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<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="../../../resources/js-test-style.css" />
<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css" />
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
<script src="../../../js/glsl-conformance-test.js"></script>
<title></title>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="fragmentShader" type="text/something-not-javascript">
precision mediump float;
uniform struct S { $(type) field;} s;
void main() {
    // All uniforms are required to be zero initialized. Add the color green
    // to make the rendering test pass.
    gl_FragColor = $(asVec4) + vec4(0.0, 1.0, 0.0, 1.0);
}
</script>
<script>
"use strict";
description("Verifies that structure specifiers work with uniforms.");
var tests = [];
var wtu = WebGLTestUtils;
var typeInfos = [
    { type: 'float',    asVec4: 'vec4(0.0,s.field,0.0,0.0)' },
    { type: 'vec2',     asVec4: 'vec4(s.field,0.0,0.0)' },
    { type: 'vec3',     asVec4: 'vec4(s.field,0.0)' },
    { type: 'vec4',     asVec4: 's.field' },
    { type: 'int',      asVec4: 'vec4(0.0,s.field,0.0,0.0)' },
    { type: 'ivec2',    asVec4: 'vec4(s.field,0.0,0.0)' },
    { type: 'ivec3',    asVec4: 'vec4(s.field,0.0)' },
    { type: 'ivec4',    asVec4: 'vec4(s.field)' },
    { type: 'bool',     asVec4: 'vec4(0.0,s.field,0.0,0.0)' },
    { type: 'bvec2',    asVec4: 'vec4(s.field,0.0,0.0)' },
    { type: 'bvec3',    asVec4: 'vec4(s.field,0.0)' },
    { type: 'bvec4',    asVec4: 'vec4(s.field)' },
];
typeInfos.forEach(function (typeInfo) {
    var replaceParams = {
        type: typeInfo.type,
        asVec4: typeInfo.asVec4
    };
    tests.push({
        fShaderSource: wtu.replaceParams(wtu.getScript('fragmentShader'), replaceParams),
        passMsg: typeInfo.type,
        fShaderSuccess: true,
        linkSuccess: true,
        render:true
    });
});
GLSLConformanceTester.runTests(tests);
var successfullyParsed = true;
</script>
</body>
</html>