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export const description = `
misc createRenderPipeline and createRenderPipelineAsync validation tests.
`;
import { makeTestGroup } from '../../../../common/framework/test_group.js';
import { kDefaultVertexShaderCode, kDefaultFragmentShaderCode } from '../../../util/shader.js';
import { CreateRenderPipelineValidationTest } from './common.js';
export const g = makeTestGroup(CreateRenderPipelineValidationTest);
g.test('basic')
.desc(`Test basic usage of createRenderPipeline.`)
.params(u => u.combine('isAsync', [false, true]))
.fn(async t => {
const { isAsync } = t.params;
const descriptor = t.getDescriptor();
t.doCreateRenderPipelineTest(isAsync, true, descriptor);
});
g.test('vertex_state_only')
.desc(
`Tests creating vertex-state-only render pipeline. A vertex-only render pipeline has no fragment
state (and thus has no color state), and can be created with or without depth stencil state.`
)
.params(u =>
u
.combine('isAsync', [false, true])
.beginSubcases()
.combine('depthStencilFormat', [
'depth24plus',
'depth24plus-stencil8',
'depth32float',
'',
] as const)
.combine('hasColor', [false, true])
)
.fn(async t => {
const { isAsync, depthStencilFormat, hasColor } = t.params;
let depthStencilState: GPUDepthStencilState | undefined;
if (depthStencilFormat === '') {
depthStencilState = undefined;
} else {
depthStencilState = { format: depthStencilFormat };
}
// Having targets or not should have no effect in result, since it will not appear in the
// descriptor in vertex-only render pipeline
const descriptor = t.getDescriptor({
noFragment: true,
depthStencil: depthStencilState,
targets: hasColor ? [{ format: 'rgba8unorm' }] : [],
});
t.doCreateRenderPipelineTest(isAsync, true, descriptor);
});
g.test('pipeline_layout,device_mismatch')
.desc(
'Tests createRenderPipeline(Async) cannot be called with a pipeline layout created from another device'
)
.paramsSubcasesOnly(u => u.combine('isAsync', [true, false]).combine('mismatched', [true, false]))
.beforeAllSubcases(t => {
t.selectMismatchedDeviceOrSkipTestCase(undefined);
})
.fn(async t => {
const { isAsync, mismatched } = t.params;
const sourceDevice = mismatched ? t.mismatchedDevice : t.device;
const layout = sourceDevice.createPipelineLayout({ bindGroupLayouts: [] });
const format = 'rgba8unorm';
const descriptor = {
layout,
vertex: {
module: t.device.createShaderModule({
code: kDefaultVertexShaderCode,
}),
entryPoint: 'main',
},
fragment: {
module: t.device.createShaderModule({
code: kDefaultFragmentShaderCode,
}),
entryPoint: 'main',
targets: [{ format }] as const,
},
};
t.doCreateRenderPipelineTest(isAsync, !mismatched, descriptor);
});
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