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export const description = `
Tests for capabilities added by rg11b10ufloat-renderable flag.
`;
import { makeTestGroup } from '../../../../common/framework/test_group.js';
import { GPUConst } from '../../../constants.js';
import { ValidationTest } from '../validation_test.js';
export const g = makeTestGroup(ValidationTest);
g.test('create_texture')
.desc(
`
Test that it is valid to create rg11b10ufloat texture with RENDER_ATTACHMENT usage and/or
sampleCount > 1, iff rg11b10ufloat-renderable feature is enabled.
Note, the createTexture tests cover these validation cases where this feature is not enabled.
`
)
.params(u => u.combine('sampleCount', [1, 4]))
.beforeAllSubcases(t => {
t.selectDeviceOrSkipTestCase('rg11b10ufloat-renderable');
})
.fn(async t => {
const { sampleCount } = t.params;
const descriptor = {
size: [1, 1, 1],
format: 'rg11b10ufloat' as const,
sampleCount,
usage: GPUConst.TextureUsage.RENDER_ATTACHMENT,
};
t.device.createTexture(descriptor);
});
g.test('begin_render_pass')
.desc(
`
Test that it is valid to begin render pass with rg11b10ufloat texture format
iff rg11b10ufloat-renderable feature is enabled.
`
)
.beforeAllSubcases(t => {
t.selectDeviceOrSkipTestCase('rg11b10ufloat-renderable');
})
.fn(async t => {
const texture = t.device.createTexture({
size: [1, 1, 1],
format: 'rg11b10ufloat',
sampleCount: 1,
usage: GPUConst.TextureUsage.RENDER_ATTACHMENT,
});
const encoder = t.device.createCommandEncoder();
encoder.beginRenderPass({
colorAttachments: [
{
view: texture.createView(),
clearValue: { r: 1.0, g: 0.0, b: 0.0, a: 1.0 },
loadOp: 'clear',
storeOp: 'store',
},
],
});
});
g.test('begin_render_bundle_encoder')
.desc(
`
Test that it is valid to begin render bundle encoder with rg11b10ufloat texture
format iff rg11b10ufloat-renderable feature is enabled.
`
)
.beforeAllSubcases(t => {
t.selectDeviceOrSkipTestCase('rg11b10ufloat-renderable');
})
.fn(async t => {
t.device.createRenderBundleEncoder({
colorFormats: ['rg11b10ufloat'],
});
});
g.test('create_render_pipeline')
.desc(
`
Test that it is valid to create render pipeline with rg11b10ufloat texture format
in descriptor.fragment.targets iff rg11b10ufloat-renderable feature is enabled.
`
)
.beforeAllSubcases(t => {
t.selectDeviceOrSkipTestCase('rg11b10ufloat-renderable');
})
.fn(async t => {
t.device.createRenderPipeline({
layout: 'auto',
vertex: {
module: t.device.createShaderModule({
code: t.getNoOpShaderCode('VERTEX'),
}),
entryPoint: 'main',
},
fragment: {
module: t.device.createShaderModule({
code: t.getNoOpShaderCode('FRAGMENT'),
}),
entryPoint: 'main',
targets: [{ format: 'rg11b10ufloat', writeMask: 0 }],
},
primitive: { topology: 'triangle-list' },
});
});
|