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<!--
# WARNING: This file is auto-generated. Do NOT modify it manually, but rather
# modify the generating script file. Otherwise changes will be lost!
# See split-conversions.js

-->
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>WebGL Shader Conformance Tests</title>
<link rel="stylesheet" href="../../../../resources/js-test-style.css"/>
<script src="../../../../js/js-test-pre.js"></script>
<script src="../../../../js/webgl-test-utils.js"></script>

<script src="../../../../closure-library/closure/goog/base.js"></script>
<script src="../../../deqp-deps.js"></script>
<script>goog.require('modules.shared.glsShaderLibrary');</script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<canvas id="canvas" width="200" height="100"> </canvas>
<script>
testName = 'conversions_matrix_to_matrix';
description("Shader test: " + testName + ".");
WebGLTestUtils.setDefault3DContextVersion(2);

modules.shared.glsShaderLibrary.run(testName);
</script>
</body>
</html>