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-rw-r--r--dom/webgpu/tests/cts/checkout/src/webgpu/api/validation/render_pipeline/misc.spec.ts94
1 files changed, 94 insertions, 0 deletions
diff --git a/dom/webgpu/tests/cts/checkout/src/webgpu/api/validation/render_pipeline/misc.spec.ts b/dom/webgpu/tests/cts/checkout/src/webgpu/api/validation/render_pipeline/misc.spec.ts
new file mode 100644
index 0000000000..a046ad86c4
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+++ b/dom/webgpu/tests/cts/checkout/src/webgpu/api/validation/render_pipeline/misc.spec.ts
@@ -0,0 +1,94 @@
+export const description = `
+misc createRenderPipeline and createRenderPipelineAsync validation tests.
+`;
+
+import { makeTestGroup } from '../../../../common/framework/test_group.js';
+import { kDefaultVertexShaderCode, kDefaultFragmentShaderCode } from '../../../util/shader.js';
+
+import { CreateRenderPipelineValidationTest } from './common.js';
+
+export const g = makeTestGroup(CreateRenderPipelineValidationTest);
+
+g.test('basic')
+ .desc(`Test basic usage of createRenderPipeline.`)
+ .params(u => u.combine('isAsync', [false, true]))
+ .fn(async t => {
+ const { isAsync } = t.params;
+ const descriptor = t.getDescriptor();
+
+ t.doCreateRenderPipelineTest(isAsync, true, descriptor);
+ });
+
+g.test('vertex_state_only')
+ .desc(
+ `Tests creating vertex-state-only render pipeline. A vertex-only render pipeline has no fragment
+state (and thus has no color state), and can be created with or without depth stencil state.`
+ )
+ .params(u =>
+ u
+ .combine('isAsync', [false, true])
+ .beginSubcases()
+ .combine('depthStencilFormat', [
+ 'depth24plus',
+ 'depth24plus-stencil8',
+ 'depth32float',
+ '',
+ ] as const)
+ .combine('hasColor', [false, true])
+ )
+ .fn(async t => {
+ const { isAsync, depthStencilFormat, hasColor } = t.params;
+
+ let depthStencilState: GPUDepthStencilState | undefined;
+ if (depthStencilFormat === '') {
+ depthStencilState = undefined;
+ } else {
+ depthStencilState = { format: depthStencilFormat };
+ }
+
+ // Having targets or not should have no effect in result, since it will not appear in the
+ // descriptor in vertex-only render pipeline
+ const descriptor = t.getDescriptor({
+ noFragment: true,
+ depthStencil: depthStencilState,
+ targets: hasColor ? [{ format: 'rgba8unorm' }] : [],
+ });
+
+ t.doCreateRenderPipelineTest(isAsync, true, descriptor);
+ });
+
+g.test('pipeline_layout,device_mismatch')
+ .desc(
+ 'Tests createRenderPipeline(Async) cannot be called with a pipeline layout created from another device'
+ )
+ .paramsSubcasesOnly(u => u.combine('isAsync', [true, false]).combine('mismatched', [true, false]))
+ .beforeAllSubcases(t => {
+ t.selectMismatchedDeviceOrSkipTestCase(undefined);
+ })
+ .fn(async t => {
+ const { isAsync, mismatched } = t.params;
+
+ const sourceDevice = mismatched ? t.mismatchedDevice : t.device;
+
+ const layout = sourceDevice.createPipelineLayout({ bindGroupLayouts: [] });
+
+ const format = 'rgba8unorm';
+ const descriptor = {
+ layout,
+ vertex: {
+ module: t.device.createShaderModule({
+ code: kDefaultVertexShaderCode,
+ }),
+ entryPoint: 'main',
+ },
+ fragment: {
+ module: t.device.createShaderModule({
+ code: kDefaultFragmentShaderCode,
+ }),
+ entryPoint: 'main',
+ targets: [{ format }] as const,
+ },
+ };
+
+ t.doCreateRenderPipelineTest(isAsync, !mismatched, descriptor);
+ });