const State &glState,
+ bool isCallValid,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum type);
+angle::CallCapture CaptureDeleteLists(const State &glState,
+ bool isCallValid,
+ GLuint list,
+ GLsizei range);
+angle::CallCapture CaptureDepthRange(const State &glState,
+ bool isCallValid,
+ GLdouble n,
+ GLdouble f);
+angle::CallCapture CaptureDrawBuffer(const State &glState, bool isCallValid, GLenum buf);
+angle::CallCapture CaptureDrawPixels(const State &glState,
+ bool isCallValid,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void *pixels);
+angle::CallCapture CaptureEdgeFlag(const State &glState, bool isCallValid, GLboolean flag);
+angle::CallCapture CaptureEdgeFlagv(const State &glState, bool isCallValid, const GLboolean *flag);
+angle::CallCapture CaptureEnd(const State &glState, bool isCallValid);
+angle::CallCapture CaptureEndList(const State &glState, bool isCallValid);
+angle::CallCapture CaptureEvalCoord1d(const State &glState, bool isCallValid, GLdouble u);
+angle::CallCapture CaptureEvalCoord1dv(const State &glState, bool isCallValid, const GLdouble *u);
+angle::CallCapture CaptureEvalCoord1f(const State &glState, bool isCallValid, GLfloat u);
+angle::CallCapture CaptureEvalCoord1fv(const State &glState, bool isCallValid, const GLfloat *u);
+angle::CallCapture CaptureEvalCoord2d(const State &glState,
+ bool isCallValid,
+ GLdouble u,
+ GLdouble v);
+angle::CallCapture CaptureEvalCoord2dv(const State &glState, bool isCallValid, const GLdouble *u);
+angle::CallCapture CaptureEvalCoord2f(const State &glState, bool isCallValid, GLfloat u, GLfloat v);
+angle::CallCapture CaptureEvalCoord2fv(const State &glState, bool isCallValid, const GLfloat *u);
+angle::CallCapture CaptureEvalMesh1(const State &glState,
+ bool isCallValid,
+ GLenum mode,
+ GLint i1,
+ GLint i2);
+angle::CallCapture CaptureEvalMesh2(const State &glState,
+ bool isCallValid,
+ GLenum mode,
+ GLint i1,
+ GLint i2,
+ GLint j1,
+ GLint j2);
+angle::CallCapture CaptureEvalPoint1(const State &glState, bool isCallValid, GLint i);
+angle::CallCapture CaptureEvalPoint2(const State &glState, bool isCallValid, GLint i, GLint j);
+angle::CallCapture CaptureFeedbackBuffer(const State &glState,
+ bool isCallValid,
+ GLsizei size,
+ GLenum type,
+ GLfloat *buffer);
+angle::CallCapture CaptureFogi(const State &glState, bool isCallValid, GLenum pname, GLint param);
+angle::CallCapture CaptureFogiv(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ const GLint *params);
+angle::CallCapture CaptureFrustum(const State &glState,
+ bool isCallValid,
+ GLdouble left,
+ GLdouble right,
+ GLdouble bottom,
+ GLdouble top,
+ GLdouble zNear,
+ GLdouble zFar);
+angle::CallCapture CaptureGenLists(const State &glState,
+ bool isCallValid,
+ GLsizei range,
+ GLuint returnValue);
+angle::CallCapture CaptureGetClipPlane(const State &glState,
+ bool isCallValid,
+ GLenum plane,
+ GLdouble *equation);
+angle::CallCapture CaptureGetDoublev(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLdouble *data);
+angle::CallCapture CaptureGetLightiv(const State &glState,
+ bool isCallValid,
+ GLenum light,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetMapdv(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum query,
+ GLdouble *v);
+angle::CallCapture CaptureGetMapfv(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum query,
+ GLfloat *v);
+angle::CallCapture CaptureGetMapiv(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum query,
+ GLint *v);
+angle::CallCapture CaptureGetMaterialiv(const State &glState,
+ bool isCallValid,
+ GLenum face,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetPixelMapfv(const State &glState,
+ bool isCallValid,
+ GLenum map,
+ GLfloat *values);
+angle::CallCapture CaptureGetPixelMapuiv(const State &glState,
+ bool isCallValid,
+ GLenum map,
+ GLuint *values);
+angle::CallCapture CaptureGetPixelMapusv(const State &glState,
+ bool isCallValid,
+ GLenum map,
+ GLushort *values);
+angle::CallCapture CaptureGetPolygonStipple(const State &glState, bool isCallValid, GLubyte *mask);
+angle::CallCapture CaptureGetTexGendv(const State &glState,
+ bool isCallValid,
+ GLenum coord,
+ GLenum pname,
+ GLdouble *params);
+angle::CallCapture CaptureGetTexGenfv(const State &glState,
+ bool isCallValid,
+ GLenum coord,
+ GLenum pname,
+ GLfloat *params);
+angle::CallCapture CaptureGetTexGeniv(const State &glState,
+ bool isCallValid,
+ GLenum coord,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetTexImage(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum format,
+ GLenum type,
+ void *pixels);
+angle::CallCapture CaptureIndexMask(const State &glState, bool isCallValid, GLuint mask);
+angle::CallCapture CaptureIndexd(const State &glState, bool isCallValid, GLdouble c);
+angle::CallCapture CaptureIndexdv(const State &glState, bool isCallValid, const GLdouble *c);
+angle::CallCapture CaptureIndexf(const State &glState, bool isCallValid, GLfloat c);
+angle::CallCapture CaptureIndexfv(const State &glState, bool isCallValid, const GLfloat *c);
+angle::CallCapture CaptureIndexi(const State &glState, bool isCallValid, GLint c);
+angle::CallCapture CaptureIndexiv(const State &glState, bool isCallValid, const GLint *c);
+angle::CallCapture CaptureIndexs(const State &glState, bool isCallValid, GLshort c);
+angle::CallCapture CaptureIndexsv(const State &glState, bool isCallValid, const GLshort *c);
+angle::CallCapture CaptureInitNames(const State &glState, bool isCallValid);
+angle::CallCapture CaptureIsList(const State &glState,
+ bool isCallValid,
+ GLuint list,
+ GLboolean returnValue);
+angle::CallCapture CaptureLightModeli(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLint param);
+angle::CallCapture CaptureLightModeliv(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ const GLint *params);
+angle::CallCapture CaptureLighti(const State &glState,
+ bool isCallValid,
+ GLenum light,
+ GLenum pname,
+ GLint param);
+angle::CallCapture CaptureLightiv(const State &glState,
+ bool isCallValid,
+ GLenum light,
+ GLenum pname,
+ const GLint *params);
+angle::CallCapture CaptureLineStipple(const State &glState,
+ bool isCallValid,
+ GLint factor,
+ GLushort pattern);
+angle::CallCapture CaptureListBase(const State &glState, bool isCallValid, GLuint base);
+angle::CallCapture CaptureLoadMatrixd(const State &glState, bool isCallValid, const GLdouble *m);
+angle::CallCapture CaptureLoadName(const State &glState, bool isCallValid, GLuint name);
+angle::CallCapture CaptureMap1d(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLdouble u1,
+ GLdouble u2,
+ GLint stride,
+ GLint order,
+ const GLdouble *points);
+angle::CallCapture CaptureMap1f(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLfloat u1,
+ GLfloat u2,
+ GLint stride,
+ GLint order,
+ const GLfloat *points);
+angle::CallCapture CaptureMap2d(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLdouble u1,
+ GLdouble u2,
+ GLint ustride,
+ GLint uorder,
+ GLdouble v1,
+ GLdouble v2,
+ GLint vstride,
+ GLint vorder,
+ const GLdouble *points);
+angle::CallCapture CaptureMap2f(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLfloat u1,
+ GLfloat u2,
+ GLint ustride,
+ GLint uorder,
+ GLfloat v1,
+ GLfloat v2,
+ GLint vstride,
+ GLint vorder,
+ const GLfloat *points);
+angle::CallCapture CaptureMapGrid1d(const State &glState,
+ bool isCallValid,
+ GLint un,
+ GLdouble u1,
+ GLdouble u2);
+angle::CallCapture CaptureMapGrid1f(const State &glState,
+ bool isCallValid,
+ GLint un,
+ GLfloat u1,
+ GLfloat u2);
+angle::CallCapture CaptureMapGrid2d(const State &glState,
+ bool isCallValid,
+ GLint un,
+ GLdouble u1,
+ GLdouble u2,
+ GLint vn,
+ GLdouble v1,
+ GLdouble v2);
+angle::CallCapture CaptureMapGrid2f(const State &glState,
+ bool isCallValid,
+ GLint un,
+ GLfloat u1,
+ GLfloat u2,
+ GLint vn,
+ GLfloat v1,
+ GLfloat v2);
+angle::CallCapture CaptureMateriali(const State &glState,
+ bool isCallValid,
+ GLenum face,
+ GLenum pname,
+ GLint param);
+angle::CallCapture CaptureMaterialiv(const State &glState,
+ bool isCallValid,
+ GLenum face,
+ GLenum pname,
+ const GLint *params);
+angle::CallCapture CaptureMultMatrixd(const State &glState, bool isCallValid, const GLdouble *m);
+angle::CallCapture CaptureNewList(const State &glState, bool isCallValid, GLuint list, GLenum mode);
+angle::CallCapture CaptureNormal3b(const State &glState,
+ bool isCallValid,
+ GLbyte nx,
+ GLbyte ny,
+ GLbyte nz);
+angle::CallCapture CaptureNormal3bv(const State &glState, bool isCallValid, const GLbyte *v);
+angle::CallCapture CaptureNormal3d(const State &glState,
+ bool isCallValid,
+ GLdouble nx,
+ GLdouble ny,
+ GLdouble nz);
+angle::CallCapture CaptureNormal3dv(const State &glState, bool isCallValid, const GLdouble *v);
+angle::CallCapture CaptureNormal3fv(const State &glState, bool isCallValid, const GLfloat *v);
+angle::CallCapture CaptureNormal3i(const State &glState,
+ bool isCallValid,
+ GLint nx,
+ GLint ny,
+ GLint nz);
+angle::CallCapture CaptureNormal3iv(const State &glState, bool isCallValid, const GLint *v);
+angle::CallCapture CaptureNormal3s(const State &glState,
+ bool isCallValid,
+ GLshort nx,
+ GLshort ny,
+ GLshort nz);
+angle::CallCapture CaptureNormal3sv(const State &glState, bool isCallValid, const GLshort *v);
+angle::CallCapture CaptureOrtho(const State &glState,
+ bool isCallValid,
+ GLdouble left,
+ GLdouble right,
+ GLdouble bottom,
+ GLdouble top,
+ GLdouble zNear,
+ GLdouble zFar);
+angle::CallCapture CapturePassThrough(const State &glState, bool isCallValid, GLfloat token);
+angle::CallCapture CapturePixelMapfv(const State &glState,
+ bool isCallValid,
+ GLenum map,
+ GLsizei mapsize,
+ const GLfloat *values);
+angle::CallCapture CapturePixelMapuiv(const State &glState,
+ bool isCallValid,
+ GLenum map,
+ GLsizei mapsize,
+ const GLuint *values);
+angle::CallCapture CapturePixelMapusv(const State &glState,
+ bool isCallValid,
+ GLenum map,
+ GLsizei mapsize,
+ const GLushort *values);
+angle::CallCapture CapturePixelStoref(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLfloat param);
+angle::CallCapture CapturePixelTransferf(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLfloat param);
+angle::CallCapture CapturePixelTransferi(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLint param);
+angle::CallCapture CapturePixelZoom(const State &glState,
+ bool isCallValid,
+ GLfloat xfactor,
+ GLfloat yfactor);
+angle::CallCapture CapturePolygonMode(const State &glState,
+ bool isCallValid,
+ GLenum face,
+ GLenum mode);
+angle::CallCapture CapturePolygonStipple(const State &glState,
+ bool isCallValid,
+ const GLubyte *mask);
+angle::CallCapture CapturePopAttrib(const State &glState, bool isCallValid);
+angle::CallCapture CapturePopName(const State &glState, bool isCallValid);
+angle::CallCapture CapturePushAttrib(const State &glState, bool isCallValid, GLbitfield mask);
+angle::CallCapture CapturePushName(const State &glState, bool isCallValid, GLuint name);
+angle::CallCapture CaptureRasterPos2d(const State &glState,
+ bool isCallValid,
+ GLdouble x,
+ GLdouble y);
+angle::CallCapture CaptureRasterPos2dv(const State &glState, bool isCallValid, const GLdouble *v);
+angle::CallCapture CaptureRasterPos2f(const State &glState, bool isCallValid, GLfloat x, GLfloat y);
+angle::CallCapture CaptureRasterPos2fv(const State &glState, bool isCallValid, const GLfloat *v);
+angle::CallCapture CaptureRasterPos2i(const State &glState, bool isCallValid, GLint x, GLint y);
+angle::CallCapture CaptureRasterPos2iv(const State &glState, bool isCallValid, const GLint *v);
+angle::CallCapture CaptureRasterPos2s(const State &glState, bool isCallValid, GLshort x, GLshort y);
+angle::CallCapture CaptureRasterPos2sv(const State &glState, bool isCallValid, const GLshort *v);
+angle::CallCapture CaptureRasterPos3d(const State &glState,
+ bool isCallValid,
+ GLdouble x,
+ GLdouble y,
+ GLdouble z);
+angle::CallCapture CaptureRasterPos3dv(const State &glState, bool isCallValid, const GLdouble *v);
+angle::CallCapture CaptureRasterPos3f(const State &glState,
+ bool isCallValid,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z);
+angle::CallCapture CaptureRasterPos3fv(const State &glState, bool isCallValid, const GLfloat *v);
+angle::CallCapture CaptureRasterPos3i(const State &glState,
+ bool isCallValid,
+ GLint x,
+ GLint y,
+ GLint z);
+angle::CallCapture CaptureRasterPos3iv(const State &glState, bool isCallValid, const GLint *v);
+angle::CallCapture CaptureRasterPos3s(const State &glState,
+ bool isCallValid,
+ GLshort x,
+ GLshort y,
+ GLshort z);
+angle::CallCapture CaptureRasterPos3sv(const State &glState, bool isCallValid, const GLshort *v);
+angle::CallCapture CaptureRasterPos4d(const State &glState,
+ bool isCallValid,
+ GLdouble x,
+ GLdouble y,
+ GLdouble z,
+ GLdouble w);
+angle::CallCapture CaptureRasterPos4dv(const State &glState, bool isCallValid, const GLdouble *v);
+angle::CallCapture CaptureRasterPos4f(const State &glState,
+ bool isCallValid,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z,
+ GLfloat w);
+angle::CallCapture CaptureRasterPos4fv(const State &glState, bool isCallValid, const GLfloat *v);
+angle::CallCapture CaptureRasterPos4i(const State &glState,
+ bool isCallValid,
+ GLint x,
+ GLint y,
+ GLint z,
+ GLint w);
+angle::CallCapture CaptureRasterPos4iv(const State &glState, bool isCallValid, const GLint *v);
+angle::CallCapture CaptureRasterPos4s(const State &glState,
+ bool isCallValid,
+ GLshort x,
+ GLshort y,
+ GLshort z,
+ GLshort w);
+angle::CallCapture CaptureRasterPos4sv(const State &glState, bool isCallValid, const GLshort *v);
+angle::CallCapture CaptureRectd(const State &glState,
+ bool isCallValid,
+ GLdouble x1,
+ GLdouble y1,
+ GLdouble x2,
+ GLdouble y2);
+angle::CallCapture CaptureRectdv(const State &glState,
+ bool isCallValid,
+ const GLdouble *v1,
+ const GLdouble *v2);
+angle::CallCapture CaptureRectf(const State &glState,
+ bool isCallValid,
+ GLfloat x1,
+ GLfloat y1,
+ GLfloat x2,
+ GLfloat y2);
+angle::CallCapture CaptureRectfv(const State &glState,
+ bool isCallValid,
+ const GLfloat *v1,
+ const GLfloat *v2);
+angle::CallCapture CaptureRecti(const State &glState,
+ bool isCallValid,
+ GLint x1,
+ GLint y1,
+ GLint x2,
+ GLint y2);
+angle::CallCapture CaptureRectiv(const State &glState,
+ bool isCallValid,
+ const GLint *v1,
+ const GLint *v2);
+angle::CallCapture CaptureRects(const State &glState,
+ bool isCallValid,
+ GLshort x1,
+ GLshort y1,
+ GLshort x2,
+ GLshort y2);
+angle::CallCapture CaptureRectsv(const State &glState,
+ bool isCallValid,
+ const GLshort *v1,
+ const GLshort *v2);
+angle::CallCapture CaptureRenderMode(const State &glState,
+ bool isCallValid,
+ GLenum mode,
+ GLint returnValue);
+angle::CallCapture CaptureRotated(const State &glState,
+ bool isCallValid,
+ GLdouble angle,
+ GLdouble x,
+ GLdouble y,
+ GLdouble z);
+angle::CallCapture CaptureScaled(const State &glState,
+ bool isCallValid,
+ GLdouble x,
+ GLdouble y,
+ GLdouble z);
+angle::CallCapture CaptureSelectBuffer(const State &glState,
+ bool isCallValid,
+ GLsizei size,
+ GLuint *buffer);
+angle::CallCapture CaptureTexCoord1d(const State &glState, bool isCallValid, GLdouble s);
+angle::CallCapture CaptureTexCoord1dv(const State &glState, bool isCallValid, const GLdouble *v);
+angle::CallCapture CaptureTexCoord1f(const State &glState, bool isCallValid, GLfloat s);
+angle::CallCapture CaptureTexCoord1fv(const State &glState, bool isCallValid, const GLfloat *v);
+angle::CallCapture CaptureTexCoord1i(const State &glState, bool isCallValid, GLint s);
+angle::CallCapture CaptureTexCoord1iv(const State &glState, bool isCallValid, const GLint *v);
+angle::CallCapture CaptureTexCoord1s(const State &glState, bool isCallValid, GLshort s);
+angle::CallCapture CaptureTexCoord1sv(const State &glState, bool isCallValid, const GLshort *v);
+angle::CallCapture CaptureTexCoord2d(const State &glState,
+ bool isCallValid,
+ GLdouble s,
+ GLdouble t);
+angle::CallCapture CaptureTexCoord2dv(const State &glState, bool isCallValid, const GLdouble *v);
+angle::CallCapture CaptureTexCoord2f(const State &glState, bool isCallValid, GLfloat s, GLfloat t);
+angle::CallCapture CaptureTexCoord2fv(const State &glState, bool isCallValid, const GLfloat *v);
+angle::CallCapture CaptureTexCoord2i(const State &glState, bool isCallValid, GLint s, GLint t);
+angle::CallCapture CaptureTexCoord2iv(const State &glState, bool isCallValid, const GLint *v);
+angle::CallCapture CaptureTexCoord2s(const State &glState, bool isCallValid, GLshort s, GLshort t);
+angle::CallCapture CaptureTexCoord2sv(const State &glState, bool isCallValid, const GLshort *v);
+angle::CallCapture CaptureTexCoord3d(const State &glState,
+ bool isCallValid,
+ GLdouble s,
+ GLdouble t,
+ GLdouble r);
+angle::CallCapture CaptureTexCoord3dv(const State &glState, bool isCallValid, const GLdouble *v);
+angle::CallCapture CaptureTexCoord3f(const State &glState,
+ bool isCallValid,
+ GLfloat s,
+ GLfloat t,
+ GLfloat r);
+angle::CallCapture CaptureTexCoord3fv(const State &glState, bool isCallValid, const GLfloat *v);
+angle::CallCapture CaptureTexCoord3i(const State &glState,
+ bool isCallValid,
+ GLint s,
+ GLint t,
+ GLint r);
+angle::CallCapture CaptureTexCoord3iv(const State &glState, bool isCallValid, const GLint *v);
+angle::CallCapture CaptureTexCoord3s(const State &glState,
+ bool isCallValid,
+ GLshort s,
+ GLshort t,
+ GLshort r);
+angle::CallCapture CaptureTexCoord3sv(const State &glState, bool isCallValid, const GLshort *v);
+angle::CallCapture CaptureTexCoord4d(const State &glState,
+ bool isCallValid,
+ GLdouble s,
+ GLdouble t,
+ GLdouble r,
+ GLdouble q);
+angle::CallCapture CaptureTexCoord4dv(const State &glState, bool isCallValid, const GLdouble *v);
+angle::CallCapture CaptureTexCoord4f(const State &glState,
+ bool isCallValid,
+ GLfloat s,
+ GLfloat t,
+ GLfloat r,
+ GLfloat q);
+angle::CallCapture CaptureTexCoord4fv(const State &glState, bool isCallValid, const GLfloat *v);
+angle::CallCapture CaptureTexCoord4i(const State &glState,
+ bool isCallValid,
+ GLint s,
+ GLint t,
+ GLint r,
+ GLint q);
+angle::CallCapture CaptureTexCoord4iv(const State &glState, bool isCallValid, const GLint *v);
+angle::CallCapture CaptureTexCoord4s(const State &glState,
+ bool isCallValid,
+ GLshort s,
+ GLshort t,
+ GLshort r,
+ GLshort q);
+angle::CallCapture CaptureTexCoord4sv(const State &glState, bool isCallValid, const GLshort *v);
+angle::CallCapture CaptureTexGend(const State &glState,
+ bool isCallValid,
+ GLenum coord,
+ GLenum pname,
+ GLdouble param);
+angle::CallCapture CaptureTexGendv(const State &glState,
+ bool isCallValid,
+ GLenum coord,
+ GLenum pname,
+ const GLdouble *params);
+angle::CallCapture CaptureTexGenf(const State &glState,
+ bool isCallValid,
+ GLenum coord,
+ GLenum pname,
+ GLfloat param);
+angle::CallCapture CaptureTexGenfv(const State &glState,
+ bool isCallValid,
+ GLenum coord,
+ GLenum pname,
+ const GLfloat *params);
+angle::CallCapture CaptureTexGeni(const State &glState,
+ bool isCallValid,
+ GLenum coord,
+ GLenum pname,
+ GLint param);
+angle::CallCapture CaptureTexGeniv(const State &glState,
+ bool isCallValid,
+ GLenum coord,
+ GLenum pname,
+ const GLint *params);
+angle::CallCapture CaptureTexImage1D(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void *pixels);
+angle::CallCapture CaptureTranslated(const State &glState,
+ bool isCallValid,
+ GLdouble x,
+ GLdouble y,
+ GLdouble z);
+angle::CallCapture CaptureVertex2d(const State &glState, bool isCallValid, GLdouble x, GLdouble y);
+angle::CallCapture CaptureVertex2dv(const State &glState, bool isCallValid, const GLdouble *v);
+angle::CallCapture CaptureVertex2f(const State &glState, bool isCallValid, GLfloat x, GLfloat y);
+angle::CallCapture CaptureVertex2fv(const State &glState, bool isCallValid, const GLfloat *v);
+angle::CallCapture CaptureVertex2i(const State &glState, bool isCallValid, GLint x, GLint y);
+angle::CallCapture CaptureVertex2iv(const State &glState, bool isCallValid, const GLint *v);
+angle::CallCapture CaptureVertex2s(const State &glState, bool isCallValid, GLshort x, GLshort y);
+angle::CallCapture CaptureVertex2sv(const State &glState, bool isCallValid, const GLshort *v);
+angle::CallCapture CaptureVertex3d(const State &glState,
+ bool isCallValid,
+ GLdouble x,
+ GLdouble y,
+ GLdouble z);
+angle::CallCapture CaptureVertex3dv(const State &glState, bool isCallValid, const GLdouble *v);
+angle::CallCapture CaptureVertex3f(const State &glState,
+ bool isCallValid,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z);
+angle::CallCapture CaptureVertex3fv(const State &glState, bool isCallValid, const GLfloat *v);
+angle::CallCapture CaptureVertex3i(const State &glState,
+ bool isCallValid,
+ GLint x,
+ GLint y,
+ GLint z);
+angle::CallCapture CaptureVertex3iv(const State &glState, bool isCallValid, const GLint *v);
+angle::CallCapture CaptureVertex3s(const State &glState,
+ bool isCallValid,
+ GLshort x,
+ GLshort y,
+ GLshort z);
+angle::CallCapture CaptureVertex3sv(const State &glState, bool isCallValid, const GLshort *v);
+angle::CallCapture CaptureVertex4d(const State &glState,
+ bool isCallValid,
+ GLdouble x,
+ GLdouble y,
+ GLdouble z,
+ GLdouble w);
+angle::CallCapture CaptureVertex4dv(const State &glState, bool isCallValid, const GLdouble *v);
+angle::CallCapture CaptureVertex4f(const State &glState,
+ bool isCallValid,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z,
+ GLfloat w);
+angle::CallCapture CaptureVertex4fv(const State &glState, bool isCallValid, const GLfloat *v);
+angle::CallCapture CaptureVertex4i(const State &glState,
+ bool isCallValid,
+ GLint x,
+ GLint y,
+ GLint z,
+ GLint w);
+angle::CallCapture CaptureVertex4iv(const State &glState, bool isCallValid, const GLint *v);
+angle::CallCapture CaptureVertex4s(const State &glState,
+ bool isCallValid,
+ GLshort x,
+ GLshort y,
+ GLshort z,
+ GLshort w);
+angle::CallCapture CaptureVertex4sv(const State &glState, bool isCallValid, const GLshort *v);
+
+// GL 1.1
+angle::CallCapture CaptureAreTexturesResident(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const GLuint *textures,
+ GLboolean *residences,
+ GLboolean returnValue);
+angle::CallCapture CaptureArrayElement(const State &glState, bool isCallValid, GLint i);
+angle::CallCapture CaptureCopyTexImage1D(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLint border);
+angle::CallCapture CaptureCopyTexSubImage1D(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint x,
+ GLint y,
+ GLsizei width);
+angle::CallCapture CaptureEdgeFlagPointer(const State &glState,
+ bool isCallValid,
+ GLsizei stride,
+ const void *pointer);
+angle::CallCapture CaptureIndexPointer(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ GLsizei stride,
+ const void *pointer);
+angle::CallCapture CaptureIndexub(const State &glState, bool isCallValid, GLubyte c);
+angle::CallCapture CaptureIndexubv(const State &glState, bool isCallValid, const GLubyte *c);
+angle::CallCapture CaptureInterleavedArrays(const State &glState,
+ bool isCallValid,
+ GLenum format,
+ GLsizei stride,
+ const void *pointer);
+angle::CallCapture CapturePopClientAttrib(const State &glState, bool isCallValid);
+angle::CallCapture CapturePrioritizeTextures(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const GLuint *textures,
+ const GLfloat *priorities);
+angle::CallCapture CapturePushClientAttrib(const State &glState, bool isCallValid, GLbitfield mask);
+angle::CallCapture CaptureTexSubImage1D(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLsizei width,
+ GLenum format,
+ GLenum type,
+ const void *pixels);
+
+// GL 1.2
+
+// GL 1.3
+angle::CallCapture CaptureCompressedTexImage1D(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLint border,
+ GLsizei imageSize,
+ const void *data);
+angle::CallCapture CaptureCompressedTexSubImage1D(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLsizei width,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data);
+angle::CallCapture CaptureGetCompressedTexImage(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ void *img);
+angle::CallCapture CaptureLoadTransposeMatrixd(const State &glState,
+ bool isCallValid,
+ const GLdouble *m);
+angle::CallCapture CaptureLoadTransposeMatrixf(const State &glState,
+ bool isCallValid,
+ const GLfloat *m);
+angle::CallCapture CaptureMultTransposeMatrixd(const State &glState,
+ bool isCallValid,
+ const GLdouble *m);
+angle::CallCapture CaptureMultTransposeMatrixf(const State &glState,
+ bool isCallValid,
+ const GLfloat *m);
+angle::CallCapture CaptureMultiTexCoord1d(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLdouble s);
+angle::CallCapture CaptureMultiTexCoord1dv(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ const GLdouble *v);
+angle::CallCapture CaptureMultiTexCoord1f(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLfloat s);
+angle::CallCapture CaptureMultiTexCoord1fv(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ const GLfloat *v);
+angle::CallCapture CaptureMultiTexCoord1i(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLint s);
+angle::CallCapture CaptureMultiTexCoord1iv(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ const GLint *v);
+angle::CallCapture CaptureMultiTexCoord1s(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLshort s);
+angle::CallCapture CaptureMultiTexCoord1sv(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ const GLshort *v);
+angle::CallCapture CaptureMultiTexCoord2d(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLdouble s,
+ GLdouble t);
+angle::CallCapture CaptureMultiTexCoord2dv(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ const GLdouble *v);
+angle::CallCapture CaptureMultiTexCoord2f(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLfloat s,
+ GLfloat t);
+angle::CallCapture CaptureMultiTexCoord2fv(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ const GLfloat *v);
+angle::CallCapture CaptureMultiTexCoord2i(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLint s,
+ GLint t);
+angle::CallCapture CaptureMultiTexCoord2iv(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ const GLint *v);
+angle::CallCapture CaptureMultiTexCoord2s(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLshort s,
+ GLshort t);
+angle::CallCapture CaptureMultiTexCoord2sv(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ const GLshort *v);
+angle::CallCapture CaptureMultiTexCoord3d(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLdouble s,
+ GLdouble t,
+ GLdouble r);
+angle::CallCapture CaptureMultiTexCoord3dv(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ const GLdouble *v);
+angle::CallCapture CaptureMultiTexCoord3f(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLfloat s,
+ GLfloat t,
+ GLfloat r);
+angle::CallCapture CaptureMultiTexCoord3fv(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ const GLfloat *v);
+angle::CallCapture CaptureMultiTexCoord3i(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLint s,
+ GLint t,
+ GLint r);
+angle::CallCapture CaptureMultiTexCoord3iv(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ const GLint *v);
+angle::CallCapture CaptureMultiTexCoord3s(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLshort s,
+ GLshort t,
+ GLshort r);
+angle::CallCapture CaptureMultiTexCoord3sv(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ const GLshort *v);
+angle::CallCapture CaptureMultiTexCoord4d(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLdouble s,
+ GLdouble t,
+ GLdouble r,
+ GLdouble q);
+angle::CallCapture CaptureMultiTexCoord4dv(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ const GLdouble *v);
+angle::CallCapture CaptureMultiTexCoord4fv(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ const GLfloat *v);
+angle::CallCapture CaptureMultiTexCoord4i(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLint s,
+ GLint t,
+ GLint r,
+ GLint q);
+angle::CallCapture CaptureMultiTexCoord4iv(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ const GLint *v);
+angle::CallCapture CaptureMultiTexCoord4s(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLshort s,
+ GLshort t,
+ GLshort r,
+ GLshort q);
+angle::CallCapture CaptureMultiTexCoord4sv(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ const GLshort *v);
+
+// GL 1.4
+angle::CallCapture CaptureFogCoordPointer(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ GLsizei stride,
+ const void *pointer);
+angle::CallCapture CaptureFogCoordd(const State &glState, bool isCallValid, GLdouble coord);
+angle::CallCapture CaptureFogCoorddv(const State &glState, bool isCallValid, const GLdouble *coord);
+angle::CallCapture CaptureFogCoordf(const State &glState, bool isCallValid, GLfloat coord);
+angle::CallCapture CaptureFogCoordfv(const State &glState, bool isCallValid, const GLfloat *coord);
+angle::CallCapture CaptureMultiDrawArrays(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLint *first,
+ const GLsizei *count,
+ GLsizei drawcount);
+angle::CallCapture CaptureMultiDrawElements(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLsizei *count,
+ DrawElementsType typePacked,
+ const void *const *indices,
+ GLsizei drawcount);
+angle::CallCapture CapturePointParameteri(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLint param);
+angle::CallCapture CapturePointParameteriv(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ const GLint *params);
+angle::CallCapture CaptureSecondaryColor3b(const State &glState,
+ bool isCallValid,
+ GLbyte red,
+ GLbyte green,
+ GLbyte blue);
+angle::CallCapture CaptureSecondaryColor3bv(const State &glState,
+ bool isCallValid,
+ const GLbyte *v);
+angle::CallCapture CaptureSecondaryColor3d(const State &glState,
+ bool isCallValid,
+ GLdouble red,
+ GLdouble green,
+ GLdouble blue);
+angle::CallCapture CaptureSecondaryColor3dv(const State &glState,
+ bool isCallValid,
+ const GLdouble *v);
+angle::CallCapture CaptureSecondaryColor3f(const State &glState,
+ bool isCallValid,
+ GLfloat red,
+ GLfloat green,
+ GLfloat blue);
+angle::CallCapture CaptureSecondaryColor3fv(const State &glState,
+ bool isCallValid,
+ const GLfloat *v);
+angle::CallCapture CaptureSecondaryColor3i(const State &glState,
+ bool isCallValid,
+ GLint red,
+ GLint green,
+ GLint blue);
+angle::CallCapture CaptureSecondaryColor3iv(const State &glState, bool isCallValid, const GLint *v);
+angle::CallCapture CaptureSecondaryColor3s(const State &glState,
+ bool isCallValid,
+ GLshort red,
+ GLshort green,
+ GLshort blue);
+angle::CallCapture CaptureSecondaryColor3sv(const State &glState,
+ bool isCallValid,
+ const GLshort *v);
+angle::CallCapture CaptureSecondaryColor3ub(const State &glState,
+ bool isCallValid,
+ GLubyte red,
+ GLubyte green,
+ GLubyte blue);
+angle::CallCapture CaptureSecondaryColor3ubv(const State &glState,
+ bool isCallValid,
+ const GLubyte *v);
+angle::CallCapture CaptureSecondaryColor3ui(const State &glState,
+ bool isCallValid,
+ GLuint red,
+ GLuint green,
+ GLuint blue);
+angle::CallCapture CaptureSecondaryColor3uiv(const State &glState,
+ bool isCallValid,
+ const GLuint *v);
+angle::CallCapture CaptureSecondaryColor3us(const State &glState,
+ bool isCallValid,
+ GLushort red,
+ GLushort green,
+ GLushort blue);
+angle::CallCapture CaptureSecondaryColor3usv(const State &glState,
+ bool isCallValid,
+ const GLushort *v);
+angle::CallCapture CaptureSecondaryColorPointer(const State &glState,
+ bool isCallValid,
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const void *pointer);
+angle::CallCapture CaptureWindowPos2d(const State &glState,
+ bool isCallValid,
+ GLdouble x,
+ GLdouble y);
+angle::CallCapture CaptureWindowPos2dv(const State &glState, bool isCallValid, const GLdouble *v);
+angle::CallCapture CaptureWindowPos2f(const State &glState, bool isCallValid, GLfloat x, GLfloat y);
+angle::CallCapture CaptureWindowPos2fv(const State &glState, bool isCallValid, const GLfloat *v);
+angle::CallCapture CaptureWindowPos2i(const State &glState, bool isCallValid, GLint x, GLint y);
+angle::CallCapture CaptureWindowPos2iv(const State &glState, bool isCallValid, const GLint *v);
+angle::CallCapture CaptureWindowPos2s(const State &glState, bool isCallValid, GLshort x, GLshort y);
+angle::CallCapture CaptureWindowPos2sv(const State &glState, bool isCallValid, const GLshort *v);
+angle::CallCapture CaptureWindowPos3d(const State &glState,
+ bool isCallValid,
+ GLdouble x,
+ GLdouble y,
+ GLdouble z);
+angle::CallCapture CaptureWindowPos3dv(const State &glState, bool isCallValid, const GLdouble *v);
+angle::CallCapture CaptureWindowPos3f(const State &glState,
+ bool isCallValid,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z);
+angle::CallCapture CaptureWindowPos3fv(const State &glState, bool isCallValid, const GLfloat *v);
+angle::CallCapture CaptureWindowPos3i(const State &glState,
+ bool isCallValid,
+ GLint x,
+ GLint y,
+ GLint z);
+angle::CallCapture CaptureWindowPos3iv(const State &glState, bool isCallValid, const GLint *v);
+angle::CallCapture CaptureWindowPos3s(const State &glState,
+ bool isCallValid,
+ GLshort x,
+ GLshort y,
+ GLshort z);
+angle::CallCapture CaptureWindowPos3sv(const State &glState, bool isCallValid, const GLshort *v);
+
+// GL 1.5
+angle::CallCapture CaptureGetBufferSubData(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLintptr offset,
+ GLsizeiptr size,
+ void *data);
+angle::CallCapture CaptureGetQueryObjectiv(const State &glState,
+ bool isCallValid,
+ QueryID idPacked,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureMapBuffer(const State &glState,
+ bool isCallValid,
+ BufferBinding targetPacked,
+ GLenum access,
+ void *returnValue);
+
+// Parameter Captures
+
+// GL 1.0
+void CaptureBitmap_bitmap(const State &glState,
+ bool isCallValid,
+ GLsizei width,
+ GLsizei height,
+ GLfloat xorig,
+ GLfloat yorig,
+ GLfloat xmove,
+ GLfloat ymove,
+ const GLubyte *bitmap,
+ angle::ParamCapture *paramCapture);
+void CaptureCallLists_lists(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ GLenum type,
+ const void *lists,
+ angle::ParamCapture *paramCapture);
+void CaptureClipPlane_equation(const State &glState,
+ bool isCallValid,
+ GLenum plane,
+ const GLdouble *equation,
+ angle::ParamCapture *paramCapture);
+void CaptureColor3bv_v(const State &glState,
+ bool isCallValid,
+ const GLbyte *v,
+ angle::ParamCapture *paramCapture);
+void CaptureColor3dv_v(const State &glState,
+ bool isCallValid,
+ const GLdouble *v,
+ angle::ParamCapture *paramCapture);
+void CaptureColor3fv_v(const State &glState,
+ bool isCallValid,
+ const GLfloat *v,
+ angle::ParamCapture *paramCapture);
+void CaptureColor3iv_v(const State &glState,
+ bool isCallValid,
+ const GLint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureColor3sv_v(const State &glState,
+ bool isCallValid,
+ const GLshort *v,
+ angle::ParamCapture *paramCapture);
+void CaptureColor3ubv_v(const State &glState,
+ bool isCallValid,
+ const GLubyte *v,
+ angle::ParamCapture *paramCapture);
+void CaptureColor3uiv_v(const State &glState,
+ bool isCallValid,
+ const GLuint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureColor3usv_v(const State &glState,
+ bool isCallValid,
+ const GLushort *v,
+ angle::ParamCapture *paramCapture);
+void CaptureColor4bv_v(const State &glState,
+ bool isCallValid,
+ const GLbyte *v,
+ angle::ParamCapture *paramCapture);
+void CaptureColor4dv_v(const State &glState,
+ bool isCallValid,
+ const GLdouble *v,
+ angle::ParamCapture *paramCapture);
+void CaptureColor4fv_v(const State &glState,
+ bool isCallValid,
+ const GLfloat *v,
+ angle::ParamCapture *paramCapture);
+void CaptureColor4iv_v(const State &glState,
+ bool isCallValid,
+ const GLint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureColor4sv_v(const State &glState,
+ bool isCallValid,
+ const GLshort *v,
+ angle::ParamCapture *paramCapture);
+void CaptureColor4ubv_v(const State &glState,
+ bool isCallValid,
+ const GLubyte *v,
+ angle::ParamCapture *paramCapture);
+void CaptureColor4uiv_v(const State &glState,
+ bool isCallValid,
+ const GLuint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureColor4usv_v(const State &glState,
+ bool isCallValid,
+ const GLushort *v,
+ angle::ParamCapture *paramCapture);
+void CaptureDrawPixels_pixels(const State &glState,
+ bool isCallValid,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void *pixels,
+ angle::ParamCapture *paramCapture);
+void CaptureEdgeFlagv_flag(const State &glState,
+ bool isCallValid,
+ const GLboolean *flag,
+ angle::ParamCapture *paramCapture);
+void CaptureEvalCoord1dv_u(const State &glState,
+ bool isCallValid,
+ const GLdouble *u,
+ angle::ParamCapture *paramCapture);
+void CaptureEvalCoord1fv_u(const State &glState,
+ bool isCallValid,
+ const GLfloat *u,
+ angle::ParamCapture *paramCapture);
+void CaptureEvalCoord2dv_u(const State &glState,
+ bool isCallValid,
+ const GLdouble *u,
+ angle::ParamCapture *paramCapture);
+void CaptureEvalCoord2fv_u(const State &glState,
+ bool isCallValid,
+ const GLfloat *u,
+ angle::ParamCapture *paramCapture);
+void CaptureFeedbackBuffer_buffer(const State &glState,
+ bool isCallValid,
+ GLsizei size,
+ GLenum type,
+ GLfloat *buffer,
+ angle::ParamCapture *paramCapture);
+void CaptureFogiv_params(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ const GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetClipPlane_equation(const State &glState,
+ bool isCallValid,
+ GLenum plane,
+ GLdouble *equation,
+ angle::ParamCapture *paramCapture);
+void CaptureGetDoublev_data(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLdouble *data,
+ angle::ParamCapture *paramCapture);
+void CaptureGetLightiv_params(const State &glState,
+ bool isCallValid,
+ GLenum light,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetMapdv_v(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum query,
+ GLdouble *v,
+ angle::ParamCapture *paramCapture);
+void CaptureGetMapfv_v(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum query,
+ GLfloat *v,
+ angle::ParamCapture *paramCapture);
+void CaptureGetMapiv_v(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum query,
+ GLint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureGetMaterialiv_params(const State &glState,
+ bool isCallValid,
+ GLenum face,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetPixelMapfv_values(const State &glState,
+ bool isCallValid,
+ GLenum map,
+ GLfloat *values,
+ angle::ParamCapture *paramCapture);
+void CaptureGetPixelMapuiv_values(const State &glState,
+ bool isCallValid,
+ GLenum map,
+ GLuint *values,
+ angle::ParamCapture *paramCapture);
+void CaptureGetPixelMapusv_values(const State &glState,
+ bool isCallValid,
+ GLenum map,
+ GLushort *values,
+ angle::ParamCapture *paramCapture);
+void CaptureGetPolygonStipple_mask(const State &glState,
+ bool isCallValid,
+ GLubyte *mask,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexGendv_params(const State &glState,
+ bool isCallValid,
+ GLenum coord,
+ GLenum pname,
+ GLdouble *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexGenfv_params(const State &glState,
+ bool isCallValid,
+ GLenum coord,
+ GLenum pname,
+ GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexGeniv_params(const State &glState,
+ bool isCallValid,
+ GLenum coord,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexImage_pixels(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum format,
+ GLenum type,
+ void *pixels,
+ angle::ParamCapture *paramCapture);
+void CaptureIndexdv_c(const State &glState,
+ bool isCallValid,
+ const GLdouble *c,
+ angle::ParamCapture *paramCapture);
+void CaptureIndexfv_c(const State &glState,
+ bool isCallValid,
+ const GLfloat *c,
+ angle::ParamCapture *paramCapture);
+void CaptureIndexiv_c(const State &glState,
+ bool isCallValid,
+ const GLint *c,
+ angle::ParamCapture *paramCapture);
+void CaptureIndexsv_c(const State &glState,
+ bool isCallValid,
+ const GLshort *c,
+ angle::ParamCapture *paramCapture);
+void CaptureLightModeliv_params(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ const GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureLightiv_params(const State &glState,
+ bool isCallValid,
+ GLenum light,
+ GLenum pname,
+ const GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureLoadMatrixd_m(const State &glState,
+ bool isCallValid,
+ const GLdouble *m,
+ angle::ParamCapture *paramCapture);
+void CaptureMap1d_points(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLdouble u1,
+ GLdouble u2,
+ GLint stride,
+ GLint order,
+ const GLdouble *points,
+ angle::ParamCapture *paramCapture);
+void CaptureMap1f_points(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLfloat u1,
+ GLfloat u2,
+ GLint stride,
+ GLint order,
+ const GLfloat *points,
+ angle::ParamCapture *paramCapture);
+void CaptureMap2d_points(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLdouble u1,
+ GLdouble u2,
+ GLint ustride,
+ GLint uorder,
+ GLdouble v1,
+ GLdouble v2,
+ GLint vstride,
+ GLint vorder,
+ const GLdouble *points,
+ angle::ParamCapture *paramCapture);
+void CaptureMap2f_points(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLfloat u1,
+ GLfloat u2,
+ GLint ustride,
+ GLint uorder,
+ GLfloat v1,
+ GLfloat v2,
+ GLint vstride,
+ GLint vorder,
+ const GLfloat *points,
+ angle::ParamCapture *paramCapture);
+void CaptureMaterialiv_params(const State &glState,
+ bool isCallValid,
+ GLenum face,
+ GLenum pname,
+ const GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureMultMatrixd_m(const State &glState,
+ bool isCallValid,
+ const GLdouble *m,
+ angle::ParamCapture *paramCapture);
+void CaptureNormal3bv_v(const State &glState,
+ bool isCallValid,
+ const GLbyte *v,
+ angle::ParamCapture *paramCapture);
+void CaptureNormal3dv_v(const State &glState,
+ bool isCallValid,
+ const GLdouble *v,
+ angle::ParamCapture *paramCapture);
+void CaptureNormal3fv_v(const State &glState,
+ bool isCallValid,
+ const GLfloat *v,
+ angle::ParamCapture *paramCapture);
+void CaptureNormal3iv_v(const State &glState,
+ bool isCallValid,
+ const GLint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureNormal3sv_v(const State &glState,
+ bool isCallValid,
+ const GLshort *v,
+ angle::ParamCapture *paramCapture);
+void CapturePixelMapfv_values(const State &glState,
+ bool isCallValid,
+ GLenum map,
+ GLsizei mapsize,
+ const GLfloat *values,
+ angle::ParamCapture *paramCapture);
+void CapturePixelMapuiv_values(const State &glState,
+ bool isCallValid,
+ GLenum map,
+ GLsizei mapsize,
+ const GLuint *values,
+ angle::ParamCapture *paramCapture);
+void CapturePixelMapusv_values(const State &glState,
+ bool isCallValid,
+ GLenum map,
+ GLsizei mapsize,
+ const GLushort *values,
+ angle::ParamCapture *paramCapture);
+void CapturePolygonStipple_mask(const State &glState,
+ bool isCallValid,
+ const GLubyte *mask,
+ angle::ParamCapture *paramCapture);
+void CaptureRasterPos2dv_v(const State &glState,
+ bool isCallValid,
+ const GLdouble *v,
+ angle::ParamCapture *paramCapture);
+void CaptureRasterPos2fv_v(const State &glState,
+ bool isCallValid,
+ const GLfloat *v,
+ angle::ParamCapture *paramCapture);
+void CaptureRasterPos2iv_v(const State &glState,
+ bool isCallValid,
+ const GLint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureRasterPos2sv_v(const State &glState,
+ bool isCallValid,
+ const GLshort *v,
+ angle::ParamCapture *paramCapture);
+void CaptureRasterPos3dv_v(const State &glState,
+ bool isCallValid,
+ const GLdouble *v,
+ angle::ParamCapture *paramCapture);
+void CaptureRasterPos3fv_v(const State &glState,
+ bool isCallValid,
+ const GLfloat *v,
+ angle::ParamCapture *paramCapture);
+void CaptureRasterPos3iv_v(const State &glState,
+ bool isCallValid,
+ const GLint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureRasterPos3sv_v(const State &glState,
+ bool isCallValid,
+ const GLshort *v,
+ angle::ParamCapture *paramCapture);
+void CaptureRasterPos4dv_v(const State &glState,
+ bool isCallValid,
+ const GLdouble *v,
+ angle::ParamCapture *paramCapture);
+void CaptureRasterPos4fv_v(const State &glState,
+ bool isCallValid,
+ const GLfloat *v,
+ angle::ParamCapture *paramCapture);
+void CaptureRasterPos4iv_v(const State &glState,
+ bool isCallValid,
+ const GLint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureRasterPos4sv_v(const State &glState,
+ bool isCallValid,
+ const GLshort *v,
+ angle::ParamCapture *paramCapture);
+void CaptureRectdv_v1(const State &glState,
+ bool isCallValid,
+ const GLdouble *v1,
+ const GLdouble *v2,
+ angle::ParamCapture *paramCapture);
+void CaptureRectdv_v2(const State &glState,
+ bool isCallValid,
+ const GLdouble *v1,
+ const GLdouble *v2,
+ angle::ParamCapture *paramCapture);
+void CaptureRectfv_v1(const State &glState,
+ bool isCallValid,
+ const GLfloat *v1,
+ const GLfloat *v2,
+ angle::ParamCapture *paramCapture);
+void CaptureRectfv_v2(const State &glState,
+ bool isCallValid,
+ const GLfloat *v1,
+ const GLfloat *v2,
+ angle::ParamCapture *paramCapture);
+void CaptureRectiv_v1(const State &glState,
+ bool isCallValid,
+ const GLint *v1,
+ const GLint *v2,
+ angle::ParamCapture *paramCapture);
+void CaptureRectiv_v2(const State &glState,
+ bool isCallValid,
+ const GLint *v1,
+ const GLint *v2,
+ angle::ParamCapture *paramCapture);
+void CaptureRectsv_v1(const State &glState,
+ bool isCallValid,
+ const GLshort *v1,
+ const GLshort *v2,
+ angle::ParamCapture *paramCapture);
+void CaptureRectsv_v2(const State &glState,
+ bool isCallValid,
+ const GLshort *v1,
+ const GLshort *v2,
+ angle::ParamCapture *paramCapture);
+void CaptureSelectBuffer_buffer(const State &glState,
+ bool isCallValid,
+ GLsizei size,
+ GLuint *buffer,
+ angle::ParamCapture *paramCapture);
+void CaptureTexCoord1dv_v(const State &glState,
+ bool isCallValid,
+ const GLdouble *v,
+ angle::ParamCapture *paramCapture);
+void CaptureTexCoord1fv_v(const State &glState,
+ bool isCallValid,
+ const GLfloat *v,
+ angle::ParamCapture *paramCapture);
+void CaptureTexCoord1iv_v(const State &glState,
+ bool isCallValid,
+ const GLint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureTexCoord1sv_v(const State &glState,
+ bool isCallValid,
+ const GLshort *v,
+ angle::ParamCapture *paramCapture);
+void CaptureTexCoord2dv_v(const State &glState,
+ bool isCallValid,
+ const GLdouble *v,
+ angle::ParamCapture *paramCapture);
+void CaptureTexCoord2fv_v(const State &glState,
+ bool isCallValid,
+ const GLfloat *v,
+ angle::ParamCapture *paramCapture);
+void CaptureTexCoord2iv_v(const State &glState,
+ bool isCallValid,
+ const GLint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureTexCoord2sv_v(const State &glState,
+ bool isCallValid,
+ const GLshort *v,
+ angle::ParamCapture *paramCapture);
+void CaptureTexCoord3dv_v(const State &glState,
+ bool isCallValid,
+ const GLdouble *v,
+ angle::ParamCapture *paramCapture);
+void CaptureTexCoord3fv_v(const State &glState,
+ bool isCallValid,
+ const GLfloat *v,
+ angle::ParamCapture *paramCapture);
+void CaptureTexCoord3iv_v(const State &glState,
+ bool isCallValid,
+ const GLint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureTexCoord3sv_v(const State &glState,
+ bool isCallValid,
+ const GLshort *v,
+ angle::ParamCapture *paramCapture);
+void CaptureTexCoord4dv_v(const State &glState,
+ bool isCallValid,
+ const GLdouble *v,
+ angle::ParamCapture *paramCapture);
+void CaptureTexCoord4fv_v(const State &glState,
+ bool isCallValid,
+ const GLfloat *v,
+ angle::ParamCapture *paramCapture);
+void CaptureTexCoord4iv_v(const State &glState,
+ bool isCallValid,
+ const GLint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureTexCoord4sv_v(const State &glState,
+ bool isCallValid,
+ const GLshort *v,
+ angle::ParamCapture *paramCapture);
+void CaptureTexGendv_params(const State &glState,
+ bool isCallValid,
+ GLenum coord,
+ GLenum pname,
+ const GLdouble *params,
+ angle::ParamCapture *paramCapture);
+void CaptureTexGenfv_params(const State &glState,
+ bool isCallValid,
+ GLenum coord,
+ GLenum pname,
+ const GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureTexGeniv_params(const State &glState,
+ bool isCallValid,
+ GLenum coord,
+ GLenum pname,
+ const GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureTexImage1D_pixels(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void *pixels,
+ angle::ParamCapture *paramCapture);
+void CaptureVertex2dv_v(const State &glState,
+ bool isCallValid,
+ const GLdouble *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertex2fv_v(const State &glState,
+ bool isCallValid,
+ const GLfloat *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertex2iv_v(const State &glState,
+ bool isCallValid,
+ const GLint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertex2sv_v(const State &glState,
+ bool isCallValid,
+ const GLshort *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertex3dv_v(const State &glState,
+ bool isCallValid,
+ const GLdouble *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertex3fv_v(const State &glState,
+ bool isCallValid,
+ const GLfloat *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertex3iv_v(const State &glState,
+ bool isCallValid,
+ const GLint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertex3sv_v(const State &glState,
+ bool isCallValid,
+ const GLshort *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertex4dv_v(const State &glState,
+ bool isCallValid,
+ const GLdouble *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertex4fv_v(const State &glState,
+ bool isCallValid,
+ const GLfloat *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertex4iv_v(const State &glState,
+ bool isCallValid,
+ const GLint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertex4sv_v(const State &glState,
+ bool isCallValid,
+ const GLshort *v,
+ angle::ParamCapture *paramCapture);
+
+// GL 1.1
+void CaptureAreTexturesResident_textures(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const GLuint *textures,
+ GLboolean *residences,
+ angle::ParamCapture *paramCapture);
+void CaptureAreTexturesResident_residences(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const GLuint *textures,
+ GLboolean *residences,
+ angle::ParamCapture *paramCapture);
+void CaptureEdgeFlagPointer_pointer(const State &glState,
+ bool isCallValid,
+ GLsizei stride,
+ const void *pointer,
+ angle::ParamCapture *paramCapture);
+void CaptureIndexPointer_pointer(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ GLsizei stride,
+ const void *pointer,
+ angle::ParamCapture *paramCapture);
+void CaptureIndexubv_c(const State &glState,
+ bool isCallValid,
+ const GLubyte *c,
+ angle::ParamCapture *paramCapture);
+void CaptureInterleavedArrays_pointer(const State &glState,
+ bool isCallValid,
+ GLenum format,
+ GLsizei stride,
+ const void *pointer,
+ angle::ParamCapture *paramCapture);
+void CapturePrioritizeTextures_textures(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const GLuint *textures,
+ const GLfloat *priorities,
+ angle::ParamCapture *paramCapture);
+void CapturePrioritizeTextures_priorities(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const GLuint *textures,
+ const GLfloat *priorities,
+ angle::ParamCapture *paramCapture);
+void CaptureTexSubImage1D_pixels(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLsizei width,
+ GLenum format,
+ GLenum type,
+ const void *pixels,
+ angle::ParamCapture *paramCapture);
+
+// GL 1.2
+
+// GL 1.3
+void CaptureCompressedTexImage1D_data(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLint border,
+ GLsizei imageSize,
+ const void *data,
+ angle::ParamCapture *paramCapture);
+void CaptureCompressedTexSubImage1D_data(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLsizei width,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data,
+ angle::ParamCapture *paramCapture);
+void CaptureGetCompressedTexImage_img(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ void *img,
+ angle::ParamCapture *paramCapture);
+void CaptureLoadTransposeMatrixd_m(const State &glState,
+ bool isCallValid,
+ const GLdouble *m,
+ angle::ParamCapture *paramCapture);
+void CaptureLoadTransposeMatrixf_m(const State &glState,
+ bool isCallValid,
+ const GLfloat *m,
+ angle::ParamCapture *paramCapture);
+void CaptureMultTransposeMatrixd_m(const State &glState,
+ bool isCallValid,
+ const GLdouble *m,
+ angle::ParamCapture *paramCapture);
+void CaptureMultTransposeMatrixf_m(const State &glState,
+ bool isCallValid,
+ const GLfloat *m,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiTexCoord1dv_v(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ const GLdouble *v,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiTexCoord1fv_v(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ const GLfloat *v,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiTexCoord1iv_v(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ const GLint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiTexCoord1sv_v(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ const GLshort *v,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiTexCoord2dv_v(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ const GLdouble *v,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiTexCoord2fv_v(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ const GLfloat *v,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiTexCoord2iv_v(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ const GLint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiTexCoord2sv_v(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ const GLshort *v,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiTexCoord3dv_v(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ const GLdouble *v,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiTexCoord3fv_v(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ const GLfloat *v,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiTexCoord3iv_v(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ const GLint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiTexCoord3sv_v(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ const GLshort *v,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiTexCoord4dv_v(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ const GLdouble *v,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiTexCoord4fv_v(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ const GLfloat *v,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiTexCoord4iv_v(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ const GLint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiTexCoord4sv_v(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ const GLshort *v,
+ angle::ParamCapture *paramCapture);
+
+// GL 1.4
+void CaptureFogCoordPointer_pointer(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ GLsizei stride,
+ const void *pointer,
+ angle::ParamCapture *paramCapture);
+void CaptureFogCoorddv_coord(const State &glState,
+ bool isCallValid,
+ const GLdouble *coord,
+ angle::ParamCapture *paramCapture);
+void CaptureFogCoordfv_coord(const State &glState,
+ bool isCallValid,
+ const GLfloat *coord,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiDrawArrays_first(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLint *first,
+ const GLsizei *count,
+ GLsizei drawcount,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiDrawArrays_count(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLint *first,
+ const GLsizei *count,
+ GLsizei drawcount,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiDrawElements_count(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLsizei *count,
+ DrawElementsType typePacked,
+ const void *const *indices,
+ GLsizei drawcount,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiDrawElements_indices(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLsizei *count,
+ DrawElementsType typePacked,
+ const void *const *indices,
+ GLsizei drawcount,
+ angle::ParamCapture *paramCapture);
+void CapturePointParameteriv_params(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ const GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureSecondaryColor3bv_v(const State &glState,
+ bool isCallValid,
+ const GLbyte *v,
+ angle::ParamCapture *paramCapture);
+void CaptureSecondaryColor3dv_v(const State &glState,
+ bool isCallValid,
+ const GLdouble *v,
+ angle::ParamCapture *paramCapture);
+void CaptureSecondaryColor3fv_v(const State &glState,
+ bool isCallValid,
+ const GLfloat *v,
+ angle::ParamCapture *paramCapture);
+void CaptureSecondaryColor3iv_v(const State &glState,
+ bool isCallValid,
+ const GLint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureSecondaryColor3sv_v(const State &glState,
+ bool isCallValid,
+ const GLshort *v,
+ angle::ParamCapture *paramCapture);
+void CaptureSecondaryColor3ubv_v(const State &glState,
+ bool isCallValid,
+ const GLubyte *v,
+ angle::ParamCapture *paramCapture);
+void CaptureSecondaryColor3uiv_v(const State &glState,
+ bool isCallValid,
+ const GLuint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureSecondaryColor3usv_v(const State &glState,
+ bool isCallValid,
+ const GLushort *v,
+ angle::ParamCapture *paramCapture);
+void CaptureSecondaryColorPointer_pointer(const State &glState,
+ bool isCallValid,
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const void *pointer,
+ angle::ParamCapture *paramCapture);
+void CaptureWindowPos2dv_v(const State &glState,
+ bool isCallValid,
+ const GLdouble *v,
+ angle::ParamCapture *paramCapture);
+void CaptureWindowPos2fv_v(const State &glState,
+ bool isCallValid,
+ const GLfloat *v,
+ angle::ParamCapture *paramCapture);
+void CaptureWindowPos2iv_v(const State &glState,
+ bool isCallValid,
+ const GLint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureWindowPos2sv_v(const State &glState,
+ bool isCallValid,
+ const GLshort *v,
+ angle::ParamCapture *paramCapture);
+void CaptureWindowPos3dv_v(const State &glState,
+ bool isCallValid,
+ const GLdouble *v,
+ angle::ParamCapture *paramCapture);
+void CaptureWindowPos3fv_v(const State &glState,
+ bool isCallValid,
+ const GLfloat *v,
+ angle::ParamCapture *paramCapture);
+void CaptureWindowPos3iv_v(const State &glState,
+ bool isCallValid,
+ const GLint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureWindowPos3sv_v(const State &glState,
+ bool isCallValid,
+ const GLshort *v,
+ angle::ParamCapture *paramCapture);
+
+// GL 1.5
+void CaptureGetBufferSubData_data(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLintptr offset,
+ GLsizeiptr size,
+ void *data,
+ angle::ParamCapture *paramCapture);
+void CaptureGetQueryObjectiv_params(const State &glState,
+ bool isCallValid,
+ QueryID idPacked,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+} // namespace gl
+
+#endif // LIBANGLE_CAPTURE_GL_1_AUTOGEN_H_
diff --git a/gfx/angle/checkout/src/libANGLE/capture/capture_gl_2_autogen.h b/gfx/angle/checkout/src/libANGLE/capture/capture_gl_2_autogen.h
new file mode 100644
index 0000000000..5ab30a6b9a
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/capture/capture_gl_2_autogen.h
@@ -0,0 +1,266 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
+//
+// Copyright 2020 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// capture_gl_2_autogen.h:
+// Capture functions for the OpenGL ES Desktop GL 2.x entry points.
