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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 color;
uniform float new_mad2[2];
void main (void)
{
int i=0;
float new_mad[2];
float gray = 0.0;
new_mad[0]=new_mad2[0];
new_mad[1]=new_mad2[1];
if( (new_mad[0] == 45.0) && (new_mad[1] == 14.0) )
gray=1.0;
else gray=0.0;
gl_FragColor = vec4(gray, gray, gray, 1.0);
}
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