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-rw-r--r--third_party/rust/glslopt/glsl-optimizer/src/mesa/vbo/vbo.h162
1 files changed, 162 insertions, 0 deletions
diff --git a/third_party/rust/glslopt/glsl-optimizer/src/mesa/vbo/vbo.h b/third_party/rust/glslopt/glsl-optimizer/src/mesa/vbo/vbo.h
new file mode 100644
index 0000000000..bd99e24651
--- /dev/null
+++ b/third_party/rust/glslopt/glsl-optimizer/src/mesa/vbo/vbo.h
@@ -0,0 +1,162 @@
+/*
+ * mesa 3-D graphics library
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \brief Public interface to the VBO module
+ * \author Keith Whitwell
+ */
+
+
+#ifndef _VBO_H
+#define _VBO_H
+
+#include <stdbool.h>
+#include "main/glheader.h"
+#include "main/draw.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct gl_context;
+
+GLboolean
+_vbo_CreateContext(struct gl_context *ctx, bool use_buffer_objects);
+
+void
+_vbo_DestroyContext(struct gl_context *ctx);
+
+void
+vbo_exec_update_eval_maps(struct gl_context *ctx);
+
+void
+_vbo_install_exec_vtxfmt(struct gl_context *ctx);
+
+void
+vbo_initialize_exec_dispatch(const struct gl_context *ctx,
+ struct _glapi_table *exec);
+
+void
+vbo_initialize_save_dispatch(const struct gl_context *ctx,
+ struct _glapi_table *exec);
+
+void
+vbo_exec_FlushVertices(struct gl_context *ctx, GLuint flags);
+
+void
+vbo_save_SaveFlushVertices(struct gl_context *ctx);
+
+void
+vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode,
+ bool no_current_update);
+
+void
+vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode);
+
+void
+vbo_save_EndList(struct gl_context *ctx);
+
+void
+vbo_save_BeginCallList(struct gl_context *ctx, struct gl_display_list *list);
+
+void
+vbo_save_EndCallList(struct gl_context *ctx);
+
+
+void
+vbo_delete_minmax_cache(struct gl_buffer_object *bufferObj);
+
+void
+vbo_get_minmax_index_mapped(unsigned count, unsigned index_size,
+ unsigned restartIndex, bool restart,
+ const void *indices,
+ unsigned *min_index, unsigned *max_index);
+
+void
+vbo_get_minmax_indices(struct gl_context *ctx, const struct _mesa_prim *prim,
+ const struct _mesa_index_buffer *ib,
+ GLuint *min_index, GLuint *max_index, GLuint nr_prims);
+
+void
+vbo_sw_primitive_restart(struct gl_context *ctx,
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint num_instances, GLuint base_instance,
+ struct gl_buffer_object *indirect,
+ GLsizeiptr indirect_offset);
+
+
+const struct gl_array_attributes*
+_vbo_current_attrib(const struct gl_context *ctx, gl_vert_attrib attr);
+
+
+const struct gl_vertex_buffer_binding*
+_vbo_current_binding(const struct gl_context *ctx);
+
+
+void GLAPIENTRY
+_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
+
+void GLAPIENTRY
+_es_Normal3f(GLfloat x, GLfloat y, GLfloat z);
+
+void GLAPIENTRY
+_es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+
+void GLAPIENTRY
+_es_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
+
+void GLAPIENTRY
+_es_Materialf(GLenum face, GLenum pname, GLfloat param);
+
+void GLAPIENTRY
+_es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+
+void GLAPIENTRY
+_es_VertexAttrib1f(GLuint indx, GLfloat x);
+
+void GLAPIENTRY
+_es_VertexAttrib1fv(GLuint indx, const GLfloat* values);
+
+void GLAPIENTRY
+_es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
+
+void GLAPIENTRY
+_es_VertexAttrib2fv(GLuint indx, const GLfloat* values);
+
+void GLAPIENTRY
+_es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+
+void GLAPIENTRY
+_es_VertexAttrib3fv(GLuint indx, const GLfloat* values);
+
+void GLAPIENTRY
+_es_VertexAttrib4fv(GLuint indx, const GLfloat* values);
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
+
+#endif