+
+#ifndef LIBANGLE_CAPTURE_GL_2_AUTOGEN_H_
+#define LIBANGLE_CAPTURE_GL_2_AUTOGEN_H_
+
+#include "common/PackedEnums.h"
+#include "libANGLE/capture/FrameCapture.h"
+
+namespace gl
+{
+
+// Method Captures
+
+// GL 2.0
+angle::CallCapture CaptureGetVertexAttribdv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum pname,
+ GLdouble *params);
+angle::CallCapture CaptureVertexAttrib1d(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLdouble x);
+angle::CallCapture CaptureVertexAttrib1dv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLdouble *v);
+angle::CallCapture CaptureVertexAttrib1s(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLshort x);
+angle::CallCapture CaptureVertexAttrib1sv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLshort *v);
+angle::CallCapture CaptureVertexAttrib2d(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLdouble x,
+ GLdouble y);
+angle::CallCapture CaptureVertexAttrib2dv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLdouble *v);
+angle::CallCapture CaptureVertexAttrib2s(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLshort x,
+ GLshort y);
+angle::CallCapture CaptureVertexAttrib2sv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLshort *v);
+angle::CallCapture CaptureVertexAttrib3d(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLdouble x,
+ GLdouble y,
+ GLdouble z);
+angle::CallCapture CaptureVertexAttrib3dv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLdouble *v);
+angle::CallCapture CaptureVertexAttrib3s(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLshort x,
+ GLshort y,
+ GLshort z);
+angle::CallCapture CaptureVertexAttrib3sv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLshort *v);
+angle::CallCapture CaptureVertexAttrib4Nbv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLbyte *v);
+angle::CallCapture CaptureVertexAttrib4Niv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLint *v);
+angle::CallCapture CaptureVertexAttrib4Nsv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLshort *v);
+angle::CallCapture CaptureVertexAttrib4Nub(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLubyte x,
+ GLubyte y,
+ GLubyte z,
+ GLubyte w);
+angle::CallCapture CaptureVertexAttrib4Nubv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLubyte *v);
+angle::CallCapture CaptureVertexAttrib4Nuiv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLuint *v);
+angle::CallCapture CaptureVertexAttrib4Nusv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLushort *v);
+angle::CallCapture CaptureVertexAttrib4bv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLbyte *v);
+angle::CallCapture CaptureVertexAttrib4d(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLdouble x,
+ GLdouble y,
+ GLdouble z,
+ GLdouble w);
+angle::CallCapture CaptureVertexAttrib4dv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLdouble *v);
+angle::CallCapture CaptureVertexAttrib4iv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLint *v);
+angle::CallCapture CaptureVertexAttrib4s(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLshort x,
+ GLshort y,
+ GLshort z,
+ GLshort w);
+angle::CallCapture CaptureVertexAttrib4sv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLshort *v);
+angle::CallCapture CaptureVertexAttrib4ubv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLubyte *v);
+angle::CallCapture CaptureVertexAttrib4uiv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLuint *v);
+angle::CallCapture CaptureVertexAttrib4usv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLushort *v);
+
+// GL 2.1
+
+// Parameter Captures
+
+// GL 2.0
+void CaptureGetVertexAttribdv_params(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum pname,
+ GLdouble *params,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib1dv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLdouble *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib1sv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLshort *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib2dv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLdouble *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib2sv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLshort *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib3dv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLdouble *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib3sv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLshort *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib4Nbv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLbyte *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib4Niv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib4Nsv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLshort *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib4Nubv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLubyte *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib4Nuiv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLuint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib4Nusv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLushort *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib4bv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLbyte *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib4dv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLdouble *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib4iv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib4sv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLshort *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib4ubv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLubyte *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib4uiv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLuint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib4usv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLushort *v,
+ angle::ParamCapture *paramCapture);
+
+// GL 2.1
+} // namespace gl
+
+#endif // LIBANGLE_CAPTURE_GL_2_AUTOGEN_H_
diff --git a/gfx/angle/checkout/src/libANGLE/capture/capture_gl_3_autogen.h b/gfx/angle/checkout/src/libANGLE/capture/capture_gl_3_autogen.h
new file mode 100644
index 0000000000..b365fbec7c
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/capture/capture_gl_3_autogen.h
@@ -0,0 +1,609 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
+//
+// Copyright 2020 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// capture_gl_3_autogen.h:
+// Capture functions for the OpenGL ES Desktop GL 3.x entry points.
+
+#ifndef LIBANGLE_CAPTURE_GL_3_AUTOGEN_H_
+#define LIBANGLE_CAPTURE_GL_3_AUTOGEN_H_
+
+#include "common/PackedEnums.h"
+#include "libANGLE/capture/FrameCapture.h"
+
+namespace gl
+{
+
+// Method Captures
+
+// GL 3.0
+angle::CallCapture CaptureBeginConditionalRender(const State &glState,
+ bool isCallValid,
+ GLuint id,
+ GLenum mode);
+angle::CallCapture CaptureBindFragDataLocation(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLuint color,
+ const GLchar *name);
+angle::CallCapture CaptureClampColor(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum clamp);
+angle::CallCapture CaptureEndConditionalRender(const State &glState, bool isCallValid);
+angle::CallCapture CaptureFramebufferTexture1D(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum attachment,
+ TextureTarget textargetPacked,
+ TextureID texturePacked,
+ GLint level);
+angle::CallCapture CaptureFramebufferTexture3D(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum attachment,
+ TextureTarget textargetPacked,
+ TextureID texturePacked,
+ GLint level,
+ GLint zoffset);
+angle::CallCapture CaptureVertexAttribI1i(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLint x);
+angle::CallCapture CaptureVertexAttribI1iv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLint *v);
+angle::CallCapture CaptureVertexAttribI1ui(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLuint x);
+angle::CallCapture CaptureVertexAttribI1uiv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLuint *v);
+angle::CallCapture CaptureVertexAttribI2i(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLint x,
+ GLint y);
+angle::CallCapture CaptureVertexAttribI2iv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLint *v);
+angle::CallCapture CaptureVertexAttribI2ui(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLuint x,
+ GLuint y);
+angle::CallCapture CaptureVertexAttribI2uiv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLuint *v);
+angle::CallCapture CaptureVertexAttribI3i(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLint x,
+ GLint y,
+ GLint z);
+angle::CallCapture CaptureVertexAttribI3iv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLint *v);
+angle::CallCapture CaptureVertexAttribI3ui(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLuint x,
+ GLuint y,
+ GLuint z);
+angle::CallCapture CaptureVertexAttribI3uiv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLuint *v);
+angle::CallCapture CaptureVertexAttribI4bv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLbyte *v);
+angle::CallCapture CaptureVertexAttribI4sv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLshort *v);
+angle::CallCapture CaptureVertexAttribI4ubv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLubyte *v);
+angle::CallCapture CaptureVertexAttribI4usv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLushort *v);
+
+// GL 3.1
+angle::CallCapture CaptureGetActiveUniformName(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLuint uniformIndex,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *uniformName);
+angle::CallCapture CapturePrimitiveRestartIndex(const State &glState,
+ bool isCallValid,
+ GLuint index);
+
+// GL 3.2
+angle::CallCapture CaptureMultiDrawElementsBaseVertex(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLsizei *count,
+ DrawElementsType typePacked,
+ const void *const *indices,
+ GLsizei drawcount,
+ const GLint *basevertex);
+angle::CallCapture CaptureProvokingVertex(const State &glState,
+ bool isCallValid,
+ ProvokingVertexConvention modePacked);
+angle::CallCapture CaptureTexImage2DMultisample(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedsamplelocations);
+angle::CallCapture CaptureTexImage3DMultisample(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLboolean fixedsamplelocations);
+
+// GL 3.3
+angle::CallCapture CaptureBindFragDataLocationIndexed(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLuint colorNumber,
+ GLuint index,
+ const GLchar *name);
+angle::CallCapture CaptureColorP3ui(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ GLuint color);
+angle::CallCapture CaptureColorP3uiv(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ const GLuint *color);
+angle::CallCapture CaptureColorP4ui(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ GLuint color);
+angle::CallCapture CaptureColorP4uiv(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ const GLuint *color);
+angle::CallCapture CaptureGetFragDataIndex(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ const GLchar *name,
+ GLint returnValue);
+angle::CallCapture CaptureGetQueryObjecti64v(const State &glState,
+ bool isCallValid,
+ QueryID idPacked,
+ GLenum pname,
+ GLint64 *params);
+angle::CallCapture CaptureGetQueryObjectui64v(const State &glState,
+ bool isCallValid,
+ QueryID idPacked,
+ GLenum pname,
+ GLuint64 *params);
+angle::CallCapture CaptureMultiTexCoordP1ui(const State &glState,
+ bool isCallValid,
+ GLenum texture,
+ GLenum type,
+ GLuint coords);
+angle::CallCapture CaptureMultiTexCoordP1uiv(const State &glState,
+ bool isCallValid,
+ GLenum texture,
+ GLenum type,
+ const GLuint *coords);
+angle::CallCapture CaptureMultiTexCoordP2ui(const State &glState,
+ bool isCallValid,
+ GLenum texture,
+ GLenum type,
+ GLuint coords);
+angle::CallCapture CaptureMultiTexCoordP2uiv(const State &glState,
+ bool isCallValid,
+ GLenum texture,
+ GLenum type,
+ const GLuint *coords);
+angle::CallCapture CaptureMultiTexCoordP3ui(const State &glState,
+ bool isCallValid,
+ GLenum texture,
+ GLenum type,
+ GLuint coords);
+angle::CallCapture CaptureMultiTexCoordP3uiv(const State &glState,
+ bool isCallValid,
+ GLenum texture,
+ GLenum type,
+ const GLuint *coords);
+angle::CallCapture CaptureMultiTexCoordP4ui(const State &glState,
+ bool isCallValid,
+ GLenum texture,
+ GLenum type,
+ GLuint coords);
+angle::CallCapture CaptureMultiTexCoordP4uiv(const State &glState,
+ bool isCallValid,
+ GLenum texture,
+ GLenum type,
+ const GLuint *coords);
+angle::CallCapture CaptureNormalP3ui(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ GLuint coords);
+angle::CallCapture CaptureNormalP3uiv(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ const GLuint *coords);
+angle::CallCapture CaptureQueryCounter(const State &glState,
+ bool isCallValid,
+ QueryID idPacked,
+ QueryType targetPacked);
+angle::CallCapture CaptureSecondaryColorP3ui(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ GLuint color);
+angle::CallCapture CaptureSecondaryColorP3uiv(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ const GLuint *color);
+angle::CallCapture CaptureTexCoordP1ui(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ GLuint coords);
+angle::CallCapture CaptureTexCoordP1uiv(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ const GLuint *coords);
+angle::CallCapture CaptureTexCoordP2ui(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ GLuint coords);
+angle::CallCapture CaptureTexCoordP2uiv(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ const GLuint *coords);
+angle::CallCapture CaptureTexCoordP3ui(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ GLuint coords);
+angle::CallCapture CaptureTexCoordP3uiv(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ const GLuint *coords);
+angle::CallCapture CaptureTexCoordP4ui(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ GLuint coords);
+angle::CallCapture CaptureTexCoordP4uiv(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ const GLuint *coords);
+angle::CallCapture CaptureVertexAttribP1ui(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum type,
+ GLboolean normalized,
+ GLuint value);
+angle::CallCapture CaptureVertexAttribP1uiv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum type,
+ GLboolean normalized,
+ const GLuint *value);
+angle::CallCapture CaptureVertexAttribP2ui(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum type,
+ GLboolean normalized,
+ GLuint value);
+angle::CallCapture CaptureVertexAttribP2uiv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum type,
+ GLboolean normalized,
+ const GLuint *value);
+angle::CallCapture CaptureVertexAttribP3ui(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum type,
+ GLboolean normalized,
+ GLuint value);
+angle::CallCapture CaptureVertexAttribP3uiv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum type,
+ GLboolean normalized,
+ const GLuint *value);
+angle::CallCapture CaptureVertexAttribP4ui(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum type,
+ GLboolean normalized,
+ GLuint value);
+angle::CallCapture CaptureVertexAttribP4uiv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum type,
+ GLboolean normalized,
+ const GLuint *value);
+angle::CallCapture CaptureVertexP2ui(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ GLuint value);
+angle::CallCapture CaptureVertexP2uiv(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ const GLuint *value);
+angle::CallCapture CaptureVertexP3ui(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ GLuint value);
+angle::CallCapture CaptureVertexP3uiv(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ const GLuint *value);
+angle::CallCapture CaptureVertexP4ui(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ GLuint value);
+angle::CallCapture CaptureVertexP4uiv(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ const GLuint *value);
+
+// Parameter Captures
+
+// GL 3.0
+void CaptureBindFragDataLocation_name(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLuint color,
+ const GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttribI1iv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttribI1uiv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLuint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttribI2iv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttribI2uiv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLuint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttribI3iv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttribI3uiv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLuint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttribI4bv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLbyte *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttribI4sv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLshort *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttribI4ubv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLubyte *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttribI4usv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLushort *v,
+ angle::ParamCapture *paramCapture);
+
+// GL 3.1
+void CaptureGetActiveUniformName_length(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLuint uniformIndex,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *uniformName,
+ angle::ParamCapture *paramCapture);
+void CaptureGetActiveUniformName_uniformName(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLuint uniformIndex,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *uniformName,
+ angle::ParamCapture *paramCapture);
+
+// GL 3.2
+void CaptureMultiDrawElementsBaseVertex_count(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLsizei *count,
+ DrawElementsType typePacked,
+ const void *const *indices,
+ GLsizei drawcount,
+ const GLint *basevertex,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiDrawElementsBaseVertex_indices(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLsizei *count,
+ DrawElementsType typePacked,
+ const void *const *indices,
+ GLsizei drawcount,
+ const GLint *basevertex,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiDrawElementsBaseVertex_basevertex(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLsizei *count,
+ DrawElementsType typePacked,
+ const void *const *indices,
+ GLsizei drawcount,
+ const GLint *basevertex,
+ angle::ParamCapture *paramCapture);
+
+// GL 3.3
+void CaptureBindFragDataLocationIndexed_name(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLuint colorNumber,
+ GLuint index,
+ const GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureColorP3uiv_color(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ const GLuint *color,
+ angle::ParamCapture *paramCapture);
+void CaptureColorP4uiv_color(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ const GLuint *color,
+ angle::ParamCapture *paramCapture);
+void CaptureGetFragDataIndex_name(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ const GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureGetQueryObjecti64v_params(const State &glState,
+ bool isCallValid,
+ QueryID idPacked,
+ GLenum pname,
+ GLint64 *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetQueryObjectui64v_params(const State &glState,
+ bool isCallValid,
+ QueryID idPacked,
+ GLenum pname,
+ GLuint64 *params,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiTexCoordP1uiv_coords(const State &glState,
+ bool isCallValid,
+ GLenum texture,
+ GLenum type,
+ const GLuint *coords,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiTexCoordP2uiv_coords(const State &glState,
+ bool isCallValid,
+ GLenum texture,
+ GLenum type,
+ const GLuint *coords,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiTexCoordP3uiv_coords(const State &glState,
+ bool isCallValid,
+ GLenum texture,
+ GLenum type,
+ const GLuint *coords,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiTexCoordP4uiv_coords(const State &glState,
+ bool isCallValid,
+ GLenum texture,
+ GLenum type,
+ const GLuint *coords,
+ angle::ParamCapture *paramCapture);
+void CaptureNormalP3uiv_coords(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ const GLuint *coords,
+ angle::ParamCapture *paramCapture);
+void CaptureSecondaryColorP3uiv_color(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ const GLuint *color,
+ angle::ParamCapture *paramCapture);
+void CaptureTexCoordP1uiv_coords(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ const GLuint *coords,
+ angle::ParamCapture *paramCapture);
+void CaptureTexCoordP2uiv_coords(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ const GLuint *coords,
+ angle::ParamCapture *paramCapture);
+void CaptureTexCoordP3uiv_coords(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ const GLuint *coords,
+ angle::ParamCapture *paramCapture);
+void CaptureTexCoordP4uiv_coords(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ const GLuint *coords,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttribP1uiv_value(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum type,
+ GLboolean normalized,
+ const GLuint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttribP2uiv_value(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum type,
+ GLboolean normalized,
+ const GLuint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttribP3uiv_value(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum type,
+ GLboolean normalized,
+ const GLuint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttribP4uiv_value(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum type,
+ GLboolean normalized,
+ const GLuint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexP2uiv_value(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ const GLuint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexP3uiv_value(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ const GLuint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexP4uiv_value(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ const GLuint *value,
+ angle::ParamCapture *paramCapture);
+} // namespace gl
+
+#endif // LIBANGLE_CAPTURE_GL_3_AUTOGEN_H_
diff --git a/gfx/angle/checkout/src/libANGLE/capture/capture_gl_4_autogen.h b/gfx/angle/checkout/src/libANGLE/capture/capture_gl_4_autogen.h
new file mode 100644
index 0000000000..495bf4cb7f
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/capture/capture_gl_4_autogen.h
@@ -0,0 +1,2524 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
+//
+// Copyright 2020 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// capture_gl_4_autogen.h:
+// Capture functions for the OpenGL ES Desktop GL 4.x entry points.
+
+#ifndef LIBANGLE_CAPTURE_GL_4_AUTOGEN_H_
+#define LIBANGLE_CAPTURE_GL_4_AUTOGEN_H_
+
+#include "common/PackedEnums.h"
+#include "libANGLE/capture/FrameCapture.h"
+
+namespace gl
+{
+
+// Method Captures
+
+// GL 4.0
+angle::CallCapture CaptureBeginQueryIndexed(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index,
+ QueryID idPacked);
+angle::CallCapture CaptureDrawTransformFeedback(const State &glState,
+ bool isCallValid,
+ GLenum mode,
+ TransformFeedbackID idPacked);
+angle::CallCapture CaptureDrawTransformFeedbackStream(const State &glState,
+ bool isCallValid,
+ GLenum mode,
+ TransformFeedbackID idPacked,
+ GLuint stream);
+angle::CallCapture CaptureEndQueryIndexed(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index);
+angle::CallCapture CaptureGetActiveSubroutineName(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum shadertype,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name);
+angle::CallCapture CaptureGetActiveSubroutineUniformName(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum shadertype,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name);
+angle::CallCapture CaptureGetActiveSubroutineUniformiv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum shadertype,
+ GLuint index,
+ GLenum pname,
+ GLint *values);
+angle::CallCapture CaptureGetProgramStageiv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum shadertype,
+ GLenum pname,
+ GLint *values);
+angle::CallCapture CaptureGetQueryIndexediv(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetSubroutineIndex(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum shadertype,
+ const GLchar *name,
+ GLuint returnValue);
+angle::CallCapture CaptureGetSubroutineUniformLocation(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum shadertype,
+ const GLchar *name,
+ GLint returnValue);
+angle::CallCapture CaptureGetUniformSubroutineuiv(const State &glState,
+ bool isCallValid,
+ GLenum shadertype,
+ GLint location,
+ GLuint *params);
+angle::CallCapture CaptureGetUniformdv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLdouble *params);
+angle::CallCapture CapturePatchParameterfv(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ const GLfloat *values);
+angle::CallCapture CaptureUniform1d(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLdouble x);
+angle::CallCapture CaptureUniform1dv(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLdouble *value);
+angle::CallCapture CaptureUniform2d(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLdouble x,
+ GLdouble y);
+angle::CallCapture CaptureUniform2dv(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLdouble *value);
+angle::CallCapture CaptureUniform3d(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLdouble x,
+ GLdouble y,
+ GLdouble z);
+angle::CallCapture CaptureUniform3dv(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLdouble *value);
+angle::CallCapture CaptureUniform4d(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLdouble x,
+ GLdouble y,
+ GLdouble z,
+ GLdouble w);
+angle::CallCapture CaptureUniform4dv(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLdouble *value);
+angle::CallCapture CaptureUniformMatrix2dv(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value);
+angle::CallCapture CaptureUniformMatrix2x3dv(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value);
+angle::CallCapture CaptureUniformMatrix2x4dv(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value);
+angle::CallCapture CaptureUniformMatrix3dv(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value);
+angle::CallCapture CaptureUniformMatrix3x2dv(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value);
+angle::CallCapture CaptureUniformMatrix3x4dv(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value);
+angle::CallCapture CaptureUniformMatrix4dv(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value);
+angle::CallCapture CaptureUniformMatrix4x2dv(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value);
+angle::CallCapture CaptureUniformMatrix4x3dv(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value);
+angle::CallCapture CaptureUniformSubroutinesuiv(const State &glState,
+ bool isCallValid,
+ GLenum shadertype,
+ GLsizei count,
+ const GLuint *indices);
+
+// GL 4.1
+angle::CallCapture CaptureDepthRangeArrayv(const State &glState,
+ bool isCallValid,
+ GLuint first,
+ GLsizei count,
+ const GLdouble *v);
+angle::CallCapture CaptureDepthRangeIndexed(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLdouble n,
+ GLdouble f);
+angle::CallCapture CaptureGetDoublei_v(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index,
+ GLdouble *data);
+angle::CallCapture CaptureGetFloati_v(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index,
+ GLfloat *data);
+angle::CallCapture CaptureGetVertexAttribLdv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum pname,
+ GLdouble *params);
+angle::CallCapture CaptureProgramUniform1d(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLdouble v0);
+angle::CallCapture CaptureProgramUniform1dv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLdouble *value);
+angle::CallCapture CaptureProgramUniform2d(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLdouble v0,
+ GLdouble v1);
+angle::CallCapture CaptureProgramUniform2dv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLdouble *value);
+angle::CallCapture CaptureProgramUniform3d(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLdouble v0,
+ GLdouble v1,
+ GLdouble v2);
+angle::CallCapture CaptureProgramUniform3dv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLdouble *value);
+angle::CallCapture CaptureProgramUniform4d(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLdouble v0,
+ GLdouble v1,
+ GLdouble v2,
+ GLdouble v3);
+angle::CallCapture CaptureProgramUniform4dv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLdouble *value);
+angle::CallCapture CaptureProgramUniformMatrix2dv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value);
+angle::CallCapture CaptureProgramUniformMatrix2x3dv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value);
+angle::CallCapture CaptureProgramUniformMatrix2x4dv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value);
+angle::CallCapture CaptureProgramUniformMatrix3dv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value);
+angle::CallCapture CaptureProgramUniformMatrix3x2dv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value);
+angle::CallCapture CaptureProgramUniformMatrix3x4dv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value);
+angle::CallCapture CaptureProgramUniformMatrix4dv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value);
+angle::CallCapture CaptureProgramUniformMatrix4x2dv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value);
+angle::CallCapture CaptureProgramUniformMatrix4x3dv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value);
+angle::CallCapture CaptureScissorArrayv(const State &glState,
+ bool isCallValid,
+ GLuint first,
+ GLsizei count,
+ const GLint *v);
+angle::CallCapture CaptureScissorIndexed(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLint left,
+ GLint bottom,
+ GLsizei width,
+ GLsizei height);
+angle::CallCapture CaptureScissorIndexedv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLint *v);
+angle::CallCapture CaptureVertexAttribL1d(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLdouble x);
+angle::CallCapture CaptureVertexAttribL1dv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLdouble *v);
+angle::CallCapture CaptureVertexAttribL2d(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLdouble x,
+ GLdouble y);
+angle::CallCapture CaptureVertexAttribL2dv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLdouble *v);
+angle::CallCapture CaptureVertexAttribL3d(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLdouble x,
+ GLdouble y,
+ GLdouble z);
+angle::CallCapture CaptureVertexAttribL3dv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLdouble *v);
+angle::CallCapture CaptureVertexAttribL4d(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLdouble x,
+ GLdouble y,
+ GLdouble z,
+ GLdouble w);
+angle::CallCapture CaptureVertexAttribL4dv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLdouble *v);
+angle::CallCapture CaptureVertexAttribLPointer(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const void *pointer);
+angle::CallCapture CaptureViewportArrayv(const State &glState,
+ bool isCallValid,
+ GLuint first,
+ GLsizei count,
+ const GLfloat *v);
+angle::CallCapture CaptureViewportIndexedf(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLfloat x,
+ GLfloat y,
+ GLfloat w,
+ GLfloat h);
+angle::CallCapture CaptureViewportIndexedfv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLfloat *v);
+
+// GL 4.2
+angle::CallCapture CaptureDrawArraysInstancedBaseInstance(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLint first,
+ GLsizei count,
+ GLsizei instancecount,
+ GLuint baseinstance);
+angle::CallCapture CaptureDrawElementsInstancedBaseInstance(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLsizei instancecount,
+ GLuint baseinstance);
+angle::CallCapture CaptureDrawElementsInstancedBaseVertexBaseInstance(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLsizei instancecount,
+ GLint basevertex,
+ GLuint baseinstance);
+angle::CallCapture CaptureDrawTransformFeedbackInstanced(const State &glState,
+ bool isCallValid,
+ GLenum mode,
+ TransformFeedbackID idPacked,
+ GLsizei instancecount);
+angle::CallCapture CaptureDrawTransformFeedbackStreamInstanced(const State &glState,
+ bool isCallValid,
+ GLenum mode,
+ TransformFeedbackID idPacked,
+ GLuint stream,
+ GLsizei instancecount);
+angle::CallCapture CaptureGetActiveAtomicCounterBufferiv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLuint bufferIndex,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureTexStorage1D(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width);
+
+// GL 4.3
+angle::CallCapture CaptureClearBufferData(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum internalformat,
+ GLenum format,
+ GLenum type,
+ const void *data);
+angle::CallCapture CaptureClearBufferSubData(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum internalformat,
+ GLintptr offset,
+ GLsizeiptr size,
+ GLenum format,
+ GLenum type,
+ const void *data);
+angle::CallCapture CaptureGetInternalformati64v(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei count,
+ GLint64 *params);
+angle::CallCapture CaptureGetProgramResourceLocationIndex(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum programInterface,
+ const GLchar *name,
+ GLint returnValue);
+angle::CallCapture CaptureInvalidateBufferData(const State &glState,
+ bool isCallValid,
+ BufferID bufferPacked);
+angle::CallCapture CaptureInvalidateBufferSubData(const State &glState,
+ bool isCallValid,
+ BufferID bufferPacked,
+ GLintptr offset,
+ GLsizeiptr length);
+angle::CallCapture CaptureInvalidateTexImage(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLint level);
+angle::CallCapture CaptureInvalidateTexSubImage(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth);
+angle::CallCapture CaptureMultiDrawArraysIndirect(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const void *indirect,
+ GLsizei drawcount,
+ GLsizei stride);
+angle::CallCapture CaptureMultiDrawElementsIndirect(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ DrawElementsType typePacked,
+ const void *indirect,
+ GLsizei drawcount,
+ GLsizei stride);
+angle::CallCapture CaptureShaderStorageBlockBinding(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLuint storageBlockIndex,
+ GLuint storageBlockBinding);
+angle::CallCapture CaptureTextureView(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLenum target,
+ GLuint origtexture,
+ GLenum internalformat,
+ GLuint minlevel,
+ GLuint numlevels,
+ GLuint minlayer,
+ GLuint numlayers);
+angle::CallCapture CaptureVertexAttribLFormat(const State &glState,
+ bool isCallValid,
+ GLuint attribindex,
+ GLint size,
+ GLenum type,
+ GLuint relativeoffset);
+
+// GL 4.4
+angle::CallCapture CaptureBindBuffersBase(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint first,
+ GLsizei count,
+ const BufferID *buffersPacked);
+angle::CallCapture CaptureBindBuffersRange(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint first,
+ GLsizei count,
+ const BufferID *buffersPacked,
+ const GLintptr *offsets,
+ const GLsizeiptr *sizes);
+angle::CallCapture CaptureBindImageTextures(const State &glState,
+ bool isCallValid,
+ GLuint first,
+ GLsizei count,
+ const GLuint *textures);
+angle::CallCapture CaptureBindSamplers(const State &glState,
+ bool isCallValid,
+ GLuint first,
+ GLsizei count,
+ const GLuint *samplers);
+angle::CallCapture CaptureBindTextures(const State &glState,
+ bool isCallValid,
+ GLuint first,
+ GLsizei count,
+ const GLuint *textures);
+angle::CallCapture CaptureBindVertexBuffers(const State &glState,
+ bool isCallValid,
+ GLuint first,
+ GLsizei count,
+ const BufferID *buffersPacked,
+ const GLintptr *offsets,
+ const GLsizei *strides);
+angle::CallCapture CaptureBufferStorage(const State &glState,
+ bool isCallValid,
+ BufferBinding targetPacked,
+ GLsizeiptr size,
+ const void *data,
+ GLbitfield flags);
+angle::CallCapture CaptureClearTexImage(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLint level,
+ GLenum format,
+ GLenum type,
+ const void *data);
+angle::CallCapture CaptureClearTexSubImage(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ const void *data);
+
+// GL 4.5
+angle::CallCapture CaptureBindTextureUnit(const State &glState,
+ bool isCallValid,
+ GLuint unit,
+ TextureID texturePacked);
+angle::CallCapture CaptureBlitNamedFramebuffer(const State &glState,
+ bool isCallValid,
+ GLuint readFramebuffer,
+ GLuint drawFramebuffer,
+ GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter);
+angle::CallCapture CaptureCheckNamedFramebufferStatus(const State &glState,
+ bool isCallValid,
+ FramebufferID framebufferPacked,
+ GLenum target,
+ GLenum returnValue);
+angle::CallCapture CaptureClearNamedBufferData(const State &glState,
+ bool isCallValid,
+ BufferID bufferPacked,
+ GLenum internalformat,
+ GLenum format,
+ GLenum type,
+ const void *data);
+angle::CallCapture CaptureClearNamedBufferSubData(const State &glState,
+ bool isCallValid,
+ BufferID bufferPacked,
+ GLenum internalformat,
+ GLintptr offset,
+ GLsizeiptr size,
+ GLenum format,
+ GLenum type,
+ const void *data);
+angle::CallCapture CaptureClearNamedFramebufferfi(const State &glState,
+ bool isCallValid,
+ FramebufferID framebufferPacked,
+ GLenum buffer,
+ GLint drawbuffer,
+ GLfloat depth,
+ GLint stencil);
+angle::CallCapture CaptureClearNamedFramebufferfv(const State &glState,
+ bool isCallValid,
+ FramebufferID framebufferPacked,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLfloat *value);
+angle::CallCapture CaptureClearNamedFramebufferiv(const State &glState,
+ bool isCallValid,
+ FramebufferID framebufferPacked,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLint *value);
+angle::CallCapture CaptureClearNamedFramebufferuiv(const State &glState,
+ bool isCallValid,
+ FramebufferID framebufferPacked,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLuint *value);
+angle::CallCapture CaptureClipControl(const State &glState,
+ bool isCallValid,
+ GLenum origin,
+ GLenum depth);
+angle::CallCapture CaptureCompressedTextureSubImage1D(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLint level,
+ GLint xoffset,
+ GLsizei width,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data);
+angle::CallCapture CaptureCompressedTextureSubImage2D(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data);
+angle::CallCapture CaptureCompressedTextureSubImage3D(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data);
+angle::CallCapture CaptureCopyNamedBufferSubData(const State &glState,
+ bool isCallValid,
+ GLuint readBuffer,
+ GLuint writeBuffer,
+ GLintptr readOffset,
+ GLintptr writeOffset,
+ GLsizeiptr size);
+angle::CallCapture CaptureCopyTextureSubImage1D(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLint level,
+ GLint xoffset,
+ GLint x,
+ GLint y,
+ GLsizei width);
+angle::CallCapture CaptureCopyTextureSubImage2D(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height);
+angle::CallCapture CaptureCopyTextureSubImage3D(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height);
+angle::CallCapture CaptureCreateBuffers(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ BufferID *buffersPacked);
+angle::CallCapture CaptureCreateFramebuffers(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ GLuint *framebuffers);
+angle::CallCapture CaptureCreateProgramPipelines(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ GLuint *pipelines);
+angle::CallCapture CaptureCreateQueries(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLsizei n,
+ GLuint *ids);
+angle::CallCapture CaptureCreateRenderbuffers(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ RenderbufferID *renderbuffersPacked);
+angle::CallCapture CaptureCreateSamplers(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ GLuint *samplers);
+angle::CallCapture CaptureCreateTextures(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLsizei n,
+ GLuint *textures);
+angle::CallCapture CaptureCreateTransformFeedbacks(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ GLuint *ids);
+angle::CallCapture CaptureCreateVertexArrays(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ VertexArrayID *arraysPacked);
+angle::CallCapture CaptureDisableVertexArrayAttrib(const State &glState,
+ bool isCallValid,
+ VertexArrayID vaobjPacked,
+ GLuint index);
+angle::CallCapture CaptureEnableVertexArrayAttrib(const State &glState,
+ bool isCallValid,
+ VertexArrayID vaobjPacked,
+ GLuint index);
+angle::CallCapture CaptureFlushMappedNamedBufferRange(const State &glState,
+ bool isCallValid,
+ BufferID bufferPacked,
+ GLintptr offset,
+ GLsizeiptr length);
+angle::CallCapture CaptureGenerateTextureMipmap(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked);
+angle::CallCapture CaptureGetCompressedTextureImage(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLint level,
+ GLsizei bufSize,
+ void *pixels);
+angle::CallCapture CaptureGetCompressedTextureSubImage(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLsizei bufSize,
+ void *pixels);
+angle::CallCapture CaptureGetNamedBufferParameteri64v(const State &glState,
+ bool isCallValid,
+ BufferID bufferPacked,
+ GLenum pname,
+ GLint64 *params);
+angle::CallCapture CaptureGetNamedBufferParameteriv(const State &glState,
+ bool isCallValid,
+ BufferID bufferPacked,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetNamedBufferPointerv(const State &glState,
+ bool isCallValid,
+ BufferID bufferPacked,
+ GLenum pname,
+ void **params);
+angle::CallCapture CaptureGetNamedBufferSubData(const State &glState,
+ bool isCallValid,
+ BufferID bufferPacked,
+ GLintptr offset,
+ GLsizeiptr size,
+ void *data);
+angle::CallCapture CaptureGetNamedFramebufferAttachmentParameteriv(const State &glState,
+ bool isCallValid,
+ FramebufferID framebufferPacked,
+ GLenum attachment,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetNamedFramebufferParameteriv(const State &glState,
+ bool isCallValid,
+ FramebufferID framebufferPacked,
+ GLenum pname,
+ GLint *param);
+angle::CallCapture CaptureGetNamedRenderbufferParameteriv(const State &glState,
+ bool isCallValid,
+ RenderbufferID renderbufferPacked,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetQueryBufferObjecti64v(const State &glState,
+ bool isCallValid,
+ GLuint id,
+ BufferID bufferPacked,
+ GLenum pname,
+ GLintptr offset);
+angle::CallCapture CaptureGetQueryBufferObjectiv(const State &glState,
+ bool isCallValid,
+ GLuint id,
+ BufferID bufferPacked,
+ GLenum pname,
+ GLintptr offset);
+angle::CallCapture CaptureGetQueryBufferObjectui64v(const State &glState,
+ bool isCallValid,
+ GLuint id,
+ BufferID bufferPacked,
+ GLenum pname,
+ GLintptr offset);
+angle::CallCapture CaptureGetQueryBufferObjectuiv(const State &glState,
+ bool isCallValid,
+ GLuint id,
+ BufferID bufferPacked,
+ GLenum pname,
+ GLintptr offset);
+angle::CallCapture CaptureGetTextureImage(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLint level,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *pixels);
+angle::CallCapture CaptureGetTextureLevelParameterfv(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLint level,
+ GLenum pname,
+ GLfloat *params);
+angle::CallCapture CaptureGetTextureLevelParameteriv(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLint level,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetTextureParameterIiv(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetTextureParameterIuiv(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLenum pname,
+ GLuint *params);
+angle::CallCapture CaptureGetTextureParameterfv(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLenum pname,
+ GLfloat *params);
+angle::CallCapture CaptureGetTextureParameteriv(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetTextureSubImage(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *pixels);
+angle::CallCapture CaptureGetTransformFeedbacki64_v(const State &glState,
+ bool isCallValid,
+ GLuint xfb,
+ GLenum pname,
+ GLuint index,
+ GLint64 *param);
+angle::CallCapture CaptureGetTransformFeedbacki_v(const State &glState,
+ bool isCallValid,
+ GLuint xfb,
+ GLenum pname,
+ GLuint index,
+ GLint *param);
+angle::CallCapture CaptureGetTransformFeedbackiv(const State &glState,
+ bool isCallValid,
+ GLuint xfb,
+ GLenum pname,
+ GLint *param);
+angle::CallCapture CaptureGetVertexArrayIndexed64iv(const State &glState,
+ bool isCallValid,
+ VertexArrayID vaobjPacked,
+ GLuint index,
+ GLenum pname,
+ GLint64 *param);
+angle::CallCapture CaptureGetVertexArrayIndexediv(const State &glState,
+ bool isCallValid,
+ VertexArrayID vaobjPacked,
+ GLuint index,
+ GLenum pname,
+ GLint *param);
+angle::CallCapture CaptureGetVertexArrayiv(const State &glState,
+ bool isCallValid,
+ VertexArrayID vaobjPacked,
+ GLenum pname,
+ GLint *param);
+angle::CallCapture CaptureGetnColorTable(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *table);
+angle::CallCapture CaptureGetnCompressedTexImage(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLint lod,
+ GLsizei bufSize,
+ void *pixels);
+angle::CallCapture CaptureGetnConvolutionFilter(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *image);
+angle::CallCapture CaptureGetnHistogram(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLboolean reset,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *values);
+angle::CallCapture CaptureGetnMapdv(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum query,
+ GLsizei bufSize,
+ GLdouble *v);
+angle::CallCapture CaptureGetnMapfv(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum query,
+ GLsizei bufSize,
+ GLfloat *v);
+angle::CallCapture CaptureGetnMapiv(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum query,
+ GLsizei bufSize,
+ GLint *v);
+angle::CallCapture CaptureGetnMinmax(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLboolean reset,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *values);
+angle::CallCapture CaptureGetnPixelMapfv(const State &glState,
+ bool isCallValid,
+ GLenum map,
+ GLsizei bufSize,
+ GLfloat *values);
+angle::CallCapture CaptureGetnPixelMapuiv(const State &glState,
+ bool isCallValid,
+ GLenum map,
+ GLsizei bufSize,
+ GLuint *values);
+angle::CallCapture CaptureGetnPixelMapusv(const State &glState,
+ bool isCallValid,
+ GLenum map,
+ GLsizei bufSize,
+ GLushort *values);
+angle::CallCapture CaptureGetnPolygonStipple(const State &glState,
+ bool isCallValid,
+ GLsizei bufSize,
+ GLubyte *pattern);
+angle::CallCapture CaptureGetnSeparableFilter(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum format,
+ GLenum type,
+ GLsizei rowBufSize,
+ void *row,
+ GLsizei columnBufSize,
+ void *column,
+ void *span);
+angle::CallCapture CaptureGetnTexImage(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLint level,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *pixels);
+angle::CallCapture CaptureGetnUniformdv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ GLdouble *params);
+angle::CallCapture CaptureInvalidateNamedFramebufferData(const State &glState,
+ bool isCallValid,
+ FramebufferID framebufferPacked,
+ GLsizei numAttachments,
+ const GLenum *attachments);
+angle::CallCapture CaptureInvalidateNamedFramebufferSubData(const State &glState,
+ bool isCallValid,
+ FramebufferID framebufferPacked,
+ GLsizei numAttachments,
+ const GLenum *attachments,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height);
+angle::CallCapture CaptureMapNamedBuffer(const State &glState,
+ bool isCallValid,
+ BufferID bufferPacked,
+ GLenum access,
+ void *returnValue);
+angle::CallCapture CaptureMapNamedBufferRange(const State &glState,
+ bool isCallValid,
+ BufferID bufferPacked,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access,
+ void *returnValue);
+angle::CallCapture CaptureNamedBufferData(const State &glState,
+ bool isCallValid,
+ BufferID bufferPacked,
+ GLsizeiptr size,
+ const void *data,
+ GLenum usage);
+angle::CallCapture CaptureNamedBufferStorage(const State &glState,
+ bool isCallValid,
+ BufferID bufferPacked,
+ GLsizeiptr size,
+ const void *data,
+ GLbitfield flags);
+angle::CallCapture CaptureNamedBufferSubData(const State &glState,
+ bool isCallValid,
+ BufferID bufferPacked,
+ GLintptr offset,
+ GLsizeiptr size,
+ const void *data);
+angle::CallCapture CaptureNamedFramebufferDrawBuffer(const State &glState,
+ bool isCallValid,
+ FramebufferID framebufferPacked,
+ GLenum buf);
+angle::CallCapture CaptureNamedFramebufferDrawBuffers(const State &glState,
+ bool isCallValid,
+ FramebufferID framebufferPacked,
+ GLsizei n,
+ const GLenum *bufs);
+angle::CallCapture CaptureNamedFramebufferParameteri(const State &glState,
+ bool isCallValid,
+ FramebufferID framebufferPacked,
+ GLenum pname,
+ GLint param);
+angle::CallCapture CaptureNamedFramebufferReadBuffer(const State &glState,
+ bool isCallValid,
+ FramebufferID framebufferPacked,
+ GLenum src);
+angle::CallCapture CaptureNamedFramebufferRenderbuffer(const State &glState,
+ bool isCallValid,
+ FramebufferID framebufferPacked,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ RenderbufferID renderbufferPacked);
+angle::CallCapture CaptureNamedFramebufferTexture(const State &glState,
+ bool isCallValid,
+ FramebufferID framebufferPacked,
+ GLenum attachment,
+ TextureID texturePacked,
+ GLint level);
+angle::CallCapture CaptureNamedFramebufferTextureLayer(const State &glState,
+ bool isCallValid,
+ FramebufferID framebufferPacked,
+ GLenum attachment,
+ TextureID texturePacked,
+ GLint level,
+ GLint layer);
+angle::CallCapture CaptureNamedRenderbufferStorage(const State &glState,
+ bool isCallValid,
+ RenderbufferID renderbufferPacked,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+angle::CallCapture CaptureNamedRenderbufferStorageMultisample(const State &glState,
+ bool isCallValid,
+ RenderbufferID renderbufferPacked,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+angle::CallCapture CaptureTextureBarrier(const State &glState, bool isCallValid);
+angle::CallCapture CaptureTextureBuffer(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLenum internalformat,
+ BufferID bufferPacked);
+angle::CallCapture CaptureTextureBufferRange(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLenum internalformat,
+ BufferID bufferPacked,
+ GLintptr offset,
+ GLsizeiptr size);
+angle::CallCapture CaptureTextureParameterIiv(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLenum pname,
+ const GLint *params);
+angle::CallCapture CaptureTextureParameterIuiv(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLenum pname,
+ const GLuint *params);
+angle::CallCapture CaptureTextureParameterf(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLenum pname,
+ GLfloat param);
+angle::CallCapture CaptureTextureParameterfv(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLenum pname,
+ const GLfloat *param);
+angle::CallCapture CaptureTextureParameteri(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLenum pname,
+ GLint param);
+angle::CallCapture CaptureTextureParameteriv(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLenum pname,
+ const GLint *param);
+angle::CallCapture CaptureTextureStorage1D(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width);
+angle::CallCapture CaptureTextureStorage2D(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+angle::CallCapture CaptureTextureStorage2DMultisample(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedsamplelocations);
+angle::CallCapture CaptureTextureStorage3D(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth);
+angle::CallCapture CaptureTextureStorage3DMultisample(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLboolean fixedsamplelocations);
+angle::CallCapture CaptureTextureSubImage1D(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLint level,
+ GLint xoffset,
+ GLsizei width,
+ GLenum format,
+ GLenum type,
+ const void *pixels);
+angle::CallCapture CaptureTextureSubImage2D(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void *pixels);
+angle::CallCapture CaptureTextureSubImage3D(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ const void *pixels);
+angle::CallCapture CaptureTransformFeedbackBufferBase(const State &glState,
+ bool isCallValid,
+ GLuint xfb,
+ GLuint index,
+ BufferID bufferPacked);
+angle::CallCapture CaptureTransformFeedbackBufferRange(const State &glState,
+ bool isCallValid,
+ GLuint xfb,
+ GLuint index,
+ BufferID bufferPacked,
+ GLintptr offset,
+ GLsizeiptr size);
+angle::CallCapture CaptureUnmapNamedBuffer(const State &glState,
+ bool isCallValid,
+ BufferID bufferPacked,
+ GLboolean returnValue);
+angle::CallCapture CaptureVertexArrayAttribBinding(const State &glState,
+ bool isCallValid,
+ VertexArrayID vaobjPacked,
+ GLuint attribindex,
+ GLuint bindingindex);
+angle::CallCapture CaptureVertexArrayAttribFormat(const State &glState,
+ bool isCallValid,
+ VertexArrayID vaobjPacked,
+ GLuint attribindex,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLuint relativeoffset);
+angle::CallCapture CaptureVertexArrayAttribIFormat(const State &glState,
+ bool isCallValid,
+ VertexArrayID vaobjPacked,
+ GLuint attribindex,
+ GLint size,
+ GLenum type,
+ GLuint relativeoffset);
+angle::CallCapture CaptureVertexArrayAttribLFormat(const State &glState,
+ bool isCallValid,
+ VertexArrayID vaobjPacked,
+ GLuint attribindex,
+ GLint size,
+ GLenum type,
+ GLuint relativeoffset);
+angle::CallCapture CaptureVertexArrayBindingDivisor(const State &glState,
+ bool isCallValid,
+ VertexArrayID vaobjPacked,
+ GLuint bindingindex,
+ GLuint divisor);
+angle::CallCapture CaptureVertexArrayElementBuffer(const State &glState,
+ bool isCallValid,
+ VertexArrayID vaobjPacked,
+ BufferID bufferPacked);
+angle::CallCapture CaptureVertexArrayVertexBuffer(const State &glState,
+ bool isCallValid,
+ VertexArrayID vaobjPacked,
+ GLuint bindingindex,
+ BufferID bufferPacked,
+ GLintptr offset,
+ GLsizei stride);
+angle::CallCapture CaptureVertexArrayVertexBuffers(const State &glState,
+ bool isCallValid,
+ VertexArrayID vaobjPacked,
+ GLuint first,
+ GLsizei count,
+ const BufferID *buffersPacked,
+ const GLintptr *offsets,
+ const GLsizei *strides);
+
+// GL 4.6
+angle::CallCapture CaptureMultiDrawArraysIndirectCount(const State &glState,
+ bool isCallValid,
+ GLenum mode,
+ const void *indirect,
+ GLintptr drawcount,
+ GLsizei maxdrawcount,
+ GLsizei stride);
+angle::CallCapture CaptureMultiDrawElementsIndirectCount(const State &glState,
+ bool isCallValid,
+ GLenum mode,
+ GLenum type,
+ const void *indirect,
+ GLintptr drawcount,
+ GLsizei maxdrawcount,
+ GLsizei stride);
+angle::CallCapture CapturePolygonOffsetClamp(const State &glState,
+ bool isCallValid,
+ GLfloat factor,
+ GLfloat units,
+ GLfloat clamp);
+angle::CallCapture CaptureSpecializeShader(const State &glState,
+ bool isCallValid,
+ GLuint shader,
+ const GLchar *pEntryPoint,
+ GLuint numSpecializationConstants,
+ const GLuint *pConstantIndex,
+ const GLuint *pConstantValue);
+
+// Parameter Captures
+
+// GL 4.0
+void CaptureGetActiveSubroutineName_length(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum shadertype,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureGetActiveSubroutineName_name(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum shadertype,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureGetActiveSubroutineUniformName_length(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum shadertype,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureGetActiveSubroutineUniformName_name(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum shadertype,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureGetActiveSubroutineUniformiv_values(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum shadertype,
+ GLuint index,
+ GLenum pname,
+ GLint *values,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramStageiv_values(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum shadertype,
+ GLenum pname,
+ GLint *values,
+ angle::ParamCapture *paramCapture);
+void CaptureGetQueryIndexediv_params(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetSubroutineIndex_name(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum shadertype,
+ const GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureGetSubroutineUniformLocation_name(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum shadertype,
+ const GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureGetUniformSubroutineuiv_params(const State &glState,
+ bool isCallValid,
+ GLenum shadertype,
+ GLint location,
+ GLuint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetUniformdv_params(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLdouble *params,
+ angle::ParamCapture *paramCapture);
+void CapturePatchParameterfv_values(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ const GLfloat *values,
+ angle::ParamCapture *paramCapture);
+void CaptureUniform1dv_value(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLdouble *value,
+ angle::ParamCapture *paramCapture);
+void CaptureUniform2dv_value(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLdouble *value,
+ angle::ParamCapture *paramCapture);
+void CaptureUniform3dv_value(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLdouble *value,
+ angle::ParamCapture *paramCapture);
+void CaptureUniform4dv_value(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLdouble *value,
+ angle::ParamCapture *paramCapture);
+void CaptureUniformMatrix2dv_value(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value,
+ angle::ParamCapture *paramCapture);
+void CaptureUniformMatrix2x3dv_value(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value,
+ angle::ParamCapture *paramCapture);
+void CaptureUniformMatrix2x4dv_value(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value,
+ angle::ParamCapture *paramCapture);
+void CaptureUniformMatrix3dv_value(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value,
+ angle::ParamCapture *paramCapture);
+void CaptureUniformMatrix3x2dv_value(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value,
+ angle::ParamCapture *paramCapture);
+void CaptureUniformMatrix3x4dv_value(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value,
+ angle::ParamCapture *paramCapture);
+void CaptureUniformMatrix4dv_value(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value,
+ angle::ParamCapture *paramCapture);
+void CaptureUniformMatrix4x2dv_value(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value,
+ angle::ParamCapture *paramCapture);
+void CaptureUniformMatrix4x3dv_value(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value,
+ angle::ParamCapture *paramCapture);
+void CaptureUniformSubroutinesuiv_indices(const State &glState,
+ bool isCallValid,
+ GLenum shadertype,
+ GLsizei count,
+ const GLuint *indices,
+ angle::ParamCapture *paramCapture);
+
+// GL 4.1
+void CaptureDepthRangeArrayv_v(const State &glState,
+ bool isCallValid,
+ GLuint first,
+ GLsizei count,
+ const GLdouble *v,
+ angle::ParamCapture *paramCapture);
+void CaptureGetDoublei_v_data(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index,
+ GLdouble *data,
+ angle::ParamCapture *paramCapture);
+void CaptureGetFloati_v_data(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index,
+ GLfloat *data,
+ angle::ParamCapture *paramCapture);
+void CaptureGetVertexAttribLdv_params(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum pname,
+ GLdouble *params,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform1dv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLdouble *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform2dv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLdouble *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform3dv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLdouble *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform4dv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLdouble *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniformMatrix2dv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniformMatrix2x3dv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniformMatrix2x4dv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniformMatrix3dv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniformMatrix3x2dv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniformMatrix3x4dv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniformMatrix4dv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniformMatrix4x2dv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniformMatrix4x3dv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value,
+ angle::ParamCapture *paramCapture);
+void CaptureScissorArrayv_v(const State &glState,
+ bool isCallValid,
+ GLuint first,
+ GLsizei count,
+ const GLint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureScissorIndexedv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttribL1dv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLdouble *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttribL2dv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLdouble *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttribL3dv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLdouble *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttribL4dv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLdouble *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttribLPointer_pointer(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const void *pointer,
+ angle::ParamCapture *paramCapture);
+void CaptureViewportArrayv_v(const State &glState,
+ bool isCallValid,
+ GLuint first,
+ GLsizei count,
+ const GLfloat *v,
+ angle::ParamCapture *paramCapture);
+void CaptureViewportIndexedfv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLfloat *v,
+ angle::ParamCapture *paramCapture);
+
+// GL 4.2
+void CaptureDrawElementsInstancedBaseInstance_indices(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLsizei instancecount,
+ GLuint baseinstance,
+ angle::ParamCapture *paramCapture);
+void CaptureDrawElementsInstancedBaseVertexBaseInstance_indices(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLsizei instancecount,
+ GLint basevertex,
+ GLuint baseinstance,
+ angle::ParamCapture *paramCapture);
+void CaptureGetActiveAtomicCounterBufferiv_params(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLuint bufferIndex,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+
+// GL 4.3
+void CaptureClearBufferData_data(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum internalformat,
+ GLenum format,
+ GLenum type,
+ const void *data,
+ angle::ParamCapture *paramCapture);
+void CaptureClearBufferSubData_data(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum internalformat,
+ GLintptr offset,
+ GLsizeiptr size,
+ GLenum format,
+ GLenum type,
+ const void *data,
+ angle::ParamCapture *paramCapture);
+void CaptureGetInternalformati64v_params(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei count,
+ GLint64 *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramResourceLocationIndex_name(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum programInterface,
+ const GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiDrawArraysIndirect_indirect(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const void *indirect,
+ GLsizei drawcount,
+ GLsizei stride,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiDrawElementsIndirect_indirect(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ DrawElementsType typePacked,
+ const void *indirect,
+ GLsizei drawcount,
+ GLsizei stride,
