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diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/data/gles3/shaders/conversions_matrix_to_matrix.html b/dom/canvas/test/webgl-conf/checkout/deqp/data/gles3/shaders/conversions_matrix_to_matrix.html
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index 0000000000..35da4acd0d
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+++ b/dom/canvas/test/webgl-conf/checkout/deqp/data/gles3/shaders/conversions_matrix_to_matrix.html
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+<!--
+# WARNING: This file is auto-generated. Do NOT modify it manually, but rather
+# modify the generating script file. Otherwise changes will be lost!
+# See split-conversions.js
+
+-->
+<html>
+<head>
+<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+<title>WebGL Shader Conformance Tests</title>
+<link rel="stylesheet" href="../../../../resources/js-test-style.css"/>
+<script src="../../../../js/js-test-pre.js"></script>
+<script src="../../../../js/webgl-test-utils.js"></script>
+
+<script src="../../../../closure-library/closure/goog/base.js"></script>
+<script src="../../../deqp-deps.js"></script>
+<script>goog.require('modules.shared.glsShaderLibrary');</script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<canvas id="canvas" width="200" height="100"> </canvas>
+<script>
+testName = 'conversions_matrix_to_matrix';
+description("Shader test: " + testName + ".");
+WebGLTestUtils.setDefault3DContextVersion(2);
+
+modules.shared.glsShaderLibrary.run(testName);
+</script>
+</body>
+</html>