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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/forbidden-operators.html')
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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/forbidden-operators.html b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/forbidden-operators.html new file mode 100644 index 0000000000..ec5c7c9bfb --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/forbidden-operators.html @@ -0,0 +1,124 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL GLSL Conformance Tests - Unsupported variants of operators</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +<script src="../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="fshader-array-ternary-operator" type="x-shader/x-fragment">#version 300 es +precision mediump float; +void main() +{ + float a[3]; + float b[3]; + float c[3] = true ? a : b; +} +</script> +<script id="fshader-struct-array-ternary-operator" type="x-shader/x-fragment">#version 300 es +precision mediump float; +struct MyStruct { + bool a[3]; +}; + +void main() +{ + MyStruct b; + MyStruct c; + MyStruct d = true ? b : c; +} +</script> +<script id="fshader-void-ternary-operator" type="x-shader/x-fragment">#version 300 es +precision mediump float; +void foo() {} + +void main() +{ + true ? foo() : foo(); +} +</script> +<script id="fshader-array-sequence-operator" type="x-shader/x-fragment">#version 300 es +precision mediump float; +void main() +{ + float a[3]; + float b[3] = (true, a); +} +</script> +<script id="fshader-struct-array-sequence-operator" type="x-shader/x-fragment">#version 300 es +precision mediump float; +struct MyStruct { + bool a[3]; +}; + +void main() +{ + MyStruct b; + MyStruct c = (true, b); +} +</script> +<script id="fshader-void-sequence-operator" type="x-shader/x-fragment">#version 300 es +precision mediump float; +void foo() {} + +void main() +{ + (foo(), foo()); +} +</script> +<script> +"use strict"; +description("Check unsupported variants of operators."); + +// WebGL 2.0 spec section "Unsupported variants of GLSL ES 3.00 operators" + +GLSLConformanceTester.runTests([ +{ fShaderId: 'fshader-array-ternary-operator', + fShaderSuccess: false, + linkSuccess: false, + passMsg: "Using ternary operators with arrays is not allowed", +}, +{ fShaderId: 'fshader-struct-array-ternary-operator', + fShaderSuccess: false, + linkSuccess: false, + passMsg: "Using ternary operators with structs containing arrays is not allowed", +}, +{ fShaderId: 'fshader-void-ternary-operator', + fShaderSuccess: false, + linkSuccess: false, + passMsg: "Using ternary operators with void is not allowed", +}, +{ fShaderId: 'fshader-array-sequence-operator', + fShaderSuccess: false, + linkSuccess: false, + passMsg: "Using sequence operators with arrays is not allowed", +}, +{ fShaderId: 'fshader-struct-array-sequence-operator', + fShaderSuccess: false, + linkSuccess: false, + passMsg: "Using sequence operators with structs containing arrays is not allowed", +}, +{ fShaderId: 'fshader-void-sequence-operator', + fShaderSuccess: false, + linkSuccess: false, + passMsg: "Using sequence operators with void is not allowed", +} +], 2); + +debug(""); +var successfullyParsed = true; +</script> +</body> +</html> |