+ angle::ParamCapture *paramCapture);
+
+// GL 4.4
+void CaptureBindBuffersBase_buffersPacked(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint first,
+ GLsizei count,
+ const BufferID *buffersPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureBindBuffersRange_buffersPacked(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint first,
+ GLsizei count,
+ const BufferID *buffersPacked,
+ const GLintptr *offsets,
+ const GLsizeiptr *sizes,
+ angle::ParamCapture *paramCapture);
+void CaptureBindBuffersRange_offsets(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint first,
+ GLsizei count,
+ const BufferID *buffersPacked,
+ const GLintptr *offsets,
+ const GLsizeiptr *sizes,
+ angle::ParamCapture *paramCapture);
+void CaptureBindBuffersRange_sizes(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint first,
+ GLsizei count,
+ const BufferID *buffersPacked,
+ const GLintptr *offsets,
+ const GLsizeiptr *sizes,
+ angle::ParamCapture *paramCapture);
+void CaptureBindImageTextures_textures(const State &glState,
+ bool isCallValid,
+ GLuint first,
+ GLsizei count,
+ const GLuint *textures,
+ angle::ParamCapture *paramCapture);
+void CaptureBindSamplers_samplers(const State &glState,
+ bool isCallValid,
+ GLuint first,
+ GLsizei count,
+ const GLuint *samplers,
+ angle::ParamCapture *paramCapture);
+void CaptureBindTextures_textures(const State &glState,
+ bool isCallValid,
+ GLuint first,
+ GLsizei count,
+ const GLuint *textures,
+ angle::ParamCapture *paramCapture);
+void CaptureBindVertexBuffers_buffersPacked(const State &glState,
+ bool isCallValid,
+ GLuint first,
+ GLsizei count,
+ const BufferID *buffersPacked,
+ const GLintptr *offsets,
+ const GLsizei *strides,
+ angle::ParamCapture *paramCapture);
+void CaptureBindVertexBuffers_offsets(const State &glState,
+ bool isCallValid,
+ GLuint first,
+ GLsizei count,
+ const BufferID *buffersPacked,
+ const GLintptr *offsets,
+ const GLsizei *strides,
+ angle::ParamCapture *paramCapture);
+void CaptureBindVertexBuffers_strides(const State &glState,
+ bool isCallValid,
+ GLuint first,
+ GLsizei count,
+ const BufferID *buffersPacked,
+ const GLintptr *offsets,
+ const GLsizei *strides,
+ angle::ParamCapture *paramCapture);
+void CaptureBufferStorage_data(const State &glState,
+ bool isCallValid,
+ BufferBinding targetPacked,
+ GLsizeiptr size,
+ const void *data,
+ GLbitfield flags,
+ angle::ParamCapture *paramCapture);
+void CaptureClearTexImage_data(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLint level,
+ GLenum format,
+ GLenum type,
+ const void *data,
+ angle::ParamCapture *paramCapture);
+void CaptureClearTexSubImage_data(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ const void *data,
+ angle::ParamCapture *paramCapture);
+
+// GL 4.5
+void CaptureClearNamedBufferData_data(const State &glState,
+ bool isCallValid,
+ BufferID bufferPacked,
+ GLenum internalformat,
+ GLenum format,
+ GLenum type,
+ const void *data,
+ angle::ParamCapture *paramCapture);
+void CaptureClearNamedBufferSubData_data(const State &glState,
+ bool isCallValid,
+ BufferID bufferPacked,
+ GLenum internalformat,
+ GLintptr offset,
+ GLsizeiptr size,
+ GLenum format,
+ GLenum type,
+ const void *data,
+ angle::ParamCapture *paramCapture);
+void CaptureClearNamedFramebufferfv_value(const State &glState,
+ bool isCallValid,
+ FramebufferID framebufferPacked,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureClearNamedFramebufferiv_value(const State &glState,
+ bool isCallValid,
+ FramebufferID framebufferPacked,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureClearNamedFramebufferuiv_value(const State &glState,
+ bool isCallValid,
+ FramebufferID framebufferPacked,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLuint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureCompressedTextureSubImage1D_data(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLint level,
+ GLint xoffset,
+ GLsizei width,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data,
+ angle::ParamCapture *paramCapture);
+void CaptureCompressedTextureSubImage2D_data(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data,
+ angle::ParamCapture *paramCapture);
+void CaptureCompressedTextureSubImage3D_data(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data,
+ angle::ParamCapture *paramCapture);
+void CaptureCreateBuffers_buffersPacked(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ BufferID *buffersPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureCreateFramebuffers_framebuffers(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ GLuint *framebuffers,
+ angle::ParamCapture *paramCapture);
+void CaptureCreateProgramPipelines_pipelines(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ GLuint *pipelines,
+ angle::ParamCapture *paramCapture);
+void CaptureCreateQueries_ids(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLsizei n,
+ GLuint *ids,
+ angle::ParamCapture *paramCapture);
+void CaptureCreateRenderbuffers_renderbuffersPacked(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ RenderbufferID *renderbuffersPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureCreateSamplers_samplers(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ GLuint *samplers,
+ angle::ParamCapture *paramCapture);
+void CaptureCreateTextures_textures(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLsizei n,
+ GLuint *textures,
+ angle::ParamCapture *paramCapture);
+void CaptureCreateTransformFeedbacks_ids(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ GLuint *ids,
+ angle::ParamCapture *paramCapture);
+void CaptureCreateVertexArrays_arraysPacked(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ VertexArrayID *arraysPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureGetCompressedTextureImage_pixels(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLint level,
+ GLsizei bufSize,
+ void *pixels,
+ angle::ParamCapture *paramCapture);
+void CaptureGetCompressedTextureSubImage_pixels(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLsizei bufSize,
+ void *pixels,
+ angle::ParamCapture *paramCapture);
+void CaptureGetNamedBufferParameteri64v_params(const State &glState,
+ bool isCallValid,
+ BufferID bufferPacked,
+ GLenum pname,
+ GLint64 *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetNamedBufferParameteriv_params(const State &glState,
+ bool isCallValid,
+ BufferID bufferPacked,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetNamedBufferPointerv_params(const State &glState,
+ bool isCallValid,
+ BufferID bufferPacked,
+ GLenum pname,
+ void **params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetNamedBufferSubData_data(const State &glState,
+ bool isCallValid,
+ BufferID bufferPacked,
+ GLintptr offset,
+ GLsizeiptr size,
+ void *data,
+ angle::ParamCapture *paramCapture);
+void CaptureGetNamedFramebufferAttachmentParameteriv_params(const State &glState,
+ bool isCallValid,
+ FramebufferID framebufferPacked,
+ GLenum attachment,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetNamedFramebufferParameteriv_param(const State &glState,
+ bool isCallValid,
+ FramebufferID framebufferPacked,
+ GLenum pname,
+ GLint *param,
+ angle::ParamCapture *paramCapture);
+void CaptureGetNamedRenderbufferParameteriv_params(const State &glState,
+ bool isCallValid,
+ RenderbufferID renderbufferPacked,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTextureImage_pixels(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLint level,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *pixels,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTextureLevelParameterfv_params(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLint level,
+ GLenum pname,
+ GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTextureLevelParameteriv_params(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLint level,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTextureParameterIiv_params(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTextureParameterIuiv_params(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLenum pname,
+ GLuint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTextureParameterfv_params(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLenum pname,
+ GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTextureParameteriv_params(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTextureSubImage_pixels(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *pixels,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTransformFeedbacki64_v_param(const State &glState,
+ bool isCallValid,
+ GLuint xfb,
+ GLenum pname,
+ GLuint index,
+ GLint64 *param,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTransformFeedbacki_v_param(const State &glState,
+ bool isCallValid,
+ GLuint xfb,
+ GLenum pname,
+ GLuint index,
+ GLint *param,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTransformFeedbackiv_param(const State &glState,
+ bool isCallValid,
+ GLuint xfb,
+ GLenum pname,
+ GLint *param,
+ angle::ParamCapture *paramCapture);
+void CaptureGetVertexArrayIndexed64iv_param(const State &glState,
+ bool isCallValid,
+ VertexArrayID vaobjPacked,
+ GLuint index,
+ GLenum pname,
+ GLint64 *param,
+ angle::ParamCapture *paramCapture);
+void CaptureGetVertexArrayIndexediv_param(const State &glState,
+ bool isCallValid,
+ VertexArrayID vaobjPacked,
+ GLuint index,
+ GLenum pname,
+ GLint *param,
+ angle::ParamCapture *paramCapture);
+void CaptureGetVertexArrayiv_param(const State &glState,
+ bool isCallValid,
+ VertexArrayID vaobjPacked,
+ GLenum pname,
+ GLint *param,
+ angle::ParamCapture *paramCapture);
+void CaptureGetnColorTable_table(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *table,
+ angle::ParamCapture *paramCapture);
+void CaptureGetnCompressedTexImage_pixels(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLint lod,
+ GLsizei bufSize,
+ void *pixels,
+ angle::ParamCapture *paramCapture);
+void CaptureGetnConvolutionFilter_image(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *image,
+ angle::ParamCapture *paramCapture);
+void CaptureGetnHistogram_values(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLboolean reset,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *values,
+ angle::ParamCapture *paramCapture);
+void CaptureGetnMapdv_v(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum query,
+ GLsizei bufSize,
+ GLdouble *v,
+ angle::ParamCapture *paramCapture);
+void CaptureGetnMapfv_v(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum query,
+ GLsizei bufSize,
+ GLfloat *v,
+ angle::ParamCapture *paramCapture);
+void CaptureGetnMapiv_v(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum query,
+ GLsizei bufSize,
+ GLint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureGetnMinmax_values(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLboolean reset,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *values,
+ angle::ParamCapture *paramCapture);
+void CaptureGetnPixelMapfv_values(const State &glState,
+ bool isCallValid,
+ GLenum map,
+ GLsizei bufSize,
+ GLfloat *values,
+ angle::ParamCapture *paramCapture);
+void CaptureGetnPixelMapuiv_values(const State &glState,
+ bool isCallValid,
+ GLenum map,
+ GLsizei bufSize,
+ GLuint *values,
+ angle::ParamCapture *paramCapture);
+void CaptureGetnPixelMapusv_values(const State &glState,
+ bool isCallValid,
+ GLenum map,
+ GLsizei bufSize,
+ GLushort *values,
+ angle::ParamCapture *paramCapture);
+void CaptureGetnPolygonStipple_pattern(const State &glState,
+ bool isCallValid,
+ GLsizei bufSize,
+ GLubyte *pattern,
+ angle::ParamCapture *paramCapture);
+void CaptureGetnSeparableFilter_row(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum format,
+ GLenum type,
+ GLsizei rowBufSize,
+ void *row,
+ GLsizei columnBufSize,
+ void *column,
+ void *span,
+ angle::ParamCapture *paramCapture);
+void CaptureGetnSeparableFilter_column(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum format,
+ GLenum type,
+ GLsizei rowBufSize,
+ void *row,
+ GLsizei columnBufSize,
+ void *column,
+ void *span,
+ angle::ParamCapture *paramCapture);
+void CaptureGetnSeparableFilter_span(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum format,
+ GLenum type,
+ GLsizei rowBufSize,
+ void *row,
+ GLsizei columnBufSize,
+ void *column,
+ void *span,
+ angle::ParamCapture *paramCapture);
+void CaptureGetnTexImage_pixels(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLint level,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *pixels,
+ angle::ParamCapture *paramCapture);
+void CaptureGetnUniformdv_params(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ GLdouble *params,
+ angle::ParamCapture *paramCapture);
+void CaptureInvalidateNamedFramebufferData_attachments(const State &glState,
+ bool isCallValid,
+ FramebufferID framebufferPacked,
+ GLsizei numAttachments,
+ const GLenum *attachments,
+ angle::ParamCapture *paramCapture);
+void CaptureInvalidateNamedFramebufferSubData_attachments(const State &glState,
+ bool isCallValid,
+ FramebufferID framebufferPacked,
+ GLsizei numAttachments,
+ const GLenum *attachments,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ angle::ParamCapture *paramCapture);
+void CaptureNamedBufferData_data(const State &glState,
+ bool isCallValid,
+ BufferID bufferPacked,
+ GLsizeiptr size,
+ const void *data,
+ GLenum usage,
+ angle::ParamCapture *paramCapture);
+void CaptureNamedBufferStorage_data(const State &glState,
+ bool isCallValid,
+ BufferID bufferPacked,
+ GLsizeiptr size,
+ const void *data,
+ GLbitfield flags,
+ angle::ParamCapture *paramCapture);
+void CaptureNamedBufferSubData_data(const State &glState,
+ bool isCallValid,
+ BufferID bufferPacked,
+ GLintptr offset,
+ GLsizeiptr size,
+ const void *data,
+ angle::ParamCapture *paramCapture);
+void CaptureNamedFramebufferDrawBuffers_bufs(const State &glState,
+ bool isCallValid,
+ FramebufferID framebufferPacked,
+ GLsizei n,
+ const GLenum *bufs,
+ angle::ParamCapture *paramCapture);
+void CaptureTextureParameterIiv_params(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLenum pname,
+ const GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureTextureParameterIuiv_params(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLenum pname,
+ const GLuint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureTextureParameterfv_param(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLenum pname,
+ const GLfloat *param,
+ angle::ParamCapture *paramCapture);
+void CaptureTextureParameteriv_param(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLenum pname,
+ const GLint *param,
+ angle::ParamCapture *paramCapture);
+void CaptureTextureSubImage1D_pixels(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLint level,
+ GLint xoffset,
+ GLsizei width,
+ GLenum format,
+ GLenum type,
+ const void *pixels,
+ angle::ParamCapture *paramCapture);
+void CaptureTextureSubImage2D_pixels(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void *pixels,
+ angle::ParamCapture *paramCapture);
+void CaptureTextureSubImage3D_pixels(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ const void *pixels,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexArrayVertexBuffers_buffersPacked(const State &glState,
+ bool isCallValid,
+ VertexArrayID vaobjPacked,
+ GLuint first,
+ GLsizei count,
+ const BufferID *buffersPacked,
+ const GLintptr *offsets,
+ const GLsizei *strides,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexArrayVertexBuffers_offsets(const State &glState,
+ bool isCallValid,
+ VertexArrayID vaobjPacked,
+ GLuint first,
+ GLsizei count,
+ const BufferID *buffersPacked,
+ const GLintptr *offsets,
+ const GLsizei *strides,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexArrayVertexBuffers_strides(const State &glState,
+ bool isCallValid,
+ VertexArrayID vaobjPacked,
+ GLuint first,
+ GLsizei count,
+ const BufferID *buffersPacked,
+ const GLintptr *offsets,
+ const GLsizei *strides,
+ angle::ParamCapture *paramCapture);
+
+// GL 4.6
+void CaptureMultiDrawArraysIndirectCount_indirect(const State &glState,
+ bool isCallValid,
+ GLenum mode,
+ const void *indirect,
+ GLintptr drawcount,
+ GLsizei maxdrawcount,
+ GLsizei stride,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiDrawElementsIndirectCount_indirect(const State &glState,
+ bool isCallValid,
+ GLenum mode,
+ GLenum type,
+ const void *indirect,
+ GLintptr drawcount,
+ GLsizei maxdrawcount,
+ GLsizei stride,
+ angle::ParamCapture *paramCapture);
+void CaptureSpecializeShader_pEntryPoint(const State &glState,
+ bool isCallValid,
+ GLuint shader,
+ const GLchar *pEntryPoint,
+ GLuint numSpecializationConstants,
+ const GLuint *pConstantIndex,
+ const GLuint *pConstantValue,
+ angle::ParamCapture *paramCapture);
+void CaptureSpecializeShader_pConstantIndex(const State &glState,
+ bool isCallValid,
+ GLuint shader,
+ const GLchar *pEntryPoint,
+ GLuint numSpecializationConstants,
+ const GLuint *pConstantIndex,
+ const GLuint *pConstantValue,
+ angle::ParamCapture *paramCapture);
+void CaptureSpecializeShader_pConstantValue(const State &glState,
+ bool isCallValid,
+ GLuint shader,
+ const GLchar *pEntryPoint,
+ GLuint numSpecializationConstants,
+ const GLuint *pConstantIndex,
+ const GLuint *pConstantValue,
+ angle::ParamCapture *paramCapture);
+} // namespace gl
+
+#endif // LIBANGLE_CAPTURE_GL_4_AUTOGEN_H_
diff --git a/gfx/angle/checkout/src/libANGLE/capture/capture_gles_1_0_autogen.h b/gfx/angle/checkout/src/libANGLE/capture/capture_gles_1_0_autogen.h
new file mode 100644
index 0000000000..009ddb9977
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/capture/capture_gles_1_0_autogen.h
@@ -0,0 +1,582 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
+//
+// Copyright 2020 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// capture_gles_1_0_autogen.h:
+// Capture functions for the OpenGL ES 1.0 entry points.
+
+#ifndef LIBANGLE_CAPTURE_GLES_1_0_AUTOGEN_H_
+#define LIBANGLE_CAPTURE_GLES_1_0_AUTOGEN_H_
+
+#include "common/PackedEnums.h"
+#include "libANGLE/capture/FrameCapture.h"
+
+namespace gl
+{
+
+// Method Captures
+
+angle::CallCapture CaptureAlphaFunc(const State &glState,
+ bool isCallValid,
+ AlphaTestFunc funcPacked,
+ GLfloat ref);
+angle::CallCapture CaptureAlphaFuncx(const State &glState,
+ bool isCallValid,
+ AlphaTestFunc funcPacked,
+ GLfixed ref);
+angle::CallCapture CaptureClearColorx(const State &glState,
+ bool isCallValid,
+ GLfixed red,
+ GLfixed green,
+ GLfixed blue,
+ GLfixed alpha);
+angle::CallCapture CaptureClearDepthx(const State &glState, bool isCallValid, GLfixed depth);
+angle::CallCapture CaptureClientActiveTexture(const State &glState,
+ bool isCallValid,
+ GLenum texture);
+angle::CallCapture CaptureClipPlanef(const State &glState,
+ bool isCallValid,
+ GLenum p,
+ const GLfloat *eqn);
+angle::CallCapture CaptureClipPlanex(const State &glState,
+ bool isCallValid,
+ GLenum plane,
+ const GLfixed *equation);
+angle::CallCapture CaptureColor4f(const State &glState,
+ bool isCallValid,
+ GLfloat red,
+ GLfloat green,
+ GLfloat blue,
+ GLfloat alpha);
+angle::CallCapture CaptureColor4ub(const State &glState,
+ bool isCallValid,
+ GLubyte red,
+ GLubyte green,
+ GLubyte blue,
+ GLubyte alpha);
+angle::CallCapture CaptureColor4x(const State &glState,
+ bool isCallValid,
+ GLfixed red,
+ GLfixed green,
+ GLfixed blue,
+ GLfixed alpha);
+angle::CallCapture CaptureColorPointer(const State &glState,
+ bool isCallValid,
+ GLint size,
+ VertexAttribType typePacked,
+ GLsizei stride,
+ const void *pointer);
+angle::CallCapture CaptureDepthRangex(const State &glState, bool isCallValid, GLfixed n, GLfixed f);
+angle::CallCapture CaptureDisableClientState(const State &glState,
+ bool isCallValid,
+ ClientVertexArrayType arrayPacked);
+angle::CallCapture CaptureEnableClientState(const State &glState,
+ bool isCallValid,
+ ClientVertexArrayType arrayPacked);
+angle::CallCapture CaptureFogf(const State &glState, bool isCallValid, GLenum pname, GLfloat param);
+angle::CallCapture CaptureFogfv(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ const GLfloat *params);
+angle::CallCapture CaptureFogx(const State &glState, bool isCallValid, GLenum pname, GLfixed param);
+angle::CallCapture CaptureFogxv(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ const GLfixed *param);
+angle::CallCapture CaptureFrustumf(const State &glState,
+ bool isCallValid,
+ GLfloat l,
+ GLfloat r,
+ GLfloat b,
+ GLfloat t,
+ GLfloat n,
+ GLfloat f);
+angle::CallCapture CaptureFrustumx(const State &glState,
+ bool isCallValid,
+ GLfixed l,
+ GLfixed r,
+ GLfixed b,
+ GLfixed t,
+ GLfixed n,
+ GLfixed f);
+angle::CallCapture CaptureGetClipPlanef(const State &glState,
+ bool isCallValid,
+ GLenum plane,
+ GLfloat *equation);
+angle::CallCapture CaptureGetClipPlanex(const State &glState,
+ bool isCallValid,
+ GLenum plane,
+ GLfixed *equation);
+angle::CallCapture CaptureGetFixedv(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLfixed *params);
+angle::CallCapture CaptureGetLightfv(const State &glState,
+ bool isCallValid,
+ GLenum light,
+ LightParameter pnamePacked,
+ GLfloat *params);
+angle::CallCapture CaptureGetLightxv(const State &glState,
+ bool isCallValid,
+ GLenum light,
+ LightParameter pnamePacked,
+ GLfixed *params);
+angle::CallCapture CaptureGetMaterialfv(const State &glState,
+ bool isCallValid,
+ GLenum face,
+ MaterialParameter pnamePacked,
+ GLfloat *params);
+angle::CallCapture CaptureGetMaterialxv(const State &glState,
+ bool isCallValid,
+ GLenum face,
+ MaterialParameter pnamePacked,
+ GLfixed *params);
+angle::CallCapture CaptureGetTexEnvfv(const State &glState,
+ bool isCallValid,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ GLfloat *params);
+angle::CallCapture CaptureGetTexEnviv(const State &glState,
+ bool isCallValid,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ GLint *params);
+angle::CallCapture CaptureGetTexEnvxv(const State &glState,
+ bool isCallValid,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ GLfixed *params);
+angle::CallCapture CaptureGetTexParameterxv(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLfixed *params);
+angle::CallCapture CaptureLightModelf(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLfloat param);
+angle::CallCapture CaptureLightModelfv(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ const GLfloat *params);
+angle::CallCapture CaptureLightModelx(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLfixed param);
+angle::CallCapture CaptureLightModelxv(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ const GLfixed *param);
+angle::CallCapture CaptureLightf(const State &glState,
+ bool isCallValid,
+ GLenum light,
+ LightParameter pnamePacked,
+ GLfloat param);
+angle::CallCapture CaptureLightfv(const State &glState,
+ bool isCallValid,
+ GLenum light,
+ LightParameter pnamePacked,
+ const GLfloat *params);
+angle::CallCapture CaptureLightx(const State &glState,
+ bool isCallValid,
+ GLenum light,
+ LightParameter pnamePacked,
+ GLfixed param);
+angle::CallCapture CaptureLightxv(const State &glState,
+ bool isCallValid,
+ GLenum light,
+ LightParameter pnamePacked,
+ const GLfixed *params);
+angle::CallCapture CaptureLineWidthx(const State &glState, bool isCallValid, GLfixed width);
+angle::CallCapture CaptureLoadIdentity(const State &glState, bool isCallValid);
+angle::CallCapture CaptureLoadMatrixf(const State &glState, bool isCallValid, const GLfloat *m);
+angle::CallCapture CaptureLoadMatrixx(const State &glState, bool isCallValid, const GLfixed *m);
+angle::CallCapture CaptureLogicOp(const State &glState,
+ bool isCallValid,
+ LogicalOperation opcodePacked);
+angle::CallCapture CaptureMaterialf(const State &glState,
+ bool isCallValid,
+ GLenum face,
+ MaterialParameter pnamePacked,
+ GLfloat param);
+angle::CallCapture CaptureMaterialfv(const State &glState,
+ bool isCallValid,
+ GLenum face,
+ MaterialParameter pnamePacked,
+ const GLfloat *params);
+angle::CallCapture CaptureMaterialx(const State &glState,
+ bool isCallValid,
+ GLenum face,
+ MaterialParameter pnamePacked,
+ GLfixed param);
+angle::CallCapture CaptureMaterialxv(const State &glState,
+ bool isCallValid,
+ GLenum face,
+ MaterialParameter pnamePacked,
+ const GLfixed *param);
+angle::CallCapture CaptureMatrixMode(const State &glState, bool isCallValid, MatrixType modePacked);
+angle::CallCapture CaptureMultMatrixf(const State &glState, bool isCallValid, const GLfloat *m);
+angle::CallCapture CaptureMultMatrixx(const State &glState, bool isCallValid, const GLfixed *m);
+angle::CallCapture CaptureMultiTexCoord4f(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLfloat s,
+ GLfloat t,
+ GLfloat r,
+ GLfloat q);
+angle::CallCapture CaptureMultiTexCoord4x(const State &glState,
+ bool isCallValid,
+ GLenum texture,
+ GLfixed s,
+ GLfixed t,
+ GLfixed r,
+ GLfixed q);
+angle::CallCapture CaptureNormal3f(const State &glState,
+ bool isCallValid,
+ GLfloat nx,
+ GLfloat ny,
+ GLfloat nz);
+angle::CallCapture CaptureNormal3x(const State &glState,
+ bool isCallValid,
+ GLfixed nx,
+ GLfixed ny,
+ GLfixed nz);
+angle::CallCapture CaptureNormalPointer(const State &glState,
+ bool isCallValid,
+ VertexAttribType typePacked,
+ GLsizei stride,
+ const void *pointer);
+angle::CallCapture CaptureOrthof(const State &glState,
+ bool isCallValid,
+ GLfloat l,
+ GLfloat r,
+ GLfloat b,
+ GLfloat t,
+ GLfloat n,
+ GLfloat f);
+angle::CallCapture CaptureOrthox(const State &glState,
+ bool isCallValid,
+ GLfixed l,
+ GLfixed r,
+ GLfixed b,
+ GLfixed t,
+ GLfixed n,
+ GLfixed f);
+angle::CallCapture CapturePointParameterf(const State &glState,
+ bool isCallValid,
+ PointParameter pnamePacked,
+ GLfloat param);
+angle::CallCapture CapturePointParameterfv(const State &glState,
+ bool isCallValid,
+ PointParameter pnamePacked,
+ const GLfloat *params);
+angle::CallCapture CapturePointParameterx(const State &glState,
+ bool isCallValid,
+ PointParameter pnamePacked,
+ GLfixed param);
+angle::CallCapture CapturePointParameterxv(const State &glState,
+ bool isCallValid,
+ PointParameter pnamePacked,
+ const GLfixed *params);
+angle::CallCapture CapturePointSize(const State &glState, bool isCallValid, GLfloat size);
+angle::CallCapture CapturePointSizex(const State &glState, bool isCallValid, GLfixed size);
+angle::CallCapture CapturePolygonOffsetx(const State &glState,
+ bool isCallValid,
+ GLfixed factor,
+ GLfixed units);
+angle::CallCapture CapturePopMatrix(const State &glState, bool isCallValid);
+angle::CallCapture CapturePushMatrix(const State &glState, bool isCallValid);
+angle::CallCapture CaptureRotatef(const State &glState,
+ bool isCallValid,
+ GLfloat angle,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z);
+angle::CallCapture CaptureRotatex(const State &glState,
+ bool isCallValid,
+ GLfixed angle,
+ GLfixed x,
+ GLfixed y,
+ GLfixed z);
+angle::CallCapture CaptureSampleCoveragex(const State &glState,
+ bool isCallValid,
+ GLclampx value,
+ GLboolean invert);
+angle::CallCapture CaptureScalef(const State &glState,
+ bool isCallValid,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z);
+angle::CallCapture CaptureScalex(const State &glState,
+ bool isCallValid,
+ GLfixed x,
+ GLfixed y,
+ GLfixed z);
+angle::CallCapture CaptureShadeModel(const State &glState,
+ bool isCallValid,
+ ShadingModel modePacked);
+angle::CallCapture CaptureTexCoordPointer(const State &glState,
+ bool isCallValid,
+ GLint size,
+ VertexAttribType typePacked,
+ GLsizei stride,
+ const void *pointer);
+angle::CallCapture CaptureTexEnvf(const State &glState,
+ bool isCallValid,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ GLfloat param);
+angle::CallCapture CaptureTexEnvfv(const State &glState,
+ bool isCallValid,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ const GLfloat *params);
+angle::CallCapture CaptureTexEnvi(const State &glState,
+ bool isCallValid,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ GLint param);
+angle::CallCapture CaptureTexEnviv(const State &glState,
+ bool isCallValid,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ const GLint *params);
+angle::CallCapture CaptureTexEnvx(const State &glState,
+ bool isCallValid,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ GLfixed param);
+angle::CallCapture CaptureTexEnvxv(const State &glState,
+ bool isCallValid,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ const GLfixed *params);
+angle::CallCapture CaptureTexParameterx(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLfixed param);
+angle::CallCapture CaptureTexParameterxv(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLfixed *params);
+angle::CallCapture CaptureTranslatef(const State &glState,
+ bool isCallValid,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z);
+angle::CallCapture CaptureTranslatex(const State &glState,
+ bool isCallValid,
+ GLfixed x,
+ GLfixed y,
+ GLfixed z);
+angle::CallCapture CaptureVertexPointer(const State &glState,
+ bool isCallValid,
+ GLint size,
+ VertexAttribType typePacked,
+ GLsizei stride,
+ const void *pointer);
+
+// Parameter Captures
+
+void CaptureClipPlanef_eqn(const State &glState,
+ bool isCallValid,
+ GLenum p,
+ const GLfloat *eqn,
+ angle::ParamCapture *paramCapture);
+void CaptureClipPlanex_equation(const State &glState,
+ bool isCallValid,
+ GLenum plane,
+ const GLfixed *equation,
+ angle::ParamCapture *paramCapture);
+void CaptureColorPointer_pointer(const State &glState,
+ bool isCallValid,
+ GLint size,
+ VertexAttribType typePacked,
+ GLsizei stride,
+ const void *pointer,
+ angle::ParamCapture *paramCapture);
+void CaptureFogfv_params(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ const GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureFogxv_param(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ const GLfixed *param,
+ angle::ParamCapture *paramCapture);
+void CaptureGetClipPlanef_equation(const State &glState,
+ bool isCallValid,
+ GLenum plane,
+ GLfloat *equation,
+ angle::ParamCapture *paramCapture);
+void CaptureGetClipPlanex_equation(const State &glState,
+ bool isCallValid,
+ GLenum plane,
+ GLfixed *equation,
+ angle::ParamCapture *paramCapture);
+void CaptureGetFixedv_params(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLfixed *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetLightfv_params(const State &glState,
+ bool isCallValid,
+ GLenum light,
+ LightParameter pnamePacked,
+ GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetLightxv_params(const State &glState,
+ bool isCallValid,
+ GLenum light,
+ LightParameter pnamePacked,
+ GLfixed *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetMaterialfv_params(const State &glState,
+ bool isCallValid,
+ GLenum face,
+ MaterialParameter pnamePacked,
+ GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetMaterialxv_params(const State &glState,
+ bool isCallValid,
+ GLenum face,
+ MaterialParameter pnamePacked,
+ GLfixed *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexEnvfv_params(const State &glState,
+ bool isCallValid,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexEnviv_params(const State &glState,
+ bool isCallValid,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexEnvxv_params(const State &glState,
+ bool isCallValid,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ GLfixed *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexParameterxv_params(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLfixed *params,
+ angle::ParamCapture *paramCapture);
+void CaptureLightModelfv_params(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ const GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureLightModelxv_param(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ const GLfixed *param,
+ angle::ParamCapture *paramCapture);
+void CaptureLightfv_params(const State &glState,
+ bool isCallValid,
+ GLenum light,
+ LightParameter pnamePacked,
+ const GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureLightxv_params(const State &glState,
+ bool isCallValid,
+ GLenum light,
+ LightParameter pnamePacked,
+ const GLfixed *params,
+ angle::ParamCapture *paramCapture);
+void CaptureLoadMatrixf_m(const State &glState,
+ bool isCallValid,
+ const GLfloat *m,
+ angle::ParamCapture *paramCapture);
+void CaptureLoadMatrixx_m(const State &glState,
+ bool isCallValid,
+ const GLfixed *m,
+ angle::ParamCapture *paramCapture);
+void CaptureMaterialfv_params(const State &glState,
+ bool isCallValid,
+ GLenum face,
+ MaterialParameter pnamePacked,
+ const GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureMaterialxv_param(const State &glState,
+ bool isCallValid,
+ GLenum face,
+ MaterialParameter pnamePacked,
+ const GLfixed *param,
+ angle::ParamCapture *paramCapture);
+void CaptureMultMatrixf_m(const State &glState,
+ bool isCallValid,
+ const GLfloat *m,
+ angle::ParamCapture *paramCapture);
+void CaptureMultMatrixx_m(const State &glState,
+ bool isCallValid,
+ const GLfixed *m,
+ angle::ParamCapture *paramCapture);
+void CaptureNormalPointer_pointer(const State &glState,
+ bool isCallValid,
+ VertexAttribType typePacked,
+ GLsizei stride,
+ const void *pointer,
+ angle::ParamCapture *paramCapture);
+void CapturePointParameterfv_params(const State &glState,
+ bool isCallValid,
+ PointParameter pnamePacked,
+ const GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CapturePointParameterxv_params(const State &glState,
+ bool isCallValid,
+ PointParameter pnamePacked,
+ const GLfixed *params,
+ angle::ParamCapture *paramCapture);
+void CaptureTexCoordPointer_pointer(const State &glState,
+ bool isCallValid,
+ GLint size,
+ VertexAttribType typePacked,
+ GLsizei stride,
+ const void *pointer,
+ angle::ParamCapture *paramCapture);
+void CaptureTexEnvfv_params(const State &glState,
+ bool isCallValid,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ const GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureTexEnviv_params(const State &glState,
+ bool isCallValid,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ const GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureTexEnvxv_params(const State &glState,
+ bool isCallValid,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ const GLfixed *params,
+ angle::ParamCapture *paramCapture);
+void CaptureTexParameterxv_params(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLfixed *params,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexPointer_pointer(const State &glState,
+ bool isCallValid,
+ GLint size,
+ VertexAttribType typePacked,
+ GLsizei stride,
+ const void *pointer,
+ angle::ParamCapture *paramCapture);
+} // namespace gl
+
+#endif // LIBANGLE_CAPTURE_GLES_1_0_AUTOGEN_H_
diff --git a/gfx/angle/checkout/src/libANGLE/capture/capture_gles_2_0_autogen.h b/gfx/angle/checkout/src/libANGLE/capture/capture_gles_2_0_autogen.h
new file mode 100644
index 0000000000..d4d1d978a2
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/capture/capture_gles_2_0_autogen.h
@@ -0,0 +1,1195 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
+//
+// Copyright 2020 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// capture_gles_2_0_autogen.h:
+// Capture functions for the OpenGL ES 2.0 entry points.
+
+#ifndef LIBANGLE_CAPTURE_GLES_2_0_AUTOGEN_H_
+#define LIBANGLE_CAPTURE_GLES_2_0_AUTOGEN_H_
+
+#include "common/PackedEnums.h"
+#include "libANGLE/capture/FrameCapture.h"
+
+namespace gl
+{
+
+// Method Captures
+
+angle::CallCapture CaptureActiveTexture(const State &glState, bool isCallValid, GLenum texture);
+angle::CallCapture CaptureAttachShader(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ ShaderProgramID shaderPacked);
+angle::CallCapture CaptureBindAttribLocation(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLuint index,
+ const GLchar *name);
+angle::CallCapture CaptureBindBuffer(const State &glState,
+ bool isCallValid,
+ BufferBinding targetPacked,
+ BufferID bufferPacked);
+angle::CallCapture CaptureBindFramebuffer(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ FramebufferID framebufferPacked);
+angle::CallCapture CaptureBindRenderbuffer(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ RenderbufferID renderbufferPacked);
+angle::CallCapture CaptureBindTexture(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ TextureID texturePacked);
+angle::CallCapture CaptureBlendColor(const State &glState,
+ bool isCallValid,
+ GLfloat red,
+ GLfloat green,
+ GLfloat blue,
+ GLfloat alpha);
+angle::CallCapture CaptureBlendEquation(const State &glState, bool isCallValid, GLenum mode);
+angle::CallCapture CaptureBlendEquationSeparate(const State &glState,
+ bool isCallValid,
+ GLenum modeRGB,
+ GLenum modeAlpha);
+angle::CallCapture CaptureBlendFunc(const State &glState,
+ bool isCallValid,
+ GLenum sfactor,
+ GLenum dfactor);
+angle::CallCapture CaptureBlendFuncSeparate(const State &glState,
+ bool isCallValid,
+ GLenum sfactorRGB,
+ GLenum dfactorRGB,
+ GLenum sfactorAlpha,
+ GLenum dfactorAlpha);
+angle::CallCapture CaptureBufferData(const State &glState,
+ bool isCallValid,
+ BufferBinding targetPacked,
+ GLsizeiptr size,
+ const void *data,
+ BufferUsage usagePacked);
+angle::CallCapture CaptureBufferSubData(const State &glState,
+ bool isCallValid,
+ BufferBinding targetPacked,
+ GLintptr offset,
+ GLsizeiptr size,
+ const void *data);
+angle::CallCapture CaptureCheckFramebufferStatus(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum returnValue);
+angle::CallCapture CaptureClear(const State &glState, bool isCallValid, GLbitfield mask);
+angle::CallCapture CaptureClearColor(const State &glState,
+ bool isCallValid,
+ GLfloat red,
+ GLfloat green,
+ GLfloat blue,
+ GLfloat alpha);
+angle::CallCapture CaptureClearDepthf(const State &glState, bool isCallValid, GLfloat d);
+angle::CallCapture CaptureClearStencil(const State &glState, bool isCallValid, GLint s);
+angle::CallCapture CaptureColorMask(const State &glState,
+ bool isCallValid,
+ GLboolean red,
+ GLboolean green,
+ GLboolean blue,
+ GLboolean alpha);
+angle::CallCapture CaptureCompileShader(const State &glState,
+ bool isCallValid,
+ ShaderProgramID shaderPacked);
+angle::CallCapture CaptureCompressedTexImage2D(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei imageSize,
+ const void *data);
+angle::CallCapture CaptureCompressedTexSubImage2D(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data);
+angle::CallCapture CaptureCopyTexImage2D(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum internalformat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border);
+angle::CallCapture CaptureCopyTexSubImage2D(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height);
+angle::CallCapture CaptureCreateProgram(const State &glState, bool isCallValid, GLuint returnValue);
+angle::CallCapture CaptureCreateShader(const State &glState,
+ bool isCallValid,
+ ShaderType typePacked,
+ GLuint returnValue);
+angle::CallCapture CaptureCullFace(const State &glState, bool isCallValid, CullFaceMode modePacked);
+angle::CallCapture CaptureDeleteBuffers(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const BufferID *buffersPacked);
+angle::CallCapture CaptureDeleteFramebuffers(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const FramebufferID *framebuffersPacked);
+angle::CallCapture CaptureDeleteProgram(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked);
+angle::CallCapture CaptureDeleteRenderbuffers(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const RenderbufferID *renderbuffersPacked);
+angle::CallCapture CaptureDeleteShader(const State &glState,
+ bool isCallValid,
+ ShaderProgramID shaderPacked);
+angle::CallCapture CaptureDeleteTextures(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const TextureID *texturesPacked);
+angle::CallCapture CaptureDepthFunc(const State &glState, bool isCallValid, GLenum func);
+angle::CallCapture CaptureDepthMask(const State &glState, bool isCallValid, GLboolean flag);
+angle::CallCapture CaptureDepthRangef(const State &glState, bool isCallValid, GLfloat n, GLfloat f);
+angle::CallCapture CaptureDetachShader(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ ShaderProgramID shaderPacked);
+angle::CallCapture CaptureDisable(const State &glState, bool isCallValid, GLenum cap);
+angle::CallCapture CaptureDisableVertexAttribArray(const State &glState,
+ bool isCallValid,
+ GLuint index);
+angle::CallCapture CaptureDrawArrays(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLint first,
+ GLsizei count);
+angle::CallCapture CaptureDrawElements(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices);
+angle::CallCapture CaptureEnable(const State &glState, bool isCallValid, GLenum cap);
+angle::CallCapture CaptureEnableVertexAttribArray(const State &glState,
+ bool isCallValid,
+ GLuint index);
+angle::CallCapture CaptureFinish(const State &glState, bool isCallValid);
+angle::CallCapture CaptureFlush(const State &glState, bool isCallValid);
+angle::CallCapture CaptureFramebufferRenderbuffer(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ RenderbufferID renderbufferPacked);
+angle::CallCapture CaptureFramebufferTexture2D(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum attachment,
+ TextureTarget textargetPacked,
+ TextureID texturePacked,
+ GLint level);
+angle::CallCapture CaptureFrontFace(const State &glState, bool isCallValid, GLenum mode);
+angle::CallCapture CaptureGenBuffers(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ BufferID *buffersPacked);
+angle::CallCapture CaptureGenFramebuffers(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ FramebufferID *framebuffersPacked);
+angle::CallCapture CaptureGenRenderbuffers(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ RenderbufferID *renderbuffersPacked);
+angle::CallCapture CaptureGenTextures(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ TextureID *texturesPacked);
+angle::CallCapture CaptureGenerateMipmap(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked);
+angle::CallCapture CaptureGetActiveAttrib(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *size,
+ GLenum *type,
+ GLchar *name);
+angle::CallCapture CaptureGetActiveUniform(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *size,
+ GLenum *type,
+ GLchar *name);
+angle::CallCapture CaptureGetAttachedShaders(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLsizei maxCount,
+ GLsizei *count,
+ ShaderProgramID *shadersPacked);
+angle::CallCapture CaptureGetAttribLocation(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ const GLchar *name,
+ GLint returnValue);
+angle::CallCapture CaptureGetBooleanv(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLboolean *data);
+angle::CallCapture CaptureGetBufferParameteriv(const State &glState,
+ bool isCallValid,
+ BufferBinding targetPacked,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetError(const State &glState, bool isCallValid, GLenum returnValue);
+angle::CallCapture CaptureGetFloatv(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLfloat *data);
+angle::CallCapture CaptureGetFramebufferAttachmentParameteriv(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetIntegerv(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLint *data);
+angle::CallCapture CaptureGetProgramInfoLog(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *infoLog);
+angle::CallCapture CaptureGetProgramiv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetRenderbufferParameteriv(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetShaderInfoLog(const State &glState,
+ bool isCallValid,
+ ShaderProgramID shaderPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *infoLog);
+angle::CallCapture CaptureGetShaderPrecisionFormat(const State &glState,
+ bool isCallValid,
+ GLenum shadertype,
+ GLenum precisiontype,
+ GLint *range,
+ GLint *precision);
+angle::CallCapture CaptureGetShaderSource(const State &glState,
+ bool isCallValid,
+ ShaderProgramID shaderPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *source);
+angle::CallCapture CaptureGetShaderiv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID shaderPacked,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetString(const State &glState,
+ bool isCallValid,
+ GLenum name,
+ const GLubyte *returnValue);
+angle::CallCapture CaptureGetTexParameterfv(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLfloat *params);
+angle::CallCapture CaptureGetTexParameteriv(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetUniformLocation(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ const GLchar *name,
+ GLint returnValue);
+angle::CallCapture CaptureGetUniformfv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLfloat *params);
+angle::CallCapture CaptureGetUniformiv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLint *params);
+angle::CallCapture CaptureGetVertexAttribPointerv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum pname,
+ void **pointer);
+angle::CallCapture CaptureGetVertexAttribfv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum pname,
+ GLfloat *params);
+angle::CallCapture CaptureGetVertexAttribiv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureHint(const State &glState, bool isCallValid, GLenum target, GLenum mode);
+angle::CallCapture CaptureIsBuffer(const State &glState,
+ bool isCallValid,
+ BufferID bufferPacked,
+ GLboolean returnValue);
+angle::CallCapture CaptureIsEnabled(const State &glState,
+ bool isCallValid,
+ GLenum cap,
+ GLboolean returnValue);
+angle::CallCapture CaptureIsFramebuffer(const State &glState,
+ bool isCallValid,
+ FramebufferID framebufferPacked,
+ GLboolean returnValue);
+angle::CallCapture CaptureIsProgram(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLboolean returnValue);
+angle::CallCapture CaptureIsRenderbuffer(const State &glState,
+ bool isCallValid,
+ RenderbufferID renderbufferPacked,
+ GLboolean returnValue);
+angle::CallCapture CaptureIsShader(const State &glState,
+ bool isCallValid,
+ ShaderProgramID shaderPacked,
+ GLboolean returnValue);
+angle::CallCapture CaptureIsTexture(const State &glState,
+ bool isCallValid,
+ TextureID texturePacked,
+ GLboolean returnValue);
+angle::CallCapture CaptureLineWidth(const State &glState, bool isCallValid, GLfloat width);
+angle::CallCapture CaptureLinkProgram(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked);
+angle::CallCapture CapturePixelStorei(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLint param);
+angle::CallCapture CapturePolygonOffset(const State &glState,
+ bool isCallValid,
+ GLfloat factor,
+ GLfloat units);
+angle::CallCapture CaptureReadPixels(const State &glState,
+ bool isCallValid,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ void *pixels);
+angle::CallCapture CaptureReleaseShaderCompiler(const State &glState, bool isCallValid);
+angle::CallCapture CaptureRenderbufferStorage(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+angle::CallCapture CaptureSampleCoverage(const State &glState,
+ bool isCallValid,
+ GLfloat value,
+ GLboolean invert);
+angle::CallCapture CaptureScissor(const State &glState,
+ bool isCallValid,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height);
+angle::CallCapture CaptureShaderBinary(const State &glState,
+ bool isCallValid,
+ GLsizei count,
+ const ShaderProgramID *shadersPacked,
+ GLenum binaryFormat,
+ const void *binary,
+ GLsizei length);
+angle::CallCapture CaptureShaderSource(const State &glState,
+ bool isCallValid,
+ ShaderProgramID shaderPacked,
+ GLsizei count,
+ const GLchar *const *string,
+ const GLint *length);
+angle::CallCapture CaptureStencilFunc(const State &glState,
+ bool isCallValid,
+ GLenum func,
+ GLint ref,
+ GLuint mask);
+angle::CallCapture CaptureStencilFuncSeparate(const State &glState,
+ bool isCallValid,
+ GLenum face,
+ GLenum func,
+ GLint ref,
+ GLuint mask);
+angle::CallCapture CaptureStencilMask(const State &glState, bool isCallValid, GLuint mask);
+angle::CallCapture CaptureStencilMaskSeparate(const State &glState,
+ bool isCallValid,
+ GLenum face,
+ GLuint mask);
+angle::CallCapture CaptureStencilOp(const State &glState,
+ bool isCallValid,
+ GLenum fail,
+ GLenum zfail,
+ GLenum zpass);
+angle::CallCapture CaptureStencilOpSeparate(const State &glState,
+ bool isCallValid,
+ GLenum face,
+ GLenum sfail,
+ GLenum dpfail,
+ GLenum dppass);
+angle::CallCapture CaptureTexImage2D(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void *pixels);
+angle::CallCapture CaptureTexParameterf(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLfloat param);
+angle::CallCapture CaptureTexParameterfv(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLfloat *params);
+angle::CallCapture CaptureTexParameteri(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLint param);
+angle::CallCapture CaptureTexParameteriv(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLint *params);
+angle::CallCapture CaptureTexSubImage2D(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void *pixels);
+angle::CallCapture CaptureUniform1f(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLfloat v0);
+angle::CallCapture CaptureUniform1fv(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLfloat *value);
+angle::CallCapture CaptureUniform1i(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLint v0);
+angle::CallCapture CaptureUniform1iv(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLint *value);
+angle::CallCapture CaptureUniform2f(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLfloat v0,
+ GLfloat v1);
+angle::CallCapture CaptureUniform2fv(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLfloat *value);
+angle::CallCapture CaptureUniform2i(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLint v0,
+ GLint v1);
+angle::CallCapture CaptureUniform2iv(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLint *value);
+angle::CallCapture CaptureUniform3f(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLfloat v0,
+ GLfloat v1,
+ GLfloat v2);
+angle::CallCapture CaptureUniform3fv(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLfloat *value);
+angle::CallCapture CaptureUniform3i(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLint v0,
+ GLint v1,
+ GLint v2);
+angle::CallCapture CaptureUniform3iv(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLint *value);
+angle::CallCapture CaptureUniform4f(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLfloat v0,
+ GLfloat v1,
+ GLfloat v2,
+ GLfloat v3);
+angle::CallCapture CaptureUniform4fv(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLfloat *value);
+angle::CallCapture CaptureUniform4i(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLint v0,
+ GLint v1,
+ GLint v2,
+ GLint v3);
+angle::CallCapture CaptureUniform4iv(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLint *value);
+angle::CallCapture CaptureUniformMatrix2fv(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+angle::CallCapture CaptureUniformMatrix3fv(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+angle::CallCapture CaptureUniformMatrix4fv(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+angle::CallCapture CaptureUseProgram(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked);
+angle::CallCapture CaptureValidateProgram(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked);
+angle::CallCapture CaptureVertexAttrib1f(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLfloat x);
+angle::CallCapture CaptureVertexAttrib1fv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLfloat *v);
+angle::CallCapture CaptureVertexAttrib2f(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLfloat x,
+ GLfloat y);
+angle::CallCapture CaptureVertexAttrib2fv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLfloat *v);
+angle::CallCapture CaptureVertexAttrib3f(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z);
+angle::CallCapture CaptureVertexAttrib3fv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLfloat *v);
+angle::CallCapture CaptureVertexAttrib4f(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z,
+ GLfloat w);
+angle::CallCapture CaptureVertexAttrib4fv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLfloat *v);
+angle::CallCapture CaptureVertexAttribPointer(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLint size,
+ VertexAttribType typePacked,
+ GLboolean normalized,
+ GLsizei stride,
+ const void *pointer);
+angle::CallCapture CaptureViewport(const State &glState,
+ bool isCallValid,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height);
+
+// Parameter Captures
+
+void CaptureBindAttribLocation_name(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLuint index,
+ const GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureBufferData_data(const State &glState,
+ bool isCallValid,
+ BufferBinding targetPacked,
+ GLsizeiptr size,
+ const void *data,
+ BufferUsage usagePacked,
+ angle::ParamCapture *paramCapture);
+void CaptureBufferSubData_data(const State &glState,
+ bool isCallValid,
+ BufferBinding targetPacked,
+ GLintptr offset,
+ GLsizeiptr size,
+ const void *data,
+ angle::ParamCapture *paramCapture);
+void CaptureCompressedTexImage2D_data(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei imageSize,
+ const void *data,
+ angle::ParamCapture *paramCapture);
+void CaptureCompressedTexSubImage2D_data(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data,
+ angle::ParamCapture *paramCapture);
+void CaptureDeleteBuffers_buffersPacked(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const BufferID *buffersPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureDeleteFramebuffers_framebuffersPacked(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const FramebufferID *framebuffersPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureDeleteRenderbuffers_renderbuffersPacked(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const RenderbufferID *renderbuffersPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureDeleteTextures_texturesPacked(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const TextureID *texturesPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureDrawElements_indices(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ angle::ParamCapture *paramCapture);
+void CaptureGenBuffers_buffersPacked(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ BufferID *buffersPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureGenFramebuffers_framebuffersPacked(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ FramebufferID *framebuffersPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureGenRenderbuffers_renderbuffersPacked(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ RenderbufferID *renderbuffersPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureGenTextures_texturesPacked(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ TextureID *texturesPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureGetActiveAttrib_length(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *size,
+ GLenum *type,
+ GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureGetActiveAttrib_size(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *size,
+ GLenum *type,
+ GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureGetActiveAttrib_type(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *size,
+ GLenum *type,
+ GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureGetActiveAttrib_name(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *size,
+ GLenum *type,
+ GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureGetActiveUniform_length(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *size,
+ GLenum *type,
+ GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureGetActiveUniform_size(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *size,
+ GLenum *type,
+ GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureGetActiveUniform_type(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *size,
+ GLenum *type,
+ GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureGetActiveUniform_name(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *size,
+ GLenum *type,
+ GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureGetAttachedShaders_count(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLsizei maxCount,
+ GLsizei *count,
+ ShaderProgramID *shadersPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureGetAttachedShaders_shadersPacked(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLsizei maxCount,
+ GLsizei *count,
+ ShaderProgramID *shadersPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureGetAttribLocation_name(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ const GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureGetBooleanv_data(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLboolean *data,
+ angle::ParamCapture *paramCapture);
+void CaptureGetBufferParameteriv_params(const State &glState,
+ bool isCallValid,
+ BufferBinding targetPacked,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetFloatv_data(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLfloat *data,
+ angle::ParamCapture *paramCapture);
+void CaptureGetFramebufferAttachmentParameteriv_params(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetIntegerv_data(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLint *data,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramInfoLog_length(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *infoLog,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramInfoLog_infoLog(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *infoLog,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramiv_params(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetRenderbufferParameteriv_params(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetShaderInfoLog_length(const State &glState,
+ bool isCallValid,
+ ShaderProgramID shaderPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *infoLog,
+ angle::ParamCapture *paramCapture);
+void CaptureGetShaderInfoLog_infoLog(const State &glState,
+ bool isCallValid,
+ ShaderProgramID shaderPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *infoLog,
+ angle::ParamCapture *paramCapture);
+void CaptureGetShaderPrecisionFormat_range(const State &glState,
+ bool isCallValid,
+ GLenum shadertype,
+ GLenum precisiontype,
+ GLint *range,
+ GLint *precision,
+ angle::ParamCapture *paramCapture);
+void CaptureGetShaderPrecisionFormat_precision(const State &glState,
+ bool isCallValid,
+ GLenum shadertype,
+ GLenum precisiontype,
+ GLint *range,
+ GLint *precision,
+ angle::ParamCapture *paramCapture);
+void CaptureGetShaderSource_length(const State &glState,
+ bool isCallValid,
+ ShaderProgramID shaderPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *source,
+ angle::ParamCapture *paramCapture);
+void CaptureGetShaderSource_source(const State &glState,
+ bool isCallValid,
+ ShaderProgramID shaderPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *source,
+ angle::ParamCapture *paramCapture);
+void CaptureGetShaderiv_params(const State &glState,
+ bool isCallValid,
+ ShaderProgramID shaderPacked,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexParameterfv_params(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexParameteriv_params(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetUniformLocation_name(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ const GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureGetUniformfv_params(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetUniformiv_params(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetVertexAttribPointerv_pointer(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum pname,
+ void **pointer,
+ angle::ParamCapture *paramCapture);
+void CaptureGetVertexAttribfv_params(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum pname,
+ GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetVertexAttribiv_params(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureReadPixels_pixels(const State &glState,
+ bool isCallValid,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ void *pixels,
+ angle::ParamCapture *paramCapture);
+void CaptureShaderBinary_shadersPacked(const State &glState,
+ bool isCallValid,
+ GLsizei count,
+ const ShaderProgramID *shadersPacked,
+ GLenum binaryFormat,
+ const void *binary,
+ GLsizei length,
+ angle::ParamCapture *paramCapture);
+void CaptureShaderBinary_binary(const State &glState,
+ bool isCallValid,
+ GLsizei count,
+ const ShaderProgramID *shadersPacked,
+ GLenum binaryFormat,
+ const void *binary,
+ GLsizei length,
+ angle::ParamCapture *paramCapture);
+void CaptureShaderSource_string(const State &glState,
+ bool isCallValid,
+ ShaderProgramID shaderPacked,
+ GLsizei count,
+ const GLchar *const *string,
+ const GLint *length,
+ angle::ParamCapture *paramCapture);
+void CaptureShaderSource_length(const State &glState,
+ bool isCallValid,
+ ShaderProgramID shaderPacked,
+ GLsizei count,
+ const GLchar *const *string,
+ const GLint *length,
+ angle::ParamCapture *paramCapture);
+void CaptureTexImage2D_pixels(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void *pixels,
+ angle::ParamCapture *paramCapture);
+void CaptureTexParameterfv_params(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureTexParameteriv_params(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureTexSubImage2D_pixels(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void *pixels,
+ angle::ParamCapture *paramCapture);
+void CaptureUniform1fv_value(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureUniform1iv_value(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureUniform2fv_value(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureUniform2iv_value(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureUniform3fv_value(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureUniform3iv_value(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureUniform4fv_value(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureUniform4iv_value(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureUniformMatrix2fv_value(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureUniformMatrix3fv_value(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureUniformMatrix4fv_value(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib1fv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLfloat *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib2fv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLfloat *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib3fv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLfloat *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttrib4fv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLfloat *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttribPointer_pointer(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLint size,
+ VertexAttribType typePacked,
+ GLboolean normalized,
+ GLsizei stride,
+ const void *pointer,
+ angle::ParamCapture *paramCapture);
+} // namespace gl
+
+#endif // LIBANGLE_CAPTURE_GLES_2_0_AUTOGEN_H_
diff --git a/gfx/angle/checkout/src/libANGLE/capture/capture_gles_3_0_autogen.h b/gfx/angle/checkout/src/libANGLE/capture/capture_gles_3_0_autogen.h
new file mode 100644
index 0000000000..83e2f441b4
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/capture/capture_gles_3_0_autogen.h
@@ -0,0 +1,1079 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
+//
+// Copyright 2020 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// capture_gles_3_0_autogen.h:
+// Capture functions for the OpenGL ES 3.0 entry points.
