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<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL GLSL Conformance Tests - Unsupported variants of operators</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
<script src="../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="fshader-array-ternary-operator" type="x-shader/x-fragment">#version 300 es
precision mediump float;
void main()
{
  float a[3];
  float b[3];
  float c[3] = true ? a : b;
}
</script>
<script id="fshader-struct-array-ternary-operator" type="x-shader/x-fragment">#version 300 es
precision mediump float;
struct MyStruct {
    bool a[3];
};

void main()
{
  MyStruct b;
  MyStruct c;
  MyStruct d = true ? b : c;
}
</script>
<script id="fshader-void-ternary-operator" type="x-shader/x-fragment">#version 300 es
precision mediump float;
void foo() {}

void main()
{
  true ? foo() : foo();
}
</script>
<script id="fshader-array-sequence-operator" type="x-shader/x-fragment">#version 300 es
precision mediump float;
void main()
{
  float a[3];
  float b[3] = (true, a);
}
</script>
<script id="fshader-struct-array-sequence-operator" type="x-shader/x-fragment">#version 300 es
precision mediump float;
struct MyStruct {
    bool a[3];
};

void main()
{
  MyStruct b;
  MyStruct c = (true, b);
}
</script>
<script id="fshader-void-sequence-operator" type="x-shader/x-fragment">#version 300 es
precision mediump float;
void foo() {}

void main()
{
  (foo(), foo());
}
</script>
<script>
"use strict";
description("Check unsupported variants of operators.");

// WebGL 2.0 spec section "Unsupported variants of GLSL ES 3.00 operators"

GLSLConformanceTester.runTests([
{ fShaderId: 'fshader-array-ternary-operator',
  fShaderSuccess: false,
  linkSuccess: false,
  passMsg: "Using ternary operators with arrays is not allowed",
},
{ fShaderId: 'fshader-struct-array-ternary-operator',
  fShaderSuccess: false,
  linkSuccess: false,
  passMsg: "Using ternary operators with structs containing arrays is not allowed",
},
{ fShaderId: 'fshader-void-ternary-operator',
  fShaderSuccess: false,
  linkSuccess: false,
  passMsg: "Using ternary operators with void is not allowed",
},
{ fShaderId: 'fshader-array-sequence-operator',
  fShaderSuccess: false,
  linkSuccess: false,
  passMsg: "Using sequence operators with arrays is not allowed",
},
{ fShaderId: 'fshader-struct-array-sequence-operator',
  fShaderSuccess: false,
  linkSuccess: false,
  passMsg: "Using sequence operators with structs containing arrays is not allowed",
},
{ fShaderId: 'fshader-void-sequence-operator',
  fShaderSuccess: false,
  linkSuccess: false,
  passMsg: "Using sequence operators with void is not allowed",
}
], 2);

debug("");
var successfullyParsed = true;
</script>
</body>
</html>