summaryrefslogtreecommitdiffstats
path: root/dom/webgpu/tests/cts/checkout/src/webgpu/api/operation/render_pass/storeop2.spec.ts
blob: 1a670448af1a8ea417a37aa7a72fab2bcac53bef (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
export const description = `
renderPass store op test that drawn quad is either stored or cleared based on storeop
`;

import { makeTestGroup } from '../../../../common/framework/test_group.js';
import { GPUTest } from '../../../gpu_test.js';

export const g = makeTestGroup(GPUTest);

g.test('storeOp_controls_whether_1x1_drawn_quad_is_stored')
  .desc(
    `
TODO: is this duplicated with api,operation,render_pass,storeOp?
TODO: needs review and rename
`
  )
  .paramsSimple([
    { storeOp: 'store', _expected: 1 }, //
    { storeOp: 'discard', _expected: 0 },
  ] as const)
  .fn(async t => {
    const renderTexture = t.device.createTexture({
      size: { width: 1, height: 1, depthOrArrayLayers: 1 },
      format: 'r8unorm',
      usage: GPUTextureUsage.COPY_SRC | GPUTextureUsage.RENDER_ATTACHMENT,
    });

    // create render pipeline
    const renderPipeline = t.device.createRenderPipeline({
      layout: 'auto',
      vertex: {
        module: t.device.createShaderModule({
          code: `
            @vertex fn main(
              @builtin(vertex_index) VertexIndex : u32
              ) -> @builtin(position) vec4<f32> {
              var pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
                  vec2<f32>( 1.0, -1.0),
                  vec2<f32>( 1.0,  1.0),
                  vec2<f32>(-1.0,  1.0));
              return vec4<f32>(pos[VertexIndex], 0.0, 1.0);
            }
            `,
        }),
        entryPoint: 'main',
      },
      fragment: {
        module: t.device.createShaderModule({
          code: `
            @fragment fn main() -> @location(0) vec4<f32> {
              return vec4<f32>(1.0, 0.0, 0.0, 1.0);
            }
            `,
        }),
        entryPoint: 'main',
        targets: [{ format: 'r8unorm' }],
      },
      primitive: { topology: 'triangle-list' },
    });

    // encode pass and submit
    const encoder = t.device.createCommandEncoder();
    const pass = encoder.beginRenderPass({
      colorAttachments: [
        {
          view: renderTexture.createView(),
          storeOp: t.params.storeOp,
          clearValue: { r: 0.0, g: 0.0, b: 0.0, a: 0.0 },
          loadOp: 'clear',
        },
      ],
    });
    pass.setPipeline(renderPipeline);
    pass.draw(3);
    pass.end();
    t.device.queue.submit([encoder.finish()]);

    // expect the buffer to be clear
    t.expectSingleColor(renderTexture, 'r8unorm', {
      size: [1, 1, 1],
      exp: { R: t.params._expected },
    });
  });