+
+#ifndef LIBANGLE_CAPTURE_GLES_3_0_AUTOGEN_H_
+#define LIBANGLE_CAPTURE_GLES_3_0_AUTOGEN_H_
+
+#include "common/PackedEnums.h"
+#include "libANGLE/capture/FrameCapture.h"
+
+namespace gl
+{
+
+// Method Captures
+
+angle::CallCapture CaptureBeginQuery(const State &glState,
+ bool isCallValid,
+ QueryType targetPacked,
+ QueryID idPacked);
+angle::CallCapture CaptureBeginTransformFeedback(const State &glState,
+ bool isCallValid,
+ PrimitiveMode primitiveModePacked);
+angle::CallCapture CaptureBindBufferBase(const State &glState,
+ bool isCallValid,
+ BufferBinding targetPacked,
+ GLuint index,
+ BufferID bufferPacked);
+angle::CallCapture CaptureBindBufferRange(const State &glState,
+ bool isCallValid,
+ BufferBinding targetPacked,
+ GLuint index,
+ BufferID bufferPacked,
+ GLintptr offset,
+ GLsizeiptr size);
+angle::CallCapture CaptureBindSampler(const State &glState,
+ bool isCallValid,
+ GLuint unit,
+ SamplerID samplerPacked);
+angle::CallCapture CaptureBindTransformFeedback(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ TransformFeedbackID idPacked);
+angle::CallCapture CaptureBindVertexArray(const State &glState,
+ bool isCallValid,
+ VertexArrayID arrayPacked);
+angle::CallCapture CaptureBlitFramebuffer(const State &glState,
+ bool isCallValid,
+ GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter);
+angle::CallCapture CaptureClearBufferfi(const State &glState,
+ bool isCallValid,
+ GLenum buffer,
+ GLint drawbuffer,
+ GLfloat depth,
+ GLint stencil);
+angle::CallCapture CaptureClearBufferfv(const State &glState,
+ bool isCallValid,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLfloat *value);
+angle::CallCapture CaptureClearBufferiv(const State &glState,
+ bool isCallValid,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLint *value);
+angle::CallCapture CaptureClearBufferuiv(const State &glState,
+ bool isCallValid,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLuint *value);
+angle::CallCapture CaptureClientWaitSync(const State &glState,
+ bool isCallValid,
+ GLsync sync,
+ GLbitfield flags,
+ GLuint64 timeout,
+ GLenum returnValue);
+angle::CallCapture CaptureCompressedTexImage3D(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLsizei imageSize,
+ const void *data);
+angle::CallCapture CaptureCompressedTexSubImage3D(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data);
+angle::CallCapture CaptureCopyBufferSubData(const State &glState,
+ bool isCallValid,
+ BufferBinding readTargetPacked,
+ BufferBinding writeTargetPacked,
+ GLintptr readOffset,
+ GLintptr writeOffset,
+ GLsizeiptr size);
+angle::CallCapture CaptureCopyTexSubImage3D(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height);
+angle::CallCapture CaptureDeleteQueries(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const QueryID *idsPacked);
+angle::CallCapture CaptureDeleteSamplers(const State &glState,
+ bool isCallValid,
+ GLsizei count,
+ const SamplerID *samplersPacked);
+angle::CallCapture CaptureDeleteSync(const State &glState, bool isCallValid, GLsync sync);
+angle::CallCapture CaptureDeleteTransformFeedbacks(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const TransformFeedbackID *idsPacked);
+angle::CallCapture CaptureDeleteVertexArrays(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const VertexArrayID *arraysPacked);
+angle::CallCapture CaptureDrawArraysInstanced(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLint first,
+ GLsizei count,
+ GLsizei instancecount);
+angle::CallCapture CaptureDrawBuffers(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const GLenum *bufs);
+angle::CallCapture CaptureDrawElementsInstanced(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLsizei instancecount);
+angle::CallCapture CaptureDrawRangeElements(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices);
+angle::CallCapture CaptureEndQuery(const State &glState, bool isCallValid, QueryType targetPacked);
+angle::CallCapture CaptureEndTransformFeedback(const State &glState, bool isCallValid);
+angle::CallCapture CaptureFenceSync(const State &glState,
+ bool isCallValid,
+ GLenum condition,
+ GLbitfield flags,
+ GLsync returnValue);
+angle::CallCapture CaptureFlushMappedBufferRange(const State &glState,
+ bool isCallValid,
+ BufferBinding targetPacked,
+ GLintptr offset,
+ GLsizeiptr length);
+angle::CallCapture CaptureFramebufferTextureLayer(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum attachment,
+ TextureID texturePacked,
+ GLint level,
+ GLint layer);
+angle::CallCapture CaptureGenQueries(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ QueryID *idsPacked);
+angle::CallCapture CaptureGenSamplers(const State &glState,
+ bool isCallValid,
+ GLsizei count,
+ SamplerID *samplersPacked);
+angle::CallCapture CaptureGenTransformFeedbacks(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ TransformFeedbackID *idsPacked);
+angle::CallCapture CaptureGenVertexArrays(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ VertexArrayID *arraysPacked);
+angle::CallCapture CaptureGetActiveUniformBlockName(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformBlockIndex uniformBlockIndexPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *uniformBlockName);
+angle::CallCapture CaptureGetActiveUniformBlockiv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformBlockIndex uniformBlockIndexPacked,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetActiveUniformsiv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLsizei uniformCount,
+ const GLuint *uniformIndices,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetBufferParameteri64v(const State &glState,
+ bool isCallValid,
+ BufferBinding targetPacked,
+ GLenum pname,
+ GLint64 *params);
+angle::CallCapture CaptureGetBufferPointerv(const State &glState,
+ bool isCallValid,
+ BufferBinding targetPacked,
+ GLenum pname,
+ void **params);
+angle::CallCapture CaptureGetFragDataLocation(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ const GLchar *name,
+ GLint returnValue);
+angle::CallCapture CaptureGetInteger64i_v(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index,
+ GLint64 *data);
+angle::CallCapture CaptureGetInteger64v(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLint64 *data);
+angle::CallCapture CaptureGetIntegeri_v(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index,
+ GLint *data);
+angle::CallCapture CaptureGetInternalformativ(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei count,
+ GLint *params);
+angle::CallCapture CaptureGetProgramBinary(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLenum *binaryFormat,
+ void *binary);
+angle::CallCapture CaptureGetQueryObjectuiv(const State &glState,
+ bool isCallValid,
+ QueryID idPacked,
+ GLenum pname,
+ GLuint *params);
+angle::CallCapture CaptureGetQueryiv(const State &glState,
+ bool isCallValid,
+ QueryType targetPacked,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetSamplerParameterfv(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLfloat *params);
+angle::CallCapture CaptureGetSamplerParameteriv(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetStringi(const State &glState,
+ bool isCallValid,
+ GLenum name,
+ GLuint index,
+ const GLubyte *returnValue);
+angle::CallCapture CaptureGetSynciv(const State &glState,
+ bool isCallValid,
+ GLsync sync,
+ GLenum pname,
+ GLsizei count,
+ GLsizei *length,
+ GLint *values);
+angle::CallCapture CaptureGetTransformFeedbackVarying(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *size,
+ GLenum *type,
+ GLchar *name);
+angle::CallCapture CaptureGetUniformBlockIndex(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ const GLchar *uniformBlockName,
+ GLuint returnValue);
+angle::CallCapture CaptureGetUniformIndices(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLsizei uniformCount,
+ const GLchar *const *uniformNames,
+ GLuint *uniformIndices);
+angle::CallCapture CaptureGetUniformuiv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLuint *params);
+angle::CallCapture CaptureGetVertexAttribIiv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetVertexAttribIuiv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum pname,
+ GLuint *params);
+angle::CallCapture CaptureInvalidateFramebuffer(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLsizei numAttachments,
+ const GLenum *attachments);
+angle::CallCapture CaptureInvalidateSubFramebuffer(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLsizei numAttachments,
+ const GLenum *attachments,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height);
+angle::CallCapture CaptureIsQuery(const State &glState,
+ bool isCallValid,
+ QueryID idPacked,
+ GLboolean returnValue);
+angle::CallCapture CaptureIsSampler(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLboolean returnValue);
+angle::CallCapture CaptureIsSync(const State &glState,
+ bool isCallValid,
+ GLsync sync,
+ GLboolean returnValue);
+angle::CallCapture CaptureIsTransformFeedback(const State &glState,
+ bool isCallValid,
+ TransformFeedbackID idPacked,
+ GLboolean returnValue);
+angle::CallCapture CaptureIsVertexArray(const State &glState,
+ bool isCallValid,
+ VertexArrayID arrayPacked,
+ GLboolean returnValue);
+angle::CallCapture CaptureMapBufferRange(const State &glState,
+ bool isCallValid,
+ BufferBinding targetPacked,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access,
+ void *returnValue);
+angle::CallCapture CapturePauseTransformFeedback(const State &glState, bool isCallValid);
+angle::CallCapture CaptureProgramBinary(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum binaryFormat,
+ const void *binary,
+ GLsizei length);
+angle::CallCapture CaptureProgramParameteri(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum pname,
+ GLint value);
+angle::CallCapture CaptureReadBuffer(const State &glState, bool isCallValid, GLenum src);
+angle::CallCapture CaptureRenderbufferStorageMultisample(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+angle::CallCapture CaptureResumeTransformFeedback(const State &glState, bool isCallValid);
+angle::CallCapture CaptureSamplerParameterf(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLfloat param);
+angle::CallCapture CaptureSamplerParameterfv(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ const GLfloat *param);
+angle::CallCapture CaptureSamplerParameteri(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLint param);
+angle::CallCapture CaptureSamplerParameteriv(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ const GLint *param);
+angle::CallCapture CaptureTexImage3D(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void *pixels);
+angle::CallCapture CaptureTexStorage2D(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+angle::CallCapture CaptureTexStorage3D(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth);
+angle::CallCapture CaptureTexSubImage3D(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ const void *pixels);
+angle::CallCapture CaptureTransformFeedbackVaryings(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLsizei count,
+ const GLchar *const *varyings,
+ GLenum bufferMode);
+angle::CallCapture CaptureUniform1ui(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLuint v0);
+angle::CallCapture CaptureUniform1uiv(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLuint *value);
+angle::CallCapture CaptureUniform2ui(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLuint v0,
+ GLuint v1);
+angle::CallCapture CaptureUniform2uiv(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLuint *value);
+angle::CallCapture CaptureUniform3ui(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2);
+angle::CallCapture CaptureUniform3uiv(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLuint *value);
+angle::CallCapture CaptureUniform4ui(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3);
+angle::CallCapture CaptureUniform4uiv(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLuint *value);
+angle::CallCapture CaptureUniformBlockBinding(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformBlockIndex uniformBlockIndexPacked,
+ GLuint uniformBlockBinding);
+angle::CallCapture CaptureUniformMatrix2x3fv(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+angle::CallCapture CaptureUniformMatrix2x4fv(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+angle::CallCapture CaptureUniformMatrix3x2fv(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+angle::CallCapture CaptureUniformMatrix3x4fv(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+angle::CallCapture CaptureUniformMatrix4x2fv(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+angle::CallCapture CaptureUniformMatrix4x3fv(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+angle::CallCapture CaptureUnmapBuffer(const State &glState,
+ bool isCallValid,
+ BufferBinding targetPacked,
+ GLboolean returnValue);
+angle::CallCapture CaptureVertexAttribDivisor(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLuint divisor);
+angle::CallCapture CaptureVertexAttribI4i(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLint x,
+ GLint y,
+ GLint z,
+ GLint w);
+angle::CallCapture CaptureVertexAttribI4iv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLint *v);
+angle::CallCapture CaptureVertexAttribI4ui(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLuint x,
+ GLuint y,
+ GLuint z,
+ GLuint w);
+angle::CallCapture CaptureVertexAttribI4uiv(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLuint *v);
+angle::CallCapture CaptureVertexAttribIPointer(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLint size,
+ VertexAttribType typePacked,
+ GLsizei stride,
+ const void *pointer);
+angle::CallCapture CaptureWaitSync(const State &glState,
+ bool isCallValid,
+ GLsync sync,
+ GLbitfield flags,
+ GLuint64 timeout);
+
+// Parameter Captures
+
+void CaptureClearBufferfv_value(const State &glState,
+ bool isCallValid,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureClearBufferiv_value(const State &glState,
+ bool isCallValid,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureClearBufferuiv_value(const State &glState,
+ bool isCallValid,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLuint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureCompressedTexImage3D_data(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLsizei imageSize,
+ const void *data,
+ angle::ParamCapture *paramCapture);
+void CaptureCompressedTexSubImage3D_data(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data,
+ angle::ParamCapture *paramCapture);
+void CaptureDeleteQueries_idsPacked(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const QueryID *idsPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureDeleteSamplers_samplersPacked(const State &glState,
+ bool isCallValid,
+ GLsizei count,
+ const SamplerID *samplersPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureDeleteTransformFeedbacks_idsPacked(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const TransformFeedbackID *idsPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureDeleteVertexArrays_arraysPacked(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const VertexArrayID *arraysPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureDrawBuffers_bufs(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const GLenum *bufs,
+ angle::ParamCapture *paramCapture);
+void CaptureDrawElementsInstanced_indices(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLsizei instancecount,
+ angle::ParamCapture *paramCapture);
+void CaptureDrawRangeElements_indices(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ angle::ParamCapture *paramCapture);
+void CaptureGenQueries_idsPacked(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ QueryID *idsPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureGenSamplers_samplersPacked(const State &glState,
+ bool isCallValid,
+ GLsizei count,
+ SamplerID *samplersPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureGenTransformFeedbacks_idsPacked(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ TransformFeedbackID *idsPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureGenVertexArrays_arraysPacked(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ VertexArrayID *arraysPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureGetActiveUniformBlockName_length(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformBlockIndex uniformBlockIndexPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *uniformBlockName,
+ angle::ParamCapture *paramCapture);
+void CaptureGetActiveUniformBlockName_uniformBlockName(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformBlockIndex uniformBlockIndexPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *uniformBlockName,
+ angle::ParamCapture *paramCapture);
+void CaptureGetActiveUniformBlockiv_params(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformBlockIndex uniformBlockIndexPacked,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetActiveUniformsiv_uniformIndices(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLsizei uniformCount,
+ const GLuint *uniformIndices,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetActiveUniformsiv_params(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLsizei uniformCount,
+ const GLuint *uniformIndices,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetBufferParameteri64v_params(const State &glState,
+ bool isCallValid,
+ BufferBinding targetPacked,
+ GLenum pname,
+ GLint64 *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetBufferPointerv_params(const State &glState,
+ bool isCallValid,
+ BufferBinding targetPacked,
+ GLenum pname,
+ void **params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetFragDataLocation_name(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ const GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureGetInteger64i_v_data(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index,
+ GLint64 *data,
+ angle::ParamCapture *paramCapture);
+void CaptureGetInteger64v_data(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLint64 *data,
+ angle::ParamCapture *paramCapture);
+void CaptureGetIntegeri_v_data(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index,
+ GLint *data,
+ angle::ParamCapture *paramCapture);
+void CaptureGetInternalformativ_params(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei count,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramBinary_length(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLenum *binaryFormat,
+ void *binary,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramBinary_binaryFormat(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLenum *binaryFormat,
+ void *binary,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramBinary_binary(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLenum *binaryFormat,
+ void *binary,
+ angle::ParamCapture *paramCapture);
+void CaptureGetQueryObjectuiv_params(const State &glState,
+ bool isCallValid,
+ QueryID idPacked,
+ GLenum pname,
+ GLuint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetQueryiv_params(const State &glState,
+ bool isCallValid,
+ QueryType targetPacked,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetSamplerParameterfv_params(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetSamplerParameteriv_params(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetSynciv_length(const State &glState,
+ bool isCallValid,
+ GLsync sync,
+ GLenum pname,
+ GLsizei count,
+ GLsizei *length,
+ GLint *values,
+ angle::ParamCapture *paramCapture);
+void CaptureGetSynciv_values(const State &glState,
+ bool isCallValid,
+ GLsync sync,
+ GLenum pname,
+ GLsizei count,
+ GLsizei *length,
+ GLint *values,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTransformFeedbackVarying_length(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *size,
+ GLenum *type,
+ GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTransformFeedbackVarying_size(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *size,
+ GLenum *type,
+ GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTransformFeedbackVarying_type(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *size,
+ GLenum *type,
+ GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTransformFeedbackVarying_name(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *size,
+ GLenum *type,
+ GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureGetUniformBlockIndex_uniformBlockName(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ const GLchar *uniformBlockName,
+ angle::ParamCapture *paramCapture);
+void CaptureGetUniformIndices_uniformNames(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLsizei uniformCount,
+ const GLchar *const *uniformNames,
+ GLuint *uniformIndices,
+ angle::ParamCapture *paramCapture);
+void CaptureGetUniformIndices_uniformIndices(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLsizei uniformCount,
+ const GLchar *const *uniformNames,
+ GLuint *uniformIndices,
+ angle::ParamCapture *paramCapture);
+void CaptureGetUniformuiv_params(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLuint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetVertexAttribIiv_params(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetVertexAttribIuiv_params(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum pname,
+ GLuint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureInvalidateFramebuffer_attachments(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLsizei numAttachments,
+ const GLenum *attachments,
+ angle::ParamCapture *paramCapture);
+void CaptureInvalidateSubFramebuffer_attachments(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLsizei numAttachments,
+ const GLenum *attachments,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramBinary_binary(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum binaryFormat,
+ const void *binary,
+ GLsizei length,
+ angle::ParamCapture *paramCapture);
+void CaptureSamplerParameterfv_param(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ const GLfloat *param,
+ angle::ParamCapture *paramCapture);
+void CaptureSamplerParameteriv_param(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ const GLint *param,
+ angle::ParamCapture *paramCapture);
+void CaptureTexImage3D_pixels(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void *pixels,
+ angle::ParamCapture *paramCapture);
+void CaptureTexSubImage3D_pixels(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ const void *pixels,
+ angle::ParamCapture *paramCapture);
+void CaptureTransformFeedbackVaryings_varyings(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLsizei count,
+ const GLchar *const *varyings,
+ GLenum bufferMode,
+ angle::ParamCapture *paramCapture);
+void CaptureUniform1uiv_value(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLuint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureUniform2uiv_value(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLuint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureUniform3uiv_value(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLuint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureUniform4uiv_value(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLuint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureUniformMatrix2x3fv_value(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureUniformMatrix2x4fv_value(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureUniformMatrix3x2fv_value(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureUniformMatrix3x4fv_value(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureUniformMatrix4x2fv_value(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureUniformMatrix4x3fv_value(const State &glState,
+ bool isCallValid,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttribI4iv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttribI4uiv_v(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ const GLuint *v,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexAttribIPointer_pointer(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLint size,
+ VertexAttribType typePacked,
+ GLsizei stride,
+ const void *pointer,
+ angle::ParamCapture *paramCapture);
+} // namespace gl
+
+#endif // LIBANGLE_CAPTURE_GLES_3_0_AUTOGEN_H_
diff --git a/gfx/angle/checkout/src/libANGLE/capture/capture_gles_3_1_autogen.h b/gfx/angle/checkout/src/libANGLE/capture/capture_gles_3_1_autogen.h
new file mode 100644
index 0000000000..ee594a1c79
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/capture/capture_gles_3_1_autogen.h
@@ -0,0 +1,728 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
+//
+// Copyright 2020 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// capture_gles_3_1_autogen.h:
+// Capture functions for the OpenGL ES 3.1 entry points.
+
+#ifndef LIBANGLE_CAPTURE_GLES_3_1_AUTOGEN_H_
+#define LIBANGLE_CAPTURE_GLES_3_1_AUTOGEN_H_
+
+#include "common/PackedEnums.h"
+#include "libANGLE/capture/FrameCapture.h"
+
+namespace gl
+{
+
+// Method Captures
+
+angle::CallCapture CaptureActiveShaderProgram(const State &glState,
+ bool isCallValid,
+ ProgramPipelineID pipelinePacked,
+ ShaderProgramID programPacked);
+angle::CallCapture CaptureBindImageTexture(const State &glState,
+ bool isCallValid,
+ GLuint unit,
+ TextureID texturePacked,
+ GLint level,
+ GLboolean layered,
+ GLint layer,
+ GLenum access,
+ GLenum format);
+angle::CallCapture CaptureBindProgramPipeline(const State &glState,
+ bool isCallValid,
+ ProgramPipelineID pipelinePacked);
+angle::CallCapture CaptureBindVertexBuffer(const State &glState,
+ bool isCallValid,
+ GLuint bindingindex,
+ BufferID bufferPacked,
+ GLintptr offset,
+ GLsizei stride);
+angle::CallCapture CaptureCreateShaderProgramv(const State &glState,
+ bool isCallValid,
+ ShaderType typePacked,
+ GLsizei count,
+ const GLchar *const *strings,
+ GLuint returnValue);
+angle::CallCapture CaptureDeleteProgramPipelines(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const ProgramPipelineID *pipelinesPacked);
+angle::CallCapture CaptureDispatchCompute(const State &glState,
+ bool isCallValid,
+ GLuint num_groups_x,
+ GLuint num_groups_y,
+ GLuint num_groups_z);
+angle::CallCapture CaptureDispatchComputeIndirect(const State &glState,
+ bool isCallValid,
+ GLintptr indirect);
+angle::CallCapture CaptureDrawArraysIndirect(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const void *indirect);
+angle::CallCapture CaptureDrawElementsIndirect(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ DrawElementsType typePacked,
+ const void *indirect);
+angle::CallCapture CaptureFramebufferParameteri(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum pname,
+ GLint param);
+angle::CallCapture CaptureGenProgramPipelines(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ ProgramPipelineID *pipelinesPacked);
+angle::CallCapture CaptureGetBooleani_v(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index,
+ GLboolean *data);
+angle::CallCapture CaptureGetFramebufferParameteriv(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetMultisamplefv(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLuint index,
+ GLfloat *val);
+angle::CallCapture CaptureGetProgramInterfaceiv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum programInterface,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetProgramPipelineInfoLog(const State &glState,
+ bool isCallValid,
+ ProgramPipelineID pipelinePacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *infoLog);
+angle::CallCapture CaptureGetProgramPipelineiv(const State &glState,
+ bool isCallValid,
+ ProgramPipelineID pipelinePacked,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetProgramResourceIndex(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum programInterface,
+ const GLchar *name,
+ GLuint returnValue);
+angle::CallCapture CaptureGetProgramResourceLocation(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum programInterface,
+ const GLchar *name,
+ GLint returnValue);
+angle::CallCapture CaptureGetProgramResourceName(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name);
+angle::CallCapture CaptureGetProgramResourceiv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei propCount,
+ const GLenum *props,
+ GLsizei count,
+ GLsizei *length,
+ GLint *params);
+angle::CallCapture CaptureGetTexLevelParameterfv(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum pname,
+ GLfloat *params);
+angle::CallCapture CaptureGetTexLevelParameteriv(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureIsProgramPipeline(const State &glState,
+ bool isCallValid,
+ ProgramPipelineID pipelinePacked,
+ GLboolean returnValue);
+angle::CallCapture CaptureMemoryBarrier(const State &glState,
+ bool isCallValid,
+ GLbitfield barriers);
+angle::CallCapture CaptureMemoryBarrierByRegion(const State &glState,
+ bool isCallValid,
+ GLbitfield barriers);
+angle::CallCapture CaptureProgramUniform1f(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLfloat v0);
+angle::CallCapture CaptureProgramUniform1fv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLfloat *value);
+angle::CallCapture CaptureProgramUniform1i(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLint v0);
+angle::CallCapture CaptureProgramUniform1iv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLint *value);
+angle::CallCapture CaptureProgramUniform1ui(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLuint v0);
+angle::CallCapture CaptureProgramUniform1uiv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLuint *value);
+angle::CallCapture CaptureProgramUniform2f(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLfloat v0,
+ GLfloat v1);
+angle::CallCapture CaptureProgramUniform2fv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLfloat *value);
+angle::CallCapture CaptureProgramUniform2i(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLint v0,
+ GLint v1);
+angle::CallCapture CaptureProgramUniform2iv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLint *value);
+angle::CallCapture CaptureProgramUniform2ui(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLuint v0,
+ GLuint v1);
+angle::CallCapture CaptureProgramUniform2uiv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLuint *value);
+angle::CallCapture CaptureProgramUniform3f(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLfloat v0,
+ GLfloat v1,
+ GLfloat v2);
+angle::CallCapture CaptureProgramUniform3fv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLfloat *value);
+angle::CallCapture CaptureProgramUniform3i(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLint v0,
+ GLint v1,
+ GLint v2);
+angle::CallCapture CaptureProgramUniform3iv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLint *value);
+angle::CallCapture CaptureProgramUniform3ui(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2);
+angle::CallCapture CaptureProgramUniform3uiv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLuint *value);
+angle::CallCapture CaptureProgramUniform4f(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLfloat v0,
+ GLfloat v1,
+ GLfloat v2,
+ GLfloat v3);
+angle::CallCapture CaptureProgramUniform4fv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLfloat *value);
+angle::CallCapture CaptureProgramUniform4i(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLint v0,
+ GLint v1,
+ GLint v2,
+ GLint v3);
+angle::CallCapture CaptureProgramUniform4iv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLint *value);
+angle::CallCapture CaptureProgramUniform4ui(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3);
+angle::CallCapture CaptureProgramUniform4uiv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLuint *value);
+angle::CallCapture CaptureProgramUniformMatrix2fv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+angle::CallCapture CaptureProgramUniformMatrix2x3fv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+angle::CallCapture CaptureProgramUniformMatrix2x4fv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+angle::CallCapture CaptureProgramUniformMatrix3fv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+angle::CallCapture CaptureProgramUniformMatrix3x2fv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+angle::CallCapture CaptureProgramUniformMatrix3x4fv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+angle::CallCapture CaptureProgramUniformMatrix4fv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+angle::CallCapture CaptureProgramUniformMatrix4x2fv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+angle::CallCapture CaptureProgramUniformMatrix4x3fv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+angle::CallCapture CaptureSampleMaski(const State &glState,
+ bool isCallValid,
+ GLuint maskNumber,
+ GLbitfield mask);
+angle::CallCapture CaptureTexStorage2DMultisample(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedsamplelocations);
+angle::CallCapture CaptureUseProgramStages(const State &glState,
+ bool isCallValid,
+ ProgramPipelineID pipelinePacked,
+ GLbitfield stages,
+ ShaderProgramID programPacked);
+angle::CallCapture CaptureValidateProgramPipeline(const State &glState,
+ bool isCallValid,
+ ProgramPipelineID pipelinePacked);
+angle::CallCapture CaptureVertexAttribBinding(const State &glState,
+ bool isCallValid,
+ GLuint attribindex,
+ GLuint bindingindex);
+angle::CallCapture CaptureVertexAttribFormat(const State &glState,
+ bool isCallValid,
+ GLuint attribindex,
+ GLint size,
+ VertexAttribType typePacked,
+ GLboolean normalized,
+ GLuint relativeoffset);
+angle::CallCapture CaptureVertexAttribIFormat(const State &glState,
+ bool isCallValid,
+ GLuint attribindex,
+ GLint size,
+ VertexAttribType typePacked,
+ GLuint relativeoffset);
+angle::CallCapture CaptureVertexBindingDivisor(const State &glState,
+ bool isCallValid,
+ GLuint bindingindex,
+ GLuint divisor);
+
+// Parameter Captures
+
+void CaptureCreateShaderProgramv_strings(const State &glState,
+ bool isCallValid,
+ ShaderType typePacked,
+ GLsizei count,
+ const GLchar *const *strings,
+ angle::ParamCapture *paramCapture);
+void CaptureDeleteProgramPipelines_pipelinesPacked(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const ProgramPipelineID *pipelinesPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureDrawArraysIndirect_indirect(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const void *indirect,
+ angle::ParamCapture *paramCapture);
+void CaptureDrawElementsIndirect_indirect(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ DrawElementsType typePacked,
+ const void *indirect,
+ angle::ParamCapture *paramCapture);
+void CaptureGenProgramPipelines_pipelinesPacked(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ ProgramPipelineID *pipelinesPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureGetBooleani_v_data(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index,
+ GLboolean *data,
+ angle::ParamCapture *paramCapture);
+void CaptureGetFramebufferParameteriv_params(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetMultisamplefv_val(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLuint index,
+ GLfloat *val,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramInterfaceiv_params(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum programInterface,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramPipelineInfoLog_length(const State &glState,
+ bool isCallValid,
+ ProgramPipelineID pipelinePacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *infoLog,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramPipelineInfoLog_infoLog(const State &glState,
+ bool isCallValid,
+ ProgramPipelineID pipelinePacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *infoLog,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramPipelineiv_params(const State &glState,
+ bool isCallValid,
+ ProgramPipelineID pipelinePacked,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramResourceIndex_name(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum programInterface,
+ const GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramResourceLocation_name(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum programInterface,
+ const GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramResourceName_length(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramResourceName_name(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramResourceiv_props(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei propCount,
+ const GLenum *props,
+ GLsizei count,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramResourceiv_length(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei propCount,
+ const GLenum *props,
+ GLsizei count,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramResourceiv_params(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei propCount,
+ const GLenum *props,
+ GLsizei count,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexLevelParameterfv_params(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum pname,
+ GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexLevelParameteriv_params(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform1fv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform1iv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform1uiv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLuint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform2fv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform2iv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform2uiv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLuint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform3fv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform3iv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform3uiv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLuint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform4fv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform4iv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform4uiv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLuint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniformMatrix2fv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniformMatrix2x3fv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniformMatrix2x4fv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniformMatrix3fv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniformMatrix3x2fv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniformMatrix3x4fv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniformMatrix4fv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniformMatrix4x2fv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniformMatrix4x3fv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+} // namespace gl
+
+#endif // LIBANGLE_CAPTURE_GLES_3_1_AUTOGEN_H_
diff --git a/gfx/angle/checkout/src/libANGLE/capture/capture_gles_3_2_autogen.h b/gfx/angle/checkout/src/libANGLE/capture/capture_gles_3_2_autogen.h
new file mode 100644
index 0000000000..80001a0348
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/capture/capture_gles_3_2_autogen.h
@@ -0,0 +1,553 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
+//
+// Copyright 2020 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// capture_gles_3_2_autogen.h:
+// Capture functions for the OpenGL ES 3.2 entry points.
+
+#ifndef LIBANGLE_CAPTURE_GLES_3_2_AUTOGEN_H_
+#define LIBANGLE_CAPTURE_GLES_3_2_AUTOGEN_H_
+
+#include "common/PackedEnums.h"
+#include "libANGLE/capture/FrameCapture.h"
+
+namespace gl
+{
+
+// Method Captures
+
+angle::CallCapture CaptureBlendBarrier(const State &glState, bool isCallValid);
+angle::CallCapture CaptureBlendEquationSeparatei(const State &glState,
+ bool isCallValid,
+ GLuint buf,
+ GLenum modeRGB,
+ GLenum modeAlpha);
+angle::CallCapture CaptureBlendEquationi(const State &glState,
+ bool isCallValid,
+ GLuint buf,
+ GLenum mode);
+angle::CallCapture CaptureBlendFuncSeparatei(const State &glState,
+ bool isCallValid,
+ GLuint buf,
+ GLenum srcRGB,
+ GLenum dstRGB,
+ GLenum srcAlpha,
+ GLenum dstAlpha);
+angle::CallCapture CaptureBlendFunci(const State &glState,
+ bool isCallValid,
+ GLuint buf,
+ GLenum src,
+ GLenum dst);
+angle::CallCapture CaptureColorMaski(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLboolean r,
+ GLboolean g,
+ GLboolean b,
+ GLboolean a);
+angle::CallCapture CaptureCopyImageSubData(const State &glState,
+ bool isCallValid,
+ GLuint srcName,
+ GLenum srcTarget,
+ GLint srcLevel,
+ GLint srcX,
+ GLint srcY,
+ GLint srcZ,
+ GLuint dstName,
+ GLenum dstTarget,
+ GLint dstLevel,
+ GLint dstX,
+ GLint dstY,
+ GLint dstZ,
+ GLsizei srcWidth,
+ GLsizei srcHeight,
+ GLsizei srcDepth);
+angle::CallCapture CaptureDebugMessageCallback(const State &glState,
+ bool isCallValid,
+ GLDEBUGPROC callback,
+ const void *userParam);
+angle::CallCapture CaptureDebugMessageControl(const State &glState,
+ bool isCallValid,
+ GLenum source,
+ GLenum type,
+ GLenum severity,
+ GLsizei count,
+ const GLuint *ids,
+ GLboolean enabled);
+angle::CallCapture CaptureDebugMessageInsert(const State &glState,
+ bool isCallValid,
+ GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const GLchar *buf);
+angle::CallCapture CaptureDisablei(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index);
+angle::CallCapture CaptureDrawElementsBaseVertex(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLint basevertex);
+angle::CallCapture CaptureDrawElementsInstancedBaseVertex(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLsizei instancecount,
+ GLint basevertex);
+angle::CallCapture CaptureDrawRangeElementsBaseVertex(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLint basevertex);
+angle::CallCapture CaptureEnablei(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index);
+angle::CallCapture CaptureFramebufferTexture(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum attachment,
+ TextureID texturePacked,
+ GLint level);
+angle::CallCapture CaptureGetDebugMessageLog(const State &glState,
+ bool isCallValid,
+ GLuint count,
+ GLsizei bufSize,
+ GLenum *sources,
+ GLenum *types,
+ GLuint *ids,
+ GLenum *severities,
+ GLsizei *lengths,
+ GLchar *messageLog,
+ GLuint returnValue);
+angle::CallCapture CaptureGetGraphicsResetStatus(const State &glState,
+ bool isCallValid,
+ GLenum returnValue);
+angle::CallCapture CaptureGetObjectLabel(const State &glState,
+ bool isCallValid,
+ GLenum identifier,
+ GLuint name,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label);
+angle::CallCapture CaptureGetObjectPtrLabel(const State &glState,
+ bool isCallValid,
+ const void *ptr,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label);
+angle::CallCapture CaptureGetPointerv(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ void **params);
+angle::CallCapture CaptureGetSamplerParameterIiv(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetSamplerParameterIuiv(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLuint *params);
+angle::CallCapture CaptureGetTexParameterIiv(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetTexParameterIuiv(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLuint *params);
+angle::CallCapture CaptureGetnUniformfv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ GLfloat *params);
+angle::CallCapture CaptureGetnUniformiv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ GLint *params);
+angle::CallCapture CaptureGetnUniformuiv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ GLuint *params);
+angle::CallCapture CaptureIsEnabledi(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index,
+ GLboolean returnValue);
+angle::CallCapture CaptureMinSampleShading(const State &glState, bool isCallValid, GLfloat value);
+angle::CallCapture CaptureObjectLabel(const State &glState,
+ bool isCallValid,
+ GLenum identifier,
+ GLuint name,
+ GLsizei length,
+ const GLchar *label);
+angle::CallCapture CaptureObjectPtrLabel(const State &glState,
+ bool isCallValid,
+ const void *ptr,
+ GLsizei length,
+ const GLchar *label);
+angle::CallCapture CapturePatchParameteri(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLint value);
+angle::CallCapture CapturePopDebugGroup(const State &glState, bool isCallValid);
+angle::CallCapture CapturePrimitiveBoundingBox(const State &glState,
+ bool isCallValid,
+ GLfloat minX,
+ GLfloat minY,
+ GLfloat minZ,
+ GLfloat minW,
+ GLfloat maxX,
+ GLfloat maxY,
+ GLfloat maxZ,
+ GLfloat maxW);
+angle::CallCapture CapturePushDebugGroup(const State &glState,
+ bool isCallValid,
+ GLenum source,
+ GLuint id,
+ GLsizei length,
+ const GLchar *message);
+angle::CallCapture CaptureReadnPixels(const State &glState,
+ bool isCallValid,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *data);
+angle::CallCapture CaptureSamplerParameterIiv(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ const GLint *param);
+angle::CallCapture CaptureSamplerParameterIuiv(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ const GLuint *param);
+angle::CallCapture CaptureTexBuffer(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum internalformat,
+ BufferID bufferPacked);
+angle::CallCapture CaptureTexBufferRange(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum internalformat,
+ BufferID bufferPacked,
+ GLintptr offset,
+ GLsizeiptr size);
+angle::CallCapture CaptureTexParameterIiv(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLint *params);
+angle::CallCapture CaptureTexParameterIuiv(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLuint *params);
+angle::CallCapture CaptureTexStorage3DMultisample(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLboolean fixedsamplelocations);
+
+// Parameter Captures
+
+void CaptureDebugMessageCallback_userParam(const State &glState,
+ bool isCallValid,
+ GLDEBUGPROC callback,
+ const void *userParam,
+ angle::ParamCapture *paramCapture);
+void CaptureDebugMessageControl_ids(const State &glState,
+ bool isCallValid,
+ GLenum source,
+ GLenum type,
+ GLenum severity,
+ GLsizei count,
+ const GLuint *ids,
+ GLboolean enabled,
+ angle::ParamCapture *paramCapture);
+void CaptureDebugMessageInsert_buf(const State &glState,
+ bool isCallValid,
+ GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const GLchar *buf,
+ angle::ParamCapture *paramCapture);
+void CaptureDrawElementsBaseVertex_indices(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLint basevertex,
+ angle::ParamCapture *paramCapture);
+void CaptureDrawElementsInstancedBaseVertex_indices(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLsizei instancecount,
+ GLint basevertex,
+ angle::ParamCapture *paramCapture);
+void CaptureDrawRangeElementsBaseVertex_indices(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLint basevertex,
+ angle::ParamCapture *paramCapture);
+void CaptureGetDebugMessageLog_sources(const State &glState,
+ bool isCallValid,
+ GLuint count,
+ GLsizei bufSize,
+ GLenum *sources,
+ GLenum *types,
+ GLuint *ids,
+ GLenum *severities,
+ GLsizei *lengths,
+ GLchar *messageLog,
+ angle::ParamCapture *paramCapture);
+void CaptureGetDebugMessageLog_types(const State &glState,
+ bool isCallValid,
+ GLuint count,
+ GLsizei bufSize,
+ GLenum *sources,
+ GLenum *types,
+ GLuint *ids,
+ GLenum *severities,
+ GLsizei *lengths,
+ GLchar *messageLog,
+ angle::ParamCapture *paramCapture);
+void CaptureGetDebugMessageLog_ids(const State &glState,
+ bool isCallValid,
+ GLuint count,
+ GLsizei bufSize,
+ GLenum *sources,
+ GLenum *types,
+ GLuint *ids,
+ GLenum *severities,
+ GLsizei *lengths,
+ GLchar *messageLog,
+ angle::ParamCapture *paramCapture);
+void CaptureGetDebugMessageLog_severities(const State &glState,
+ bool isCallValid,
+ GLuint count,
+ GLsizei bufSize,
+ GLenum *sources,
+ GLenum *types,
+ GLuint *ids,
+ GLenum *severities,
+ GLsizei *lengths,
+ GLchar *messageLog,
+ angle::ParamCapture *paramCapture);
+void CaptureGetDebugMessageLog_lengths(const State &glState,
+ bool isCallValid,
+ GLuint count,
+ GLsizei bufSize,
+ GLenum *sources,
+ GLenum *types,
+ GLuint *ids,
+ GLenum *severities,
+ GLsizei *lengths,
+ GLchar *messageLog,
+ angle::ParamCapture *paramCapture);
+void CaptureGetDebugMessageLog_messageLog(const State &glState,
+ bool isCallValid,
+ GLuint count,
+ GLsizei bufSize,
+ GLenum *sources,
+ GLenum *types,
+ GLuint *ids,
+ GLenum *severities,
+ GLsizei *lengths,
+ GLchar *messageLog,
+ angle::ParamCapture *paramCapture);
+void CaptureGetObjectLabel_length(const State &glState,
+ bool isCallValid,
+ GLenum identifier,
+ GLuint name,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label,
+ angle::ParamCapture *paramCapture);
+void CaptureGetObjectLabel_label(const State &glState,
+ bool isCallValid,
+ GLenum identifier,
+ GLuint name,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label,
+ angle::ParamCapture *paramCapture);
+void CaptureGetObjectPtrLabel_ptr(const State &glState,
+ bool isCallValid,
+ const void *ptr,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label,
+ angle::ParamCapture *paramCapture);
+void CaptureGetObjectPtrLabel_length(const State &glState,
+ bool isCallValid,
+ const void *ptr,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label,
+ angle::ParamCapture *paramCapture);
+void CaptureGetObjectPtrLabel_label(const State &glState,
+ bool isCallValid,
+ const void *ptr,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label,
+ angle::ParamCapture *paramCapture);
+void CaptureGetPointerv_params(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ void **params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetSamplerParameterIiv_params(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetSamplerParameterIuiv_params(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLuint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexParameterIiv_params(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexParameterIuiv_params(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLuint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetnUniformfv_params(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetnUniformiv_params(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetnUniformuiv_params(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ GLuint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureObjectLabel_label(const State &glState,
+ bool isCallValid,
+ GLenum identifier,
+ GLuint name,
+ GLsizei length,
+ const GLchar *label,
+ angle::ParamCapture *paramCapture);
+void CaptureObjectPtrLabel_ptr(const State &glState,
+ bool isCallValid,
+ const void *ptr,
+ GLsizei length,
+ const GLchar *label,
+ angle::ParamCapture *paramCapture);
+void CaptureObjectPtrLabel_label(const State &glState,
+ bool isCallValid,
+ const void *ptr,
+ GLsizei length,
+ const GLchar *label,
+ angle::ParamCapture *paramCapture);
+void CapturePushDebugGroup_message(const State &glState,
+ bool isCallValid,
+ GLenum source,
+ GLuint id,
+ GLsizei length,
+ const GLchar *message,
+ angle::ParamCapture *paramCapture);
+void CaptureReadnPixels_data(const State &glState,
+ bool isCallValid,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *data,
+ angle::ParamCapture *paramCapture);
+void CaptureSamplerParameterIiv_param(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ const GLint *param,
+ angle::ParamCapture *paramCapture);
+void CaptureSamplerParameterIuiv_param(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ const GLuint *param,
+ angle::ParamCapture *paramCapture);
+void CaptureTexParameterIiv_params(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureTexParameterIuiv_params(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLuint *params,
+ angle::ParamCapture *paramCapture);
+} // namespace gl
+
+#endif // LIBANGLE_CAPTURE_GLES_3_2_AUTOGEN_H_
diff --git a/gfx/angle/checkout/src/libANGLE/capture/capture_gles_ext_autogen.h b/gfx/angle/checkout/src/libANGLE/capture/capture_gles_ext_autogen.h
new file mode 100644
index 0000000000..03211ffeb9
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/capture/capture_gles_ext_autogen.h
@@ -0,0 +1,5231 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
+//
+// Copyright 2020 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// capture_gles_ext_autogen.h:
+// Capture functions for the OpenGL ES extension entry points.
