diff options
Diffstat (limited to 'dom/webgpu/tests/cts/checkout/src/webgpu/api/validation/texture/rg11b10ufloat_renderable.spec.ts')
-rw-r--r-- | dom/webgpu/tests/cts/checkout/src/webgpu/api/validation/texture/rg11b10ufloat_renderable.spec.ts | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/dom/webgpu/tests/cts/checkout/src/webgpu/api/validation/texture/rg11b10ufloat_renderable.spec.ts b/dom/webgpu/tests/cts/checkout/src/webgpu/api/validation/texture/rg11b10ufloat_renderable.spec.ts new file mode 100644 index 0000000000..3b9b58ffa7 --- /dev/null +++ b/dom/webgpu/tests/cts/checkout/src/webgpu/api/validation/texture/rg11b10ufloat_renderable.spec.ts @@ -0,0 +1,108 @@ +export const description = ` +Tests for capabilities added by rg11b10ufloat-renderable flag. +`; + +import { makeTestGroup } from '../../../../common/framework/test_group.js'; +import { GPUConst } from '../../../constants.js'; +import { ValidationTest } from '../validation_test.js'; + +export const g = makeTestGroup(ValidationTest); + +g.test('create_texture') + .desc( + ` +Test that it is valid to create rg11b10ufloat texture with RENDER_ATTACHMENT usage and/or +sampleCount > 1, iff rg11b10ufloat-renderable feature is enabled. +Note, the createTexture tests cover these validation cases where this feature is not enabled. +` + ) + .params(u => u.combine('sampleCount', [1, 4])) + .beforeAllSubcases(t => { + t.selectDeviceOrSkipTestCase('rg11b10ufloat-renderable'); + }) + .fn(async t => { + const { sampleCount } = t.params; + const descriptor = { + size: [1, 1, 1], + format: 'rg11b10ufloat' as const, + sampleCount, + usage: GPUConst.TextureUsage.RENDER_ATTACHMENT, + }; + t.device.createTexture(descriptor); + }); + +g.test('begin_render_pass') + .desc( + ` +Test that it is valid to begin render pass with rg11b10ufloat texture format +iff rg11b10ufloat-renderable feature is enabled. +` + ) + .beforeAllSubcases(t => { + t.selectDeviceOrSkipTestCase('rg11b10ufloat-renderable'); + }) + .fn(async t => { + const texture = t.device.createTexture({ + size: [1, 1, 1], + format: 'rg11b10ufloat', + sampleCount: 1, + usage: GPUConst.TextureUsage.RENDER_ATTACHMENT, + }); + const encoder = t.device.createCommandEncoder(); + encoder.beginRenderPass({ + colorAttachments: [ + { + view: texture.createView(), + clearValue: { r: 1.0, g: 0.0, b: 0.0, a: 1.0 }, + loadOp: 'clear', + storeOp: 'store', + }, + ], + }); + }); + +g.test('begin_render_bundle_encoder') + .desc( + ` +Test that it is valid to begin render bundle encoder with rg11b10ufloat texture +format iff rg11b10ufloat-renderable feature is enabled. +` + ) + .beforeAllSubcases(t => { + t.selectDeviceOrSkipTestCase('rg11b10ufloat-renderable'); + }) + .fn(async t => { + t.device.createRenderBundleEncoder({ + colorFormats: ['rg11b10ufloat'], + }); + }); + +g.test('create_render_pipeline') + .desc( + ` +Test that it is valid to create render pipeline with rg11b10ufloat texture format +in descriptor.fragment.targets iff rg11b10ufloat-renderable feature is enabled. +` + ) + .beforeAllSubcases(t => { + t.selectDeviceOrSkipTestCase('rg11b10ufloat-renderable'); + }) + .fn(async t => { + t.device.createRenderPipeline({ + layout: 'auto', + vertex: { + module: t.device.createShaderModule({ + code: t.getNoOpShaderCode('VERTEX'), + }), + entryPoint: 'main', + }, + fragment: { + module: t.device.createShaderModule({ + code: t.getNoOpShaderCode('FRAGMENT'), + }), + entryPoint: 'main', + targets: [{ format: 'rg11b10ufloat', writeMask: 0 }], + }, + primitive: { topology: 'triangle-list' }, + }); + }); |