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-rw-r--r--dom/webgpu/tests/cts/checkout/src/webgpu/api/operation/render_pass/storeop2.spec.ts83
1 files changed, 83 insertions, 0 deletions
diff --git a/dom/webgpu/tests/cts/checkout/src/webgpu/api/operation/render_pass/storeop2.spec.ts b/dom/webgpu/tests/cts/checkout/src/webgpu/api/operation/render_pass/storeop2.spec.ts
new file mode 100644
index 0000000000..1a670448af
--- /dev/null
+++ b/dom/webgpu/tests/cts/checkout/src/webgpu/api/operation/render_pass/storeop2.spec.ts
@@ -0,0 +1,83 @@
+export const description = `
+renderPass store op test that drawn quad is either stored or cleared based on storeop
+`;
+
+import { makeTestGroup } from '../../../../common/framework/test_group.js';
+import { GPUTest } from '../../../gpu_test.js';
+
+export const g = makeTestGroup(GPUTest);
+
+g.test('storeOp_controls_whether_1x1_drawn_quad_is_stored')
+ .desc(
+ `
+TODO: is this duplicated with api,operation,render_pass,storeOp?
+TODO: needs review and rename
+`
+ )
+ .paramsSimple([
+ { storeOp: 'store', _expected: 1 }, //
+ { storeOp: 'discard', _expected: 0 },
+ ] as const)
+ .fn(async t => {
+ const renderTexture = t.device.createTexture({
+ size: { width: 1, height: 1, depthOrArrayLayers: 1 },
+ format: 'r8unorm',
+ usage: GPUTextureUsage.COPY_SRC | GPUTextureUsage.RENDER_ATTACHMENT,
+ });
+
+ // create render pipeline
+ const renderPipeline = t.device.createRenderPipeline({
+ layout: 'auto',
+ vertex: {
+ module: t.device.createShaderModule({
+ code: `
+ @vertex fn main(
+ @builtin(vertex_index) VertexIndex : u32
+ ) -> @builtin(position) vec4<f32> {
+ var pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
+ vec2<f32>( 1.0, -1.0),
+ vec2<f32>( 1.0, 1.0),
+ vec2<f32>(-1.0, 1.0));
+ return vec4<f32>(pos[VertexIndex], 0.0, 1.0);
+ }
+ `,
+ }),
+ entryPoint: 'main',
+ },
+ fragment: {
+ module: t.device.createShaderModule({
+ code: `
+ @fragment fn main() -> @location(0) vec4<f32> {
+ return vec4<f32>(1.0, 0.0, 0.0, 1.0);
+ }
+ `,
+ }),
+ entryPoint: 'main',
+ targets: [{ format: 'r8unorm' }],
+ },
+ primitive: { topology: 'triangle-list' },
+ });
+
+ // encode pass and submit
+ const encoder = t.device.createCommandEncoder();
+ const pass = encoder.beginRenderPass({
+ colorAttachments: [
+ {
+ view: renderTexture.createView(),
+ storeOp: t.params.storeOp,
+ clearValue: { r: 0.0, g: 0.0, b: 0.0, a: 0.0 },
+ loadOp: 'clear',
+ },
+ ],
+ });
+ pass.setPipeline(renderPipeline);
+ pass.draw(3);
+ pass.end();
+ t.device.queue.submit([encoder.finish()]);
+
+ // expect the buffer to be clear
+ t.expectSingleColor(renderTexture, 'r8unorm', {
+ size: [1, 1, 1],
+ exp: { R: t.params._expected },
+ });
+ });