+
+#ifndef LIBANGLE_CAPTURE_GLES_EXT_AUTOGEN_H_
+#define LIBANGLE_CAPTURE_GLES_EXT_AUTOGEN_H_
+
+#include "common/PackedEnums.h"
+#include "libANGLE/capture/FrameCapture.h"
+
+namespace gl
+{
+
+// Method Captures
+
+// GL_AMD_performance_monitor
+angle::CallCapture CaptureBeginPerfMonitorAMD(const State &glState,
+ bool isCallValid,
+ GLuint monitor);
+angle::CallCapture CaptureDeletePerfMonitorsAMD(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ GLuint *monitors);
+angle::CallCapture CaptureEndPerfMonitorAMD(const State &glState, bool isCallValid, GLuint monitor);
+angle::CallCapture CaptureGenPerfMonitorsAMD(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ GLuint *monitors);
+angle::CallCapture CaptureGetPerfMonitorCounterDataAMD(const State &glState,
+ bool isCallValid,
+ GLuint monitor,
+ GLenum pname,
+ GLsizei dataSize,
+ GLuint *data,
+ GLint *bytesWritten);
+angle::CallCapture CaptureGetPerfMonitorCounterInfoAMD(const State &glState,
+ bool isCallValid,
+ GLuint group,
+ GLuint counter,
+ GLenum pname,
+ void *data);
+angle::CallCapture CaptureGetPerfMonitorCounterStringAMD(const State &glState,
+ bool isCallValid,
+ GLuint group,
+ GLuint counter,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *counterString);
+angle::CallCapture CaptureGetPerfMonitorCountersAMD(const State &glState,
+ bool isCallValid,
+ GLuint group,
+ GLint *numCounters,
+ GLint *maxActiveCounters,
+ GLsizei counterSize,
+ GLuint *counters);
+angle::CallCapture CaptureGetPerfMonitorGroupStringAMD(const State &glState,
+ bool isCallValid,
+ GLuint group,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *groupString);
+angle::CallCapture CaptureGetPerfMonitorGroupsAMD(const State &glState,
+ bool isCallValid,
+ GLint *numGroups,
+ GLsizei groupsSize,
+ GLuint *groups);
+angle::CallCapture CaptureSelectPerfMonitorCountersAMD(const State &glState,
+ bool isCallValid,
+ GLuint monitor,
+ GLboolean enable,
+ GLuint group,
+ GLint numCounters,
+ GLuint *counterList);
+
+// GL_ANDROID_extension_pack_es31a
+
+// GL_ANGLE_base_vertex_base_instance
+angle::CallCapture CaptureDrawArraysInstancedBaseInstanceANGLE(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLint first,
+ GLsizei count,
+ GLsizei instanceCount,
+ GLuint baseInstance);
+angle::CallCapture CaptureDrawElementsInstancedBaseVertexBaseInstanceANGLE(
+ const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const GLvoid *indices,
+ GLsizei instanceCount,
+ GLint baseVertex,
+ GLuint baseInstance);
+angle::CallCapture CaptureMultiDrawArraysInstancedBaseInstanceANGLE(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLint *firsts,
+ const GLsizei *counts,
+ const GLsizei *instanceCounts,
+ const GLuint *baseInstances,
+ GLsizei drawcount);
+angle::CallCapture CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE(
+ const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLsizei *counts,
+ DrawElementsType typePacked,
+ const GLvoid *const *indices,
+ const GLsizei *instanceCounts,
+ const GLint *baseVertices,
+ const GLuint *baseInstances,
+ GLsizei drawcount);
+
+// GL_ANGLE_copy_texture_3d
+angle::CallCapture CaptureCopyTexture3DANGLE(const State &glState,
+ bool isCallValid,
+ TextureID sourceIdPacked,
+ GLint sourceLevel,
+ TextureTarget destTargetPacked,
+ TextureID destIdPacked,
+ GLint destLevel,
+ GLint internalFormat,
+ GLenum destType,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+angle::CallCapture CaptureCopySubTexture3DANGLE(const State &glState,
+ bool isCallValid,
+ TextureID sourceIdPacked,
+ GLint sourceLevel,
+ TextureTarget destTargetPacked,
+ TextureID destIdPacked,
+ GLint destLevel,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLint z,
+ GLint width,
+ GLint height,
+ GLint depth,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+
+// GL_ANGLE_depth_texture
+
+// GL_ANGLE_framebuffer_blit
+angle::CallCapture CaptureBlitFramebufferANGLE(const State &glState,
+ bool isCallValid,
+ GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter);
+
+// GL_ANGLE_framebuffer_multisample
+angle::CallCapture CaptureRenderbufferStorageMultisampleANGLE(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+
+// GL_ANGLE_get_image
+angle::CallCapture CaptureGetTexImageANGLE(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum format,
+ GLenum type,
+ void *pixels);
+angle::CallCapture CaptureGetCompressedTexImageANGLE(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ void *pixels);
+angle::CallCapture CaptureGetRenderbufferImageANGLE(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum format,
+ GLenum type,
+ void *pixels);
+
+// GL_ANGLE_get_tex_level_parameter
+angle::CallCapture CaptureGetTexLevelParameterivANGLE(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetTexLevelParameterfvANGLE(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum pname,
+ GLfloat *params);
+
+// GL_ANGLE_instanced_arrays
+angle::CallCapture CaptureDrawArraysInstancedANGLE(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount);
+angle::CallCapture CaptureDrawElementsInstancedANGLE(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLsizei primcount);
+angle::CallCapture CaptureVertexAttribDivisorANGLE(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLuint divisor);
+
+// GL_ANGLE_logic_op
+angle::CallCapture CaptureLogicOpANGLE(const State &glState,
+ bool isCallValid,
+ LogicalOperation opcodePacked);
+
+// GL_ANGLE_memory_object_flags
+angle::CallCapture CaptureTexStorageMemFlags2DANGLE(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLsizei levels,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height,
+ MemoryObjectID memoryPacked,
+ GLuint64 offset,
+ GLbitfield createFlags,
+ GLbitfield usageFlags,
+ const void *imageCreateInfoPNext);
+angle::CallCapture CaptureTexStorageMemFlags2DMultisampleANGLE(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLsizei samples,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedSampleLocations,
+ MemoryObjectID memoryPacked,
+ GLuint64 offset,
+ GLbitfield createFlags,
+ GLbitfield usageFlags,
+ const void *imageCreateInfoPNext);
+angle::CallCapture CaptureTexStorageMemFlags3DANGLE(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLsizei levels,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ MemoryObjectID memoryPacked,
+ GLuint64 offset,
+ GLbitfield createFlags,
+ GLbitfield usageFlags,
+ const void *imageCreateInfoPNext);
+angle::CallCapture CaptureTexStorageMemFlags3DMultisampleANGLE(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLsizei samples,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLboolean fixedSampleLocations,
+ MemoryObjectID memoryPacked,
+ GLuint64 offset,
+ GLbitfield createFlags,
+ GLbitfield usageFlags,
+ const void *imageCreateInfoPNext);
+
+// GL_ANGLE_memory_object_fuchsia
+angle::CallCapture CaptureImportMemoryZirconHandleANGLE(const State &glState,
+ bool isCallValid,
+ MemoryObjectID memoryPacked,
+ GLuint64 size,
+ HandleType handleTypePacked,
+ GLuint handle);
+
+// GL_ANGLE_multi_draw
+angle::CallCapture CaptureMultiDrawArraysANGLE(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLint *firsts,
+ const GLsizei *counts,
+ GLsizei drawcount);
+angle::CallCapture CaptureMultiDrawArraysInstancedANGLE(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLint *firsts,
+ const GLsizei *counts,
+ const GLsizei *instanceCounts,
+ GLsizei drawcount);
+angle::CallCapture CaptureMultiDrawElementsANGLE(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLsizei *counts,
+ DrawElementsType typePacked,
+ const GLvoid *const *indices,
+ GLsizei drawcount);
+angle::CallCapture CaptureMultiDrawElementsInstancedANGLE(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLsizei *counts,
+ DrawElementsType typePacked,
+ const GLvoid *const *indices,
+ const GLsizei *instanceCounts,
+ GLsizei drawcount);
+
+// GL_ANGLE_pack_reverse_row_order
+
+// GL_ANGLE_program_binary
+
+// GL_ANGLE_provoking_vertex
+angle::CallCapture CaptureProvokingVertexANGLE(const State &glState,
+ bool isCallValid,
+ ProvokingVertexConvention modePacked);
+
+// GL_ANGLE_request_extension
+angle::CallCapture CaptureRequestExtensionANGLE(const State &glState,
+ bool isCallValid,
+ const GLchar *name);
+angle::CallCapture CaptureDisableExtensionANGLE(const State &glState,
+ bool isCallValid,
+ const GLchar *name);
+
+// GL_ANGLE_robust_client_memory
+angle::CallCapture CaptureGetBooleanvRobustANGLE(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLboolean *params);
+angle::CallCapture CaptureGetBufferParameterivRobustANGLE(const State &glState,
+ bool isCallValid,
+ BufferBinding targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+angle::CallCapture CaptureGetFloatvRobustANGLE(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params);
+angle::CallCapture CaptureGetFramebufferAttachmentParameterivRobustANGLE(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+angle::CallCapture CaptureGetIntegervRobustANGLE(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *data);
+angle::CallCapture CaptureGetProgramivRobustANGLE(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+angle::CallCapture CaptureGetRenderbufferParameterivRobustANGLE(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+angle::CallCapture CaptureGetShaderivRobustANGLE(const State &glState,
+ bool isCallValid,
+ ShaderProgramID shaderPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+angle::CallCapture CaptureGetTexParameterfvRobustANGLE(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params);
+angle::CallCapture CaptureGetTexParameterivRobustANGLE(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+angle::CallCapture CaptureGetUniformfvRobustANGLE(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params);
+angle::CallCapture CaptureGetUniformivRobustANGLE(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+angle::CallCapture CaptureGetVertexAttribfvRobustANGLE(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params);
+angle::CallCapture CaptureGetVertexAttribivRobustANGLE(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+angle::CallCapture CaptureGetVertexAttribPointervRobustANGLE(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ void **pointer);
+angle::CallCapture CaptureReadPixelsRobustANGLE(const State &glState,
+ bool isCallValid,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *columns,
+ GLsizei *rows,
+ void *pixels);
+angle::CallCapture CaptureTexImage2DRobustANGLE(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels);
+angle::CallCapture CaptureTexParameterfvRobustANGLE(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat *params);
+angle::CallCapture CaptureTexParameterivRobustANGLE(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *params);
+angle::CallCapture CaptureTexSubImage2DRobustANGLE(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels);
+angle::CallCapture CaptureTexImage3DRobustANGLE(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels);
+angle::CallCapture CaptureTexSubImage3DRobustANGLE(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels);
+angle::CallCapture CaptureCompressedTexImage2DRobustANGLE(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei imageSize,
+ GLsizei dataSize,
+ const GLvoid *data);
+angle::CallCapture CaptureCompressedTexSubImage2DRobustANGLE(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLsizei xoffset,
+ GLsizei yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ GLsizei dataSize,
+ const GLvoid *data);
+angle::CallCapture CaptureCompressedTexImage3DRobustANGLE(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLsizei imageSize,
+ GLsizei dataSize,
+ const GLvoid *data);
+angle::CallCapture CaptureCompressedTexSubImage3DRobustANGLE(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLsizei imageSize,
+ GLsizei dataSize,
+ const GLvoid *data);
+angle::CallCapture CaptureGetQueryivRobustANGLE(const State &glState,
+ bool isCallValid,
+ QueryType targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+angle::CallCapture CaptureGetQueryObjectuivRobustANGLE(const State &glState,
+ bool isCallValid,
+ QueryID idPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params);
+angle::CallCapture CaptureGetBufferPointervRobustANGLE(const State &glState,
+ bool isCallValid,
+ BufferBinding targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ void **params);
+angle::CallCapture CaptureGetIntegeri_vRobustANGLE(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *data);
+angle::CallCapture CaptureGetInternalformativRobustANGLE(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+angle::CallCapture CaptureGetVertexAttribIivRobustANGLE(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+angle::CallCapture CaptureGetVertexAttribIuivRobustANGLE(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params);
+angle::CallCapture CaptureGetUniformuivRobustANGLE(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params);
+angle::CallCapture CaptureGetActiveUniformBlockivRobustANGLE(
+ const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformBlockIndex uniformBlockIndexPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+angle::CallCapture CaptureGetInteger64vRobustANGLE(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *data);
+angle::CallCapture CaptureGetInteger64i_vRobustANGLE(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *data);
+angle::CallCapture CaptureGetBufferParameteri64vRobustANGLE(const State &glState,
+ bool isCallValid,
+ BufferBinding targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *params);
+angle::CallCapture CaptureSamplerParameterivRobustANGLE(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLuint pname,
+ GLsizei bufSize,
+ const GLint *param);
+angle::CallCapture CaptureSamplerParameterfvRobustANGLE(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat *param);
+angle::CallCapture CaptureGetSamplerParameterivRobustANGLE(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+angle::CallCapture CaptureGetSamplerParameterfvRobustANGLE(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params);
+angle::CallCapture CaptureGetFramebufferParameterivRobustANGLE(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+angle::CallCapture CaptureGetProgramInterfaceivRobustANGLE(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum programInterface,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+angle::CallCapture CaptureGetBooleani_vRobustANGLE(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLboolean *data);
+angle::CallCapture CaptureGetMultisamplefvRobustANGLE(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *val);
+angle::CallCapture CaptureGetTexLevelParameterivRobustANGLE(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+angle::CallCapture CaptureGetTexLevelParameterfvRobustANGLE(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params);
+angle::CallCapture CaptureGetPointervRobustANGLERobustANGLE(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ void **params);
+angle::CallCapture CaptureReadnPixelsRobustANGLE(const State &glState,
+ bool isCallValid,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *columns,
+ GLsizei *rows,
+ void *data);
+angle::CallCapture CaptureGetnUniformfvRobustANGLE(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params);
+angle::CallCapture CaptureGetnUniformivRobustANGLE(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+angle::CallCapture CaptureGetnUniformuivRobustANGLE(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params);
+angle::CallCapture CaptureTexParameterIivRobustANGLE(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *params);
+angle::CallCapture CaptureTexParameterIuivRobustANGLE(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLuint *params);
+angle::CallCapture CaptureGetTexParameterIivRobustANGLE(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+angle::CallCapture CaptureGetTexParameterIuivRobustANGLE(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params);
+angle::CallCapture CaptureSamplerParameterIivRobustANGLE(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *param);
+angle::CallCapture CaptureSamplerParameterIuivRobustANGLE(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLuint *param);
+angle::CallCapture CaptureGetSamplerParameterIivRobustANGLE(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+angle::CallCapture CaptureGetSamplerParameterIuivRobustANGLE(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params);
+angle::CallCapture CaptureGetQueryObjectivRobustANGLE(const State &glState,
+ bool isCallValid,
+ QueryID idPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+angle::CallCapture CaptureGetQueryObjecti64vRobustANGLE(const State &glState,
+ bool isCallValid,
+ QueryID idPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *params);
+angle::CallCapture CaptureGetQueryObjectui64vRobustANGLE(const State &glState,
+ bool isCallValid,
+ QueryID idPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint64 *params);
+
+// GL_ANGLE_robust_resource_initialization
+
+// GL_ANGLE_semaphore_fuchsia
+angle::CallCapture CaptureImportSemaphoreZirconHandleANGLE(const State &glState,
+ bool isCallValid,
+ SemaphoreID semaphorePacked,
+ HandleType handleTypePacked,
+ GLuint handle);
+
+// GL_ANGLE_shader_pixel_local_storage
+angle::CallCapture CaptureFramebufferMemorylessPixelLocalStorageANGLE(const State &glState,
+ bool isCallValid,
+ GLint plane,
+ GLenum internalformat);
+angle::CallCapture CaptureFramebufferTexturePixelLocalStorageANGLE(const State &glState,
+ bool isCallValid,
+ GLint plane,
+ TextureID backingtexturePacked,
+ GLint level,
+ GLint layer);
+angle::CallCapture CaptureBeginPixelLocalStorageANGLE(const State &glState,
+ bool isCallValid,
+ GLsizei planes,
+ const GLenum *loadops,
+ const void *cleardata);
+angle::CallCapture CaptureEndPixelLocalStorageANGLE(const State &glState, bool isCallValid);
+angle::CallCapture CapturePixelLocalStorageBarrierANGLE(const State &glState, bool isCallValid);
+
+// GL_ANGLE_texture_compression_dxt3
+
+// GL_ANGLE_texture_compression_dxt5
+
+// GL_ANGLE_texture_external_update
+angle::CallCapture CaptureTexImage2DExternalANGLE(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type);
+angle::CallCapture CaptureInvalidateTextureANGLE(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked);
+
+// GL_ANGLE_texture_multisample
+angle::CallCapture CaptureTexStorage2DMultisampleANGLE(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedsamplelocations);
+angle::CallCapture CaptureGetMultisamplefvANGLE(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLuint index,
+ GLfloat *val);
+angle::CallCapture CaptureSampleMaskiANGLE(const State &glState,
+ bool isCallValid,
+ GLuint maskNumber,
+ GLbitfield mask);
+
+// GL_ANGLE_texture_usage
+
+// GL_ANGLE_translated_shader_source
+angle::CallCapture CaptureGetTranslatedShaderSourceANGLE(const State &glState,
+ bool isCallValid,
+ ShaderProgramID shaderPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *source);
+
+// GL_ANGLE_vulkan_image
+angle::CallCapture CaptureAcquireTexturesANGLE(const State &glState,
+ bool isCallValid,
+ GLuint numTextures,
+ const TextureID *texturesPacked,
+ const GLenum *layouts);
+angle::CallCapture CaptureReleaseTexturesANGLE(const State &glState,
+ bool isCallValid,
+ GLuint numTextures,
+ const TextureID *texturesPacked,
+ GLenum *layouts);
+
+// GL_APPLE_clip_distance
+
+// GL_ARB_sync
+
+// GL_CHROMIUM_bind_uniform_location
+angle::CallCapture CaptureBindUniformLocationCHROMIUM(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ const GLchar *name);
+
+// GL_CHROMIUM_copy_compressed_texture
+angle::CallCapture CaptureCompressedCopyTextureCHROMIUM(const State &glState,
+ bool isCallValid,
+ TextureID sourceIdPacked,
+ TextureID destIdPacked);
+
+// GL_CHROMIUM_copy_texture
+angle::CallCapture CaptureCopyTextureCHROMIUM(const State &glState,
+ bool isCallValid,
+ TextureID sourceIdPacked,
+ GLint sourceLevel,
+ TextureTarget destTargetPacked,
+ TextureID destIdPacked,
+ GLint destLevel,
+ GLint internalFormat,
+ GLenum destType,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+angle::CallCapture CaptureCopySubTextureCHROMIUM(const State &glState,
+ bool isCallValid,
+ TextureID sourceIdPacked,
+ GLint sourceLevel,
+ TextureTarget destTargetPacked,
+ TextureID destIdPacked,
+ GLint destLevel,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLint width,
+ GLint height,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+
+// GL_CHROMIUM_framebuffer_mixed_samples
+angle::CallCapture CaptureCoverageModulationCHROMIUM(const State &glState,
+ bool isCallValid,
+ GLenum components);
+
+// GL_CHROMIUM_lose_context
+angle::CallCapture CaptureLoseContextCHROMIUM(const State &glState,
+ bool isCallValid,
+ GraphicsResetStatus currentPacked,
+ GraphicsResetStatus otherPacked);
+
+// GL_EXT_EGL_image_array
+
+// GL_EXT_EGL_image_storage
+angle::CallCapture CaptureEGLImageTargetTexStorageEXT(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLeglImageOES image,
+ const GLint *attrib_list);
+angle::CallCapture CaptureEGLImageTargetTextureStorageEXT(const State &glState,
+ bool isCallValid,
+ GLuint texture,
+ GLeglImageOES image,
+ const GLint *attrib_list);
+
+// GL_EXT_YUV_target
+
+// GL_EXT_base_instance
+angle::CallCapture CaptureDrawArraysInstancedBaseInstanceEXT(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLint first,
+ GLsizei count,
+ GLsizei instancecount,
+ GLuint baseinstance);
+angle::CallCapture CaptureDrawElementsInstancedBaseInstanceEXT(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLsizei instancecount,
+ GLuint baseinstance);
+angle::CallCapture CaptureDrawElementsInstancedBaseVertexBaseInstanceEXT(
+ const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLsizei instancecount,
+ GLint basevertex,
+ GLuint baseinstance);
+
+// GL_EXT_blend_func_extended
+angle::CallCapture CaptureBindFragDataLocationEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLuint color,
+ const GLchar *name);
+angle::CallCapture CaptureBindFragDataLocationIndexedEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLuint colorNumber,
+ GLuint index,
+ const GLchar *name);
+angle::CallCapture CaptureGetFragDataIndexEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ const GLchar *name,
+ GLint returnValue);
+angle::CallCapture CaptureGetProgramResourceLocationIndexEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum programInterface,
+ const GLchar *name,
+ GLint returnValue);
+
+// GL_EXT_blend_minmax
+
+// GL_EXT_buffer_storage
+angle::CallCapture CaptureBufferStorageEXT(const State &glState,
+ bool isCallValid,
+ BufferBinding targetPacked,
+ GLsizeiptr size,
+ const void *data,
+ GLbitfield flags);
+
+// GL_EXT_clip_control
+angle::CallCapture CaptureClipControlEXT(const State &glState,
+ bool isCallValid,
+ GLenum origin,
+ GLenum depth);
+
+// GL_EXT_clip_cull_distance
+
+// GL_EXT_color_buffer_float
+
+// GL_EXT_color_buffer_half_float
+
+// GL_EXT_copy_image
+angle::CallCapture CaptureCopyImageSubDataEXT(const State &glState,
+ bool isCallValid,
+ GLuint srcName,
+ GLenum srcTarget,
+ GLint srcLevel,
+ GLint srcX,
+ GLint srcY,
+ GLint srcZ,
+ GLuint dstName,
+ GLenum dstTarget,
+ GLint dstLevel,
+ GLint dstX,
+ GLint dstY,
+ GLint dstZ,
+ GLsizei srcWidth,
+ GLsizei srcHeight,
+ GLsizei srcDepth);
+
+// GL_EXT_debug_label
+angle::CallCapture CaptureGetObjectLabelEXT(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ GLuint object,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label);
+angle::CallCapture CaptureLabelObjectEXT(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ GLuint object,
+ GLsizei length,
+ const GLchar *label);
+
+// GL_EXT_debug_marker
+angle::CallCapture CaptureInsertEventMarkerEXT(const State &glState,
+ bool isCallValid,
+ GLsizei length,
+ const GLchar *marker);
+angle::CallCapture CapturePopGroupMarkerEXT(const State &glState, bool isCallValid);
+angle::CallCapture CapturePushGroupMarkerEXT(const State &glState,
+ bool isCallValid,
+ GLsizei length,
+ const GLchar *marker);
+
+// GL_EXT_discard_framebuffer
+angle::CallCapture CaptureDiscardFramebufferEXT(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLsizei numAttachments,
+ const GLenum *attachments);
+
+// GL_EXT_disjoint_timer_query
+angle::CallCapture CaptureBeginQueryEXT(const State &glState,
+ bool isCallValid,
+ QueryType targetPacked,
+ QueryID idPacked);
+angle::CallCapture CaptureDeleteQueriesEXT(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const QueryID *idsPacked);
+angle::CallCapture CaptureEndQueryEXT(const State &glState,
+ bool isCallValid,
+ QueryType targetPacked);
+angle::CallCapture CaptureGenQueriesEXT(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ QueryID *idsPacked);
+angle::CallCapture CaptureGetInteger64vEXT(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLint64 *data);
+angle::CallCapture CaptureGetQueryObjecti64vEXT(const State &glState,
+ bool isCallValid,
+ QueryID idPacked,
+ GLenum pname,
+ GLint64 *params);
+angle::CallCapture CaptureGetQueryObjectivEXT(const State &glState,
+ bool isCallValid,
+ QueryID idPacked,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetQueryObjectui64vEXT(const State &glState,
+ bool isCallValid,
+ QueryID idPacked,
+ GLenum pname,
+ GLuint64 *params);
+angle::CallCapture CaptureGetQueryObjectuivEXT(const State &glState,
+ bool isCallValid,
+ QueryID idPacked,
+ GLenum pname,
+ GLuint *params);
+angle::CallCapture CaptureGetQueryivEXT(const State &glState,
+ bool isCallValid,
+ QueryType targetPacked,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureIsQueryEXT(const State &glState,
+ bool isCallValid,
+ QueryID idPacked,
+ GLboolean returnValue);
+angle::CallCapture CaptureQueryCounterEXT(const State &glState,
+ bool isCallValid,
+ QueryID idPacked,
+ QueryType targetPacked);
+
+// GL_EXT_draw_buffers
+angle::CallCapture CaptureDrawBuffersEXT(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const GLenum *bufs);
+
+// GL_EXT_draw_buffers_indexed
+angle::CallCapture CaptureBlendEquationSeparateiEXT(const State &glState,
+ bool isCallValid,
+ GLuint buf,
+ GLenum modeRGB,
+ GLenum modeAlpha);
+angle::CallCapture CaptureBlendEquationiEXT(const State &glState,
+ bool isCallValid,
+ GLuint buf,
+ GLenum mode);
+angle::CallCapture CaptureBlendFuncSeparateiEXT(const State &glState,
+ bool isCallValid,
+ GLuint buf,
+ GLenum srcRGB,
+ GLenum dstRGB,
+ GLenum srcAlpha,
+ GLenum dstAlpha);
+angle::CallCapture CaptureBlendFunciEXT(const State &glState,
+ bool isCallValid,
+ GLuint buf,
+ GLenum src,
+ GLenum dst);
+angle::CallCapture CaptureColorMaskiEXT(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLboolean r,
+ GLboolean g,
+ GLboolean b,
+ GLboolean a);
+angle::CallCapture CaptureDisableiEXT(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index);
+angle::CallCapture CaptureEnableiEXT(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index);
+angle::CallCapture CaptureIsEnablediEXT(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index,
+ GLboolean returnValue);
+
+// GL_EXT_draw_elements_base_vertex
+angle::CallCapture CaptureDrawElementsBaseVertexEXT(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLint basevertex);
+angle::CallCapture CaptureDrawElementsInstancedBaseVertexEXT(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLsizei instancecount,
+ GLint basevertex);
+angle::CallCapture CaptureDrawRangeElementsBaseVertexEXT(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLint basevertex);
+angle::CallCapture CaptureMultiDrawElementsBaseVertexEXT(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLsizei *count,
+ DrawElementsType typePacked,
+ const void *const *indices,
+ GLsizei drawcount,
+ const GLint *basevertex);
+
+// GL_EXT_external_buffer
+angle::CallCapture CaptureBufferStorageExternalEXT(const State &glState,
+ bool isCallValid,
+ BufferBinding targetPacked,
+ GLintptr offset,
+ GLsizeiptr size,
+ GLeglClientBufferEXT clientBuffer,
+ GLbitfield flags);
+angle::CallCapture CaptureNamedBufferStorageExternalEXT(const State &glState,
+ bool isCallValid,
+ GLuint buffer,
+ GLintptr offset,
+ GLsizeiptr size,
+ GLeglClientBufferEXT clientBuffer,
+ GLbitfield flags);
+
+// GL_EXT_float_blend
+
+// GL_EXT_geometry_shader
+angle::CallCapture CaptureFramebufferTextureEXT(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum attachment,
+ TextureID texturePacked,
+ GLint level);
+
+// GL_EXT_gpu_shader5
+
+// GL_EXT_instanced_arrays
+angle::CallCapture CaptureDrawArraysInstancedEXT(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLint start,
+ GLsizei count,
+ GLsizei primcount);
+angle::CallCapture CaptureDrawElementsInstancedEXT(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLsizei primcount);
+angle::CallCapture CaptureVertexAttribDivisorEXT(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLuint divisor);
+
+// GL_EXT_map_buffer_range
+angle::CallCapture CaptureFlushMappedBufferRangeEXT(const State &glState,
+ bool isCallValid,
+ BufferBinding targetPacked,
+ GLintptr offset,
+ GLsizeiptr length);
+angle::CallCapture CaptureMapBufferRangeEXT(const State &glState,
+ bool isCallValid,
+ BufferBinding targetPacked,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access,
+ void *returnValue);
+
+// GL_EXT_memory_object
+angle::CallCapture CaptureBufferStorageMemEXT(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLsizeiptr size,
+ MemoryObjectID memoryPacked,
+ GLuint64 offset);
+angle::CallCapture CaptureCreateMemoryObjectsEXT(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ MemoryObjectID *memoryObjectsPacked);
+angle::CallCapture CaptureDeleteMemoryObjectsEXT(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const MemoryObjectID *memoryObjectsPacked);
+angle::CallCapture CaptureGetMemoryObjectParameterivEXT(const State &glState,
+ bool isCallValid,
+ MemoryObjectID memoryObjectPacked,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetUnsignedBytevEXT(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLubyte *data);
+angle::CallCapture CaptureGetUnsignedBytei_vEXT(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index,
+ GLubyte *data);
+angle::CallCapture CaptureIsMemoryObjectEXT(const State &glState,
+ bool isCallValid,
+ MemoryObjectID memoryObjectPacked,
+ GLboolean returnValue);
+angle::CallCapture CaptureMemoryObjectParameterivEXT(const State &glState,
+ bool isCallValid,
+ MemoryObjectID memoryObjectPacked,
+ GLenum pname,
+ const GLint *params);
+angle::CallCapture CaptureTexStorageMem2DEXT(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLsizei levels,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height,
+ MemoryObjectID memoryPacked,
+ GLuint64 offset);
+angle::CallCapture CaptureTexStorageMem2DMultisampleEXT(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLsizei samples,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedSampleLocations,
+ MemoryObjectID memoryPacked,
+ GLuint64 offset);
+angle::CallCapture CaptureTexStorageMem3DEXT(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLsizei levels,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ MemoryObjectID memoryPacked,
+ GLuint64 offset);
+angle::CallCapture CaptureTexStorageMem3DMultisampleEXT(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLsizei samples,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLboolean fixedSampleLocations,
+ MemoryObjectID memoryPacked,
+ GLuint64 offset);
+
+// GL_EXT_memory_object_fd
+angle::CallCapture CaptureImportMemoryFdEXT(const State &glState,
+ bool isCallValid,
+ MemoryObjectID memoryPacked,
+ GLuint64 size,
+ HandleType handleTypePacked,
+ GLint fd);
+
+// GL_EXT_multi_draw_indirect
+angle::CallCapture CaptureMultiDrawArraysIndirectEXT(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const void *indirect,
+ GLsizei drawcount,
+ GLsizei stride);
+angle::CallCapture CaptureMultiDrawElementsIndirectEXT(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ DrawElementsType typePacked,
+ const void *indirect,
+ GLsizei drawcount,
+ GLsizei stride);
+
+// GL_EXT_multisampled_render_to_texture
+angle::CallCapture CaptureFramebufferTexture2DMultisampleEXT(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum attachment,
+ TextureTarget textargetPacked,
+ TextureID texturePacked,
+ GLint level,
+ GLsizei samples);
+angle::CallCapture CaptureRenderbufferStorageMultisampleEXT(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+
+// GL_EXT_multisampled_render_to_texture2
+
+// GL_EXT_occlusion_query_boolean
+
+// GL_EXT_primitive_bounding_box
+angle::CallCapture CapturePrimitiveBoundingBoxEXT(const State &glState,
+ bool isCallValid,
+ GLfloat minX,
+ GLfloat minY,
+ GLfloat minZ,
+ GLfloat minW,
+ GLfloat maxX,
+ GLfloat maxY,
+ GLfloat maxZ,
+ GLfloat maxW);
+
+// GL_EXT_protected_textures
+
+// GL_EXT_pvrtc_sRGB
+
+// GL_EXT_read_format_bgra
+
+// GL_EXT_robustness
+angle::CallCapture CaptureGetGraphicsResetStatusEXT(const State &glState,
+ bool isCallValid,
+ GLenum returnValue);
+angle::CallCapture CaptureGetnUniformfvEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ GLfloat *params);
+angle::CallCapture CaptureGetnUniformivEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ GLint *params);
+angle::CallCapture CaptureReadnPixelsEXT(const State &glState,
+ bool isCallValid,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *data);
+
+// GL_EXT_sRGB
+
+// GL_EXT_sRGB_write_control
+
+// GL_EXT_semaphore
+angle::CallCapture CaptureDeleteSemaphoresEXT(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const SemaphoreID *semaphoresPacked);
+angle::CallCapture CaptureGenSemaphoresEXT(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ SemaphoreID *semaphoresPacked);
+angle::CallCapture CaptureGetSemaphoreParameterui64vEXT(const State &glState,
+ bool isCallValid,
+ SemaphoreID semaphorePacked,
+ GLenum pname,
+ GLuint64 *params);
+angle::CallCapture CaptureIsSemaphoreEXT(const State &glState,
+ bool isCallValid,
+ SemaphoreID semaphorePacked,
+ GLboolean returnValue);
+angle::CallCapture CaptureSemaphoreParameterui64vEXT(const State &glState,
+ bool isCallValid,
+ SemaphoreID semaphorePacked,
+ GLenum pname,
+ const GLuint64 *params);
+angle::CallCapture CaptureSignalSemaphoreEXT(const State &glState,
+ bool isCallValid,
+ SemaphoreID semaphorePacked,
+ GLuint numBufferBarriers,
+ const BufferID *buffersPacked,
+ GLuint numTextureBarriers,
+ const TextureID *texturesPacked,
+ const GLenum *dstLayouts);
+angle::CallCapture CaptureWaitSemaphoreEXT(const State &glState,
+ bool isCallValid,
+ SemaphoreID semaphorePacked,
+ GLuint numBufferBarriers,
+ const BufferID *buffersPacked,
+ GLuint numTextureBarriers,
+ const TextureID *texturesPacked,
+ const GLenum *srcLayouts);
+
+// GL_EXT_semaphore_fd
+angle::CallCapture CaptureImportSemaphoreFdEXT(const State &glState,
+ bool isCallValid,
+ SemaphoreID semaphorePacked,
+ HandleType handleTypePacked,
+ GLint fd);
+
+// GL_EXT_separate_shader_objects
+angle::CallCapture CaptureActiveShaderProgramEXT(const State &glState,
+ bool isCallValid,
+ ProgramPipelineID pipelinePacked,
+ ShaderProgramID programPacked);
+angle::CallCapture CaptureBindProgramPipelineEXT(const State &glState,
+ bool isCallValid,
+ ProgramPipelineID pipelinePacked);
+angle::CallCapture CaptureCreateShaderProgramvEXT(const State &glState,
+ bool isCallValid,
+ ShaderType typePacked,
+ GLsizei count,
+ const GLchar **strings,
+ GLuint returnValue);
+angle::CallCapture CaptureDeleteProgramPipelinesEXT(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const ProgramPipelineID *pipelinesPacked);
+angle::CallCapture CaptureGenProgramPipelinesEXT(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ ProgramPipelineID *pipelinesPacked);
+angle::CallCapture CaptureGetProgramPipelineInfoLogEXT(const State &glState,
+ bool isCallValid,
+ ProgramPipelineID pipelinePacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *infoLog);
+angle::CallCapture CaptureGetProgramPipelineivEXT(const State &glState,
+ bool isCallValid,
+ ProgramPipelineID pipelinePacked,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureIsProgramPipelineEXT(const State &glState,
+ bool isCallValid,
+ ProgramPipelineID pipelinePacked,
+ GLboolean returnValue);
+angle::CallCapture CaptureProgramParameteriEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum pname,
+ GLint value);
+angle::CallCapture CaptureProgramUniform1fEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLfloat v0);
+angle::CallCapture CaptureProgramUniform1fvEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLfloat *value);
+angle::CallCapture CaptureProgramUniform1iEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLint v0);
+angle::CallCapture CaptureProgramUniform1ivEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLint *value);
+angle::CallCapture CaptureProgramUniform1uiEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLuint v0);
+angle::CallCapture CaptureProgramUniform1uivEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLuint *value);
+angle::CallCapture CaptureProgramUniform2fEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLfloat v0,
+ GLfloat v1);
+angle::CallCapture CaptureProgramUniform2fvEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLfloat *value);
+angle::CallCapture CaptureProgramUniform2iEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLint v0,
+ GLint v1);
+angle::CallCapture CaptureProgramUniform2ivEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLint *value);
+angle::CallCapture CaptureProgramUniform2uiEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLuint v0,
+ GLuint v1);
+angle::CallCapture CaptureProgramUniform2uivEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLuint *value);
+angle::CallCapture CaptureProgramUniform3fEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLfloat v0,
+ GLfloat v1,
+ GLfloat v2);
+angle::CallCapture CaptureProgramUniform3fvEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLfloat *value);
+angle::CallCapture CaptureProgramUniform3iEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLint v0,
+ GLint v1,
+ GLint v2);
+angle::CallCapture CaptureProgramUniform3ivEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLint *value);
+angle::CallCapture CaptureProgramUniform3uiEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2);
+angle::CallCapture CaptureProgramUniform3uivEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLuint *value);
+angle::CallCapture CaptureProgramUniform4fEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLfloat v0,
+ GLfloat v1,
+ GLfloat v2,
+ GLfloat v3);
+angle::CallCapture CaptureProgramUniform4fvEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLfloat *value);
+angle::CallCapture CaptureProgramUniform4iEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLint v0,
+ GLint v1,
+ GLint v2,
+ GLint v3);
+angle::CallCapture CaptureProgramUniform4ivEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLint *value);
+angle::CallCapture CaptureProgramUniform4uiEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3);
+angle::CallCapture CaptureProgramUniform4uivEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLuint *value);
+angle::CallCapture CaptureProgramUniformMatrix2fvEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+angle::CallCapture CaptureProgramUniformMatrix2x3fvEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+angle::CallCapture CaptureProgramUniformMatrix2x4fvEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+angle::CallCapture CaptureProgramUniformMatrix3fvEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+angle::CallCapture CaptureProgramUniformMatrix3x2fvEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+angle::CallCapture CaptureProgramUniformMatrix3x4fvEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+angle::CallCapture CaptureProgramUniformMatrix4fvEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+angle::CallCapture CaptureProgramUniformMatrix4x2fvEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+angle::CallCapture CaptureProgramUniformMatrix4x3fvEXT(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+angle::CallCapture CaptureUseProgramStagesEXT(const State &glState,
+ bool isCallValid,
+ ProgramPipelineID pipelinePacked,
+ GLbitfield stages,
+ ShaderProgramID programPacked);
+angle::CallCapture CaptureValidateProgramPipelineEXT(const State &glState,
+ bool isCallValid,
+ ProgramPipelineID pipelinePacked);
+
+// GL_EXT_shader_framebuffer_fetch
+
+// GL_EXT_shader_framebuffer_fetch_non_coherent
+angle::CallCapture CaptureFramebufferFetchBarrierEXT(const State &glState, bool isCallValid);
+
+// GL_EXT_shader_io_blocks
+
+// GL_EXT_shader_non_constant_global_initializers
+
+// GL_EXT_shader_texture_lod
+
+// GL_EXT_shadow_samplers
+
+// GL_EXT_tessellation_shader
+angle::CallCapture CapturePatchParameteriEXT(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLint value);
+
+// GL_EXT_texture_border_clamp
+angle::CallCapture CaptureGetSamplerParameterIivEXT(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetSamplerParameterIuivEXT(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLuint *params);
+angle::CallCapture CaptureGetTexParameterIivEXT(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetTexParameterIuivEXT(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLuint *params);
+angle::CallCapture CaptureSamplerParameterIivEXT(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ const GLint *param);
+angle::CallCapture CaptureSamplerParameterIuivEXT(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ const GLuint *param);
+angle::CallCapture CaptureTexParameterIivEXT(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLint *params);
+angle::CallCapture CaptureTexParameterIuivEXT(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLuint *params);
+
+// GL_EXT_texture_buffer
+angle::CallCapture CaptureTexBufferEXT(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum internalformat,
+ BufferID bufferPacked);
+angle::CallCapture CaptureTexBufferRangeEXT(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum internalformat,
+ BufferID bufferPacked,
+ GLintptr offset,
+ GLsizeiptr size);
+
+// GL_EXT_texture_compression_bptc
+
+// GL_EXT_texture_compression_dxt1
+
+// GL_EXT_texture_compression_rgtc
+
+// GL_EXT_texture_compression_s3tc
+
+// GL_EXT_texture_compression_s3tc_srgb
+
+// GL_EXT_texture_cube_map_array
+
+// GL_EXT_texture_filter_anisotropic
+
+// GL_EXT_texture_format_BGRA8888
+
+// GL_EXT_texture_format_sRGB_override
+
+// GL_EXT_texture_norm16
+
+// GL_EXT_texture_rg
+
+// GL_EXT_texture_sRGB_R8
+
+// GL_EXT_texture_sRGB_RG8
+
+// GL_EXT_texture_sRGB_decode
+
+// GL_EXT_texture_storage
+angle::CallCapture CaptureTexStorage1DEXT(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width);
+angle::CallCapture CaptureTexStorage2DEXT(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+angle::CallCapture CaptureTexStorage3DEXT(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth);
+
+// GL_EXT_texture_type_2_10_10_10_REV
+
+// GL_EXT_unpack_subimage
+
+// GL_IMG_texture_compression_pvrtc
+
+// GL_IMG_texture_compression_pvrtc2
+
+// GL_KHR_blend_equation_advanced
+angle::CallCapture CaptureBlendBarrierKHR(const State &glState, bool isCallValid);
+
+// GL_KHR_debug
+angle::CallCapture CaptureDebugMessageCallbackKHR(const State &glState,
+ bool isCallValid,
+ GLDEBUGPROCKHR callback,
+ const void *userParam);
+angle::CallCapture CaptureDebugMessageControlKHR(const State &glState,
+ bool isCallValid,
+ GLenum source,
+ GLenum type,
+ GLenum severity,
+ GLsizei count,
+ const GLuint *ids,
+ GLboolean enabled);
+angle::CallCapture CaptureDebugMessageInsertKHR(const State &glState,
+ bool isCallValid,
+ GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const GLchar *buf);
+angle::CallCapture CaptureGetDebugMessageLogKHR(const State &glState,
+ bool isCallValid,
+ GLuint count,
+ GLsizei bufSize,
+ GLenum *sources,
+ GLenum *types,
+ GLuint *ids,
+ GLenum *severities,
+ GLsizei *lengths,
+ GLchar *messageLog,
+ GLuint returnValue);
+angle::CallCapture CaptureGetObjectLabelKHR(const State &glState,
+ bool isCallValid,
+ GLenum identifier,
+ GLuint name,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label);
+angle::CallCapture CaptureGetObjectPtrLabelKHR(const State &glState,
+ bool isCallValid,
+ const void *ptr,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label);
+angle::CallCapture CaptureGetPointervKHR(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ void **params);
+angle::CallCapture CaptureObjectLabelKHR(const State &glState,
+ bool isCallValid,
+ GLenum identifier,
+ GLuint name,
+ GLsizei length,
+ const GLchar *label);
+angle::CallCapture CaptureObjectPtrLabelKHR(const State &glState,
+ bool isCallValid,
+ const void *ptr,
+ GLsizei length,
+ const GLchar *label);
+angle::CallCapture CapturePopDebugGroupKHR(const State &glState, bool isCallValid);
+angle::CallCapture CapturePushDebugGroupKHR(const State &glState,
+ bool isCallValid,
+ GLenum source,
+ GLuint id,
+ GLsizei length,
+ const GLchar *message);
+
+// GL_KHR_no_error
+
+// GL_KHR_parallel_shader_compile
+angle::CallCapture CaptureMaxShaderCompilerThreadsKHR(const State &glState,
+ bool isCallValid,
+ GLuint count);
+
+// GL_KHR_robust_buffer_access_behavior
+
+// GL_KHR_texture_compression_astc_hdr
+
+// GL_KHR_texture_compression_astc_ldr
+
+// GL_KHR_texture_compression_astc_sliced_3d
+
+// GL_MESA_framebuffer_flip_y
+angle::CallCapture CaptureFramebufferParameteriMESA(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum pname,
+ GLint param);
+angle::CallCapture CaptureGetFramebufferParameterivMESA(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum pname,
+ GLint *params);
+
+// GL_NV_fence
+angle::CallCapture CaptureDeleteFencesNV(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const FenceNVID *fencesPacked);
+angle::CallCapture CaptureFinishFenceNV(const State &glState,
+ bool isCallValid,
+ FenceNVID fencePacked);
+angle::CallCapture CaptureGenFencesNV(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ FenceNVID *fencesPacked);
+angle::CallCapture CaptureGetFenceivNV(const State &glState,
+ bool isCallValid,
+ FenceNVID fencePacked,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureIsFenceNV(const State &glState,
+ bool isCallValid,
+ FenceNVID fencePacked,
+ GLboolean returnValue);
+angle::CallCapture CaptureSetFenceNV(const State &glState,
+ bool isCallValid,
+ FenceNVID fencePacked,
+ GLenum condition);
+angle::CallCapture CaptureTestFenceNV(const State &glState,
+ bool isCallValid,
+ FenceNVID fencePacked,
+ GLboolean returnValue);
+
+// GL_NV_framebuffer_blit
+angle::CallCapture CaptureBlitFramebufferNV(const State &glState,
+ bool isCallValid,
+ GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter);
+
+// GL_NV_pixel_buffer_object
+
+// GL_NV_read_depth
+
+// GL_NV_read_depth_stencil
+
+// GL_NV_read_stencil
+
+// GL_NV_robustness_video_memory_purge
+
+// GL_NV_shader_noperspective_interpolation
+
+// GL_OES_EGL_image
+angle::CallCapture CaptureEGLImageTargetRenderbufferStorageOES(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLeglImageOES image);
+angle::CallCapture CaptureEGLImageTargetTexture2DOES(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLeglImageOES image);
+
+// GL_OES_EGL_image_external
+
+// GL_OES_EGL_image_external_essl3
+
+// GL_OES_compressed_ETC1_RGB8_texture
+
+// GL_OES_compressed_paletted_texture
+
+// GL_OES_copy_image
+angle::CallCapture CaptureCopyImageSubDataOES(const State &glState,
+ bool isCallValid,
+ GLuint srcName,
+ GLenum srcTarget,
+ GLint srcLevel,
+ GLint srcX,
+ GLint srcY,
+ GLint srcZ,
+ GLuint dstName,
+ GLenum dstTarget,
+ GLint dstLevel,
+ GLint dstX,
+ GLint dstY,
+ GLint dstZ,
+ GLsizei srcWidth,
+ GLsizei srcHeight,
+ GLsizei srcDepth);
+
+// GL_OES_depth24
+
+// GL_OES_depth32
+
+// GL_OES_depth_texture
+
+// GL_OES_draw_buffers_indexed
+angle::CallCapture CaptureBlendEquationSeparateiOES(const State &glState,
+ bool isCallValid,
+ GLuint buf,
+ GLenum modeRGB,
+ GLenum modeAlpha);
+angle::CallCapture CaptureBlendEquationiOES(const State &glState,
+ bool isCallValid,
+ GLuint buf,
+ GLenum mode);
+angle::CallCapture CaptureBlendFuncSeparateiOES(const State &glState,
+ bool isCallValid,
+ GLuint buf,
+ GLenum srcRGB,
+ GLenum dstRGB,
+ GLenum srcAlpha,
+ GLenum dstAlpha);
+angle::CallCapture CaptureBlendFunciOES(const State &glState,
+ bool isCallValid,
+ GLuint buf,
+ GLenum src,
+ GLenum dst);
+angle::CallCapture CaptureColorMaskiOES(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLboolean r,
+ GLboolean g,
+ GLboolean b,
+ GLboolean a);
+angle::CallCapture CaptureDisableiOES(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index);
+angle::CallCapture CaptureEnableiOES(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index);
+angle::CallCapture CaptureIsEnablediOES(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index,
+ GLboolean returnValue);
+
+// GL_OES_draw_elements_base_vertex
+angle::CallCapture CaptureDrawElementsBaseVertexOES(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLint basevertex);
+angle::CallCapture CaptureDrawElementsInstancedBaseVertexOES(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLsizei instancecount,
+ GLint basevertex);
+angle::CallCapture CaptureDrawRangeElementsBaseVertexOES(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLint basevertex);
+
+// GL_OES_draw_texture
+angle::CallCapture CaptureDrawTexfOES(const State &glState,
+ bool isCallValid,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z,
+ GLfloat width,
+ GLfloat height);
+angle::CallCapture CaptureDrawTexfvOES(const State &glState,
+ bool isCallValid,
+ const GLfloat *coords);
+angle::CallCapture CaptureDrawTexiOES(const State &glState,
+ bool isCallValid,
+ GLint x,
+ GLint y,
+ GLint z,
+ GLint width,
+ GLint height);
+angle::CallCapture CaptureDrawTexivOES(const State &glState, bool isCallValid, const GLint *coords);
+angle::CallCapture CaptureDrawTexsOES(const State &glState,
+ bool isCallValid,
+ GLshort x,
+ GLshort y,
+ GLshort z,
+ GLshort width,
+ GLshort height);
+angle::CallCapture CaptureDrawTexsvOES(const State &glState,
+ bool isCallValid,
+ const GLshort *coords);
+angle::CallCapture CaptureDrawTexxOES(const State &glState,
+ bool isCallValid,
+ GLfixed x,
+ GLfixed y,
+ GLfixed z,
+ GLfixed width,
+ GLfixed height);
+angle::CallCapture CaptureDrawTexxvOES(const State &glState,
+ bool isCallValid,
+ const GLfixed *coords);
+
+// GL_OES_element_index_uint
+
+// GL_OES_fbo_render_mipmap
+
+// GL_OES_framebuffer_object
+angle::CallCapture CaptureBindFramebufferOES(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ FramebufferID framebufferPacked);
+angle::CallCapture CaptureBindRenderbufferOES(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ RenderbufferID renderbufferPacked);
+angle::CallCapture CaptureCheckFramebufferStatusOES(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum returnValue);
+angle::CallCapture CaptureDeleteFramebuffersOES(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const FramebufferID *framebuffersPacked);
+angle::CallCapture CaptureDeleteRenderbuffersOES(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const RenderbufferID *renderbuffersPacked);
+angle::CallCapture CaptureFramebufferRenderbufferOES(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ RenderbufferID renderbufferPacked);
+angle::CallCapture CaptureFramebufferTexture2DOES(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum attachment,
+ TextureTarget textargetPacked,
+ TextureID texturePacked,
+ GLint level);
+angle::CallCapture CaptureGenFramebuffersOES(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ FramebufferID *framebuffersPacked);
+angle::CallCapture CaptureGenRenderbuffersOES(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ RenderbufferID *renderbuffersPacked);
+angle::CallCapture CaptureGenerateMipmapOES(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked);
+angle::CallCapture CaptureGetFramebufferAttachmentParameterivOES(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetRenderbufferParameterivOES(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureIsFramebufferOES(const State &glState,
+ bool isCallValid,
+ FramebufferID framebufferPacked,
+ GLboolean returnValue);
+angle::CallCapture CaptureIsRenderbufferOES(const State &glState,
+ bool isCallValid,
+ RenderbufferID renderbufferPacked,
+ GLboolean returnValue);
+angle::CallCapture CaptureRenderbufferStorageOES(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+
+// GL_OES_geometry_shader
+angle::CallCapture CaptureFramebufferTextureOES(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum attachment,
+ TextureID texturePacked,
+ GLint level);
+
+// GL_OES_get_program_binary
+angle::CallCapture CaptureGetProgramBinaryOES(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLenum *binaryFormat,
+ void *binary);
+angle::CallCapture CaptureProgramBinaryOES(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum binaryFormat,
+ const void *binary,
+ GLint length);
+
+// GL_OES_mapbuffer
+angle::CallCapture CaptureGetBufferPointervOES(const State &glState,
+ bool isCallValid,
+ BufferBinding targetPacked,
+ GLenum pname,
+ void **params);
+angle::CallCapture CaptureMapBufferOES(const State &glState,
+ bool isCallValid,
+ BufferBinding targetPacked,
+ GLenum access,
+ void *returnValue);
+angle::CallCapture CaptureUnmapBufferOES(const State &glState,
+ bool isCallValid,
+ BufferBinding targetPacked,
+ GLboolean returnValue);
+
+// GL_OES_matrix_palette
+angle::CallCapture CaptureCurrentPaletteMatrixOES(const State &glState,
+ bool isCallValid,
+ GLuint matrixpaletteindex);
+angle::CallCapture CaptureLoadPaletteFromModelViewMatrixOES(const State &glState, bool isCallValid);
+angle::CallCapture CaptureMatrixIndexPointerOES(const State &glState,
+ bool isCallValid,
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const void *pointer);
+angle::CallCapture CaptureWeightPointerOES(const State &glState,
+ bool isCallValid,
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const void *pointer);
+
+// GL_OES_packed_depth_stencil
+
+// GL_OES_point_size_array
+angle::CallCapture CapturePointSizePointerOES(const State &glState,
+ bool isCallValid,
+ VertexAttribType typePacked,
+ GLsizei stride,
+ const void *pointer);
+
+// GL_OES_point_sprite
+
+// GL_OES_primitive_bounding_box
+angle::CallCapture CapturePrimitiveBoundingBoxOES(const State &glState,
+ bool isCallValid,
+ GLfloat minX,
+ GLfloat minY,
+ GLfloat minZ,
+ GLfloat minW,
+ GLfloat maxX,
+ GLfloat maxY,
+ GLfloat maxZ,
+ GLfloat maxW);
+
+// GL_OES_query_matrix
+angle::CallCapture CaptureQueryMatrixxOES(const State &glState,
+ bool isCallValid,
+ GLfixed *mantissa,
+ GLint *exponent,
+ GLbitfield returnValue);
+
+// GL_OES_rgb8_rgba8
+
+// GL_OES_sample_shading
+angle::CallCapture CaptureMinSampleShadingOES(const State &glState,
+ bool isCallValid,
+ GLfloat value);
+
+// GL_OES_sample_variables
+
+// GL_OES_shader_image_atomic
+
+// GL_OES_shader_io_blocks
+
+// GL_OES_shader_multisample_interpolation
+
+// GL_OES_standard_derivatives
+
+// GL_OES_surfaceless_context
+
+// GL_OES_texture_3D
+angle::CallCapture CaptureCompressedTexImage3DOES(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLsizei imageSize,
+ const void *data);
+angle::CallCapture CaptureCompressedTexSubImage3DOES(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data);
+angle::CallCapture CaptureCopyTexSubImage3DOES(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height);
+angle::CallCapture CaptureFramebufferTexture3DOES(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum attachment,
+ TextureTarget textargetPacked,
+ TextureID texturePacked,
+ GLint level,
+ GLint zoffset);
+angle::CallCapture CaptureTexImage3DOES(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void *pixels);
+angle::CallCapture CaptureTexSubImage3DOES(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ const void *pixels);
+
+// GL_OES_texture_border_clamp
+angle::CallCapture CaptureGetSamplerParameterIivOES(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetSamplerParameterIuivOES(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLuint *params);
+angle::CallCapture CaptureGetTexParameterIivOES(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetTexParameterIuivOES(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLuint *params);
+angle::CallCapture CaptureSamplerParameterIivOES(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ const GLint *param);
+angle::CallCapture CaptureSamplerParameterIuivOES(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ const GLuint *param);
