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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/struct-specifiers-in-uniforms.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/struct-specifiers-in-uniforms.html | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/struct-specifiers-in-uniforms.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/struct-specifiers-in-uniforms.html new file mode 100644 index 0000000000..3c0c704a29 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/struct-specifiers-in-uniforms.html @@ -0,0 +1,65 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<link rel="stylesheet" href="../../../resources/js-test-style.css" /> +<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css" /> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +<title></title> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="fragmentShader" type="text/something-not-javascript"> +precision mediump float; +uniform struct S { $(type) field;} s; +void main() { + // All uniforms are required to be zero initialized. Add the color green + // to make the rendering test pass. + gl_FragColor = $(asVec4) + vec4(0.0, 1.0, 0.0, 1.0); +} +</script> +<script> +"use strict"; +description("Verifies that structure specifiers work with uniforms."); +var tests = []; +var wtu = WebGLTestUtils; +var typeInfos = [ + { type: 'float', asVec4: 'vec4(0.0,s.field,0.0,0.0)' }, + { type: 'vec2', asVec4: 'vec4(s.field,0.0,0.0)' }, + { type: 'vec3', asVec4: 'vec4(s.field,0.0)' }, + { type: 'vec4', asVec4: 's.field' }, + { type: 'int', asVec4: 'vec4(0.0,s.field,0.0,0.0)' }, + { type: 'ivec2', asVec4: 'vec4(s.field,0.0,0.0)' }, + { type: 'ivec3', asVec4: 'vec4(s.field,0.0)' }, + { type: 'ivec4', asVec4: 'vec4(s.field)' }, + { type: 'bool', asVec4: 'vec4(0.0,s.field,0.0,0.0)' }, + { type: 'bvec2', asVec4: 'vec4(s.field,0.0,0.0)' }, + { type: 'bvec3', asVec4: 'vec4(s.field,0.0)' }, + { type: 'bvec4', asVec4: 'vec4(s.field)' }, +]; +typeInfos.forEach(function (typeInfo) { + var replaceParams = { + type: typeInfo.type, + asVec4: typeInfo.asVec4 + }; + tests.push({ + fShaderSource: wtu.replaceParams(wtu.getScript('fragmentShader'), replaceParams), + passMsg: typeInfo.type, + fShaderSuccess: true, + linkSuccess: true, + render:true + }); +}); +GLSLConformanceTester.runTests(tests); +var successfullyParsed = true; +</script> +</body> +</html> |