+angle::CallCapture CaptureTexParameterIivOES(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLint *params);
+angle::CallCapture CaptureTexParameterIuivOES(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLuint *params);
+
+// GL_OES_texture_buffer
+angle::CallCapture CaptureTexBufferOES(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum internalformat,
+ BufferID bufferPacked);
+angle::CallCapture CaptureTexBufferRangeOES(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum internalformat,
+ BufferID bufferPacked,
+ GLintptr offset,
+ GLsizeiptr size);
+
+// GL_OES_texture_compression_astc
+
+// GL_OES_texture_cube_map
+angle::CallCapture CaptureGetTexGenfvOES(const State &glState,
+ bool isCallValid,
+ GLenum coord,
+ GLenum pname,
+ GLfloat *params);
+angle::CallCapture CaptureGetTexGenivOES(const State &glState,
+ bool isCallValid,
+ GLenum coord,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetTexGenxvOES(const State &glState,
+ bool isCallValid,
+ GLenum coord,
+ GLenum pname,
+ GLfixed *params);
+angle::CallCapture CaptureTexGenfOES(const State &glState,
+ bool isCallValid,
+ GLenum coord,
+ GLenum pname,
+ GLfloat param);
+angle::CallCapture CaptureTexGenfvOES(const State &glState,
+ bool isCallValid,
+ GLenum coord,
+ GLenum pname,
+ const GLfloat *params);
+angle::CallCapture CaptureTexGeniOES(const State &glState,
+ bool isCallValid,
+ GLenum coord,
+ GLenum pname,
+ GLint param);
+angle::CallCapture CaptureTexGenivOES(const State &glState,
+ bool isCallValid,
+ GLenum coord,
+ GLenum pname,
+ const GLint *params);
+angle::CallCapture CaptureTexGenxOES(const State &glState,
+ bool isCallValid,
+ GLenum coord,
+ GLenum pname,
+ GLfixed param);
+angle::CallCapture CaptureTexGenxvOES(const State &glState,
+ bool isCallValid,
+ GLenum coord,
+ GLenum pname,
+ const GLfixed *params);
+
+// GL_OES_texture_cube_map_array
+
+// GL_OES_texture_float
+
+// GL_OES_texture_float_linear
+
+// GL_OES_texture_half_float
+
+// GL_OES_texture_half_float_linear
+
+// GL_OES_texture_npot
+
+// GL_OES_texture_stencil8
+
+// GL_OES_texture_storage_multisample_2d_array
+angle::CallCapture CaptureTexStorage3DMultisampleOES(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLboolean fixedsamplelocations);
+
+// GL_OES_vertex_array_object
+angle::CallCapture CaptureBindVertexArrayOES(const State &glState,
+ bool isCallValid,
+ VertexArrayID arrayPacked);
+angle::CallCapture CaptureDeleteVertexArraysOES(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const VertexArrayID *arraysPacked);
+angle::CallCapture CaptureGenVertexArraysOES(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ VertexArrayID *arraysPacked);
+angle::CallCapture CaptureIsVertexArrayOES(const State &glState,
+ bool isCallValid,
+ VertexArrayID arrayPacked,
+ GLboolean returnValue);
+
+// GL_OES_vertex_half_float
+
+// GL_OES_vertex_type_10_10_10_2
+
+// GL_OVR_multiview
+angle::CallCapture CaptureFramebufferTextureMultiviewOVR(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum attachment,
+ TextureID texturePacked,
+ GLint level,
+ GLint baseViewIndex,
+ GLsizei numViews);
+
+// GL_OVR_multiview2
+
+// GL_QCOM_shading_rate
+angle::CallCapture CaptureShadingRateQCOM(const State &glState, bool isCallValid, GLenum rate);
+
+// Parameter Captures
+
+void CaptureDeletePerfMonitorsAMD_monitors(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ GLuint *monitors,
+ angle::ParamCapture *paramCapture);
+void CaptureGenPerfMonitorsAMD_monitors(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ GLuint *monitors,
+ angle::ParamCapture *paramCapture);
+void CaptureGetPerfMonitorCounterDataAMD_data(const State &glState,
+ bool isCallValid,
+ GLuint monitor,
+ GLenum pname,
+ GLsizei dataSize,
+ GLuint *data,
+ GLint *bytesWritten,
+ angle::ParamCapture *paramCapture);
+void CaptureGetPerfMonitorCounterDataAMD_bytesWritten(const State &glState,
+ bool isCallValid,
+ GLuint monitor,
+ GLenum pname,
+ GLsizei dataSize,
+ GLuint *data,
+ GLint *bytesWritten,
+ angle::ParamCapture *paramCapture);
+void CaptureGetPerfMonitorCounterInfoAMD_data(const State &glState,
+ bool isCallValid,
+ GLuint group,
+ GLuint counter,
+ GLenum pname,
+ void *data,
+ angle::ParamCapture *paramCapture);
+void CaptureGetPerfMonitorCounterStringAMD_length(const State &glState,
+ bool isCallValid,
+ GLuint group,
+ GLuint counter,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *counterString,
+ angle::ParamCapture *paramCapture);
+void CaptureGetPerfMonitorCounterStringAMD_counterString(const State &glState,
+ bool isCallValid,
+ GLuint group,
+ GLuint counter,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *counterString,
+ angle::ParamCapture *paramCapture);
+void CaptureGetPerfMonitorCountersAMD_numCounters(const State &glState,
+ bool isCallValid,
+ GLuint group,
+ GLint *numCounters,
+ GLint *maxActiveCounters,
+ GLsizei counterSize,
+ GLuint *counters,
+ angle::ParamCapture *paramCapture);
+void CaptureGetPerfMonitorCountersAMD_maxActiveCounters(const State &glState,
+ bool isCallValid,
+ GLuint group,
+ GLint *numCounters,
+ GLint *maxActiveCounters,
+ GLsizei counterSize,
+ GLuint *counters,
+ angle::ParamCapture *paramCapture);
+void CaptureGetPerfMonitorCountersAMD_counters(const State &glState,
+ bool isCallValid,
+ GLuint group,
+ GLint *numCounters,
+ GLint *maxActiveCounters,
+ GLsizei counterSize,
+ GLuint *counters,
+ angle::ParamCapture *paramCapture);
+void CaptureGetPerfMonitorGroupStringAMD_length(const State &glState,
+ bool isCallValid,
+ GLuint group,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *groupString,
+ angle::ParamCapture *paramCapture);
+void CaptureGetPerfMonitorGroupStringAMD_groupString(const State &glState,
+ bool isCallValid,
+ GLuint group,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *groupString,
+ angle::ParamCapture *paramCapture);
+void CaptureGetPerfMonitorGroupsAMD_numGroups(const State &glState,
+ bool isCallValid,
+ GLint *numGroups,
+ GLsizei groupsSize,
+ GLuint *groups,
+ angle::ParamCapture *paramCapture);
+void CaptureGetPerfMonitorGroupsAMD_groups(const State &glState,
+ bool isCallValid,
+ GLint *numGroups,
+ GLsizei groupsSize,
+ GLuint *groups,
+ angle::ParamCapture *paramCapture);
+void CaptureSelectPerfMonitorCountersAMD_counterList(const State &glState,
+ bool isCallValid,
+ GLuint monitor,
+ GLboolean enable,
+ GLuint group,
+ GLint numCounters,
+ GLuint *counterList,
+ angle::ParamCapture *paramCapture);
+void CaptureDrawElementsInstancedBaseVertexBaseInstanceANGLE_indices(
+ const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const GLvoid *indices,
+ GLsizei instanceCount,
+ GLint baseVertex,
+ GLuint baseInstance,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiDrawArraysInstancedBaseInstanceANGLE_firsts(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLint *firsts,
+ const GLsizei *counts,
+ const GLsizei *instanceCounts,
+ const GLuint *baseInstances,
+ GLsizei drawcount,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiDrawArraysInstancedBaseInstanceANGLE_counts(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLint *firsts,
+ const GLsizei *counts,
+ const GLsizei *instanceCounts,
+ const GLuint *baseInstances,
+ GLsizei drawcount,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiDrawArraysInstancedBaseInstanceANGLE_instanceCounts(
+ const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLint *firsts,
+ const GLsizei *counts,
+ const GLsizei *instanceCounts,
+ const GLuint *baseInstances,
+ GLsizei drawcount,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiDrawArraysInstancedBaseInstanceANGLE_baseInstances(
+ const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLint *firsts,
+ const GLsizei *counts,
+ const GLsizei *instanceCounts,
+ const GLuint *baseInstances,
+ GLsizei drawcount,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_counts(
+ const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLsizei *counts,
+ DrawElementsType typePacked,
+ const GLvoid *const *indices,
+ const GLsizei *instanceCounts,
+ const GLint *baseVertices,
+ const GLuint *baseInstances,
+ GLsizei drawcount,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_indices(
+ const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLsizei *counts,
+ DrawElementsType typePacked,
+ const GLvoid *const *indices,
+ const GLsizei *instanceCounts,
+ const GLint *baseVertices,
+ const GLuint *baseInstances,
+ GLsizei drawcount,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_instanceCounts(
+ const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLsizei *counts,
+ DrawElementsType typePacked,
+ const GLvoid *const *indices,
+ const GLsizei *instanceCounts,
+ const GLint *baseVertices,
+ const GLuint *baseInstances,
+ GLsizei drawcount,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_baseVertices(
+ const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLsizei *counts,
+ DrawElementsType typePacked,
+ const GLvoid *const *indices,
+ const GLsizei *instanceCounts,
+ const GLint *baseVertices,
+ const GLuint *baseInstances,
+ GLsizei drawcount,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_baseInstances(
+ const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLsizei *counts,
+ DrawElementsType typePacked,
+ const GLvoid *const *indices,
+ const GLsizei *instanceCounts,
+ const GLint *baseVertices,
+ const GLuint *baseInstances,
+ GLsizei drawcount,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexImageANGLE_pixels(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum format,
+ GLenum type,
+ void *pixels,
+ angle::ParamCapture *paramCapture);
+void CaptureGetCompressedTexImageANGLE_pixels(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ void *pixels,
+ angle::ParamCapture *paramCapture);
+void CaptureGetRenderbufferImageANGLE_pixels(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum format,
+ GLenum type,
+ void *pixels,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexLevelParameterivANGLE_params(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexLevelParameterfvANGLE_params(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum pname,
+ GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureDrawElementsInstancedANGLE_indices(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLsizei primcount,
+ angle::ParamCapture *paramCapture);
+void CaptureTexStorageMemFlags2DANGLE_imageCreateInfoPNext(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLsizei levels,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height,
+ MemoryObjectID memoryPacked,
+ GLuint64 offset,
+ GLbitfield createFlags,
+ GLbitfield usageFlags,
+ const void *imageCreateInfoPNext,
+ angle::ParamCapture *paramCapture);
+void CaptureTexStorageMemFlags2DMultisampleANGLE_imageCreateInfoPNext(
+ const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLsizei samples,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedSampleLocations,
+ MemoryObjectID memoryPacked,
+ GLuint64 offset,
+ GLbitfield createFlags,
+ GLbitfield usageFlags,
+ const void *imageCreateInfoPNext,
+ angle::ParamCapture *paramCapture);
+void CaptureTexStorageMemFlags3DANGLE_imageCreateInfoPNext(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLsizei levels,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ MemoryObjectID memoryPacked,
+ GLuint64 offset,
+ GLbitfield createFlags,
+ GLbitfield usageFlags,
+ const void *imageCreateInfoPNext,
+ angle::ParamCapture *paramCapture);
+void CaptureTexStorageMemFlags3DMultisampleANGLE_imageCreateInfoPNext(
+ const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLsizei samples,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLboolean fixedSampleLocations,
+ MemoryObjectID memoryPacked,
+ GLuint64 offset,
+ GLbitfield createFlags,
+ GLbitfield usageFlags,
+ const void *imageCreateInfoPNext,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiDrawArraysANGLE_firsts(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLint *firsts,
+ const GLsizei *counts,
+ GLsizei drawcount,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiDrawArraysANGLE_counts(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLint *firsts,
+ const GLsizei *counts,
+ GLsizei drawcount,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiDrawArraysInstancedANGLE_firsts(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLint *firsts,
+ const GLsizei *counts,
+ const GLsizei *instanceCounts,
+ GLsizei drawcount,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiDrawArraysInstancedANGLE_counts(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLint *firsts,
+ const GLsizei *counts,
+ const GLsizei *instanceCounts,
+ GLsizei drawcount,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiDrawArraysInstancedANGLE_instanceCounts(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLint *firsts,
+ const GLsizei *counts,
+ const GLsizei *instanceCounts,
+ GLsizei drawcount,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiDrawElementsANGLE_counts(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLsizei *counts,
+ DrawElementsType typePacked,
+ const GLvoid *const *indices,
+ GLsizei drawcount,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiDrawElementsANGLE_indices(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLsizei *counts,
+ DrawElementsType typePacked,
+ const GLvoid *const *indices,
+ GLsizei drawcount,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiDrawElementsInstancedANGLE_counts(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLsizei *counts,
+ DrawElementsType typePacked,
+ const GLvoid *const *indices,
+ const GLsizei *instanceCounts,
+ GLsizei drawcount,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiDrawElementsInstancedANGLE_indices(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLsizei *counts,
+ DrawElementsType typePacked,
+ const GLvoid *const *indices,
+ const GLsizei *instanceCounts,
+ GLsizei drawcount,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiDrawElementsInstancedANGLE_instanceCounts(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLsizei *counts,
+ DrawElementsType typePacked,
+ const GLvoid *const *indices,
+ const GLsizei *instanceCounts,
+ GLsizei drawcount,
+ angle::ParamCapture *paramCapture);
+void CaptureRequestExtensionANGLE_name(const State &glState,
+ bool isCallValid,
+ const GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureDisableExtensionANGLE_name(const State &glState,
+ bool isCallValid,
+ const GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureGetBooleanvRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLboolean *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetBooleanvRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLboolean *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetBufferParameterivRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ BufferBinding targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetBufferParameterivRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ BufferBinding targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetFloatvRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetFloatvRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetFramebufferAttachmentParameterivRobustANGLE_length(
+ const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetFramebufferAttachmentParameterivRobustANGLE_params(
+ const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetIntegervRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *data,
+ angle::ParamCapture *paramCapture);
+void CaptureGetIntegervRobustANGLE_data(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *data,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramivRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramivRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetRenderbufferParameterivRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetRenderbufferParameterivRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetShaderivRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ ShaderProgramID shaderPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetShaderivRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ ShaderProgramID shaderPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexParameterfvRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexParameterfvRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexParameterivRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexParameterivRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetUniformfvRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetUniformfvRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetUniformivRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetUniformivRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetVertexAttribfvRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetVertexAttribfvRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetVertexAttribivRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetVertexAttribivRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetVertexAttribPointervRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ void **pointer,
+ angle::ParamCapture *paramCapture);
+void CaptureGetVertexAttribPointervRobustANGLE_pointer(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ void **pointer,
+ angle::ParamCapture *paramCapture);
+void CaptureReadPixelsRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *columns,
+ GLsizei *rows,
+ void *pixels,
+ angle::ParamCapture *paramCapture);
+void CaptureReadPixelsRobustANGLE_columns(const State &glState,
+ bool isCallValid,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *columns,
+ GLsizei *rows,
+ void *pixels,
+ angle::ParamCapture *paramCapture);
+void CaptureReadPixelsRobustANGLE_rows(const State &glState,
+ bool isCallValid,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *columns,
+ GLsizei *rows,
+ void *pixels,
+ angle::ParamCapture *paramCapture);
+void CaptureReadPixelsRobustANGLE_pixels(const State &glState,
+ bool isCallValid,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *columns,
+ GLsizei *rows,
+ void *pixels,
+ angle::ParamCapture *paramCapture);
+void CaptureTexImage2DRobustANGLE_pixels(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels,
+ angle::ParamCapture *paramCapture);
+void CaptureTexParameterfvRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureTexParameterivRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureTexSubImage2DRobustANGLE_pixels(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels,
+ angle::ParamCapture *paramCapture);
+void CaptureTexImage3DRobustANGLE_pixels(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels,
+ angle::ParamCapture *paramCapture);
+void CaptureTexSubImage3DRobustANGLE_pixels(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels,
+ angle::ParamCapture *paramCapture);
+void CaptureCompressedTexImage2DRobustANGLE_data(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei imageSize,
+ GLsizei dataSize,
+ const GLvoid *data,
+ angle::ParamCapture *paramCapture);
+void CaptureCompressedTexSubImage2DRobustANGLE_data(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLsizei xoffset,
+ GLsizei yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ GLsizei dataSize,
+ const GLvoid *data,
+ angle::ParamCapture *paramCapture);
+void CaptureCompressedTexImage3DRobustANGLE_data(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLsizei imageSize,
+ GLsizei dataSize,
+ const GLvoid *data,
+ angle::ParamCapture *paramCapture);
+void CaptureCompressedTexSubImage3DRobustANGLE_data(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLsizei imageSize,
+ GLsizei dataSize,
+ const GLvoid *data,
+ angle::ParamCapture *paramCapture);
+void CaptureGetQueryivRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ QueryType targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetQueryivRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ QueryType targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetQueryObjectuivRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ QueryID idPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetQueryObjectuivRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ QueryID idPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetBufferPointervRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ BufferBinding targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ void **params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetBufferPointervRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ BufferBinding targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ void **params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetIntegeri_vRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *data,
+ angle::ParamCapture *paramCapture);
+void CaptureGetIntegeri_vRobustANGLE_data(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *data,
+ angle::ParamCapture *paramCapture);
+void CaptureGetInternalformativRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetInternalformativRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetVertexAttribIivRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetVertexAttribIivRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetVertexAttribIuivRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetVertexAttribIuivRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetUniformuivRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetUniformuivRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetActiveUniformBlockivRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformBlockIndex uniformBlockIndexPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetActiveUniformBlockivRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformBlockIndex uniformBlockIndexPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetInteger64vRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *data,
+ angle::ParamCapture *paramCapture);
+void CaptureGetInteger64vRobustANGLE_data(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *data,
+ angle::ParamCapture *paramCapture);
+void CaptureGetInteger64i_vRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *data,
+ angle::ParamCapture *paramCapture);
+void CaptureGetInteger64i_vRobustANGLE_data(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *data,
+ angle::ParamCapture *paramCapture);
+void CaptureGetBufferParameteri64vRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ BufferBinding targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetBufferParameteri64vRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ BufferBinding targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *params,
+ angle::ParamCapture *paramCapture);
+void CaptureSamplerParameterivRobustANGLE_param(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLuint pname,
+ GLsizei bufSize,
+ const GLint *param,
+ angle::ParamCapture *paramCapture);
+void CaptureSamplerParameterfvRobustANGLE_param(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat *param,
+ angle::ParamCapture *paramCapture);
+void CaptureGetSamplerParameterivRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetSamplerParameterivRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetSamplerParameterfvRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetSamplerParameterfvRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetFramebufferParameterivRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetFramebufferParameterivRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramInterfaceivRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum programInterface,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramInterfaceivRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum programInterface,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetBooleani_vRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLboolean *data,
+ angle::ParamCapture *paramCapture);
+void CaptureGetBooleani_vRobustANGLE_data(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLboolean *data,
+ angle::ParamCapture *paramCapture);
+void CaptureGetMultisamplefvRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *val,
+ angle::ParamCapture *paramCapture);
+void CaptureGetMultisamplefvRobustANGLE_val(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *val,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexLevelParameterivRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexLevelParameterivRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexLevelParameterfvRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexLevelParameterfvRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetPointervRobustANGLERobustANGLE_length(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ void **params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetPointervRobustANGLERobustANGLE_params(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ void **params,
+ angle::ParamCapture *paramCapture);
+void CaptureReadnPixelsRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *columns,
+ GLsizei *rows,
+ void *data,
+ angle::ParamCapture *paramCapture);
+void CaptureReadnPixelsRobustANGLE_columns(const State &glState,
+ bool isCallValid,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *columns,
+ GLsizei *rows,
+ void *data,
+ angle::ParamCapture *paramCapture);
+void CaptureReadnPixelsRobustANGLE_rows(const State &glState,
+ bool isCallValid,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *columns,
+ GLsizei *rows,
+ void *data,
+ angle::ParamCapture *paramCapture);
+void CaptureReadnPixelsRobustANGLE_data(const State &glState,
+ bool isCallValid,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *columns,
+ GLsizei *rows,
+ void *data,
+ angle::ParamCapture *paramCapture);
+void CaptureGetnUniformfvRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetnUniformfvRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetnUniformivRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetnUniformivRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetnUniformuivRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetnUniformuivRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureTexParameterIivRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureTexParameterIuivRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLuint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexParameterIivRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexParameterIivRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexParameterIuivRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexParameterIuivRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureSamplerParameterIivRobustANGLE_param(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *param,
+ angle::ParamCapture *paramCapture);
+void CaptureSamplerParameterIuivRobustANGLE_param(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLuint *param,
+ angle::ParamCapture *paramCapture);
+void CaptureGetSamplerParameterIivRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetSamplerParameterIivRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetSamplerParameterIuivRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetSamplerParameterIuivRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetQueryObjectivRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ QueryID idPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetQueryObjectivRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ QueryID idPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetQueryObjecti64vRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ QueryID idPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetQueryObjecti64vRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ QueryID idPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetQueryObjectui64vRobustANGLE_length(const State &glState,
+ bool isCallValid,
+ QueryID idPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint64 *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetQueryObjectui64vRobustANGLE_params(const State &glState,
+ bool isCallValid,
+ QueryID idPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint64 *params,
+ angle::ParamCapture *paramCapture);
+void CaptureBeginPixelLocalStorageANGLE_loadops(const State &glState,
+ bool isCallValid,
+ GLsizei planes,
+ const GLenum *loadops,
+ const void *cleardata,
+ angle::ParamCapture *paramCapture);
+void CaptureBeginPixelLocalStorageANGLE_cleardata(const State &glState,
+ bool isCallValid,
+ GLsizei planes,
+ const GLenum *loadops,
+ const void *cleardata,
+ angle::ParamCapture *paramCapture);
+void CaptureGetMultisamplefvANGLE_val(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLuint index,
+ GLfloat *val,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTranslatedShaderSourceANGLE_length(const State &glState,
+ bool isCallValid,
+ ShaderProgramID shaderPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *source,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTranslatedShaderSourceANGLE_source(const State &glState,
+ bool isCallValid,
+ ShaderProgramID shaderPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *source,
+ angle::ParamCapture *paramCapture);
+void CaptureAcquireTexturesANGLE_texturesPacked(const State &glState,
+ bool isCallValid,
+ GLuint numTextures,
+ const TextureID *texturesPacked,
+ const GLenum *layouts,
+ angle::ParamCapture *paramCapture);
+void CaptureAcquireTexturesANGLE_layouts(const State &glState,
+ bool isCallValid,
+ GLuint numTextures,
+ const TextureID *texturesPacked,
+ const GLenum *layouts,
+ angle::ParamCapture *paramCapture);
+void CaptureReleaseTexturesANGLE_texturesPacked(const State &glState,
+ bool isCallValid,
+ GLuint numTextures,
+ const TextureID *texturesPacked,
+ GLenum *layouts,
+ angle::ParamCapture *paramCapture);
+void CaptureReleaseTexturesANGLE_layouts(const State &glState,
+ bool isCallValid,
+ GLuint numTextures,
+ const TextureID *texturesPacked,
+ GLenum *layouts,
+ angle::ParamCapture *paramCapture);
+void CaptureBindUniformLocationCHROMIUM_name(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ const GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureEGLImageTargetTexStorageEXT_attrib_list(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLeglImageOES image,
+ const GLint *attrib_list,
+ angle::ParamCapture *paramCapture);
+void CaptureEGLImageTargetTextureStorageEXT_attrib_list(const State &glState,
+ bool isCallValid,
+ GLuint texture,
+ GLeglImageOES image,
+ const GLint *attrib_list,
+ angle::ParamCapture *paramCapture);
+void CaptureDrawElementsInstancedBaseInstanceEXT_indices(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLsizei instancecount,
+ GLuint baseinstance,
+ angle::ParamCapture *paramCapture);
+void CaptureDrawElementsInstancedBaseVertexBaseInstanceEXT_indices(
+ const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLsizei instancecount,
+ GLint basevertex,
+ GLuint baseinstance,
+ angle::ParamCapture *paramCapture);
+void CaptureBindFragDataLocationEXT_name(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLuint color,
+ const GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureBindFragDataLocationIndexedEXT_name(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLuint colorNumber,
+ GLuint index,
+ const GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureGetFragDataIndexEXT_name(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ const GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramResourceLocationIndexEXT_name(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum programInterface,
+ const GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureBufferStorageEXT_data(const State &glState,
+ bool isCallValid,
+ BufferBinding targetPacked,
+ GLsizeiptr size,
+ const void *data,
+ GLbitfield flags,
+ angle::ParamCapture *paramCapture);
+void CaptureGetObjectLabelEXT_length(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ GLuint object,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label,
+ angle::ParamCapture *paramCapture);
+void CaptureGetObjectLabelEXT_label(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ GLuint object,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label,
+ angle::ParamCapture *paramCapture);
+void CaptureLabelObjectEXT_label(const State &glState,
+ bool isCallValid,
+ GLenum type,
+ GLuint object,
+ GLsizei length,
+ const GLchar *label,
+ angle::ParamCapture *paramCapture);
+void CaptureInsertEventMarkerEXT_marker(const State &glState,
+ bool isCallValid,
+ GLsizei length,
+ const GLchar *marker,
+ angle::ParamCapture *paramCapture);
+void CapturePushGroupMarkerEXT_marker(const State &glState,
+ bool isCallValid,
+ GLsizei length,
+ const GLchar *marker,
+ angle::ParamCapture *paramCapture);
+void CaptureDiscardFramebufferEXT_attachments(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLsizei numAttachments,
+ const GLenum *attachments,
+ angle::ParamCapture *paramCapture);
+void CaptureDeleteQueriesEXT_idsPacked(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const QueryID *idsPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureGenQueriesEXT_idsPacked(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ QueryID *idsPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureGetInteger64vEXT_data(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLint64 *data,
+ angle::ParamCapture *paramCapture);
+void CaptureGetQueryObjecti64vEXT_params(const State &glState,
+ bool isCallValid,
+ QueryID idPacked,
+ GLenum pname,
+ GLint64 *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetQueryObjectivEXT_params(const State &glState,
+ bool isCallValid,
+ QueryID idPacked,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetQueryObjectui64vEXT_params(const State &glState,
+ bool isCallValid,
+ QueryID idPacked,
+ GLenum pname,
+ GLuint64 *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetQueryObjectuivEXT_params(const State &glState,
+ bool isCallValid,
+ QueryID idPacked,
+ GLenum pname,
+ GLuint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetQueryivEXT_params(const State &glState,
+ bool isCallValid,
+ QueryType targetPacked,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureDrawBuffersEXT_bufs(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const GLenum *bufs,
+ angle::ParamCapture *paramCapture);
+void CaptureDrawElementsBaseVertexEXT_indices(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLint basevertex,
+ angle::ParamCapture *paramCapture);
+void CaptureDrawElementsInstancedBaseVertexEXT_indices(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLsizei instancecount,
+ GLint basevertex,
+ angle::ParamCapture *paramCapture);
+void CaptureDrawRangeElementsBaseVertexEXT_indices(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLint basevertex,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiDrawElementsBaseVertexEXT_count(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLsizei *count,
+ DrawElementsType typePacked,
+ const void *const *indices,
+ GLsizei drawcount,
+ const GLint *basevertex,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiDrawElementsBaseVertexEXT_indices(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLsizei *count,
+ DrawElementsType typePacked,
+ const void *const *indices,
+ GLsizei drawcount,
+ const GLint *basevertex,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiDrawElementsBaseVertexEXT_basevertex(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const GLsizei *count,
+ DrawElementsType typePacked,
+ const void *const *indices,
+ GLsizei drawcount,
+ const GLint *basevertex,
+ angle::ParamCapture *paramCapture);
+void CaptureDrawElementsInstancedEXT_indices(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLsizei primcount,
+ angle::ParamCapture *paramCapture);
+void CaptureCreateMemoryObjectsEXT_memoryObjectsPacked(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ MemoryObjectID *memoryObjectsPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureDeleteMemoryObjectsEXT_memoryObjectsPacked(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const MemoryObjectID *memoryObjectsPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureGetMemoryObjectParameterivEXT_params(const State &glState,
+ bool isCallValid,
+ MemoryObjectID memoryObjectPacked,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetUnsignedBytevEXT_data(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLubyte *data,
+ angle::ParamCapture *paramCapture);
+void CaptureGetUnsignedBytei_vEXT_data(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index,
+ GLubyte *data,
+ angle::ParamCapture *paramCapture);
+void CaptureMemoryObjectParameterivEXT_params(const State &glState,
+ bool isCallValid,
+ MemoryObjectID memoryObjectPacked,
+ GLenum pname,
+ const GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiDrawArraysIndirectEXT_indirect(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const void *indirect,
+ GLsizei drawcount,
+ GLsizei stride,
+ angle::ParamCapture *paramCapture);
+void CaptureMultiDrawElementsIndirectEXT_indirect(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ DrawElementsType typePacked,
+ const void *indirect,
+ GLsizei drawcount,
+ GLsizei stride,
+ angle::ParamCapture *paramCapture);
+void CaptureGetnUniformfvEXT_params(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetnUniformivEXT_params(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureReadnPixelsEXT_data(const State &glState,
+ bool isCallValid,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *data,
+ angle::ParamCapture *paramCapture);
+void CaptureDeleteSemaphoresEXT_semaphoresPacked(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const SemaphoreID *semaphoresPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureGenSemaphoresEXT_semaphoresPacked(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ SemaphoreID *semaphoresPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureGetSemaphoreParameterui64vEXT_params(const State &glState,
+ bool isCallValid,
+ SemaphoreID semaphorePacked,
+ GLenum pname,
+ GLuint64 *params,
+ angle::ParamCapture *paramCapture);
+void CaptureSemaphoreParameterui64vEXT_params(const State &glState,
+ bool isCallValid,
+ SemaphoreID semaphorePacked,
+ GLenum pname,
+ const GLuint64 *params,
+ angle::ParamCapture *paramCapture);
+void CaptureSignalSemaphoreEXT_buffersPacked(const State &glState,
+ bool isCallValid,
+ SemaphoreID semaphorePacked,
+ GLuint numBufferBarriers,
+ const BufferID *buffersPacked,
+ GLuint numTextureBarriers,
+ const TextureID *texturesPacked,
+ const GLenum *dstLayouts,
+ angle::ParamCapture *paramCapture);
+void CaptureSignalSemaphoreEXT_texturesPacked(const State &glState,
+ bool isCallValid,
+ SemaphoreID semaphorePacked,
+ GLuint numBufferBarriers,
+ const BufferID *buffersPacked,
+ GLuint numTextureBarriers,
+ const TextureID *texturesPacked,
+ const GLenum *dstLayouts,
+ angle::ParamCapture *paramCapture);
+void CaptureSignalSemaphoreEXT_dstLayouts(const State &glState,
+ bool isCallValid,
+ SemaphoreID semaphorePacked,
+ GLuint numBufferBarriers,
+ const BufferID *buffersPacked,
+ GLuint numTextureBarriers,
+ const TextureID *texturesPacked,
+ const GLenum *dstLayouts,
+ angle::ParamCapture *paramCapture);
+void CaptureWaitSemaphoreEXT_buffersPacked(const State &glState,
+ bool isCallValid,
+ SemaphoreID semaphorePacked,
+ GLuint numBufferBarriers,
+ const BufferID *buffersPacked,
+ GLuint numTextureBarriers,
+ const TextureID *texturesPacked,
+ const GLenum *srcLayouts,
+ angle::ParamCapture *paramCapture);
+void CaptureWaitSemaphoreEXT_texturesPacked(const State &glState,
+ bool isCallValid,
+ SemaphoreID semaphorePacked,
+ GLuint numBufferBarriers,
+ const BufferID *buffersPacked,
+ GLuint numTextureBarriers,
+ const TextureID *texturesPacked,
+ const GLenum *srcLayouts,
+ angle::ParamCapture *paramCapture);
+void CaptureWaitSemaphoreEXT_srcLayouts(const State &glState,
+ bool isCallValid,
+ SemaphoreID semaphorePacked,
+ GLuint numBufferBarriers,
+ const BufferID *buffersPacked,
+ GLuint numTextureBarriers,
+ const TextureID *texturesPacked,
+ const GLenum *srcLayouts,
+ angle::ParamCapture *paramCapture);
+void CaptureCreateShaderProgramvEXT_strings(const State &glState,
+ bool isCallValid,
+ ShaderType typePacked,
+ GLsizei count,
+ const GLchar **strings,
+ angle::ParamCapture *paramCapture);
+void CaptureDeleteProgramPipelinesEXT_pipelinesPacked(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const ProgramPipelineID *pipelinesPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureGenProgramPipelinesEXT_pipelinesPacked(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ ProgramPipelineID *pipelinesPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramPipelineInfoLogEXT_length(const State &glState,
+ bool isCallValid,
+ ProgramPipelineID pipelinePacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *infoLog,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramPipelineInfoLogEXT_infoLog(const State &glState,
+ bool isCallValid,
+ ProgramPipelineID pipelinePacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *infoLog,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramPipelineivEXT_params(const State &glState,
+ bool isCallValid,
+ ProgramPipelineID pipelinePacked,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform1fvEXT_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform1ivEXT_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform1uivEXT_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLuint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform2fvEXT_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform2ivEXT_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform2uivEXT_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLuint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform3fvEXT_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform3ivEXT_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform3uivEXT_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLuint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform4fvEXT_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform4ivEXT_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform4uivEXT_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLuint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniformMatrix2fvEXT_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniformMatrix2x3fvEXT_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniformMatrix2x4fvEXT_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniformMatrix3fvEXT_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniformMatrix3x2fvEXT_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniformMatrix3x4fvEXT_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniformMatrix4fvEXT_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniformMatrix4x2fvEXT_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniformMatrix4x3fvEXT_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureGetSamplerParameterIivEXT_params(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetSamplerParameterIuivEXT_params(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLuint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexParameterIivEXT_params(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexParameterIuivEXT_params(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLuint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureSamplerParameterIivEXT_param(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ const GLint *param,
+ angle::ParamCapture *paramCapture);
+void CaptureSamplerParameterIuivEXT_param(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ const GLuint *param,
+ angle::ParamCapture *paramCapture);
+void CaptureTexParameterIivEXT_params(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureTexParameterIuivEXT_params(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLuint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureDebugMessageCallbackKHR_userParam(const State &glState,
+ bool isCallValid,
+ GLDEBUGPROCKHR callback,
+ const void *userParam,
+ angle::ParamCapture *paramCapture);
+void CaptureDebugMessageControlKHR_ids(const State &glState,
+ bool isCallValid,
+ GLenum source,
+ GLenum type,
+ GLenum severity,
+ GLsizei count,
+ const GLuint *ids,
+ GLboolean enabled,
+ angle::ParamCapture *paramCapture);
+void CaptureDebugMessageInsertKHR_buf(const State &glState,
+ bool isCallValid,
+ GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const GLchar *buf,
+ angle::ParamCapture *paramCapture);
+void CaptureGetDebugMessageLogKHR_sources(const State &glState,
+ bool isCallValid,
+ GLuint count,
+ GLsizei bufSize,
+ GLenum *sources,
+ GLenum *types,
+ GLuint *ids,
+ GLenum *severities,
+ GLsizei *lengths,
+ GLchar *messageLog,
+ angle::ParamCapture *paramCapture);
+void CaptureGetDebugMessageLogKHR_types(const State &glState,
+ bool isCallValid,
+ GLuint count,
+ GLsizei bufSize,
+ GLenum *sources,
+ GLenum *types,
+ GLuint *ids,
+ GLenum *severities,
+ GLsizei *lengths,
+ GLchar *messageLog,
+ angle::ParamCapture *paramCapture);
+void CaptureGetDebugMessageLogKHR_ids(const State &glState,
+ bool isCallValid,
+ GLuint count,
+ GLsizei bufSize,
+ GLenum *sources,
+ GLenum *types,
+ GLuint *ids,
+ GLenum *severities,
+ GLsizei *lengths,
+ GLchar *messageLog,
+ angle::ParamCapture *paramCapture);
+void CaptureGetDebugMessageLogKHR_severities(const State &glState,
+ bool isCallValid,
+ GLuint count,
+ GLsizei bufSize,
+ GLenum *sources,
+ GLenum *types,
+ GLuint *ids,
+ GLenum *severities,
+ GLsizei *lengths,
+ GLchar *messageLog,
+ angle::ParamCapture *paramCapture);
+void CaptureGetDebugMessageLogKHR_lengths(const State &glState,
+ bool isCallValid,
+ GLuint count,
+ GLsizei bufSize,
+ GLenum *sources,
+ GLenum *types,
+ GLuint *ids,
+ GLenum *severities,
+ GLsizei *lengths,
+ GLchar *messageLog,
+ angle::ParamCapture *paramCapture);
+void CaptureGetDebugMessageLogKHR_messageLog(const State &glState,
+ bool isCallValid,
+ GLuint count,
+ GLsizei bufSize,
+ GLenum *sources,
+ GLenum *types,
+ GLuint *ids,
+ GLenum *severities,
+ GLsizei *lengths,
+ GLchar *messageLog,
+ angle::ParamCapture *paramCapture);
+void CaptureGetObjectLabelKHR_length(const State &glState,
+ bool isCallValid,
+ GLenum identifier,
+ GLuint name,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label,
+ angle::ParamCapture *paramCapture);
+void CaptureGetObjectLabelKHR_label(const State &glState,
+ bool isCallValid,
+ GLenum identifier,
+ GLuint name,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label,
+ angle::ParamCapture *paramCapture);
+void CaptureGetObjectPtrLabelKHR_ptr(const State &glState,
+ bool isCallValid,
+ const void *ptr,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label,
+ angle::ParamCapture *paramCapture);
+void CaptureGetObjectPtrLabelKHR_length(const State &glState,
+ bool isCallValid,
+ const void *ptr,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label,
+ angle::ParamCapture *paramCapture);
+void CaptureGetObjectPtrLabelKHR_label(const State &glState,
+ bool isCallValid,
+ const void *ptr,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label,
+ angle::ParamCapture *paramCapture);
+void CaptureGetPointervKHR_params(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ void **params,
+ angle::ParamCapture *paramCapture);
+void CaptureObjectLabelKHR_label(const State &glState,
+ bool isCallValid,
+ GLenum identifier,
+ GLuint name,
+ GLsizei length,
+ const GLchar *label,
+ angle::ParamCapture *paramCapture);
+void CaptureObjectPtrLabelKHR_ptr(const State &glState,
+ bool isCallValid,
+ const void *ptr,
+ GLsizei length,
+ const GLchar *label,
+ angle::ParamCapture *paramCapture);
+void CaptureObjectPtrLabelKHR_label(const State &glState,
+ bool isCallValid,
+ const void *ptr,
+ GLsizei length,
+ const GLchar *label,
+ angle::ParamCapture *paramCapture);
+void CapturePushDebugGroupKHR_message(const State &glState,
+ bool isCallValid,
+ GLenum source,
+ GLuint id,
+ GLsizei length,
+ const GLchar *message,
+ angle::ParamCapture *paramCapture);
+void CaptureGetFramebufferParameterivMESA_params(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureDeleteFencesNV_fencesPacked(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const FenceNVID *fencesPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureGenFencesNV_fencesPacked(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ FenceNVID *fencesPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureGetFenceivNV_params(const State &glState,
+ bool isCallValid,
+ FenceNVID fencePacked,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureDrawElementsBaseVertexOES_indices(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLint basevertex,
+ angle::ParamCapture *paramCapture);
+void CaptureDrawElementsInstancedBaseVertexOES_indices(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLsizei instancecount,
+ GLint basevertex,
+ angle::ParamCapture *paramCapture);
+void CaptureDrawRangeElementsBaseVertexOES_indices(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLint basevertex,
+ angle::ParamCapture *paramCapture);
+void CaptureDrawTexfvOES_coords(const State &glState,
+ bool isCallValid,
+ const GLfloat *coords,
+ angle::ParamCapture *paramCapture);
+void CaptureDrawTexivOES_coords(const State &glState,
+ bool isCallValid,
+ const GLint *coords,
+ angle::ParamCapture *paramCapture);
+void CaptureDrawTexsvOES_coords(const State &glState,
+ bool isCallValid,
+ const GLshort *coords,
+ angle::ParamCapture *paramCapture);
+void CaptureDrawTexxvOES_coords(const State &glState,
+ bool isCallValid,
+ const GLfixed *coords,
+ angle::ParamCapture *paramCapture);
+void CaptureDeleteFramebuffersOES_framebuffersPacked(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const FramebufferID *framebuffersPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureDeleteRenderbuffersOES_renderbuffersPacked(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const RenderbufferID *renderbuffersPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureGenFramebuffersOES_framebuffersPacked(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ FramebufferID *framebuffersPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureGenRenderbuffersOES_renderbuffersPacked(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ RenderbufferID *renderbuffersPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureGetFramebufferAttachmentParameterivOES_params(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetRenderbufferParameterivOES_params(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramBinaryOES_length(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLenum *binaryFormat,
+ void *binary,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramBinaryOES_binaryFormat(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLenum *binaryFormat,
+ void *binary,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramBinaryOES_binary(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLenum *binaryFormat,
+ void *binary,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramBinaryOES_binary(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum binaryFormat,
+ const void *binary,
+ GLint length,
+ angle::ParamCapture *paramCapture);
+void CaptureGetBufferPointervOES_params(const State &glState,
+ bool isCallValid,
+ BufferBinding targetPacked,
+ GLenum pname,
+ void **params,
+ angle::ParamCapture *paramCapture);
+void CaptureMatrixIndexPointerOES_pointer(const State &glState,
+ bool isCallValid,
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const void *pointer,
+ angle::ParamCapture *paramCapture);
+void CaptureWeightPointerOES_pointer(const State &glState,
+ bool isCallValid,
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const void *pointer,
+ angle::ParamCapture *paramCapture);
+void CapturePointSizePointerOES_pointer(const State &glState,
+ bool isCallValid,
+ VertexAttribType typePacked,
+ GLsizei stride,
+ const void *pointer,
+ angle::ParamCapture *paramCapture);
+void CaptureQueryMatrixxOES_mantissa(const State &glState,
+ bool isCallValid,
+ GLfixed *mantissa,
+ GLint *exponent,
+ angle::ParamCapture *paramCapture);
+void CaptureQueryMatrixxOES_exponent(const State &glState,
+ bool isCallValid,
+ GLfixed *mantissa,
+ GLint *exponent,
+ angle::ParamCapture *paramCapture);
+void CaptureCompressedTexImage3DOES_data(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLsizei imageSize,
+ const void *data,
+ angle::ParamCapture *paramCapture);
+void CaptureCompressedTexSubImage3DOES_data(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data,
+ angle::ParamCapture *paramCapture);
+void CaptureTexImage3DOES_pixels(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void *pixels,
+ angle::ParamCapture *paramCapture);
+void CaptureTexSubImage3DOES_pixels(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ const void *pixels,
+ angle::ParamCapture *paramCapture);
+void CaptureGetSamplerParameterIivOES_params(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetSamplerParameterIuivOES_params(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLuint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexParameterIivOES_params(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexParameterIuivOES_params(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLuint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureSamplerParameterIivOES_param(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ const GLint *param,
+ angle::ParamCapture *paramCapture);
+void CaptureSamplerParameterIuivOES_param(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ const GLuint *param,
+ angle::ParamCapture *paramCapture);
+void CaptureTexParameterIivOES_params(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureTexParameterIuivOES_params(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLuint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexGenfvOES_params(const State &glState,
+ bool isCallValid,
+ GLenum coord,
+ GLenum pname,
+ GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexGenivOES_params(const State &glState,
+ bool isCallValid,
+ GLenum coord,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexGenxvOES_params(const State &glState,
+ bool isCallValid,
+ GLenum coord,
+ GLenum pname,
+ GLfixed *params,
+ angle::ParamCapture *paramCapture);
+void CaptureTexGenfvOES_params(const State &glState,
+ bool isCallValid,
+ GLenum coord,
+ GLenum pname,
+ const GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureTexGenivOES_params(const State &glState,
+ bool isCallValid,
+ GLenum coord,
+ GLenum pname,
+ const GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureTexGenxvOES_params(const State &glState,
+ bool isCallValid,
+ GLenum coord,
+ GLenum pname,
+ const GLfixed *params,
+ angle::ParamCapture *paramCapture);
+void CaptureDeleteVertexArraysOES_arraysPacked(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const VertexArrayID *arraysPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureGenVertexArraysOES_arraysPacked(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ VertexArrayID *arraysPacked,
+ angle::ParamCapture *paramCapture);
+} // namespace gl
+
+#endif // LIBANGLE_CAPTURE_GLES_EXT_AUTOGEN_H_
diff --git a/gfx/angle/checkout/src/libANGLE/capture/frame_capture_utils.h b/gfx/angle/checkout/src/libANGLE/capture/frame_capture_utils.h
new file mode 100644
index 0000000000..18e2fe41cc
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/capture/frame_capture_utils.h
@@ -0,0 +1,23 @@
+//
+// Copyright 2020 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// frame_capture_utils.h:
+// ANGLE frame capture utils interface.
+//
+#ifndef FRAME_CAPTURE_UTILS_H_
+#define FRAME_CAPTURE_UTILS_H_
+
+#include "libANGLE/Error.h"
+
+namespace gl
+{
+class Context;
+} // namespace gl
+
+namespace angle
+{
+Result SerializeContextToString(const gl::Context *context, std::string *stringOut);
+} // namespace angle
+#endif // FRAME_CAPTURE_UTILS_H_
diff --git a/gfx/angle/checkout/src/libANGLE/capture/frame_capture_utils_autogen.h b/gfx/angle/checkout/src/libANGLE/capture/frame_capture_utils_autogen.h
new file mode 100644
index 0000000000..9c76c2fc15
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/capture/frame_capture_utils_autogen.h
@@ -0,0 +1,3257 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
+//
+// Copyright 2020 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// frame_capture_utils_autogen.h:
+// ANGLE Frame capture types and helper functions.
+
+#ifndef LIBANGLE_FRAME_CAPTURE_UTILS_AUTOGEN_H_
+#define LIBANGLE_FRAME_CAPTURE_UTILS_AUTOGEN_H_
+
+#include "common/PackedEnums.h"
+
+namespace angle
+{
+enum class ParamType
+{
+ TAHardwareBufferConstPointer,
+ TAlphaTestFunc,
+ TBufferBinding,
+ TBufferID,
+ TBufferIDConstPointer,
+ TBufferIDPointer,
+ TBufferUsage,
+ TClientVertexArrayType,
+ TCompositorTiming,
+ TCullFaceMode,
+ TDrawElementsType,
+ TEGLAttrib,
+ TEGLAttribKHR,
+ TEGLBoolean,
+ TEGLClientBuffer,
+ TEGLConfig,
+ TEGLContext,
+ TEGLDEBUGPROCKHR,
+ TEGLDeviceEXT,
+ TEGLDisplay,
+ TEGLFrameTokenANGLE,
+ TEGLGetBlobFuncANDROID,
+ TEGLImage,
+ TEGLLabelKHR,
+ TEGLNativeDisplayType,
+ TEGLNativePixmapType,
+ TEGLNativeWindowType,
+ TEGLObjectKHR,
+ TEGLSetBlobFuncANDROID,
+ TEGLStreamKHR,
+ TEGLSurface,
+ TEGLSync,
+ TEGLTime,
+ TEGLTimeKHR,
+ TEGLenum,
+ TEGLint,
+ TEGLnsecsANDROID,
+ TEGLuint64KHR,
+ TFenceNVID,
+ TFenceNVIDConstPointer,
+ TFenceNVIDPointer,
+ TFramebufferID,
+ TFramebufferIDConstPointer,
+ TFramebufferIDPointer,
+ TGLDEBUGPROC,
+ TGLDEBUGPROCKHR,
+ TGLbitfield,
+ TGLboolean,
+ TGLbooleanConstPointer,
+ TGLbooleanPointer,
+ TGLbyte,
+ TGLbyteConstPointer,
+ TGLcharConstPointer,
+ TGLcharConstPointerPointer,
+ TGLcharPointer,
+ TGLclampx,
+ TGLdouble,
+ TGLdoubleConstPointer,
+ TGLdoublePointer,
+ TGLeglClientBufferEXT,
+ TGLeglImageOES,
+ TGLenum,
+ TGLenumConstPointer,
+ TGLenumPointer,
+ TGLfixed,
+ TGLfixedConstPointer,
+ TGLfixedPointer,
+ TGLfloat,
+ TGLfloatConstPointer,
+ TGLfloatPointer,
+ TGLint,
+ TGLint64Pointer,
+ TGLintConstPointer,
+ TGLintPointer,
+ TGLintptr,
+ TGLintptrConstPointer,
+ TGLshort,
+ TGLshortConstPointer,
+ TGLsizei,
+ TGLsizeiConstPointer,
+ TGLsizeiPointer,
+ TGLsizeiptr,
+ TGLsizeiptrConstPointer,
+ TGLsync,
+ TGLubyte,
+ TGLubyteConstPointer,
+ TGLubytePointer,
+ TGLuint,
+ TGLuint64,
+ TGLuint64ConstPointer,
+ TGLuint64Pointer,
+ TGLuintConstPointer,
+ TGLuintPointer,
+ TGLushort,
+ TGLushortConstPointer,
+ TGLushortPointer,
+ TGLvoidConstPointer,
+ TGLvoidConstPointerPointer,
+ TGraphicsResetStatus,
+ THandleType,
+ TLightParameter,
+ TLogicalOperation,
+ TMaterialParameter,
+ TMatrixType,
+ TMemoryObjectID,
+ TMemoryObjectIDConstPointer,
+ TMemoryObjectIDPointer,
+ TObjectType,
+ TPointParameter,
+ TPrimitiveMode,
+ TProgramPipelineID,
+ TProgramPipelineIDConstPointer,
+ TProgramPipelineIDPointer,
+ TProvokingVertexConvention,
+ TQueryID,
+ TQueryIDConstPointer,
+ TQueryIDPointer,
+ TQueryType,
+ TRenderbufferID,
+ TRenderbufferIDConstPointer,
+ TRenderbufferIDPointer,
+ TSamplerID,
+ TSamplerIDConstPointer,
+ TSamplerIDPointer,
+ TSemaphoreID,
+ TSemaphoreIDConstPointer,
+ TSemaphoreIDPointer,
+ TShaderProgramID,
+ TShaderProgramIDConstPointer,
+ TShaderProgramIDPointer,
+ TShaderType,
+ TShadingModel,
+ TTextureEnvParameter,
+ TTextureEnvTarget,
+ TTextureID,
+ TTextureIDConstPointer,
+ TTextureIDPointer,
+ TTextureTarget,
+ TTextureType,
+ TTimestamp,
+ TTransformFeedbackID,
+ TTransformFeedbackIDConstPointer,
+ TTransformFeedbackIDPointer,
+ TUniformBlockIndex,
+ TUniformLocation,
+ TVertexArrayID,
+ TVertexArrayIDConstPointer,
+ TVertexArrayIDPointer,
+ TVertexAttribType,
+ TcharConstPointer,
+ TvoidConstPointer,
+ TvoidConstPointerPointer,
+ TvoidPointer,
+ TvoidPointerPointer,
+};
+
+constexpr uint32_t kParamTypeCount = 154;
+
+union ParamValue
+{
+ const AHardwareBuffer *AHardwareBufferConstPointerVal;
+ gl::AlphaTestFunc AlphaTestFuncVal;
+ gl::BufferBinding BufferBindingVal;
+ gl::BufferID BufferIDVal;
+ const gl::BufferID *BufferIDConstPointerVal;
+ gl::BufferID *BufferIDPointerVal;
+ gl::BufferUsage BufferUsageVal;
+ gl::ClientVertexArrayType ClientVertexArrayTypeVal;
+ egl::CompositorTiming CompositorTimingVal;
+ gl::CullFaceMode CullFaceModeVal;
+ gl::DrawElementsType DrawElementsTypeVal;
+ EGLAttrib EGLAttribVal;
+ EGLAttribKHR EGLAttribKHRVal;
+ EGLBoolean EGLBooleanVal;
+ EGLClientBuffer EGLClientBufferVal;
+ EGLConfig EGLConfigVal;
+ EGLContext EGLContextVal;
+ EGLDEBUGPROCKHR EGLDEBUGPROCKHRVal;
+ EGLDeviceEXT EGLDeviceEXTVal;
+ EGLDisplay EGLDisplayVal;
+ EGLFrameTokenANGLE EGLFrameTokenANGLEVal;
+ EGLGetBlobFuncANDROID EGLGetBlobFuncANDROIDVal;
+ EGLImage EGLImageVal;
+ EGLLabelKHR EGLLabelKHRVal;
+ EGLNativeDisplayType EGLNativeDisplayTypeVal;
+ EGLNativePixmapType EGLNativePixmapTypeVal;
+ EGLNativeWindowType EGLNativeWindowTypeVal;
+ EGLObjectKHR EGLObjectKHRVal;
+ EGLSetBlobFuncANDROID EGLSetBlobFuncANDROIDVal;
+ EGLStreamKHR EGLStreamKHRVal;
+ EGLSurface EGLSurfaceVal;
+ EGLSync EGLSyncVal;
+ EGLTime EGLTimeVal;
+ EGLTimeKHR EGLTimeKHRVal;
+ EGLenum EGLenumVal;
+ EGLint EGLintVal;
+ EGLnsecsANDROID EGLnsecsANDROIDVal;
+ EGLuint64KHR EGLuint64KHRVal;
+ gl::FenceNVID FenceNVIDVal;
+ const gl::FenceNVID *FenceNVIDConstPointerVal;
+ gl::FenceNVID *FenceNVIDPointerVal;
+ gl::FramebufferID FramebufferIDVal;
+ const gl::FramebufferID *FramebufferIDConstPointerVal;
+ gl::FramebufferID *FramebufferIDPointerVal;
+ GLDEBUGPROC GLDEBUGPROCVal;
+ GLDEBUGPROCKHR GLDEBUGPROCKHRVal;
+ GLbitfield GLbitfieldVal;
+ GLboolean GLbooleanVal;
+ const GLboolean *GLbooleanConstPointerVal;
+ GLboolean *GLbooleanPointerVal;
+ GLbyte GLbyteVal;
+ const GLbyte *GLbyteConstPointerVal;
+ const GLchar *GLcharConstPointerVal;
+ const GLchar *const *GLcharConstPointerPointerVal;
+ GLchar *GLcharPointerVal;
+ GLclampx GLclampxVal;
+ GLdouble GLdoubleVal;
+ const GLdouble *GLdoubleConstPointerVal;
+ GLdouble *GLdoublePointerVal;
+ GLeglClientBufferEXT GLeglClientBufferEXTVal;
+ GLeglImageOES GLeglImageOESVal;
+ GLenum GLenumVal;
+ const GLenum *GLenumConstPointerVal;
+ GLenum *GLenumPointerVal;
+ GLfixed GLfixedVal;
+ const GLfixed *GLfixedConstPointerVal;
+ GLfixed *GLfixedPointerVal;
+ GLfloat GLfloatVal;
+ const GLfloat *GLfloatConstPointerVal;
+ GLfloat *GLfloatPointerVal;
+ GLint GLintVal;
+ GLint64 *GLint64PointerVal;
+ const GLint *GLintConstPointerVal;
+ GLint *GLintPointerVal;
+ GLintptr GLintptrVal;
+ const GLintptr *GLintptrConstPointerVal;
+ GLshort GLshortVal;
+ const GLshort *GLshortConstPointerVal;
+ GLsizei GLsizeiVal;
+ const GLsizei *GLsizeiConstPointerVal;
+ GLsizei *GLsizeiPointerVal;
+ GLsizeiptr GLsizeiptrVal;
+ const GLsizeiptr *GLsizeiptrConstPointerVal;
+ GLsync GLsyncVal;
+ GLubyte GLubyteVal;
+ const GLubyte *GLubyteConstPointerVal;
+ GLubyte *GLubytePointerVal;
+ GLuint GLuintVal;
+ GLuint64 GLuint64Val;
+ const GLuint64 *GLuint64ConstPointerVal;
+ GLuint64 *GLuint64PointerVal;
+ const GLuint *GLuintConstPointerVal;
+ GLuint *GLuintPointerVal;
+ GLushort GLushortVal;
+ const GLushort *GLushortConstPointerVal;
+ GLushort *GLushortPointerVal;
+ const GLvoid *GLvoidConstPointerVal;
+ const GLvoid *const *GLvoidConstPointerPointerVal;
+ gl::GraphicsResetStatus GraphicsResetStatusVal;
+ gl::HandleType HandleTypeVal;
+ gl::LightParameter LightParameterVal;
+ gl::LogicalOperation LogicalOperationVal;
+ gl::MaterialParameter MaterialParameterVal;
+ gl::MatrixType MatrixTypeVal;
+ gl::MemoryObjectID MemoryObjectIDVal;
+ const gl::MemoryObjectID *MemoryObjectIDConstPointerVal;
+ gl::MemoryObjectID *MemoryObjectIDPointerVal;
+ egl::ObjectType ObjectTypeVal;
+ gl::PointParameter PointParameterVal;
+ gl::PrimitiveMode PrimitiveModeVal;
+ gl::ProgramPipelineID ProgramPipelineIDVal;
+ const gl::ProgramPipelineID *ProgramPipelineIDConstPointerVal;
+ gl::ProgramPipelineID *ProgramPipelineIDPointerVal;
+ gl::ProvokingVertexConvention ProvokingVertexConventionVal;
+ gl::QueryID QueryIDVal;
+ const gl::QueryID *QueryIDConstPointerVal;
+ gl::QueryID *QueryIDPointerVal;
+ gl::QueryType QueryTypeVal;
+ gl::RenderbufferID RenderbufferIDVal;
+ const gl::RenderbufferID *RenderbufferIDConstPointerVal;
+ gl::RenderbufferID *RenderbufferIDPointerVal;
+ gl::SamplerID SamplerIDVal;
+ const gl::SamplerID *SamplerIDConstPointerVal;
+ gl::SamplerID *SamplerIDPointerVal;
+ gl::SemaphoreID SemaphoreIDVal;
+ const gl::SemaphoreID *SemaphoreIDConstPointerVal;
+ gl::SemaphoreID *SemaphoreIDPointerVal;
+ gl::ShaderProgramID ShaderProgramIDVal;
+ const gl::ShaderProgramID *ShaderProgramIDConstPointerVal;
+ gl::ShaderProgramID *ShaderProgramIDPointerVal;
+ gl::ShaderType ShaderTypeVal;
+ gl::ShadingModel ShadingModelVal;
+ gl::TextureEnvParameter TextureEnvParameterVal;
+ gl::TextureEnvTarget TextureEnvTargetVal;
+ gl::TextureID TextureIDVal;
+ const gl::TextureID *TextureIDConstPointerVal;
+ gl::TextureID *TextureIDPointerVal;
+ gl::TextureTarget TextureTargetVal;
+ gl::TextureType TextureTypeVal;
+ egl::Timestamp TimestampVal;
+ gl::TransformFeedbackID TransformFeedbackIDVal;
+ const gl::TransformFeedbackID *TransformFeedbackIDConstPointerVal;
+ gl::TransformFeedbackID *TransformFeedbackIDPointerVal;
+ gl::UniformBlockIndex UniformBlockIndexVal;
+ gl::UniformLocation UniformLocationVal;
+ gl::VertexArrayID VertexArrayIDVal;
+ const gl::VertexArrayID *VertexArrayIDConstPointerVal;
+ gl::VertexArrayID *VertexArrayIDPointerVal;
+ gl::VertexAttribType VertexAttribTypeVal;
+ const char *charConstPointerVal;
+ const void *voidConstPointerVal;
+ const void *const *voidConstPointerPointerVal;
+ void *voidPointerVal;
+ void **voidPointerPointerVal;
+};
+
+template <ParamType PType, typename T>
+T GetParamVal(const ParamValue &value);
+
+template <>
+inline const AHardwareBuffer *GetParamVal<ParamType::TAHardwareBufferConstPointer,
+ const AHardwareBuffer *>(const ParamValue &value)
+{
+ return value.AHardwareBufferConstPointerVal;
+}
+
+template <>
+inline gl::AlphaTestFunc GetParamVal<ParamType::TAlphaTestFunc, gl::AlphaTestFunc>(
+ const ParamValue &value)
+{
+ return value.AlphaTestFuncVal;
+}
+
+template <>
+inline gl::BufferBinding GetParamVal<ParamType::TBufferBinding, gl::BufferBinding>(
+ const ParamValue &value)
+{
+ return value.BufferBindingVal;
+}
+
+template <>
+inline gl::BufferID GetParamVal<ParamType::TBufferID, gl::BufferID>(const ParamValue &value)
+{
+ return value.BufferIDVal;
+}
+
+template <>
+inline const gl::BufferID *GetParamVal<ParamType::TBufferIDConstPointer, const gl::BufferID *>(
+ const ParamValue &value)
+{
+ return value.BufferIDConstPointerVal;
+}
+
+template <>
+inline gl::BufferID *GetParamVal<ParamType::TBufferIDPointer, gl::BufferID *>(
+ const ParamValue &value)
+{
+ return value.BufferIDPointerVal;
+}
+
+template <>
+inline gl::BufferUsage GetParamVal<ParamType::TBufferUsage, gl::BufferUsage>(
+ const ParamValue &value)
+{
+ return value.BufferUsageVal;
+}
+
+template <>
+inline gl::ClientVertexArrayType
+GetParamVal<ParamType::TClientVertexArrayType, gl::ClientVertexArrayType>(const ParamValue &value)
+{
+ return value.ClientVertexArrayTypeVal;
+}
+
+template <>
+inline egl::CompositorTiming GetParamVal<ParamType::TCompositorTiming, egl::CompositorTiming>(
+ const ParamValue &value)
+{
+ return value.CompositorTimingVal;
+}
+
+template <>
+inline gl::CullFaceMode GetParamVal<ParamType::TCullFaceMode, gl::CullFaceMode>(
+ const ParamValue &value)
+{
+ return value.CullFaceModeVal;
+}
+
+template <>
+inline gl::DrawElementsType GetParamVal<ParamType::TDrawElementsType, gl::DrawElementsType>(
+ const ParamValue &value)
+{
+ return value.DrawElementsTypeVal;
+}
+
+template <>
+inline EGLAttrib GetParamVal<ParamType::TEGLAttrib, EGLAttrib>(const ParamValue &value)
+{
+ return value.EGLAttribVal;
+}
+
+template <>
+inline EGLAttribKHR GetParamVal<ParamType::TEGLAttribKHR, EGLAttribKHR>(const ParamValue &value)
+{
+ return value.EGLAttribKHRVal;
+}
+
+template <>
+inline EGLBoolean GetParamVal<ParamType::TEGLBoolean, EGLBoolean>(const ParamValue &value)
+{
+ return value.EGLBooleanVal;
+}
+
+template <>
+inline EGLClientBuffer GetParamVal<ParamType::TEGLClientBuffer, EGLClientBuffer>(
+ const ParamValue &value)
+{
+ return value.EGLClientBufferVal;
+}
+
+template <>
+inline EGLConfig GetParamVal<ParamType::TEGLConfig, EGLConfig>(const ParamValue &value)
+{
+ return value.EGLConfigVal;
+}
+
+template <>
+inline EGLContext GetParamVal<ParamType::TEGLContext, EGLContext>(const ParamValue &value)
+{
+ return value.EGLContextVal;
+}
+
+template <>
+inline EGLDEBUGPROCKHR GetParamVal<ParamType::TEGLDEBUGPROCKHR, EGLDEBUGPROCKHR>(
+ const ParamValue &value)
+{
+ return value.EGLDEBUGPROCKHRVal;
+}
+
+template <>
+inline EGLDeviceEXT GetParamVal<ParamType::TEGLDeviceEXT, EGLDeviceEXT>(const ParamValue &value)
+{
+ return value.EGLDeviceEXTVal;
+}
+
+template <>
+inline EGLDisplay GetParamVal<ParamType::TEGLDisplay, EGLDisplay>(const ParamValue &value)
+{
+ return value.EGLDisplayVal;
+}
+
+template <>
+inline EGLFrameTokenANGLE GetParamVal<ParamType::TEGLFrameTokenANGLE, EGLFrameTokenANGLE>(
+ const ParamValue &value)
+{
+ return value.EGLFrameTokenANGLEVal;
+}
+
+template <>
+inline EGLGetBlobFuncANDROID GetParamVal<ParamType::TEGLGetBlobFuncANDROID, EGLGetBlobFuncANDROID>(
+ const ParamValue &value)
+{
+ return value.EGLGetBlobFuncANDROIDVal;
+}
+
+template <>
+inline EGLImage GetParamVal<ParamType::TEGLImage, EGLImage>(const ParamValue &value)
+{
+ return value.EGLImageVal;
+}
+
+template <>
+inline EGLLabelKHR GetParamVal<ParamType::TEGLLabelKHR, EGLLabelKHR>(const ParamValue &value)
+{
+ return value.EGLLabelKHRVal;
+}
+
+template <>
+inline EGLNativeDisplayType GetParamVal<ParamType::TEGLNativeDisplayType, EGLNativeDisplayType>(
+ const ParamValue &value)
+{
+ return value.EGLNativeDisplayTypeVal;
+}
+
+template <>
+inline EGLNativePixmapType GetParamVal<ParamType::TEGLNativePixmapType, EGLNativePixmapType>(
+ const ParamValue &value)
+{
+ return value.EGLNativePixmapTypeVal;
+}
+
+template <>
+inline EGLNativeWindowType GetParamVal<ParamType::TEGLNativeWindowType, EGLNativeWindowType>(
+ const ParamValue &value)
+{
+ return value.EGLNativeWindowTypeVal;
+}
+
+template <>
+inline EGLObjectKHR GetParamVal<ParamType::TEGLObjectKHR, EGLObjectKHR>(const ParamValue &value)
+{
+ return value.EGLObjectKHRVal;
+}
+
+template <>
+inline EGLSetBlobFuncANDROID GetParamVal<ParamType::TEGLSetBlobFuncANDROID, EGLSetBlobFuncANDROID>(
+ const ParamValue &value)
+{
+ return value.EGLSetBlobFuncANDROIDVal;
+}
+
+template <>
+inline EGLStreamKHR GetParamVal<ParamType::TEGLStreamKHR, EGLStreamKHR>(const ParamValue &value)
+{
+ return value.EGLStreamKHRVal;
+}
+
+template <>
+inline EGLSurface GetParamVal<ParamType::TEGLSurface, EGLSurface>(const ParamValue &value)
+{
+ return value.EGLSurfaceVal;
+}
+
+template <>
+inline EGLSync GetParamVal<ParamType::TEGLSync, EGLSync>(const ParamValue &value)
+{
+ return value.EGLSyncVal;
+}
+
+template <>
+inline EGLTime GetParamVal<ParamType::TEGLTime, EGLTime>(const ParamValue &value)
+{
+ return value.EGLTimeVal;
+}
+
+template <>
+inline EGLTimeKHR GetParamVal<ParamType::TEGLTimeKHR, EGLTimeKHR>(const ParamValue &value)
+{
+ return value.EGLTimeKHRVal;
+}
+
+template <>
+inline EGLenum GetParamVal<ParamType::TEGLenum, EGLenum>(const ParamValue &value)
+{
+ return value.EGLenumVal;
+}
+
+template <>
+inline EGLint GetParamVal<ParamType::TEGLint, EGLint>(const ParamValue &value)
+{
+ return value.EGLintVal;
+}
+
+template <>
+inline EGLnsecsANDROID GetParamVal<ParamType::TEGLnsecsANDROID, EGLnsecsANDROID>(
+ const ParamValue &value)
+{
+ return value.EGLnsecsANDROIDVal;
+}
+
+template <>
+inline EGLuint64KHR GetParamVal<ParamType::TEGLuint64KHR, EGLuint64KHR>(const ParamValue &value)
+{
+ return value.EGLuint64KHRVal;
+}
+
+template <>
+inline gl::FenceNVID GetParamVal<ParamType::TFenceNVID, gl::FenceNVID>(const ParamValue &value)
+{
+ return value.FenceNVIDVal;
+}
+
+template <>
+inline const gl::FenceNVID *GetParamVal<ParamType::TFenceNVIDConstPointer, const gl::FenceNVID *>(
+ const ParamValue &value)
+{
+ return value.FenceNVIDConstPointerVal;
+}
+
+template <>
+inline gl::FenceNVID *GetParamVal<ParamType::TFenceNVIDPointer, gl::FenceNVID *>(
+ const ParamValue &value)
+{
+ return value.FenceNVIDPointerVal;
+}
+
+template <>
+inline gl::FramebufferID GetParamVal<ParamType::TFramebufferID, gl::FramebufferID>(
+ const ParamValue &value)
+{
+ return value.FramebufferIDVal;
+}
+
+template <>
+inline const gl::FramebufferID *GetParamVal<ParamType::TFramebufferIDConstPointer,
+ const gl::FramebufferID *>(const ParamValue &value)
+{
+ return value.FramebufferIDConstPointerVal;
+}
+
+template <>
+inline gl::FramebufferID *GetParamVal<ParamType::TFramebufferIDPointer, gl::FramebufferID *>(
+ const ParamValue &value)
+{
+ return value.FramebufferIDPointerVal;
+}
+
+template <>
+inline GLDEBUGPROC GetParamVal<ParamType::TGLDEBUGPROC, GLDEBUGPROC>(const ParamValue &value)
+{
+ return value.GLDEBUGPROCVal;
+}
+
+template <>
+inline GLDEBUGPROCKHR GetParamVal<ParamType::TGLDEBUGPROCKHR, GLDEBUGPROCKHR>(
+ const ParamValue &value)
+{
+ return value.GLDEBUGPROCKHRVal;
+}
+
+template <>
+inline GLbitfield GetParamVal<ParamType::TGLbitfield, GLbitfield>(const ParamValue &value)
+{
+ return value.GLbitfieldVal;
+}
+
+template <>
+inline GLboolean GetParamVal<ParamType::TGLboolean, GLboolean>(const ParamValue &value)
+{
+ return value.GLbooleanVal;
+}
+
+template <>
+inline const GLboolean *GetParamVal<ParamType::TGLbooleanConstPointer, const GLboolean *>(
+ const ParamValue &value)
+{
+ return value.GLbooleanConstPointerVal;
+}
+
+template <>
+inline GLboolean *GetParamVal<ParamType::TGLbooleanPointer, GLboolean *>(const ParamValue &value)
+{
+ return value.GLbooleanPointerVal;
+}
+
+template <>
+inline GLbyte GetParamVal<ParamType::TGLbyte, GLbyte>(const ParamValue &value)
+{
+ return value.GLbyteVal;
+}
+
+template <>
+inline const GLbyte *GetParamVal<ParamType::TGLbyteConstPointer, const GLbyte *>(
+ const ParamValue &value)
+{
+ return value.GLbyteConstPointerVal;
+}
+
+template <>
+inline const GLchar *GetParamVal<ParamType::TGLcharConstPointer, const GLchar *>(
+ const ParamValue &value)
+{
+ return value.GLcharConstPointerVal;
+}
+
+template <>
+inline const GLchar *const *
+GetParamVal<ParamType::TGLcharConstPointerPointer, const GLchar *const *>(const ParamValue &value)
+{
+ return value.GLcharConstPointerPointerVal;
+}
+
+template <>
+inline GLchar *GetParamVal<ParamType::TGLcharPointer, GLchar *>(const ParamValue &value)
+{
+ return value.GLcharPointerVal;
+}
+
+template <>
+inline GLclampx GetParamVal<ParamType::TGLclampx, GLclampx>(const ParamValue &value)
+{
+ return value.GLclampxVal;
+}
+
+template <>
+inline GLdouble GetParamVal<ParamType::TGLdouble, GLdouble>(const ParamValue &value)
+{
+ return value.GLdoubleVal;
+}
+
+template <>
+inline const GLdouble *GetParamVal<ParamType::TGLdoubleConstPointer, const GLdouble *>(
+ const ParamValue &value)
+{
+ return value.GLdoubleConstPointerVal;
+}
+
+template <>
+inline GLdouble *GetParamVal<ParamType::TGLdoublePointer, GLdouble *>(const ParamValue &value)
+{
+ return value.GLdoublePointerVal;
+}
+
+template <>
+inline GLeglClientBufferEXT GetParamVal<ParamType::TGLeglClientBufferEXT, GLeglClientBufferEXT>(
+ const ParamValue &value)
+{
+ return value.GLeglClientBufferEXTVal;
+}
+
+template <>
+inline GLeglImageOES GetParamVal<ParamType::TGLeglImageOES, GLeglImageOES>(const ParamValue &value)
+{
+ return value.GLeglImageOESVal;
+}
+
+template <>
+inline GLenum GetParamVal<ParamType::TGLenum, GLenum>(const ParamValue &value)
+{
+ return value.GLenumVal;
+}
+
+template <>
+inline const GLenum *GetParamVal<ParamType::TGLenumConstPointer, const GLenum *>(
+ const ParamValue &value)
+{
+ return value.GLenumConstPointerVal;
+}
+
+template <>
+inline GLenum *GetParamVal<ParamType::TGLenumPointer, GLenum *>(const ParamValue &value)
+{
+ return value.GLenumPointerVal;
+}
+
+template <>
+inline GLfixed GetParamVal<ParamType::TGLfixed, GLfixed>(const ParamValue &value)
+{
+ return value.GLfixedVal;
+}
+
+template <>
+inline const GLfixed *GetParamVal<ParamType::TGLfixedConstPointer, const GLfixed *>(
+ const ParamValue &value)
+{
+ return value.GLfixedConstPointerVal;
+}
+
+template <>
+inline GLfixed *GetParamVal<ParamType::TGLfixedPointer, GLfixed *>(const ParamValue &value)
+{
+ return value.GLfixedPointerVal;
+}
+
+template <>
+inline GLfloat GetParamVal<ParamType::TGLfloat, GLfloat>(const ParamValue &value)
+{
+ return value.GLfloatVal;
+}
+
+template <>
+inline const GLfloat *GetParamVal<ParamType::TGLfloatConstPointer, const GLfloat *>(
+ const ParamValue &value)
+{
+ return value.GLfloatConstPointerVal;
+}
+
+template <>
+inline GLfloat *GetParamVal<ParamType::TGLfloatPointer, GLfloat *>(const ParamValue &value)
+{
+ return value.GLfloatPointerVal;
+}
+
+template <>
+inline GLint GetParamVal<ParamType::TGLint, GLint>(const ParamValue &value)
+{
+ return value.GLintVal;
+}
+
+template <>
+inline GLint64 *GetParamVal<ParamType::TGLint64Pointer, GLint64 *>(const ParamValue &value)
+{
+ return value.GLint64PointerVal;
+}
+
+template <>
+inline const GLint *GetParamVal<ParamType::TGLintConstPointer, const GLint *>(
+ const ParamValue &value)
+{
+ return value.GLintConstPointerVal;
+}
+
+template <>
+inline GLint *GetParamVal<ParamType::TGLintPointer, GLint *>(const ParamValue &value)
+{
+ return value.GLintPointerVal;
+}
+
+template <>
+inline GLintptr GetParamVal<ParamType::TGLintptr, GLintptr>(const ParamValue &value)
+{
+ return value.GLintptrVal;
+}
+
+template <>
+inline const GLintptr *GetParamVal<ParamType::TGLintptrConstPointer, const GLintptr *>(
+ const ParamValue &value)
+{
+ return value.GLintptrConstPointerVal;
+}
+
+template <>
+inline GLshort GetParamVal<ParamType::TGLshort, GLshort>(const ParamValue &value)
+{
+ return value.GLshortVal;
+}
+
+template <>
+inline const GLshort *GetParamVal<ParamType::TGLshortConstPointer, const GLshort *>(
+ const ParamValue &value)
+{
+ return value.GLshortConstPointerVal;
+}
+
+template <>
+inline GLsizei GetParamVal<ParamType::TGLsizei, GLsizei>(const ParamValue &value)
+{
+ return value.GLsizeiVal;
+}
+
+template <>
+inline const GLsizei *GetParamVal<ParamType::TGLsizeiConstPointer, const GLsizei *>(
+ const ParamValue &value)
+{
+ return value.GLsizeiConstPointerVal;
+}
+
+template <>
+inline GLsizei *GetParamVal<ParamType::TGLsizeiPointer, GLsizei *>(const ParamValue &value)
+{
+ return value.GLsizeiPointerVal;
+}
+
+template <>
+inline GLsizeiptr GetParamVal<ParamType::TGLsizeiptr, GLsizeiptr>(const ParamValue &value)
+{
+ return value.GLsizeiptrVal;
+}
+
+template <>
+inline const GLsizeiptr *GetParamVal<ParamType::TGLsizeiptrConstPointer, const GLsizeiptr *>(
+ const ParamValue &value)
+{
+ return value.GLsizeiptrConstPointerVal;
+}
+
+template <>
+inline GLsync GetParamVal<ParamType::TGLsync, GLsync>(const ParamValue &value)
+{
+ return value.GLsyncVal;
+}
+
+template <>
+inline GLubyte GetParamVal<ParamType::TGLubyte, GLubyte>(const ParamValue &value)
+{
+ return value.GLubyteVal;
+}
+
+template <>
+inline const GLubyte *GetParamVal<ParamType::TGLubyteConstPointer, const GLubyte *>(
+ const ParamValue &value)
+{
+ return value.GLubyteConstPointerVal;
+}
+
+template <>
+inline GLubyte *GetParamVal<ParamType::TGLubytePointer, GLubyte *>(const ParamValue &value)
+{
+ return value.GLubytePointerVal;
+}
+
+template <>
+inline GLuint GetParamVal<ParamType::TGLuint, GLuint>(const ParamValue &value)
+{
+ return value.GLuintVal;
+}
+
+template <>
+inline GLuint64 GetParamVal<ParamType::TGLuint64, GLuint64>(const ParamValue &value)
+{
+ return value.GLuint64Val;
+}
+
+template <>
+inline const GLuint64 *GetParamVal<ParamType::TGLuint64ConstPointer, const GLuint64 *>(
+ const ParamValue &value)
+{
+ return value.GLuint64ConstPointerVal;
+}
+
+template <>
+inline GLuint64 *GetParamVal<ParamType::TGLuint64Pointer, GLuint64 *>(const ParamValue &value)
+{
+ return value.GLuint64PointerVal;
+}
+
+template <>
+inline const GLuint *GetParamVal<ParamType::TGLuintConstPointer, const GLuint *>(
+ const ParamValue &value)
+{
+ return value.GLuintConstPointerVal;
+}
+
+template <>
+inline GLuint *GetParamVal<ParamType::TGLuintPointer, GLuint *>(const ParamValue &value)
+{
+ return value.GLuintPointerVal;
+}
+
+template <>
+inline GLushort GetParamVal<ParamType::TGLushort, GLushort>(const ParamValue &value)
+{
+ return value.GLushortVal;
+}
+
+template <>
+inline const GLushort *GetParamVal<ParamType::TGLushortConstPointer, const GLushort *>(
+ const ParamValue &value)
+{
+ return value.GLushortConstPointerVal;
+}
+
+template <>
+inline GLushort *GetParamVal<ParamType::TGLushortPointer, GLushort *>(const ParamValue &value)
+{
+ return value.GLushortPointerVal;
+}
+
+template <>
+inline const GLvoid *GetParamVal<ParamType::TGLvoidConstPointer, const GLvoid *>(
+ const ParamValue &value)
+{
+ return value.GLvoidConstPointerVal;
+}
+
+template <>
+inline const GLvoid *const *
+GetParamVal<ParamType::TGLvoidConstPointerPointer, const GLvoid *const *>(const ParamValue &value)
+{
+ return value.GLvoidConstPointerPointerVal;
+}
+
+template <>
+inline gl::GraphicsResetStatus
+GetParamVal<ParamType::TGraphicsResetStatus, gl::GraphicsResetStatus>(const ParamValue &value)
+{
+ return value.GraphicsResetStatusVal;
+}
+
+template <>
+inline gl::HandleType GetParamVal<ParamType::THandleType, gl::HandleType>(const ParamValue &value)
+{
+ return value.HandleTypeVal;
+}
+
+template <>
+inline gl::LightParameter GetParamVal<ParamType::TLightParameter, gl::LightParameter>(
+ const ParamValue &value)
+{
+ return value.LightParameterVal;
+}
+
+template <>
+inline gl::LogicalOperation GetParamVal<ParamType::TLogicalOperation, gl::LogicalOperation>(
+ const ParamValue &value)
+{
+ return value.LogicalOperationVal;
+}
+
+template <>
+inline gl::MaterialParameter GetParamVal<ParamType::TMaterialParameter, gl::MaterialParameter>(
+ const ParamValue &value)
+{
+ return value.MaterialParameterVal;
+}
+
+template <>
+inline gl::MatrixType GetParamVal<ParamType::TMatrixType, gl::MatrixType>(const ParamValue &value)
+{
+ return value.MatrixTypeVal;
+}
+
+template <>
+inline gl::MemoryObjectID GetParamVal<ParamType::TMemoryObjectID, gl::MemoryObjectID>(
+ const ParamValue &value)
+{
+ return value.MemoryObjectIDVal;
+}
+
+template <>
+inline const gl::MemoryObjectID *GetParamVal<ParamType::TMemoryObjectIDConstPointer,
+ const gl::MemoryObjectID *>(const ParamValue &value)
+{
+ return value.MemoryObjectIDConstPointerVal;
+}
+
+template <>
+inline gl::MemoryObjectID *GetParamVal<ParamType::TMemoryObjectIDPointer, gl::MemoryObjectID *>(
+ const ParamValue &value)
+{
+ return value.MemoryObjectIDPointerVal;
+}
+
+template <>
+inline egl::ObjectType GetParamVal<ParamType::TObjectType, egl::ObjectType>(const ParamValue &value)
+{
+ return value.ObjectTypeVal;
+}
+
+template <>
+inline gl::PointParameter GetParamVal<ParamType::TPointParameter, gl::PointParameter>(
+ const ParamValue &value)
+{
+ return value.PointParameterVal;
+}
+
+template <>
+inline gl::PrimitiveMode GetParamVal<ParamType::TPrimitiveMode, gl::PrimitiveMode>(
+ const ParamValue &value)
+{
+ return value.PrimitiveModeVal;
+}
+
+template <>
+inline gl::ProgramPipelineID GetParamVal<ParamType::TProgramPipelineID, gl::ProgramPipelineID>(
+ const ParamValue &value)
+{
+ return value.ProgramPipelineIDVal;
+}
+
+template <>
+inline const gl::ProgramPipelineID *
+GetParamVal<ParamType::TProgramPipelineIDConstPointer, const gl::ProgramPipelineID *>(
+ const ParamValue &value)
+{
+ return value.ProgramPipelineIDConstPointerVal;
+}
+
+template <>
+inline gl::ProgramPipelineID *
+GetParamVal<ParamType::TProgramPipelineIDPointer, gl::ProgramPipelineID *>(const ParamValue &value)
+{
+ return value.ProgramPipelineIDPointerVal;
+}
+
+template <>
+inline gl::ProvokingVertexConvention
+GetParamVal<ParamType::TProvokingVertexConvention, gl::ProvokingVertexConvention>(
+ const ParamValue &value)
+{
+ return value.ProvokingVertexConventionVal;
+}
+
+template <>
+inline gl::QueryID GetParamVal<ParamType::TQueryID, gl::QueryID>(const ParamValue &value)
+{
+ return value.QueryIDVal;
+}
+
+template <>
+inline const gl::QueryID *GetParamVal<ParamType::TQueryIDConstPointer, const gl::QueryID *>(
+ const ParamValue &value)
+{
+ return value.QueryIDConstPointerVal;
+}
+
+template <>
+inline gl::QueryID *GetParamVal<ParamType::TQueryIDPointer, gl::QueryID *>(const ParamValue &value)
+{
+ return value.QueryIDPointerVal;
+}
+
+template <>
+inline gl::QueryType GetParamVal<ParamType::TQueryType, gl::QueryType>(const ParamValue &value)
+{
+ return value.QueryTypeVal;
+}
+
+template <>
+inline gl::RenderbufferID GetParamVal<ParamType::TRenderbufferID, gl::RenderbufferID>(
+ const ParamValue &value)
+{
+ return value.RenderbufferIDVal;
+}
+
+template <>
+inline const gl::RenderbufferID *GetParamVal<ParamType::TRenderbufferIDConstPointer,
+ const gl::RenderbufferID *>(const ParamValue &value)
+{
+ return value.RenderbufferIDConstPointerVal;
+}
+
+template <>
+inline gl::RenderbufferID *GetParamVal<ParamType::TRenderbufferIDPointer, gl::RenderbufferID *>(
+ const ParamValue &value)
+{
+ return value.RenderbufferIDPointerVal;
+}
+
+template <>
+inline gl::SamplerID GetParamVal<ParamType::TSamplerID, gl::SamplerID>(const ParamValue &value)
+{
+ return value.SamplerIDVal;
+}
+
+template <>
+inline const gl::SamplerID *GetParamVal<ParamType::TSamplerIDConstPointer, const gl::SamplerID *>(
+ const ParamValue &value)
+{
+ return value.SamplerIDConstPointerVal;
+}
+
+template <>
+inline gl::SamplerID *GetParamVal<ParamType::TSamplerIDPointer, gl::SamplerID *>(
+ const ParamValue &value)
+{
+ return value.SamplerIDPointerVal;
+}
+
+template <>
+inline gl::SemaphoreID GetParamVal<ParamType::TSemaphoreID, gl::SemaphoreID>(
+ const ParamValue &value)
+{
+ return value.SemaphoreIDVal;
+}
+
+template <>
+inline const gl::SemaphoreID *
+GetParamVal<ParamType::TSemaphoreIDConstPointer, const gl::SemaphoreID *>(const ParamValue &value)
+{
+ return value.SemaphoreIDConstPointerVal;
+}
+
+template <>
+inline gl::SemaphoreID *GetParamVal<ParamType::TSemaphoreIDPointer, gl::SemaphoreID *>(
+ const ParamValue &value)
+{
+ return value.SemaphoreIDPointerVal;
+}
+
+template <>
+inline gl::ShaderProgramID GetParamVal<ParamType::TShaderProgramID, gl::ShaderProgramID>(
+ const ParamValue &value)
+{
+ return value.ShaderProgramIDVal;
+}
+
+template <>
+inline const gl::ShaderProgramID *GetParamVal<ParamType::TShaderProgramIDConstPointer,
+ const gl::ShaderProgramID *>(const ParamValue &value)
+{
+ return value.ShaderProgramIDConstPointerVal;
+}
+
+template <>
+inline gl::ShaderProgramID *GetParamVal<ParamType::TShaderProgramIDPointer, gl::ShaderProgramID *>(
+ const ParamValue &value)
+{
+ return value.ShaderProgramIDPointerVal;
+}
+
+template <>
+inline gl::ShaderType GetParamVal<ParamType::TShaderType, gl::ShaderType>(const ParamValue &value)
+{
+ return value.ShaderTypeVal;
+}
+
+template <>
+inline gl::ShadingModel GetParamVal<ParamType::TShadingModel, gl::ShadingModel>(
+ const ParamValue &value)
+{
+ return value.ShadingModelVal;
+}
+
+template <>
+inline gl::TextureEnvParameter
+GetParamVal<ParamType::TTextureEnvParameter, gl::TextureEnvParameter>(const ParamValue &value)
+{
+ return value.TextureEnvParameterVal;
+}
+
+template <>
+inline gl::TextureEnvTarget GetParamVal<ParamType::TTextureEnvTarget, gl::TextureEnvTarget>(
+ const ParamValue &value)
+{
+ return value.TextureEnvTargetVal;
+}
+
+template <>
+inline gl::TextureID GetParamVal<ParamType::TTextureID, gl::TextureID>(const ParamValue &value)
+{
+ return value.TextureIDVal;
+}
+
+template <>
+inline const gl::TextureID *GetParamVal<ParamType::TTextureIDConstPointer, const gl::TextureID *>(
+ const ParamValue &value)
+{
+ return value.TextureIDConstPointerVal;
+}
+
+template <>
+inline gl::TextureID *GetParamVal<ParamType::TTextureIDPointer, gl::TextureID *>(
+ const ParamValue &value)
+{
+ return value.TextureIDPointerVal;
+}
+
+template <>
+inline gl::TextureTarget GetParamVal<ParamType::TTextureTarget, gl::TextureTarget>(
+ const ParamValue &value)
+{
+ return value.TextureTargetVal;
+}
+
+template <>
+inline gl::TextureType GetParamVal<ParamType::TTextureType, gl::TextureType>(
+ const ParamValue &value)
+{
+ return value.TextureTypeVal;
+}
+
+template <>
+inline egl::Timestamp GetParamVal<ParamType::TTimestamp, egl::Timestamp>(const ParamValue &value)
+{
+ return value.TimestampVal;
+}
+
+template <>
+inline gl::TransformFeedbackID
+GetParamVal<ParamType::TTransformFeedbackID, gl::TransformFeedbackID>(const ParamValue &value)
+{
+ return value.TransformFeedbackIDVal;
+}
+
+template <>
+inline const gl::TransformFeedbackID *
+GetParamVal<ParamType::TTransformFeedbackIDConstPointer, const gl::TransformFeedbackID *>(
+ const ParamValue &value)
+{
+ return value.TransformFeedbackIDConstPointerVal;
+}
+
+template <>
+inline gl::TransformFeedbackID *GetParamVal<ParamType::TTransformFeedbackIDPointer,
+ gl::TransformFeedbackID *>(const ParamValue &value)
+{
+ return value.TransformFeedbackIDPointerVal;
+}
+
+template <>
+inline gl::UniformBlockIndex GetParamVal<ParamType::TUniformBlockIndex, gl::UniformBlockIndex>(
+ const ParamValue &value)
+{
+ return value.UniformBlockIndexVal;
+}
+
+template <>
+inline gl::UniformLocation GetParamVal<ParamType::TUniformLocation, gl::UniformLocation>(
+ const ParamValue &value)
+{
+ return value.UniformLocationVal;
+}
+
+template <>
+inline gl::VertexArrayID GetParamVal<ParamType::TVertexArrayID, gl::VertexArrayID>(
+ const ParamValue &value)
+{
+ return value.VertexArrayIDVal;
+}
+
+template <>
+inline const gl::VertexArrayID *GetParamVal<ParamType::TVertexArrayIDConstPointer,
+ const gl::VertexArrayID *>(const ParamValue &value)
+{
+ return value.VertexArrayIDConstPointerVal;
+}
+
+template <>
+inline gl::VertexArrayID *GetParamVal<ParamType::TVertexArrayIDPointer, gl::VertexArrayID *>(
+ const ParamValue &value)
+{
+ return value.VertexArrayIDPointerVal;
+}
+
+template <>
+inline gl::VertexAttribType GetParamVal<ParamType::TVertexAttribType, gl::VertexAttribType>(
+ const ParamValue &value)
+{
+ return value.VertexAttribTypeVal;
+}
+
+template <>
+inline const char *GetParamVal<ParamType::TcharConstPointer, const char *>(const ParamValue &value)
+{
+ return value.charConstPointerVal;
+}
+
+template <>
+inline const void *GetParamVal<ParamType::TvoidConstPointer, const void *>(const ParamValue &value)
+{
+ return value.voidConstPointerVal;
+}
+
+template <>
+inline const void *const *GetParamVal<ParamType::TvoidConstPointerPointer, const void *const *>(
+ const ParamValue &value)
+{
+ return value.voidConstPointerPointerVal;
+}
+
+template <>
+inline void *GetParamVal<ParamType::TvoidPointer, void *>(const ParamValue &value)
+{
+ return value.voidPointerVal;
+}
+
+template <>
+inline void **GetParamVal<ParamType::TvoidPointerPointer, void **>(const ParamValue &value)
+{
+ return value.voidPointerPointerVal;
+}
+
+template <ParamType PType, typename T>
+T GetParamVal(const ParamValue &value)
+{
+ UNREACHABLE();
+ return T();
+}
+
+template <typename T>
+T AccessParamValue(ParamType paramType, const ParamValue &value)
+{
+ switch (paramType)
+ {
+ case ParamType::TAHardwareBufferConstPointer:
+ return GetParamVal<ParamType::TAHardwareBufferConstPointer, T>(value);
+ case ParamType::TAlphaTestFunc:
+ return GetParamVal<ParamType::TAlphaTestFunc, T>(value);
+ case ParamType::TBufferBinding:
+ return GetParamVal<ParamType::TBufferBinding, T>(value);
+ case ParamType::TBufferID:
+ return GetParamVal<ParamType::TBufferID, T>(value);
+ case ParamType::TBufferIDConstPointer:
+ return GetParamVal<ParamType::TBufferIDConstPointer, T>(value);
+ case ParamType::TBufferIDPointer:
+ return GetParamVal<ParamType::TBufferIDPointer, T>(value);
+ case ParamType::TBufferUsage:
+ return GetParamVal<ParamType::TBufferUsage, T>(value);
+ case ParamType::TClientVertexArrayType:
+ return GetParamVal<ParamType::TClientVertexArrayType, T>(value);
+ case ParamType::TCompositorTiming:
+ return GetParamVal<ParamType::TCompositorTiming, T>(value);
+ case ParamType::TCullFaceMode:
+ return GetParamVal<ParamType::TCullFaceMode, T>(value);
+ case ParamType::TDrawElementsType:
+ return GetParamVal<ParamType::TDrawElementsType, T>(value);
+ case ParamType::TEGLAttrib:
+ return GetParamVal<ParamType::TEGLAttrib, T>(value);
+ case ParamType::TEGLAttribKHR:
+ return GetParamVal<ParamType::TEGLAttribKHR, T>(value);
+ case ParamType::TEGLBoolean:
+ return GetParamVal<ParamType::TEGLBoolean, T>(value);
+ case ParamType::TEGLClientBuffer:
+ return GetParamVal<ParamType::TEGLClientBuffer, T>(value);
+ case ParamType::TEGLConfig:
+ return GetParamVal<ParamType::TEGLConfig, T>(value);
+ case ParamType::TEGLContext:
+ return GetParamVal<ParamType::TEGLContext, T>(value);
+ case ParamType::TEGLDEBUGPROCKHR:
+ return GetParamVal<ParamType::TEGLDEBUGPROCKHR, T>(value);
+ case ParamType::TEGLDeviceEXT:
+ return GetParamVal<ParamType::TEGLDeviceEXT, T>(value);
+ case ParamType::TEGLDisplay:
+ return GetParamVal<ParamType::TEGLDisplay, T>(value);
+ case ParamType::TEGLFrameTokenANGLE:
+ return GetParamVal<ParamType::TEGLFrameTokenANGLE, T>(value);
+ case ParamType::TEGLGetBlobFuncANDROID:
+ return GetParamVal<ParamType::TEGLGetBlobFuncANDROID, T>(value);
+ case ParamType::TEGLImage:
+ return GetParamVal<ParamType::TEGLImage, T>(value);
+ case ParamType::TEGLLabelKHR:
+ return GetParamVal<ParamType::TEGLLabelKHR, T>(value);
+ case ParamType::TEGLNativeDisplayType:
+ return GetParamVal<ParamType::TEGLNativeDisplayType, T>(value);
+ case ParamType::TEGLNativePixmapType:
+ return GetParamVal<ParamType::TEGLNativePixmapType, T>(value);
+ case ParamType::TEGLNativeWindowType:
+ return GetParamVal<ParamType::TEGLNativeWindowType, T>(value);
+ case ParamType::TEGLObjectKHR:
+ return GetParamVal<ParamType::TEGLObjectKHR, T>(value);
+ case ParamType::TEGLSetBlobFuncANDROID:
+ return GetParamVal<ParamType::TEGLSetBlobFuncANDROID, T>(value);
+ case ParamType::TEGLStreamKHR:
+ return GetParamVal<ParamType::TEGLStreamKHR, T>(value);
+ case ParamType::TEGLSurface:
+ return GetParamVal<ParamType::TEGLSurface, T>(value);
+ case ParamType::TEGLSync:
+ return GetParamVal<ParamType::TEGLSync, T>(value);
+ case ParamType::TEGLTime:
+ return GetParamVal<ParamType::TEGLTime, T>(value);
+ case ParamType::TEGLTimeKHR:
+ return GetParamVal<ParamType::TEGLTimeKHR, T>(value);
+ case ParamType::TEGLenum:
+ return GetParamVal<ParamType::TEGLenum, T>(value);
+ case ParamType::TEGLint:
+ return GetParamVal<ParamType::TEGLint, T>(value);
+ case ParamType::TEGLnsecsANDROID:
+ return GetParamVal<ParamType::TEGLnsecsANDROID, T>(value);
+ case ParamType::TEGLuint64KHR:
+ return GetParamVal<ParamType::TEGLuint64KHR, T>(value);
+ case ParamType::TFenceNVID:
+ return GetParamVal<ParamType::TFenceNVID, T>(value);
+ case ParamType::TFenceNVIDConstPointer:
+ return GetParamVal<ParamType::TFenceNVIDConstPointer, T>(value);
+ case ParamType::TFenceNVIDPointer:
+ return GetParamVal<ParamType::TFenceNVIDPointer, T>(value);
+ case ParamType::TFramebufferID:
+ return GetParamVal<ParamType::TFramebufferID, T>(value);
+ case ParamType::TFramebufferIDConstPointer:
+ return GetParamVal<ParamType::TFramebufferIDConstPointer, T>(value);
+ case ParamType::TFramebufferIDPointer:
+ return GetParamVal<ParamType::TFramebufferIDPointer, T>(value);
+ case ParamType::TGLDEBUGPROC:
+ return GetParamVal<ParamType::TGLDEBUGPROC, T>(value);
+ case ParamType::TGLDEBUGPROCKHR:
+ return GetParamVal<ParamType::TGLDEBUGPROCKHR, T>(value);
+ case ParamType::TGLbitfield:
+ return GetParamVal<ParamType::TGLbitfield, T>(value);
+ case ParamType::TGLboolean:
+ return GetParamVal<ParamType::TGLboolean, T>(value);
+ case ParamType::TGLbooleanConstPointer:
+ return GetParamVal<ParamType::TGLbooleanConstPointer, T>(value);
+ case ParamType::TGLbooleanPointer:
+ return GetParamVal<ParamType::TGLbooleanPointer, T>(value);
+ case ParamType::TGLbyte:
+ return GetParamVal<ParamType::TGLbyte, T>(value);
+ case ParamType::TGLbyteConstPointer:
+ return GetParamVal<ParamType::TGLbyteConstPointer, T>(value);
+ case ParamType::TGLcharConstPointer:
+ return GetParamVal<ParamType::TGLcharConstPointer, T>(value);
+ case ParamType::TGLcharConstPointerPointer:
+ return GetParamVal<ParamType::TGLcharConstPointerPointer, T>(value);
+ case ParamType::TGLcharPointer:
+ return GetParamVal<ParamType::TGLcharPointer, T>(value);
+ case ParamType::TGLclampx:
+ return GetParamVal<ParamType::TGLclampx, T>(value);
+ case ParamType::TGLdouble:
+ return GetParamVal<ParamType::TGLdouble, T>(value);
+ case ParamType::TGLdoubleConstPointer:
+ return GetParamVal<ParamType::TGLdoubleConstPointer, T>(value);
+ case ParamType::TGLdoublePointer:
+ return GetParamVal<ParamType::TGLdoublePointer, T>(value);
+ case ParamType::TGLeglClientBufferEXT:
+ return GetParamVal<ParamType::TGLeglClientBufferEXT, T>(value);
+ case ParamType::TGLeglImageOES:
+ return GetParamVal<ParamType::TGLeglImageOES, T>(value);
+ case ParamType::TGLenum:
+ return GetParamVal<ParamType::TGLenum, T>(value);
+ case ParamType::TGLenumConstPointer:
+ return GetParamVal<ParamType::TGLenumConstPointer, T>(value);
+ case ParamType::TGLenumPointer:
+ return GetParamVal<ParamType::TGLenumPointer, T>(value);
+ case ParamType::TGLfixed:
+ return GetParamVal<ParamType::TGLfixed, T>(value);
+ case ParamType::TGLfixedConstPointer:
+ return GetParamVal<ParamType::TGLfixedConstPointer, T>(value);
+ case ParamType::TGLfixedPointer:
+ return GetParamVal<ParamType::TGLfixedPointer, T>(value);
+ case ParamType::TGLfloat:
+ return GetParamVal<ParamType::TGLfloat, T>(value);
+ case ParamType::TGLfloatConstPointer:
+ return GetParamVal<ParamType::TGLfloatConstPointer, T>(value);
+ case ParamType::TGLfloatPointer:
+ return GetParamVal<ParamType::TGLfloatPointer, T>(value);
+ case ParamType::TGLint:
+ return GetParamVal<ParamType::TGLint, T>(value);
+ case ParamType::TGLint64Pointer:
+ return GetParamVal<ParamType::TGLint64Pointer, T>(value);
+ case ParamType::TGLintConstPointer:
+ return GetParamVal<ParamType::TGLintConstPointer, T>(value);
+ case ParamType::TGLintPointer:
+ return GetParamVal<ParamType::TGLintPointer, T>(value);
+ case ParamType::TGLintptr:
+ return GetParamVal<ParamType::TGLintptr, T>(value);
+ case ParamType::TGLintptrConstPointer:
+ return GetParamVal<ParamType::TGLintptrConstPointer, T>(value);
+ case ParamType::TGLshort:
+ return GetParamVal<ParamType::TGLshort, T>(value);
+ case ParamType::TGLshortConstPointer:
+ return GetParamVal<ParamType::TGLshortConstPointer, T>(value);
+ case ParamType::TGLsizei:
+ return GetParamVal<ParamType::TGLsizei, T>(value);
+ case ParamType::TGLsizeiConstPointer:
+ return GetParamVal<ParamType::TGLsizeiConstPointer, T>(value);
+ case ParamType::TGLsizeiPointer:
+ return GetParamVal<ParamType::TGLsizeiPointer, T>(value);
+ case ParamType::TGLsizeiptr:
+ return GetParamVal<ParamType::TGLsizeiptr, T>(value);
+ case ParamType::TGLsizeiptrConstPointer:
+ return GetParamVal<ParamType::TGLsizeiptrConstPointer, T>(value);
+ case ParamType::TGLsync:
+ return GetParamVal<ParamType::TGLsync, T>(value);
+ case ParamType::TGLubyte:
+ return GetParamVal<ParamType::TGLubyte, T>(value);
+ case ParamType::TGLubyteConstPointer:
+ return GetParamVal<ParamType::TGLubyteConstPointer, T>(value);
+ case ParamType::TGLubytePointer:
+ return GetParamVal<ParamType::TGLubytePointer, T>(value);
+ case ParamType::TGLuint:
+ return GetParamVal<ParamType::TGLuint, T>(value);
+ case ParamType::TGLuint64:
+ return GetParamVal<ParamType::TGLuint64, T>(value);
+ case ParamType::TGLuint64ConstPointer:
+ return GetParamVal<ParamType::TGLuint64ConstPointer, T>(value);
+ case ParamType::TGLuint64Pointer:
+ return GetParamVal<ParamType::TGLuint64Pointer, T>(value);
+ case ParamType::TGLuintConstPointer:
+ return GetParamVal<ParamType::TGLuintConstPointer, T>(value);
+ case ParamType::TGLuintPointer:
+ return GetParamVal<ParamType::TGLuintPointer, T>(value);
+ case ParamType::TGLushort:
+ return GetParamVal<ParamType::TGLushort, T>(value);
+ case ParamType::TGLushortConstPointer:
+ return GetParamVal<ParamType::TGLushortConstPointer, T>(value);
+ case ParamType::TGLushortPointer:
+ return GetParamVal<ParamType::TGLushortPointer, T>(value);
+ case ParamType::TGLvoidConstPointer:
+ return GetParamVal<ParamType::TGLvoidConstPointer, T>(value);
+ case ParamType::TGLvoidConstPointerPointer:
+ return GetParamVal<ParamType::TGLvoidConstPointerPointer, T>(value);
+ case ParamType::TGraphicsResetStatus:
+ return GetParamVal<ParamType::TGraphicsResetStatus, T>(value);
+ case ParamType::THandleType:
+ return GetParamVal<ParamType::THandleType, T>(value);
+ case ParamType::TLightParameter:
+ return GetParamVal<ParamType::TLightParameter, T>(value);
+ case ParamType::TLogicalOperation:
+ return GetParamVal<ParamType::TLogicalOperation, T>(value);
+ case ParamType::TMaterialParameter:
+ return GetParamVal<ParamType::TMaterialParameter, T>(value);
+ case ParamType::TMatrixType:
+ return GetParamVal<ParamType::TMatrixType, T>(value);
+ case ParamType::TMemoryObjectID:
+ return GetParamVal<ParamType::TMemoryObjectID, T>(value);
+ case ParamType::TMemoryObjectIDConstPointer:
+ return GetParamVal<ParamType::TMemoryObjectIDConstPointer, T>(value);
+ case ParamType::TMemoryObjectIDPointer:
+ return GetParamVal<ParamType::TMemoryObjectIDPointer, T>(value);
+ case ParamType::TObjectType:
+ return GetParamVal<ParamType::TObjectType, T>(value);
+ case ParamType::TPointParameter:
+ return GetParamVal<ParamType::TPointParameter, T>(value);
+ case ParamType::TPrimitiveMode:
+ return GetParamVal<ParamType::TPrimitiveMode, T>(value);
+ case ParamType::TProgramPipelineID:
+ return GetParamVal<ParamType::TProgramPipelineID, T>(value);
+ case ParamType::TProgramPipelineIDConstPointer:
+ return GetParamVal<ParamType::TProgramPipelineIDConstPointer, T>(value);
+ case ParamType::TProgramPipelineIDPointer:
+ return GetParamVal<ParamType::TProgramPipelineIDPointer, T>(value);
+ case ParamType::TProvokingVertexConvention:
+ return GetParamVal<ParamType::TProvokingVertexConvention, T>(value);
+ case ParamType::TQueryID:
+ return GetParamVal<ParamType::TQueryID, T>(value);
+ case ParamType::TQueryIDConstPointer:
+ return GetParamVal<ParamType::TQueryIDConstPointer, T>(value);
+ case ParamType::TQueryIDPointer:
+ return GetParamVal<ParamType::TQueryIDPointer, T>(value);
+ case ParamType::TQueryType:
+ return GetParamVal<ParamType::TQueryType, T>(value);
+ case ParamType::TRenderbufferID:
+ return GetParamVal<ParamType::TRenderbufferID, T>(value);
+ case ParamType::TRenderbufferIDConstPointer:
+ return GetParamVal<ParamType::TRenderbufferIDConstPointer, T>(value);
+ case ParamType::TRenderbufferIDPointer:
+ return GetParamVal<ParamType::TRenderbufferIDPointer, T>(value);
+ case ParamType::TSamplerID:
+ return GetParamVal<ParamType::TSamplerID, T>(value);
+ case ParamType::TSamplerIDConstPointer:
+ return GetParamVal<ParamType::TSamplerIDConstPointer, T>(value);
+ case ParamType::TSamplerIDPointer:
+ return GetParamVal<ParamType::TSamplerIDPointer, T>(value);
+ case ParamType::TSemaphoreID:
+ return GetParamVal<ParamType::TSemaphoreID, T>(value);
+ case ParamType::TSemaphoreIDConstPointer:
+ return GetParamVal<ParamType::TSemaphoreIDConstPointer, T>(value);
+ case ParamType::TSemaphoreIDPointer:
+ return GetParamVal<ParamType::TSemaphoreIDPointer, T>(value);
+ case ParamType::TShaderProgramID:
+ return GetParamVal<ParamType::TShaderProgramID, T>(value);
+ case ParamType::TShaderProgramIDConstPointer:
+ return GetParamVal<ParamType::TShaderProgramIDConstPointer, T>(value);
+ case ParamType::TShaderProgramIDPointer:
+ return GetParamVal<ParamType::TShaderProgramIDPointer, T>(value);
+ case ParamType::TShaderType:
+ return GetParamVal<ParamType::TShaderType, T>(value);
+ case ParamType::TShadingModel:
+ return GetParamVal<ParamType::TShadingModel, T>(value);
+ case ParamType::TTextureEnvParameter:
+ return GetParamVal<ParamType::TTextureEnvParameter, T>(value);
+ case ParamType::TTextureEnvTarget:
+ return GetParamVal<ParamType::TTextureEnvTarget, T>(value);
+ case ParamType::TTextureID:
+ return GetParamVal<ParamType::TTextureID, T>(value);
+ case ParamType::TTextureIDConstPointer:
+ return GetParamVal<ParamType::TTextureIDConstPointer, T>(value);
+ case ParamType::TTextureIDPointer:
+ return GetParamVal<ParamType::TTextureIDPointer, T>(value);
+ case ParamType::TTextureTarget:
+ return GetParamVal<ParamType::TTextureTarget, T>(value);
+ case ParamType::TTextureType:
+ return GetParamVal<ParamType::TTextureType, T>(value);
+ case ParamType::TTimestamp:
+ return GetParamVal<ParamType::TTimestamp, T>(value);
+ case ParamType::TTransformFeedbackID:
+ return GetParamVal<ParamType::TTransformFeedbackID, T>(value);
+ case ParamType::TTransformFeedbackIDConstPointer:
+ return GetParamVal<ParamType::TTransformFeedbackIDConstPointer, T>(value);
+ case ParamType::TTransformFeedbackIDPointer:
+ return GetParamVal<ParamType::TTransformFeedbackIDPointer, T>(value);
+ case ParamType::TUniformBlockIndex:
+ return GetParamVal<ParamType::TUniformBlockIndex, T>(value);
+ case ParamType::TUniformLocation:
+ return GetParamVal<ParamType::TUniformLocation, T>(value);
+ case ParamType::TVertexArrayID:
+ return GetParamVal<ParamType::TVertexArrayID, T>(value);
+ case ParamType::TVertexArrayIDConstPointer:
+ return GetParamVal<ParamType::TVertexArrayIDConstPointer, T>(value);
+ case ParamType::TVertexArrayIDPointer:
+ return GetParamVal<ParamType::TVertexArrayIDPointer, T>(value);
+ case ParamType::TVertexAttribType:
+ return GetParamVal<ParamType::TVertexAttribType, T>(value);
+ case ParamType::TcharConstPointer:
+ return GetParamVal<ParamType::TcharConstPointer, T>(value);
+ case ParamType::TvoidConstPointer:
+ return GetParamVal<ParamType::TvoidConstPointer, T>(value);
+ case ParamType::TvoidConstPointerPointer:
+ return GetParamVal<ParamType::TvoidConstPointerPointer, T>(value);
+ case ParamType::TvoidPointer:
+ return GetParamVal<ParamType::TvoidPointer, T>(value);
+ case ParamType::TvoidPointerPointer:
+ return GetParamVal<ParamType::TvoidPointerPointer, T>(value);
+ }
+ UNREACHABLE();
+ return T();
+}
+
+template <ParamType PType, typename T>
+void SetParamVal(T valueIn, ParamValue *valueOut);
+
+template <>
+inline void SetParamVal<ParamType::TAHardwareBufferConstPointer>(const AHardwareBuffer *valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->AHardwareBufferConstPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TAlphaTestFunc>(gl::AlphaTestFunc valueIn, ParamValue *valueOut)
+{
+ valueOut->AlphaTestFuncVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TBufferBinding>(gl::BufferBinding valueIn, ParamValue *valueOut)
+{
+ valueOut->BufferBindingVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TBufferID>(gl::BufferID valueIn, ParamValue *valueOut)
+{
+ valueOut->BufferIDVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TBufferIDConstPointer>(const gl::BufferID *valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->BufferIDConstPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TBufferIDPointer>(gl::BufferID *valueIn, ParamValue *valueOut)
+{
+ valueOut->BufferIDPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TBufferUsage>(gl::BufferUsage valueIn, ParamValue *valueOut)
+{
+ valueOut->BufferUsageVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TClientVertexArrayType>(gl::ClientVertexArrayType valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->ClientVertexArrayTypeVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TCompositorTiming>(egl::CompositorTiming valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->CompositorTimingVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TCullFaceMode>(gl::CullFaceMode valueIn, ParamValue *valueOut)
+{
+ valueOut->CullFaceModeVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TDrawElementsType>(gl::DrawElementsType valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->DrawElementsTypeVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TEGLAttrib>(EGLAttrib valueIn, ParamValue *valueOut)
+{
+ valueOut->EGLAttribVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TEGLAttribKHR>(EGLAttribKHR valueIn, ParamValue *valueOut)
+{
+ valueOut->EGLAttribKHRVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TEGLBoolean>(EGLBoolean valueIn, ParamValue *valueOut)
+{
+ valueOut->EGLBooleanVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TEGLClientBuffer>(EGLClientBuffer valueIn, ParamValue *valueOut)
+{
+ valueOut->EGLClientBufferVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TEGLConfig>(EGLConfig valueIn, ParamValue *valueOut)
+{
+ valueOut->EGLConfigVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TEGLContext>(EGLContext valueIn, ParamValue *valueOut)
+{
+ valueOut->EGLContextVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TEGLDEBUGPROCKHR>(EGLDEBUGPROCKHR valueIn, ParamValue *valueOut)
+{
+ valueOut->EGLDEBUGPROCKHRVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TEGLDeviceEXT>(EGLDeviceEXT valueIn, ParamValue *valueOut)
+{
+ valueOut->EGLDeviceEXTVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TEGLDisplay>(EGLDisplay valueIn, ParamValue *valueOut)
+{
+ valueOut->EGLDisplayVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TEGLFrameTokenANGLE>(EGLFrameTokenANGLE valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->EGLFrameTokenANGLEVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TEGLGetBlobFuncANDROID>(EGLGetBlobFuncANDROID valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->EGLGetBlobFuncANDROIDVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TEGLImage>(EGLImage valueIn, ParamValue *valueOut)
+{
+ valueOut->EGLImageVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TEGLLabelKHR>(EGLLabelKHR valueIn, ParamValue *valueOut)
+{
+ valueOut->EGLLabelKHRVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TEGLNativeDisplayType>(EGLNativeDisplayType valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->EGLNativeDisplayTypeVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TEGLNativePixmapType>(EGLNativePixmapType valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->EGLNativePixmapTypeVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TEGLNativeWindowType>(EGLNativeWindowType valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->EGLNativeWindowTypeVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TEGLObjectKHR>(EGLObjectKHR valueIn, ParamValue *valueOut)
+{
+ valueOut->EGLObjectKHRVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TEGLSetBlobFuncANDROID>(EGLSetBlobFuncANDROID valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->EGLSetBlobFuncANDROIDVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TEGLStreamKHR>(EGLStreamKHR valueIn, ParamValue *valueOut)
+{
+ valueOut->EGLStreamKHRVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TEGLSurface>(EGLSurface valueIn, ParamValue *valueOut)
+{
+ valueOut->EGLSurfaceVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TEGLSync>(EGLSync valueIn, ParamValue *valueOut)
+{
+ valueOut->EGLSyncVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TEGLTime>(EGLTime valueIn, ParamValue *valueOut)
+{
+ valueOut->EGLTimeVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TEGLTimeKHR>(EGLTimeKHR valueIn, ParamValue *valueOut)
+{
+ valueOut->EGLTimeKHRVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TEGLenum>(EGLenum valueIn, ParamValue *valueOut)
+{
+ valueOut->EGLenumVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TEGLint>(EGLint valueIn, ParamValue *valueOut)
+{
+ valueOut->EGLintVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TEGLnsecsANDROID>(EGLnsecsANDROID valueIn, ParamValue *valueOut)
+{
+ valueOut->EGLnsecsANDROIDVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TEGLuint64KHR>(EGLuint64KHR valueIn, ParamValue *valueOut)
+{
+ valueOut->EGLuint64KHRVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TFenceNVID>(gl::FenceNVID valueIn, ParamValue *valueOut)
+{
+ valueOut->FenceNVIDVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TFenceNVIDConstPointer>(const gl::FenceNVID *valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->FenceNVIDConstPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TFenceNVIDPointer>(gl::FenceNVID *valueIn, ParamValue *valueOut)
+{
+ valueOut->FenceNVIDPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TFramebufferID>(gl::FramebufferID valueIn, ParamValue *valueOut)
+{
+ valueOut->FramebufferIDVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TFramebufferIDConstPointer>(const gl::FramebufferID *valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->FramebufferIDConstPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TFramebufferIDPointer>(gl::FramebufferID *valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->FramebufferIDPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLDEBUGPROC>(GLDEBUGPROC valueIn, ParamValue *valueOut)
+{
+ valueOut->GLDEBUGPROCVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLDEBUGPROCKHR>(GLDEBUGPROCKHR valueIn, ParamValue *valueOut)
+{
+ valueOut->GLDEBUGPROCKHRVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLbitfield>(GLbitfield valueIn, ParamValue *valueOut)
+{
+ valueOut->GLbitfieldVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLboolean>(GLboolean valueIn, ParamValue *valueOut)
+{
+ valueOut->GLbooleanVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLbooleanConstPointer>(const GLboolean *valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->GLbooleanConstPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLbooleanPointer>(GLboolean *valueIn, ParamValue *valueOut)
+{
+ valueOut->GLbooleanPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLbyte>(GLbyte valueIn, ParamValue *valueOut)
+{
+ valueOut->GLbyteVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLbyteConstPointer>(const GLbyte *valueIn, ParamValue *valueOut)
+{
+ valueOut->GLbyteConstPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLcharConstPointer>(const GLchar *valueIn, ParamValue *valueOut)
+{
+ valueOut->GLcharConstPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLcharConstPointerPointer>(const GLchar *const *valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->GLcharConstPointerPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLcharPointer>(GLchar *valueIn, ParamValue *valueOut)
+{
+ valueOut->GLcharPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLclampx>(GLclampx valueIn, ParamValue *valueOut)
+{
+ valueOut->GLclampxVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLdouble>(GLdouble valueIn, ParamValue *valueOut)
+{
+ valueOut->GLdoubleVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLdoubleConstPointer>(const GLdouble *valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->GLdoubleConstPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLdoublePointer>(GLdouble *valueIn, ParamValue *valueOut)
+{
+ valueOut->GLdoublePointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLeglClientBufferEXT>(GLeglClientBufferEXT valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->GLeglClientBufferEXTVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLeglImageOES>(GLeglImageOES valueIn, ParamValue *valueOut)
+{
+ valueOut->GLeglImageOESVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLenum>(GLenum valueIn, ParamValue *valueOut)
+{
+ valueOut->GLenumVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLenumConstPointer>(const GLenum *valueIn, ParamValue *valueOut)
+{
+ valueOut->GLenumConstPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLenumPointer>(GLenum *valueIn, ParamValue *valueOut)
+{
+ valueOut->GLenumPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLfixed>(GLfixed valueIn, ParamValue *valueOut)
+{
+ valueOut->GLfixedVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLfixedConstPointer>(const GLfixed *valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->GLfixedConstPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLfixedPointer>(GLfixed *valueIn, ParamValue *valueOut)
+{
+ valueOut->GLfixedPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLfloat>(GLfloat valueIn, ParamValue *valueOut)
+{
+ valueOut->GLfloatVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLfloatConstPointer>(const GLfloat *valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->GLfloatConstPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLfloatPointer>(GLfloat *valueIn, ParamValue *valueOut)
+{
+ valueOut->GLfloatPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLint>(GLint valueIn, ParamValue *valueOut)
+{
+ valueOut->GLintVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLint64Pointer>(GLint64 *valueIn, ParamValue *valueOut)
+{
+ valueOut->GLint64PointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLintConstPointer>(const GLint *valueIn, ParamValue *valueOut)
+{
+ valueOut->GLintConstPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLintPointer>(GLint *valueIn, ParamValue *valueOut)
+{
+ valueOut->GLintPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLintptr>(GLintptr valueIn, ParamValue *valueOut)
+{
+ valueOut->GLintptrVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLintptrConstPointer>(const GLintptr *valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->GLintptrConstPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLshort>(GLshort valueIn, ParamValue *valueOut)
+{
+ valueOut->GLshortVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLshortConstPointer>(const GLshort *valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->GLshortConstPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLsizei>(GLsizei valueIn, ParamValue *valueOut)
+{
+ valueOut->GLsizeiVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLsizeiConstPointer>(const GLsizei *valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->GLsizeiConstPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLsizeiPointer>(GLsizei *valueIn, ParamValue *valueOut)
+{
+ valueOut->GLsizeiPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLsizeiptr>(GLsizeiptr valueIn, ParamValue *valueOut)
+{
+ valueOut->GLsizeiptrVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLsizeiptrConstPointer>(const GLsizeiptr *valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->GLsizeiptrConstPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLsync>(GLsync valueIn, ParamValue *valueOut)
+{
+ valueOut->GLsyncVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLubyte>(GLubyte valueIn, ParamValue *valueOut)
+{
+ valueOut->GLubyteVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLubyteConstPointer>(const GLubyte *valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->GLubyteConstPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLubytePointer>(GLubyte *valueIn, ParamValue *valueOut)
+{
+ valueOut->GLubytePointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLuint>(GLuint valueIn, ParamValue *valueOut)
+{
+ valueOut->GLuintVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLuint64>(GLuint64 valueIn, ParamValue *valueOut)
+{
+ valueOut->GLuint64Val = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLuint64ConstPointer>(const GLuint64 *valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->GLuint64ConstPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLuint64Pointer>(GLuint64 *valueIn, ParamValue *valueOut)
+{
+ valueOut->GLuint64PointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLuintConstPointer>(const GLuint *valueIn, ParamValue *valueOut)
+{
+ valueOut->GLuintConstPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLuintPointer>(GLuint *valueIn, ParamValue *valueOut)
+{
+ valueOut->GLuintPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLushort>(GLushort valueIn, ParamValue *valueOut)
+{
+ valueOut->GLushortVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLushortConstPointer>(const GLushort *valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->GLushortConstPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLushortPointer>(GLushort *valueIn, ParamValue *valueOut)
+{
+ valueOut->GLushortPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLvoidConstPointer>(const GLvoid *valueIn, ParamValue *valueOut)
+{
+ valueOut->GLvoidConstPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGLvoidConstPointerPointer>(const GLvoid *const *valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->GLvoidConstPointerPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TGraphicsResetStatus>(gl::GraphicsResetStatus valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->GraphicsResetStatusVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::THandleType>(gl::HandleType valueIn, ParamValue *valueOut)
+{
+ valueOut->HandleTypeVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TLightParameter>(gl::LightParameter valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->LightParameterVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TLogicalOperation>(gl::LogicalOperation valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->LogicalOperationVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TMaterialParameter>(gl::MaterialParameter valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->MaterialParameterVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TMatrixType>(gl::MatrixType valueIn, ParamValue *valueOut)
+{
+ valueOut->MatrixTypeVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TMemoryObjectID>(gl::MemoryObjectID valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->MemoryObjectIDVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TMemoryObjectIDConstPointer>(const gl::MemoryObjectID *valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->MemoryObjectIDConstPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TMemoryObjectIDPointer>(gl::MemoryObjectID *valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->MemoryObjectIDPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TObjectType>(egl::ObjectType valueIn, ParamValue *valueOut)
+{
+ valueOut->ObjectTypeVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TPointParameter>(gl::PointParameter valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->PointParameterVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TPrimitiveMode>(gl::PrimitiveMode valueIn, ParamValue *valueOut)
+{
+ valueOut->PrimitiveModeVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TProgramPipelineID>(gl::ProgramPipelineID valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->ProgramPipelineIDVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TProgramPipelineIDConstPointer>(
+ const gl::ProgramPipelineID *valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->ProgramPipelineIDConstPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TProgramPipelineIDPointer>(gl::ProgramPipelineID *valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->ProgramPipelineIDPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TProvokingVertexConvention>(
+ gl::ProvokingVertexConvention valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->ProvokingVertexConventionVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TQueryID>(gl::QueryID valueIn, ParamValue *valueOut)
+{
+ valueOut->QueryIDVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TQueryIDConstPointer>(const gl::QueryID *valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->QueryIDConstPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TQueryIDPointer>(gl::QueryID *valueIn, ParamValue *valueOut)
+{
+ valueOut->QueryIDPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TQueryType>(gl::QueryType valueIn, ParamValue *valueOut)
+{
+ valueOut->QueryTypeVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TRenderbufferID>(gl::RenderbufferID valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->RenderbufferIDVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TRenderbufferIDConstPointer>(const gl::RenderbufferID *valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->RenderbufferIDConstPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TRenderbufferIDPointer>(gl::RenderbufferID *valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->RenderbufferIDPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TSamplerID>(gl::SamplerID valueIn, ParamValue *valueOut)
+{
+ valueOut->SamplerIDVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TSamplerIDConstPointer>(const gl::SamplerID *valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->SamplerIDConstPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TSamplerIDPointer>(gl::SamplerID *valueIn, ParamValue *valueOut)
+{
+ valueOut->SamplerIDPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TSemaphoreID>(gl::SemaphoreID valueIn, ParamValue *valueOut)
+{
+ valueOut->SemaphoreIDVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TSemaphoreIDConstPointer>(const gl::SemaphoreID *valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->SemaphoreIDConstPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TSemaphoreIDPointer>(gl::SemaphoreID *valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->SemaphoreIDPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TShaderProgramID>(gl::ShaderProgramID valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->ShaderProgramIDVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TShaderProgramIDConstPointer>(const gl::ShaderProgramID *valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->ShaderProgramIDConstPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TShaderProgramIDPointer>(gl::ShaderProgramID *valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->ShaderProgramIDPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TShaderType>(gl::ShaderType valueIn, ParamValue *valueOut)
+{
+ valueOut->ShaderTypeVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TShadingModel>(gl::ShadingModel valueIn, ParamValue *valueOut)
+{
+ valueOut->ShadingModelVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TTextureEnvParameter>(gl::TextureEnvParameter valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->TextureEnvParameterVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TTextureEnvTarget>(gl::TextureEnvTarget valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->TextureEnvTargetVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TTextureID>(gl::TextureID valueIn, ParamValue *valueOut)
+{
+ valueOut->TextureIDVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TTextureIDConstPointer>(const gl::TextureID *valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->TextureIDConstPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TTextureIDPointer>(gl::TextureID *valueIn, ParamValue *valueOut)
+{
+ valueOut->TextureIDPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TTextureTarget>(gl::TextureTarget valueIn, ParamValue *valueOut)
+{
+ valueOut->TextureTargetVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TTextureType>(gl::TextureType valueIn, ParamValue *valueOut)
+{
+ valueOut->TextureTypeVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TTimestamp>(egl::Timestamp valueIn, ParamValue *valueOut)
+{
+ valueOut->TimestampVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TTransformFeedbackID>(gl::TransformFeedbackID valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->TransformFeedbackIDVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TTransformFeedbackIDConstPointer>(
+ const gl::TransformFeedbackID *valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->TransformFeedbackIDConstPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TTransformFeedbackIDPointer>(gl::TransformFeedbackID *valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->TransformFeedbackIDPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TUniformBlockIndex>(gl::UniformBlockIndex valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->UniformBlockIndexVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TUniformLocation>(gl::UniformLocation valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->UniformLocationVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TVertexArrayID>(gl::VertexArrayID valueIn, ParamValue *valueOut)
+{
+ valueOut->VertexArrayIDVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TVertexArrayIDConstPointer>(const gl::VertexArrayID *valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->VertexArrayIDConstPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TVertexArrayIDPointer>(gl::VertexArrayID *valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->VertexArrayIDPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TVertexAttribType>(gl::VertexAttribType valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->VertexAttribTypeVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TcharConstPointer>(const char *valueIn, ParamValue *valueOut)
+{
+ valueOut->charConstPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TvoidConstPointer>(const void *valueIn, ParamValue *valueOut)
+{
+ valueOut->voidConstPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TvoidConstPointerPointer>(const void *const *valueIn,
+ ParamValue *valueOut)
+{
+ valueOut->voidConstPointerPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TvoidPointer>(void *valueIn, ParamValue *valueOut)
+{
+ valueOut->voidPointerVal = valueIn;
+}
+
+template <>
+inline void SetParamVal<ParamType::TvoidPointerPointer>(void **valueIn, ParamValue *valueOut)
+{
+ valueOut->voidPointerPointerVal = valueIn;
+}
+
+template <ParamType PType, typename T>
+void SetParamVal(T valueIn, ParamValue *valueOut)
+{
+ UNREACHABLE();
+}
+
+template <typename T>
+void InitParamValue(ParamType paramType, T valueIn, ParamValue *valueOut)
+{
+ switch (paramType)
+ {
+ case ParamType::TAHardwareBufferConstPointer:
+ SetParamVal<ParamType::TAHardwareBufferConstPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TAlphaTestFunc:
+ SetParamVal<ParamType::TAlphaTestFunc>(valueIn, valueOut);
+ break;
+ case ParamType::TBufferBinding:
+ SetParamVal<ParamType::TBufferBinding>(valueIn, valueOut);
+ break;
+ case ParamType::TBufferID:
+ SetParamVal<ParamType::TBufferID>(valueIn, valueOut);
+ break;
+ case ParamType::TBufferIDConstPointer:
+ SetParamVal<ParamType::TBufferIDConstPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TBufferIDPointer:
+ SetParamVal<ParamType::TBufferIDPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TBufferUsage:
+ SetParamVal<ParamType::TBufferUsage>(valueIn, valueOut);
+ break;
+ case ParamType::TClientVertexArrayType:
+ SetParamVal<ParamType::TClientVertexArrayType>(valueIn, valueOut);
+ break;
+ case ParamType::TCompositorTiming:
+ SetParamVal<ParamType::TCompositorTiming>(valueIn, valueOut);
+ break;
+ case ParamType::TCullFaceMode:
+ SetParamVal<ParamType::TCullFaceMode>(valueIn, valueOut);
+ break;
+ case ParamType::TDrawElementsType:
+ SetParamVal<ParamType::TDrawElementsType>(valueIn, valueOut);
+ break;
+ case ParamType::TEGLAttrib:
+ SetParamVal<ParamType::TEGLAttrib>(valueIn, valueOut);
+ break;
+ case ParamType::TEGLAttribKHR:
+ SetParamVal<ParamType::TEGLAttribKHR>(valueIn, valueOut);
+ break;
+ case ParamType::TEGLBoolean:
+ SetParamVal<ParamType::TEGLBoolean>(valueIn, valueOut);
+ break;
+ case ParamType::TEGLClientBuffer:
+ SetParamVal<ParamType::TEGLClientBuffer>(valueIn, valueOut);
+ break;
+ case ParamType::TEGLConfig:
+ SetParamVal<ParamType::TEGLConfig>(valueIn, valueOut);
+ break;
+ case ParamType::TEGLContext:
+ SetParamVal<ParamType::TEGLContext>(valueIn, valueOut);
+ break;
+ case ParamType::TEGLDEBUGPROCKHR:
+ SetParamVal<ParamType::TEGLDEBUGPROCKHR>(valueIn, valueOut);
+ break;
+ case ParamType::TEGLDeviceEXT:
+ SetParamVal<ParamType::TEGLDeviceEXT>(valueIn, valueOut);
+ break;
+ case ParamType::TEGLDisplay:
+ SetParamVal<ParamType::TEGLDisplay>(valueIn, valueOut);
+ break;
+ case ParamType::TEGLFrameTokenANGLE:
+ SetParamVal<ParamType::TEGLFrameTokenANGLE>(valueIn, valueOut);
+ break;
+ case ParamType::TEGLGetBlobFuncANDROID:
+ SetParamVal<ParamType::TEGLGetBlobFuncANDROID>(valueIn, valueOut);
+ break;
+ case ParamType::TEGLImage:
+ SetParamVal<ParamType::TEGLImage>(valueIn, valueOut);
+ break;
+ case ParamType::TEGLLabelKHR:
+ SetParamVal<ParamType::TEGLLabelKHR>(valueIn, valueOut);
+ break;
+ case ParamType::TEGLNativeDisplayType:
+ SetParamVal<ParamType::TEGLNativeDisplayType>(valueIn, valueOut);
+ break;
+ case ParamType::TEGLNativePixmapType:
+ SetParamVal<ParamType::TEGLNativePixmapType>(valueIn, valueOut);
+ break;
+ case ParamType::TEGLNativeWindowType:
+ SetParamVal<ParamType::TEGLNativeWindowType>(valueIn, valueOut);
+ break;
+ case ParamType::TEGLObjectKHR:
+ SetParamVal<ParamType::TEGLObjectKHR>(valueIn, valueOut);
+ break;
+ case ParamType::TEGLSetBlobFuncANDROID:
+ SetParamVal<ParamType::TEGLSetBlobFuncANDROID>(valueIn, valueOut);
+ break;
+ case ParamType::TEGLStreamKHR:
+ SetParamVal<ParamType::TEGLStreamKHR>(valueIn, valueOut);
+ break;
+ case ParamType::TEGLSurface:
+ SetParamVal<ParamType::TEGLSurface>(valueIn, valueOut);
+ break;
+ case ParamType::TEGLSync:
+ SetParamVal<ParamType::TEGLSync>(valueIn, valueOut);
+ break;
+ case ParamType::TEGLTime:
+ SetParamVal<ParamType::TEGLTime>(valueIn, valueOut);
+ break;
+ case ParamType::TEGLTimeKHR:
+ SetParamVal<ParamType::TEGLTimeKHR>(valueIn, valueOut);
+ break;
+ case ParamType::TEGLenum:
+ SetParamVal<ParamType::TEGLenum>(valueIn, valueOut);
+ break;
+ case ParamType::TEGLint:
+ SetParamVal<ParamType::TEGLint>(valueIn, valueOut);
+ break;
+ case ParamType::TEGLnsecsANDROID:
+ SetParamVal<ParamType::TEGLnsecsANDROID>(valueIn, valueOut);
+ break;
+ case ParamType::TEGLuint64KHR:
+ SetParamVal<ParamType::TEGLuint64KHR>(valueIn, valueOut);
+ break;
+ case ParamType::TFenceNVID:
+ SetParamVal<ParamType::TFenceNVID>(valueIn, valueOut);
+ break;
+ case ParamType::TFenceNVIDConstPointer:
+ SetParamVal<ParamType::TFenceNVIDConstPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TFenceNVIDPointer:
+ SetParamVal<ParamType::TFenceNVIDPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TFramebufferID:
+ SetParamVal<ParamType::TFramebufferID>(valueIn, valueOut);
+ break;
+ case ParamType::TFramebufferIDConstPointer:
+ SetParamVal<ParamType::TFramebufferIDConstPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TFramebufferIDPointer:
+ SetParamVal<ParamType::TFramebufferIDPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TGLDEBUGPROC:
+ SetParamVal<ParamType::TGLDEBUGPROC>(valueIn, valueOut);
+ break;
+ case ParamType::TGLDEBUGPROCKHR:
+ SetParamVal<ParamType::TGLDEBUGPROCKHR>(valueIn, valueOut);
+ break;
+ case ParamType::TGLbitfield:
+ SetParamVal<ParamType::TGLbitfield>(valueIn, valueOut);
+ break;
+ case ParamType::TGLboolean:
+ SetParamVal<ParamType::TGLboolean>(valueIn, valueOut);
+ break;
+ case ParamType::TGLbooleanConstPointer:
+ SetParamVal<ParamType::TGLbooleanConstPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TGLbooleanPointer:
+ SetParamVal<ParamType::TGLbooleanPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TGLbyte:
+ SetParamVal<ParamType::TGLbyte>(valueIn, valueOut);
+ break;
+ case ParamType::TGLbyteConstPointer:
+ SetParamVal<ParamType::TGLbyteConstPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TGLcharConstPointer:
+ SetParamVal<ParamType::TGLcharConstPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TGLcharConstPointerPointer:
+ SetParamVal<ParamType::TGLcharConstPointerPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TGLcharPointer:
+ SetParamVal<ParamType::TGLcharPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TGLclampx:
+ SetParamVal<ParamType::TGLclampx>(valueIn, valueOut);
+ break;
+ case ParamType::TGLdouble:
+ SetParamVal<ParamType::TGLdouble>(valueIn, valueOut);
+ break;
+ case ParamType::TGLdoubleConstPointer:
+ SetParamVal<ParamType::TGLdoubleConstPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TGLdoublePointer:
+ SetParamVal<ParamType::TGLdoublePointer>(valueIn, valueOut);
+ break;
+ case ParamType::TGLeglClientBufferEXT:
+ SetParamVal<ParamType::TGLeglClientBufferEXT>(valueIn, valueOut);
+ break;
+ case ParamType::TGLeglImageOES:
+ SetParamVal<ParamType::TGLeglImageOES>(valueIn, valueOut);
+ break;
+ case ParamType::TGLenum:
+ SetParamVal<ParamType::TGLenum>(valueIn, valueOut);
+ break;
+ case ParamType::TGLenumConstPointer:
+ SetParamVal<ParamType::TGLenumConstPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TGLenumPointer:
+ SetParamVal<ParamType::TGLenumPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TGLfixed:
+ SetParamVal<ParamType::TGLfixed>(valueIn, valueOut);
+ break;
+ case ParamType::TGLfixedConstPointer:
+ SetParamVal<ParamType::TGLfixedConstPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TGLfixedPointer:
+ SetParamVal<ParamType::TGLfixedPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TGLfloat:
+ SetParamVal<ParamType::TGLfloat>(valueIn, valueOut);
+ break;
+ case ParamType::TGLfloatConstPointer:
+ SetParamVal<ParamType::TGLfloatConstPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TGLfloatPointer:
+ SetParamVal<ParamType::TGLfloatPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TGLint:
+ SetParamVal<ParamType::TGLint>(valueIn, valueOut);
+ break;
+ case ParamType::TGLint64Pointer:
+ SetParamVal<ParamType::TGLint64Pointer>(valueIn, valueOut);
+ break;
+ case ParamType::TGLintConstPointer:
+ SetParamVal<ParamType::TGLintConstPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TGLintPointer:
+ SetParamVal<ParamType::TGLintPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TGLintptr:
+ SetParamVal<ParamType::TGLintptr>(valueIn, valueOut);
+ break;
+ case ParamType::TGLintptrConstPointer:
+ SetParamVal<ParamType::TGLintptrConstPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TGLshort:
+ SetParamVal<ParamType::TGLshort>(valueIn, valueOut);
+ break;
+ case ParamType::TGLshortConstPointer:
+ SetParamVal<ParamType::TGLshortConstPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TGLsizei:
+ SetParamVal<ParamType::TGLsizei>(valueIn, valueOut);
+ break;
+ case ParamType::TGLsizeiConstPointer:
+ SetParamVal<ParamType::TGLsizeiConstPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TGLsizeiPointer:
+ SetParamVal<ParamType::TGLsizeiPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TGLsizeiptr:
+ SetParamVal<ParamType::TGLsizeiptr>(valueIn, valueOut);
+ break;
+ case ParamType::TGLsizeiptrConstPointer:
+ SetParamVal<ParamType::TGLsizeiptrConstPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TGLsync:
+ SetParamVal<ParamType::TGLsync>(valueIn, valueOut);
+ break;
+ case ParamType::TGLubyte:
+ SetParamVal<ParamType::TGLubyte>(valueIn, valueOut);
+ break;
+ case ParamType::TGLubyteConstPointer:
+ SetParamVal<ParamType::TGLubyteConstPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TGLubytePointer:
+ SetParamVal<ParamType::TGLubytePointer>(valueIn, valueOut);
+ break;
+ case ParamType::TGLuint:
+ SetParamVal<ParamType::TGLuint>(valueIn, valueOut);
+ break;
+ case ParamType::TGLuint64:
+ SetParamVal<ParamType::TGLuint64>(valueIn, valueOut);
+ break;
+ case ParamType::TGLuint64ConstPointer:
+ SetParamVal<ParamType::TGLuint64ConstPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TGLuint64Pointer:
+ SetParamVal<ParamType::TGLuint64Pointer>(valueIn, valueOut);
+ break;
+ case ParamType::TGLuintConstPointer:
+ SetParamVal<ParamType::TGLuintConstPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TGLuintPointer:
+ SetParamVal<ParamType::TGLuintPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TGLushort:
+ SetParamVal<ParamType::TGLushort>(valueIn, valueOut);
+ break;
+ case ParamType::TGLushortConstPointer:
+ SetParamVal<ParamType::TGLushortConstPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TGLushortPointer:
+ SetParamVal<ParamType::TGLushortPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TGLvoidConstPointer:
+ SetParamVal<ParamType::TGLvoidConstPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TGLvoidConstPointerPointer:
+ SetParamVal<ParamType::TGLvoidConstPointerPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TGraphicsResetStatus:
+ SetParamVal<ParamType::TGraphicsResetStatus>(valueIn, valueOut);
+ break;
+ case ParamType::THandleType:
+ SetParamVal<ParamType::THandleType>(valueIn, valueOut);
+ break;
+ case ParamType::TLightParameter:
+ SetParamVal<ParamType::TLightParameter>(valueIn, valueOut);
+ break;
+ case ParamType::TLogicalOperation:
+ SetParamVal<ParamType::TLogicalOperation>(valueIn, valueOut);
+ break;
+ case ParamType::TMaterialParameter:
+ SetParamVal<ParamType::TMaterialParameter>(valueIn, valueOut);
+ break;
+ case ParamType::TMatrixType:
+ SetParamVal<ParamType::TMatrixType>(valueIn, valueOut);
+ break;
+ case ParamType::TMemoryObjectID:
+ SetParamVal<ParamType::TMemoryObjectID>(valueIn, valueOut);
+ break;
+ case ParamType::TMemoryObjectIDConstPointer:
+ SetParamVal<ParamType::TMemoryObjectIDConstPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TMemoryObjectIDPointer:
+ SetParamVal<ParamType::TMemoryObjectIDPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TObjectType:
+ SetParamVal<ParamType::TObjectType>(valueIn, valueOut);
+ break;
+ case ParamType::TPointParameter:
+ SetParamVal<ParamType::TPointParameter>(valueIn, valueOut);
+ break;
+ case ParamType::TPrimitiveMode:
+ SetParamVal<ParamType::TPrimitiveMode>(valueIn, valueOut);
+ break;
+ case ParamType::TProgramPipelineID:
+ SetParamVal<ParamType::TProgramPipelineID>(valueIn, valueOut);
+ break;
+ case ParamType::TProgramPipelineIDConstPointer:
+ SetParamVal<ParamType::TProgramPipelineIDConstPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TProgramPipelineIDPointer:
+ SetParamVal<ParamType::TProgramPipelineIDPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TProvokingVertexConvention:
+ SetParamVal<ParamType::TProvokingVertexConvention>(valueIn, valueOut);
+ break;
+ case ParamType::TQueryID:
+ SetParamVal<ParamType::TQueryID>(valueIn, valueOut);
+ break;
+ case ParamType::TQueryIDConstPointer:
+ SetParamVal<ParamType::TQueryIDConstPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TQueryIDPointer:
+ SetParamVal<ParamType::TQueryIDPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TQueryType:
+ SetParamVal<ParamType::TQueryType>(valueIn, valueOut);
+ break;
+ case ParamType::TRenderbufferID:
+ SetParamVal<ParamType::TRenderbufferID>(valueIn, valueOut);
+ break;
+ case ParamType::TRenderbufferIDConstPointer:
+ SetParamVal<ParamType::TRenderbufferIDConstPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TRenderbufferIDPointer:
+ SetParamVal<ParamType::TRenderbufferIDPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TSamplerID:
+ SetParamVal<ParamType::TSamplerID>(valueIn, valueOut);
+ break;
+ case ParamType::TSamplerIDConstPointer:
+ SetParamVal<ParamType::TSamplerIDConstPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TSamplerIDPointer:
+ SetParamVal<ParamType::TSamplerIDPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TSemaphoreID:
+ SetParamVal<ParamType::TSemaphoreID>(valueIn, valueOut);
+ break;
+ case ParamType::TSemaphoreIDConstPointer:
+ SetParamVal<ParamType::TSemaphoreIDConstPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TSemaphoreIDPointer:
+ SetParamVal<ParamType::TSemaphoreIDPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TShaderProgramID:
+ SetParamVal<ParamType::TShaderProgramID>(valueIn, valueOut);
+ break;
+ case ParamType::TShaderProgramIDConstPointer:
+ SetParamVal<ParamType::TShaderProgramIDConstPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TShaderProgramIDPointer:
+ SetParamVal<ParamType::TShaderProgramIDPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TShaderType:
+ SetParamVal<ParamType::TShaderType>(valueIn, valueOut);
+ break;
+ case ParamType::TShadingModel:
+ SetParamVal<ParamType::TShadingModel>(valueIn, valueOut);
+ break;
+ case ParamType::TTextureEnvParameter:
+ SetParamVal<ParamType::TTextureEnvParameter>(valueIn, valueOut);
+ break;
+ case ParamType::TTextureEnvTarget:
+ SetParamVal<ParamType::TTextureEnvTarget>(valueIn, valueOut);
+ break;
+ case ParamType::TTextureID:
+ SetParamVal<ParamType::TTextureID>(valueIn, valueOut);
+ break;
+ case ParamType::TTextureIDConstPointer:
+ SetParamVal<ParamType::TTextureIDConstPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TTextureIDPointer:
+ SetParamVal<ParamType::TTextureIDPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TTextureTarget:
+ SetParamVal<ParamType::TTextureTarget>(valueIn, valueOut);
+ break;
+ case ParamType::TTextureType:
+ SetParamVal<ParamType::TTextureType>(valueIn, valueOut);
+ break;
+ case ParamType::TTimestamp:
+ SetParamVal<ParamType::TTimestamp>(valueIn, valueOut);
+ break;
+ case ParamType::TTransformFeedbackID:
+ SetParamVal<ParamType::TTransformFeedbackID>(valueIn, valueOut);
+ break;
+ case ParamType::TTransformFeedbackIDConstPointer:
+ SetParamVal<ParamType::TTransformFeedbackIDConstPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TTransformFeedbackIDPointer:
+ SetParamVal<ParamType::TTransformFeedbackIDPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TUniformBlockIndex:
+ SetParamVal<ParamType::TUniformBlockIndex>(valueIn, valueOut);
+ break;
+ case ParamType::TUniformLocation:
+ SetParamVal<ParamType::TUniformLocation>(valueIn, valueOut);
+ break;
+ case ParamType::TVertexArrayID:
+ SetParamVal<ParamType::TVertexArrayID>(valueIn, valueOut);
+ break;
+ case ParamType::TVertexArrayIDConstPointer:
+ SetParamVal<ParamType::TVertexArrayIDConstPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TVertexArrayIDPointer:
+ SetParamVal<ParamType::TVertexArrayIDPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TVertexAttribType:
+ SetParamVal<ParamType::TVertexAttribType>(valueIn, valueOut);
+ break;
+ case ParamType::TcharConstPointer:
+ SetParamVal<ParamType::TcharConstPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TvoidConstPointer:
+ SetParamVal<ParamType::TvoidConstPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TvoidConstPointerPointer:
+ SetParamVal<ParamType::TvoidConstPointerPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TvoidPointer:
+ SetParamVal<ParamType::TvoidPointer>(valueIn, valueOut);
+ break;
+ case ParamType::TvoidPointerPointer:
+ SetParamVal<ParamType::TvoidPointerPointer>(valueIn, valueOut);
+ break;
+ }
+}
+
+struct CallCapture;
+struct ParamCapture;
+
+void WriteParamCaptureReplay(std::ostream &os, const CallCapture &call, const ParamCapture &param);
+const char *ParamTypeToString(ParamType paramType);
+
+enum class ResourceIDType
+{
+ Buffer,
+ FenceNV,
+ Framebuffer,
+ MemoryObject,
+ ProgramPipeline,
+ Query,
+ Renderbuffer,
+ Sampler,
+ Semaphore,
+ ShaderProgram,
+ Texture,
+ TransformFeedback,
+ VertexArray,
+ EnumCount,
+ InvalidEnum = EnumCount
+};
+
+ResourceIDType GetResourceIDTypeFromParamType(ParamType paramType);
+const char *GetResourceIDTypeName(ResourceIDType resourceIDType);
+
+template <typename ResourceType>
+struct GetResourceIDTypeFromType;
+
+template <>
+struct GetResourceIDTypeFromType<gl::BufferID>
+{
+ static constexpr ResourceIDType IDType = ResourceIDType::Buffer;
+};
+
+template <>
+struct GetResourceIDTypeFromType<gl::FenceNVID>
+{
+ static constexpr ResourceIDType IDType = ResourceIDType::FenceNV;
+};
+
+template <>
+struct GetResourceIDTypeFromType<gl::FramebufferID>
+{
+ static constexpr ResourceIDType IDType = ResourceIDType::Framebuffer;
+};
+
+template <>
+struct GetResourceIDTypeFromType<gl::MemoryObjectID>
+{
+ static constexpr ResourceIDType IDType = ResourceIDType::MemoryObject;
+};
+
+template <>
+struct GetResourceIDTypeFromType<gl::ProgramPipelineID>
+{
+ static constexpr ResourceIDType IDType = ResourceIDType::ProgramPipeline;
+};
+
+template <>
+struct GetResourceIDTypeFromType<gl::QueryID>
+{
+ static constexpr ResourceIDType IDType = ResourceIDType::Query;
+};
+
+template <>
+struct GetResourceIDTypeFromType<gl::RenderbufferID>
+{
+ static constexpr ResourceIDType IDType = ResourceIDType::Renderbuffer;
+};
+
+template <>
+struct GetResourceIDTypeFromType<gl::SamplerID>
+{
+ static constexpr ResourceIDType IDType = ResourceIDType::Sampler;
+};
+
+template <>
+struct GetResourceIDTypeFromType<gl::SemaphoreID>
+{
+ static constexpr ResourceIDType IDType = ResourceIDType::Semaphore;
+};
+
+template <>
+struct GetResourceIDTypeFromType<gl::ShaderProgramID>
+{
+ static constexpr ResourceIDType IDType = ResourceIDType::ShaderProgram;
+};
+
+template <>
+struct GetResourceIDTypeFromType<gl::TextureID>
+{
+ static constexpr ResourceIDType IDType = ResourceIDType::Texture;
+};
+
+template <>
+struct GetResourceIDTypeFromType<gl::TransformFeedbackID>
+{
+ static constexpr ResourceIDType IDType = ResourceIDType::TransformFeedback;
+};
+
+template <>
+struct GetResourceIDTypeFromType<gl::VertexArrayID>
+{
+ static constexpr ResourceIDType IDType = ResourceIDType::VertexArray;
+};
+
+} // namespace angle
+
+#endif // LIBANGLE_FRAME_CAPTURE_UTILS_AUTOGEN_H_
diff --git a/gfx/angle/checkout/src/libANGLE/capture/frame_capture_utils_mock.cpp b/gfx/angle/checkout/src/libANGLE/capture/frame_capture_utils_mock.cpp
new file mode 100644
index 0000000000..f136a3c17d
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/capture/frame_capture_utils_mock.cpp
@@ -0,0 +1,19 @@
+//
+// Copyright 2021 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// frame_capture_utils_mock.cpp:
+// ANGLE frame capture util stub implementation.
+//
+
+#include "libANGLE/capture/frame_capture_utils.h"
+
+namespace angle
+{
+Result SerializeContextToString(const gl::Context *context, std::string *stringOut)
+{
+ *stringOut = "SerializationNotAvailable";
+ return angle::Result::Continue;
+}
+} // namespace angle
diff --git a/gfx/angle/checkout/src/libANGLE/capture/gl_enum_utils.h b/gfx/angle/checkout/src/libANGLE/capture/gl_enum_utils.h
new file mode 100644
index 0000000000..1fac416138
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/capture/gl_enum_utils.h
@@ -0,0 +1,32 @@
+//
+// Copyright 2019 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// gl_enum_utils.h:
+// Utility functions for converting GLenums to string.
+
+#ifndef LIBANGLE_GL_ENUM_UTILS_H_
+#define LIBANGLE_GL_ENUM_UTILS_H_
+
+#include <ostream>
+#include <string>
+
+#include "libANGLE/capture/gl_enum_utils_autogen.h"
+
+namespace gl
+{
+const char *GLbooleanToString(unsigned int value);
+const char *GLenumToString(GLESEnum enumGroup, unsigned int value);
+const char *GLenumToString(BigGLEnum enumGroup, unsigned int value);
+std::string GLbitfieldToString(GLESEnum enumGroup, unsigned int value);
+std::string GLbitfieldToString(BigGLEnum enumGroup, unsigned int value);
+void OutputGLenumString(std::ostream &out, GLESEnum enumGroup, unsigned int value);
+void OutputGLenumString(std::ostream &out, BigGLEnum enumGroup, unsigned int value);
+void OutputGLbitfieldString(std::ostream &out, GLESEnum enumGroup, unsigned int value);
+const char *GLinternalFormatToString(unsigned int format);
+
+extern const char kUnknownGLenumString[];
+} // namespace gl
+
+#endif // LIBANGLE_GL_ENUM_UTILS_H_
diff --git a/gfx/angle/checkout/src/libANGLE/capture/gl_enum_utils_autogen.h b/gfx/angle/checkout/src/libANGLE/capture/gl_enum_utils_autogen.h
new file mode 100644
index 0000000000..6d0fe3da3e
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/capture/gl_enum_utils_autogen.h
@@ -0,0 +1,419 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by gen_gl_enum_utils.py using data from gl.xml and gl_angle_ext.xml.
+//
+// Copyright 2019 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// gl_enum_utils_autogen.h:
+// mapping of GLenum value to string.
+
+#ifndef LIBANGLE_GL_ENUM_UTILS_AUTOGEN_H_
+#define LIBANGLE_GL_ENUM_UTILS_AUTOGEN_H_
+
+namespace gl
+{
+enum class GLESEnum
+{
+ AccumOp,
+ AllEnums,
+ AlphaFunction,
+ AtomicCounterBufferPName,
+ AttribMask,
+ AttributeType,
+ BindTransformFeedbackTarget,
+ BinormalPointerTypeEXT,
+ BlendEquationModeEXT,
+ BlendingFactor,
+ BlitFramebufferFilter,
+ Boolean,
+ Buffer,
+ BufferAccessARB,
+ BufferPNameARB,
+ BufferPointerNameARB,
+ BufferStorageMask,
+ BufferStorageTarget,
+ BufferTargetARB,
+ BufferUsageARB,
+ ClampColorModeARB,
+ ClearBufferMask,
+ ClipPlaneName,
+ ColorBuffer,
+ ColorMaterialParameter,
+ ColorPointerType,
+ CombinerBiasNV,
+ CombinerComponentUsageNV,
+ CombinerPortionNV,
+ CombinerScaleNV,
+ ContainerType,
+ ContextFlagMask,
+ CopyBufferSubDataTarget,
+ CopyImageSubDataTarget,
+ DebugSeverity,
+ DebugSource,
+ DebugType,
+ DepthFunction,
+ DepthStencilTextureMode,
+ DrawBufferMode,
+ DrawElementsType,
+ ElementPointerTypeATI,
+ EnableCap,
+ ErrorCode,
+ ExternalHandleType,
+ FenceConditionNV,
+ FenceParameterNameNV,
+ FogCoordinatePointerType,
+ FogMode,
+ FogPName,
+ FogParameter,
+ FogPointerTypeEXT,
+ FogPointerTypeIBM,
+ FragmentLightParameterSGIX,
+ FragmentShaderDestMaskATI,
+ FragmentShaderDestModMaskATI,
+ FragmentShaderGenericSourceATI,
+ FragmentShaderTextureSourceATI,
+ FragmentShaderValueRepATI,
+ FramebufferAttachment,
+ FramebufferAttachmentParameterName,
+ FramebufferParameterName,
+ FramebufferStatus,
+ FramebufferTarget,
+ FrontFaceDirection,
+ GetFramebufferParameter,
+ GetMultisamplePNameNV,
+ GetPName,
+ GetPointervPName,
+ GetTextureParameter,
+ GraphicsResetStatus,
+ HintMode,
+ HintTarget,
+ IndexFunctionEXT,
+ IndexPointerType,
+ InternalFormat,
+ InternalFormatPName,
+ InvalidateFramebufferAttachment,
+ LightEnvModeSGIX,
+ LightModelParameter,
+ LightName,
+ LightParameter,
+ ListNameType,
+ LogicOp,
+ MapBufferAccessMask,
+ MapTypeNV,
+ MaterialParameter,
+ MatrixIndexPointerTypeARB,
+ MatrixMode,
+ MemoryBarrierMask,
+ MemoryObjectParameterName,
+ NormalPointerType,
+ ObjectIdentifier,
+ PatchParameterName,
+ PathColor,
+ PathColorFormat,
+ PathFillMode,
+ PathFontStyle,
+ PathGenMode,
+ PathTransformType,
+ PipelineParameterName,
+ PixelCopyType,
+ PixelFormat,
+ PixelStoreParameter,
+ PixelTexGenModeSGIX,
+ PixelTransferParameter,
+ PixelType,
+ PointParameterNameARB,
+ PrecisionType,
+ PrimitiveType,
+ ProgramInterface,
+ ProgramInterfacePName,
+ ProgramParameterPName,
+ ProgramPropertyARB,
+ ProgramResourceProperty,
+ QueryCounterTarget,
+ QueryObjectParameterName,
+ QueryParameterName,
+ QueryTarget,
+ ReadBufferMode,
+ RenderbufferParameterName,
+ RenderbufferTarget,
+ ReplacementCodeTypeSUN,
+ SamplerParameterF,
+ SamplerParameterI,
+ ScalarType,
+ SecondaryColorPointerTypeIBM,
+ SemaphoreParameterName,
+ ShaderBinaryFormat,
+ ShaderParameterName,
+ ShaderType,
+ ShadingModel,
+ ShadingRateQCOM,
+ SizedInternalFormat,
+ StencilFunction,
+ StencilOp,
+ StringName,
+ SubroutineParameterName,
+ SyncBehaviorFlags,
+ SyncCondition,
+ SyncObjectMask,
+ SyncParameterName,
+ SyncStatus,
+ TangentPointerTypeEXT,
+ TexCoordPointerType,
+ TextureCompareMode,
+ TextureCoordName,
+ TextureEnvMode,
+ TextureEnvParameter,
+ TextureEnvTarget,
+ TextureGenParameter,
+ TextureLayout,
+ TextureMagFilter,
+ TextureMinFilter,
+ TextureParameterName,
+ TextureSwizzle,
+ TextureTarget,
+ TextureUnit,
+ TextureWrapMode,
+ TransformFeedbackBufferMode,
+ TransformFeedbackPName,
+ TriangleFace,
+ UniformBlockPName,
+ UniformPName,
+ UniformType,
+ UseProgramStageMask,
+ VertexArrayPName,
+ VertexAttribEnum,
+ VertexAttribIType,
+ VertexAttribPointerPropertyARB,
+ VertexAttribPointerType,
+ VertexAttribPropertyARB,
+ VertexAttribType,
+ VertexBufferObjectUsage,
+ VertexPointerType,
+ VertexProvokingMode,
+ VertexShaderTextureUnitParameter,
+ VertexShaderWriteMaskEXT,
+ VertexWeightPointerTypeEXT,
+ WeightPointerTypeARB
+};
+
+enum class BigGLEnum
+{
+ AccumOp,
+ AllEnums,
+ AlphaFunction,
+ AtomicCounterBufferPName,
+ AttribMask,
+ AttributeType,
+ BindTransformFeedbackTarget,
+ BinormalPointerTypeEXT,
+ BlendEquationModeEXT,
+ BlendingFactor,
+ BlitFramebufferFilter,
+ Boolean,
+ Buffer,
+ BufferAccessARB,
+ BufferPNameARB,
+ BufferPointerNameARB,
+ BufferStorageMask,
+ BufferStorageTarget,
+ BufferTargetARB,
+ BufferUsageARB,
+ ClampColorModeARB,
+ ClampColorTargetARB,
+ ClearBufferMask,
+ ClientAttribMask,
+ ClipControlDepth,
+ ClipControlOrigin,
+ ClipPlaneName,
+ ColorBuffer,
+ ColorMaterialParameter,
+ ColorPointerType,
+ ColorTableTarget,
+ ColorTableTargetSGI,
+ CombinerBiasNV,
+ CombinerComponentUsageNV,
+ CombinerPortionNV,
+ CombinerScaleNV,
+ ConditionalRenderMode,
+ ContainerType,
+ ContextFlagMask,
+ ContextProfileMask,
+ ConvolutionTarget,
+ ConvolutionTargetEXT,
+ CopyBufferSubDataTarget,
+ CopyImageSubDataTarget,
+ DebugSeverity,
+ DebugSource,
+ DebugType,
+ DepthFunction,
+ DepthStencilTextureMode,
+ DrawBufferMode,
+ DrawElementsType,
+ ElementPointerTypeATI,
+ EnableCap,
+ ErrorCode,
+ ExternalHandleType,
+ FeedBackToken,
+ FeedbackType,
+ FenceConditionNV,
+ FenceParameterNameNV,
+ FogCoordSrc,
+ FogCoordinatePointerType,
+ FogMode,
+ FogPName,
+ FogParameter,
+ FogPointerTypeEXT,
+ FogPointerTypeIBM,
+ FragmentLightParameterSGIX,
+ FragmentShaderDestMaskATI,
+ FragmentShaderDestModMaskATI,
+ FragmentShaderGenericSourceATI,
+ FragmentShaderTextureSourceATI,
+ FragmentShaderValueRepATI,
+ FramebufferAttachment,
+ FramebufferAttachmentParameterName,
+ FramebufferParameterName,
+ FramebufferStatus,
+ FramebufferTarget,
+ FrontFaceDirection,
+ GetFramebufferParameter,
+ GetMapQuery,
+ GetMultisamplePNameNV,
+ GetPName,
+ GetPointervPName,
+ GetTextureParameter,
+ GraphicsResetStatus,
+ HintMode,
+ HintTarget,
+ HistogramTarget,
+ HistogramTargetEXT,
+ IndexFunctionEXT,
+ IndexMaterialParameterEXT,
+ IndexPointerType,
+ InterleavedArrayFormat,
+ InternalFormat,
+ InternalFormatPName,
+ InvalidateFramebufferAttachment,
+ LightEnvModeSGIX,
+ LightModelColorControl,
+ LightModelParameter,
+ LightName,
+ LightParameter,
+ LightTextureModeEXT,
+ ListMode,
+ ListNameType,
+ LogicOp,
+ MapBufferAccessMask,
+ MapQuery,
+ MapTarget,
+ MapTypeNV,
+ MaterialParameter,
+ MatrixIndexPointerTypeARB,
+ MatrixMode,
+ MemoryBarrierMask,
+ MemoryObjectParameterName,
+ MeshMode1,
+ MeshMode2,
+ MinmaxTarget,
+ MinmaxTargetEXT,
+ NormalPointerType,
+ ObjectIdentifier,
+ PatchParameterName,
+ PathColor,
+ PathColorFormat,
+ PathFillMode,
+ PathFontStyle,
+ PathGenMode,
+ PathTransformType,
+ PipelineParameterName,
+ PixelCopyType,
+ PixelFormat,
+ PixelMap,
+ PixelStoreParameter,
+ PixelTexGenModeSGIX,
+ PixelTransferParameter,
+ PixelType,
+ PointParameterNameARB,
+ PolygonMode,
+ PrecisionType,
+ PrimitiveType,
+ ProgramInterface,
+ ProgramInterfacePName,
+ ProgramParameterPName,
+ ProgramPropertyARB,
+ ProgramResourceProperty,
+ ProgramStagePName,
+ QueryCounterTarget,
+ QueryObjectParameterName,
+ QueryParameterName,
+ QueryTarget,
+ ReadBufferMode,
+ RenderbufferParameterName,
+ RenderbufferTarget,
+ RenderingMode,
+ ReplacementCodeTypeSUN,
+ SamplerParameterF,
+ SamplerParameterI,
+ ScalarType,
+ SecondaryColorPointerTypeIBM,
+ SemaphoreParameterName,
+ SeparableTarget,
+ SeparableTargetEXT,
+ ShaderBinaryFormat,
+ ShaderParameterName,
+ ShaderType,
+ ShadingModel,
+ SizedInternalFormat,
+ StencilFunction,
+ StencilOp,
+ StringName,
+ SubroutineParameterName,
+ SyncBehaviorFlags,
+ SyncCondition,
+ SyncObjectMask,
+ SyncParameterName,
+ SyncStatus,
+ TangentPointerTypeEXT,
+ TexCoordPointerType,
+ TextureCompareMode,
+ TextureCoordName,
+ TextureEnvMode,
+ TextureEnvParameter,
+ TextureEnvTarget,
+ TextureGenMode,
+ TextureGenParameter,
+ TextureLayout,
+ TextureMagFilter,
+ TextureMinFilter,
+ TextureParameterName,
+ TextureSwizzle,
+ TextureTarget,
+ TextureUnit,
+ TextureWrapMode,
+ TransformFeedbackBufferMode,
+ TransformFeedbackPName,
+ TriangleFace,
+ UniformBlockPName,
+ UniformPName,
+ UniformType,
+ UseProgramStageMask,
+ VertexArrayPName,
+ VertexAttribEnum,
+ VertexAttribIType,
+ VertexAttribLType,
+ VertexAttribPointerPropertyARB,
+ VertexAttribPointerType,
+ VertexAttribPropertyARB,
+ VertexAttribType,
+ VertexBufferObjectUsage,
+ VertexPointerType,
+ VertexProvokingMode,
+ VertexShaderTextureUnitParameter,
+ VertexShaderWriteMaskEXT,
+ VertexWeightPointerTypeEXT,
+ WeightPointerTypeARB
+};
+} // namespace gl
+
+#endif // LIBANGLE_GL_ENUM_UTILS_AUTOGEN_H_